https://wiki.roll20.net/api.php?action=feedcontributions&user=1442670&feedformat=atomRoll20 Wiki - User contributions [en]2024-03-28T15:46:40ZUser contributionsMediaWiki 1.20.3https://wiki.roll20.net/User_talk:1442670User talk:14426702016-06-21T18:39:07Z<p>1442670: Blanked the page</p>
<hr />
<div></div>1442670https://wiki.roll20.net/User_talk:1442670User talk:14426702016-06-15T17:47:20Z<p>1442670: /* Navigation (Getting around in the Roll20 System) */</p>
<hr />
<div>{{Sidebar<br />
| navbar = off<br />
| headingstyle = background-color:#eee;<br />
| title = Giger's Campaign Wiki<br />
| content1=This page was created to help orient new players in how to use the 5e character sheet, rolling a character and house rules.<br />
<br />
Use the navigation to the left to find what you're looking for<br />
}}<br />
=Welcome to Giger's D&D 5th Edition Help Section=<br />
This page was setup to try to help you, the new player, with getting started and join in on the adventure. There is a great deal to learn, if you're new to Roll20, especially if you're new to table top games, so take your time, be patient and most of all - be curious, you can't break anything!<br />
<br />
Most of the information here is available elsewhere, I just brought it together in a single section - which i found most relevant.<br />
<br />
==Foreword==<br />
There is so much content and information available it's just not possible to provide everything. You need the Player's Hand Book (PHB), but most importantly <big><font color='amethyst'>[[User_talk:1442670#Journal_.26_Compendium|you need to be comfortable using the Journal section and the compendium.]]</font></big><br />
<br />
<strong>If you're not familiar enough with the Journal you may miss out on lots of homebrew rules, such as new combat actions, domains, archetypes, items and much more.</strong><br />
<br />
Simply put, if you don't know how to use this system, you will never have all the information available to you.<br />
<br />
Get the PHB, get deeply familiar with the Journal and the Compendium.<br />
<br />
<big><font color='amethyst'>Watch the videos, read the information provided - it's not there just to make things look busy.</font></big><br />
<br />
As always, feedback is ALWAYS appreciated.<br />
<br />
==Tutorials and Helpful Information==<br />
If you are new to Roll20 (and haven't done so already) - <big>'''WATCH ROLL20S ORIENTATION VIDEO, BELOW.'''</big><br />
<br />
{{#evp:youtube|mOa05bLDjWk|Player Overview|center|700}}<br />
<br />
===Journal & Compendium===<br />
The Journal is where you find character sheets and handouts that contain information on Game Rules [[File:Journal2.0.jpg|right|frame|border]] and is found on the right side of your screen<br />
<br />
<br />
What isn't show is the button to the Compendium - which contains all the D&D information, such as spells, weapons, class information - which you can see an example of [http://i.imgur.com/T0I13ZH.gif here]<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
.<br />
<br />
=Using The Character Sheet=<br />
We are using the 5e OGL character sheet by Roll20. It's quite simple to use, and a lot of the 'math' parts have been taken care of for you.<br />
<br />
For more detailed information about the character sheets watch the videos below, or [[User_talk:1442670/charsheet|visit this page]]<br />
<br />
== Videos ==<br />
'''<big><FONT COLOR='RED'>WATCH THIS VIDEO ON HOW TO USE THE CHARACTER SHEET</FONT></big>'''<br />
{{#evp:youtube|zXNSGeG_sh4|Using The Character Sheet|center|700}}<br />
<br />
=== Using the Drag & Drop Functions ===<br />
'''Here's another (but crummy) video that shows you how to use the Character Sheet (including how to roll your character)'''<br />
<br />
'''''This video shows the use of [http://i.imgur.com/T0I13ZH.gif Drag & Dropping], for those who want to learn how to add items and spells to your character sheet'''''<br />
{{#evp:youtube|G107FaaPAuM|Using The Character Sheet|center|700}}<br />
<br />
There's also [https://app.roll20.net/forum/post/2877778/update-1-slash-26-5th-edition-srd-mega-update-new-sheet-new-compendium-plus-compendium-drag-and-drop-integration/?pageforid=2877778#post-2877778 this forum post], but not a video.<br />
<br />
'''For even more information on how to use the sheet, and what each section of the sheet is (including what it's used for) go to [[User_talk:1442670/charsheet|Section 2 - Using The Character Sheet (cont.)]]<br />
'''<br />
<br />
<br />
.<br />
<br />
=Character Creation=<br />
Character creation, your first time around, can be pretty intimidating - but at the end of the day, it's very straight forward, if you know where to look.<br />
<br />
If you're not already familiar with the [[User_talk:1442670#Journal_.26_Compendium|journal]] then you should go read up on it [[User_talk:1442670#Journal_.26_Compendium|here]].<br />
<br />
You'll need a blank character sheet!<br />
<br />
===HOW TO FIND A BLANK CHARACTER SHEET===<br />
<br />
'''STEP 1.''' Find the "characters" folder [[User_talk:1442670#Journal_.26_Compendium|in the journal]]<br />
<br />
'''STEP 2.''' Expand (click the plus sign) the "Templates" sub folder then<br />
<br />
'''STEP 3.''' Choose either a Pre-made character, or start a new one by editing one of the "copy of player" sheets THEN FOLLOW THE STEPS BELOW!<br />
<br />
===Rolling Your Character===<br />
{| class="wikitable"<br />
|-<br />
! Step !! Description !! Notes<br />
|-<br />
| Name your Character|| On the character sheet, in the space provided, name your character immediately, so someone doesn't start editing while you are!!|| <br />
|-<br />
| Choose a Race|| Common player character (PC) races are dwarves, elves, halflings, and humans. Some races also have subraces, such as mountain dwarf or wood elf. Less common races are dragonborn, gnomes, half-elves, half-orcs, and tieflings.|| Check out the Racial Ability Bonuses found in the journal<br />
|-<br />
| Select a Class|| The available PRIMARY classes are on your character sheet, list in the drop down menu, under the "class" section|| <br />
|-<br />
| <big><font color='red'>Determine your Ability Scores</font></big>|| '''27 Point Buy-in''' Follow [http://1-dot-encounter-planner.appspot.com/point-buy-calculator.html this link] to plan how you want to distribute the points|| Don't forget the race on this webpage!! Or you may lose out on bonuses<br />
|-<br />
| Choose Starting Gear|| Use the Starting Equipment for your class, as defined in the compendium or roll your starting gold (based on class) and buy your equipment|| <br />
|-<br />
| Customize your character||<br />
1. Choose your background<br />
<br />
2. Choose your Traits (personality and possibly, racial traits<br />
<br />
3. If you are a caster, Select and/or add your spells to your character sheet<br />
|| <br />
|-<br />
| Choose Portrait|| Add your portrait ( a picture of what your character may look like) to your bio & notify the DM|| This is to create you a custom looking token<br />
|-<br />
| You're Ready|| You should be ready to go play - Notify the DM that you're finished|| or risk someone editing your character sheet!<br />
|}<br />
<br />
=House Rules=<br />
<br />
There are specific rules or process that governs how a character is to be created. For the most part, the rules are identical to the core book (Players Handbook), so please get a copy of the Player's Handbook (can be googled).<br />
<br />
The Player's Handbook also contains A LOT of information that you would be missing out on if you just used the compendium.<br />
<br />
1. Not all monsters come from core books<br />
1a. Many monsters MAY resemble core book monsters but act/behave differently<br />
<br />
2. Homebrew content is in effect!<br />
2a. You may add Homebrew content at the approval of the DM - BUT You agree not to be upset/argue if it's not allowed<br />
<br />
2b. Converting 3.5 content is actively ENCOURAGED - however, 5e content/rules will take priority<br />
<br />
2c. If you bring it forward, you do the leg work to add the content to the Journal<br />
3. You must have a MICROPHONE to play (RP is important)- if you use speakers you will try to avoid creating feedback for players<br />
3a. You will, within reason, try not to dominate the voice chat with your background noise (it's very distracting)<br />
<br />
4. You may have civil conversations/discussions around rules or interpretations of rules...and are encouraged to do so (within reason).<br />
<br />
5. You may not actively argue about the outcome of a DM discussion ("Well, i don't think i would have fallen when I fumbled")<br />
<br />
6. There is zero tolerance for bashing/hating/trolling or disrespectful behavior. period.<br />
<br />
7. Signing-Up<br />
7a. Sign ups are posted before every session - PLEASE SIGN UP FOR SESSIONS - It's down out of courtesy so that if there are not even players people get enough notice that they can still make plans for that day, and it doesn't end up being a surprise at the start of a session.<br />
<br />
<br />
<big>'''Remember, It's a game so HAVE FUN!!'''</big></div>1442670https://wiki.roll20.net/User_talk:1442670User talk:14426702016-06-15T17:45:19Z<p>1442670: /* Drag & Drop + Character Rolling */</p>
<hr />
<div>{{Sidebar<br />
| navbar = off<br />
| headingstyle = background-color:#eee;<br />
| title = Giger's Campaign Wiki<br />
| content1=This page was created to help orient new players in how to use the 5e character sheet, rolling a character and house rules.<br />
<br />
Use the navigation to the left to find what you're looking for<br />
}}<br />
=Welcome to Giger's D&D 5th Edition Help Section=<br />
This page was setup to try to help you, the new player, with getting started and join in on the adventure. There is a great deal to learn, if you're new to Roll20, especially if you're new to table top games, so take your time, be patient and most of all - be curious, you can't break anything!<br />
<br />
Most of the information here is available elsewhere, I just brought it together in a single section - which i found most relevant.<br />
<br />
==Foreword==<br />
There is so much content and information available it's just not possible to provide everything. You need the Player's Hand Book (PHB), but most importantly <big><font color='amethyst'>[[User_talk:1442670#Journal_.26_Compendium|you need to be comfortable using the Journal section and the compendium.]]</font></big><br />
<br />
<strong>If you're not familiar enough with the Journal you may miss out on lots of homebrew rules, such as new combat actions, domains, archetypes, items and much more.</strong><br />
<br />
Simply put, if you don't know how to use this system, you will never have all the information available to you.<br />
<br />
Get the PHB, get deeply familiar with the Journal and the Compendium.<br />
<br />
<big><font color='amethyst'>Watch the videos, read the information provided - it's not there just to make things look busy.</font></big><br />
<br />
As always, feedback is ALWAYS appreciated.<br />
<br />
==Tutorials and Helpful Information==<br />
If you are new to Roll20 (and haven't done so already) - <big>'''WATCH ROLL20S ORIENTATION VIDEO, BELOW.'''</big><br />
<br />
{{#evp:youtube|mOa05bLDjWk|Player Overview|center|700}}<br />
<br />
===Navigation (Getting around in the Roll20 System)===<br />
Most of the 'how do I use this' questions can be answered in the video above - <big>'''WATCH ROLL20S ORIENTATION VIDEO, ABOVE.'''</big><br />
<br />
What really needs to be drilled in is the Journal, Handouts and the Compendium, which is found on the right of the screen <br />
<br />
===Journal & Compendium===<br />
The Journal is where you find character sheets and handouts that contain information on Game Rules [[File:Journal2.0.jpg|right|frame|border]] and is found on the right side of your screen<br />
<br />
<br />
What isn't show is the button to the Compendium - which contains all the D&D information, such as spells, weapons, class information - which you can see an example of [http://i.imgur.com/T0I13ZH.gif here]<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
.<br />
<br />
=Using The Character Sheet=<br />
We are using the 5e OGL character sheet by Roll20. It's quite simple to use, and a lot of the 'math' parts have been taken care of for you.<br />
<br />
For more detailed information about the character sheets watch the videos below, or [[User_talk:1442670/charsheet|visit this page]]<br />
<br />
== Videos ==<br />
'''<big><FONT COLOR='RED'>WATCH THIS VIDEO ON HOW TO USE THE CHARACTER SHEET</FONT></big>'''<br />
{{#evp:youtube|zXNSGeG_sh4|Using The Character Sheet|center|700}}<br />
<br />
=== Using the Drag & Drop Functions ===<br />
'''Here's another (but crummy) video that shows you how to use the Character Sheet (including how to roll your character)'''<br />
<br />
'''''This video shows the use of [http://i.imgur.com/T0I13ZH.gif Drag & Dropping], for those who want to learn how to add items and spells to your character sheet'''''<br />
{{#evp:youtube|G107FaaPAuM|Using The Character Sheet|center|700}}<br />
<br />
There's also [https://app.roll20.net/forum/post/2877778/update-1-slash-26-5th-edition-srd-mega-update-new-sheet-new-compendium-plus-compendium-drag-and-drop-integration/?pageforid=2877778#post-2877778 this forum post], but not a video.<br />
<br />
'''For even more information on how to use the sheet, and what each section of the sheet is (including what it's used for) go to [[User_talk:1442670/charsheet|Section 2 - Using The Character Sheet (cont.)]]<br />
'''<br />
<br />
<br />
.<br />
<br />
=Character Creation=<br />
Character creation, your first time around, can be pretty intimidating - but at the end of the day, it's very straight forward, if you know where to look.<br />
<br />
If you're not already familiar with the [[User_talk:1442670#Journal_.26_Compendium|journal]] then you should go read up on it [[User_talk:1442670#Journal_.26_Compendium|here]].<br />
<br />
You'll need a blank character sheet!<br />
<br />
===HOW TO FIND A BLANK CHARACTER SHEET===<br />
<br />
'''STEP 1.''' Find the "characters" folder [[User_talk:1442670#Journal_.26_Compendium|in the journal]]<br />
<br />
'''STEP 2.''' Expand (click the plus sign) the "Templates" sub folder then<br />
<br />
'''STEP 3.''' Choose either a Pre-made character, or start a new one by editing one of the "copy of player" sheets THEN FOLLOW THE STEPS BELOW!<br />
<br />
===Rolling Your Character===<br />
{| class="wikitable"<br />
|-<br />
! Step !! Description !! Notes<br />
|-<br />
| Name your Character|| On the character sheet, in the space provided, name your character immediately, so someone doesn't start editing while you are!!|| <br />
|-<br />
| Choose a Race|| Common player character (PC) races are dwarves, elves, halflings, and humans. Some races also have subraces, such as mountain dwarf or wood elf. Less common races are dragonborn, gnomes, half-elves, half-orcs, and tieflings.|| Check out the Racial Ability Bonuses found in the journal<br />
|-<br />
| Select a Class|| The available PRIMARY classes are on your character sheet, list in the drop down menu, under the "class" section|| <br />
|-<br />
| <big><font color='red'>Determine your Ability Scores</font></big>|| '''27 Point Buy-in''' Follow [http://1-dot-encounter-planner.appspot.com/point-buy-calculator.html this link] to plan how you want to distribute the points|| Don't forget the race on this webpage!! Or you may lose out on bonuses<br />
|-<br />
| Choose Starting Gear|| Use the Starting Equipment for your class, as defined in the compendium or roll your starting gold (based on class) and buy your equipment|| <br />
|-<br />
| Customize your character||<br />
1. Choose your background<br />
<br />
2. Choose your Traits (personality and possibly, racial traits<br />
<br />
3. If you are a caster, Select and/or add your spells to your character sheet<br />
|| <br />
|-<br />
| Choose Portrait|| Add your portrait ( a picture of what your character may look like) to your bio & notify the DM|| This is to create you a custom looking token<br />
|-<br />
| You're Ready|| You should be ready to go play - Notify the DM that you're finished|| or risk someone editing your character sheet!<br />
|}<br />
<br />
=House Rules=<br />
<br />
There are specific rules or process that governs how a character is to be created. For the most part, the rules are identical to the core book (Players Handbook), so please get a copy of the Player's Handbook (can be googled).<br />
<br />
The Player's Handbook also contains A LOT of information that you would be missing out on if you just used the compendium.<br />
<br />
1. Not all monsters come from core books<br />
1a. Many monsters MAY resemble core book monsters but act/behave differently<br />
<br />
2. Homebrew content is in effect!<br />
2a. You may add Homebrew content at the approval of the DM - BUT You agree not to be upset/argue if it's not allowed<br />
<br />
2b. Converting 3.5 content is actively ENCOURAGED - however, 5e content/rules will take priority<br />
<br />
2c. If you bring it forward, you do the leg work to add the content to the Journal<br />
3. You must have a MICROPHONE to play (RP is important)- if you use speakers you will try to avoid creating feedback for players<br />
3a. You will, within reason, try not to dominate the voice chat with your background noise (it's very distracting)<br />
<br />
4. You may have civil conversations/discussions around rules or interpretations of rules...and are encouraged to do so (within reason).<br />
<br />
5. You may not actively argue about the outcome of a DM discussion ("Well, i don't think i would have fallen when I fumbled")<br />
<br />
6. There is zero tolerance for bashing/hating/trolling or disrespectful behavior. period.<br />
<br />
7. Signing-Up<br />
7a. Sign ups are posted before every session - PLEASE SIGN UP FOR SESSIONS - It's down out of courtesy so that if there are not even players people get enough notice that they can still make plans for that day, and it doesn't end up being a surprise at the start of a session.<br />
<br />
<br />
<big>'''Remember, It's a game so HAVE FUN!!'''</big></div>1442670https://wiki.roll20.net/User_talk:1442670User talk:14426702016-06-15T17:43:31Z<p>1442670: /* Foreword */</p>
<hr />
<div>{{Sidebar<br />
| navbar = off<br />
| headingstyle = background-color:#eee;<br />
| title = Giger's Campaign Wiki<br />
| content1=This page was created to help orient new players in how to use the 5e character sheet, rolling a character and house rules.<br />
<br />
Use the navigation to the left to find what you're looking for<br />
}}<br />
=Welcome to Giger's D&D 5th Edition Help Section=<br />
This page was setup to try to help you, the new player, with getting started and join in on the adventure. There is a great deal to learn, if you're new to Roll20, especially if you're new to table top games, so take your time, be patient and most of all - be curious, you can't break anything!<br />
<br />
Most of the information here is available elsewhere, I just brought it together in a single section - which i found most relevant.<br />
<br />
==Foreword==<br />
There is so much content and information available it's just not possible to provide everything. You need the Player's Hand Book (PHB), but most importantly <big><font color='amethyst'>[[User_talk:1442670#Journal_.26_Compendium|you need to be comfortable using the Journal section and the compendium.]]</font></big><br />
<br />
<strong>If you're not familiar enough with the Journal you may miss out on lots of homebrew rules, such as new combat actions, domains, archetypes, items and much more.</strong><br />
<br />
Simply put, if you don't know how to use this system, you will never have all the information available to you.<br />
<br />
Get the PHB, get deeply familiar with the Journal and the Compendium.<br />
<br />
<big><font color='amethyst'>Watch the videos, read the information provided - it's not there just to make things look busy.</font></big><br />
<br />
As always, feedback is ALWAYS appreciated.<br />
<br />
==Tutorials and Helpful Information==<br />
If you are new to Roll20 (and haven't done so already) - <big>'''WATCH ROLL20S ORIENTATION VIDEO, BELOW.'''</big><br />
<br />
{{#evp:youtube|mOa05bLDjWk|Player Overview|center|700}}<br />
<br />
===Navigation (Getting around in the Roll20 System)===<br />
Most of the 'how do I use this' questions can be answered in the video above - <big>'''WATCH ROLL20S ORIENTATION VIDEO, ABOVE.'''</big><br />
<br />
What really needs to be drilled in is the Journal, Handouts and the Compendium, which is found on the right of the screen <br />
<br />
===Journal & Compendium===<br />
The Journal is where you find character sheets and handouts that contain information on Game Rules [[File:Journal2.0.jpg|right|frame|border]] and is found on the right side of your screen<br />
<br />
<br />
What isn't show is the button to the Compendium - which contains all the D&D information, such as spells, weapons, class information - which you can see an example of [http://i.imgur.com/T0I13ZH.gif here]<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
.<br />
<br />
=Using The Character Sheet=<br />
We are using the 5e OGL character sheet by Roll20. It's quite simple to use, and a lot of the 'math' parts have been taken care of for you.<br />
<br />
For more detailed information about the character sheets watch the videos below, or [[User_talk:1442670/charsheet|visit this page]]<br />
<br />
== Videos ==<br />
'''<big><FONT COLOR='RED'>WATCH THIS VIDEO ON HOW TO USE THE CHARACTER SHEET</FONT></big>'''<br />
{{#evp:youtube|zXNSGeG_sh4|Using The Character Sheet|center|700}}<br />
<br />
=== Drag & Drop + Character Rolling ===<br />
'''Here's another (but crummy) video that shows you how to use the Character Sheet (including how to roll your character)'''<br />
<br />
'''''This video shows the use of [http://i.imgur.com/T0I13ZH.gif Drag & Dropping], for those who want to learn how to add items and spells to your character sheet'''''<br />
{{#evp:youtube|G107FaaPAuM|Using The Character Sheet|center|700}}<br />
<br />
There's also [https://app.roll20.net/forum/post/2877778/update-1-slash-26-5th-edition-srd-mega-update-new-sheet-new-compendium-plus-compendium-drag-and-drop-integration/?pageforid=2877778#post-2877778 this forum post], but not a video.<br />
<br />
'''For even more information on how to use the sheet, and what each section of the sheet is (including what it's used for) go to [[User_talk:1442670/charsheet|Section 2 - Using The Character Sheet (cont.)]]<br />
'''<br />
<br />
<br />
.<br />
<br />
=Character Creation=<br />
Character creation, your first time around, can be pretty intimidating - but at the end of the day, it's very straight forward, if you know where to look.<br />
<br />
If you're not already familiar with the [[User_talk:1442670#Journal_.26_Compendium|journal]] then you should go read up on it [[User_talk:1442670#Journal_.26_Compendium|here]].<br />
<br />
You'll need a blank character sheet!<br />
<br />
===HOW TO FIND A BLANK CHARACTER SHEET===<br />
<br />
'''STEP 1.''' Find the "characters" folder [[User_talk:1442670#Journal_.26_Compendium|in the journal]]<br />
<br />
'''STEP 2.''' Expand (click the plus sign) the "Templates" sub folder then<br />
<br />
'''STEP 3.''' Choose either a Pre-made character, or start a new one by editing one of the "copy of player" sheets THEN FOLLOW THE STEPS BELOW!<br />
<br />
===Rolling Your Character===<br />
{| class="wikitable"<br />
|-<br />
! Step !! Description !! Notes<br />
|-<br />
| Name your Character|| On the character sheet, in the space provided, name your character immediately, so someone doesn't start editing while you are!!|| <br />
|-<br />
| Choose a Race|| Common player character (PC) races are dwarves, elves, halflings, and humans. Some races also have subraces, such as mountain dwarf or wood elf. Less common races are dragonborn, gnomes, half-elves, half-orcs, and tieflings.|| Check out the Racial Ability Bonuses found in the journal<br />
|-<br />
| Select a Class|| The available PRIMARY classes are on your character sheet, list in the drop down menu, under the "class" section|| <br />
|-<br />
| <big><font color='red'>Determine your Ability Scores</font></big>|| '''27 Point Buy-in''' Follow [http://1-dot-encounter-planner.appspot.com/point-buy-calculator.html this link] to plan how you want to distribute the points|| Don't forget the race on this webpage!! Or you may lose out on bonuses<br />
|-<br />
| Choose Starting Gear|| Use the Starting Equipment for your class, as defined in the compendium or roll your starting gold (based on class) and buy your equipment|| <br />
|-<br />
| Customize your character||<br />
1. Choose your background<br />
<br />
2. Choose your Traits (personality and possibly, racial traits<br />
<br />
3. If you are a caster, Select and/or add your spells to your character sheet<br />
|| <br />
|-<br />
| Choose Portrait|| Add your portrait ( a picture of what your character may look like) to your bio & notify the DM|| This is to create you a custom looking token<br />
|-<br />
| You're Ready|| You should be ready to go play - Notify the DM that you're finished|| or risk someone editing your character sheet!<br />
|}<br />
<br />
=House Rules=<br />
<br />
There are specific rules or process that governs how a character is to be created. For the most part, the rules are identical to the core book (Players Handbook), so please get a copy of the Player's Handbook (can be googled).<br />
<br />
The Player's Handbook also contains A LOT of information that you would be missing out on if you just used the compendium.<br />
<br />
1. Not all monsters come from core books<br />
1a. Many monsters MAY resemble core book monsters but act/behave differently<br />
<br />
2. Homebrew content is in effect!<br />
2a. You may add Homebrew content at the approval of the DM - BUT You agree not to be upset/argue if it's not allowed<br />
<br />
2b. Converting 3.5 content is actively ENCOURAGED - however, 5e content/rules will take priority<br />
<br />
2c. If you bring it forward, you do the leg work to add the content to the Journal<br />
3. You must have a MICROPHONE to play (RP is important)- if you use speakers you will try to avoid creating feedback for players<br />
3a. You will, within reason, try not to dominate the voice chat with your background noise (it's very distracting)<br />
<br />
4. You may have civil conversations/discussions around rules or interpretations of rules...and are encouraged to do so (within reason).<br />
<br />
5. You may not actively argue about the outcome of a DM discussion ("Well, i don't think i would have fallen when I fumbled")<br />
<br />
6. There is zero tolerance for bashing/hating/trolling or disrespectful behavior. period.<br />
<br />
7. Signing-Up<br />
7a. Sign ups are posted before every session - PLEASE SIGN UP FOR SESSIONS - It's down out of courtesy so that if there are not even players people get enough notice that they can still make plans for that day, and it doesn't end up being a surprise at the start of a session.<br />
<br />
<br />
<big>'''Remember, It's a game so HAVE FUN!!'''</big></div>1442670https://wiki.roll20.net/User_talk:1442670User talk:14426702016-06-15T17:37:34Z<p>1442670: /* Foreword */</p>
<hr />
<div>{{Sidebar<br />
| navbar = off<br />
| headingstyle = background-color:#eee;<br />
| title = Giger's Campaign Wiki<br />
| content1=This page was created to help orient new players in how to use the 5e character sheet, rolling a character and house rules.<br />
<br />
Use the navigation to the left to find what you're looking for<br />
}}<br />
=Welcome to Giger's D&D 5th Edition Help Section=<br />
This page was setup to try to help you, the new player, with getting started and join in on the adventure. There is a great deal to learn, if you're new to Roll20, especially if you're new to table top games, so take your time, be patient and most of all - be curious, you can't break anything!<br />
<br />
Most of the information here is available elsewhere, I just brought it together in a single section - which i found most relevant.<br />
<br />
==Foreword==<br />
There is so much content and information available it's just not possible to provide everything. You need the Player's Hand Book (PHB), but most importantly <big><font color='amethyst'>[[User_talk:1442670#Journal_.26_Compendium|you need to be comfortable using the Journal section and the compendium.]]</font></big><br />
<br />
If you're not familiar enough with the Journal you may miss out on lots of homebrew rules, such as new combat actions, domains, archetypes, items and much more.<br />
<br />
Simply put, if you don't know how to use this system, you will never have all the information available to you.<br />
<br />
Get the PHB, get deeply familiar with the Journal and the Compendium.<br />
<br />
Watch the videos, read the information provided - it's not there just to make things look busy.<br />
<br />
As always, feedback is ALWAYS appreciated.<br />
<br />
==Tutorials and Helpful Information==<br />
If you are new to Roll20 (and haven't done so already) - <big>'''WATCH ROLL20S ORIENTATION VIDEO, BELOW.'''</big><br />
<br />
{{#evp:youtube|mOa05bLDjWk|Player Overview|center|700}}<br />
<br />
===Navigation (Getting around in the Roll20 System)===<br />
Most of the 'how do I use this' questions can be answered in the video above - <big>'''WATCH ROLL20S ORIENTATION VIDEO, ABOVE.'''</big><br />
<br />
What really needs to be drilled in is the Journal, Handouts and the Compendium, which is found on the right of the screen <br />
<br />
===Journal & Compendium===<br />
The Journal is where you find character sheets and handouts that contain information on Game Rules [[File:Journal2.0.jpg|right|frame|border]] and is found on the right side of your screen<br />
<br />
<br />
What isn't show is the button to the Compendium - which contains all the D&D information, such as spells, weapons, class information - which you can see an example of [http://i.imgur.com/T0I13ZH.gif here]<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
.<br />
<br />
=Using The Character Sheet=<br />
We are using the 5e OGL character sheet by Roll20. It's quite simple to use, and a lot of the 'math' parts have been taken care of for you.<br />
<br />
For more detailed information about the character sheets watch the videos below, or [[User_talk:1442670/charsheet|visit this page]]<br />
<br />
== Videos ==<br />
'''<big><FONT COLOR='RED'>WATCH THIS VIDEO ON HOW TO USE THE CHARACTER SHEET</FONT></big>'''<br />
{{#evp:youtube|zXNSGeG_sh4|Using The Character Sheet|center|700}}<br />
<br />
=== Drag & Drop + Character Rolling ===<br />
'''Here's another (but crummy) video that shows you how to use the Character Sheet (including how to roll your character)'''<br />
<br />
'''''This video shows the use of [http://i.imgur.com/T0I13ZH.gif Drag & Dropping], for those who want to learn how to add items and spells to your character sheet'''''<br />
{{#evp:youtube|G107FaaPAuM|Using The Character Sheet|center|700}}<br />
<br />
There's also [https://app.roll20.net/forum/post/2877778/update-1-slash-26-5th-edition-srd-mega-update-new-sheet-new-compendium-plus-compendium-drag-and-drop-integration/?pageforid=2877778#post-2877778 this forum post], but not a video.<br />
<br />
'''For even more information on how to use the sheet, and what each section of the sheet is (including what it's used for) go to [[User_talk:1442670/charsheet|Section 2 - Using The Character Sheet (cont.)]]<br />
'''<br />
<br />
<br />
.<br />
<br />
=Character Creation=<br />
Character creation, your first time around, can be pretty intimidating - but at the end of the day, it's very straight forward, if you know where to look.<br />
<br />
If you're not already familiar with the [[User_talk:1442670#Journal_.26_Compendium|journal]] then you should go read up on it [[User_talk:1442670#Journal_.26_Compendium|here]].<br />
<br />
You'll need a blank character sheet!<br />
<br />
===HOW TO FIND A BLANK CHARACTER SHEET===<br />
<br />
'''STEP 1.''' Find the "characters" folder [[User_talk:1442670#Journal_.26_Compendium|in the journal]]<br />
<br />
'''STEP 2.''' Expand (click the plus sign) the "Templates" sub folder then<br />
<br />
'''STEP 3.''' Choose either a Pre-made character, or start a new one by editing one of the "copy of player" sheets THEN FOLLOW THE STEPS BELOW!<br />
<br />
===Rolling Your Character===<br />
{| class="wikitable"<br />
|-<br />
! Step !! Description !! Notes<br />
|-<br />
| Name your Character|| On the character sheet, in the space provided, name your character immediately, so someone doesn't start editing while you are!!|| <br />
|-<br />
| Choose a Race|| Common player character (PC) races are dwarves, elves, halflings, and humans. Some races also have subraces, such as mountain dwarf or wood elf. Less common races are dragonborn, gnomes, half-elves, half-orcs, and tieflings.|| Check out the Racial Ability Bonuses found in the journal<br />
|-<br />
| Select a Class|| The available PRIMARY classes are on your character sheet, list in the drop down menu, under the "class" section|| <br />
|-<br />
| <big><font color='red'>Determine your Ability Scores</font></big>|| '''27 Point Buy-in''' Follow [http://1-dot-encounter-planner.appspot.com/point-buy-calculator.html this link] to plan how you want to distribute the points|| Don't forget the race on this webpage!! Or you may lose out on bonuses<br />
|-<br />
| Choose Starting Gear|| Use the Starting Equipment for your class, as defined in the compendium or roll your starting gold (based on class) and buy your equipment|| <br />
|-<br />
| Customize your character||<br />
1. Choose your background<br />
<br />
2. Choose your Traits (personality and possibly, racial traits<br />
<br />
3. If you are a caster, Select and/or add your spells to your character sheet<br />
|| <br />
|-<br />
| Choose Portrait|| Add your portrait ( a picture of what your character may look like) to your bio & notify the DM|| This is to create you a custom looking token<br />
|-<br />
| You're Ready|| You should be ready to go play - Notify the DM that you're finished|| or risk someone editing your character sheet!<br />
|}<br />
<br />
=House Rules=<br />
<br />
There are specific rules or process that governs how a character is to be created. For the most part, the rules are identical to the core book (Players Handbook), so please get a copy of the Player's Handbook (can be googled).<br />
<br />
The Player's Handbook also contains A LOT of information that you would be missing out on if you just used the compendium.<br />
<br />
1. Not all monsters come from core books<br />
1a. Many monsters MAY resemble core book monsters but act/behave differently<br />
<br />
2. Homebrew content is in effect!<br />
2a. You may add Homebrew content at the approval of the DM - BUT You agree not to be upset/argue if it's not allowed<br />
<br />
2b. Converting 3.5 content is actively ENCOURAGED - however, 5e content/rules will take priority<br />
<br />
2c. If you bring it forward, you do the leg work to add the content to the Journal<br />
3. You must have a MICROPHONE to play (RP is important)- if you use speakers you will try to avoid creating feedback for players<br />
3a. You will, within reason, try not to dominate the voice chat with your background noise (it's very distracting)<br />
<br />
4. You may have civil conversations/discussions around rules or interpretations of rules...and are encouraged to do so (within reason).<br />
<br />
5. You may not actively argue about the outcome of a DM discussion ("Well, i don't think i would have fallen when I fumbled")<br />
<br />
6. There is zero tolerance for bashing/hating/trolling or disrespectful behavior. period.<br />
<br />
7. Signing-Up<br />
7a. Sign ups are posted before every session - PLEASE SIGN UP FOR SESSIONS - It's down out of courtesy so that if there are not even players people get enough notice that they can still make plans for that day, and it doesn't end up being a surprise at the start of a session.<br />
<br />
<br />
<big>'''Remember, It's a game so HAVE FUN!!'''</big></div>1442670https://wiki.roll20.net/User_talk:1442670User talk:14426702016-06-15T17:36:25Z<p>1442670: /* Foreword */</p>
<hr />
<div>{{Sidebar<br />
| navbar = off<br />
| headingstyle = background-color:#eee;<br />
| title = Giger's Campaign Wiki<br />
| content1=This page was created to help orient new players in how to use the 5e character sheet, rolling a character and house rules.<br />
<br />
Use the navigation to the left to find what you're looking for<br />
}}<br />
=Welcome to Giger's D&D 5th Edition Help Section=<br />
This page was setup to try to help you, the new player, with getting started and join in on the adventure. There is a great deal to learn, if you're new to Roll20, especially if you're new to table top games, so take your time, be patient and most of all - be curious, you can't break anything!<br />
<br />
Most of the information here is available elsewhere, I just brought it together in a single section - which i found most relevant.<br />
<br />
==Foreword==<br />
There is so much content and information available it's just not possible to provide everything. You need the Player's Hand Book (PHB), but most importantly <big><font color='amethyst'>you need to be comfortable using the Journal section and the compendium.</font></big><br />
<br />
If you're not familiar enough with the Journal you may miss out on lots of homebrew rules, such as new combat actions, domains, archetypes, items and much more.<br />
<br />
Simply put, if you don't know how to use this system, you will never have all the information available to you.<br />
<br />
Get the PHB, get deeply familiar with the Journal and the Compendium.<br />
<br />
Watch the videos, read the information provided - it's not there just to make things look busy.<br />
<br />
As always, feedback is ALWAYS appreciated.<br />
<br />
==Tutorials and Helpful Information==<br />
If you are new to Roll20 (and haven't done so already) - <big>'''WATCH ROLL20S ORIENTATION VIDEO, BELOW.'''</big><br />
<br />
{{#evp:youtube|mOa05bLDjWk|Player Overview|center|700}}<br />
<br />
===Navigation (Getting around in the Roll20 System)===<br />
Most of the 'how do I use this' questions can be answered in the video above - <big>'''WATCH ROLL20S ORIENTATION VIDEO, ABOVE.'''</big><br />
<br />
What really needs to be drilled in is the Journal, Handouts and the Compendium, which is found on the right of the screen <br />
<br />
===Journal & Compendium===<br />
The Journal is where you find character sheets and handouts that contain information on Game Rules [[File:Journal2.0.jpg|right|frame|border]] and is found on the right side of your screen<br />
<br />
<br />
What isn't show is the button to the Compendium - which contains all the D&D information, such as spells, weapons, class information - which you can see an example of [http://i.imgur.com/T0I13ZH.gif here]<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
.<br />
<br />
=Using The Character Sheet=<br />
We are using the 5e OGL character sheet by Roll20. It's quite simple to use, and a lot of the 'math' parts have been taken care of for you.<br />
<br />
For more detailed information about the character sheets watch the videos below, or [[User_talk:1442670/charsheet|visit this page]]<br />
<br />
== Videos ==<br />
'''<big><FONT COLOR='RED'>WATCH THIS VIDEO ON HOW TO USE THE CHARACTER SHEET</FONT></big>'''<br />
{{#evp:youtube|zXNSGeG_sh4|Using The Character Sheet|center|700}}<br />
<br />
=== Drag & Drop + Character Rolling ===<br />
'''Here's another (but crummy) video that shows you how to use the Character Sheet (including how to roll your character)'''<br />
<br />
'''''This video shows the use of [http://i.imgur.com/T0I13ZH.gif Drag & Dropping], for those who want to learn how to add items and spells to your character sheet'''''<br />
{{#evp:youtube|G107FaaPAuM|Using The Character Sheet|center|700}}<br />
<br />
There's also [https://app.roll20.net/forum/post/2877778/update-1-slash-26-5th-edition-srd-mega-update-new-sheet-new-compendium-plus-compendium-drag-and-drop-integration/?pageforid=2877778#post-2877778 this forum post], but not a video.<br />
<br />
'''For even more information on how to use the sheet, and what each section of the sheet is (including what it's used for) go to [[User_talk:1442670/charsheet|Section 2 - Using The Character Sheet (cont.)]]<br />
'''<br />
<br />
<br />
.<br />
<br />
=Character Creation=<br />
Character creation, your first time around, can be pretty intimidating - but at the end of the day, it's very straight forward, if you know where to look.<br />
<br />
If you're not already familiar with the [[User_talk:1442670#Journal_.26_Compendium|journal]] then you should go read up on it [[User_talk:1442670#Journal_.26_Compendium|here]].<br />
<br />
You'll need a blank character sheet!<br />
<br />
===HOW TO FIND A BLANK CHARACTER SHEET===<br />
<br />
'''STEP 1.''' Find the "characters" folder [[User_talk:1442670#Journal_.26_Compendium|in the journal]]<br />
<br />
'''STEP 2.''' Expand (click the plus sign) the "Templates" sub folder then<br />
<br />
'''STEP 3.''' Choose either a Pre-made character, or start a new one by editing one of the "copy of player" sheets THEN FOLLOW THE STEPS BELOW!<br />
<br />
===Rolling Your Character===<br />
{| class="wikitable"<br />
|-<br />
! Step !! Description !! Notes<br />
|-<br />
| Name your Character|| On the character sheet, in the space provided, name your character immediately, so someone doesn't start editing while you are!!|| <br />
|-<br />
| Choose a Race|| Common player character (PC) races are dwarves, elves, halflings, and humans. Some races also have subraces, such as mountain dwarf or wood elf. Less common races are dragonborn, gnomes, half-elves, half-orcs, and tieflings.|| Check out the Racial Ability Bonuses found in the journal<br />
|-<br />
| Select a Class|| The available PRIMARY classes are on your character sheet, list in the drop down menu, under the "class" section|| <br />
|-<br />
| <big><font color='red'>Determine your Ability Scores</font></big>|| '''27 Point Buy-in''' Follow [http://1-dot-encounter-planner.appspot.com/point-buy-calculator.html this link] to plan how you want to distribute the points|| Don't forget the race on this webpage!! Or you may lose out on bonuses<br />
|-<br />
| Choose Starting Gear|| Use the Starting Equipment for your class, as defined in the compendium or roll your starting gold (based on class) and buy your equipment|| <br />
|-<br />
| Customize your character||<br />
1. Choose your background<br />
<br />
2. Choose your Traits (personality and possibly, racial traits<br />
<br />
3. If you are a caster, Select and/or add your spells to your character sheet<br />
|| <br />
|-<br />
| Choose Portrait|| Add your portrait ( a picture of what your character may look like) to your bio & notify the DM|| This is to create you a custom looking token<br />
|-<br />
| You're Ready|| You should be ready to go play - Notify the DM that you're finished|| or risk someone editing your character sheet!<br />
|}<br />
<br />
=House Rules=<br />
<br />
There are specific rules or process that governs how a character is to be created. For the most part, the rules are identical to the core book (Players Handbook), so please get a copy of the Player's Handbook (can be googled).<br />
<br />
The Player's Handbook also contains A LOT of information that you would be missing out on if you just used the compendium.<br />
<br />
1. Not all monsters come from core books<br />
1a. Many monsters MAY resemble core book monsters but act/behave differently<br />
<br />
2. Homebrew content is in effect!<br />
2a. You may add Homebrew content at the approval of the DM - BUT You agree not to be upset/argue if it's not allowed<br />
<br />
2b. Converting 3.5 content is actively ENCOURAGED - however, 5e content/rules will take priority<br />
<br />
2c. If you bring it forward, you do the leg work to add the content to the Journal<br />
3. You must have a MICROPHONE to play (RP is important)- if you use speakers you will try to avoid creating feedback for players<br />
3a. You will, within reason, try not to dominate the voice chat with your background noise (it's very distracting)<br />
<br />
4. You may have civil conversations/discussions around rules or interpretations of rules...and are encouraged to do so (within reason).<br />
<br />
5. You may not actively argue about the outcome of a DM discussion ("Well, i don't think i would have fallen when I fumbled")<br />
<br />
6. There is zero tolerance for bashing/hating/trolling or disrespectful behavior. period.<br />
<br />
7. Signing-Up<br />
7a. Sign ups are posted before every session - PLEASE SIGN UP FOR SESSIONS - It's down out of courtesy so that if there are not even players people get enough notice that they can still make plans for that day, and it doesn't end up being a surprise at the start of a session.<br />
<br />
<br />
<big>'''Remember, It's a game so HAVE FUN!!'''</big></div>1442670https://wiki.roll20.net/User_talk:1442670User talk:14426702016-06-15T17:36:01Z<p>1442670: /* Foreword */</p>
<hr />
<div>{{Sidebar<br />
| navbar = off<br />
| headingstyle = background-color:#eee;<br />
| title = Giger's Campaign Wiki<br />
| content1=This page was created to help orient new players in how to use the 5e character sheet, rolling a character and house rules.<br />
<br />
Use the navigation to the left to find what you're looking for<br />
}}<br />
=Welcome to Giger's D&D 5th Edition Help Section=<br />
This page was setup to try to help you, the new player, with getting started and join in on the adventure. There is a great deal to learn, if you're new to Roll20, especially if you're new to table top games, so take your time, be patient and most of all - be curious, you can't break anything!<br />
<br />
Most of the information here is available elsewhere, I just brought it together in a single section - which i found most relevant.<br />
<br />
==Foreword==<br />
There is so much content and information available it's just not possible to provide everything. You need the Player's Hand Book (PHB), but most importantly <big><font color='wine'>you need to be comfortable using the Journal section and the compendium.</font></big><br />
<br />
If you're not familiar enough with the Journal you may miss out on lots of homebrew rules, such as new combat actions, domains, archetypes, items and much more.<br />
