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GayKiwi

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Contents

Play style

Taking part in the story, seeing how the story is changed by character actions, seeing the characters change because of story situations and seeing each element change and evolve over time is something that is important to witness.

Because I enjoy seeing story elements coming together, I love helping other characters get their storytime on the table, acted out and letting them see the changes they have. Players working together towards a common goal for the betterment of the story is reflected in my characters backgrounds and details, I like creating and coming up with character hooks for the DGM to use.

I play tabletop roleplaying games because the dice decide if something works, I present an option, roll the dice, and find out if it works or not. Rolling is always better when you have to determine how good something preforms. Just don't remind me of this when I roll a Natural 1 on new level Hit Points ^.^

Negative Stuff

"It's what my character would do!"
Is never a justifiable defense.
Since playing here on Roll20 since late 2014, I have discovered there are a few things I cannot understand, as this may be important, these things irk me to varies levels.
  • Players that must continue disagreements with the DGM after they have made a call.
  • Players that must have solutions to problems at the table, within session time, and cannot wait till to another time when it can be researched.
  • Tables that don't allow for game discussion, where problems aren't able to be addressed, where feelings are left to build up and create tension.
  • Players who think the story is only for them, or create characters that can't tell something, ever for 'reasons they cant talk about'
  • Players that know all the rules, and the rules must always be followed.

Character Style

All of my characters have backgrounds, all my characters have so far been fully fleshed out and have a story to sink a battle ship. My first was a wannabe whip master that wanted the world to be diplomatic in everything, teaching was important to him as well as living by the words a person's says. Second character was a slave, taken captive at a very young child, and raised in mines. Her love of mining, gems, and being a herbalist was her greatest passion after being freed.

My characters always have guiding ideas behind them of what they would do in situations. They have hooks for the DGM to use and change to their desire, and I'm okay with exploring those changes. Hopefully theirs ways to reverse some of the bad things you throw at me, but otherwise, sometimes it's just as good to retire a character than continue exploring them.

Thanks

Comment, share, message me, I'm open here at Roll20 for communication. I never bite hard on the first encounter.

GayKiwi (Talk)