<br />
Simply put, if you don't know how to use this system, you will never have all the information available to you.<br />
<br />
Get the PHB, get deeply familiar with the Journal and the Compendium.<br />
<br />
Watch the videos, read the information provided - it's not there just to make things look busy.<br />
<br />
As always, feedback is ALWAYS appreciated.<br />
<br />
==Tutorials and Helpful Information==<br />
If you are new to Roll20 (and haven't done so already) - <big>'''WATCH ROLL20S ORIENTATION VIDEO, BELOW.'''</big><br />
<br />
{{#evp:youtube|mOa05bLDjWk|Player Overview|center|700}}<br />
<br />
===Navigation (Getting around in the Roll20 System)===<br />
Most of the 'how do I use this' questions can be answered in the video above - <big>'''WATCH ROLL20S ORIENTATION VIDEO, ABOVE.'''</big><br />
<br />
What really needs to be drilled in is the Journal, Handouts and the Compendium, which is found on the right of the screen <br />
<br />
===Journal & Compendium===<br />
The Journal is where you find character sheets and handouts that contain information on Game Rules [[File:Journal2.0.jpg|right|frame|border]] and is found on the right side of your screen<br />
<br />
<br />
What isn't show is the button to the Compendium - which contains all the D&D information, such as spells, weapons, class information - which you can see an example of [http://i.imgur.com/T0I13ZH.gif here]<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
.<br />
<br />
=Using The Character Sheet=<br />
We are using the 5e OGL character sheet by Roll20. It's quite simple to use, and a lot of the 'math' parts have been taken care of for you.<br />
<br />
For more detailed information about the character sheets watch the videos below, or [[User_talk:1442670/charsheet|visit this page]]<br />
<br />
== Videos ==<br />
'''<big><FONT COLOR='RED'>WATCH THIS VIDEO ON HOW TO USE THE CHARACTER SHEET</FONT></big>'''<br />
{{#evp:youtube|zXNSGeG_sh4|Using The Character Sheet|center|700}}<br />
<br />
=== Drag & Drop + Character Rolling ===<br />
'''Here's another (but crummy) video that shows you how to use the Character Sheet (including how to roll your character)'''<br />
<br />
'''''This video shows the use of [http://i.imgur.com/T0I13ZH.gif Drag & Dropping], for those who want to learn how to add items and spells to your character sheet'''''<br />
{{#evp:youtube|G107FaaPAuM|Using The Character Sheet|center|700}}<br />
<br />
There's also [https://app.roll20.net/forum/post/2877778/update-1-slash-26-5th-edition-srd-mega-update-new-sheet-new-compendium-plus-compendium-drag-and-drop-integration/?pageforid=2877778#post-2877778 this forum post], but not a video.<br />
<br />
'''For even more information on how to use the sheet, and what each section of the sheet is (including what it's used for) go to [[User_talk:1442670/charsheet|Section 2 - Using The Character Sheet (cont.)]]<br />
'''<br />
<br />
<br />
.<br />
<br />
=Character Creation=<br />
Character creation, your first time around, can be pretty intimidating - but at the end of the day, it's very straight forward, if you know where to look.<br />
<br />
If you're not already familiar with the [[User_talk:1442670#Journal_.26_Compendium|journal]] then you should go read up on it [[User_talk:1442670#Journal_.26_Compendium|here]].<br />
<br />
You'll need a blank character sheet!<br />
<br />
===HOW TO FIND A BLANK CHARACTER SHEET===<br />
<br />
'''STEP 1.''' Find the "characters" folder [[User_talk:1442670#Journal_.26_Compendium|in the journal]]<br />
<br />
'''STEP 2.''' Expand (click the plus sign) the "Templates" sub folder then<br />
<br />
'''STEP 3.''' Choose either a Pre-made character, or start a new one by editing one of the "copy of player" sheets THEN FOLLOW THE STEPS BELOW!<br />
<br />
===Rolling Your Character===<br />
{| class="wikitable"<br />
|-<br />
! Step !! Description !! Notes<br />
|-<br />
| Name your Character|| On the character sheet, in the space provided, name your character immediately, so someone doesn't start editing while you are!!|| <br />
|-<br />
| Choose a Race|| Common player character (PC) races are dwarves, elves, halflings, and humans. Some races also have subraces, such as mountain dwarf or wood elf. Less common races are dragonborn, gnomes, half-elves, half-orcs, and tieflings.|| Check out the Racial Ability Bonuses found in the journal<br />
|-<br />
| Select a Class|| The available PRIMARY classes are on your character sheet, list in the drop down menu, under the "class" section|| <br />
|-<br />
| <big><font color='red'>Determine your Ability Scores</font></big>|| '''27 Point Buy-in''' Follow [http://1-dot-encounter-planner.appspot.com/point-buy-calculator.html this link] to plan how you want to distribute the points|| Don't forget the race on this webpage!! Or you may lose out on bonuses<br />
|-<br />
| Choose Starting Gear|| Use the Starting Equipment for your class, as defined in the compendium or roll your starting gold (based on class) and buy your equipment|| <br />
|-<br />
| Customize your character||<br />
1. Choose your background<br />
<br />
2. Choose your Traits (personality and possibly, racial traits<br />
<br />
3. If you are a caster, Select and/or add your spells to your character sheet<br />
|| <br />
|-<br />
| Choose Portrait|| Add your portrait ( a picture of what your character may look like) to your bio & notify the DM|| This is to create you a custom looking token<br />
|-<br />
| You're Ready|| You should be ready to go play - Notify the DM that you're finished|| or risk someone editing your character sheet!<br />
|}<br />
<br />
=House Rules=<br />
<br />
There are specific rules or process that governs how a character is to be created. For the most part, the rules are identical to the core book (Players Handbook), so please get a copy of the Player's Handbook (can be googled).<br />
<br />
The Player's Handbook also contains A LOT of information that you would be missing out on if you just used the compendium.<br />
<br />
1. Not all monsters come from core books<br />
1a. Many monsters MAY resemble core book monsters but act/behave differently<br />
<br />
2. Homebrew content is in effect!<br />
2a. You may add Homebrew content at the approval of the DM - BUT You agree not to be upset/argue if it's not allowed<br />
<br />
2b. Converting 3.5 content is actively ENCOURAGED - however, 5e content/rules will take priority<br />
<br />
2c. If you bring it forward, you do the leg work to add the content to the Journal<br />
3. You must have a MICROPHONE to play (RP is important)- if you use speakers you will try to avoid creating feedback for players<br />
3a. You will, within reason, try not to dominate the voice chat with your background noise (it's very distracting)<br />
<br />
4. You may have civil conversations/discussions around rules or interpretations of rules...and are encouraged to do so (within reason).<br />
<br />
5. You may not actively argue about the outcome of a DM discussion ("Well, i don't think i would have fallen when I fumbled")<br />
<br />
6. There is zero tolerance for bashing/hating/trolling or disrespectful behavior. period.<br />
<br />
7. Signing-Up<br />
7a. Sign ups are posted before every session - PLEASE SIGN UP FOR SESSIONS - It's down out of courtesy so that if there are not even players people get enough notice that they can still make plans for that day, and it doesn't end up being a surprise at the start of a session.<br />
<br />
<br />
<big>'''Remember, It's a game so HAVE FUN!!'''</big></div>1442670https://wiki.roll20.net/User_talk:1442670User talk:14426702016-06-15T17:35:48Z<p>1442670: /* Foreword */</p>
<hr />
<div>{{Sidebar<br />
| navbar = off<br />
| headingstyle = background-color:#eee;<br />
| title = Giger's Campaign Wiki<br />
| content1=This page was created to help orient new players in how to use the 5e character sheet, rolling a character and house rules.<br />
<br />
Use the navigation to the left to find what you're looking for<br />
}}<br />
=Welcome to Giger's D&D 5th Edition Help Section=<br />
This page was setup to try to help you, the new player, with getting started and join in on the adventure. There is a great deal to learn, if you're new to Roll20, especially if you're new to table top games, so take your time, be patient and most of all - be curious, you can't break anything!<br />
<br />
Most of the information here is available elsewhere, I just brought it together in a single section - which i found most relevant.<br />
<br />
==Foreword==<br />
There is so much content and information available it's just not possible to provide everything. You need the Player's Hand Book (PHB), but most importantly <big><font color='orchid'>you need to be comfortable using the Journal section and the compendium.</font></big><br />
<br />
If you're not familiar enough with the Journal you may miss out on lots of homebrew rules, such as new combat actions, domains, archetypes, items and much more.<br />
<br />
Simply put, if you don't know how to use this system, you will never have all the information available to you.<br />
<br />
Get the PHB, get deeply familiar with the Journal and the Compendium.<br />
<br />
Watch the videos, read the information provided - it's not there just to make things look busy.<br />
<br />
As always, feedback is ALWAYS appreciated.<br />
<br />
==Tutorials and Helpful Information==<br />
If you are new to Roll20 (and haven't done so already) - <big>'''WATCH ROLL20S ORIENTATION VIDEO, BELOW.'''</big><br />
<br />
{{#evp:youtube|mOa05bLDjWk|Player Overview|center|700}}<br />
<br />
===Navigation (Getting around in the Roll20 System)===<br />
Most of the 'how do I use this' questions can be answered in the video above - <big>'''WATCH ROLL20S ORIENTATION VIDEO, ABOVE.'''</big><br />
<br />
What really needs to be drilled in is the Journal, Handouts and the Compendium, which is found on the right of the screen <br />
<br />
===Journal & Compendium===<br />
The Journal is where you find character sheets and handouts that contain information on Game Rules [[File:Journal2.0.jpg|right|frame|border]] and is found on the right side of your screen<br />
<br />
<br />
What isn't show is the button to the Compendium - which contains all the D&D information, such as spells, weapons, class information - which you can see an example of [http://i.imgur.com/T0I13ZH.gif here]<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
.<br />
<br />
=Using The Character Sheet=<br />
We are using the 5e OGL character sheet by Roll20. It's quite simple to use, and a lot of the 'math' parts have been taken care of for you.<br />
<br />
For more detailed information about the character sheets watch the videos below, or [[User_talk:1442670/charsheet|visit this page]]<br />
<br />
== Videos ==<br />
'''<big><FONT COLOR='RED'>WATCH THIS VIDEO ON HOW TO USE THE CHARACTER SHEET</FONT></big>'''<br />
{{#evp:youtube|zXNSGeG_sh4|Using The Character Sheet|center|700}}<br />
<br />
=== Drag & Drop + Character Rolling ===<br />
'''Here's another (but crummy) video that shows you how to use the Character Sheet (including how to roll your character)'''<br />
<br />
'''''This video shows the use of [http://i.imgur.com/T0I13ZH.gif Drag & Dropping], for those who want to learn how to add items and spells to your character sheet'''''<br />
{{#evp:youtube|G107FaaPAuM|Using The Character Sheet|center|700}}<br />
<br />
There's also [https://app.roll20.net/forum/post/2877778/update-1-slash-26-5th-edition-srd-mega-update-new-sheet-new-compendium-plus-compendium-drag-and-drop-integration/?pageforid=2877778#post-2877778 this forum post], but not a video.<br />
<br />
'''For even more information on how to use the sheet, and what each section of the sheet is (including what it's used for) go to [[User_talk:1442670/charsheet|Section 2 - Using The Character Sheet (cont.)]]<br />
'''<br />
<br />
<br />
.<br />
<br />
=Character Creation=<br />
Character creation, your first time around, can be pretty intimidating - but at the end of the day, it's very straight forward, if you know where to look.<br />
<br />
If you're not already familiar with the [[User_talk:1442670#Journal_.26_Compendium|journal]] then you should go read up on it [[User_talk:1442670#Journal_.26_Compendium|here]].<br />
<br />
You'll need a blank character sheet!<br />
<br />
===HOW TO FIND A BLANK CHARACTER SHEET===<br />
<br />
'''STEP 1.''' Find the "characters" folder [[User_talk:1442670#Journal_.26_Compendium|in the journal]]<br />
<br />
'''STEP 2.''' Expand (click the plus sign) the "Templates" sub folder then<br />
<br />
'''STEP 3.''' Choose either a Pre-made character, or start a new one by editing one of the "copy of player" sheets THEN FOLLOW THE STEPS BELOW!<br />
<br />
===Rolling Your Character===<br />
{| class="wikitable"<br />
|-<br />
! Step !! Description !! Notes<br />
|-<br />
| Name your Character|| On the character sheet, in the space provided, name your character immediately, so someone doesn't start editing while you are!!|| <br />
|-<br />
| Choose a Race|| Common player character (PC) races are dwarves, elves, halflings, and humans. Some races also have subraces, such as mountain dwarf or wood elf. Less common races are dragonborn, gnomes, half-elves, half-orcs, and tieflings.|| Check out the Racial Ability Bonuses found in the journal<br />
|-<br />
| Select a Class|| The available PRIMARY classes are on your character sheet, list in the drop down menu, under the "class" section|| <br />
|-<br />
| <big><font color='red'>Determine your Ability Scores</font></big>|| '''27 Point Buy-in''' Follow [http://1-dot-encounter-planner.appspot.com/point-buy-calculator.html this link] to plan how you want to distribute the points|| Don't forget the race on this webpage!! Or you may lose out on bonuses<br />
|-<br />
| Choose Starting Gear|| Use the Starting Equipment for your class, as defined in the compendium or roll your starting gold (based on class) and buy your equipment|| <br />
|-<br />
| Customize your character||<br />
1. Choose your background<br />
<br />
2. Choose your Traits (personality and possibly, racial traits<br />
<br />
3. If you are a caster, Select and/or add your spells to your character sheet<br />
|| <br />
|-<br />
| Choose Portrait|| Add your portrait ( a picture of what your character may look like) to your bio & notify the DM|| This is to create you a custom looking token<br />
|-<br />
| You're Ready|| You should be ready to go play - Notify the DM that you're finished|| or risk someone editing your character sheet!<br />
|}<br />
<br />
=House Rules=<br />
<br />
There are specific rules or process that governs how a character is to be created. For the most part, the rules are identical to the core book (Players Handbook), so please get a copy of the Player's Handbook (can be googled).<br />
<br />
The Player's Handbook also contains A LOT of information that you would be missing out on if you just used the compendium.<br />
<br />
1. Not all monsters come from core books<br />
1a. Many monsters MAY resemble core book monsters but act/behave differently<br />
<br />
2. Homebrew content is in effect!<br />
2a. You may add Homebrew content at the approval of the DM - BUT You agree not to be upset/argue if it's not allowed<br />
<br />
2b. Converting 3.5 content is actively ENCOURAGED - however, 5e content/rules will take priority<br />
<br />
2c. If you bring it forward, you do the leg work to add the content to the Journal<br />
3. You must have a MICROPHONE to play (RP is important)- if you use speakers you will try to avoid creating feedback for players<br />
3a. You will, within reason, try not to dominate the voice chat with your background noise (it's very distracting)<br />
<br />
4. You may have civil conversations/discussions around rules or interpretations of rules...and are encouraged to do so (within reason).<br />
<br />
5. You may not actively argue about the outcome of a DM discussion ("Well, i don't think i would have fallen when I fumbled")<br />
<br />
6. There is zero tolerance for bashing/hating/trolling or disrespectful behavior. period.<br />
<br />
7. Signing-Up<br />
7a. Sign ups are posted before every session - PLEASE SIGN UP FOR SESSIONS - It's down out of courtesy so that if there are not even players people get enough notice that they can still make plans for that day, and it doesn't end up being a surprise at the start of a session.<br />
<br />
<br />
<big>'''Remember, It's a game so HAVE FUN!!'''</big></div>1442670https://wiki.roll20.net/User_talk:1442670User talk:14426702016-06-15T17:33:57Z<p>1442670: /* Rules */</p>
<hr />
<div>{{Sidebar<br />
| navbar = off<br />
| headingstyle = background-color:#eee;<br />
| title = Giger's Campaign Wiki<br />
| content1=This page was created to help orient new players in how to use the 5e character sheet, rolling a character and house rules.<br />
<br />
Use the navigation to the left to find what you're looking for<br />
}}<br />
=Welcome to Giger's D&D 5th Edition Help Section=<br />
This page was setup to try to help you, the new player, with getting started and join in on the adventure. There is a great deal to learn, if you're new to Roll20, especially if you're new to table top games, so take your time, be patient and most of all - be curious, you can't break anything!<br />
<br />
Most of the information here is available elsewhere, I just brought it together in a single section - which i found most relevant.<br />
<br />
==Foreword==<br />
There is so much content and information available it's just not possible to provide everything. You need the Player's Hand Book (PHB), you need to be comfortable using the Journal section and the compendium.<br />
<br />
If you're not familiar enough with the Journal you may miss out on lots of homebrew rules, such as new combat actions, domains, archetypes, items and much more.<br />
<br />
Simply put, if you don't know how to use this system, you will never have all the information available to you.<br />
<br />
Get the PHB, get deeply familiar with the Journal and the Compendium.<br />
<br />
Watch the videos, read the information provided - it's not there just to make things look busy.<br />
<br />
As always, feedback is ALWAYS appreciated.<br />
<br />
==Tutorials and Helpful Information==<br />
If you are new to Roll20 (and haven't done so already) - <big>'''WATCH ROLL20S ORIENTATION VIDEO, BELOW.'''</big><br />
<br />
{{#evp:youtube|mOa05bLDjWk|Player Overview|center|700}}<br />
<br />
===Navigation (Getting around in the Roll20 System)===<br />
Most of the 'how do I use this' questions can be answered in the video above - <big>'''WATCH ROLL20S ORIENTATION VIDEO, ABOVE.'''</big><br />
<br />
What really needs to be drilled in is the Journal, Handouts and the Compendium, which is found on the right of the screen <br />
<br />
===Journal & Compendium===<br />
The Journal is where you find character sheets and handouts that contain information on Game Rules [[File:Journal2.0.jpg|right|frame|border]] and is found on the right side of your screen<br />
<br />
<br />
What isn't show is the button to the Compendium - which contains all the D&D information, such as spells, weapons, class information - which you can see an example of [http://i.imgur.com/T0I13ZH.gif here]<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
.<br />
<br />
=Using The Character Sheet=<br />
We are using the 5e OGL character sheet by Roll20. It's quite simple to use, and a lot of the 'math' parts have been taken care of for you.<br />
<br />
For more detailed information about the character sheets watch the videos below, or [[User_talk:1442670/charsheet|visit this page]]<br />
<br />
== Videos ==<br />
'''<big><FONT COLOR='RED'>WATCH THIS VIDEO ON HOW TO USE THE CHARACTER SHEET</FONT></big>'''<br />
{{#evp:youtube|zXNSGeG_sh4|Using The Character Sheet|center|700}}<br />
<br />
=== Drag & Drop + Character Rolling ===<br />
'''Here's another (but crummy) video that shows you how to use the Character Sheet (including how to roll your character)'''<br />
<br />
'''''This video shows the use of [http://i.imgur.com/T0I13ZH.gif Drag & Dropping], for those who want to learn how to add items and spells to your character sheet'''''<br />
{{#evp:youtube|G107FaaPAuM|Using The Character Sheet|center|700}}<br />
<br />
There's also [https://app.roll20.net/forum/post/2877778/update-1-slash-26-5th-edition-srd-mega-update-new-sheet-new-compendium-plus-compendium-drag-and-drop-integration/?pageforid=2877778#post-2877778 this forum post], but not a video.<br />
<br />
'''For even more information on how to use the sheet, and what each section of the sheet is (including what it's used for) go to [[User_talk:1442670/charsheet|Section 2 - Using The Character Sheet (cont.)]]<br />
'''<br />
<br />
<br />
.<br />
<br />
=Character Creation=<br />
Character creation, your first time around, can be pretty intimidating - but at the end of the day, it's very straight forward, if you know where to look.<br />
<br />
If you're not already familiar with the [[User_talk:1442670#Journal_.26_Compendium|journal]] then you should go read up on it [[User_talk:1442670#Journal_.26_Compendium|here]].<br />
<br />
You'll need a blank character sheet!<br />
<br />
===HOW TO FIND A BLANK CHARACTER SHEET===<br />
<br />
'''STEP 1.''' Find the "characters" folder [[User_talk:1442670#Journal_.26_Compendium|in the journal]]<br />
<br />
'''STEP 2.''' Expand (click the plus sign) the "Templates" sub folder then<br />
<br />
'''STEP 3.''' Choose either a Pre-made character, or start a new one by editing one of the "copy of player" sheets THEN FOLLOW THE STEPS BELOW!<br />
<br />
===Rolling Your Character===<br />
{| class="wikitable"<br />
|-<br />
! Step !! Description !! Notes<br />
|-<br />
| Name your Character|| On the character sheet, in the space provided, name your character immediately, so someone doesn't start editing while you are!!|| <br />
|-<br />
| Choose a Race|| Common player character (PC) races are dwarves, elves, halflings, and humans. Some races also have subraces, such as mountain dwarf or wood elf. Less common races are dragonborn, gnomes, half-elves, half-orcs, and tieflings.|| Check out the Racial Ability Bonuses found in the journal<br />
|-<br />
| Select a Class|| The available PRIMARY classes are on your character sheet, list in the drop down menu, under the "class" section|| <br />
|-<br />
| <big><font color='red'>Determine your Ability Scores</font></big>|| '''27 Point Buy-in''' Follow [http://1-dot-encounter-planner.appspot.com/point-buy-calculator.html this link] to plan how you want to distribute the points|| Don't forget the race on this webpage!! Or you may lose out on bonuses<br />
|-<br />
| Choose Starting Gear|| Use the Starting Equipment for your class, as defined in the compendium or roll your starting gold (based on class) and buy your equipment|| <br />
|-<br />
| Customize your character||<br />
1. Choose your background<br />
<br />
2. Choose your Traits (personality and possibly, racial traits<br />
<br />
3. If you are a caster, Select and/or add your spells to your character sheet<br />
|| <br />
|-<br />
| Choose Portrait|| Add your portrait ( a picture of what your character may look like) to your bio & notify the DM|| This is to create you a custom looking token<br />
|-<br />
| You're Ready|| You should be ready to go play - Notify the DM that you're finished|| or risk someone editing your character sheet!<br />
|}<br />
<br />
=House Rules=<br />
<br />
There are specific rules or process that governs how a character is to be created. For the most part, the rules are identical to the core book (Players Handbook), so please get a copy of the Player's Handbook (can be googled).<br />
<br />
The Player's Handbook also contains A LOT of information that you would be missing out on if you just used the compendium.<br />
<br />
1. Not all monsters come from core books<br />
1a. Many monsters MAY resemble core book monsters but act/behave differently<br />
<br />
2. Homebrew content is in effect!<br />
2a. You may add Homebrew content at the approval of the DM - BUT You agree not to be upset/argue if it's not allowed<br />
<br />
2b. Converting 3.5 content is actively ENCOURAGED - however, 5e content/rules will take priority<br />
<br />
2c. If you bring it forward, you do the leg work to add the content to the Journal<br />
3. You must have a MICROPHONE to play (RP is important)- if you use speakers you will try to avoid creating feedback for players<br />
3a. You will, within reason, try not to dominate the voice chat with your background noise (it's very distracting)<br />
<br />
4. You may have civil conversations/discussions around rules or interpretations of rules...and are encouraged to do so (within reason).<br />
<br />
5. You may not actively argue about the outcome of a DM discussion ("Well, i don't think i would have fallen when I fumbled")<br />
<br />
6. There is zero tolerance for bashing/hating/trolling or disrespectful behavior. period.<br />
<br />
7. Signing-Up<br />
7a. Sign ups are posted before every session - PLEASE SIGN UP FOR SESSIONS - It's down out of courtesy so that if there are not even players people get enough notice that they can still make plans for that day, and it doesn't end up being a surprise at the start of a session.<br />
<br />
<br />
<big>'''Remember, It's a game so HAVE FUN!!'''</big></div>1442670https://wiki.roll20.net/User_talk:1442670User talk:14426702016-06-15T17:31:17Z<p>1442670: </p>
<hr />
<div>{{Sidebar<br />
| navbar = off<br />
| headingstyle = background-color:#eee;<br />
| title = Giger's Campaign Wiki<br />
| content1=This page was created to help orient new players in how to use the 5e character sheet, rolling a character and house rules.<br />
<br />
Use the navigation to the left to find what you're looking for<br />
}}<br />
=Welcome to Giger's D&D 5th Edition Help Section=<br />
This page was setup to try to help you, the new player, with getting started and join in on the adventure. There is a great deal to learn, if you're new to Roll20, especially if you're new to table top games, so take your time, be patient and most of all - be curious, you can't break anything!<br />
<br />
Most of the information here is available elsewhere, I just brought it together in a single section - which i found most relevant.<br />
<br />
==Foreword==<br />
There is so much content and information available it's just not possible to provide everything. You need the Player's Hand Book (PHB), you need to be comfortable using the Journal section and the compendium.<br />
<br />
If you're not familiar enough with the Journal you may miss out on lots of homebrew rules, such as new combat actions, domains, archetypes, items and much more.<br />
<br />
Simply put, if you don't know how to use this system, you will never have all the information available to you.<br />
<br />
Get the PHB, get deeply familiar with the Journal and the Compendium.<br />
<br />
Watch the videos, read the information provided - it's not there just to make things look busy.<br />
<br />
As always, feedback is ALWAYS appreciated.<br />
<br />
==Tutorials and Helpful Information==<br />
If you are new to Roll20 (and haven't done so already) - <big>'''WATCH ROLL20S ORIENTATION VIDEO, BELOW.'''</big><br />
<br />
{{#evp:youtube|mOa05bLDjWk|Player Overview|center|700}}<br />
<br />
===Navigation (Getting around in the Roll20 System)===<br />
Most of the 'how do I use this' questions can be answered in the video above - <big>'''WATCH ROLL20S ORIENTATION VIDEO, ABOVE.'''</big><br />
<br />
What really needs to be drilled in is the Journal, Handouts and the Compendium, which is found on the right of the screen <br />
<br />
===Journal & Compendium===<br />
The Journal is where you find character sheets and handouts that contain information on Game Rules [[File:Journal2.0.jpg|right|frame|border]] and is found on the right side of your screen<br />
<br />
<br />
What isn't show is the button to the Compendium - which contains all the D&D information, such as spells, weapons, class information - which you can see an example of [http://i.imgur.com/T0I13ZH.gif here]<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
.<br />
<br />
=Using The Character Sheet=<br />
We are using the 5e OGL character sheet by Roll20. It's quite simple to use, and a lot of the 'math' parts have been taken care of for you.<br />
<br />
For more detailed information about the character sheets watch the videos below, or [[User_talk:1442670/charsheet|visit this page]]<br />
<br />
== Videos ==<br />
'''<big><FONT COLOR='RED'>WATCH THIS VIDEO ON HOW TO USE THE CHARACTER SHEET</FONT></big>'''<br />
{{#evp:youtube|zXNSGeG_sh4|Using The Character Sheet|center|700}}<br />
<br />
=== Drag & Drop + Character Rolling ===<br />
'''Here's another (but crummy) video that shows you how to use the Character Sheet (including how to roll your character)'''<br />
<br />
'''''This video shows the use of [http://i.imgur.com/T0I13ZH.gif Drag & Dropping], for those who want to learn how to add items and spells to your character sheet'''''<br />
{{#evp:youtube|G107FaaPAuM|Using The Character Sheet|center|700}}<br />
<br />
There's also [https://app.roll20.net/forum/post/2877778/update-1-slash-26-5th-edition-srd-mega-update-new-sheet-new-compendium-plus-compendium-drag-and-drop-integration/?pageforid=2877778#post-2877778 this forum post], but not a video.<br />
<br />
'''For even more information on how to use the sheet, and what each section of the sheet is (including what it's used for) go to [[User_talk:1442670/charsheet|Section 2 - Using The Character Sheet (cont.)]]<br />
'''<br />
<br />
<br />
.<br />
<br />
=Rules=<br />
There are specific rules or process that governs how a character is to be created. For the most part, the rules are identical to the core book (Players Handbook), so please get a copy of the Player's Handbook (can be googled).<br />
<br />
The Player's Handbook also contains A LOT of information that you would be missing out on if you just used the compendium.<br />
<br />
==Character Creation==<br />
Character creation, your first time around, can be pretty intimidating - but at the end of the day, it's very straight forward, if you know where to look.<br />
<br />
If you're not already familiar with the [[User_talk:1442670#Journal_.26_Compendium|journal]] then you should go read up on it [[User_talk:1442670#Journal_.26_Compendium|here]].<br />
<br />
You'll need a blank character sheet!<br />
<br />
===HOW TO FIND A BLANK CHARACTER SHEET===<br />
<br />
'''STEP 1.''' Find the "characters" folder [[User_talk:1442670#Journal_.26_Compendium|in the journal]]<br />
<br />
'''STEP 2.''' Expand (click the plus sign) the "Templates" sub folder then<br />
<br />
'''STEP 3.''' Choose either a Pre-made character, or start a new one by editing one of the "copy of player" sheets THEN FOLLOW THE STEPS BELOW!<br />
<br />
===Rolling Your Character===<br />
{| class="wikitable"<br />
|-<br />
! Step !! Description !! Notes<br />
|-<br />
| Name your Character|| On the character sheet, in the space provided, name your character immediately, so someone doesn't start editing while you are!!|| <br />
|-<br />
| Choose a Race|| Common player character (PC) races are dwarves, elves, halflings, and humans. Some races also have subraces, such as mountain dwarf or wood elf. Less common races are dragonborn, gnomes, half-elves, half-orcs, and tieflings.|| Check out the Racial Ability Bonuses found in the journal<br />
|-<br />
| Select a Class|| The available PRIMARY classes are on your character sheet, list in the drop down menu, under the "class" section|| <br />
|-<br />
| <big><font color='red'>Determine your Ability Scores</font></big>|| '''27 Point Buy-in''' Follow [http://1-dot-encounter-planner.appspot.com/point-buy-calculator.html this link] to plan how you want to distribute the points|| Don't forget the race on this webpage!! Or you may lose out on bonuses<br />
|-<br />
| Choose Starting Gear|| Use the Starting Equipment for your class, as defined in the compendium or roll your starting gold (based on class) and buy your equipment|| <br />
|-<br />
| Customize your character||<br />
1. Choose your background<br />
<br />
2. Choose your Traits (personality and possibly, racial traits<br />
<br />
3. If you are a caster, Select and/or add your spells to your character sheet<br />
|| <br />
|-<br />
| Choose Portrait|| Add your portrait ( a picture of what your character may look like) to your bio & notify the DM|| This is to create you a custom looking token<br />
|-<br />
| You're Ready|| You should be ready to go play - Notify the DM that you're finished|| or risk someone editing your character sheet!<br />
|}<br />
<br />
==House Rules==<br />
<br />
1. Not all monsters come from core books<br />
1a. Many monsters MAY resemble core book monsters but act/behave differently<br />
<br />
2. Homebrew content is in effect!<br />
2a. You may add Homebrew content at the approval of the DM - BUT You agree not to be upset/argue if it's not allowed<br />
<br />
2b. Converting 3.5 content is actively ENCOURAGED - however, 5e content/rules will take priority<br />
<br />
2c. If you bring it forward, you do the leg work to add the content to the Journal<br />
3. You must have a MICROPHONE to play (RP is important)- if you use speakers you will try to avoid creating feedback for players<br />
3a. You will, within reason, try not to dominate the voice chat with your background noise (it's very distracting)<br />
<br />
4. You may have civil conversations/discussions around rules or interpretations of rules...and are encouraged to do so (within reason).<br />
<br />
5. You may not actively argue about the outcome of a DM discussion ("Well, i don't think i would have fallen when I fumbled")<br />
<br />
6. There is zero tolerance for bashing/hating/trolling or disrespectful behavior. period.<br />
<br />
7. Signing-Up<br />
7a. Sign ups are posted before every session - PLEASE SIGN UP FOR SESSIONS - It's down out of courtesy so that if there are not even players people get enough notice that they can still make plans for that day, and it doesn't end up being a surprise at the start of a session.<br />
<br />
<br />
<big>'''Remember, It's a game so HAVE FUN!!'''</big></div>1442670https://wiki.roll20.net/User_talk:1442670User talk:14426702016-06-15T17:29:40Z<p>1442670: /* Videos */</p>
<hr />
<div>{{Sidebar<br />
| navbar = off<br />
| headingstyle = background-color:#eee;<br />
| title = Giger's Campaign Stuff<br />
| content1=test<br />
}}<br />
=Welcome to Giger's D&D 5th Edition Help Section=<br />
This page was setup to try to help you, the new player, with getting started and join in on the adventure. There is a great deal to learn, if you're new to Roll20, especially if you're new to table top games, so take your time, be patient and most of all - be curious, you can't break anything!<br />
<br />
Most of the information here is available elsewhere, I just brought it together in a single section - which i found most relevant.<br />
<br />
==Foreword==<br />
There is so much content and information available it's just not possible to provide everything. You need the Player's Hand Book (PHB), you need to be comfortable using the Journal section and the compendium.<br />
<br />
If you're not familiar enough with the Journal you may miss out on lots of homebrew rules, such as new combat actions, domains, archetypes, items and much more.<br />
<br />
Simply put, if you don't know how to use this system, you will never have all the information available to you.<br />
<br />
Get the PHB, get deeply familiar with the Journal and the Compendium.<br />
<br />
Watch the videos, read the information provided - it's not there just to make things look busy.<br />
<br />
As always, feedback is ALWAYS appreciated.<br />
<br />
==Tutorials and Helpful Information==<br />
If you are new to Roll20 (and haven't done so already) - <big>'''WATCH ROLL20S ORIENTATION VIDEO, BELOW.'''</big><br />
<br />
{{#evp:youtube|mOa05bLDjWk|Player Overview|center|700}}<br />
<br />
===Navigation (Getting around in the Roll20 System)===<br />
Most of the 'how do I use this' questions can be answered in the video above - <big>'''WATCH ROLL20S ORIENTATION VIDEO, ABOVE.'''</big><br />
<br />
What really needs to be drilled in is the Journal, Handouts and the Compendium, which is found on the right of the screen <br />
<br />
===Journal & Compendium===<br />
The Journal is where you find character sheets and handouts that contain information on Game Rules [[File:Journal2.0.jpg|right|frame|border]] and is found on the right side of your screen<br />
<br />
<br />
What isn't show is the button to the Compendium - which contains all the D&D information, such as spells, weapons, class information - which you can see an example of [http://i.imgur.com/T0I13ZH.gif here]<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
.<br />
<br />
=Using The Character Sheet=<br />
We are using the 5e OGL character sheet by Roll20. It's quite simple to use, and a lot of the 'math' parts have been taken care of for you.<br />
<br />
For more detailed information about the character sheets watch the videos below, or [[User_talk:1442670/charsheet|visit this page]]<br />
<br />
== Videos ==<br />
'''<big><FONT COLOR='RED'>WATCH THIS VIDEO ON HOW TO USE THE CHARACTER SHEET</FONT></big>'''<br />
{{#evp:youtube|zXNSGeG_sh4|Using The Character Sheet|center|700}}<br />
<br />
=== Drag & Drop + Character Rolling ===<br />
'''Here's another (but crummy) video that shows you how to use the Character Sheet (including how to roll your character)'''<br />
<br />
'''''This video shows the use of [http://i.imgur.com/T0I13ZH.gif Drag & Dropping], for those who want to learn how to add items and spells to your character sheet'''''<br />
{{#evp:youtube|G107FaaPAuM|Using The Character Sheet|center|700}}<br />
<br />
There's also [https://app.roll20.net/forum/post/2877778/update-1-slash-26-5th-edition-srd-mega-update-new-sheet-new-compendium-plus-compendium-drag-and-drop-integration/?pageforid=2877778#post-2877778 this forum post], but not a video.<br />
<br />
'''For even more information on how to use the sheet, and what each section of the sheet is (including what it's used for) go to [[User_talk:1442670/charsheet|Section 2 - Using The Character Sheet (cont.)]]<br />
'''<br />
<br />
<br />
.<br />
<br />
=Rules=<br />
There are specific rules or process that governs how a character is to be created. For the most part, the rules are identical to the core book (Players Handbook), so please get a copy of the Player's Handbook (can be googled).<br />
<br />
The Player's Handbook also contains A LOT of information that you would be missing out on if you just used the compendium.<br />
<br />
==Character Creation==<br />
Character creation, your first time around, can be pretty intimidating - but at the end of the day, it's very straight forward, if you know where to look.<br />
<br />
If you're not already familiar with the [[User_talk:1442670#Journal_.26_Compendium|journal]] then you should go read up on it [[User_talk:1442670#Journal_.26_Compendium|here]].<br />
<br />
You'll need a blank character sheet!<br />
<br />
===HOW TO FIND A BLANK CHARACTER SHEET===<br />
<br />
'''STEP 1.''' Find the "characters" folder [[User_talk:1442670#Journal_.26_Compendium|in the journal]]<br />
<br />
'''STEP 2.''' Expand (click the plus sign) the "Templates" sub folder then<br />
<br />
'''STEP 3.''' Choose either a Pre-made character, or start a new one by editing one of the "copy of player" sheets THEN FOLLOW THE STEPS BELOW!<br />
<br />
===Rolling Your Character===<br />
{| class="wikitable"<br />
|-<br />
! Step !! Description !! Notes<br />
|-<br />
| Name your Character|| On the character sheet, in the space provided, name your character immediately, so someone doesn't start editing while you are!!|| <br />
|-<br />
| Choose a Race|| Common player character (PC) races are dwarves, elves, halflings, and humans. Some races also have subraces, such as mountain dwarf or wood elf. Less common races are dragonborn, gnomes, half-elves, half-orcs, and tieflings.|| Check out the Racial Ability Bonuses found in the journal<br />
|-<br />
| Select a Class|| The available PRIMARY classes are on your character sheet, list in the drop down menu, under the "class" section|| <br />
|-<br />
| <big><font color='red'>Determine your Ability Scores</font></big>|| '''27 Point Buy-in''' Follow [http://1-dot-encounter-planner.appspot.com/point-buy-calculator.html this link] to plan how you want to distribute the points|| Don't forget the race on this webpage!! Or you may lose out on bonuses<br />
|-<br />
| Choose Starting Gear|| Use the Starting Equipment for your class, as defined in the compendium or roll your starting gold (based on class) and buy your equipment|| <br />
|-<br />
| Customize your character||<br />
1. Choose your background<br />
<br />
2. Choose your Traits (personality and possibly, racial traits<br />
<br />
3. If you are a caster, Select and/or add your spells to your character sheet<br />
|| <br />
|-<br />
| Choose Portrait|| Add your portrait ( a picture of what your character may look like) to your bio & notify the DM|| This is to create you a custom looking token<br />
|-<br />
| You're Ready|| You should be ready to go play - Notify the DM that you're finished|| or risk someone editing your character sheet!<br />
|}<br />
<br />
==House Rules==<br />
<br />
1. Not all monsters come from core books<br />
1a. Many monsters MAY resemble core book monsters but act/behave differently<br />
<br />
2. Homebrew content is in effect!<br />
2a. You may add Homebrew content at the approval of the DM - BUT You agree not to be upset/argue if it's not allowed<br />
<br />
2b. Converting 3.5 content is actively ENCOURAGED - however, 5e content/rules will take priority<br />
<br />
2c. If you bring it forward, you do the leg work to add the content to the Journal<br />
3. You must have a MICROPHONE to play (RP is important)- if you use speakers you will try to avoid creating feedback for players<br />
3a. You will, within reason, try not to dominate the voice chat with your background noise (it's very distracting)<br />
<br />
4. You may have civil conversations/discussions around rules or interpretations of rules...and are encouraged to do so (within reason).<br />
<br />
5. You may not actively argue about the outcome of a DM discussion ("Well, i don't think i would have fallen when I fumbled")<br />
<br />
6. There is zero tolerance for bashing/hating/trolling or disrespectful behavior. period.<br />
<br />
7. Signing-Up<br />
7a. Sign ups are posted before every session - PLEASE SIGN UP FOR SESSIONS - It's down out of courtesy so that if there are not even players people get enough notice that they can still make plans for that day, and it doesn't end up being a surprise at the start of a session.<br />
<br />
<br />
<big>'''Remember, It's a game so HAVE FUN!!'''</big></div>1442670https://wiki.roll20.net/User_talk:1442670User talk:14426702016-06-15T17:28:26Z<p>1442670: /* Tutorials and Helpful Information */</p>
<hr />
<div>{{Sidebar<br />
| navbar = off<br />
| headingstyle = background-color:#eee;<br />
| title = Giger's Campaign Stuff<br />
| content1=test<br />
}}<br />
=Welcome to Giger's D&D 5th Edition Help Section=<br />
This page was setup to try to help you, the new player, with getting started and join in on the adventure. There is a great deal to learn, if you're new to Roll20, especially if you're new to table top games, so take your time, be patient and most of all - be curious, you can't break anything!<br />
<br />
Most of the information here is available elsewhere, I just brought it together in a single section - which i found most relevant.<br />
<br />
==Foreword==<br />
There is so much content and information available it's just not possible to provide everything. You need the Player's Hand Book (PHB), you need to be comfortable using the Journal section and the compendium.<br />
<br />
If you're not familiar enough with the Journal you may miss out on lots of homebrew rules, such as new combat actions, domains, archetypes, items and much more.<br />
<br />
Simply put, if you don't know how to use this system, you will never have all the information available to you.<br />
<br />
Get the PHB, get deeply familiar with the Journal and the Compendium.<br />
<br />
Watch the videos, read the information provided - it's not there just to make things look busy.<br />
<br />
As always, feedback is ALWAYS appreciated.<br />
<br />
==Tutorials and Helpful Information==<br />
If you are new to Roll20 (and haven't done so already) - <big>'''WATCH ROLL20S ORIENTATION VIDEO, BELOW.'''</big><br />
<br />
{{#evp:youtube|mOa05bLDjWk|Player Overview|center|700}}<br />
<br />
===Navigation (Getting around in the Roll20 System)===<br />
Most of the 'how do I use this' questions can be answered in the video above - <big>'''WATCH ROLL20S ORIENTATION VIDEO, ABOVE.'''</big><br />
<br />
What really needs to be drilled in is the Journal, Handouts and the Compendium, which is found on the right of the screen <br />
<br />
===Journal & Compendium===<br />
The Journal is where you find character sheets and handouts that contain information on Game Rules [[File:Journal2.0.jpg|right|frame|border]] and is found on the right side of your screen<br />
<br />
<br />
What isn't show is the button to the Compendium - which contains all the D&D information, such as spells, weapons, class information - which you can see an example of [http://i.imgur.com/T0I13ZH.gif here]<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
.<br />
<br />
=Using The Character Sheet=<br />
We are using the 5e OGL character sheet by Roll20. It's quite simple to use, and a lot of the 'math' parts have been taken care of for you.<br />
<br />
For more detailed information about the character sheets watch the videos below, or [[User_talk:1442670/charsheet|visit this page]]<br />
<br />
== Videos ==<br />
'''<big>WATCH THIS VIDEO ON HOW TO USE THE CHARACTER SHEET</big>'''<br />
{{#evp:youtube|zXNSGeG_sh4|Using The Character Sheet|center|700}}<br />
<br />
=== Drag & Drop + Character Rolling ===<br />
'''Here's another (but crummy) video that shows you how to use the Character Sheet (including how to roll your character)'''<br />
<br />
'''''This video shows the use of [http://i.imgur.com/T0I13ZH.gif Drag & Dropping], for those who want to learn how to add items and spells to your character sheet'''''<br />
{{#evp:youtube|G107FaaPAuM|Using The Character Sheet|center|700}}<br />
<br />
There's also [https://app.roll20.net/forum/post/2877778/update-1-slash-26-5th-edition-srd-mega-update-new-sheet-new-compendium-plus-compendium-drag-and-drop-integration/?pageforid=2877778#post-2877778 this forum post], but not a video.<br />
<br />
'''For even more information on how to use the sheet, and what each section of the sheet is (including what it's used for) go to [[User_talk:1442670/charsheet|Section 2 - Using The Character Sheet (cont.)]]<br />
'''<br />
<br />
<br />
.<br />
<br />
=Rules=<br />
There are specific rules or process that governs how a character is to be created. For the most part, the rules are identical to the core book (Players Handbook), so please get a copy of the Player's Handbook (can be googled).<br />
<br />
The Player's Handbook also contains A LOT of information that you would be missing out on if you just used the compendium.<br />
<br />
==Character Creation==<br />
Character creation, your first time around, can be pretty intimidating - but at the end of the day, it's very straight forward, if you know where to look.<br />
<br />
If you're not already familiar with the [[User_talk:1442670#Journal_.26_Compendium|journal]] then you should go read up on it [[User_talk:1442670#Journal_.26_Compendium|here]].<br />
<br />
You'll need a blank character sheet!<br />
<br />
===HOW TO FIND A BLANK CHARACTER SHEET===<br />
<br />
'''STEP 1.''' Find the "characters" folder [[User_talk:1442670#Journal_.26_Compendium|in the journal]]<br />
<br />
'''STEP 2.''' Expand (click the plus sign) the "Templates" sub folder then<br />
<br />
'''STEP 3.''' Choose either a Pre-made character, or start a new one by editing one of the "copy of player" sheets THEN FOLLOW THE STEPS BELOW!<br />
<br />
===Rolling Your Character===<br />
{| class="wikitable"<br />
|-<br />
! Step !! Description !! Notes<br />
|-<br />
| Name your Character|| On the character sheet, in the space provided, name your character immediately, so someone doesn't start editing while you are!!|| <br />
|-<br />
| Choose a Race|| Common player character (PC) races are dwarves, elves, halflings, and humans. Some races also have subraces, such as mountain dwarf or wood elf. Less common races are dragonborn, gnomes, half-elves, half-orcs, and tieflings.|| Check out the Racial Ability Bonuses found in the journal<br />
|-<br />
| Select a Class|| The available PRIMARY classes are on your character sheet, list in the drop down menu, under the "class" section|| <br />
|-<br />
| <big><font color='red'>Determine your Ability Scores</font></big>|| '''27 Point Buy-in''' Follow [http://1-dot-encounter-planner.appspot.com/point-buy-calculator.html this link] to plan how you want to distribute the points|| Don't forget the race on this webpage!! Or you may lose out on bonuses<br />
|-<br />
| Choose Starting Gear|| Use the Starting Equipment for your class, as defined in the compendium or roll your starting gold (based on class) and buy your equipment|| <br />
|-<br />
| Customize your character||<br />
1. Choose your background<br />
<br />
2. Choose your Traits (personality and possibly, racial traits<br />
<br />
3. If you are a caster, Select and/or add your spells to your character sheet<br />
|| <br />
|-<br />
| Choose Portrait|| Add your portrait ( a picture of what your character may look like) to your bio & notify the DM|| This is to create you a custom looking token<br />
|-<br />
| You're Ready|| You should be ready to go play - Notify the DM that you're finished|| or risk someone editing your character sheet!<br />
|}<br />
<br />
==House Rules==<br />
<br />
1. Not all monsters come from core books<br />
1a. Many monsters MAY resemble core book monsters but act/behave differently<br />
<br />
2. Homebrew content is in effect!<br />
2a. You may add Homebrew content at the approval of the DM - BUT You agree not to be upset/argue if it's not allowed<br />
<br />
2b. Converting 3.5 content is actively ENCOURAGED - however, 5e content/rules will take priority<br />
<br />
2c. If you bring it forward, you do the leg work to add the content to the Journal<br />
3. You must have a MICROPHONE to play (RP is important)- if you use speakers you will try to avoid creating feedback for players<br />
3a. You will, within reason, try not to dominate the voice chat with your background noise (it's very distracting)<br />
<br />
4. You may have civil conversations/discussions around rules or interpretations of rules...and are encouraged to do so (within reason).<br />
<br />
5. You may not actively argue about the outcome of a DM discussion ("Well, i don't think i would have fallen when I fumbled")<br />
<br />
6. There is zero tolerance for bashing/hating/trolling or disrespectful behavior. period.<br />
<br />
7. Signing-Up<br />
7a. Sign ups are posted before every session - PLEASE SIGN UP FOR SESSIONS - It's down out of courtesy so that if there are not even players people get enough notice that they can still make plans for that day, and it doesn't end up being a surprise at the start of a session.<br />
<br />
<br />
<big>'''Remember, It's a game so HAVE FUN!!'''</big></div>1442670https://wiki.roll20.net/User_talk:1442670User talk:14426702016-06-15T17:25:06Z<p>1442670: /* Rolling Your Character */</p>
<hr />
<div>{{Sidebar<br />
| navbar = off<br />
| headingstyle = background-color:#eee;<br />
| title = Giger's Campaign Stuff<br />
| content1=test<br />
}}<br />
=Welcome to Giger's D&D 5th Edition Help Section=<br />
This page was setup to try to help you, the new player, with getting started and join in on the adventure. There is a great deal to learn, if you're new to Roll20, especially if you're new to table top games, so take your time, be patient and most of all - be curious, you can't break anything!<br />
<br />
Most of the information here is available elsewhere, I just brought it together in a single section - which i found most relevant.<br />
<br />
==Foreword==<br />
There is so much content and information available it's just not possible to provide everything. You need the Player's Hand Book (PHB), you need to be comfortable using the Journal section and the compendium.<br />
<br />
If you're not familiar enough with the Journal you may miss out on lots of homebrew rules, such as new combat actions, domains, archetypes, items and much more.<br />
<br />
Simply put, if you don't know how to use this system, you will never have all the information available to you.<br />
<br />
Get the PHB, get deeply familiar with the Journal and the Compendium.<br />
<br />
Watch the videos, read the information provided - it's not there just to make things look busy.<br />
<br />
As always, feedback is ALWAYS appreciated.<br />
<br />
==Tutorials and Helpful Information==<br />
If you are new to Roll20 (and haven't done so already) - <big>'''WATCH ROLL20S ORIENTATION VIDEO, BELOW.'''</big><br />
<br />
{{#evp:youtube|mOa05bLDjWk|Player Overview|center|700}}<br />
<br />
====Navigation (Getting around in the Roll20 System)====<br />
Most of the 'how do I use this' questions can be answered in the video above - <big>'''WATCH ROLL20S ORIENTATION VIDEO, ABOVE.'''</big><br />
<br />
What really needs to be drilled in is the Journal, Handouts and the Compendium, which is found on the right of the screen <br />
<br />
====Journal & Compendium====<br />
The Journal is where you find character sheets and handouts that contain information on Game Rules [[File:Journal2.0.jpg|right|frame|border]] and is found on the right side of your screen<br />
<br />
<br />
What isn't show is the button to the Compendium - which contains all the D&D information, such as spells, weapons, class information - which you can see an example of [http://i.imgur.com/T0I13ZH.gif here]<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
.<br />
<br />
=Using The Character Sheet=<br />
We are using the 5e OGL character sheet by Roll20. It's quite simple to use, and a lot of the 'math' parts have been taken care of for you.<br />
<br />
For more detailed information about the character sheets watch the videos below, or [[User_talk:1442670/charsheet|visit this page]]<br />
<br />
== Videos ==<br />
'''<big>WATCH THIS VIDEO ON HOW TO USE THE CHARACTER SHEET</big>'''<br />
{{#evp:youtube|zXNSGeG_sh4|Using The Character Sheet|center|700}}<br />
<br />
=== Drag & Drop + Character Rolling ===<br />
'''Here's another (but crummy) video that shows you how to use the Character Sheet (including how to roll your character)'''<br />
<br />
'''''This video shows the use of [http://i.imgur.com/T0I13ZH.gif Drag & Dropping], for those who want to learn how to add items and spells to your character sheet'''''<br />
{{#evp:youtube|G107FaaPAuM|Using The Character Sheet|center|700}}<br />
<br />
There's also [https://app.roll20.net/forum/post/2877778/update-1-slash-26-5th-edition-srd-mega-update-new-sheet-new-compendium-plus-compendium-drag-and-drop-integration/?pageforid=2877778#post-2877778 this forum post], but not a video.<br />
<br />
'''For even more information on how to use the sheet, and what each section of the sheet is (including what it's used for) go to [[User_talk:1442670/charsheet|Section 2 - Using The Character Sheet (cont.)]]<br />
'''<br />
<br />
<br />
.<br />
<br />
=Rules=<br />
There are specific rules or process that governs how a character is to be created. For the most part, the rules are identical to the core book (Players Handbook), so please get a copy of the Player's Handbook (can be googled).<br />
<br />
The Player's Handbook also contains A LOT of information that you would be missing out on if you just used the compendium.<br />
<br />
==Character Creation==<br />
Character creation, your first time around, can be pretty intimidating - but at the end of the day, it's very straight forward, if you know where to look.<br />
<br />
If you're not already familiar with the [[User_talk:1442670#Journal_.26_Compendium|journal]] then you should go read up on it [[User_talk:1442670#Journal_.26_Compendium|here]].<br />
<br />
You'll need a blank character sheet!<br />
<br />
===HOW TO FIND A BLANK CHARACTER SHEET===<br />
<br />
'''STEP 1.''' Find the "characters" folder [[User_talk:1442670#Journal_.26_Compendium|in the journal]]<br />
<br />
'''STEP 2.''' Expand (click the plus sign) the "Templates" sub folder then<br />
<br />
'''STEP 3.''' Choose either a Pre-made character, or start a new one by editing one of the "copy of player" sheets THEN FOLLOW THE STEPS BELOW!<br />
<br />
===Rolling Your Character===<br />
{| class="wikitable"<br />
|-<br />
! Step !! Description !! Notes<br />
|-<br />
| Name your Character|| On the character sheet, in the space provided, name your character immediately, so someone doesn't start editing while you are!!|| <br />
|-<br />
| Choose a Race|| Common player character (PC) races are dwarves, elves, halflings, and humans. Some races also have subraces, such as mountain dwarf or wood elf. Less common races are dragonborn, gnomes, half-elves, half-orcs, and tieflings.|| Check out the Racial Ability Bonuses found in the journal<br />
|-<br />
| Select a Class|| The available PRIMARY classes are on your character sheet, list in the drop down menu, under the "class" section|| <br />
|-<br />
| <big><font color='red'>Determine your Ability Scores</font></big>|| '''27 Point Buy-in''' Follow [http://1-dot-encounter-planner.appspot.com/point-buy-calculator.html this link] to plan how you want to distribute the points|| Don't forget the race on this webpage!! Or you may lose out on bonuses<br />
|-<br />
| Choose Starting Gear|| Use the Starting Equipment for your class, as defined in the compendium or roll your starting gold (based on class) and buy your equipment|| <br />
|-<br />
| Customize your character||<br />
1. Choose your background<br />
<br />
2. Choose your Traits (personality and possibly, racial traits<br />
<br />
3. If you are a caster, Select and/or add your spells to your character sheet<br />
|| <br />
|-<br />
| Choose Portrait|| Add your portrait ( a picture of what your character may look like) to your bio & notify the DM|| This is to create you a custom looking token<br />
|-<br />
| You're Ready|| You should be ready to go play - Notify the DM that you're finished|| or risk someone editing your character sheet!<br />
|}<br />
<br />
==House Rules==<br />
<br />
1. Not all monsters come from core books<br />
1a. Many monsters MAY resemble core book monsters but act/behave differently<br />
<br />
2. Homebrew content is in effect!<br />
2a. You may add Homebrew content at the approval of the DM - BUT You agree not to be upset/argue if it's not allowed<br />
<br />
2b. Converting 3.5 content is actively ENCOURAGED - however, 5e content/rules will take priority<br />
<br />
2c. If you bring it forward, you do the leg work to add the content to the Journal<br />
3. You must have a MICROPHONE to play (RP is important)- if you use speakers you will try to avoid creating feedback for players<br />
3a. You will, within reason, try not to dominate the voice chat with your background noise (it's very distracting)<br />
<br />
4. You may have civil conversations/discussions around rules or interpretations of rules...and are encouraged to do so (within reason).<br />
<br />
5. You may not actively argue about the outcome of a DM discussion ("Well, i don't think i would have fallen when I fumbled")<br />
<br />
6. There is zero tolerance for bashing/hating/trolling or disrespectful behavior. period.<br />
<br />
7. Signing-Up<br />
7a. Sign ups are posted before every session - PLEASE SIGN UP FOR SESSIONS - It's down out of courtesy so that if there are not even players people get enough notice that they can still make plans for that day, and it doesn't end up being a surprise at the start of a session.<br />
<br />
<br />
<big>'''Remember, It's a game so HAVE FUN!!'''</big></div>1442670https://wiki.roll20.net/User_talk:1442670User talk:14426702016-06-15T17:24:43Z<p>1442670: /* HOW TO FIND A BLANK CHARACTER SHEET */</p>
<hr />
<div>{{Sidebar<br />
| navbar = off<br />
| headingstyle = background-color:#eee;<br />
| title = Giger's Campaign Stuff<br />
| content1=test<br />
}}<br />
=Welcome to Giger's D&D 5th Edition Help Section=<br />
This page was setup to try to help you, the new player, with getting started and join in on the adventure. There is a great deal to learn, if you're new to Roll20, especially if you're new to table top games, so take your time, be patient and most of all - be curious, you can't break anything!<br />
<br />
Most of the information here is available elsewhere, I just brought it together in a single section - which i found most relevant.<br />
<br />
==Foreword==<br />
There is so much content and information available it's just not possible to provide everything. You need the Player's Hand Book (PHB), you need to be comfortable using the Journal section and the compendium.<br />
<br />
If you're not familiar enough with the Journal you may miss out on lots of homebrew rules, such as new combat actions, domains, archetypes, items and much more.<br />
<br />
Simply put, if you don't know how to use this system, you will never have all the information available to you.<br />
<br />
Get the PHB, get deeply familiar with the Journal and the Compendium.<br />
<br />
Watch the videos, read the information provided - it's not there just to make things look busy.<br />
<br />
As always, feedback is ALWAYS appreciated.<br />
<br />
==Tutorials and Helpful Information==<br />
If you are new to Roll20 (and haven't done so already) - <big>'''WATCH ROLL20S ORIENTATION VIDEO, BELOW.'''</big><br />
<br />
{{#evp:youtube|mOa05bLDjWk|Player Overview|center|700}}<br />
<br />
====Navigation (Getting around in the Roll20 System)====<br />
Most of the 'how do I use this' questions can be answered in the video above - <big>'''WATCH ROLL20S ORIENTATION VIDEO, ABOVE.'''</big><br />
<br />
What really needs to be drilled in is the Journal, Handouts and the Compendium, which is found on the right of the screen <br />
<br />
====Journal & Compendium====<br />
The Journal is where you find character sheets and handouts that contain information on Game Rules [[File:Journal2.0.jpg|right|frame|border]] and is found on the right side of your screen<br />
<br />
<br />
What isn't show is the button to the Compendium - which contains all the D&D information, such as spells, weapons, class information - which you can see an example of [http://i.imgur.com/T0I13ZH.gif here]<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
.<br />
<br />
=Using The Character Sheet=<br />
We are using the 5e OGL character sheet by Roll20. It's quite simple to use, and a lot of the 'math' parts have been taken care of for you.<br />
<br />
For more detailed information about the character sheets watch the videos below, or [[User_talk:1442670/charsheet|visit this page]]<br />
<br />
== Videos ==<br />
'''<big>WATCH THIS VIDEO ON HOW TO USE THE CHARACTER SHEET</big>'''<br />
{{#evp:youtube|zXNSGeG_sh4|Using The Character Sheet|center|700}}<br />
<br />
=== Drag & Drop + Character Rolling ===<br />
'''Here's another (but crummy) video that shows you how to use the Character Sheet (including how to roll your character)'''<br />
<br />
'''''This video shows the use of [http://i.imgur.com/T0I13ZH.gif Drag & Dropping], for those who want to learn how to add items and spells to your character sheet'''''<br />
{{#evp:youtube|G107FaaPAuM|Using The Character Sheet|center|700}}<br />
<br />
There's also [https://app.roll20.net/forum/post/2877778/update-1-slash-26-5th-edition-srd-mega-update-new-sheet-new-compendium-plus-compendium-drag-and-drop-integration/?pageforid=2877778#post-2877778 this forum post], but not a video.<br />
<br />
'''For even more information on how to use the sheet, and what each section of the sheet is (including what it's used for) go to [[User_talk:1442670/charsheet|Section 2 - Using The Character Sheet (cont.)]]<br />
'''<br />
<br />
<br />
.<br />
<br />
=Rules=<br />
There are specific rules or process that governs how a character is to be created. For the most part, the rules are identical to the core book (Players Handbook), so please get a copy of the Player's Handbook (can be googled).<br />
<br />
The Player's Handbook also contains A LOT of information that you would be missing out on if you just used the compendium.<br />
<br />
==Character Creation==<br />
Character creation, your first time around, can be pretty intimidating - but at the end of the day, it's very straight forward, if you know where to look.<br />
<br />
If you're not already familiar with the [[User_talk:1442670#Journal_.26_Compendium|journal]] then you should go read up on it [[User_talk:1442670#Journal_.26_Compendium|here]].<br />
<br />
You'll need a blank character sheet!<br />
<br />
===HOW TO FIND A BLANK CHARACTER SHEET===<br />
<br />
'''STEP 1.''' Find the "characters" folder [[User_talk:1442670#Journal_.26_Compendium|in the journal]]<br />
<br />
'''STEP 2.''' Expand (click the plus sign) the "Templates" sub folder then<br />
<br />
'''STEP 3.''' Choose either a Pre-made character, or start a new one by editing one of the "copy of player" sheets THEN FOLLOW THE STEPS BELOW!<br />
<br />
===Rolling Your Character===<br />
{| class="wikitable"<br />
|-<br />
! Step !! Description !! Notes<br />
|-<br />
| Name your Character|| On the character sheet, in the space provided, name your character immediately, so someone doesn't start editing while you are!!|| <br />
|-<br />
| Choose a Race|| Common player character (PC) races are dwarves, elves, halflings, and humans. Some races also have subraces, such as mountain dwarf or wood elf. Less common races are dragonborn, gnomes, half-elves, half-orcs, and tieflings.|| Check out the Racial Ability Bonuses found in the journal<br />
|-<br />
| Select a Class|| The available PRIMARY classes are on your character sheet, list in the drop down menu, under the "class" section|| <br />
|-<br />
| <big><font color='red'>Determine your Ability Scores</big></font>|| '''27 Point Buy-in''' Follow [http://1-dot-encounter-planner.appspot.com/point-buy-calculator.html this link] to plan how you want to distribute the points|| Don't forget the race on this webpage!! Or you may lose out on bonuses<br />
|-<br />
| Choose Starting Gear|| Use the Starting Equipment for your class, as defined in the compendium or roll your starting gold (based on class) and buy your equipment|| <br />
|-<br />
| Customize your character||<br />
1. Choose your background<br />
<br />
2. Choose your Traits (personality and possibly, racial traits<br />
<br />
3. If you are a caster, Select and/or add your spells to your character sheet<br />
|| <br />
|-<br />
| Choose Portrait|| Add your portrait ( a picture of what your character may look like) to your bio & notify the DM|| This is to create you a custom looking token<br />
|-<br />
| You're Ready|| You should be ready to go play - Notify the DM that you're finished|| or risk someone editing your character sheet!<br />
|}<br />
<br />
==House Rules==<br />
<br />
1. Not all monsters come from core books<br />
1a. Many monsters MAY resemble core book monsters but act/behave differently<br />
<br />
2. Homebrew content is in effect!<br />
2a. You may add Homebrew content at the approval of the DM - BUT You agree not to be upset/argue if it's not allowed<br />
<br />
2b. Converting 3.5 content is actively ENCOURAGED - however, 5e content/rules will take priority<br />
<br />
2c. If you bring it forward, you do the leg work to add the content to the Journal<br />
3. You must have a MICROPHONE to play (RP is important)- if you use speakers you will try to avoid creating feedback for players<br />
3a. You will, within reason, try not to dominate the voice chat with your background noise (it's very distracting)<br />
<br />
4. You may have civil conversations/discussions around rules or interpretations of rules...and are encouraged to do so (within reason).<br />
<br />
5. You may not actively argue about the outcome of a DM discussion ("Well, i don't think i would have fallen when I fumbled")<br />
<br />
6. There is zero tolerance for bashing/hating/trolling or disrespectful behavior. period.<br />
<br />
7. Signing-Up<br />
7a. Sign ups are posted before every session - PLEASE SIGN UP FOR SESSIONS - It's down out of courtesy so that if there are not even players people get enough notice that they can still make plans for that day, and it doesn't end up being a surprise at the start of a session.<br />
<br />
<br />
<big>'''Remember, It's a game so HAVE FUN!!'''</big></div>1442670https://wiki.roll20.net/User_talk:1442670User talk:14426702016-06-15T17:22:36Z<p>1442670: /* House Rules */</p>
<hr />
<div>{{Sidebar<br />
| navbar = off<br />
| headingstyle = background-color:#eee;<br />
| title = Giger's Campaign Stuff<br />
| content1=test<br />
}}<br />
=Welcome to Giger's D&D 5th Edition Help Section=<br />
This page was setup to try to help you, the new player, with getting started and join in on the adventure. There is a great deal to learn, if you're new to Roll20, especially if you're new to table top games, so take your time, be patient and most of all - be curious, you can't break anything!<br />
<br />
Most of the information here is available elsewhere, I just brought it together in a single section - which i found most relevant.<br />
<br />
==Foreword==<br />
There is so much content and information available it's just not possible to provide everything. You need the Player's Hand Book (PHB), you need to be comfortable using the Journal section and the compendium.<br />
<br />
If you're not familiar enough with the Journal you may miss out on lots of homebrew rules, such as new combat actions, domains, archetypes, items and much more.<br />
<br />
Simply put, if you don't know how to use this system, you will never have all the information available to you.<br />
<br />
Get the PHB, get deeply familiar with the Journal and the Compendium.<br />
<br />
Watch the videos, read the information provided - it's not there just to make things look busy.<br />
<br />
As always, feedback is ALWAYS appreciated.<br />
<br />
==Tutorials and Helpful Information==<br />
If you are new to Roll20 (and haven't done so already) - <big>'''WATCH ROLL20S ORIENTATION VIDEO, BELOW.'''</big><br />
<br />
{{#evp:youtube|mOa05bLDjWk|Player Overview|center|700}}<br />
<br />
====Navigation (Getting around in the Roll20 System)====<br />
Most of the 'how do I use this' questions can be answered in the video above - <big>'''WATCH ROLL20S ORIENTATION VIDEO, ABOVE.'''</big><br />
<br />
What really needs to be drilled in is the Journal, Handouts and the Compendium, which is found on the right of the screen <br />
<br />
====Journal & Compendium====<br />
The Journal is where you find character sheets and handouts that contain information on Game Rules [[File:Journal2.0.jpg|right|frame|border]] and is found on the right side of your screen<br />
<br />
<br />
What isn't show is the button to the Compendium - which contains all the D&D information, such as spells, weapons, class information - which you can see an example of [http://i.imgur.com/T0I13ZH.gif here]<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
.<br />
<br />
=Using The Character Sheet=<br />
We are using the 5e OGL character sheet by Roll20. It's quite simple to use, and a lot of the 'math' parts have been taken care of for you.<br />
<br />
For more detailed information about the character sheets watch the videos below, or [[User_talk:1442670/charsheet|visit this page]]<br />
<br />
== Videos ==<br />
'''<big>WATCH THIS VIDEO ON HOW TO USE THE CHARACTER SHEET</big>'''<br />
{{#evp:youtube|zXNSGeG_sh4|Using The Character Sheet|center|700}}<br />
<br />
=== Drag & Drop + Character Rolling ===<br />
'''Here's another (but crummy) video that shows you how to use the Character Sheet (including how to roll your character)'''<br />
<br />
'''''This video shows the use of [http://i.imgur.com/T0I13ZH.gif Drag & Dropping], for those who want to learn how to add items and spells to your character sheet'''''<br />
{{#evp:youtube|G107FaaPAuM|Using The Character Sheet|center|700}}<br />
<br />
There's also [https://app.roll20.net/forum/post/2877778/update-1-slash-26-5th-edition-srd-mega-update-new-sheet-new-compendium-plus-compendium-drag-and-drop-integration/?pageforid=2877778#post-2877778 this forum post], but not a video.<br />
<br />
'''For even more information on how to use the sheet, and what each section of the sheet is (including what it's used for) go to [[User_talk:1442670/charsheet|Section 2 - Using The Character Sheet (cont.)]]<br />
'''<br />
<br />
<br />
.<br />
<br />
=Rules=<br />
There are specific rules or process that governs how a character is to be created. For the most part, the rules are identical to the core book (Players Handbook), so please get a copy of the Player's Handbook (can be googled).<br />
<br />
The Player's Handbook also contains A LOT of information that you would be missing out on if you just used the compendium.<br />
<br />
==Character Creation==<br />
Character creation, your first time around, can be pretty intimidating - but at the end of the day, it's very straight forward, if you know where to look.<br />
<br />
If you're not already familiar with the [[User_talk:1442670#Journal_.26_Compendium|journal]] then you should go read up on it [[User_talk:1442670#Journal_.26_Compendium|here]].<br />
<br />
You'll need a blank character sheet!<br />
<br />
===HOW TO FIND A BLANK CHARACTER SHEET===<br />
<br />
'''STEP 1.''' Find the "characters" folder [[User_talk:1442670#Journal_.26_Compendium|in the journal]]<br />
<br />
'''STEP 2.''' Expand (click the plus sign) the "Templates" sub folder then<br />
<br />
'''STEP 3.''' Choose either a Pre-made character, or start a new one by editing one of the "copy of player" sheets THEN FOLLOW THE STEPS BELOW!<br />
<br />
{| class="wikitable"<br />
|-<br />
! Step !! Description !! Notes<br />
|-<br />
| Name your Character|| On the character sheet, in the space provided, name your character immediately, so someone doesn't start editing while you are!!|| <br />
|-<br />
| Choose a Race|| Common player character (PC) races are dwarves, elves, halflings, and humans. Some races also have subraces, such as mountain dwarf or wood elf. Less common races are dragonborn, gnomes, half-elves, half-orcs, and tieflings.|| Check out the Racial Ability Bonuses found in the journal<br />
|-<br />
| Select a Class|| The available PRIMARY classes are on your character sheet, list in the drop down menu, under the "class" section|| <br />
|-<br />
| Determine your Ability Scores|| '''27 Point Buy-in''' Follow [http://1-dot-encounter-planner.appspot.com/point-buy-calculator.html this link] to plan how you want to distribute the points|| Don't forget the race on this webpage!! Or you may lose out on bonuses<br />
|-<br />
| Choose Starting Gear|| Use the Starting Equipment for your class, as defined in the compendium or roll your starting gold (based on class) and buy your equipment|| <br />
|-<br />
| Customize your character||<br />
1. Choose your background<br />
<br />
2. Choose your Traits (personality and possibly, racial traits<br />
<br />
3. If you are a caster, Select and/or add your spells to your character sheet<br />
|| <br />
|-<br />
| Choose Portrait|| Add your portrait ( a picture of what your character may look like) to your bio & notify the DM|| This is to create you a custom looking token<br />
|-<br />
| You're Ready|| You should be ready to go play - Notify the DM that you're finished|| or risk someone editing your character sheet!<br />
|}<br />
<br />
==House Rules==<br />
<br />
1. Not all monsters come from core books<br />
1a. Many monsters MAY resemble core book monsters but act/behave differently<br />
<br />
2. Homebrew content is in effect!<br />
2a. You may add Homebrew content at the approval of the DM - BUT You agree not to be upset/argue if it's not allowed<br />
<br />
2b. Converting 3.5 content is actively ENCOURAGED - however, 5e content/rules will take priority<br />
<br />
2c. If you bring it forward, you do the leg work to add the content to the Journal<br />
3. You must have a MICROPHONE to play (RP is important)- if you use speakers you will try to avoid creating feedback for players<br />
3a. You will, within reason, try not to dominate the voice chat with your background noise (it's very distracting)<br />
<br />
4. You may have civil conversations/discussions around rules or interpretations of rules...and are encouraged to do so (within reason).<br />
<br />
5. You may not actively argue about the outcome of a DM discussion ("Well, i don't think i would have fallen when I fumbled")<br />
<br />
6. There is zero tolerance for bashing/hating/trolling or disrespectful behavior. period.<br />
<br />
7. Signing-Up<br />
7a. Sign ups are posted before every session - PLEASE SIGN UP FOR SESSIONS - It's down out of courtesy so that if there are not even players people get enough notice that they can still make plans for that day, and it doesn't end up being a surprise at the start of a session.<br />
<br />
<br />
<big>'''Remember, It's a game so HAVE FUN!!'''</big></div>1442670https://wiki.roll20.net/User_talk:1442670User talk:14426702016-06-15T17:22:21Z<p>1442670: </p>
<hr />
<div>{{Sidebar<br />
| navbar = off<br />
| headingstyle = background-color:#eee;<br />
| title = Giger's Campaign Stuff<br />
| content1=test<br />
}}<br />
=Welcome to Giger's D&D 5th Edition Help Section=<br />
This page was setup to try to help you, the new player, with getting started and join in on the adventure. There is a great deal to learn, if you're new to Roll20, especially if you're new to table top games, so take your time, be patient and most of all - be curious, you can't break anything!<br />
<br />
Most of the information here is available elsewhere, I just brought it together in a single section - which i found most relevant.<br />
<br />
==Foreword==<br />
There is so much content and information available it's just not possible to provide everything. You need the Player's Hand Book (PHB), you need to be comfortable using the Journal section and the compendium.<br />
<br />
If you're not familiar enough with the Journal you may miss out on lots of homebrew rules, such as new combat actions, domains, archetypes, items and much more.<br />
<br />
Simply put, if you don't know how to use this system, you will never have all the information available to you.<br />
<br />
Get the PHB, get deeply familiar with the Journal and the Compendium.<br />
<br />
Watch the videos, read the information provided - it's not there just to make things look busy.<br />
<br />
As always, feedback is ALWAYS appreciated.<br />
<br />
==Tutorials and Helpful Information==<br />
If you are new to Roll20 (and haven't done so already) - <big>'''WATCH ROLL20S ORIENTATION VIDEO, BELOW.'''</big><br />
<br />
{{#evp:youtube|mOa05bLDjWk|Player Overview|center|700}}<br />
<br />
====Navigation (Getting around in the Roll20 System)====<br />
Most of the 'how do I use this' questions can be answered in the video above - <big>'''WATCH ROLL20S ORIENTATION VIDEO, ABOVE.'''</big><br />
<br />
What really needs to be drilled in is the Journal, Handouts and the Compendium, which is found on the right of the screen <br />
<br />
====Journal & Compendium====<br />
The Journal is where you find character sheets and handouts that contain information on Game Rules [[File:Journal2.0.jpg|right|frame|border]] and is found on the right side of your screen<br />
<br />
<br />
What isn't show is the button to the Compendium - which contains all the D&D information, such as spells, weapons, class information - which you can see an example of [http://i.imgur.com/T0I13ZH.gif here]<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
.<br />
<br />
=Using The Character Sheet=<br />
We are using the 5e OGL character sheet by Roll20. It's quite simple to use, and a lot of the 'math' parts have been taken care of for you.<br />
<br />
For more detailed information about the character sheets watch the videos below, or [[User_talk:1442670/charsheet|visit this page]]<br />
<br />
== Videos ==<br />
'''<big>WATCH THIS VIDEO ON HOW TO USE THE CHARACTER SHEET</big>'''<br />
{{#evp:youtube|zXNSGeG_sh4|Using The Character Sheet|center|700}}<br />
<br />
=== Drag & Drop + Character Rolling ===<br />
'''Here's another (but crummy) video that shows you how to use the Character Sheet (including how to roll your character)'''<br />
<br />
'''''This video shows the use of [http://i.imgur.com/T0I13ZH.gif Drag & Dropping], for those who want to learn how to add items and spells to your character sheet'''''<br />
{{#evp:youtube|G107FaaPAuM|Using The Character Sheet|center|700}}<br />
<br />
There's also [https://app.roll20.net/forum/post/2877778/update-1-slash-26-5th-edition-srd-mega-update-new-sheet-new-compendium-plus-compendium-drag-and-drop-integration/?pageforid=2877778#post-2877778 this forum post], but not a video.<br />
<br />
'''For even more information on how to use the sheet, and what each section of the sheet is (including what it's used for) go to [[User_talk:1442670/charsheet|Section 2 - Using The Character Sheet (cont.)]]<br />
'''<br />
<br />
<br />
.<br />
<br />
=Rules=<br />
There are specific rules or process that governs how a character is to be created. For the most part, the rules are identical to the core book (Players Handbook), so please get a copy of the Player's Handbook (can be googled).<br />
<br />
The Player's Handbook also contains A LOT of information that you would be missing out on if you just used the compendium.<br />
<br />
==Character Creation==<br />
Character creation, your first time around, can be pretty intimidating - but at the end of the day, it's very straight forward, if you know where to look.<br />
<br />
If you're not already familiar with the [[User_talk:1442670#Journal_.26_Compendium|journal]] then you should go read up on it [[User_talk:1442670#Journal_.26_Compendium|here]].<br />
<br />
You'll need a blank character sheet!<br />
<br />
===HOW TO FIND A BLANK CHARACTER SHEET===<br />
<br />
'''STEP 1.''' Find the "characters" folder [[User_talk:1442670#Journal_.26_Compendium|in the journal]]<br />
<br />
'''STEP 2.''' Expand (click the plus sign) the "Templates" sub folder then<br />
<br />
'''STEP 3.''' Choose either a Pre-made character, or start a new one by editing one of the "copy of player" sheets THEN FOLLOW THE STEPS BELOW!<br />
<br />
{| class="wikitable"<br />
|-<br />
! Step !! Description !! Notes<br />
|-<br />
| Name your Character|| On the character sheet, in the space provided, name your character immediately, so someone doesn't start editing while you are!!|| <br />
|-<br />
| Choose a Race|| Common player character (PC) races are dwarves, elves, halflings, and humans. Some races also have subraces, such as mountain dwarf or wood elf. Less common races are dragonborn, gnomes, half-elves, half-orcs, and tieflings.|| Check out the Racial Ability Bonuses found in the journal<br />
|-<br />
| Select a Class|| The available PRIMARY classes are on your character sheet, list in the drop down menu, under the "class" section|| <br />
|-<br />
| Determine your Ability Scores|| '''27 Point Buy-in''' Follow [http://1-dot-encounter-planner.appspot.com/point-buy-calculator.html this link] to plan how you want to distribute the points|| Don't forget the race on this webpage!! Or you may lose out on bonuses<br />
|-<br />
| Choose Starting Gear|| Use the Starting Equipment for your class, as defined in the compendium or roll your starting gold (based on class) and buy your equipment|| <br />
|-<br />
| Customize your character||<br />
1. Choose your background<br />
<br />
2. Choose your Traits (personality and possibly, racial traits<br />
<br />
3. If you are a caster, Select and/or add your spells to your character sheet<br />
|| <br />
|-<br />
| Choose Portrait|| Add your portrait ( a picture of what your character may look like) to your bio & notify the DM|| This is to create you a custom looking token<br />
|-<br />
| You're Ready|| You should be ready to go play - Notify the DM that you're finished|| or risk someone editing your character sheet!<br />
|}<br />
<br />
===House Rules===<br />
<br />
1. Not all monsters come from core books<br />
1a. Many monsters MAY resemble core book monsters but act/behave differently<br />
<br />
2. Homebrew content is in effect!<br />
2a. You may add Homebrew content at the approval of the DM - BUT You agree not to be upset/argue if it's not allowed<br />
<br />
2b. Converting 3.5 content is actively ENCOURAGED - however, 5e content/rules will take priority<br />
<br />
2c. If you bring it forward, you do the leg work to add the content to the Journal<br />
3. You must have a MICROPHONE to play (RP is important)- if you use speakers you will try to avoid creating feedback for players<br />
3a. You will, within reason, try not to dominate the voice chat with your background noise (it's very distracting)<br />
<br />
4. You may have civil conversations/discussions around rules or interpretations of rules...and are encouraged to do so (within reason).<br />
<br />
5. You may not actively argue about the outcome of a DM discussion ("Well, i don't think i would have fallen when I fumbled")<br />
<br />
6. There is zero tolerance for bashing/hating/trolling or disrespectful behavior. period.<br />
<br />
7. Signing-Up<br />
7a. Sign ups are posted before every session - PLEASE SIGN UP FOR SESSIONS - It's down out of courtesy so that if there are not even players people get enough notice that they can still make plans for that day, and it doesn't end up being a surprise at the start of a session.<br />
<br />
<br />
<big>'''Remember, It's a game so HAVE FUN!!'''</big></div>1442670https://wiki.roll20.net/User_talk:1442670User talk:14426702016-06-15T17:20:20Z<p>1442670: /* Drag & Drop + Character Rolling */</p>
<hr />
<div>{{Sidebar<br />
| navbar = off<br />
| headingstyle = background-color:#eee;<br />
| title = Giger's Campaign Stuff<br />
| content1=test<br />
}}<br />
=Welcome to Giger's D&D 5th Edition Help Section=<br />
This page was setup to try to help you, the new player, with getting started and join in on the adventure. There is a great deal to learn, if you're new to Roll20, especially if you're new to table top games, so take your time, be patient and most of all - be curious, you can't break anything!<br />
<br />
Most of the information here is available elsewhere, I just brought it together in a single section - which i found most relevant.<br />
<br />
==Foreword==<br />
There is so much content and information available it's just not possible to provide everything. You need the Player's Hand Book (PHB), you need to be comfortable using the Journal section and the compendium.<br />
<br />
If you're not familiar enough with the Journal you may miss out on lots of homebrew rules, such as new combat actions, domains, archetypes, items and much more.<br />
<br />
Simply put, if you don't know how to use this system, you will never have all the information available to you.<br />
<br />
Get the PHB, get deeply familiar with the Journal and the Compendium.<br />
<br />
Watch the videos, read the information provided - it's not there just to make things look busy.<br />
<br />
As always, feedback is ALWAYS appreciated.<br />
<br />
==Tutorials and Helpful Information==<br />
If you are new to Roll20 (and haven't done so already) - <big>'''WATCH ROLL20S ORIENTATION VIDEO, BELOW.'''</big><br />
<br />
{{#evp:youtube|mOa05bLDjWk|Player Overview|center|700}}<br />
<br />
====Navigation (Getting around in the Roll20 System)====<br />
Most of the 'how do I use this' questions can be answered in the video above - <big>'''WATCH ROLL20S ORIENTATION VIDEO, ABOVE.'''</big><br />
<br />
What really needs to be drilled in is the Journal, Handouts and the Compendium, which is found on the right of the screen <br />
<br />
====Journal & Compendium====<br />
The Journal is where you find character sheets and handouts that contain information on Game Rules [[File:Journal2.0.jpg|right|frame|border]] and is found on the right side of your screen<br />
<br />
<br />
What isn't show is the button to the Compendium - which contains all the D&D information, such as spells, weapons, class information - which you can see an example of [http://i.imgur.com/T0I13ZH.gif here]<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
.<br />
<br />
=Using The Character Sheet=<br />
We are using the 5e OGL character sheet by Roll20. It's quite simple to use, and a lot of the 'math' parts have been taken care of for you.<br />
<br />
For more detailed information about the character sheets watch the videos below, or [[User_talk:1442670/charsheet|visit this page]]<br />
<br />
== Videos ==<br />
'''<big>WATCH THIS VIDEO ON HOW TO USE THE CHARACTER SHEET</big>'''<br />
{{#evp:youtube|zXNSGeG_sh4|Using The Character Sheet|center|700}}<br />
<br />
=== Drag & Drop + Character Rolling ===<br />
'''Here's another (but crummy) video that shows you how to use the Character Sheet (including how to roll your character)'''<br />
<br />
'''''This video shows the use of [http://i.imgur.com/T0I13ZH.gif Drag & Dropping], for those who want to learn how to add items and spells to your character sheet'''''<br />
{{#evp:youtube|G107FaaPAuM|Using The Character Sheet|center|700}}<br />
<br />
There's also [https://app.roll20.net/forum/post/2877778/update-1-slash-26-5th-edition-srd-mega-update-new-sheet-new-compendium-plus-compendium-drag-and-drop-integration/?pageforid=2877778#post-2877778 this forum post], but not a video.<br />
<br />
'''For even more information on how to use the sheet, and what each section of the sheet is (including what it's used for) go to [[User_talk:1442670/charsheet|Section 2 - Using The Character Sheet (cont.)]]<br />
'''<br />
<br />
<br />
.<br />
<br />
==Rules==<br />
There are specific rules or process that governs how a character is to be created. For the most part, the rules are identical to the core book (Players Handbook), so please get a copy of the Player's Handbook (can be googled).<br />
<br />
The Player's Handbook also contains A LOT of information that you would be missing out on if you just used the compendium.<br />
<br />
===Character Creation===<br />
Character creation, your first time around, can be pretty intimidating - but at the end of the day, it's very straight forward, if you know where to look.<br />
<br />
If you're not already familiar with the [[User_talk:1442670#Journal_.26_Compendium|journal]] then you should go read up on it [[User_talk:1442670#Journal_.26_Compendium|here]].<br />
<br />
You'll need a blank character sheet!<br />
<br />
====HOW TO FIND A BLANK CHARACTER SHEET====<br />
<br />
'''STEP 1.''' Find the "characters" folder [[User_talk:1442670#Journal_.26_Compendium|in the journal]]<br />
<br />
'''STEP 2.''' Expand (click the plus sign) the "Templates" sub folder then<br />
<br />
'''STEP 3.''' Choose either a Pre-made character, or start a new one by editing one of the "copy of player" sheets THEN FOLLOW THE STEPS BELOW!<br />
<br />
{| class="wikitable"<br />
|-<br />
! Step !! Description !! Notes<br />
|-<br />
| Name your Character|| On the character sheet, in the space provided, name your character immediately, so someone doesn't start editing while you are!!|| <br />
|-<br />
| Choose a Race|| Common player character (PC) races are dwarves, elves, halflings, and humans. Some races also have subraces, such as mountain dwarf or wood elf. Less common races are dragonborn, gnomes, half-elves, half-orcs, and tieflings.|| Check out the Racial Ability Bonuses found in the journal<br />
|-<br />
| Select a Class|| The available PRIMARY classes are on your character sheet, list in the drop down menu, under the "class" section|| <br />
|-<br />
| Determine your Ability Scores|| '''27 Point Buy-in''' Follow [http://1-dot-encounter-planner.appspot.com/point-buy-calculator.html this link] to plan how you want to distribute the points|| Don't forget the race on this webpage!! Or you may lose out on bonuses<br />
|-<br />
| Choose Starting Gear|| Use the Starting Equipment for your class, as defined in the compendium or roll your starting gold (based on class) and buy your equipment|| <br />
|-<br />
| Customize your character||<br />
1. Choose your background<br />
<br />
2. Choose your Traits (personality and possibly, racial traits<br />
<br />
3. If you are a caster, Select and/or add your spells to your character sheet<br />
|| <br />
|-<br />
| Choose Portrait|| Add your portrait ( a picture of what your character may look like) to your bio & notify the DM|| This is to create you a custom looking token<br />
|-<br />
| You're Ready|| You should be ready to go play - Notify the DM that you're finished|| or risk someone editing your character sheet!<br />
|}<br />
<br />
===House Rules===<br />
<br />
1. Not all monsters come from core books<br />
1a. Many monsters MAY resemble core book monsters but act/behave differently<br />
<br />
2. Homebrew content is in effect!<br />
2a. You may add Homebrew content at the approval of the DM - BUT You agree not to be upset/argue if it's not allowed<br />
<br />
2b. Converting 3.5 content is actively ENCOURAGED - however, 5e content/rules will take priority<br />
<br />
2c. If you bring it forward, you do the leg work to add the content to the Journal<br />
3. You must have a MICROPHONE to play (RP is important)- if you use speakers you will try to avoid creating feedback for players<br />
3a. You will, within reason, try not to dominate the voice chat with your background noise (it's very distracting)<br />
<br />
4. You may have civil conversations/discussions around rules or interpretations of rules...and are encouraged to do so (within reason).<br />
<br />
5. You may not actively argue about the outcome of a DM discussion ("Well, i don't think i would have fallen when I fumbled")<br />
<br />
6. There is zero tolerance for bashing/hating/trolling or disrespectful behavior. period.<br />
<br />
7. Signing-Up<br />
7a. Sign ups are posted before every session - PLEASE SIGN UP FOR SESSIONS - It's down out of courtesy so that if there are not even players people get enough notice that they can still make plans for that day, and it doesn't end up being a surprise at the start of a session.<br />
<br />
<br />
<big>'''Remember, It's a game so HAVE FUN!!'''</big></div>1442670https://wiki.roll20.net/User_talk:1442670User talk:14426702016-06-15T17:19:53Z<p>1442670: /* Drag & Drop + Character Rolling */</p>
<hr />
<div>{{Sidebar<br />
| navbar = off<br />
| headingstyle = background-color:#eee;<br />
| title = Giger's Campaign Stuff<br />
| content1=test<br />
}}<br />
=Welcome to Giger's D&D 5th Edition Help Section=<br />
This page was setup to try to help you, the new player, with getting started and join in on the adventure. There is a great deal to learn, if you're new to Roll20, especially if you're new to table top games, so take your time, be patient and most of all - be curious, you can't break anything!<br />
<br />
Most of the information here is available elsewhere, I just brought it together in a single section - which i found most relevant.<br />
<br />
==Foreword==<br />
There is so much content and information available it's just not possible to provide everything. You need the Player's Hand Book (PHB), you need to be comfortable using the Journal section and the compendium.<br />
<br />
If you're not familiar enough with the Journal you may miss out on lots of homebrew rules, such as new combat actions, domains, archetypes, items and much more.<br />
<br />
Simply put, if you don't know how to use this system, you will never have all the information available to you.<br />
<br />
Get the PHB, get deeply familiar with the Journal and the Compendium.<br />
<br />
Watch the videos, read the information provided - it's not there just to make things look busy.<br />
<br />
As always, feedback is ALWAYS appreciated.<br />
<br />
==Tutorials and Helpful Information==<br />
If you are new to Roll20 (and haven't done so already) - <big>'''WATCH ROLL20S ORIENTATION VIDEO, BELOW.'''</big><br />
<br />
{{#evp:youtube|mOa05bLDjWk|Player Overview|center|700}}<br />
<br />
====Navigation (Getting around in the Roll20 System)====<br />
Most of the 'how do I use this' questions can be answered in the video above - <big>'''WATCH ROLL20S ORIENTATION VIDEO, ABOVE.'''</big><br />
<br />
What really needs to be drilled in is the Journal, Handouts and the Compendium, which is found on the right of the screen <br />
<br />
====Journal & Compendium====<br />
The Journal is where you find character sheets and handouts that contain information on Game Rules [[File:Journal2.0.jpg|right|frame|border]] and is found on the right side of your screen<br />
<br />
<br />
What isn't show is the button to the Compendium - which contains all the D&D information, such as spells, weapons, class information - which you can see an example of [http://i.imgur.com/T0I13ZH.gif here]<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
.<br />
<br />
=Using The Character Sheet=<br />
We are using the 5e OGL character sheet by Roll20. It's quite simple to use, and a lot of the 'math' parts have been taken care of for you.<br />
<br />
For more detailed information about the character sheets watch the videos below, or [[User_talk:1442670/charsheet|visit this page]]<br />
<br />
== Videos ==<br />
'''<big>WATCH THIS VIDEO ON HOW TO USE THE CHARACTER SHEET</big>'''<br />
{{#evp:youtube|zXNSGeG_sh4|Using The Character Sheet|center|700}}<br />
<br />
=== Drag & Drop + Character Rolling ===<br />
'''Here's another (but crummy) video that shows you how to use the Character Sheet (including how to roll your character)'''<br />
<br />
'''''This video shows the use of [http://i.imgur.com/T0I13ZH.gif Drag & Dropping], for those who want to learn how to add items and spells to your character sheet'''''<br />
{{#evp:youtube|G107FaaPAuM|Using The Character Sheet|center|700}}<br />
<br />
There's also [https://app.roll20.net/forum/post/2877778/update-1-slash-26-5th-edition-srd-mega-update-new-sheet-new-compendium-plus-compendium-drag-and-drop-integration/?pageforid=2877778#post-2877778 this forum post], but not a video.<br />
<br />
'''For even more information on how to use the sheet, and what each section of the sheet is (including what it's used for) go to [[User_talk:1442670/charsheet|Section 2 - Using The Character Sheet (cont.)]]<br />
'''<br />
<br />
<br />
<br />
<br />
.<br />
<br />
==Rules==<br />
There are specific rules or process that governs how a character is to be created. For the most part, the rules are identical to the core book (Players Handbook), so please get a copy of the Player's Handbook (can be googled).<br />
<br />
The Player's Handbook also contains A LOT of information that you would be missing out on if you just used the compendium.<br />
<br />
===Character Creation===<br />
Character creation, your first time around, can be pretty intimidating - but at the end of the day, it's very straight forward, if you know where to look.<br />
<br />
If you're not already familiar with the [[User_talk:1442670#Journal_.26_Compendium|journal]] then you should go read up on it [[User_talk:1442670#Journal_.26_Compendium|here]].<br />
<br />
You'll need a blank character sheet!<br />
<br />
====HOW TO FIND A BLANK CHARACTER SHEET====<br />
<br />
'''STEP 1.''' Find the "characters" folder [[User_talk:1442670#Journal_.26_Compendium|in the journal]]<br />
<br />
'''STEP 2.''' Expand (click the plus sign) the "Templates" sub folder then<br />
<br />
'''STEP 3.''' Choose either a Pre-made character, or start a new one by editing one of the "copy of player" sheets THEN FOLLOW THE STEPS BELOW!<br />
<br />
{| class="wikitable"<br />
|-<br />
! Step !! Description !! Notes<br />
|-<br />
| Name your Character|| On the character sheet, in the space provided, name your character immediately, so someone doesn't start editing while you are!!|| <br />
|-<br />
| Choose a Race|| Common player character (PC) races are dwarves, elves, halflings, and humans. Some races also have subraces, such as mountain dwarf or wood elf. Less common races are dragonborn, gnomes, half-elves, half-orcs, and tieflings.|| Check out the Racial Ability Bonuses found in the journal<br />
|-<br />
| Select a Class|| The available PRIMARY classes are on your character sheet, list in the drop down menu, under the "class" section|| <br />
|-<br />
| Determine your Ability Scores|| '''27 Point Buy-in''' Follow [http://1-dot-encounter-planner.appspot.com/point-buy-calculator.html this link] to plan how you want to distribute the points|| Don't forget the race on this webpage!! Or you may lose out on bonuses<br />
|-<br />
| Choose Starting Gear|| Use the Starting Equipment for your class, as defined in the compendium or roll your starting gold (based on class) and buy your equipment|| <br />
|-<br />
| Customize your character||<br />
1. Choose your background<br />
<br />
2. Choose your Traits (personality and possibly, racial traits<br />
<br />
3. If you are a caster, Select and/or add your spells to your character sheet<br />
|| <br />
|-<br />
| Choose Portrait|| Add your portrait ( a picture of what your character may look like) to your bio & notify the DM|| This is to create you a custom looking token<br />
|-<br />
| You're Ready|| You should be ready to go play - Notify the DM that you're finished|| or risk someone editing your character sheet!<br />
|}<br />
<br />
===House Rules===<br />
<br />
1. Not all monsters come from core books<br />
1a. Many monsters MAY resemble core book monsters but act/behave differently<br />
<br />
2. Homebrew content is in effect!<br />
2a. You may add Homebrew content at the approval of the DM - BUT You agree not to be upset/argue if it's not allowed<br />
<br />
2b. Converting 3.5 content is actively ENCOURAGED - however, 5e content/rules will take priority<br />
<br />
2c. If you bring it forward, you do the leg work to add the content to the Journal<br />
3. You must have a MICROPHONE to play (RP is important)- if you use speakers you will try to avoid creating feedback for players<br />
3a. You will, within reason, try not to dominate the voice chat with your background noise (it's very distracting)<br />
<br />
4. You may have civil conversations/discussions around rules or interpretations of rules...and are encouraged to do so (within reason).<br />
<br />
5. You may not actively argue about the outcome of a DM discussion ("Well, i don't think i would have fallen when I fumbled")<br />
<br />
6. There is zero tolerance for bashing/hating/trolling or disrespectful behavior. period.<br />
<br />
7. Signing-Up<br />
7a. Sign ups are posted before every session - PLEASE SIGN UP FOR SESSIONS - It's down out of courtesy so that if there are not even players people get enough notice that they can still make plans for that day, and it doesn't end up being a surprise at the start of a session.<br />
<br />
<br />
<big>'''Remember, It's a game so HAVE FUN!!'''</big></div>1442670https://wiki.roll20.net/User_talk:1442670User talk:14426702016-06-15T17:18:36Z<p>1442670: /* Using The Character Sheet */</p>
<hr />
<div>{{Sidebar<br />
| navbar = off<br />
| headingstyle = background-color:#eee;<br />
| title = Giger's Campaign Stuff<br />
| content1=test<br />
}}<br />
=Welcome to Giger's D&D 5th Edition Help Section=<br />
This page was setup to try to help you, the new player, with getting started and join in on the adventure. There is a great deal to learn, if you're new to Roll20, especially if you're new to table top games, so take your time, be patient and most of all - be curious, you can't break anything!<br />
<br />
Most of the information here is available elsewhere, I just brought it together in a single section - which i found most relevant.<br />
<br />
==Foreword==<br />
There is so much content and information available it's just not possible to provide everything. You need the Player's Hand Book (PHB), you need to be comfortable using the Journal section and the compendium.<br />
<br />
If you're not familiar enough with the Journal you may miss out on lots of homebrew rules, such as new combat actions, domains, archetypes, items and much more.<br />
<br />
Simply put, if you don't know how to use this system, you will never have all the information available to you.<br />
<br />
Get the PHB, get deeply familiar with the Journal and the Compendium.<br />
<br />
Watch the videos, read the information provided - it's not there just to make things look busy.<br />
<br />
As always, feedback is ALWAYS appreciated.<br />
<br />
==Tutorials and Helpful Information==<br />
If you are new to Roll20 (and haven't done so already) - <big>'''WATCH ROLL20S ORIENTATION VIDEO, BELOW.'''</big><br />
<br />
{{#evp:youtube|mOa05bLDjWk|Player Overview|center|700}}<br />
<br />
====Navigation (Getting around in the Roll20 System)====<br />
Most of the 'how do I use this' questions can be answered in the video above - <big>'''WATCH ROLL20S ORIENTATION VIDEO, ABOVE.'''</big><br />
<br />
What really needs to be drilled in is the Journal, Handouts and the Compendium, which is found on the right of the screen <br />
<br />
====Journal & Compendium====<br />
The Journal is where you find character sheets and handouts that contain information on Game Rules [[File:Journal2.0.jpg|right|frame|border]] and is found on the right side of your screen<br />
<br />
<br />
What isn't show is the button to the Compendium - which contains all the D&D information, such as spells, weapons, class information - which you can see an example of [http://i.imgur.com/T0I13ZH.gif here]<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
.<br />
<br />
=Using The Character Sheet=<br />
We are using the 5e OGL character sheet by Roll20. It's quite simple to use, and a lot of the 'math' parts have been taken care of for you.<br />
<br />
For more detailed information about the character sheets watch the videos below, or [[User_talk:1442670/charsheet|visit this page]]<br />
<br />
== Videos ==<br />
'''<big>WATCH THIS VIDEO ON HOW TO USE THE CHARACTER SHEET</big>'''<br />
{{#evp:youtube|zXNSGeG_sh4|Using The Character Sheet|center|700}}<br />
<br />
=== Drag & Drop + Character Rolling ===<br />
'''Here's another (but crummy) video that shows you how to use the Character Sheet (including how to roll your character)'''<br />
<br />
'''''This video shows the use of [http://i.imgur.com/T0I13ZH.gif Drag & Dropping], for those who want to learn how to add items and spells to your character sheet'''''<br />
{{#evp:youtube|G107FaaPAuM|Using The Character Sheet|center|700}}<br />
<br />
There's also [https://app.roll20.net/forum/post/2877778/update-1-slash-26-5th-edition-srd-mega-update-new-sheet-new-compendium-plus-compendium-drag-and-drop-integration/?pageforid=2877778#post-2877778 this forum post], but not a video.<br />
<br />
'''For even more information on how to use the sheet, and what each section of the sheet is (including what it's used for) go to [[User_talk:1442670#Using_The_Character_Sheet_.28cont..29|Section 2 - Using The Character Sheet (cont.)]]<br />
'''<br />
<br />
<br />
<br />
<br />
.<br />
<br />
==Rules==<br />
There are specific rules or process that governs how a character is to be created. For the most part, the rules are identical to the core book (Players Handbook), so please get a copy of the Player's Handbook (can be googled).<br />
<br />
The Player's Handbook also contains A LOT of information that you would be missing out on if you just used the compendium.<br />
<br />
===Character Creation===<br />
Character creation, your first time around, can be pretty intimidating - but at the end of the day, it's very straight forward, if you know where to look.<br />
<br />
If you're not already familiar with the [[User_talk:1442670#Journal_.26_Compendium|journal]] then you should go read up on it [[User_talk:1442670#Journal_.26_Compendium|here]].<br />
<br />
You'll need a blank character sheet!<br />
<br />
====HOW TO FIND A BLANK CHARACTER SHEET====<br />
<br />
'''STEP 1.''' Find the "characters" folder [[User_talk:1442670#Journal_.26_Compendium|in the journal]]<br />
<br />
'''STEP 2.''' Expand (click the plus sign) the "Templates" sub folder then<br />
<br />
'''STEP 3.''' Choose either a Pre-made character, or start a new one by editing one of the "copy of player" sheets THEN FOLLOW THE STEPS BELOW!<br />
<br />
{| class="wikitable"<br />
|-<br />
! Step !! Description !! Notes<br />
|-<br />
| Name your Character|| On the character sheet, in the space provided, name your character immediately, so someone doesn't start editing while you are!!|| <br />
|-<br />
| Choose a Race|| Common player character (PC) races are dwarves, elves, halflings, and humans. Some races also have subraces, such as mountain dwarf or wood elf. Less common races are dragonborn, gnomes, half-elves, half-orcs, and tieflings.|| Check out the Racial Ability Bonuses found in the journal<br />
|-<br />
| Select a Class|| The available PRIMARY classes are on your character sheet, list in the drop down menu, under the "class" section|| <br />
|-<br />
| Determine your Ability Scores|| '''27 Point Buy-in''' Follow [http://1-dot-encounter-planner.appspot.com/point-buy-calculator.html this link] to plan how you want to distribute the points|| Don't forget the race on this webpage!! Or you may lose out on bonuses<br />
|-<br />
| Choose Starting Gear|| Use the Starting Equipment for your class, as defined in the compendium or roll your starting gold (based on class) and buy your equipment|| <br />
|-<br />
| Customize your character||<br />
1. Choose your background<br />
<br />
2. Choose your Traits (personality and possibly, racial traits<br />
<br />
3. If you are a caster, Select and/or add your spells to your character sheet<br />
|| <br />
|-<br />
| Choose Portrait|| Add your portrait ( a picture of what your character may look like) to your bio & notify the DM|| This is to create you a custom looking token<br />
|-<br />
| You're Ready|| You should be ready to go play - Notify the DM that you're finished|| or risk someone editing your character sheet!<br />
|}<br />
<br />
===House Rules===<br />
<br />
1. Not all monsters come from core books<br />
1a. Many monsters MAY resemble core book monsters but act/behave differently<br />
<br />
2. Homebrew content is in effect!<br />
2a. You may add Homebrew content at the approval of the DM - BUT You agree not to be upset/argue if it's not allowed<br />
<br />
2b. Converting 3.5 content is actively ENCOURAGED - however, 5e content/rules will take priority<br />
<br />
2c. If you bring it forward, you do the leg work to add the content to the Journal<br />
3. You must have a MICROPHONE to play (RP is important)- if you use speakers you will try to avoid creating feedback for players<br />
3a. You will, within reason, try not to dominate the voice chat with your background noise (it's very distracting)<br />
<br />
4. You may have civil conversations/discussions around rules or interpretations of rules...and are encouraged to do so (within reason).<br />
<br />
5. You may not actively argue about the outcome of a DM discussion ("Well, i don't think i would have fallen when I fumbled")<br />
<br />
6. There is zero tolerance for bashing/hating/trolling or disrespectful behavior. period.<br />
<br />
7. Signing-Up<br />
7a. Sign ups are posted before every session - PLEASE SIGN UP FOR SESSIONS - It's down out of courtesy so that if there are not even players people get enough notice that they can still make plans for that day, and it doesn't end up being a surprise at the start of a session.<br />
<br />
<br />
<big>'''Remember, It's a game so HAVE FUN!!'''</big></div>1442670https://wiki.roll20.net/User_talk:1442670User talk:14426702016-06-15T17:18:04Z<p>1442670: /* Journal & Compendium */</p>
<hr />
<div>{{Sidebar<br />
| navbar = off<br />
| headingstyle = background-color:#eee;<br />
| title = Giger's Campaign Stuff<br />
| content1=test<br />
}}<br />
=Welcome to Giger's D&D 5th Edition Help Section=<br />
This page was setup to try to help you, the new player, with getting started and join in on the adventure. There is a great deal to learn, if you're new to Roll20, especially if you're new to table top games, so take your time, be patient and most of all - be curious, you can't break anything!<br />
<br />
Most of the information here is available elsewhere, I just brought it together in a single section - which i found most relevant.<br />
<br />
==Foreword==<br />
There is so much content and information available it's just not possible to provide everything. You need the Player's Hand Book (PHB), you need to be comfortable using the Journal section and the compendium.<br />
<br />
If you're not familiar enough with the Journal you may miss out on lots of homebrew rules, such as new combat actions, domains, archetypes, items and much more.<br />
<br />
Simply put, if you don't know how to use this system, you will never have all the information available to you.<br />
<br />
Get the PHB, get deeply familiar with the Journal and the Compendium.<br />
<br />
Watch the videos, read the information provided - it's not there just to make things look busy.<br />
<br />
As always, feedback is ALWAYS appreciated.<br />
<br />
==Tutorials and Helpful Information==<br />
If you are new to Roll20 (and haven't done so already) - <big>'''WATCH ROLL20S ORIENTATION VIDEO, BELOW.'''</big><br />
<br />
{{#evp:youtube|mOa05bLDjWk|Player Overview|center|700}}<br />
<br />
====Navigation (Getting around in the Roll20 System)====<br />
Most of the 'how do I use this' questions can be answered in the video above - <big>'''WATCH ROLL20S ORIENTATION VIDEO, ABOVE.'''</big><br />
<br />
What really needs to be drilled in is the Journal, Handouts and the Compendium, which is found on the right of the screen <br />
<br />
====Journal & Compendium====<br />
The Journal is where you find character sheets and handouts that contain information on Game Rules [[File:Journal2.0.jpg|right|frame|border]] and is found on the right side of your screen<br />
<br />
<br />
What isn't show is the button to the Compendium - which contains all the D&D information, such as spells, weapons, class information - which you can see an example of [http://i.imgur.com/T0I13ZH.gif here]<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
.<br />
<br />
==Using The Character Sheet==<br />
We are using the 5e OGL character sheet by Roll20. It's quite simple to use, and a lot of the 'math' parts have been taken care of for you.<br />
<br />
For more detailed information about the character sheets watch the videos below, or [[User_talk:1442670/charsheet|visit this page]]<br />
<br />
=== Videos ===<br />
'''<big>WATCH THIS VIDEO ON HOW TO USE THE CHARACTER SHEET</big>'''<br />
{{#evp:youtube|zXNSGeG_sh4|Using The Character Sheet|center|700}}<br />
<br />
==== Drag & Drop + Character Rolling ====<br />
'''Here's another (but crummy) video that shows you how to use the Character Sheet (including how to roll your character)'''<br />
<br />
'''''This video shows the use of [http://i.imgur.com/T0I13ZH.gif Drag & Dropping], for those who want to learn how to add items and spells to your character sheet'''''<br />
{{#evp:youtube|G107FaaPAuM|Using The Character Sheet|center|700}}<br />
<br />
There's also [https://app.roll20.net/forum/post/2877778/update-1-slash-26-5th-edition-srd-mega-update-new-sheet-new-compendium-plus-compendium-drag-and-drop-integration/?pageforid=2877778#post-2877778 this forum post], but not a video.<br />
<br />
'''For even more information on how to use the sheet, and what each section of the sheet is (including what it's used for) go to [[User_talk:1442670#Using_The_Character_Sheet_.28cont..29|Section 2 - Using The Character Sheet (cont.)]]<br />
'''<br />
<br />
<br />
<br />
<br />
.<br />
<br />
==Rules==<br />
There are specific rules or process that governs how a character is to be created. For the most part, the rules are identical to the core book (Players Handbook), so please get a copy of the Player's Handbook (can be googled).<br />
<br />
The Player's Handbook also contains A LOT of information that you would be missing out on if you just used the compendium.<br />
<br />
===Character Creation===<br />
Character creation, your first time around, can be pretty intimidating - but at the end of the day, it's very straight forward, if you know where to look.<br />
<br />
If you're not already familiar with the [[User_talk:1442670#Journal_.26_Compendium|journal]] then you should go read up on it [[User_talk:1442670#Journal_.26_Compendium|here]].<br />
<br />
You'll need a blank character sheet!<br />
<br />
====HOW TO FIND A BLANK CHARACTER SHEET====<br />
<br />
'''STEP 1.''' Find the "characters" folder [[User_talk:1442670#Journal_.26_Compendium|in the journal]]<br />
<br />
'''STEP 2.''' Expand (click the plus sign) the "Templates" sub folder then<br />
<br />
'''STEP 3.''' Choose either a Pre-made character, or start a new one by editing one of the "copy of player" sheets THEN FOLLOW THE STEPS BELOW!<br />
<br />
{| class="wikitable"<br />
|-<br />
! Step !! Description !! Notes<br />
|-<br />
| Name your Character|| On the character sheet, in the space provided, name your character immediately, so someone doesn't start editing while you are!!|| <br />
|-<br />
| Choose a Race|| Common player character (PC) races are dwarves, elves, halflings, and humans. Some races also have subraces, such as mountain dwarf or wood elf. Less common races are dragonborn, gnomes, half-elves, half-orcs, and tieflings.|| Check out the Racial Ability Bonuses found in the journal<br />
|-<br />
| Select a Class|| The available PRIMARY classes are on your character sheet, list in the drop down menu, under the "class" section|| <br />
|-<br />
| Determine your Ability Scores|| '''27 Point Buy-in''' Follow [http://1-dot-encounter-planner.appspot.com/point-buy-calculator.html this link] to plan how you want to distribute the points|| Don't forget the race on this webpage!! Or you may lose out on bonuses<br />
|-<br />
| Choose Starting Gear|| Use the Starting Equipment for your class, as defined in the compendium or roll your starting gold (based on class) and buy your equipment|| <br />
|-<br />
| Customize your character||<br />
1. Choose your background<br />
<br />
2. Choose your Traits (personality and possibly, racial traits<br />
<br />
3. If you are a caster, Select and/or add your spells to your character sheet<br />
|| <br />
|-<br />
| Choose Portrait|| Add your portrait ( a picture of what your character may look like) to your bio & notify the DM|| This is to create you a custom looking token<br />
|-<br />
| You're Ready|| You should be ready to go play - Notify the DM that you're finished|| or risk someone editing your character sheet!<br />
|}<br />
<br />
===House Rules===<br />
<br />
1. Not all monsters come from core books<br />
1a. Many monsters MAY resemble core book monsters but act/behave differently<br />
<br />
2. Homebrew content is in effect!<br />
2a. You may add Homebrew content at the approval of the DM - BUT You agree not to be upset/argue if it's not allowed<br />
<br />
2b. Converting 3.5 content is actively ENCOURAGED - however, 5e content/rules will take priority<br />
<br />
2c. If you bring it forward, you do the leg work to add the content to the Journal<br />
3. You must have a MICROPHONE to play (RP is important)- if you use speakers you will try to avoid creating feedback for players<br />
3a. You will, within reason, try not to dominate the voice chat with your background noise (it's very distracting)<br />
<br />
4. You may have civil conversations/discussions around rules or interpretations of rules...and are encouraged to do so (within reason).<br />
<br />
5. You may not actively argue about the outcome of a DM discussion ("Well, i don't think i would have fallen when I fumbled")<br />
<br />
6. There is zero tolerance for bashing/hating/trolling or disrespectful behavior. period.<br />
<br />
7. Signing-Up<br />
7a. Sign ups are posted before every session - PLEASE SIGN UP FOR SESSIONS - It's down out of courtesy so that if there are not even players people get enough notice that they can still make plans for that day, and it doesn't end up being a surprise at the start of a session.<br />
<br />
<br />
<big>'''Remember, It's a game so HAVE FUN!!'''</big></div>1442670https://wiki.roll20.net/User_talk:1442670User talk:14426702016-06-15T17:17:06Z<p>1442670: /* Journal & Compendium */</p>
<hr />
<div>{{Sidebar<br />
| navbar = off<br />
| headingstyle = background-color:#eee;<br />
| title = Giger's Campaign Stuff<br />
| content1=test<br />
}}<br />
=Welcome to Giger's D&D 5th Edition Help Section=<br />
This page was setup to try to help you, the new player, with getting started and join in on the adventure. There is a great deal to learn, if you're new to Roll20, especially if you're new to table top games, so take your time, be patient and most of all - be curious, you can't break anything!<br />
<br />
Most of the information here is available elsewhere, I just brought it together in a single section - which i found most relevant.<br />
<br />
==Foreword==<br />
There is so much content and information available it's just not possible to provide everything. You need the Player's Hand Book (PHB), you need to be comfortable using the Journal section and the compendium.<br />
<br />
If you're not familiar enough with the Journal you may miss out on lots of homebrew rules, such as new combat actions, domains, archetypes, items and much more.<br />
<br />
Simply put, if you don't know how to use this system, you will never have all the information available to you.<br />
<br />
Get the PHB, get deeply familiar with the Journal and the Compendium.<br />
<br />
Watch the videos, read the information provided - it's not there just to make things look busy.<br />
<br />
As always, feedback is ALWAYS appreciated.<br />
<br />
==Tutorials and Helpful Information==<br />
If you are new to Roll20 (and haven't done so already) - <big>'''WATCH ROLL20S ORIENTATION VIDEO, BELOW.'''</big><br />
<br />
{{#evp:youtube|mOa05bLDjWk|Player Overview|center|700}}<br />
<br />
====Navigation (Getting around in the Roll20 System)====<br />
Most of the 'how do I use this' questions can be answered in the video above - <big>'''WATCH ROLL20S ORIENTATION VIDEO, ABOVE.'''</big><br />
<br />
What really needs to be drilled in is the Journal, Handouts and the Compendium, which is found on the right of the screen <br />
<br />
====Journal & Compendium====<br />
The Journal is where you find character sheets and handouts that contain information on Game Rules [[File:Journal2.0.jpg|right|frame|border]] and is found on the right side of your screen<br />
<br />
<br />
What isn't show is the button to the Compendium - which contains all the D&D information, such as spells, weapons, class information - which you can see an example of [http://i.imgur.com/T0I13ZH.gif here]<br />
<br />
==Using The Character Sheet==<br />
We are using the 5e OGL character sheet by Roll20. It's quite simple to use, and a lot of the 'math' parts have been taken care of for you.<br />
<br />
For more detailed information about the character sheets watch the videos below, or [[User_talk:1442670/charsheet|visit this page]]<br />
<br />
=== Videos ===<br />
'''<big>WATCH THIS VIDEO ON HOW TO USE THE CHARACTER SHEET</big>'''<br />
{{#evp:youtube|zXNSGeG_sh4|Using The Character Sheet|center|700}}<br />
<br />
==== Drag & Drop + Character Rolling ====<br />
'''Here's another (but crummy) video that shows you how to use the Character Sheet (including how to roll your character)'''<br />
<br />
'''''This video shows the use of [http://i.imgur.com/T0I13ZH.gif Drag & Dropping], for those who want to learn how to add items and spells to your character sheet'''''<br />
{{#evp:youtube|G107FaaPAuM|Using The Character Sheet|center|700}}<br />
<br />
There's also [https://app.roll20.net/forum/post/2877778/update-1-slash-26-5th-edition-srd-mega-update-new-sheet-new-compendium-plus-compendium-drag-and-drop-integration/?pageforid=2877778#post-2877778 this forum post], but not a video.<br />
<br />
'''For even more information on how to use the sheet, and what each section of the sheet is (including what it's used for) go to [[User_talk:1442670#Using_The_Character_Sheet_.28cont..29|Section 2 - Using The Character Sheet (cont.)]]<br />
'''<br />
<br />
<br />
<br />
<br />
.<br />
<br />
==Rules==<br />
There are specific rules or process that governs how a character is to be created. For the most part, the rules are identical to the core book (Players Handbook), so please get a copy of the Player's Handbook (can be googled).<br />
<br />
The Player's Handbook also contains A LOT of information that you would be missing out on if you just used the compendium.<br />
<br />
===Character Creation===<br />
Character creation, your first time around, can be pretty intimidating - but at the end of the day, it's very straight forward, if you know where to look.<br />
<br />
If you're not already familiar with the [[User_talk:1442670#Journal_.26_Compendium|journal]] then you should go read up on it [[User_talk:1442670#Journal_.26_Compendium|here]].<br />
<br />
You'll need a blank character sheet!<br />
<br />
====HOW TO FIND A BLANK CHARACTER SHEET====<br />
<br />
'''STEP 1.''' Find the "characters" folder [[User_talk:1442670#Journal_.26_Compendium|in the journal]]<br />
<br />
'''STEP 2.''' Expand (click the plus sign) the "Templates" sub folder then<br />
<br />
'''STEP 3.''' Choose either a Pre-made character, or start a new one by editing one of the "copy of player" sheets THEN FOLLOW THE STEPS BELOW!<br />
<br />
{| class="wikitable"<br />
|-<br />
! Step !! Description !! Notes<br />
|-<br />
| Name your Character|| On the character sheet, in the space provided, name your character immediately, so someone doesn't start editing while you are!!|| <br />
|-<br />
| Choose a Race|| Common player character (PC) races are dwarves, elves, halflings, and humans. Some races also have subraces, such as mountain dwarf or wood elf. Less common races are dragonborn, gnomes, half-elves, half-orcs, and tieflings.|| Check out the Racial Ability Bonuses found in the journal<br />
|-<br />
| Select a Class|| The available PRIMARY classes are on your character sheet, list in the drop down menu, under the "class" section|| <br />
|-<br />
| Determine your Ability Scores|| '''27 Point Buy-in''' Follow [http://1-dot-encounter-planner.appspot.com/point-buy-calculator.html this link] to plan how you want to distribute the points|| Don't forget the race on this webpage!! Or you may lose out on bonuses<br />
|-<br />
| Choose Starting Gear|| Use the Starting Equipment for your class, as defined in the compendium or roll your starting gold (based on class) and buy your equipment|| <br />
|-<br />
| Customize your character||<br />
1. Choose your background<br />
<br />
2. Choose your Traits (personality and possibly, racial traits<br />
<br />
3. If you are a caster, Select and/or add your spells to your character sheet<br />
|| <br />
|-<br />
| Choose Portrait|| Add your portrait ( a picture of what your character may look like) to your bio & notify the DM|| This is to create you a custom looking token<br />
|-<br />
| You're Ready|| You should be ready to go play - Notify the DM that you're finished|| or risk someone editing your character sheet!<br />
|}<br />
<br />
===House Rules===<br />
<br />
1. Not all monsters come from core books<br />
1a. Many monsters MAY resemble core book monsters but act/behave differently<br />
<br />
2. Homebrew content is in effect!<br />
2a. You may add Homebrew content at the approval of the DM - BUT You agree not to be upset/argue if it's not allowed<br />
<br />
2b. Converting 3.5 content is actively ENCOURAGED - however, 5e content/rules will take priority<br />
<br />
2c. If you bring it forward, you do the leg work to add the content to the Journal<br />
3. You must have a MICROPHONE to play (RP is important)- if you use speakers you will try to avoid creating feedback for players<br />
3a. You will, within reason, try not to dominate the voice chat with your background noise (it's very distracting)<br />
<br />
4. You may have civil conversations/discussions around rules or interpretations of rules...and are encouraged to do so (within reason).<br />
<br />
5. You may not actively argue about the outcome of a DM discussion ("Well, i don't think i would have fallen when I fumbled")<br />
<br />
6. There is zero tolerance for bashing/hating/trolling or disrespectful behavior. period.<br />
<br />
7. Signing-Up<br />
7a. Sign ups are posted before every session - PLEASE SIGN UP FOR SESSIONS - It's down out of courtesy so that if there are not even players people get enough notice that they can still make plans for that day, and it doesn't end up being a surprise at the start of a session.<br />
<br />
<br />
<big>'''Remember, It's a game so HAVE FUN!!'''</big></div>1442670https://wiki.roll20.net/User_talk:1442670User talk:14426702016-06-15T17:16:52Z<p>1442670: /* Using The Character Sheet */</p>
<hr />
<div>{{Sidebar<br />
| navbar = off<br />
| headingstyle = background-color:#eee;<br />
| title = Giger's Campaign Stuff<br />
| content1=test<br />
}}<br />
=Welcome to Giger's D&D 5th Edition Help Section=<br />
This page was setup to try to help you, the new player, with getting started and join in on the adventure. There is a great deal to learn, if you're new to Roll20, especially if you're new to table top games, so take your time, be patient and most of all - be curious, you can't break anything!<br />
<br />
Most of the information here is available elsewhere, I just brought it together in a single section - which i found most relevant.<br />
<br />
==Foreword==<br />
There is so much content and information available it's just not possible to provide everything. You need the Player's Hand Book (PHB), you need to be comfortable using the Journal section and the compendium.<br />
<br />
If you're not familiar enough with the Journal you may miss out on lots of homebrew rules, such as new combat actions, domains, archetypes, items and much more.<br />
<br />
Simply put, if you don't know how to use this system, you will never have all the information available to you.<br />
<br />
Get the PHB, get deeply familiar with the Journal and the Compendium.<br />
<br />
Watch the videos, read the information provided - it's not there just to make things look busy.<br />
<br />
As always, feedback is ALWAYS appreciated.<br />
<br />
==Tutorials and Helpful Information==<br />
If you are new to Roll20 (and haven't done so already) - <big>'''WATCH ROLL20S ORIENTATION VIDEO, BELOW.'''</big><br />
<br />
{{#evp:youtube|mOa05bLDjWk|Player Overview|center|700}}<br />
<br />
====Navigation (Getting around in the Roll20 System)====<br />
Most of the 'how do I use this' questions can be answered in the video above - <big>'''WATCH ROLL20S ORIENTATION VIDEO, ABOVE.'''</big><br />
<br />
What really needs to be drilled in is the Journal, Handouts and the Compendium, which is found on the right of the screen <br />
<br />
====Journal & Compendium====<br />
The Journal is where you find character sheets and handouts that contain information on Game Rules [[File:Journal2.0.jpg|right|frame|border]] and is found on the right side of your screen<br />
<br />
<br />
What isn't show is the button to the Compendium - which contains all the D&D information, such as spells, weapons, class information - which you can see an example of [http://i.imgur.com/T0I13ZH.gif here]<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
.<br />
<br />
==Using The Character Sheet==<br />
We are using the 5e OGL character sheet by Roll20. It's quite simple to use, and a lot of the 'math' parts have been taken care of for you.<br />
<br />
For more detailed information about the character sheets watch the videos below, or [[User_talk:1442670/charsheet|visit this page]]<br />
<br />
=== Videos ===<br />
'''<big>WATCH THIS VIDEO ON HOW TO USE THE CHARACTER SHEET</big>'''<br />
{{#evp:youtube|zXNSGeG_sh4|Using The Character Sheet|center|700}}<br />
<br />
==== Drag & Drop + Character Rolling ====<br />
'''Here's another (but crummy) video that shows you how to use the Character Sheet (including how to roll your character)'''<br />
<br />
'''''This video shows the use of [http://i.imgur.com/T0I13ZH.gif Drag & Dropping], for those who want to learn how to add items and spells to your character sheet'''''<br />
{{#evp:youtube|G107FaaPAuM|Using The Character Sheet|center|700}}<br />
<br />
There's also [https://app.roll20.net/forum/post/2877778/update-1-slash-26-5th-edition-srd-mega-update-new-sheet-new-compendium-plus-compendium-drag-and-drop-integration/?pageforid=2877778#post-2877778 this forum post], but not a video.<br />
<br />
'''For even more information on how to use the sheet, and what each section of the sheet is (including what it's used for) go to [[User_talk:1442670#Using_The_Character_Sheet_.28cont..29|Section 2 - Using The Character Sheet (cont.)]]<br />
'''<br />
<br />
<br />
<br />
<br />
.<br />
<br />
==Rules==<br />
There are specific rules or process that governs how a character is to be created. For the most part, the rules are identical to the core book (Players Handbook), so please get a copy of the Player's Handbook (can be googled).<br />
<br />
The Player's Handbook also contains A LOT of information that you would be missing out on if you just used the compendium.<br />
<br />
===Character Creation===<br />
Character creation, your first time around, can be pretty intimidating - but at the end of the day, it's very straight forward, if you know where to look.<br />
<br />
If you're not already familiar with the [[User_talk:1442670#Journal_.26_Compendium|journal]] then you should go read up on it [[User_talk:1442670#Journal_.26_Compendium|here]].<br />
<br />
You'll need a blank character sheet!<br />
<br />
====HOW TO FIND A BLANK CHARACTER SHEET====<br />
<br />
'''STEP 1.''' Find the "characters" folder [[User_talk:1442670#Journal_.26_Compendium|in the journal]]<br />
<br />
'''STEP 2.''' Expand (click the plus sign) the "Templates" sub folder then<br />
<br />
'''STEP 3.''' Choose either a Pre-made character, or start a new one by editing one of the "copy of player" sheets THEN FOLLOW THE STEPS BELOW!<br />
<br />
{| class="wikitable"<br />
|-<br />
! Step !! Description !! Notes<br />
|-<br />
| Name your Character|| On the character sheet, in the space provided, name your character immediately, so someone doesn't start editing while you are!!|| <br />
|-<br />
| Choose a Race|| Common player character (PC) races are dwarves, elves, halflings, and humans. Some races also have subraces, such as mountain dwarf or wood elf. Less common races are dragonborn, gnomes, half-elves, half-orcs, and tieflings.|| Check out the Racial Ability Bonuses found in the journal<br />
|-<br />
| Select a Class|| The available PRIMARY classes are on your character sheet, list in the drop down menu, under the "class" section|| <br />
|-<br />
| Determine your Ability Scores|| '''27 Point Buy-in''' Follow [http://1-dot-encounter-planner.appspot.com/point-buy-calculator.html this link] to plan how you want to distribute the points|| Don't forget the race on this webpage!! Or you may lose out on bonuses<br />
|-<br />
| Choose Starting Gear|| Use the Starting Equipment for your class, as defined in the compendium or roll your starting gold (based on class) and buy your equipment|| <br />
|-<br />
| Customize your character||<br />
1. Choose your background<br />
<br />
2. Choose your Traits (personality and possibly, racial traits<br />
<br />
3. If you are a caster, Select and/or add your spells to your character sheet<br />
|| <br />
|-<br />
| Choose Portrait|| Add your portrait ( a picture of what your character may look like) to your bio & notify the DM|| This is to create you a custom looking token<br />
|-<br />
| You're Ready|| You should be ready to go play - Notify the DM that you're finished|| or risk someone editing your character sheet!<br />
|}<br />
<br />
===House Rules===<br />
<br />
1. Not all monsters come from core books<br />
1a. Many monsters MAY resemble core book monsters but act/behave differently<br />
<br />
2. Homebrew content is in effect!<br />
2a. You may add Homebrew content at the approval of the DM - BUT You agree not to be upset/argue if it's not allowed<br />
<br />
2b. Converting 3.5 content is actively ENCOURAGED - however, 5e content/rules will take priority<br />
<br />
2c. If you bring it forward, you do the leg work to add the content to the Journal<br />
3. You must have a MICROPHONE to play (RP is important)- if you use speakers you will try to avoid creating feedback for players<br />
3a. You will, within reason, try not to dominate the voice chat with your background noise (it's very distracting)<br />
<br />
4. You may have civil conversations/discussions around rules or interpretations of rules...and are encouraged to do so (within reason).<br />
<br />
5. You may not actively argue about the outcome of a DM discussion ("Well, i don't think i would have fallen when I fumbled")<br />
<br />
6. There is zero tolerance for bashing/hating/trolling or disrespectful behavior. period.<br />
<br />
7. Signing-Up<br />
7a. Sign ups are posted before every session - PLEASE SIGN UP FOR SESSIONS - It's down out of courtesy so that if there are not even players people get enough notice that they can still make plans for that day, and it doesn't end up being a surprise at the start of a session.<br />
<br />
<br />
<big>'''Remember, It's a game so HAVE FUN!!'''</big></div>1442670https://wiki.roll20.net/User_talk:1442670User talk:14426702016-06-15T17:16:04Z<p>1442670: /* Using the Character Sheet */</p>
<hr />
<div>{{Sidebar<br />
| navbar = off<br />
| headingstyle = background-color:#eee;<br />
| title = Giger's Campaign Stuff<br />
| content1=test<br />
}}<br />
=Welcome to Giger's D&D 5th Edition Help Section=<br />
This page was setup to try to help you, the new player, with getting started and join in on the adventure. There is a great deal to learn, if you're new to Roll20, especially if you're new to table top games, so take your time, be patient and most of all - be curious, you can't break anything!<br />
<br />
Most of the information here is available elsewhere, I just brought it together in a single section - which i found most relevant.<br />
<br />
==Foreword==<br />
There is so much content and information available it's just not possible to provide everything. You need the Player's Hand Book (PHB), you need to be comfortable using the Journal section and the compendium.<br />
<br />
If you're not familiar enough with the Journal you may miss out on lots of homebrew rules, such as new combat actions, domains, archetypes, items and much more.<br />
<br />
Simply put, if you don't know how to use this system, you will never have all the information available to you.<br />
<br />
Get the PHB, get deeply familiar with the Journal and the Compendium.<br />
<br />
Watch the videos, read the information provided - it's not there just to make things look busy.<br />
<br />
As always, feedback is ALWAYS appreciated.<br />
<br />
==Tutorials and Helpful Information==<br />
If you are new to Roll20 (and haven't done so already) - <big>'''WATCH ROLL20S ORIENTATION VIDEO, BELOW.'''</big><br />
<br />
{{#evp:youtube|mOa05bLDjWk|Player Overview|center|700}}<br />
<br />
====Navigation (Getting around in the Roll20 System)====<br />
Most of the 'how do I use this' questions can be answered in the video above - <big>'''WATCH ROLL20S ORIENTATION VIDEO, ABOVE.'''</big><br />
<br />
What really needs to be drilled in is the Journal, Handouts and the Compendium, which is found on the right of the screen <br />
<br />
====Journal & Compendium====<br />
The Journal is where you find character sheets and handouts that contain information on Game Rules [[File:Journal2.0.jpg|right|frame|border]] and is found on the right side of your screen<br />
<br />
<br />
What isn't show is the button to the Compendium - which contains all the D&D information, such as spells, weapons, class information - which you can see an example of [http://i.imgur.com/T0I13ZH.gif here]<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
.<br />
<br />
==Using The Character Sheet==<br />
We are using the 5e OGL character sheet by Roll20. It's quite simple to use, and a lot of the 'math' parts have been taken care of for you.<br />
<br />
=== Videos ===<br />
'''<big>WATCH THIS VIDEO ON HOW TO USE THE CHARACTER SHEET</big>'''<br />
{{#evp:youtube|zXNSGeG_sh4|Using The Character Sheet|center|700}}<br />
<br />
==== Drag & Drop + Character Rolling ====<br />
'''Here's another (but crummy) video that shows you how to use the Character Sheet (including how to roll your character)'''<br />
<br />
'''''This video shows the use of [http://i.imgur.com/T0I13ZH.gif Drag & Dropping], for those who want to learn how to add items and spells to your character sheet'''''<br />
{{#evp:youtube|G107FaaPAuM|Using The Character Sheet|center|700}}<br />
<br />
There's also [https://app.roll20.net/forum/post/2877778/update-1-slash-26-5th-edition-srd-mega-update-new-sheet-new-compendium-plus-compendium-drag-and-drop-integration/?pageforid=2877778#post-2877778 this forum post], but not a video.<br />
<br />
'''For even more information on how to use the sheet, and what each section of the sheet is (including what it's used for) go to [[User_talk:1442670#Using_The_Character_Sheet_.28cont..29|Section 2 - Using The Character Sheet (cont.)]]<br />
'''<br />
<br />
<br />
<br />
<br />
.<br />
<br />
==Rules==<br />
There are specific rules or process that governs how a character is to be created. For the most part, the rules are identical to the core book (Players Handbook), so please get a copy of the Player's Handbook (can be googled).<br />
<br />
The Player's Handbook also contains A LOT of information that you would be missing out on if you just used the compendium.<br />
<br />
===Character Creation===<br />
Character creation, your first time around, can be pretty intimidating - but at the end of the day, it's very straight forward, if you know where to look.<br />
<br />
If you're not already familiar with the [[User_talk:1442670#Journal_.26_Compendium|journal]] then you should go read up on it [[User_talk:1442670#Journal_.26_Compendium|here]].<br />
<br />
You'll need a blank character sheet!<br />
<br />
====HOW TO FIND A BLANK CHARACTER SHEET====<br />
<br />
'''STEP 1.''' Find the "characters" folder [[User_talk:1442670#Journal_.26_Compendium|in the journal]]<br />
<br />
'''STEP 2.''' Expand (click the plus sign) the "Templates" sub folder then<br />
<br />
'''STEP 3.''' Choose either a Pre-made character, or start a new one by editing one of the "copy of player" sheets THEN FOLLOW THE STEPS BELOW!<br />
<br />
{| class="wikitable"<br />
|-<br />
! Step !! Description !! Notes<br />
|-<br />
| Name your Character|| On the character sheet, in the space provided, name your character immediately, so someone doesn't start editing while you are!!|| <br />
|-<br />
| Choose a Race|| Common player character (PC) races are dwarves, elves, halflings, and humans. Some races also have subraces, such as mountain dwarf or wood elf. Less common races are dragonborn, gnomes, half-elves, half-orcs, and tieflings.|| Check out the Racial Ability Bonuses found in the journal<br />
|-<br />
| Select a Class|| The available PRIMARY classes are on your character sheet, list in the drop down menu, under the "class" section|| <br />
|-<br />
| Determine your Ability Scores|| '''27 Point Buy-in''' Follow [http://1-dot-encounter-planner.appspot.com/point-buy-calculator.html this link] to plan how you want to distribute the points|| Don't forget the race on this webpage!! Or you may lose out on bonuses<br />
|-<br />
| Choose Starting Gear|| Use the Starting Equipment for your class, as defined in the compendium or roll your starting gold (based on class) and buy your equipment|| <br />
|-<br />
| Customize your character||<br />
1. Choose your background<br />
<br />
2. Choose your Traits (personality and possibly, racial traits<br />
<br />
3. If you are a caster, Select and/or add your spells to your character sheet<br />
|| <br />
|-<br />
| Choose Portrait|| Add your portrait ( a picture of what your character may look like) to your bio & notify the DM|| This is to create you a custom looking token<br />
|-<br />
| You're Ready|| You should be ready to go play - Notify the DM that you're finished|| or risk someone editing your character sheet!<br />
|}<br />
<br />
===House Rules===<br />
<br />
1. Not all monsters come from core books<br />
1a. Many monsters MAY resemble core book monsters but act/behave differently<br />
<br />
2. Homebrew content is in effect!<br />
2a. You may add Homebrew content at the approval of the DM - BUT You agree not to be upset/argue if it's not allowed<br />
<br />
2b. Converting 3.5 content is actively ENCOURAGED - however, 5e content/rules will take priority<br />
<br />
2c. If you bring it forward, you do the leg work to add the content to the Journal<br />
3. You must have a MICROPHONE to play (RP is important)- if you use speakers you will try to avoid creating feedback for players<br />
3a. You will, within reason, try not to dominate the voice chat with your background noise (it's very distracting)<br />
<br />
4. You may have civil conversations/discussions around rules or interpretations of rules...and are encouraged to do so (within reason).<br />
<br />
5. You may not actively argue about the outcome of a DM discussion ("Well, i don't think i would have fallen when I fumbled")<br />
<br />
6. There is zero tolerance for bashing/hating/trolling or disrespectful behavior. period.<br />
<br />
7. Signing-Up<br />
7a. Sign ups are posted before every session - PLEASE SIGN UP FOR SESSIONS - It's down out of courtesy so that if there are not even players people get enough notice that they can still make plans for that day, and it doesn't end up being a surprise at the start of a session.<br />
<br />
<br />
<big>'''Remember, It's a game so HAVE FUN!!'''</big></div>1442670https://wiki.roll20.net/User_talk:1442670User talk:14426702016-06-15T17:15:30Z<p>1442670: /* Using the Character Sheet */</p>
<hr />
<div>{{Sidebar<br />
| navbar = off<br />
| headingstyle = background-color:#eee;<br />
| title = Giger's Campaign Stuff<br />
| content1=test<br />
}}<br />
=Welcome to Giger's D&D 5th Edition Help Section=<br />
This page was setup to try to help you, the new player, with getting started and join in on the adventure. There is a great deal to learn, if you're new to Roll20, especially if you're new to table top games, so take your time, be patient and most of all - be curious, you can't break anything!<br />
<br />
Most of the information here is available elsewhere, I just brought it together in a single section - which i found most relevant.<br />
<br />
==Foreword==<br />
There is so much content and information available it's just not possible to provide everything. You need the Player's Hand Book (PHB), you need to be comfortable using the Journal section and the compendium.<br />
<br />
If you're not familiar enough with the Journal you may miss out on lots of homebrew rules, such as new combat actions, domains, archetypes, items and much more.<br />
<br />
Simply put, if you don't know how to use this system, you will never have all the information available to you.<br />
<br />
Get the PHB, get deeply familiar with the Journal and the Compendium.<br />
<br />
Watch the videos, read the information provided - it's not there just to make things look busy.<br />
<br />
As always, feedback is ALWAYS appreciated.<br />
<br />
==Tutorials and Helpful Information==<br />
If you are new to Roll20 (and haven't done so already) - <big>'''WATCH ROLL20S ORIENTATION VIDEO, BELOW.'''</big><br />
<br />
{{#evp:youtube|mOa05bLDjWk|Player Overview|center|700}}<br />
<br />
====Navigation (Getting around in the Roll20 System)====<br />
Most of the 'how do I use this' questions can be answered in the video above - <big>'''WATCH ROLL20S ORIENTATION VIDEO, ABOVE.'''</big><br />
<br />
What really needs to be drilled in is the Journal, Handouts and the Compendium, which is found on the right of the screen <br />
<br />
====Journal & Compendium====<br />
The Journal is where you find character sheets and handouts that contain information on Game Rules [[File:Journal2.0.jpg|right|frame|border]] and is found on the right side of your screen<br />
<br />
<br />
What isn't show is the button to the Compendium - which contains all the D&D information, such as spells, weapons, class information - which you can see an example of [http://i.imgur.com/T0I13ZH.gif here]<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
.<br />
<br />
==Using The Character Sheet==<br />
We are using the 5e OGL character sheet by Roll20. It's quite simple to use, and a lot of the 'math' parts have been taken care of for you.<br />
<br />
=== Videos ===<br />
'''<big>WATCH THIS VIDEO ON HOW TO USE THE CHARACTER SHEET</big>'''<br />
{{#evp:youtube|zXNSGeG_sh4|Using The Character Sheet|center|700}}<br />
<br />
==== Drag & Drop + Character Rolling ====<br />
'''Here's another (but crummy) video that shows you how to use the Character Sheet (including how to roll your character)'''<br />
<br />
'''''This video shows the use of [http://i.imgur.com/T0I13ZH.gif Drag & Dropping], for those who want to learn how to add items and spells to your character sheet'''''<br />
{{#evp:youtube|G107FaaPAuM|Using The Character Sheet|center|700}}<br />
<br />
There's also [https://app.roll20.net/forum/post/2877778/update-1-slash-26-5th-edition-srd-mega-update-new-sheet-new-compendium-plus-compendium-drag-and-drop-integration/?pageforid=2877778#post-2877778 this forum post], but not a video.<br />
<br />
'''For even more information on how to use the sheet, and what each section of the sheet is (including what it's used for) go to [[User_talk:1442670#Using_The_Character_Sheet_.28cont..29|Section 2 - Using The Character Sheet (cont.)]]<br />
'''<br />
<br />
<br />
<br />
<br />
.<br />
<br />
==Rules==<br />
There are specific rules or process that governs how a character is to be created. For the most part, the rules are identical to the core book (Players Handbook), so please get a copy of the Player's Handbook (can be googled).<br />
<br />
The Player's Handbook also contains A LOT of information that you would be missing out on if you just used the compendium.<br />
<br />
===Character Creation===<br />
Character creation, your first time around, can be pretty intimidating - but at the end of the day, it's very straight forward, if you know where to look.<br />
<br />
If you're not already familiar with the [[User_talk:1442670#Journal_.26_Compendium|journal]] then you should go read up on it [[User_talk:1442670#Journal_.26_Compendium|here]].<br />
<br />
You'll need a blank character sheet!<br />
<br />
====HOW TO FIND A BLANK CHARACTER SHEET====<br />
<br />
'''STEP 1.''' Find the "characters" folder [[User_talk:1442670#Journal_.26_Compendium|in the journal]]<br />
<br />
'''STEP 2.''' Expand (click the plus sign) the "Templates" sub folder then<br />
<br />
'''STEP 3.''' Choose either a Pre-made character, or start a new one by editing one of the "copy of player" sheets THEN FOLLOW THE STEPS BELOW!<br />
<br />
{| class="wikitable"<br />
|-<br />
! Step !! Description !! Notes<br />
|-<br />
| Name your Character|| On the character sheet, in the space provided, name your character immediately, so someone doesn't start editing while you are!!|| <br />
|-<br />
| Choose a Race|| Common player character (PC) races are dwarves, elves, halflings, and humans. Some races also have subraces, such as mountain dwarf or wood elf. Less common races are dragonborn, gnomes, half-elves, half-orcs, and tieflings.|| Check out the Racial Ability Bonuses found in the journal<br />
|-<br />
| Select a Class|| The available PRIMARY classes are on your character sheet, list in the drop down menu, under the "class" section|| <br />
|-<br />
| Determine your Ability Scores|| '''27 Point Buy-in''' Follow [http://1-dot-encounter-planner.appspot.com/point-buy-calculator.html this link] to plan how you want to distribute the points|| Don't forget the race on this webpage!! Or you may lose out on bonuses<br />
|-<br />
| Choose Starting Gear|| Use the Starting Equipment for your class, as defined in the compendium or roll your starting gold (based on class) and buy your equipment|| <br />
|-<br />
| Customize your character||<br />
1. Choose your background<br />
<br />
2. Choose your Traits (personality and possibly, racial traits<br />
<br />
3. If you are a caster, Select and/or add your spells to your character sheet<br />
|| <br />
|-<br />
| Choose Portrait|| Add your portrait ( a picture of what your character may look like) to your bio & notify the DM|| This is to create you a custom looking token<br />
|-<br />
| You're Ready|| You should be ready to go play - Notify the DM that you're finished|| or risk someone editing your character sheet!<br />
|}<br />
<br />
===House Rules===<br />
<br />
1. Not all monsters come from core books<br />
1a. Many monsters MAY resemble core book monsters but act/behave differently<br />
<br />
2. Homebrew content is in effect!<br />
2a. You may add Homebrew content at the approval of the DM - BUT You agree not to be upset/argue if it's not allowed<br />
<br />
2b. Converting 3.5 content is actively ENCOURAGED - however, 5e content/rules will take priority<br />
<br />
2c. If you bring it forward, you do the leg work to add the content to the Journal<br />
3. You must have a MICROPHONE to play (RP is important)- if you use speakers you will try to avoid creating feedback for players<br />
3a. You will, within reason, try not to dominate the voice chat with your background noise (it's very distracting)<br />
<br />
4. You may have civil conversations/discussions around rules or interpretations of rules...and are encouraged to do so (within reason).<br />
<br />
5. You may not actively argue about the outcome of a DM discussion ("Well, i don't think i would have fallen when I fumbled")<br />
<br />
6. There is zero tolerance for bashing/hating/trolling or disrespectful behavior. period.<br />
<br />
7. Signing-Up<br />
7a. Sign ups are posted before every session - PLEASE SIGN UP FOR SESSIONS - It's down out of courtesy so that if there are not even players people get enough notice that they can still make plans for that day, and it doesn't end up being a surprise at the start of a session.<br />
<br />
<br />
<big>'''Remember, It's a game so HAVE FUN!!'''</big><br />
<br />
<br />
= Using the Character Sheet =<br />
<br />
For more information about the various fields of the character sheet, how to use it, or general information regarding the sheet visit the following link:<br />
<br />
[[User_talk:1442670/charsheet]]</div>1442670https://wiki.roll20.net/User_talk:1442670User talk:14426702016-06-15T17:15:07Z<p>1442670: </p>
<hr />
<div>{{Sidebar<br />
| navbar = off<br />
| headingstyle = background-color:#eee;<br />
| title = Giger's Campaign Stuff<br />
| content1=test<br />
}}<br />
=Welcome to Giger's D&D 5th Edition Help Section=<br />
This page was setup to try to help you, the new player, with getting started and join in on the adventure. There is a great deal to learn, if you're new to Roll20, especially if you're new to table top games, so take your time, be patient and most of all - be curious, you can't break anything!<br />
<br />
Most of the information here is available elsewhere, I just brought it together in a single section - which i found most relevant.<br />
<br />
==Foreword==<br />
There is so much content and information available it's just not possible to provide everything. You need the Player's Hand Book (PHB), you need to be comfortable using the Journal section and the compendium.<br />
<br />
If you're not familiar enough with the Journal you may miss out on lots of homebrew rules, such as new combat actions, domains, archetypes, items and much more.<br />
<br />
Simply put, if you don't know how to use this system, you will never have all the information available to you.<br />
<br />
Get the PHB, get deeply familiar with the Journal and the Compendium.<br />
<br />
Watch the videos, read the information provided - it's not there just to make things look busy.<br />
<br />
As always, feedback is ALWAYS appreciated.<br />
<br />
==Tutorials and Helpful Information==<br />
If you are new to Roll20 (and haven't done so already) - <big>'''WATCH ROLL20S ORIENTATION VIDEO, BELOW.'''</big><br />
<br />
{{#evp:youtube|mOa05bLDjWk|Player Overview|center|700}}<br />
<br />
====Navigation (Getting around in the Roll20 System)====<br />
Most of the 'how do I use this' questions can be answered in the video above - <big>'''WATCH ROLL20S ORIENTATION VIDEO, ABOVE.'''</big><br />
<br />
What really needs to be drilled in is the Journal, Handouts and the Compendium, which is found on the right of the screen <br />
<br />
====Journal & Compendium====<br />
The Journal is where you find character sheets and handouts that contain information on Game Rules [[File:Journal2.0.jpg|right|frame|border]] and is found on the right side of your screen<br />
<br />
<br />
What isn't show is the button to the Compendium - which contains all the D&D information, such as spells, weapons, class information - which you can see an example of [http://i.imgur.com/T0I13ZH.gif here]<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
.<br />
<br />
==Using The Character Sheet==<br />
We are using the 5e OGL character sheet by Roll20. It's quite simple to use, and a lot of the 'math' parts have been taken care of for you.<br />
<br />
=== Videos ===<br />
'''<big>WATCH THIS VIDEO ON HOW TO USE THE CHARACTER SHEET</big>'''<br />
{{#evp:youtube|zXNSGeG_sh4|Using The Character Sheet|center|700}}<br />
<br />
==== Drag & Drop + Character Rolling ====<br />
'''Here's another (but crummy) video that shows you how to use the Character Sheet (including how to roll your character)'''<br />
<br />
'''''This video shows the use of [http://i.imgur.com/T0I13ZH.gif Drag & Dropping], for those who want to learn how to add items and spells to your character sheet'''''<br />
{{#evp:youtube|G107FaaPAuM|Using The Character Sheet|center|700}}<br />
<br />
There's also [https://app.roll20.net/forum/post/2877778/update-1-slash-26-5th-edition-srd-mega-update-new-sheet-new-compendium-plus-compendium-drag-and-drop-integration/?pageforid=2877778#post-2877778 this forum post], but not a video.<br />
<br />
'''For even more information on how to use the sheet, and what each section of the sheet is (including what it's used for) go to [[User_talk:1442670#Using_The_Character_Sheet_.28cont..29|Section 2 - Using The Character Sheet (cont.)]]<br />
'''<br />
<br />
<br />
<br />
<br />
.<br />
<br />
==Rules==<br />
There are specific rules or process that governs how a character is to be created. For the most part, the rules are identical to the core book (Players Handbook), so please get a copy of the Player's Handbook (can be googled).<br />
<br />
The Player's Handbook also contains A LOT of information that you would be missing out on if you just used the compendium.<br />
<br />
===Character Creation===<br />
Character creation, your first time around, can be pretty intimidating - but at the end of the day, it's very straight forward, if you know where to look.<br />
<br />
If you're not already familiar with the [[User_talk:1442670#Journal_.26_Compendium|journal]] then you should go read up on it [[User_talk:1442670#Journal_.26_Compendium|here]].<br />
<br />
You'll need a blank character sheet!<br />
<br />
====HOW TO FIND A BLANK CHARACTER SHEET====<br />
<br />
'''STEP 1.''' Find the "characters" folder [[User_talk:1442670#Journal_.26_Compendium|in the journal]]<br />
<br />
'''STEP 2.''' Expand (click the plus sign) the "Templates" sub folder then<br />
<br />
'''STEP 3.''' Choose either a Pre-made character, or start a new one by editing one of the "copy of player" sheets THEN FOLLOW THE STEPS BELOW!<br />
<br />
{| class="wikitable"<br />
|-<br />
! Step !! Description !! Notes<br />
|-<br />
| Name your Character|| On the character sheet, in the space provided, name your character immediately, so someone doesn't start editing while you are!!|| <br />
|-<br />
| Choose a Race|| Common player character (PC) races are dwarves, elves, halflings, and humans. Some races also have subraces, such as mountain dwarf or wood elf. Less common races are dragonborn, gnomes, half-elves, half-orcs, and tieflings.|| Check out the Racial Ability Bonuses found in the journal<br />
|-<br />
| Select a Class|| The available PRIMARY classes are on your character sheet, list in the drop down menu, under the "class" section|| <br />
|-<br />
| Determine your Ability Scores|| '''27 Point Buy-in''' Follow [http://1-dot-encounter-planner.appspot.com/point-buy-calculator.html this link] to plan how you want to distribute the points|| Don't forget the race on this webpage!! Or you may lose out on bonuses<br />
|-<br />
| Choose Starting Gear|| Use the Starting Equipment for your class, as defined in the compendium or roll your starting gold (based on class) and buy your equipment|| <br />
|-<br />
| Customize your character||<br />
1. Choose your background<br />
<br />
2. Choose your Traits (personality and possibly, racial traits<br />
<br />
3. If you are a caster, Select and/or add your spells to your character sheet<br />
|| <br />
|-<br />
| Choose Portrait|| Add your portrait ( a picture of what your character may look like) to your bio & notify the DM|| This is to create you a custom looking token<br />
|-<br />
| You're Ready|| You should be ready to go play - Notify the DM that you're finished|| or risk someone editing your character sheet!<br />
|}<br />
<br />
===House Rules===<br />
<br />
1. Not all monsters come from core books<br />
1a. Many monsters MAY resemble core book monsters but act/behave differently<br />
<br />
2. Homebrew content is in effect!<br />
2a. You may add Homebrew content at the approval of the DM - BUT You agree not to be upset/argue if it's not allowed<br />
<br />
2b. Converting 3.5 content is actively ENCOURAGED - however, 5e content/rules will take priority<br />
<br />
2c. If you bring it forward, you do the leg work to add the content to the Journal<br />
3. You must have a MICROPHONE to play (RP is important)- if you use speakers you will try to avoid creating feedback for players<br />
3a. You will, within reason, try not to dominate the voice chat with your background noise (it's very distracting)<br />
<br />
4. You may have civil conversations/discussions around rules or interpretations of rules...and are encouraged to do so (within reason).<br />
<br />
5. You may not actively argue about the outcome of a DM discussion ("Well, i don't think i would have fallen when I fumbled")<br />
<br />
6. There is zero tolerance for bashing/hating/trolling or disrespectful behavior. period.<br />
<br />
7. Signing-Up<br />
7a. Sign ups are posted before every session - PLEASE SIGN UP FOR SESSIONS - It's down out of courtesy so that if there are not even players people get enough notice that they can still make plans for that day, and it doesn't end up being a surprise at the start of a session.<br />
<br />
<br />
<big>'''Remember, It's a game so HAVE FUN!!'''</big><br />
<br />
<br />
== Using the Character Sheet ==<br />
<br />
For more information about the various fields of the character sheet, how to use it, or general information regarding the sheet visit the following link:<br />
<br />
[[User_talk:1442670/charsheet]]</div>1442670https://wiki.roll20.net/User_talk:1442670/charsheetUser talk:1442670/charsheet2016-06-15T17:13:52Z<p>1442670: Created page with " = Using The Character Sheet (cont.) = ==Roll Buttons and Roll Templates== right Most of the stats in the game can be rolled by hovering over ..."</p>
<hr />
<div><br />
= Using The Character Sheet (cont.) =<br />
<br />
==Roll Buttons and Roll Templates==<br />
[[File:Rollbutton example.png|right]]<br />
Most of the stats in the game can be rolled by hovering over their name, the stat will turn red, and then left-clicking the mouse. This is true for Attributes, Saves, Skills, Hit Dice, Death Saves, Tool Proficiencies, Attacks & Spellcasting, Spell Cards, and NPC Actions. Any of these roll buttons can be dragged directly from the sheet to your Macro Quick Bar, enabled from the settings tab.<br />
<br />
Player characters have both a simple and attack roll template that is output to the Chat Tab in the journal on the right hand side of the screen. The simple template is used for everything except for attacks. The attack template is shaped to show up to three pieces; the attack at the top, information in the middle, and damage at the bottom. Depending on your settings, the damage will not roll unless you click on the name of the attack from the roll template in the chat tab. This was designed to simulate the tabletop experience of rolling to attack and then rolling damage if necessary. You can change this behavior in the sheet Settings (gear icon at the top right of the page), tab under "Auto Damage Roll".<br />
<br />
==Core Page==<br />
There are four pages that can be selected from the buttons just underneath the header at the top of the sheet. The Core Page is selected by default and has most of the information you'll want to use on a regular basis to play your character.<br />
<br />
===Header Info===<br />
<br />
The header block at the top left of the page changes based on the page you have selected. On the Core page you can select a class from the dropdown menu. Once a class has been selected you can update the class's level by changing the number next to the class. Selecting a class will automatically mark the abilities that class has proficiency in as well as automatically selecting the dice that will be used when Hit Dice are rolled. You can change this Hit Dice setting manually from the options menu. The other fields on the Core page Header and the Bio page Header can be used to track all kinds of info about your character.<br />
<br />
On the Spells page Header you can set the ability modifier that will be used for casting spells. Selecting the Spellcasting Ability block will allow you to select an attribute from a dropdown, and this will be used in all relevant spell rolls. This attribute will be set automatically when you select a spell casting class. The next two blocks, the Save DC and Attack Bonus will be set automatically based on the class that is selected on the Core page.<br />
<br />
===Attributes===<br />
<br />
Along the left side of the sheet is listed the 6 primary attributes: Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. These attributes are used by almost every other calculation on the sheet, as they are the core definition of a character. Each attribute block has the core attribute score, which can be changed by modifying the number in the oval at the bottom of each block, and, inside the square, the attribute modifier which is auto-calculated based on the score below it.<br />
<br />
===Skills===<br />
[[File:5eskill example.png|right]]<br />
To the right of the core attributes is a list of all of the Skills. Each skill can be rolled by clicking on the skill name. If you have proficiency in a specific skill, then you would check the box next to the skill name, this will automatically add your proficiency bonus to that skill's checks. Each skill also lists the core attribute, that is used in the roll calculations, next to it in parenthesis.<br />
<br />
You can set advanced skill options for the settings tab, such as skill expertise, flat bonuses from class archetypes or feats, as well as Jack of All Trades.<br />
<br />
===Saves===<br />
<br />
Next to the core attributes on the left side of the page is a list of the same attributes to be used in making saving throws. To mark an attribute that your character has proficiency in for saving throws you will check the box next to the appropriate attributes. When you select a class in the header section of the Core page it will automatically check the correct boxes for that class's proficiencies.<br />
<br />
===Inspiration===<br />
<br />
You can track whether or not you have inspiration by clicking the circle next to the Inspiration block at the top left of the Core page.<br />
<br />
===Proficiency Bonus===<br />
<br />
Your character's proficiency bonus is listed near the top left of the page. You cannot modify this value manually, instead it is automatically set based off your character's over-all level. You character's level can be set by changing the number next to your class name in the header at the top when on the Core page.<br />
<br />
===Armor Class, Initiative, & Speed===<br />
<br />
The Armor Class & Speed blocks at the top center of the page can be used to keep track of your Armor and Speed values. The Initiative block cannot be modified manually, but instead is auto-calculated based off your character's Dexterity. If you have any additional initiative modifiers you can add them on the Settings (gear icon) tab under Initiative Modifier in the Class Options block.<br />
<br />
Armor Class can also be tracked automatically by using the [https://app.roll20.net/compendium/dnd5e/BookIndex Compendium].<br />
<br />
===Hit Points & Temp HP===<br />
The Current Hit Points and Temporary Hit Points blocks are used to keep track of your character's Hit Points (HP). Inside the Current HP block, at the top, is a line to keep track of your character's maximum amount of HP. When your character takes damage, if they have any, their Temp HP should take the hit first, then any remaining damage would then come off of the character's Current HP.<br />
<br />
===Hit Dice===<br />
The Hit Dice block is used to keep track of and roll your character's hit dice. Inside the Hit Dice block, at the top, is a line to keep track of the total number of dice your character can have. In the main area of the block you would keep track of the remaining hit dice. Clicking the "Hit Dice" text will roll hit dice for your selected class automatically. If you wish to change the dice that is rolled you can do so in the Class Options section of the Settings (gear icon) tab. If you are multi-classed, when roll your hit dice a pop-up will ask which of your current class's hit dice you want to roll. The total and current hit dice fields are just text fields, so you can use them to track totals for any number of multi-class configurations. Say, if your character is a Fighter/Cleric you can put "F 2 | C 1" in the field to track that you have 2 Fighter and 1 Cleric hit dice available.<br />
<br />
===Death Saves===<br />
The Death Saves block is used to keep track of your character's death save rolls once they have been knocked out. You can click the "Death Saves" text to make a death save roll. If you roll greater than 10 you would check one of the boxes next to "Successes" otherwise you would check a box next to "Failures". If your character has any modifiers to their death save rolls they can be added in the Class Options section of the Settings (gear icon) tab.<br />
<br />
===Class & Other Resources===<br />
The Class & Other Resources blocks can be used to keep track of things that don't fit into the other sections on the sheet, like a Sorcerer's Sorcery Points or a Cleric's Channel Divinity at higher levels. If the 2 blocks given by default are not enough then you can add additional blocks by hovering over the section and clicking the "Add +" button.<br />
<br />
===Freeform Textfields===<br />
There are many free-text fields on the sheet that give you a place to keep information that doesn't necessarily follow a specific format. These sections are Personality Traits, Ideals, Bonds, Flaws, Features & Trait, Other Proficiencies & Languages, and optionally Equipment (explained in the equipment section). They are all pretty self-explanatory and can be formatted however you wish.<br />
<br />
===Equipment (add Equipment/weapons/armor)===<br />
[[File:5e equipment example.gif|right]]<br />
The Equipment block at the bottom of the page has 2 different versions, a free text or a more rigid "rowed" version which can be toggled on the sheet Settings (gear icon at the top right of the page) tab under "Inventory" where you can select "Simple" or "Compendium Compatible" respectively. Like the name implies, if you want to be able to copy items directly from the compendium, using drag and drop, you must use the Compendium Compatible version. To quickly add an item from the compendium create a new, blank, equipment row then drag the item from the compendium tab in the chat panel and drop it on to the new row. If the item you are adding from the Compendium is a weapon, this method will also create an attack for the item in the attack section. <br />
<br />
You can also add items manually by hovering over the block and clicking the "Add +" button. The row, by default, show sections for quantity, name, and weight of an item. If you hover over a row and click the small "information" icon that appears at the bottom right you can also properties, mods and an item description for each item. All of these fields will be filled in automatically when adding from the compendium.<br />
<br />
Both versions of the equipment field have the sections for each of the [https://app.roll20.net/compendium/dnd5e/Treasure#h-Treasure coins] you may find on your adventures: copper, silver, electrum, gold, and platinum. The Simple version is just a plain text field where you can track all of your equipment in any format you wish. The Compendium Compatible version will automatically calculate the weight of your pack if you enter the weight value for all of your items.<br />
<br />
===Tool Proficiencies===<br />
Hovering over the Tool proficiencies window will present an "Add" button. Clicking this button will add a row to this block where you can add all of the stats for a specific tool proficiency, say Woodcarver's tools. You can set the level of proficiency with that tool and the attribute bonus you might use when rolling checks with the proficiency. The attribute used for the check will be up to the GM when it is time to make the roll. Once you finished filling out the stats for this tool you can click the gear icon at the top right of the block to hide the stats, leaving just the rollable row showing. You can reopen these stats at any time by hovering over the row and clicking the gear icon that appears. To roll this this check you can click the row, or you can drag the row down into your macro bar at the bottom of the screen. Since this is a repeating section, the macro button's name will be a bit messy, but this can be cleaned up by right-clicking and renaming the button to whatever you want.<br />
<br />
You can also use this section to create custom skills or rolls for your campaign setting or home-brew ruleset. Check out the [[#Custom Skills and Stats|Advanced Use]] section for details.<br />
<br />
===Performing Weapon and Spell Attacks===<br />
[[File:5e_attack_example.gif|right]]<br />
The Attacks & Spellcasting block in the center of the sheet will be one of the most used sections on the sheet. To start, you can manually add any attack or spell to this section by hovering over the block and clicking the "Add" button. This will open a form that can be filled out with all of the information about the specific attack/spell you are adding. <br />
<br />
This section will automatically add attacks, with all the stats, for spells that have an attack component when they are added to your spell sheet on the Spells tab. This happen both if you add the spell manually or if you drag and drop a spell from the compendium. An attack is also automatically created if you drag and drop an item from the compendium into your '''equipment''' block (you must drop the compendium item into the equipment section, not the attack section). In both cases of copying from the compendium you must create a row first and then drag the compendium item onto the newly created row. You can drag compendium data onto any existing row, so be careful not to drag it onto a row that already has data or it will overwrite any information you already entered.<br />
<br />
For example, lets say Frank has a +1 Poisoned Dagger that has the stats of a regular dagger, only it does 1d4 piercing + 1d6 poison damage.<br />
<br />
[[File:Poisoned Dagger 5e Attack.png|thumbnail]]<br />
<br />
Since this is a [https://app.roll20.net/compendium/dnd5e/Items:Dagger#h-Dagger dagger], and daggers have the "[https://app.roll20.net/compendium/dnd5e/Weapons#h-Weapons Finesse]" attribute I can chose either STR or DEX for my bonus attribute. Frank is quicker than he is strong, so we will pick DEX as the attribute to attack with, as well as checking the "proficient" checkbox since Frank is good with any weapon one might stab another person with. He doesn't have any other gear that might make his attacks better, so we will leave the generic bonus between the attribute and proficiency blank, or 0. But, this is a magical +1 weapon, so it gets a 1 in the magic bonus slot just below. Being a dagger, we also have the option to throw it if we want to, because who needs a magical poisoned dagger anyways, so we've added the range info to the "Range" section. All weapons will probably do some damage, or they wouldn't be a very good weapon would they, this dagger is no different so we have checked the first "Damage" checkbox and filled in the required fields. The dagger does 1d4 piercing damage + Frank's DEX mod + 0 bonus damage (this would be used for bonus damage on top of the magical +1) and it doesn't have anything to change the critical damage so we just put the same damage into the "crit" box. Unlike more boring daggers, this dagger also does poison damage, so we check the second "Damage" checkbox and fill in the info for the 2nd set of damage. The poison does a flat 1d6 poison with no extra bonuses, so we've selected "-" to say there is no attribute that adds to this damage. This damage also doesn't have anything to make the crit different so we set that to 1d6 as well. There are no extra saving throws or effects that are included with this attack, so we leave these additional sections blank. <br />
<br />
These additional effect sections will be used more commonly with spells, like [https://app.roll20.net/compendium/dnd5e/Fireball#h-Fireball Fireball], where you would say it is a DEX save against your SPELL DC, which will be set according to your character's spell casting level. The save effect would be "half damage" and the "Description" would be something like "Hits all creatures within 20 ft of the explosion point".<br />
<br />
After you are done modifying all of individual stats for an attack you can click the gear icon at the top right of that section and it will hide the stats for that attack. If ever you need to change these stats in the future you can hover over the row and click the gear icon that shows up to unhide the stats section. <br />
<br />
[[File:Poisoned Dagger 5e Roll.png|thumbnail]]<br />
<br />
The row that remains after hiding the stats can be clicked to roll this attack, you can also drag this row into the macro bar to give yourself easy access to this attack. Because this is a repeating section the macro name will be a bit messy, but you can right-click the button and rename the macro to whatever you like. By default, attacks will only roll the "attack" portion in chat. If the attack hits and you wish to roll the damage as well you can click the attack name inside the actual roll block inside of the chat window and it will roll the damage for that attack. You can change this behavior in the sheet Settings (gear icon at the top right of the page), tab under "Auto Damage Roll".<br />
<br />
==Bio Page==<br />
The bio page, opened by selecting "Bio" from the 4 buttons near the top right of the sheet, is comprised of free-form text fields that can be used to keep track of less "structured" information about your character. You can use this page to describe your character's appearance, keep track of who their allies are and what organizations they've worked for, and on this page is a section to supplement the inventory list, on the front page, with the "Treasure" section, where you can keep track of all the loot you find along your travels.<br />
<br />
==Spell Page==<br />
The Spell page, opened by selecting the "Spell" button from the four buttons near the top right of the page, is used to keep track of all of the powerful magics at your character's fingertips.<br />
<br />
==Spellcasting Ability==<br />
The Spellcasting Ability modifier will automatically update, depending on the class you select on the Core page, to the correct ability modifier for your class. If, for some reason, you need to change this value you can click on the modifier listed in this section and it will give you a drop-down list of all available ability modifiers.<br />
<br />
==Spell Save DC & Attack==<br />
The Spell Save DC and Spell Attack Bonus sections cannot be changed manually, but are just a visual output of modifiers that will be happening behind the scenes. The Spell Attack Bonus is the number that will be added to all spell attack rolls, automatically.<br />
<br />
The Spell Save DC refers to the Save DC that enemies will have to beat when they are trying to dodge/resist your incoming spells. Say, Fred the Sorcerer casts Lightning bolt, and his Spell Save DC is 14. Any enemies hit by his attack will have to make a DEX save and try to beat 14. If they manage to beat the attack, then they are only grazed and take half of the damage. If they don't beat 14, then they take the full damage of the attack instead.<br />
<br />
==Spell Levels & Spells Per Day==<br />
The main section of the Spells page lists 10 sections, ranging from 0 (Cantrips) to 9, representing the Cantrips and spells level 1 - 9 where the level of the spell is listed in the triangle on the left of each section header. The number in the left square of the header represents the maximum number of times a spell of this level can be cast in between long rests. This number will be set automatically depending on the level of your character, but can be modified by clicking the up or down arrow or just entering a number in the space provided. The number in the right-most box in the headers can be used for you to keep track of the number of times you've cast a spell at this level, while resetting all of these numbers back to 0 every time your character takes a long rest.<br />
<br />
==Spell Roll Buttons==<br />
Selecting the "+" under any of the Spell Level headings will present you with a blank template where you can enter all of the information about a spell. By default, the spell card only contains non-attack information about a spell. If the spell IS an attack you can change the "Output" selector from "Spellcard" to "Attack", this will show some additional input to fill out the attack information about the spell. Switching this input will also add an attack to the "Attack" section on the "Core" page so this spell attack can also be cast from the main page. All of these sections are linked, so changing information in one place will also change the corresponding information in the other location.<br />
<br />
With the new drag & drop compendium integration you can now add spells, with all of their information directly from the compendium. To add a spell, click the "+" under the level heading under which you wish to add the spell, look up the spell within the editor's compendium tab, then drag & drop the spell from the compendium tab onto the newly created, blank, spell slot. This will copy over all corresponding information linked to the spell, as well as creating an attack if relevant.</div>1442670https://wiki.roll20.net/User_talk:1442670User talk:14426702016-06-15T17:13:36Z<p>1442670: </p>
<hr />
<div>{{Sidebar<br />
| navbar = off<br />
| headingstyle = background-color:#eee;<br />
| title = Giger's Campaign Stuff<br />
| content1=test<br />
}}<br />
=Welcome to Giger's D&D 5th Edition Help Section=<br />
This page was setup to try to help you, the new player, with getting started and join in on the adventure. There is a great deal to learn, if you're new to Roll20, especially if you're new to table top games, so take your time, be patient and most of all - be curious, you can't break anything!<br />
<br />
Most of the information here is available elsewhere, I just brought it together in a single section - which i found most relevant.<br />
<br />
==Foreword==<br />
There is so much content and information available it's just not possible to provide everything. You need the Player's Hand Book (PHB), you need to be comfortable using the Journal section and the compendium.<br />
<br />
If you're not familiar enough with the Journal you may miss out on lots of homebrew rules, such as new combat actions, domains, archetypes, items and much more.<br />
<br />
Simply put, if you don't know how to use this system, you will never have all the information available to you.<br />
<br />
Get the PHB, get deeply familiar with the Journal and the Compendium.<br />
<br />
Watch the videos, read the information provided - it's not there just to make things look busy.<br />
<br />
As always, feedback is ALWAYS appreciated.<br />
<br />
==Tutorials and Helpful Information==<br />
If you are new to Roll20 (and haven't done so already) - <big>'''WATCH ROLL20S ORIENTATION VIDEO, BELOW.'''</big><br />
<br />
{{#evp:youtube|mOa05bLDjWk|Player Overview|center|700}}<br />
<br />
====Navigation (Getting around in the Roll20 System)====<br />
Most of the 'how do I use this' questions can be answered in the video above - <big>'''WATCH ROLL20S ORIENTATION VIDEO, ABOVE.'''</big><br />
<br />
What really needs to be drilled in is the Journal, Handouts and the Compendium, which is found on the right of the screen <br />
<br />
====Journal & Compendium====<br />
The Journal is where you find character sheets and handouts that contain information on Game Rules [[File:Journal2.0.jpg|right|frame|border]] and is found on the right side of your screen<br />
<br />
<br />
What isn't show is the button to the Compendium - which contains all the D&D information, such as spells, weapons, class information - which you can see an example of [http://i.imgur.com/T0I13ZH.gif here]<br />
<br />
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<br />
==Using The Character Sheet==<br />
We are using the 5e OGL character sheet by Roll20. It's quite simple to use, and a lot of the 'math' parts have been taken care of for you.<br />
<br />
=== Videos ===<br />
'''<big>WATCH THIS VIDEO ON HOW TO USE THE CHARACTER SHEET</big>'''<br />
{{#evp:youtube|zXNSGeG_sh4|Using The Character Sheet|center|700}}<br />
<br />
==== Drag & Drop + Character Rolling ====<br />
'''Here's another (but crummy) video that shows you how to use the Character Sheet (including how to roll your character)'''<br />
<br />
'''''This video shows the use of [http://i.imgur.com/T0I13ZH.gif Drag & Dropping], for those who want to learn how to add items and spells to your character sheet'''''<br />
{{#evp:youtube|G107FaaPAuM|Using The Character Sheet|center|700}}<br />
<br />
There's also [https://app.roll20.net/forum/post/2877778/update-1-slash-26-5th-edition-srd-mega-update-new-sheet-new-compendium-plus-compendium-drag-and-drop-integration/?pageforid=2877778#post-2877778 this forum post], but not a video.<br />
<br />
'''For even more information on how to use the sheet, and what each section of the sheet is (including what it's used for) go to [[User_talk:1442670#Using_The_Character_Sheet_.28cont..29|Section 2 - Using The Character Sheet (cont.)]]<br />
'''<br />
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==Rules==<br />
There are specific rules or process that governs how a character is to be created. For the most part, the rules are identical to the core book (Players Handbook), so please get a copy of the Player's Handbook (can be googled).<br />
<br />
The Player's Handbook also contains A LOT of information that you would be missing out on if you just used the compendium.<br />
<br />
===Character Creation===<br />
Character creation, your first time around, can be pretty intimidating - but at the end of the day, it's very straight forward, if you know where to look.<br />
<br />
If you're not already familiar with the [[User_talk:1442670#Journal_.26_Compendium|journal]] then you should go read up on it [[User_talk:1442670#Journal_.26_Compendium|here]].<br />
<br />
You'll need a blank character sheet!<br />
<br />
====HOW TO FIND A BLANK CHARACTER SHEET====<br />
<br />
'''STEP 1.''' Find the "characters" folder [[User_talk:1442670#Journal_.26_Compendium|in the journal]]<br />
<br />
'''STEP 2.''' Expand (click the plus sign) the "Templates" sub folder then<br />
<br />
'''STEP 3.''' Choose either a Pre-made character, or start a new one by editing one of the "copy of player" sheets THEN FOLLOW THE STEPS BELOW!<br />
<br />
{| class="wikitable"<br />
|-<br />
! Step !! Description !! Notes<br />
|-<br />
| Name your Character|| On the character sheet, in the space provided, name your character immediately, so someone doesn't start editing while you are!!|| <br />
|-<br />
| Choose a Race|| Common player character (PC) races are dwarves, elves, halflings, and humans. Some races also have subraces, such as mountain dwarf or wood elf. Less common races are dragonborn, gnomes, half-elves, half-orcs, and tieflings.|| Check out the Racial Ability Bonuses found in the journal<br />
|-<br />
| Select a Class|| The available PRIMARY classes are on your character sheet, list in the drop down menu, under the "class" section|| <br />
|-<br />
| Determine your Ability Scores|| '''27 Point Buy-in''' Follow [http://1-dot-encounter-planner.appspot.com/point-buy-calculator.html this link] to plan how you want to distribute the points|| Don't forget the race on this webpage!! Or you may lose out on bonuses<br />
|-<br />
| Choose Starting Gear|| Use the Starting Equipment for your class, as defined in the compendium or roll your starting gold (based on class) and buy your equipment|| <br />
|-<br />
| Customize your character||<br />
1. Choose your background<br />
<br />
2. Choose your Traits (personality and possibly, racial traits<br />
<br />
3. If you are a caster, Select and/or add your spells to your character sheet<br />
|| <br />
|-<br />
| Choose Portrait|| Add your portrait ( a picture of what your character may look like) to your bio & notify the DM|| This is to create you a custom looking token<br />
|-<br />
| You're Ready|| You should be ready to go play - Notify the DM that you're finished|| or risk someone editing your character sheet!<br />
|}<br />
<br />
===House Rules===<br />
<br />
1. Not all monsters come from core books<br />
1a. Many monsters MAY resemble core book monsters but act/behave differently<br />
<br />
2. Homebrew content is in effect!<br />
2a. You may add Homebrew content at the approval of the DM - BUT You agree not to be upset/argue if it's not allowed<br />
<br />
2b. Converting 3.5 content is actively ENCOURAGED - however, 5e content/rules will take priority<br />
<br />
2c. If you bring it forward, you do the leg work to add the content to the Journal<br />
3. You must have a MICROPHONE to play (RP is important)- if you use speakers you will try to avoid creating feedback for players<br />
3a. You will, within reason, try not to dominate the voice chat with your background noise (it's very distracting)<br />
<br />
4. You may have civil conversations/discussions around rules or interpretations of rules...and are encouraged to do so (within reason).<br />
<br />
5. You may not actively argue about the outcome of a DM discussion ("Well, i don't think i would have fallen when I fumbled")<br />
<br />
6. There is zero tolerance for bashing/hating/trolling or disrespectful behavior. period.<br />
<br />
7. Signing-Up<br />
7a. Sign ups are posted before every session - PLEASE SIGN UP FOR SESSIONS - It's down out of courtesy so that if there are not even players people get enough notice that they can still make plans for that day, and it doesn't end up being a surprise at the start of a session.<br />
<br />
<br />
<big>'''Remember, It's a game so HAVE FUN!!'''</big></div>1442670https://wiki.roll20.net/User:1442670User:14426702016-06-15T14:32:51Z<p>1442670: Created page with "test"</p>
<hr />
<div>test</div>1442670https://wiki.roll20.net/User_talk:1442670User talk:14426702016-06-15T14:30:31Z<p>1442670: </p>
<hr />
<div>{{Sidebar<br />
| navbar = off<br />
| headingstyle = background-color:#eee;<br />
| title = Giger's Campaign Stuff<br />
| content1=test<br />
}}<br />
=Welcome to Giger's D&D 5th Edition Help Section=<br />
This page was setup to try to help you, the new player, with getting started and join in on the adventure. There is a great deal to learn, if you're new to Roll20, especially if you're new to table top games, so take your time, be patient and most of all - be curious, you can't break anything!<br />
<br />
Most of the information here is available elsewhere, I just brought it together in a single section - which i found most relevant.<br />
<br />
==Foreword==<br />
There is so much content and information available it's just not possible to provide everything. You need the Player's Hand Book (PHB), you need to be comfortable using the Journal section and the compendium.<br />
<br />
If you're not familiar enough with the Journal you may miss out on lots of homebrew rules, such as new combat actions, domains, archetypes, items and much more.<br />
<br />
Simply put, if you don't know how to use this system, you will never have all the information available to you.<br />
<br />
Get the PHB, get deeply familiar with the Journal and the Compendium.<br />
<br />
Watch the videos, read the information provided - it's not there just to make things look busy.<br />
<br />
As always, feedback is ALWAYS appreciated.<br />
<br />
==Tutorials and Helpful Information==<br />
If you are new to Roll20 (and haven't done so already) - <big>'''WATCH ROLL20S ORIENTATION VIDEO, BELOW.'''</big><br />
<br />
{{#evp:youtube|mOa05bLDjWk|Player Overview|center|700}}<br />
<br />
====Navigation (Getting around in the Roll20 System)====<br />
Most of the 'how do I use this' questions can be answered in the video above - <big>'''WATCH ROLL20S ORIENTATION VIDEO, ABOVE.'''</big><br />
<br />
What really needs to be drilled in is the Journal, Handouts and the Compendium, which is found on the right of the screen <br />
<br />
====Journal & Compendium====<br />
The Journal is where you find character sheets and handouts that contain information on Game Rules [[File:Journal2.0.jpg|right|frame|border]] and is found on the right side of your screen<br />
<br />
<br />
What isn't show is the button to the Compendium - which contains all the D&D information, such as spells, weapons, class information - which you can see an example of [http://i.imgur.com/T0I13ZH.gif here]<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
.<br />
<br />
==Using The Character Sheet==<br />
We are using the 5e OGL character sheet by Roll20. It's quite simple to use, and a lot of the 'math' parts have been taken care of for you.<br />
<br />
=== Videos ===<br />
'''<big>WATCH THIS VIDEO ON HOW TO USE THE CHARACTER SHEET</big>'''<br />
{{#evp:youtube|zXNSGeG_sh4|Using The Character Sheet|center|700}}<br />
<br />
==== Drag & Drop + Character Rolling ====<br />
'''Here's another (but crummy) video that shows you how to use the Character Sheet (including how to roll your character)'''<br />
<br />
'''''This video shows the use of [http://i.imgur.com/T0I13ZH.gif Drag & Dropping], for those who want to learn how to add items and spells to your character sheet'''''<br />
{{#evp:youtube|G107FaaPAuM|Using The Character Sheet|center|700}}<br />
<br />
There's also [https://app.roll20.net/forum/post/2877778/update-1-slash-26-5th-edition-srd-mega-update-new-sheet-new-compendium-plus-compendium-drag-and-drop-integration/?pageforid=2877778#post-2877778 this forum post], but not a video.<br />
<br />
'''For even more information on how to use the sheet, and what each section of the sheet is (including what it's used for) go to [[User_talk:1442670#Using_The_Character_Sheet_.28cont..29|Section 2 - Using The Character Sheet (cont.)]]<br />
'''<br />
<br />
<br />
<br />
<br />
.<br />
<br />
==Rules==<br />
There are specific rules or process that governs how a character is to be created. For the most part, the rules are identical to the core book (Players Handbook), so please get a copy of the Player's Handbook (can be googled).<br />
<br />
The Player's Handbook also contains A LOT of information that you would be missing out on if you just used the compendium.<br />
<br />
===Character Creation===<br />
Character creation, your first time around, can be pretty intimidating - but at the end of the day, it's very straight forward, if you know where to look.<br />
<br />
If you're not already familiar with the [[User_talk:1442670#Journal_.26_Compendium|journal]] then you should go read up on it [[User_talk:1442670#Journal_.26_Compendium|here]].<br />
<br />
You'll need a blank character sheet!<br />
<br />
====HOW TO FIND A BLANK CHARACTER SHEET====<br />
<br />
'''STEP 1.''' Find the "characters" folder [[User_talk:1442670#Journal_.26_Compendium|in the journal]]<br />
<br />
'''STEP 2.''' Expand (click the plus sign) the "Templates" sub folder then<br />
<br />
'''STEP 3.''' Choose either a Pre-made character, or start a new one by editing one of the "copy of player" sheets THEN FOLLOW THE STEPS BELOW!<br />
<br />
{| class="wikitable"<br />
|-<br />
! Step !! Description !! Notes<br />
|-<br />
| Name your Character|| On the character sheet, in the space provided, name your character immediately, so someone doesn't start editing while you are!!|| <br />
|-<br />
| Choose a Race|| Common player character (PC) races are dwarves, elves, halflings, and humans. Some races also have subraces, such as mountain dwarf or wood elf. Less common races are dragonborn, gnomes, half-elves, half-orcs, and tieflings.|| Check out the Racial Ability Bonuses found in the journal<br />
|-<br />
| Select a Class|| The available PRIMARY classes are on your character sheet, list in the drop down menu, under the "class" section|| <br />
|-<br />
| Determine your Ability Scores|| '''27 Point Buy-in''' Follow [http://1-dot-encounter-planner.appspot.com/point-buy-calculator.html this link] to plan how you want to distribute the points|| Don't forget the race on this webpage!! Or you may lose out on bonuses<br />
|-<br />
| Choose Starting Gear|| Use the Starting Equipment for your class, as defined in the compendium or roll your starting gold (based on class) and buy your equipment|| <br />
|-<br />
| Customize your character||<br />
1. Choose your background<br />
<br />
2. Choose your Traits (personality and possibly, racial traits<br />
<br />
3. If you are a caster, Select and/or add your spells to your character sheet<br />
|| <br />
|-<br />
| Choose Portrait|| Add your portrait ( a picture of what your character may look like) to your bio & notify the DM|| This is to create you a custom looking token<br />
|-<br />
| You're Ready|| You should be ready to go play - Notify the DM that you're finished|| or risk someone editing your character sheet!<br />
|}<br />
<br />
===House Rules===<br />
<br />
1. Not all monsters come from core books<br />
1a. Many monsters MAY resemble core book monsters but act/behave differently<br />
<br />
2. Homebrew content is in effect!<br />
2a. You may add Homebrew content at the approval of the DM - BUT You agree not to be upset/argue if it's not allowed<br />
<br />
2b. Converting 3.5 content is actively ENCOURAGED - however, 5e content/rules will take priority<br />
<br />
2c. If you bring it forward, you do the leg work to add the content to the Journal<br />
3. You must have a MICROPHONE to play (RP is important)- if you use speakers you will try to avoid creating feedback for players<br />
3a. You will, within reason, try not to dominate the voice chat with your background noise (it's very distracting)<br />
<br />
4. You may have civil conversations/discussions around rules or interpretations of rules...and are encouraged to do so (within reason).<br />
<br />
5. You may not actively argue about the outcome of a DM discussion ("Well, i don't think i would have fallen when I fumbled")<br />
<br />
6. There is zero tolerance for bashing/hating/trolling or disrespectful behavior. period.<br />
<br />
7. Signing-Up<br />
7a. Sign ups are posted before every session - PLEASE SIGN UP FOR SESSIONS - It's down out of courtesy so that if there are not even players people get enough notice that they can still make plans for that day, and it doesn't end up being a surprise at the start of a session.<br />
<br />
<br />
<big>'''Remember, It's a game so HAVE FUN!!'''</big><br />
<br />
= Using The Character Sheet (cont.) =<br />
<br />
==Roll Buttons and Roll Templates==<br />
[[File:Rollbutton example.png|right]]<br />
Most of the stats in the game can be rolled by hovering over their name, the stat will turn red, and then left-clicking the mouse. This is true for Attributes, Saves, Skills, Hit Dice, Death Saves, Tool Proficiencies, Attacks & Spellcasting, Spell Cards, and NPC Actions. Any of these roll buttons can be dragged directly from the sheet to your Macro Quick Bar, enabled from the settings tab.<br />
<br />
Player characters have both a simple and attack roll template that is output to the Chat Tab in the journal on the right hand side of the screen. The simple template is used for everything except for attacks. The attack template is shaped to show up to three pieces; the attack at the top, information in the middle, and damage at the bottom. Depending on your settings, the damage will not roll unless you click on the name of the attack from the roll template in the chat tab. This was designed to simulate the tabletop experience of rolling to attack and then rolling damage if necessary. You can change this behavior in the sheet Settings (gear icon at the top right of the page), tab under "Auto Damage Roll".<br />
<br />
==Core Page==<br />
There are four pages that can be selected from the buttons just underneath the header at the top of the sheet. The Core Page is selected by default and has most of the information you'll want to use on a regular basis to play your character.<br />
<br />
===Header Info===<br />
<br />
The header block at the top left of the page changes based on the page you have selected. On the Core page you can select a class from the dropdown menu. Once a class has been selected you can update the class's level by changing the number next to the class. Selecting a class will automatically mark the abilities that class has proficiency in as well as automatically selecting the dice that will be used when Hit Dice are rolled. You can change this Hit Dice setting manually from the options menu. The other fields on the Core page Header and the Bio page Header can be used to track all kinds of info about your character.<br />
<br />
On the Spells page Header you can set the ability modifier that will be used for casting spells. Selecting the Spellcasting Ability block will allow you to select an attribute from a dropdown, and this will be used in all relevant spell rolls. This attribute will be set automatically when you select a spell casting class. The next two blocks, the Save DC and Attack Bonus will be set automatically based on the class that is selected on the Core page.<br />
<br />
===Attributes===<br />
<br />
Along the left side of the sheet is listed the 6 primary attributes: Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. These attributes are used by almost every other calculation on the sheet, as they are the core definition of a character. Each attribute block has the core attribute score, which can be changed by modifying the number in the oval at the bottom of each block, and, inside the square, the attribute modifier which is auto-calculated based on the score below it.<br />
<br />
===Skills===<br />
[[File:5eskill example.png|right]]<br />
To the right of the core attributes is a list of all of the Skills. Each skill can be rolled by clicking on the skill name. If you have proficiency in a specific skill, then you would check the box next to the skill name, this will automatically add your proficiency bonus to that skill's checks. Each skill also lists the core attribute, that is used in the roll calculations, next to it in parenthesis.<br />
<br />
You can set advanced skill options for the settings tab, such as skill expertise, flat bonuses from class archetypes or feats, as well as Jack of All Trades.<br />
<br />
===Saves===<br />
<br />
Next to the core attributes on the left side of the page is a list of the same attributes to be used in making saving throws. To mark an attribute that your character has proficiency in for saving throws you will check the box next to the appropriate attributes. When you select a class in the header section of the Core page it will automatically check the correct boxes for that class's proficiencies.<br />
<br />
===Inspiration===<br />
<br />
You can track whether or not you have inspiration by clicking the circle next to the Inspiration block at the top left of the Core page.<br />
<br />
===Proficiency Bonus===<br />
<br />
Your character's proficiency bonus is listed near the top left of the page. You cannot modify this value manually, instead it is automatically set based off your character's over-all level. You character's level can be set by changing the number next to your class name in the header at the top when on the Core page.<br />
<br />
===Armor Class, Initiative, & Speed===<br />
<br />
The Armor Class & Speed blocks at the top center of the page can be used to keep track of your Armor and Speed values. The Initiative block cannot be modified manually, but instead is auto-calculated based off your character's Dexterity. If you have any additional initiative modifiers you can add them on the Settings (gear icon) tab under Initiative Modifier in the Class Options block.<br />
<br />
Armor Class can also be tracked automatically by using the [https://app.roll20.net/compendium/dnd5e/BookIndex Compendium].<br />
<br />
===Hit Points & Temp HP===<br />
The Current Hit Points and Temporary Hit Points blocks are used to keep track of your character's Hit Points (HP). Inside the Current HP block, at the top, is a line to keep track of your character's maximum amount of HP. When your character takes damage, if they have any, their Temp HP should take the hit first, then any remaining damage would then come off of the character's Current HP.<br />
<br />
===Hit Dice===<br />
The Hit Dice block is used to keep track of and roll your character's hit dice. Inside the Hit Dice block, at the top, is a line to keep track of the total number of dice your character can have. In the main area of the block you would keep track of the remaining hit dice. Clicking the "Hit Dice" text will roll hit dice for your selected class automatically. If you wish to change the dice that is rolled you can do so in the Class Options section of the Settings (gear icon) tab. If you are multi-classed, when roll your hit dice a pop-up will ask which of your current class's hit dice you want to roll. The total and current hit dice fields are just text fields, so you can use them to track totals for any number of multi-class configurations. Say, if your character is a Fighter/Cleric you can put "F 2 | C 1" in the field to track that you have 2 Fighter and 1 Cleric hit dice available.<br />
<br />
===Death Saves===<br />
The Death Saves block is used to keep track of your character's death save rolls once they have been knocked out. You can click the "Death Saves" text to make a death save roll. If you roll greater than 10 you would check one of the boxes next to "Successes" otherwise you would check a box next to "Failures". If your character has any modifiers to their death save rolls they can be added in the Class Options section of the Settings (gear icon) tab.<br />
<br />
===Class & Other Resources===<br />
The Class & Other Resources blocks can be used to keep track of things that don't fit into the other sections on the sheet, like a Sorcerer's Sorcery Points or a Cleric's Channel Divinity at higher levels. If the 2 blocks given by default are not enough then you can add additional blocks by hovering over the section and clicking the "Add +" button.<br />
<br />
===Freeform Textfields===<br />
There are many free-text fields on the sheet that give you a place to keep information that doesn't necessarily follow a specific format. These sections are Personality Traits, Ideals, Bonds, Flaws, Features & Trait, Other Proficiencies & Languages, and optionally Equipment (explained in the equipment section). They are all pretty self-explanatory and can be formatted however you wish.<br />
<br />
===Equipment (add Equipment/weapons/armor)===<br />
[[File:5e equipment example.gif|right]]<br />
The Equipment block at the bottom of the page has 2 different versions, a free text or a more rigid "rowed" version which can be toggled on the sheet Settings (gear icon at the top right of the page) tab under "Inventory" where you can select "Simple" or "Compendium Compatible" respectively. Like the name implies, if you want to be able to copy items directly from the compendium, using drag and drop, you must use the Compendium Compatible version. To quickly add an item from the compendium create a new, blank, equipment row then drag the item from the compendium tab in the chat panel and drop it on to the new row. If the item you are adding from the Compendium is a weapon, this method will also create an attack for the item in the attack section. <br />
<br />
You can also add items manually by hovering over the block and clicking the "Add +" button. The row, by default, show sections for quantity, name, and weight of an item. If you hover over a row and click the small "information" icon that appears at the bottom right you can also properties, mods and an item description for each item. All of these fields will be filled in automatically when adding from the compendium.<br />
<br />
Both versions of the equipment field have the sections for each of the [https://app.roll20.net/compendium/dnd5e/Treasure#h-Treasure coins] you may find on your adventures: copper, silver, electrum, gold, and platinum. The Simple version is just a plain text field where you can track all of your equipment in any format you wish. The Compendium Compatible version will automatically calculate the weight of your pack if you enter the weight value for all of your items.<br />
<br />
===Tool Proficiencies===<br />
Hovering over the Tool proficiencies window will present an "Add" button. Clicking this button will add a row to this block where you can add all of the stats for a specific tool proficiency, say Woodcarver's tools. You can set the level of proficiency with that tool and the attribute bonus you might use when rolling checks with the proficiency. The attribute used for the check will be up to the GM when it is time to make the roll. Once you finished filling out the stats for this tool you can click the gear icon at the top right of the block to hide the stats, leaving just the rollable row showing. You can reopen these stats at any time by hovering over the row and clicking the gear icon that appears. To roll this this check you can click the row, or you can drag the row down into your macro bar at the bottom of the screen. Since this is a repeating section, the macro button's name will be a bit messy, but this can be cleaned up by right-clicking and renaming the button to whatever you want.<br />
<br />
You can also use this section to create custom skills or rolls for your campaign setting or home-brew ruleset. Check out the [[#Custom Skills and Stats|Advanced Use]] section for details.<br />
<br />
===Performing Weapon and Spell Attacks===<br />
[[File:5e_attack_example.gif|right]]<br />
The Attacks & Spellcasting block in the center of the sheet will be one of the most used sections on the sheet. To start, you can manually add any attack or spell to this section by hovering over the block and clicking the "Add" button. This will open a form that can be filled out with all of the information about the specific attack/spell you are adding. <br />
<br />
This section will automatically add attacks, with all the stats, for spells that have an attack component when they are added to your spell sheet on the Spells tab. This happen both if you add the spell manually or if you drag and drop a spell from the compendium. An attack is also automatically created if you drag and drop an item from the compendium into your '''equipment''' block (you must drop the compendium item into the equipment section, not the attack section). In both cases of copying from the compendium you must create a row first and then drag the compendium item onto the newly created row. You can drag compendium data onto any existing row, so be careful not to drag it onto a row that already has data or it will overwrite any information you already entered.<br />
<br />
For example, lets say Frank has a +1 Poisoned Dagger that has the stats of a regular dagger, only it does 1d4 piercing + 1d6 poison damage.<br />
<br />
[[File:Poisoned Dagger 5e Attack.png|thumbnail]]<br />
<br />
Since this is a [https://app.roll20.net/compendium/dnd5e/Items:Dagger#h-Dagger dagger], and daggers have the "[https://app.roll20.net/compendium/dnd5e/Weapons#h-Weapons Finesse]" attribute I can chose either STR or DEX for my bonus attribute. Frank is quicker than he is strong, so we will pick DEX as the attribute to attack with, as well as checking the "proficient" checkbox since Frank is good with any weapon one might stab another person with. He doesn't have any other gear that might make his attacks better, so we will leave the generic bonus between the attribute and proficiency blank, or 0. But, this is a magical +1 weapon, so it gets a 1 in the magic bonus slot just below. Being a dagger, we also have the option to throw it if we want to, because who needs a magical poisoned dagger anyways, so we've added the range info to the "Range" section. All weapons will probably do some damage, or they wouldn't be a very good weapon would they, this dagger is no different so we have checked the first "Damage" checkbox and filled in the required fields. The dagger does 1d4 piercing damage + Frank's DEX mod + 0 bonus damage (this would be used for bonus damage on top of the magical +1) and it doesn't have anything to change the critical damage so we just put the same damage into the "crit" box. Unlike more boring daggers, this dagger also does poison damage, so we check the second "Damage" checkbox and fill in the info for the 2nd set of damage. The poison does a flat 1d6 poison with no extra bonuses, so we've selected "-" to say there is no attribute that adds to this damage. This damage also doesn't have anything to make the crit different so we set that to 1d6 as well. There are no extra saving throws or effects that are included with this attack, so we leave these additional sections blank. <br />
<br />
These additional effect sections will be used more commonly with spells, like [https://app.roll20.net/compendium/dnd5e/Fireball#h-Fireball Fireball], where you would say it is a DEX save against your SPELL DC, which will be set according to your character's spell casting level. The save effect would be "half damage" and the "Description" would be something like "Hits all creatures within 20 ft of the explosion point".<br />
<br />
After you are done modifying all of individual stats for an attack you can click the gear icon at the top right of that section and it will hide the stats for that attack. If ever you need to change these stats in the future you can hover over the row and click the gear icon that shows up to unhide the stats section. <br />
<br />
[[File:Poisoned Dagger 5e Roll.png|thumbnail]]<br />
<br />
The row that remains after hiding the stats can be clicked to roll this attack, you can also drag this row into the macro bar to give yourself easy access to this attack. Because this is a repeating section the macro name will be a bit messy, but you can right-click the button and rename the macro to whatever you like. By default, attacks will only roll the "attack" portion in chat. If the attack hits and you wish to roll the damage as well you can click the attack name inside the actual roll block inside of the chat window and it will roll the damage for that attack. You can change this behavior in the sheet Settings (gear icon at the top right of the page), tab under "Auto Damage Roll".<br />
<br />
==Bio Page==<br />
The bio page, opened by selecting "Bio" from the 4 buttons near the top right of the sheet, is comprised of free-form text fields that can be used to keep track of less "structured" information about your character. You can use this page to describe your character's appearance, keep track of who their allies are and what organizations they've worked for, and on this page is a section to supplement the inventory list, on the front page, with the "Treasure" section, where you can keep track of all the loot you find along your travels.<br />
<br />
==Spell Page==<br />
The Spell page, opened by selecting the "Spell" button from the four buttons near the top right of the page, is used to keep track of all of the powerful magics at your character's fingertips.<br />
<br />
==Spellcasting Ability==<br />
The Spellcasting Ability modifier will automatically update, depending on the class you select on the Core page, to the correct ability modifier for your class. If, for some reason, you need to change this value you can click on the modifier listed in this section and it will give you a drop-down list of all available ability modifiers.<br />
<br />
==Spell Save DC & Attack==<br />
The Spell Save DC and Spell Attack Bonus sections cannot be changed manually, but are just a visual output of modifiers that will be happening behind the scenes. The Spell Attack Bonus is the number that will be added to all spell attack rolls, automatically.<br />
<br />
The Spell Save DC refers to the Save DC that enemies will have to beat when they are trying to dodge/resist your incoming spells. Say, Fred the Sorcerer casts Lightning bolt, and his Spell Save DC is 14. Any enemies hit by his attack will have to make a DEX save and try to beat 14. If they manage to beat the attack, then they are only grazed and take half of the damage. If they don't beat 14, then they take the full damage of the attack instead.<br />
<br />
==Spell Levels & Spells Per Day==<br />
The main section of the Spells page lists 10 sections, ranging from 0 (Cantrips) to 9, representing the Cantrips and spells level 1 - 9 where the level of the spell is listed in the triangle on the left of each section header. The number in the left square of the header represents the maximum number of times a spell of this level can be cast in between long rests. This number will be set automatically depending on the level of your character, but can be modified by clicking the up or down arrow or just entering a number in the space provided. The number in the right-most box in the headers can be used for you to keep track of the number of times you've cast a spell at this level, while resetting all of these numbers back to 0 every time your character takes a long rest.<br />
<br />
==Spell Roll Buttons==<br />
Selecting the "+" under any of the Spell Level headings will present you with a blank template where you can enter all of the information about a spell. By default, the spell card only contains non-attack information about a spell. If the spell IS an attack you can change the "Output" selector from "Spellcard" to "Attack", this will show some additional input to fill out the attack information about the spell. Switching this input will also add an attack to the "Attack" section on the "Core" page so this spell attack can also be cast from the main page. All of these sections are linked, so changing information in one place will also change the corresponding information in the other location.<br />
<br />
With the new drag & drop compendium integration you can now add spells, with all of their information directly from the compendium. To add a spell, click the "+" under the level heading under which you wish to add the spell, look up the spell within the editor's compendium tab, then drag & drop the spell from the compendium tab onto the newly created, blank, spell slot. This will copy over all corresponding information linked to the spell, as well as creating an attack if relevant.</div>1442670https://wiki.roll20.net/API:ObjectsAPI:Objects2016-06-15T14:12:22Z<p>1442670: </p>
<hr />
<div>{{apibox}<br />
<br />
== Types of Objects ==<br />
<br />
There are several different types of objects that are used throughout the Roll20 API. Here's a quick listing of each, what it is, and what properties it contains (along with the default values). As a general rule of thumb, properties that begin with an underscore (_) are '''read-only''' and cannot be changed. You must access properties on objects using <code>obj.get("property")</code> and set new values using <code>obj.set("property", newvalue)</code> or <code>obj.set({property: newvalue, property2: newvalue2})</code>.<br />
<br />
'''Note:''' The <code>id</code> property of an object is a globally-unique ID: no two objects should have the same one, even across different types of objects. In addition, since an object's id is frequently-accessed and never changes, there is a shortcut available where you can access it by using <code>obj.id</code> instead of <code>obj.get("_id")</code> if you wish (either will work).<br />
<br />
=== Path ===<br />
<br />
{| class="wikitable"<br />
|-<br />
! Property<br />
! Default Value<br />
! Notes<br />
|-<br />
| _id<br />
| <br />
| A unique ID for this object. Globally unique across all objects in this game. Read-only.<br />
|-<br />
| _type<br />
| "path"<br />
| Can be used to identify the object type or search for the object. Read-only.<br />
|-<br />
| _pageid<br />
| <br />
| ID of the page the object is in. Read-only.<br />
|-<br />
| _path<br />
|<br />
| A JSON string describing the lines in the path. Read-only, except when creating a new path. See [[API:Objects/Path|Objects/Path]] for more information.<br />
|-<br />
| fill<br />
| "transparent"<br />
| Fill color. Use the string "transparent" or a hex color as a string, for example "#000000"<br />
|-<br />
| stroke<br />
| "#000000"<br />
| Stroke (border) color.<br />
|-<br />
| rotation<br />
| 0<br />
| Rotation (in degrees).<br />
|-<br />
| layer<br />
| ""<br />
| Current layer, one of "gmlayer", "objects", "map", or "walls". The walls layer is used for dynamic lighting, and paths on the walls layer will block light.<br />
|-<br />
| stroke_width<br />
| 5<br />
|<br />
|-<br />
| width<br />
| 0<br />
|<br />
|-<br />
| height<br />
| 0<br />
|<br />
|-<br />
| top<br />
| 0<br />
| Y-coordinate for the center of the path<br />
|-<br />
| left<br />
| 0<br />
| X-coordinate for the center of the path<br />
|-<br />
| scaleX<br />
| 1<br />
|<br />
|-<br />
| scaleY<br />
| 1<br />
|<br />
|-<br />
| controlledby<br />
| ""<br />
| Comma-delimited list of player IDs who can control the path. Controlling players may delete the path. If the path was created by a player, that player is automatically included in the list.<br />
<br />
'''All Players''' is represented by having 'all' in the list.<br />
|}<br />
<br />
For more information on the format of <code>_path</code> data, see: [[API:Objects/Path|Objects/Path]]<br />
<br />
=== Text ===<br />
<br />
{| class="wikitable"<br />
|-<br />
! Property<br />
! Default Value<br />
! Notes<br />
|-<br />
| _id<br />
|<br />
| A unique ID for this object. Globally unique across all objects in this game. Read-only.<br />
|-<br />
| _type<br />
| "text"<br />
| Can be used to identify the object type or search for the object. Read-only.<br />
|-<br />
| _pageid<br />
|<br />
| ID of the page the object is in. Read-only.<br />
|-<br />
| top<br />
| 0<br />
|<br />
|-<br />
| left<br />
| 0<br />
|<br />
|-<br />
| width<br />
| 0<br />
|<br />
|-<br />
| height<br />
| 0<br />
|<br />
|-<br />
| text<br />
| ""<br />
|<br />
|-<br />
| font_size<br />
| 16<br />
| For best results, stick to the preset sizes in the editing menu: 8, 10, 12, 14, 16, 18, 20, 22, 26, 32, 40, 56, 72, 100, 200, 300.<br />
|-<br />
| rotation<br />
| 0<br />
|<br />
|-<br />
| color<br />
| "rgb(0, 0, 0)"<br />
|<br />
|-<br />
| font_family<br />
| "unset"<br />
| See values in text editing menu. If this is not set, when later changing the value of the "text" property the font_size will shrink to 8.<br />
|-<br />
| layer<br />
| ""<br />
|<br />
|-<br />
| controlledby<br />
| ""<br />
| Comma-delimited list of player IDs who can control the text. Controlling players may delete the text. If the text was created by a player, that player is automatically included in the list.<br />
<br />
'''All Players''' is represented by having 'all' in the list.<br />
|}<br />
<br />
=== Graphic (Token/Map/Card/Etc.) ===<br />
<br />
{| class="wikitable"<br />
! Property<br />
! Default Value<br />
! Notes<br />
|-<br />
| _id<br />
|<br />
| A unique ID for this object. Globally unique across all objects in this game. Read-only.<br />
|-<br />
| _type<br />
| "graphic"<br />
| Can be used to identify the object type or search for the object. Read-only.<br />
|-<br />
| _subtype<br />
| "token"<br />
| May be "token" (for tokens and maps) or "card" (for cards). Read-only.<br />
|-<br />
| _cardid<br />
|<br />
| Set to an ID if the graphic is a card. Read-only.<br />
|-<br />
| _pageid<br />
|<br />
| ID of the page the object is in. Read-only.<br />
|-<br />
| imgsrc<br />
|<br />
| The URL of the graphic's image. See the note about imgsrc and avatar restrictions below.<br />
|-<br />
| bar1_link<br />
|<br />
| Set to an ID if Bar 1 is linked to a character.<br />
|-<br />
| bar2_link<br />
|<br />
|<br />
|-<br />
| bar3_link<br />
|<br />
|<br />
|-<br />
| represents<br />
|<br />
| ID of the character this token represents.<br />
|-<br />
| left<br />
| 0<br />
| Number of pixels from the left edge of the map to the center of the graphic.<br />
|-<br />
| top<br />
| 0<br />
| Number of pixels from the top edge of the map to the center of the graphic.<br />
|-<br />
| width<br />
| 0<br />
| Width of the graphic, in pixels.<br />
|-<br />
| height<br />
| 0<br />
| Height of the graphic, in pixels.<br />
|-<br />
| rotation<br />
| 0<br />
| The orientation of the token in degrees.<br />
|-<br />
| layer<br />
| ""<br />
|<br />
|-<br />
| isdrawing<br />
| false<br />
| This property is changed from the Advanced context menu.<br />
|-<br />
| flipv<br />
| false<br />
| Flip vertically.<br />
|-<br />
| fliph<br />
| false<br />
| Flip horizontally.<br />
|-<br />
| name<br />
| ""<br />
| The token's name.<br />
|-<br />
| gmnotes<br />
| ""<br />
| Notes on the token only visible to the GM.<br />
|-<br />
| controlledby<br />
| ""<br />
| Comma-delimited list of player IDs who can control the graphic. Controlling players may delete the graphic. If the graphic was created by a player, that player is automatically included in the list.<br />
<br />
'''All Players''' is represented by having 'all' in the list.<br />
|-<br />
| bar1_value<br />
| ""<br />
| Current value of Bar 1. This may be a number or text.<br />
|-<br />
| bar2_value<br />
| ""<br />
|<br />
|-<br />
| bar3_value<br />
| ""<br />
|<br />
|-<br />
| bar1_max<br />
| ""<br />
| Maximum value of Bar 1. If _value and _max are both set, a bar may be displayed above the token showing the percentage of Bar 1.<br />
|-<br />
| bar2_max<br />
| ""<br />
|<br />
|-<br />
| bar3_max<br />
| ""<br />
|<br />
|-<br />
| aura1_radius<br />
| ""<br />
| Radius of the aura, using the units set in the page's settings. May be an integer or a float. Set to the empty string to clear the aura.<br />
|-<br />
| aura2_radius<br />
| ""<br />
|<br />
|-<br />
| aura1_color<br />
| "#FFFF99"<br />
| A hexadecimal color or the aura.<br />
|-<br />
| aura2_color<br />
| "#59E594"<br />
|<br />
|-<br />
| aura1_square<br />
| false<br />
| Is the aura a circle or a square?<br />
|-<br />
| aura2_square<br />
| false<br />
|<br />
|-<br />
| tint_color<br />
| "transparent"<br />
| Hexadecimal color, or "transparent". Will tint the color of the graphic.<br />
|-<br />
| statusmarkers<br />
| ""<br />
| A comma-delimited list of currently active statusmarkers. See the notes below for more information.<br />
|-<br />
| showname<br />
| false<br />
| Whether the token's nameplate is shown.<br />
|-<br />
| showplayers_name<br />
| false<br />
| Show the nameplate to all players.<br />
|-<br />
| showplayers_bar1<br />
| false<br />
| Show Bar 1 to all players.<br />
|-<br />
| showplayers_bar2<br />
| false<br />
|<br />
|-<br />
| showplayers_bar3<br />
| false<br />
|<br />
|-<br />
| showplayers_aura1<br />
| false<br />
| Show Aura 1 to all players.<br />
|-<br />
| showplayers_aura2<br />
| false<br />
|<br />
|-<br />
| playersedit_name<br />
| true<br />
| Allow controlling players to edit the token's name. Also shows the nameplate to controlling players, even if showplayers_name is false.<br />
|-<br />
| playersedit_bar1<br />
| true<br />
| Allow controlling players to edit the token's Bar 1. Also shows Bar 1 to controlling players, even if showplayers_bar1 is false.<br />
|-<br />
| playersedit_bar2<br />
| true<br />
|<br />
|-<br />
| playersedit_bar3<br />
| true<br />
|<br />
|-<br />
| playersedit_aura1<br />
| true<br />
| Allow controlling players to edit the token's Aura 1. Also shows Aura 1 to controlling players, even if showplayers_aura1 is false.<br />
|-<br />
| playersedit_aura2<br />
| true<br />
|<br />
|-<br />
| light_radius<br />
| ""<br />
| Dynamic lighting radius.<br />
|-<br />
| light_dimradius<br />
| ""<br />
| Start of dim light radius. If light_dimradius is the empty string, the token will emit bright light out to the light_radius distance. If light_dimradius has a value, the token will emit bright light out to the light_dimradius value, and dim light from there to the light_radius value.<br />
|-<br />
| light_otherplayers<br />
| false<br />
| Show the token's light to all players.<br />
|<br />
|-<br />
| light_hassight<br />
| false<br />
| The light has "sight" for controlling players for the purposes of the "Enforce Line of Sight" setting.<br />
|<br />
|-<br />
| light_angle<br />
| "360"<br />
| Angle (in degrees) of the light's angle. For example, "180" means the light would show only for the front "half" of the "field of vision".<br />
|<br />
|-<br />
| light_losangle<br />
| "360"<br />
| Angle (in degrees) of the field of vision of the graphic (assuming that light_hassight is set to true)<br />
|<br />
|-<br />
| lastmove<br />
| ""<br />
| The last move of the token. It's a comma-delimited list of coordinates. For example, "300,400" would mean that the token started its last move at left=300, top=400. It's always assumed that the current top + left values of the token are the "ending point" of the last move. Waypoints are indicated by multiple sets of coordinates. For example, "300,400,350,450,400,500" would indicate that the token started at left=300, top=400, then set a waypoint at left=350, top=450, another waypoint at left=400, top=500, and then finished the move at its current top + left coordinates.<br />
|-<br />
| light_multiplier<br />
| "1"<br />
| Multiplier on the effectiveness of light sources. A multiplier of two would allow the token to see twice as far as a token with a multiplier of one, with the same light source.<br />
|}<br />
<br />
'''Important Notes About Linked Characters + Tokens'''<br />
<br />
Note that for tokens that are linked to Characters, the <code>controlledby</code> field on the token is overridden by the <code>controlledby</code> field on the Character. <br />
<br />
For token bars (e.g. <code>bar1_value</code> and <code>bar1_max</code>) where the token is linked to an Attribute (e.g. <code>bar1_link</code> is set), setting a value to the bar will automatically update the underlying Attribute's <code>current</code> and/or <code>max</code> values as well, so you don't have to set both manually. <br />
<br />
In addition, when the Attribute (or token bar) is modified in-game, you will hear a <code>change:attribute</code> (and property-specific, e.g. <code>change:attribute:current</code>) event, followed by a <code>change:graphic</code> (and <code>change:graphic:bar1_value</code>) event. You can choose to respond to either event, but the underlying bar values will not yet be updated when the attribute event fires, since it fires first.<br />
<br />
'''Important Notes About Status Markers'''<br />
<br />
As of August 6, 2013 the way that status markers on tokens are handled has changed. The "statusmarkers" property of the Graphic object is now a comma-delimited list of all status marker colors/icons that should be active on the token. The format is as follows:<br />
<br />
<pre data-language="javascript"><br />
//Comma-delimited (use join to create or split to turn into an array). If a status icon/color is followed by an "@" symbol, the number after "@" will be shown as the badge on the icon<br />
statusmarkers = "red,blue,skull,dead,brown@2,green@6"<br />
</pre><br />
<br />
While you can access the <code>statusmarkers</code> property directly, to maintain backward-compatibility with existing scripts, and to provide an easy way to work with the status markers without needing to write code to handle splitting up and parsing the string yourself, we provide a set of "virtual" properties on the object that you can set/get to work with the status markers. Each status marker has a "status_<markername>" property. For example:<br />
<br />
<pre data-language="javascript"><br />
obj.get("status_red"); //Will return false if the marker is not active, true if it is, and a string (e.g. "2" or "5") if there is currently a badge set on the marker<br />
obj.get('status_bluemarker'); //Is still supported for backwards compatability, and is equivalent to doing obj.get("status_blue");<br />
obj.set("status_red", false); //would remove the marker<br />
obj.set("status_skull", "2"); //would set a badge of "2" on the skull icon, and add it to the token if it's not already active.<br />
</pre><br />
<br />
Note that these virtual properties do not have events, so you must use <code>change:graphic:statusmarkers</code> to listen for changes to the status markers of a token, and for example <code>change:graphic:status_red</code> is NOT a valid event and will never fire.<br />
<br />
The full list of status markers that are available (in the same order they appear in the marker tray):<br />
<br />
<code>"red", "blue", "green", "brown", "purple", "pink", "yellow", "dead", "skull", "sleepy", "half-heart", "half-haze", "interdiction", "snail", "lightning-helix", "spanner", "chained-heart", "chemical-bolt", "death-zone", "drink-me", "edge-crack", "ninja-mask", "stopwatch", "fishing-net", "overdrive", "strong", "fist", "padlock", "three-leaves", "fluffy-wing", "pummeled", "tread", "arrowed", "aura", "back-pain", "black-flag", "bleeding-eye", "bolt-shield", "broken-heart", "cobweb", "broken-shield", "flying-flag", "radioactive", "trophy", "broken-skull", "frozen-orb", "rolling-bomb", "white-tower", "grab", "screaming", "grenade", "sentry-gun", "all-for-one", "angel-outfit", "archery-target"</code><br />
<br />
=== Page ===<br />
<br />
{| class="wikitable"<br />
|-<br />
! Property<br />
! Default Value<br />
! Notes<br />
|-<br />
| _id<br />
|<br />
| A unique ID for this object. Globally unique across all objects in this game. Read-only.<br />
|-<br />
| _type<br />
| "page"<br />
| Can be used to identify the object type or search for the object. Read-only.<br />
|-<br />
| _zorder<br />
| ""<br />
| Comma-delimited list of IDs specifying the ordering of objects on the page. <code>toFront</code> and <code>toBack</code> (and their associated context menu items) can re-order this list. Read-only.<br />
|-<br />
| name<br />
| ""<br />
| Page's title.<br />
|-<br />
| showgrid<br />
| true<br />
| Show the grid on the map.<br />
|-<br />
| showdarkness<br />
| false<br />
| Show fog of war on the map.<br />
|-<br />
| showlighting<br />
| false<br />
| Use dynamic lighting.<br />
|-<br />
| width<br />
| 25<br />
| Width in units.<br />
|-<br />
| height<br />
| 25<br />
| Height in units.<br />
|-<br />
| snapping_increment<br />
| 1<br />
| Size of a grid space in units.<br />
|-<br />
| grid_opacity<br />
| 0.5<br />
| Opacity of the grid lines.<br />
|-<br />
| fog_opacity<br />
| 0.35<br />
| Opacity of the fog of war for the GM.<br />
|-<br />
| background_color<br />
| "#FFFFFF"<br />
| Hexadecimal color of the map background.<br />
|-<br />
| gridcolor<br />
| "#C0C0C0"<br />
| Hexadecimal color of the grid lines.<br />
|-<br />
| grid_type<br />
| "square"<br />
| One of "square", "hex", or "hexr". (hex corresponds to Hex(V), and hexr corresponds to Hex(H))<br />
|-<br />
| scale_number<br />
| 5<br />
| The distance of one unit.<br />
|-<br />
| scale_units<br />
| "ft"<br />
| The type of units to use for the scale.<br />
|-<br />
| gridlabels<br />
| false<br />
| Show grid labels for hexagonal grid.<br />
|-<br />
| diagonaltype<br />
| "foure"<br />
| One of "foure", "pythagorean" (Euclidean), "threefive", or "manhattan".<br />
|-<br />
| archived<br />
| false<br />
| Whether the page has been put into archive storage.<br />
|-<br />
| lightupdatedrop<br />
| false<br />
| Only update Dynamic Lighting when an object is dropped.<br />
|-<br />
| lightenforcelos<br />
| false<br />
| Enforce Line of Sight for objects.<br />
|-<br />
| lightrestrictmove<br />
| false<br />
| Don't allow objects that have sight to move through Dynamic Lighting walls.<br />
|-<br />
| lightglobalillum<br />
| false<br />
| If true anywhere a token can "see" it is assumed there is bright light present.<br />
|}<br />
<br />
=== Campaign ===<br />
<br />
{| class="wikitable"<br />
|-<br />
! Property<br />
! Default Value<br />
! Notes<br />
|-<br />
| _id<br />
| "root"<br />
| A unique ID for this object. Globally unique across all objects in this game. Read-only.<br />
|-<br />
| _type<br />
| "campaign"<br />
| Can be used to identify the object type or search for the object &mdash; however, note that there is only one Campaign object, and it can be accessed via <code>Campaign()</code>. Read-only.<br />
|-<br />
| turnorder<br />
| ""<br />
| A JSON string of the turn order. See below.<br />
|-<br />
| initiativepage<br />
| false<br />
| ID of the page used for the tracker when the turn order window is open. When set to <code>false</code>, the turn order window closes.<br />
|-<br />
| playerpageid<br />
| false<br />
| ID of the page the player bookmark is set to. Players see this page by default, unless overridden by playerspecificpages below.<br />
|<br />
|-<br />
| playerspecificpages<br />
| false<br />
| An object (NOT JSON STRING) of the format: {"player1_id": "page_id", "player2_id": "page_id" ... } Any player set to a page in this object will override the playerpageid.<br />
|<br />
|-<br />
| _journalfolder<br />
| ""<br />
| A JSON string which contains data about the folder structure of the game. Read-only.<br />
|-<br />
| _jukeboxfolder<br />
| ""<br />
| A JSON string which contains data about the jukebox playlist structure of the game. Read-only.<br />
|}<br />
<br />
'''Turn Order'''<br />
<br />
The turn order is a JSON string representing the current turn order listing. It is an array of objects. Currently, the turn order can only contain objects from one page at a time -- the current Page ID for the turn order is the "initiativepage" attribute. Be sure to keep them both in-sync or you may end up with strange results.<br />
<br />
To work with the turn order, you will want to use <code>JSON.parse()</code> to get an object representing the current turn order state (NOTE: Check to make sure it's not an empty string <code>""</code> first...if it is, initialize it yourself with an empty array). Here's an example turn order object:<br />
<br />
<pre data-language="javascript"><br />
[<br />
{<br />
"id":"36CA8D77-CF43-48D1-8682-FA2F5DFD495F", //The ID of the Graphic object. If this is set, the turn order list will automatically pull the name and icon for the list based on the graphic on the tabletop.<br />
"pr":"0", //The current value for the item in the list. Can be a number or text.<br />
"custom":"" //Custom title for the item. Will be ignored if ID is set to a value other than "-1".<br />
},<br />
{<br />
"id":"-1", //For custom items, the ID MUST be set to "-1" (note that this is a STRING not a NUMBER.<br />
"pr":"12",<br />
"custom":"Test Custom" //The name to be displayed for custom items.<br />
}<br />
]<br />
</pre><br />
<br />
To modify the turn order, edit the current turn order object and then use <code>JSON.stringify()</code> to change the attribute on the Campaign. Note that the ordering for the turn order in the list is the same as the order of the array, so for example <code>push()</code> adds an item onto the end of the list, <code>unshift()</code> adds to the beginning, etc.<br />
<br />
<pre data-language="javascript"><br />
var turnorder;<br />
if(Campaign().get("turnorder") == "") turnorder = []; //NOTE: We check to make sure that the turnorder isn't just an empty string first. If it is treat it like an empty array.<br />
else turnorder = JSON.parse(Campaign().get("turnorder"));<br />
<br />
//Add a new custom entry to the end of the turn order.<br />
turnorder.push({<br />
id: "-1",<br />
pr: "15",<br />
custom: "Turn Counter"<br />
});<br />
Campaign().set("turnorder", JSON.stringify(turnorder));<br />
</pre><br />
<br />
=== Player ===<br />
<br />
{| class="wikitable"<br />
|-<br />
! Property<br />
! Default Value<br />
! Notes<br />
|-<br />
| _id<br />
| <br />
| A unique ID for this object. Globally unique across all objects in this game. Read-only.<br />
|-<br />
| _type<br />
| "player"<br />
| Can be used to identify the object type or search for the object. Read-only.<br />
|-<br />
| _d20userid<br />
|<br />
| User ID &mdash; site-wide. For example, the player's user page on the wiki is /User:''ID'', where ID is the same value stored in _d20userid. Read-only.<br />
|-<br />
| _displayname<br />
| ""<br />
| The player's current display name. May be changed from the user's settings page. Read-only.<br />
|-<br />
| _online<br />
| false<br />
| Read-only.<br />
|-<br />
| _lastpage<br />
| ""<br />
| The page id of the last page the player viewed as a GM. This property is not updated for players or GMs that have joined as players. Read-only.<br />
|-<br />
| _macrobar<br />
| ""<br />
| Comma-delimited string of the macros in the player's macro bar. Read-only.<br />
|-<br />
| speakingas<br />
| ""<br />
| The player or character ID of who the player has selected from the "As" dropdown. When set to the empty string, the player is speaking as him- or herself. When set to a character, the value is "character<nowiki>|</nowiki>''ID''", where ID is the character's ID. When the GM is speaking as another player, the value is "player<nowiki>|</nowiki>''ID''", where ID is the player's ID.<br />
|-<br />
| color<br />
| "#13B9F0"<br />
| The color of the square by the player's name, as well as the color of their measurements on the map, their ping circles, etc.<br />
|-<br />
| showmacrobar<br />
| false<br />
| Whether the player's macro bar is showing.<br />
|}<br />
<br />
=== Macro ===<br />
<br />
{| class="wikitable"<br />
|-<br />
! Property<br />
! Default Value<br />
! Notes<br />
|-<br />
| _id<br />
| <br />
| A unique ID for this object. Globally unique across all objects in this game. Read-only.<br />
|-<br />
| _type<br />
| "macro"<br />
| Can be used to identify the object type or search for the object. Read-only.<br />
|-<br />
| _playerid<br />
|<br />
| The ID of the player that created this macro. Read-only.<br />
|-<br />
| name<br />
| ""<br />
| The macro's name.<br />
|-<br />
| action<br />
| ""<br />
| The text of the macro.<br />
|-<br />
| visibleto<br />
| ""<br />
| Comma-delimited list of player IDs who may view the macro in addition to the player that created it.<br />
<br />
'''All Players''' is represented by having 'all' in the list.<br />
|-<br />
| istokenaction<br />
| false<br />
| Is this macro a token action that should show up when tokens are selected?<br />
|}<br />
<br />
=== Rollable Table ===<br />
<br />
{| class="wikitable"<br />
|-<br />
! Property<br />
! Default Value<br />
! Notes<br />
|-<br />
| _id<br />
| <br />
| A unique ID for this object. Globally unique across all objects in this game. Read-only.<br />
|-<br />
| _type<br />
| "rollabletable"<br />
| Can be used to identify the object type or search for the object. Read-only.<br />
|-<br />
| name<br />
| "new-table"<br />
|<br />
|-<br />
| showplayers<br />
| true<br />
|<br />
|}<br />
<br />
=== Table Item ===<br />
<br />
{| class="wikitable"<br />
|-<br />
! Property<br />
! Default Value<br />
! Notes<br />
|-<br />
| _id<br />
| <br />
| A unique ID for this object. Globally unique across all objects in this game. Read-only.<br />
|-<br />
| _type<br />
| "tableitem"<br />
| Can be used to identify the object type or search for the object. Read-only.<br />
|-<br />
| _rollabletableid<br />
| ""<br />
| ID of the table this item belongs to. Read-only.<br />
|-<br />
| avatar<br />
| ""<br />
| URL to an image used for the table item. See the note about avatar and imgsrc restrictions below.<br />
|-<br />
| name<br />
| ""<br />
|<br />
|-<br />
| weight<br />
| 1<br />
| Weight of the table item compared to the other items in the same table. Simply put, an item with weight 3 is three times more likely to be selected when rolling on the table than an item with weight 1.<br />
|}<br />
<br />
=== Character ===<br />
<br />
{| class="wikitable"<br />
|-<br />
! Property<br />
! Default Value<br />
! Notes<br />
|-<br />
| _id<br />
| <br />
| A unique ID for this object. Globally unique across all objects in this game. Read-only.<br />
|-<br />
| _type<br />
| "character"<br />
| Can be used to identify the object type or search for the object. Read-only.<br />
|-<br />
| avatar<br />
| ""<br />
| URL to an image used for the character. See the note about avatar and imgsrc restrictions below.<br />
|-<br />
| name<br />
| ""<br />
|<br />
|-<br />
| bio<br />
| ""<br />
| The character's biography. See the note below about accessing the Notes, GMNotes, and bio fields.<br />
|-<br />
| gmnotes<br />
| ""<br />
| Notes on the character only viewable by the GM. See the note below about accessing the Notes, GMNotes, and bio fields.<br />
|-<br />
| archived<br />
| false<br />
|<br />
|-<br />
| inplayerjournals<br />
| ""<br />
| Comma-delimited list of player ID who can view this character. Use "all" to give all players the ability to view.<br />
<br />
'''All Players''' is represented by having 'all' in the list.<br />
|-<br />
| controlledby<br />
| ""<br />
| Comma-delimited list of player IDs who can control and edit this character. Use "all" to give all players the ability to edit.<br />
<br />
'''All Players''' is represented by having 'all' in the list.<br />
|-<br />
| _defaulttoken<br />
| ""<br />
| A JSON string that contains the data for the Character's default token if one is set. Note that this is a "blob" similar to "bio" and "notes", so you must pass a callback function to get(). Read-only.<br />
|}<br />
<br />
=== Attribute ===<br />
<br />
{| class="wikitable"<br />
|-<br />
! Property<br />
! Default Value<br />
! Notes<br />
|-<br />
| _id<br />
| <br />
| A unique ID for this object. Globally unique across all objects in this game. Read-only.<br />
|-<br />
| _type<br />
| "attribute"<br />
| Can be used to identify the object type or search for the object. Read-only.<br />
|-<br />
| _characterid<br />
| ""<br />
| ID of the character this attribute belongs to. Read-only. Mandatory when using <code>createObj</code>.<br />
|-<br />
| name<br />
| "Untitled"<br />
|<br />
|-<br />
| current<br />
| ""<br />
| The current value of the attribute can be accessed in chat and macros with the syntax <code>@{Character Name<nowiki>|</nowiki>Attribute Name}</code> or in abilities with the syntax <code>@{Attribute Name}</code>.<br />
|-<br />
| max<br />
| ""<br />
|The max value of the attribute can be accessed in chat and macros with the syntax <code>@{Character Name<nowiki>|</nowiki>Attribute Name<nowiki>|</nowiki>max}</code> or in abilities with the syntax <code>@{Attribute Name<nowiki>|</nowiki>max}</code>.<br />
|}<br />
<br />
<br />
'''Important: See the note below about working with Character Sheets for information on how Character Sheet default values affect the use of Attributes.'''<br />
<br />
=== Ability ===<br />
<br />
{| class="wikitable"<br />
|-<br />
! Property<br />
! Default Value<br />
! Notes<br />
|-<br />
| _id<br />
| <br />
| A unique ID for this object. Globally unique across all objects in this game. Read-only.<br />
|-<br />
| _type<br />
| "ability"<br />
| Can be used to identify the object type or search for the object. Read-only.<br />
|-<br />
| _characterid<br />
| ""<br />
| The character this ability belongs to. Read-only. Mandatory when using <code>createObj</code>.<br />
|-<br />
| name<br />
| "Untitled_Ability"<br />
|<br />
|-<br />
| description<br />
| ""<br />
| The description does not appear in the character sheet interface.<br />
|-<br />
| action<br />
| ""<br />
| The text of the ability.<br />
|-<br />
| istokenaction<br />
| false<br />
| Is this ability a token action that should show up when tokens linked to its parent Character are selected?<br />
|}<br />
<br />
=== Handout ===<br />
<br />
{| class="wikitable"<br />
|-<br />
! Property<br />
! Default Value<br />
! Notes<br />
|-<br />
| _id<br />
| <br />
| A unique ID for this object. Globally unique across all objects in this game. Read-only.<br />
|-<br />
| _type<br />
| "handout"<br />
| Can be used to identify the object type or search for the object. Read-only.<br />
|-<br />
| avatar<br />
| ""<br />
| URL to an image used for the handout. See the note about avatar and imgsrc restrictions below.<br />
|-<br />
| name<br />
| "Mysterious Note"<br />
|<br />
|-<br />
| notes<br />
| ""<br />
| Contains the text in the handout. See the note below about using Notes and GMNotes.<br />
|-<br />
| gmnotes<br />
| ""<br />
| Contains the text in the handout that only the GM sees. See the note below about using Notes and GMNotes.<br />
|-<br />
| inplayerjournals<br />
| ""<br />
| Comma-delimited list of player ID who can see this handout. Use "all" to display to all players.<br />
<br />
'''All Players''' is represented by having 'all' in the list.<br />
|-<br />
| archived<br />
| false<br />
|<br />
|-<br />
| controlledby<br />
| ""<br />
| Comma-delimited list of player IDs who can control and edit this handout.<br />
<br />
'''All Players''' is represented by having 'all' in the list.<br />
|}<br />
<br />
<br />
'''Note:''' The API does not have access to the folder hierarchy. API created handouts will be placed at the root level.<br />
<br />
=== Deck ===<br />
<br />
<pre data-language="javascript"><br />
//Note at this time you can't use the API to "draw", "deal", or "shuffle" cards from the Deck. We're working on helper functions to enable this functionality.<br />
{<br />
_id: "", //id of the deck<br />
_type: "deck", <br />
name: "", //name of the deck<br />
_currentDeck: "", //a comma-delimited list of cards which are currently in the deck (including those which have been played to the tabletop/hands). Changes when the deck is shuffled.<br />
_currentIndex: -1, //the current index of our place in the deck, 'what card will be drawn next?'<br />
_currentCardShown: true, //show the current card on top of the deck<br />
showplayers: true, //show the deck to the players<br />
playerscandraw: true, //can players draw cards?<br />
avatar: "", //the 'back' of the cards for this deck<br />
shown: false, //show the deck on the gameboard (is the deck currently visible?)<br />
players_seenumcards: true, //can players see the number of cards in other player's hands?<br />
players_seefrontofcards: false, //can players see the fronts of cards when looking in other player's hands?<br />
gm_seenumcards: true, //can the GM see the number of cards in each player's hand?<br />
gm_seefrontofcards: false, //can the GM see the fronts of cards when looking in each player's hand?<br />
infinitecards: false, //are there an 'infinite' number of cards in this deck?<br />
_cardSequencer: -1, //internally used to advance the deck when drawing cards.<br />
cardsplayed: "faceup", //how are cards from this deck played to the tabletop? 'faceup' or 'facedown'.<br />
defaultheight: "", //what's the default height for cards played to the tabletop?<br />
defaultwidth: "",<br />
discardpilemode: "none", //what type of discard pile does this deck have? 'none' = no discard pile, 'choosebacks' = allow players to see backs of cards and choose one, 'choosefronts' = see fronts and choose, 'drawtop' = draw the most recently discarded card, 'drawbottom' = draw the oldest discarded card.<br />
_discardPile: "" //what's the current discard pile for this deck? comma-delimited list of cards. These are cards which have been removed from play and will not be put back into the deck on a shuffle until a recall is performed.<br />
}<br />
</pre><br />
<br />
=== Card ===<br />
<br />
<pre data-language="javascript"><br />
<br />
{ <br />
name: "", //Name of the card<br />
avatar: "", //Front of the card<br />
_deckid: "", //ID of the deck <br />
_type: "card", <br />
_id: ""<br />
}<br />
<br />
</pre><br />
<br />
=== Hand ===<br />
//Note that each player should only have ONE hand.<br />
<pre data-language="javascript"><br />
<br />
{<br />
_currentHand: "", //comma-delimited list of cards currently in the hand<br />
_type: "hand",<br />
_parentid: "", //ID of the player to whom the hand belongs<br />
_id: "",<br />
currentView: "bydeck" //when player opens hand, is the view 'bydeck' or 'bycard'?<br />
}<br />
<br />
</pre><br />
<br />
=== Jukebox Track ===<br />
<br />
{| class="wikitable"<br />
|-<br />
! Property<br />
! Default Value<br />
! Notes<br />
|-<br />
| _id<br />
| <br />
| A unique ID for this object. Globally unique across all objects in this game. Read-only.<br />
|-<br />
| _type<br />
| "jukeboxtrack"<br />
| Can be used to identify the object type or search for the object. Read-only.<br />
|-<br />
| playing<br />
| false<br />
| Boolean used to determine whether or not the track is playing. Setting this to "true" and softstop to "false" plays a track.<br />
|-<br />
| softstop<br />
| false<br />
| Boolean used to determine whether or not a non-looped track has finished at least once. This must be set to "false" to ensure that a track will play.<br />
|-<br />
| title<br />
| ""<br />
| The visible label for the track in the jukebox tab.<br />
|-<br />
| volume<br />
| 30<br />
| The volume level of the track. Note that this must be set to an integer (not a string), or you may break functionality. Values from 0-100 (percentage).<br />
|-<br />
| loop<br />
| false<br />
| Should the track be looped? Set to true if so.<br />
|}<br />
<br />
=== imgsrc and avatar property restrictions ===<br />
<br />
While you can now edit the <code>imgsrc</code> and <code>avatar</code> properties, in order to provide safety to all Roll20's users we have put the following restrictions in place for those properties:<br />
<br />
* '''You must use an image file that has been uploaded to your Roll20 Library''' -- not an external site (such as Imgur), and not the Roll20 Marketplace. It will begin with 'https://s3.amazonaws.com/files.d20.io/images/' for images uploaded to the Main server, or 'https://s3.amazonaws.com/files.staging.d20.io/images/' for images uploaded to the Dev Server. You can view an image's source URL using the developer tools of your browser.<br />
<br />
* You must include the query string in the URL -- for example 'https://s3.amazonaws.com/files.staging.d20.io/images/123456/med.png?12345678', not just 'https://s3.amazonaws.com/files.staging.d20.io/images/123456/med.png'<br />
<br />
* For Graphic objects (tokens), you must use the "thumb" size of the image. It should look like 'https://s3.amazonaws.com/files.staging.d20.io/images/123456/thumb.png?12345678'.<br />
<br />
<br />
In the future we may add a tool so that images can be uploaded specifically for use with API scripts, but for now just use images uploaded to your own library. Note that if you delete an image from your library, it will be removed from all Games which use that image, including Games using your API scripts.<br />
<br />
=== Using the Notes, GMNotes, and Bio fields {{Asynchronous}} ===<br />
<br />
In order to access the "notes", "gmnotes", or "bio" fields on Characters and Handouts, you must pass a callback function as the second argument to the get() function. Here's an example:<br />
<br />
<pre data-language="javascript"><br />
var character = getObj("character", "-JMGkBaMgMWiQdNDwjjS");<br />
character.get("bio", function(bio) {<br />
log(bio); //do something with the character bio here.<br />
});</pre><br />
<br />
You can set the value of these fields as normal. Note that there is currently (as at 2016/05/09) a bug with these asynchronous fields, whereby setting them by passing values to createObj fails quietly, leaving the object in a strange state. You should only set these values using .set until this issue is resolved. Details on the [https://app.roll20.net/forum/post/3345763/async-notes-slash-gmnotes-dont-work-immediately-after-creation forum]<br />
<br />
=== Working with Character Sheets ===<br />
<br />
The Character Sheets feature affects the usage of the Attributes object type, because the sheets have the capability of specifying a default value for each attribute on the sheet. However, if the attribute is set to the default value, there is not yet an actual Attribute object created in the game for that Character. We provide a convenience function which hides this complexity from you. You should use this function to get the value of an attribute going forward, especially if you know that a game is using a Character Sheet.<br />
<br />
'''getAttrByName(character_id, attribute_name, value_type)'''<br />
<br />
Simply specify the character's ID, the '''name''' (not ID) of the attribute (e.g. "HP" or "Str"), and then if you want the "current" or "max" for value_type. Here's an example:<br />
<br />
<pre data-language="javascript"><br />
<br />
var character = getObj("character", "-JMGkBaMgMWiQdNDwjjS");<br />
getAttrByName(character.id, "str"); // the current value of str, for example "12"<br />
getAttrByName(character.id, "str", "max"); //the max value of str, for example "[[floor(@{STR}/2-5)]]"</pre><br />
<br />
Note that fields which have auto-calculated values will return the formula rather than the result of the value. You can then pass that formula to sendChat() to use the dice engine to calculate the result for you automatically. <br />
<br />
Be sure to also look at the [[Character Sheet]] documentation for more information on how the Character Sheets interact with the API.<br />
<br />
<code>getAttrByName</code> will ''only'' get the value of the attribute, not the attribute object itself. If you wish to reference properties of the attribute other than "current" or "max", or if you wish to change properties of the attribute, you must use one of the other functions above, such as <code>findObjs</code>.<br />
<br />
== Creating Objects ==<br />
<br />
'''createObj(type, attributes)'''<br />
<br />
''Note: currently you can create 'graphic', 'text', 'path', 'character', 'ability', 'attribute', 'handout', 'rollabletable', 'tableitem', and 'macro' objects.''<br />
<br />
You can create a new object in the game using the <code>createObj</code> function. You must pass in the type of the object (one of the valid <code>_type</code> properties from the objects list above), as well as an <code>attributes</code> object containing a list of properties for the object. Note that if the object is has a parent object (for example, attributes and abilities belong to characters, graphics, texts, and paths belong to pages, etc.), you must pass in the ID of the parent in the list of properties (for example, you must include the <code>characterid</code> property when creating an attribute). Also note that even when creating new objects, you can't set read-only properties, they will automatically be set to their default value. The one exception to this is when creating a Path, you must include the 'path' property, but it cannot be modified once the path is initially created.<br />
<br />
<code>createObj</code> will return the new object, so you can continue working with it.<br />
<br />
<pre data-language="javascript"><br />
//Create a new Strength attribute on any Characters that are added to the game.<br />
on("add:character", function(obj) {<br />
createObj("attribute", {<br />
name: "Strength",<br />
current: 0,<br />
max: 30,<br />
characterid: obj.id<br />
});<br />
});<br />
<br />
</pre><br />
<br />
== Deleting Objects ==<br />
<br />
'''object.remove()'''<br />
<br />
''Note: currently you can create 'graphic', 'text', 'path', 'character', 'ability', 'attribute', 'handout', 'rollabletable', 'tableitem', and 'macro' objects.''<br />
<br />
You can delete existing game objects using the <code>.remove()</code> function. The .remove() function works on all of the objects you can create with the createObj function. You call the function directly on the object. For example, <code>mycharacter.remove();</code>.<br />
<br />
== Global Objects ==<br />
There are several objects that are globally available anywhere in your script.<br />
<br />
===Campaign() (function)===<br />
<br />
A function which returns the <code>Campaign</code> object. Since there is only one campaign, this global always points to the only campaign in the game. Useful for doing things like checking to see if an object is on the active page using <code>Campaign().get("playerpageid")</code>.<br />
<br />
===state===<br />
<br />
The <code>state</code> variable is an object in the global scope which is accessible to all scripts running in a game. You can access the <code>state</code> object from any function or callback at any time just by using the global variable named <code>state</code>. Additionally, the <code>state</code> object is persisted between executions of the [[API:Sandbox_Model|Sandbox]], so you can use it to store information you want to have in future runs of your script.<br />
<br />
'''Note:''' You should use the state object to store information that is only needed by the API, since it is not sent to player computers and does not make your game file larger. Store values that are needed in-game in the Roll20 objects' properties.<br />
<br />
====Storable Types====<br />
The <code>state</code> object is only capable of persisting simple data types, as supported by the [http://json.org JSON] standard.<br />
<br />
{| class="wikitable"<br />
|-<br />
! Type !! Examples !! Description<br />
|-<br />
| Boolean || <code>true</code> <code>false</code> || The value <code>true</code> or <code>false</code>.<br />
|-<br />
| Number || <code>123.5</code> <code>10</code> <code>1.23e20</code> || Any number format supported by Javascript. Floating-Point or Integer.<br />
|-<br />
| String || <code>'Hello Fantasy'</code> <code>"oh, and World"</code> || A standard string of text.<br />
|-<br />
| Array || <code>[ 1, 2, 3, 4 ]</code> <code>[ 'A','B','C']</code><code>[1, 2, ['bob', 3], 10, 2.5]</code> || An ordered collection of any of the types, including other arrays.<br />
|-<br />
| Object || <code>{ key: 1, value: 'roll20' }</code> || A simple key/value object with string keys and any of the types as a value, including other objects.<br />
|}<br />
<br />
'''Warning:''' While functions will appear to work when stored in the state initially, they will disappear the first time the <code>state</code> is restored from persistence, such as on a sandbox restart. <br />
* '''Note:''' This includes Roll20 objects which you get from events or the functions <code>findObjs()</code>, <code>getObj()</code>, <code>filterObjs()</code>, <code>createObj()</code>, etc.<br />
<br />
====Important Reminders====<br />
The <code>state</code> object is shared between all of the scripts in a sandbox. To avoid breaking other scripts, it is important to follow a few simple guidelines:<br />
* '''''Never''''' assign directly to the root <code>state</code> object.<br />
<pre data-language="javascript"><br />
state = { break: 'all the things' }; // NEVER DO THIS!!!<br />
</pre><br />
<br />
* '''''Avoid''''' using local variables named <code>state</code> in your scripts. While this will work, it will be confusing to later users of your scripts and could cause issues if the code is carelessly edited.<br />
<pre data-language="javascript"><br />
function turn(){<br />
var state = Campaign().get('turnorder'); // Bad Practice, Avoid it!<br />
// ...<br />
}<br />
</pre><br />
<br />
* '''''Always''''' place your properties beneath at least one namespace property. Be sure to use a sufficiently descriptive namespace property. Avoid names like <code>script</code> or <code>settings</code>. It's best to either use the name of your module or your own name or handle. <br />
<pre data-language="javascript"><br />
if( ! state.MyModuleNamespace ) {<br />
state.MyModuleNamespace = { module: 'my module', ok: 'this is fine!', count: 0 };<br />
}<br />
state.MyModuleNamespace.count++;<br />
</pre><br />
<br />
====Example Usage====<br />
This is a working example that uses the <code>state</code> object appropriately.<br />
<br />
<pre data-language="javascript"><br />
on('ready',function() {<br />
"use strict";<br />
<br />
// Check if the namespaced property exists, creating it if it doesn't<br />
if( ! state.MyModuleNS ) {<br />
state.MyModuleNS = {<br />
version: 1.0,<br />
config: {<br />
color1: '#ff0000',<br />
color2: '#0000ff'<br />
},<br />
count: 0<br />
};<br />
}<br />
<br />
// Using the state properties to configure a message to the chat. <br />
sendChat(<br />
'Test Module',<br />
'<span style="color: '+state.MyModuleNS.config.color1+';">'+<br />
'State test'+<br />
'</span> '+<br />
'<span style="color: '+state.MyModuleNS.config.color2+';">'+<br />
'Script v'+state.MyModuleNS.version+' started '+(++state.MyModuleNS.count)+' times!'+<br />
'</span>'<br />
);<br />
});<br />
</pre><br />
<br />
== Finding/Filtering Objects ==<br />
<br />
The API provides several helper functions which can be used to find objects.<br />
<br />
===getObj(type, id)===<br />
<br />
This function gets a single object if pass in the <code>_type</code> of the object and the <code>_id</code>. It's best to use this function over the other find functions whenever possible, as its the only one that doesn't have to iterate through the entire collection of objects.<br />
<br />
<pre data-language="javascript"><br />
on("change:graphic:represents", function(obj) {<br />
if(obj.get("represents") != "") {<br />
var character = getObj("character", obj.get("represents"));<br />
}<br />
});<br />
</pre><br />
<br />
<br />
===findObjs(attrs)===<br />
<br />
Pass this function a list of attributes, and it will return all objects that match as an array. Note that this operates on all objects of all types across all pages -- so you probably want to include at least a filter for _type and _pageid if you're working with tabletop objects.<br />
<pre data-language="javascript"><br />
var currentPageGraphics = findObjs({ <br />
_pageid: Campaign().get("playerpageid"), <br />
_type: "graphic", <br />
});<br />
_.each(currentPageGraphics, function(obj) { <br />
//Do something with obj, which is in the current page and is a graphic.<br />
});<br />
</pre><br />
<br />
You can also pass in an optional second argument which contains an object with a list of options, including:<br />
<br />
* ''caseInsensitive'' (true/false): If true, string properties will be compared without regard for the case of the string.<br />
<br />
<br />
<pre data-language="javascript"><br />
var targetTokens = findObjs({<br />
name: "target"<br />
}, {caseInsensitive: true});<br />
//Returns all tokens with a name of 'target', 'Target', 'TARGET', etc.<br />
</pre><br />
<br />
===filterObjs(callback)===<br />
<br />
Will execute the provided callback funtion on each object, and if the callback returns true, the object will be included in the result array.<br />
<pre data-language="javascript"><br />
var results = filterObjs(function(obj) { <br />
if(obj.get("left") < 200 && obj.get("top") < 200) return true; <br />
else return false;<br />
});<br />
//Results is an array of all objects that are in the top-left corner of the tabletop.<br />
</pre><br />
<br />
<br />
===getAllObjs()===<br />
<br />
Returns an array of all the objects in the Game (all types). Equivalent to calling filterObjs and just returning <code>true</code> for every object.<br />
<br />
<br />
===getAttrByName(character_id, attribute_name, value_type)===<br />
<br />
Gets the value of an attribute, using the default value from the character sheet if the attribute is not present. <code>value_type</code> is an optional parameter, which you can use to specify "current" or "max".<br />
<br />
<code>getAttrByName</code> will ''only'' get the value of the attribute, not the attribute object itself. If you wish to reference properties of the attribute other than "current" or "max", or if you wish to change properties of the attribute, you must use one of the other functions above, such as <code>findObjs</code>.<br />
<br />
You can achieve behavior equivalent to <code>getAttrByName</code>with the following:<br />
<pre data-language="javascript"><br />
// current and max are completely dependent on the attribute and game system<br />
// in question; there is no function available for determining them automatically<br />
function myGetAttrByName(character_id,<br />
attribute_name,<br />
attribute_default_current,<br />
attribute_default_max,<br />
value_type) {<br />
attribute_default_current = attribute_default_current || '';<br />
attribute_default_max = attribute_default_max || '';<br />
value_type = value_type || 'current';<br />
<br />
var attribute = findObjs({<br />
type: 'attribute',<br />
characterid: character_id,<br />
name: attribute_name<br />
}, {caseInsensitive: true})[0];<br />
if (!attribute) {<br />
attribute = createObj('attribute', {<br />
characterid: character_id,<br />
name: attribute_name,<br />
current: attribute_default_current,<br />
max: attribute_default_max<br />
});<br />
}<br />
<br />
if (value_type == 'max') {<br />
return attribute.get('max');<br />
} else {<br />
return attribute.get('current');<br />
}<br />
}<br />
</pre><br />
[[Category:API|Objects]]</div>1442670https://wiki.roll20.net/User_talk:1442670User talk:14426702016-06-15T14:11:04Z<p>1442670: </p>
<hr />
<div>{{sidebar<br />
|name=Example<br />
|author={{user profile|1442670|Lord G.}}<br />
|Revision=1.2<br />
|lastmodified=2016-06-01<br />
|Applies to= All Campaigns}}<br />
=Welcome to Giger's D&D 5th Edition Help Section=<br />
This page was setup to try to help you, the new player, with getting started and join in on the adventure. There is a great deal to learn, if you're new to Roll20, especially if you're new to table top games, so take your time, be patient and most of all - be curious, you can't break anything!<br />
<br />
Most of the information here is available elsewhere, I just brought it together in a single section - which i found most relevant.<br />
<br />
==Foreword==<br />
There is so much content and information available it's just not possible to provide everything. You need the Player's Hand Book (PHB), you need to be comfortable using the Journal section and the compendium.<br />
<br />
If you're not familiar enough with the Journal you may miss out on lots of homebrew rules, such as new combat actions, domains, archetypes, items and much more.<br />
<br />
Simply put, if you don't know how to use this system, you will never have all the information available to you.<br />
<br />
Get the PHB, get deeply familiar with the Journal and the Compendium.<br />
<br />
Watch the videos, read the information provided - it's not there just to make things look busy.<br />
<br />
As always, feedback is ALWAYS appreciated.<br />
<br />
==Tutorials and Helpful Information==<br />
If you are new to Roll20 (and haven't done so already) - <big>'''WATCH ROLL20S ORIENTATION VIDEO, BELOW.'''</big><br />
<br />
{{#evp:youtube|mOa05bLDjWk|Player Overview|center|700}}<br />
<br />
====Navigation (Getting around in the Roll20 System)====<br />
Most of the 'how do I use this' questions can be answered in the video above - <big>'''WATCH ROLL20S ORIENTATION VIDEO, ABOVE.'''</big><br />
<br />
What really needs to be drilled in is the Journal, Handouts and the Compendium, which is found on the right of the screen <br />
<br />
====Journal & Compendium====<br />
The Journal is where you find character sheets and handouts that contain information on Game Rules [[File:Journal2.0.jpg|right|frame|border]] and is found on the right side of your screen<br />
<br />
<br />
What isn't show is the button to the Compendium - which contains all the D&D information, such as spells, weapons, class information - which you can see an example of [http://i.imgur.com/T0I13ZH.gif here]<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
.<br />
<br />
==Using The Character Sheet==<br />
We are using the 5e OGL character sheet by Roll20. It's quite simple to use, and a lot of the 'math' parts have been taken care of for you.<br />
<br />
=== Videos ===<br />
'''<big>WATCH THIS VIDEO ON HOW TO USE THE CHARACTER SHEET</big>'''<br />
{{#evp:youtube|zXNSGeG_sh4|Using The Character Sheet|center|700}}<br />
<br />
==== Drag & Drop + Character Rolling ====<br />
'''Here's another (but crummy) video that shows you how to use the Character Sheet (including how to roll your character)'''<br />
<br />
'''''This video shows the use of [http://i.imgur.com/T0I13ZH.gif Drag & Dropping], for those who want to learn how to add items and spells to your character sheet'''''<br />
{{#evp:youtube|G107FaaPAuM|Using The Character Sheet|center|700}}<br />
<br />
There's also [https://app.roll20.net/forum/post/2877778/update-1-slash-26-5th-edition-srd-mega-update-new-sheet-new-compendium-plus-compendium-drag-and-drop-integration/?pageforid=2877778#post-2877778 this forum post], but not a video.<br />
<br />
'''For even more information on how to use the sheet, and what each section of the sheet is (including what it's used for) go to [[User_talk:1442670#Using_The_Character_Sheet_.28cont..29|Section 2 - Using The Character Sheet (cont.)]]<br />
'''<br />
<br />
<br />
<br />
<br />
.<br />
<br />
==Rules==<br />
There are specific rules or process that governs how a character is to be created. For the most part, the rules are identical to the core book (Players Handbook), so please get a copy of the Player's Handbook (can be googled).<br />
<br />
The Player's Handbook also contains A LOT of information that you would be missing out on if you just used the compendium.<br />
<br />
===Character Creation===<br />
Character creation, your first time around, can be pretty intimidating - but at the end of the day, it's very straight forward, if you know where to look.<br />
<br />
If you're not already familiar with the [[User_talk:1442670#Journal_.26_Compendium|journal]] then you should go read up on it [[User_talk:1442670#Journal_.26_Compendium|here]].<br />
<br />
You'll need a blank character sheet!<br />
<br />
====HOW TO FIND A BLANK CHARACTER SHEET====<br />
<br />
'''STEP 1.''' Find the "characters" folder [[User_talk:1442670#Journal_.26_Compendium|in the journal]]<br />
<br />
'''STEP 2.''' Expand (click the plus sign) the "Templates" sub folder then<br />
<br />
'''STEP 3.''' Choose either a Pre-made character, or start a new one by editing one of the "copy of player" sheets THEN FOLLOW THE STEPS BELOW!<br />
<br />
{| class="wikitable"<br />
|-<br />
! Step !! Description !! Notes<br />
|-<br />
| Name your Character|| On the character sheet, in the space provided, name your character immediately, so someone doesn't start editing while you are!!|| <br />
|-<br />
| Choose a Race|| Common player character (PC) races are dwarves, elves, halflings, and humans. Some races also have subraces, such as mountain dwarf or wood elf. Less common races are dragonborn, gnomes, half-elves, half-orcs, and tieflings.|| Check out the Racial Ability Bonuses found in the journal<br />
|-<br />
| Select a Class|| The available PRIMARY classes are on your character sheet, list in the drop down menu, under the "class" section|| <br />
|-<br />
| Determine your Ability Scores|| '''27 Point Buy-in''' Follow [http://1-dot-encounter-planner.appspot.com/point-buy-calculator.html this link] to plan how you want to distribute the points|| Don't forget the race on this webpage!! Or you may lose out on bonuses<br />
|-<br />
| Choose Starting Gear|| Use the Starting Equipment for your class, as defined in the compendium or roll your starting gold (based on class) and buy your equipment|| <br />
|-<br />
| Customize your character||<br />
1. Choose your background<br />
<br />
2. Choose your Traits (personality and possibly, racial traits<br />
<br />
3. If you are a caster, Select and/or add your spells to your character sheet<br />
|| <br />
|-<br />
| Choose Portrait|| Add your portrait ( a picture of what your character may look like) to your bio & notify the DM|| This is to create you a custom looking token<br />
|-<br />
| You're Ready|| You should be ready to go play - Notify the DM that you're finished|| or risk someone editing your character sheet!<br />
|}<br />
<br />
===House Rules===<br />
<br />
1. Not all monsters come from core books<br />
1a. Many monsters MAY resemble core book monsters but act/behave differently<br />
<br />
2. Homebrew content is in effect!<br />
2a. You may add Homebrew content at the approval of the DM - BUT You agree not to be upset/argue if it's not allowed<br />
<br />
2b. Converting 3.5 content is actively ENCOURAGED - however, 5e content/rules will take priority<br />
<br />
2c. If you bring it forward, you do the leg work to add the content to the Journal<br />
3. You must have a MICROPHONE to play (RP is important)- if you use speakers you will try to avoid creating feedback for players<br />
3a. You will, within reason, try not to dominate the voice chat with your background noise (it's very distracting)<br />
<br />
4. You may have civil conversations/discussions around rules or interpretations of rules...and are encouraged to do so (within reason).<br />
<br />
5. You may not actively argue about the outcome of a DM discussion ("Well, i don't think i would have fallen when I fumbled")<br />
<br />
6. There is zero tolerance for bashing/hating/trolling or disrespectful behavior. period.<br />
<br />
7. Signing-Up<br />
7a. Sign ups are posted before every session - PLEASE SIGN UP FOR SESSIONS - It's down out of courtesy so that if there are not even players people get enough notice that they can still make plans for that day, and it doesn't end up being a surprise at the start of a session.<br />
<br />
<br />
<big>'''Remember, It's a game so HAVE FUN!!'''</big><br />
<br />
= Using The Character Sheet (cont.) =<br />
<br />
==Roll Buttons and Roll Templates==<br />
[[File:Rollbutton example.png|right]]<br />
Most of the stats in the game can be rolled by hovering over their name, the stat will turn red, and then left-clicking the mouse. This is true for Attributes, Saves, Skills, Hit Dice, Death Saves, Tool Proficiencies, Attacks & Spellcasting, Spell Cards, and NPC Actions. Any of these roll buttons can be dragged directly from the sheet to your Macro Quick Bar, enabled from the settings tab.<br />
<br />
Player characters have both a simple and attack roll template that is output to the Chat Tab in the journal on the right hand side of the screen. The simple template is used for everything except for attacks. The attack template is shaped to show up to three pieces; the attack at the top, information in the middle, and damage at the bottom. Depending on your settings, the damage will not roll unless you click on the name of the attack from the roll template in the chat tab. This was designed to simulate the tabletop experience of rolling to attack and then rolling damage if necessary. You can change this behavior in the sheet Settings (gear icon at the top right of the page), tab under "Auto Damage Roll".<br />
<br />
==Core Page==<br />
There are four pages that can be selected from the buttons just underneath the header at the top of the sheet. The Core Page is selected by default and has most of the information you'll want to use on a regular basis to play your character.<br />
<br />
===Header Info===<br />
<br />
The header block at the top left of the page changes based on the page you have selected. On the Core page you can select a class from the dropdown menu. Once a class has been selected you can update the class's level by changing the number next to the class. Selecting a class will automatically mark the abilities that class has proficiency in as well as automatically selecting the dice that will be used when Hit Dice are rolled. You can change this Hit Dice setting manually from the options menu. The other fields on the Core page Header and the Bio page Header can be used to track all kinds of info about your character.<br />
<br />
On the Spells page Header you can set the ability modifier that will be used for casting spells. Selecting the Spellcasting Ability block will allow you to select an attribute from a dropdown, and this will be used in all relevant spell rolls. This attribute will be set automatically when you select a spell casting class. The next two blocks, the Save DC and Attack Bonus will be set automatically based on the class that is selected on the Core page.<br />
<br />
===Attributes===<br />
<br />
Along the left side of the sheet is listed the 6 primary attributes: Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. These attributes are used by almost every other calculation on the sheet, as they are the core definition of a character. Each attribute block has the core attribute score, which can be changed by modifying the number in the oval at the bottom of each block, and, inside the square, the attribute modifier which is auto-calculated based on the score below it.<br />
<br />
===Skills===<br />
[[File:5eskill example.png|right]]<br />
To the right of the core attributes is a list of all of the Skills. Each skill can be rolled by clicking on the skill name. If you have proficiency in a specific skill, then you would check the box next to the skill name, this will automatically add your proficiency bonus to that skill's checks. Each skill also lists the core attribute, that is used in the roll calculations, next to it in parenthesis.<br />
<br />
You can set advanced skill options for the settings tab, such as skill expertise, flat bonuses from class archetypes or feats, as well as Jack of All Trades.<br />
<br />
===Saves===<br />
<br />
Next to the core attributes on the left side of the page is a list of the same attributes to be used in making saving throws. To mark an attribute that your character has proficiency in for saving throws you will check the box next to the appropriate attributes. When you select a class in the header section of the Core page it will automatically check the correct boxes for that class's proficiencies.<br />
<br />
===Inspiration===<br />
<br />
You can track whether or not you have inspiration by clicking the circle next to the Inspiration block at the top left of the Core page.<br />
<br />
===Proficiency Bonus===<br />
<br />
Your character's proficiency bonus is listed near the top left of the page. You cannot modify this value manually, instead it is automatically set based off your character's over-all level. You character's level can be set by changing the number next to your class name in the header at the top when on the Core page.<br />
<br />
===Armor Class, Initiative, & Speed===<br />
<br />
The Armor Class & Speed blocks at the top center of the page can be used to keep track of your Armor and Speed values. The Initiative block cannot be modified manually, but instead is auto-calculated based off your character's Dexterity. If you have any additional initiative modifiers you can add them on the Settings (gear icon) tab under Initiative Modifier in the Class Options block.<br />
<br />
Armor Class can also be tracked automatically by using the [https://app.roll20.net/compendium/dnd5e/BookIndex Compendium].<br />
<br />
===Hit Points & Temp HP===<br />
The Current Hit Points and Temporary Hit Points blocks are used to keep track of your character's Hit Points (HP). Inside the Current HP block, at the top, is a line to keep track of your character's maximum amount of HP. When your character takes damage, if they have any, their Temp HP should take the hit first, then any remaining damage would then come off of the character's Current HP.<br />
<br />
===Hit Dice===<br />
The Hit Dice block is used to keep track of and roll your character's hit dice. Inside the Hit Dice block, at the top, is a line to keep track of the total number of dice your character can have. In the main area of the block you would keep track of the remaining hit dice. Clicking the "Hit Dice" text will roll hit dice for your selected class automatically. If you wish to change the dice that is rolled you can do so in the Class Options section of the Settings (gear icon) tab. If you are multi-classed, when roll your hit dice a pop-up will ask which of your current class's hit dice you want to roll. The total and current hit dice fields are just text fields, so you can use them to track totals for any number of multi-class configurations. Say, if your character is a Fighter/Cleric you can put "F 2 | C 1" in the field to track that you have 2 Fighter and 1 Cleric hit dice available.<br />
<br />
===Death Saves===<br />
The Death Saves block is used to keep track of your character's death save rolls once they have been knocked out. You can click the "Death Saves" text to make a death save roll. If you roll greater than 10 you would check one of the boxes next to "Successes" otherwise you would check a box next to "Failures". If your character has any modifiers to their death save rolls they can be added in the Class Options section of the Settings (gear icon) tab.<br />
<br />
===Class & Other Resources===<br />
The Class & Other Resources blocks can be used to keep track of things that don't fit into the other sections on the sheet, like a Sorcerer's Sorcery Points or a Cleric's Channel Divinity at higher levels. If the 2 blocks given by default are not enough then you can add additional blocks by hovering over the section and clicking the "Add +" button.<br />
<br />
===Freeform Textfields===<br />
There are many free-text fields on the sheet that give you a place to keep information that doesn't necessarily follow a specific format. These sections are Personality Traits, Ideals, Bonds, Flaws, Features & Trait, Other Proficiencies & Languages, and optionally Equipment (explained in the equipment section). They are all pretty self-explanatory and can be formatted however you wish.<br />
<br />
===Equipment (add Equipment/weapons/armor)===<br />
[[File:5e equipment example.gif|right]]<br />
The Equipment block at the bottom of the page has 2 different versions, a free text or a more rigid "rowed" version which can be toggled on the sheet Settings (gear icon at the top right of the page) tab under "Inventory" where you can select "Simple" or "Compendium Compatible" respectively. Like the name implies, if you want to be able to copy items directly from the compendium, using drag and drop, you must use the Compendium Compatible version. To quickly add an item from the compendium create a new, blank, equipment row then drag the item from the compendium tab in the chat panel and drop it on to the new row. If the item you are adding from the Compendium is a weapon, this method will also create an attack for the item in the attack section. <br />
<br />
You can also add items manually by hovering over the block and clicking the "Add +" button. The row, by default, show sections for quantity, name, and weight of an item. If you hover over a row and click the small "information" icon that appears at the bottom right you can also properties, mods and an item description for each item. All of these fields will be filled in automatically when adding from the compendium.<br />
<br />
Both versions of the equipment field have the sections for each of the [https://app.roll20.net/compendium/dnd5e/Treasure#h-Treasure coins] you may find on your adventures: copper, silver, electrum, gold, and platinum. The Simple version is just a plain text field where you can track all of your equipment in any format you wish. The Compendium Compatible version will automatically calculate the weight of your pack if you enter the weight value for all of your items.<br />
<br />
===Tool Proficiencies===<br />
Hovering over the Tool proficiencies window will present an "Add" button. Clicking this button will add a row to this block where you can add all of the stats for a specific tool proficiency, say Woodcarver's tools. You can set the level of proficiency with that tool and the attribute bonus you might use when rolling checks with the proficiency. The attribute used for the check will be up to the GM when it is time to make the roll. Once you finished filling out the stats for this tool you can click the gear icon at the top right of the block to hide the stats, leaving just the rollable row showing. You can reopen these stats at any time by hovering over the row and clicking the gear icon that appears. To roll this this check you can click the row, or you can drag the row down into your macro bar at the bottom of the screen. Since this is a repeating section, the macro button's name will be a bit messy, but this can be cleaned up by right-clicking and renaming the button to whatever you want.<br />
<br />
You can also use this section to create custom skills or rolls for your campaign setting or home-brew ruleset. Check out the [[#Custom Skills and Stats|Advanced Use]] section for details.<br />
<br />
===Performing Weapon and Spell Attacks===<br />
[[File:5e_attack_example.gif|right]]<br />
The Attacks & Spellcasting block in the center of the sheet will be one of the most used sections on the sheet. To start, you can manually add any attack or spell to this section by hovering over the block and clicking the "Add" button. This will open a form that can be filled out with all of the information about the specific attack/spell you are adding. <br />
<br />
This section will automatically add attacks, with all the stats, for spells that have an attack component when they are added to your spell sheet on the Spells tab. This happen both if you add the spell manually or if you drag and drop a spell from the compendium. An attack is also automatically created if you drag and drop an item from the compendium into your '''equipment''' block (you must drop the compendium item into the equipment section, not the attack section). In both cases of copying from the compendium you must create a row first and then drag the compendium item onto the newly created row. You can drag compendium data onto any existing row, so be careful not to drag it onto a row that already has data or it will overwrite any information you already entered.<br />
<br />
For example, lets say Frank has a +1 Poisoned Dagger that has the stats of a regular dagger, only it does 1d4 piercing + 1d6 poison damage.<br />
<br />
[[File:Poisoned Dagger 5e Attack.png|thumbnail]]<br />
<br />
Since this is a [https://app.roll20.net/compendium/dnd5e/Items:Dagger#h-Dagger dagger], and daggers have the "[https://app.roll20.net/compendium/dnd5e/Weapons#h-Weapons Finesse]" attribute I can chose either STR or DEX for my bonus attribute. Frank is quicker than he is strong, so we will pick DEX as the attribute to attack with, as well as checking the "proficient" checkbox since Frank is good with any weapon one might stab another person with. He doesn't have any other gear that might make his attacks better, so we will leave the generic bonus between the attribute and proficiency blank, or 0. But, this is a magical +1 weapon, so it gets a 1 in the magic bonus slot just below. Being a dagger, we also have the option to throw it if we want to, because who needs a magical poisoned dagger anyways, so we've added the range info to the "Range" section. All weapons will probably do some damage, or they wouldn't be a very good weapon would they, this dagger is no different so we have checked the first "Damage" checkbox and filled in the required fields. The dagger does 1d4 piercing damage + Frank's DEX mod + 0 bonus damage (this would be used for bonus damage on top of the magical +1) and it doesn't have anything to change the critical damage so we just put the same damage into the "crit" box. Unlike more boring daggers, this dagger also does poison damage, so we check the second "Damage" checkbox and fill in the info for the 2nd set of damage. The poison does a flat 1d6 poison with no extra bonuses, so we've selected "-" to say there is no attribute that adds to this damage. This damage also doesn't have anything to make the crit different so we set that to 1d6 as well. There are no extra saving throws or effects that are included with this attack, so we leave these additional sections blank. <br />
<br />
These additional effect sections will be used more commonly with spells, like [https://app.roll20.net/compendium/dnd5e/Fireball#h-Fireball Fireball], where you would say it is a DEX save against your SPELL DC, which will be set according to your character's spell casting level. The save effect would be "half damage" and the "Description" would be something like "Hits all creatures within 20 ft of the explosion point".<br />
<br />
After you are done modifying all of individual stats for an attack you can click the gear icon at the top right of that section and it will hide the stats for that attack. If ever you need to change these stats in the future you can hover over the row and click the gear icon that shows up to unhide the stats section. <br />
<br />
[[File:Poisoned Dagger 5e Roll.png|thumbnail]]<br />
<br />
The row that remains after hiding the stats can be clicked to roll this attack, you can also drag this row into the macro bar to give yourself easy access to this attack. Because this is a repeating section the macro name will be a bit messy, but you can right-click the button and rename the macro to whatever you like. By default, attacks will only roll the "attack" portion in chat. If the attack hits and you wish to roll the damage as well you can click the attack name inside the actual roll block inside of the chat window and it will roll the damage for that attack. You can change this behavior in the sheet Settings (gear icon at the top right of the page), tab under "Auto Damage Roll".<br />
<br />
==Bio Page==<br />
The bio page, opened by selecting "Bio" from the 4 buttons near the top right of the sheet, is comprised of free-form text fields that can be used to keep track of less "structured" information about your character. You can use this page to describe your character's appearance, keep track of who their allies are and what organizations they've worked for, and on this page is a section to supplement the inventory list, on the front page, with the "Treasure" section, where you can keep track of all the loot you find along your travels.<br />
<br />
==Spell Page==<br />
The Spell page, opened by selecting the "Spell" button from the four buttons near the top right of the page, is used to keep track of all of the powerful magics at your character's fingertips.<br />
<br />
==Spellcasting Ability==<br />
The Spellcasting Ability modifier will automatically update, depending on the class you select on the Core page, to the correct ability modifier for your class. If, for some reason, you need to change this value you can click on the modifier listed in this section and it will give you a drop-down list of all available ability modifiers.<br />
<br />
==Spell Save DC & Attack==<br />
The Spell Save DC and Spell Attack Bonus sections cannot be changed manually, but are just a visual output of modifiers that will be happening behind the scenes. The Spell Attack Bonus is the number that will be added to all spell attack rolls, automatically.<br />
<br />
The Spell Save DC refers to the Save DC that enemies will have to beat when they are trying to dodge/resist your incoming spells. Say, Fred the Sorcerer casts Lightning bolt, and his Spell Save DC is 14. Any enemies hit by his attack will have to make a DEX save and try to beat 14. If they manage to beat the attack, then they are only grazed and take half of the damage. If they don't beat 14, then they take the full damage of the attack instead.<br />
<br />
==Spell Levels & Spells Per Day==<br />
The main section of the Spells page lists 10 sections, ranging from 0 (Cantrips) to 9, representing the Cantrips and spells level 1 - 9 where the level of the spell is listed in the triangle on the left of each section header. The number in the left square of the header represents the maximum number of times a spell of this level can be cast in between long rests. This number will be set automatically depending on the level of your character, but can be modified by clicking the up or down arrow or just entering a number in the space provided. The number in the right-most box in the headers can be used for you to keep track of the number of times you've cast a spell at this level, while resetting all of these numbers back to 0 every time your character takes a long rest.<br />
<br />
==Spell Roll Buttons==<br />
Selecting the "+" under any of the Spell Level headings will present you with a blank template where you can enter all of the information about a spell. By default, the spell card only contains non-attack information about a spell. If the spell IS an attack you can change the "Output" selector from "Spellcard" to "Attack", this will show some additional input to fill out the attack information about the spell. Switching this input will also add an attack to the "Attack" section on the "Core" page so this spell attack can also be cast from the main page. All of these sections are linked, so changing information in one place will also change the corresponding information in the other location.<br />
<br />
With the new drag & drop compendium integration you can now add spells, with all of their information directly from the compendium. To add a spell, click the "+" under the level heading under which you wish to add the spell, look up the spell within the editor's compendium tab, then drag & drop the spell from the compendium tab onto the newly created, blank, spell slot. This will copy over all corresponding information linked to the spell, as well as creating an attack if relevant.</div>1442670https://wiki.roll20.net/User_talk:1442670User talk:14426702016-06-15T13:57:12Z<p>1442670: </p>
<hr />
<div>{{script overview<br />
|name=Example<br />
|author={{user profile|1442670|Lord G.}}<br />
|Revision=1.2<br />
|lastmodified=2016-06-01<br />
|Applies to= All Campaigns}}<br />
=Welcome to Giger's D&D 5th Edition Help Section=<br />
This page was setup to try to help you, the new player, with getting started and join in on the adventure. There is a great deal to learn, if you're new to Roll20, especially if you're new to table top games, so take your time, be patient and most of all - be curious, you can't break anything!<br />
<br />
Most of the information here is available elsewhere, I just brought it together in a single section - which i found most relevant.<br />
<br />
==Foreword==<br />
There is so much content and information available it's just not possible to provide everything. You need the Player's Hand Book (PHB), you need to be comfortable using the Journal section and the compendium.<br />
<br />
If you're not familiar enough with the Journal you may miss out on lots of homebrew rules, such as new combat actions, domains, archetypes, items and much more.<br />
<br />
Simply put, if you don't know how to use this system, you will never have all the information available to you.<br />
<br />
Get the PHB, get deeply familiar with the Journal and the Compendium.<br />
<br />
Watch the videos, read the information provided - it's not there just to make things look busy.<br />
<br />
As always, feedback is ALWAYS appreciated.<br />
<br />
==Tutorials and Helpful Information==<br />
If you are new to Roll20 (and haven't done so already) - <big>'''WATCH ROLL20S ORIENTATION VIDEO, BELOW.'''</big><br />
<br />
{{#evp:youtube|mOa05bLDjWk|Player Overview|center|700}}<br />
<br />
====Navigation (Getting around in the Roll20 System)====<br />
Most of the 'how do I use this' questions can be answered in the video above - <big>'''WATCH ROLL20S ORIENTATION VIDEO, ABOVE.'''</big><br />
<br />
What really needs to be drilled in is the Journal, Handouts and the Compendium, which is found on the right of the screen <br />
<br />
====Journal & Compendium====<br />
The Journal is where you find character sheets and handouts that contain information on Game Rules [[File:Journal2.0.jpg|right|frame|border]] and is found on the right side of your screen<br />
<br />
<br />
What isn't show is the button to the Compendium - which contains all the D&D information, such as spells, weapons, class information - which you can see an example of [http://i.imgur.com/T0I13ZH.gif here]<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
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<br />
==Using The Character Sheet==<br />
We are using the 5e OGL character sheet by Roll20. It's quite simple to use, and a lot of the 'math' parts have been taken care of for you.<br />
<br />
=== Videos ===<br />
'''<big>WATCH THIS VIDEO ON HOW TO USE THE CHARACTER SHEET</big>'''<br />
{{#evp:youtube|zXNSGeG_sh4|Using The Character Sheet|center|700}}<br />
<br />
==== Drag & Drop + Character Rolling ====<br />
'''Here's another (but crummy) video that shows you how to use the Character Sheet (including how to roll your character)'''<br />
<br />
'''''This video shows the use of [http://i.imgur.com/T0I13ZH.gif Drag & Dropping], for those who want to learn how to add items and spells to your character sheet'''''<br />
{{#evp:youtube|G107FaaPAuM|Using The Character Sheet|center|700}}<br />
<br />
There's also [https://app.roll20.net/forum/post/2877778/update-1-slash-26-5th-edition-srd-mega-update-new-sheet-new-compendium-plus-compendium-drag-and-drop-integration/?pageforid=2877778#post-2877778 this forum post], but not a video.<br />
<br />
'''For even more information on how to use the sheet, and what each section of the sheet is (including what it's used for) go to [[User_talk:1442670#Using_The_Character_Sheet_.28cont..29|Section 2 - Using The Character Sheet (cont.)]]<br />
'''<br />
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<br />
==Rules==<br />
There are specific rules or process that governs how a character is to be created. For the most part, the rules are identical to the core book (Players Handbook), so please get a copy of the Player's Handbook (can be googled).<br />
<br />
The Player's Handbook also contains A LOT of information that you would be missing out on if you just used the compendium.<br />
<br />
===Character Creation===<br />
Character creation, your first time around, can be pretty intimidating - but at the end of the day, it's very straight forward, if you know where to look.<br />
<br />
If you're not already familiar with the [[User_talk:1442670#Journal_.26_Compendium|journal]] then you should go read up on it [[User_talk:1442670#Journal_.26_Compendium|here]].<br />
<br />
You'll need a blank character sheet!<br />
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====HOW TO FIND A BLANK CHARACTER SHEET====<br />
<br />
'''STEP 1.''' Find the "characters" folder [[User_talk:1442670#Journal_.26_Compendium|in the journal]]<br />
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'''STEP 2.''' Expand (click the plus sign) the "Templates" sub folder then<br />
<br />
'''STEP 3.''' Choose either a Pre-made character, or start a new one by editing one of the "copy of player" sheets THEN FOLLOW THE STEPS BELOW!<br />
<br />
{| class="wikitable"<br />
|-<br />
! Step !! Description !! Notes<br />
|-<br />
| Name your Character|| On the character sheet, in the space provided, name your character immediately, so someone doesn't start editing while you are!!|| <br />
|-<br />
| Choose a Race|| Common player character (PC) races are dwarves, elves, halflings, and humans. Some races also have subraces, such as mountain dwarf or wood elf. Less common races are dragonborn, gnomes, half-elves, half-orcs, and tieflings.|| Check out the Racial Ability Bonuses found in the journal<br />
|-<br />
| Select a Class|| The available PRIMARY classes are on your character sheet, list in the drop down menu, under the "class" section|| <br />
|-<br />
| Determine your Ability Scores|| '''27 Point Buy-in''' Follow [http://1-dot-encounter-planner.appspot.com/point-buy-calculator.html this link] to plan how you want to distribute the points|| Don't forget the race on this webpage!! Or you may lose out on bonuses<br />
|-<br />
| Choose Starting Gear|| Use the Starting Equipment for your class, as defined in the compendium or roll your starting gold (based on class) and buy your equipment|| <br />
|-<br />
| Customize your character||<br />
1. Choose your background<br />
<br />
2. Choose your Traits (personality and possibly, racial traits<br />
<br />
3. If you are a caster, Select and/or add your spells to your character sheet<br />
|| <br />
|-<br />
| Choose Portrait|| Add your portrait ( a picture of what your character may look like) to your bio & notify the DM|| This is to create you a custom looking token<br />
|-<br />
| You're Ready|| You should be ready to go play - Notify the DM that you're finished|| or risk someone editing your character sheet!<br />
|}<br />
<br />
===House Rules===<br />
<br />
1. Not all monsters come from core books<br />
1a. Many monsters MAY resemble core book monsters but act/behave differently<br />
<br />
2. Homebrew content is in effect!<br />
2a. You may add Homebrew content at the approval of the DM - BUT You agree not to be upset/argue if it's not allowed<br />
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2b. Converting 3.5 content is actively ENCOURAGED - however, 5e content/rules will take priority<br />
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2c. If you bring it forward, you do the leg work to add the content to the Journal<br />
3. You must have a MICROPHONE to play (RP is important)- if you use speakers you will try to avoid creating feedback for players<br />
3a. You will, within reason, try not to dominate the voice chat with your background noise (it's very distracting)<br />
<br />
4. You may have civil conversations/discussions around rules or interpretations of rules...and are encouraged to do so (within reason).<br />
<br />
5. You may not actively argue about the outcome of a DM discussion ("Well, i don't think i would have fallen when I fumbled")<br />
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6. There is zero tolerance for bashing/hating/trolling or disrespectful behavior. period.<br />
<br />
7. Signing-Up<br />
7a. Sign ups are posted before every session - PLEASE SIGN UP FOR SESSIONS - It's down out of courtesy so that if there are not even players people get enough notice that they can still make plans for that day, and it doesn't end up being a surprise at the start of a session.<br />
<br />
<br />
<big>'''Remember, It's a game so HAVE FUN!!'''</big><br />
<br />
= Using The Character Sheet (cont.) =<br />
<br />
==Roll Buttons and Roll Templates==<br />
[[File:Rollbutton example.png|right]]<br />
Most of the stats in the game can be rolled by hovering over their name, the stat will turn red, and then left-clicking the mouse. This is true for Attributes, Saves, Skills, Hit Dice, Death Saves, Tool Proficiencies, Attacks & Spellcasting, Spell Cards, and NPC Actions. Any of these roll buttons can be dragged directly from the sheet to your Macro Quick Bar, enabled from the settings tab.<br />
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Player characters have both a simple and attack roll template that is output to the Chat Tab in the journal on the right hand side of the screen. The simple template is used for everything except for attacks. The attack template is shaped to show up to three pieces; the attack at the top, information in the middle, and damage at the bottom. Depending on your settings, the damage will not roll unless you click on the name of the attack from the roll template in the chat tab. This was designed to simulate the tabletop experience of rolling to attack and then rolling damage if necessary. You can change this behavior in the sheet Settings (gear icon at the top right of the page), tab under "Auto Damage Roll".<br />
<br />
==Core Page==<br />
There are four pages that can be selected from the buttons just underneath the header at the top of the sheet. The Core Page is selected by default and has most of the information you'll want to use on a regular basis to play your character.<br />
<br />
===Header Info===<br />
<br />
The header block at the top left of the page changes based on the page you have selected. On the Core page you can select a class from the dropdown menu. Once a class has been selected you can update the class's level by changing the number next to the class. Selecting a class will automatically mark the abilities that class has proficiency in as well as automatically selecting the dice that will be used when Hit Dice are rolled. You can change this Hit Dice setting manually from the options menu. The other fields on the Core page Header and the Bio page Header can be used to track all kinds of info about your character.<br />
<br />
On the Spells page Header you can set the ability modifier that will be used for casting spells. Selecting the Spellcasting Ability block will allow you to select an attribute from a dropdown, and this will be used in all relevant spell rolls. This attribute will be set automatically when you select a spell casting class. The next two blocks, the Save DC and Attack Bonus will be set automatically based on the class that is selected on the Core page.<br />
<br />
===Attributes===<br />
<br />
Along the left side of the sheet is listed the 6 primary attributes: Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. These attributes are used by almost every other calculation on the sheet, as they are the core definition of a character. Each attribute block has the core attribute score, which can be changed by modifying the number in the oval at the bottom of each block, and, inside the square, the attribute modifier which is auto-calculated based on the score below it.<br />
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===Skills===<br />
[[File:5eskill example.png|right]]<br />
To the right of the core attributes is a list of all of the Skills. Each skill can be rolled by clicking on the skill name. If you have proficiency in a specific skill, then you would check the box next to the skill name, this will automatically add your proficiency bonus to that skill's checks. Each skill also lists the core attribute, that is used in the roll calculations, next to it in parenthesis.<br />
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You can set advanced skill options for the settings tab, such as skill expertise, flat bonuses from class archetypes or feats, as well as Jack of All Trades.<br />
<br />
===Saves===<br />
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Next to the core attributes on the left side of the page is a list of the same attributes to be used in making saving throws. To mark an attribute that your character has proficiency in for saving throws you will check the box next to the appropriate attributes. When you select a class in the header section of the Core page it will automatically check the correct boxes for that class's proficiencies.<br />
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===Inspiration===<br />
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You can track whether or not you have inspiration by clicking the circle next to the Inspiration block at the top left of the Core page.<br />
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===Proficiency Bonus===<br />
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Your character's proficiency bonus is listed near the top left of the page. You cannot modify this value manually, instead it is automatically set based off your character's over-all level. You character's level can be set by changing the number next to your class name in the header at the top when on the Core page.<br />
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===Armor Class, Initiative, & Speed===<br />
<br />
The Armor Class & Speed blocks at the top center of the page can be used to keep track of your Armor and Speed values. The Initiative block cannot be modified manually, but instead is auto-calculated based off your character's Dexterity. If you have any additional initiative modifiers you can add them on the Settings (gear icon) tab under Initiative Modifier in the Class Options block.<br />
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Armor Class can also be tracked automatically by using the [https://app.roll20.net/compendium/dnd5e/BookIndex Compendium].<br />
<br />
===Hit Points & Temp HP===<br />
The Current Hit Points and Temporary Hit Points blocks are used to keep track of your character's Hit Points (HP). Inside the Current HP block, at the top, is a line to keep track of your character's maximum amount of HP. When your character takes damage, if they have any, their Temp HP should take the hit first, then any remaining damage would then come off of the character's Current HP.<br />
<br />
===Hit Dice===<br />
The Hit Dice block is used to keep track of and roll your character's hit dice. Inside the Hit Dice block, at the top, is a line to keep track of the total number of dice your character can have. In the main area of the block you would keep track of the remaining hit dice. Clicking the "Hit Dice" text will roll hit dice for your selected class automatically. If you wish to change the dice that is rolled you can do so in the Class Options section of the Settings (gear icon) tab. If you are multi-classed, when roll your hit dice a pop-up will ask which of your current class's hit dice you want to roll. The total and current hit dice fields are just text fields, so you can use them to track totals for any number of multi-class configurations. Say, if your character is a Fighter/Cleric you can put "F 2 | C 1" in the field to track that you have 2 Fighter and 1 Cleric hit dice available.<br />
<br />
===Death Saves===<br />
The Death Saves block is used to keep track of your character's death save rolls once they have been knocked out. You can click the "Death Saves" text to make a death save roll. If you roll greater than 10 you would check one of the boxes next to "Successes" otherwise you would check a box next to "Failures". If your character has any modifiers to their death save rolls they can be added in the Class Options section of the Settings (gear icon) tab.<br />
<br />
===Class & Other Resources===<br />
The Class & Other Resources blocks can be used to keep track of things that don't fit into the other sections on the sheet, like a Sorcerer's Sorcery Points or a Cleric's Channel Divinity at higher levels. If the 2 blocks given by default are not enough then you can add additional blocks by hovering over the section and clicking the "Add +" button.<br />
<br />
===Freeform Textfields===<br />
There are many free-text fields on the sheet that give you a place to keep information that doesn't necessarily follow a specific format. These sections are Personality Traits, Ideals, Bonds, Flaws, Features & Trait, Other Proficiencies & Languages, and optionally Equipment (explained in the equipment section). They are all pretty self-explanatory and can be formatted however you wish.<br />
<br />
===Equipment (add Equipment/weapons/armor)===<br />
[[File:5e equipment example.gif|right]]<br />
The Equipment block at the bottom of the page has 2 different versions, a free text or a more rigid "rowed" version which can be toggled on the sheet Settings (gear icon at the top right of the page) tab under "Inventory" where you can select "Simple" or "Compendium Compatible" respectively. Like the name implies, if you want to be able to copy items directly from the compendium, using drag and drop, you must use the Compendium Compatible version. To quickly add an item from the compendium create a new, blank, equipment row then drag the item from the compendium tab in the chat panel and drop it on to the new row. If the item you are adding from the Compendium is a weapon, this method will also create an attack for the item in the attack section. <br />
<br />
You can also add items manually by hovering over the block and clicking the "Add +" button. The row, by default, show sections for quantity, name, and weight of an item. If you hover over a row and click the small "information" icon that appears at the bottom right you can also properties, mods and an item description for each item. All of these fields will be filled in automatically when adding from the compendium.<br />
<br />
Both versions of the equipment field have the sections for each of the [https://app.roll20.net/compendium/dnd5e/Treasure#h-Treasure coins] you may find on your adventures: copper, silver, electrum, gold, and platinum. The Simple version is just a plain text field where you can track all of your equipment in any format you wish. The Compendium Compatible version will automatically calculate the weight of your pack if you enter the weight value for all of your items.<br />
<br />
===Tool Proficiencies===<br />
Hovering over the Tool proficiencies window will present an "Add" button. Clicking this button will add a row to this block where you can add all of the stats for a specific tool proficiency, say Woodcarver's tools. You can set the level of proficiency with that tool and the attribute bonus you might use when rolling checks with the proficiency. The attribute used for the check will be up to the GM when it is time to make the roll. Once you finished filling out the stats for this tool you can click the gear icon at the top right of the block to hide the stats, leaving just the rollable row showing. You can reopen these stats at any time by hovering over the row and clicking the gear icon that appears. To roll this this check you can click the row, or you can drag the row down into your macro bar at the bottom of the screen. Since this is a repeating section, the macro button's name will be a bit messy, but this can be cleaned up by right-clicking and renaming the button to whatever you want.<br />
<br />
You can also use this section to create custom skills or rolls for your campaign setting or home-brew ruleset. Check out the [[#Custom Skills and Stats|Advanced Use]] section for details.<br />
<br />
===Performing Weapon and Spell Attacks===<br />
[[File:5e_attack_example.gif|right]]<br />
The Attacks & Spellcasting block in the center of the sheet will be one of the most used sections on the sheet. To start, you can manually add any attack or spell to this section by hovering over the block and clicking the "Add" button. This will open a form that can be filled out with all of the information about the specific attack/spell you are adding. <br />
<br />
This section will automatically add attacks, with all the stats, for spells that have an attack component when they are added to your spell sheet on the Spells tab. This happen both if you add the spell manually or if you drag and drop a spell from the compendium. An attack is also automatically created if you drag and drop an item from the compendium into your '''equipment''' block (you must drop the compendium item into the equipment section, not the attack section). In both cases of copying from the compendium you must create a row first and then drag the compendium item onto the newly created row. You can drag compendium data onto any existing row, so be careful not to drag it onto a row that already has data or it will overwrite any information you already entered.<br />
<br />
For example, lets say Frank has a +1 Poisoned Dagger that has the stats of a regular dagger, only it does 1d4 piercing + 1d6 poison damage.<br />
<br />
[[File:Poisoned Dagger 5e Attack.png|thumbnail]]<br />
<br />
Since this is a [https://app.roll20.net/compendium/dnd5e/Items:Dagger#h-Dagger dagger], and daggers have the "[https://app.roll20.net/compendium/dnd5e/Weapons#h-Weapons Finesse]" attribute I can chose either STR or DEX for my bonus attribute. Frank is quicker than he is strong, so we will pick DEX as the attribute to attack with, as well as checking the "proficient" checkbox since Frank is good with any weapon one might stab another person with. He doesn't have any other gear that might make his attacks better, so we will leave the generic bonus between the attribute and proficiency blank, or 0. But, this is a magical +1 weapon, so it gets a 1 in the magic bonus slot just below. Being a dagger, we also have the option to throw it if we want to, because who needs a magical poisoned dagger anyways, so we've added the range info to the "Range" section. All weapons will probably do some damage, or they wouldn't be a very good weapon would they, this dagger is no different so we have checked the first "Damage" checkbox and filled in the required fields. The dagger does 1d4 piercing damage + Frank's DEX mod + 0 bonus damage (this would be used for bonus damage on top of the magical +1) and it doesn't have anything to change the critical damage so we just put the same damage into the "crit" box. Unlike more boring daggers, this dagger also does poison damage, so we check the second "Damage" checkbox and fill in the info for the 2nd set of damage. The poison does a flat 1d6 poison with no extra bonuses, so we've selected "-" to say there is no attribute that adds to this damage. This damage also doesn't have anything to make the crit different so we set that to 1d6 as well. There are no extra saving throws or effects that are included with this attack, so we leave these additional sections blank. <br />
<br />
These additional effect sections will be used more commonly with spells, like [https://app.roll20.net/compendium/dnd5e/Fireball#h-Fireball Fireball], where you would say it is a DEX save against your SPELL DC, which will be set according to your character's spell casting level. The save effect would be "half damage" and the "Description" would be something like "Hits all creatures within 20 ft of the explosion point".<br />
<br />
After you are done modifying all of individual stats for an attack you can click the gear icon at the top right of that section and it will hide the stats for that attack. If ever you need to change these stats in the future you can hover over the row and click the gear icon that shows up to unhide the stats section. <br />
<br />
[[File:Poisoned Dagger 5e Roll.png|thumbnail]]<br />
<br />
The row that remains after hiding the stats can be clicked to roll this attack, you can also drag this row into the macro bar to give yourself easy access to this attack. Because this is a repeating section the macro name will be a bit messy, but you can right-click the button and rename the macro to whatever you like. By default, attacks will only roll the "attack" portion in chat. If the attack hits and you wish to roll the damage as well you can click the attack name inside the actual roll block inside of the chat window and it will roll the damage for that attack. You can change this behavior in the sheet Settings (gear icon at the top right of the page), tab under "Auto Damage Roll".<br />
<br />
==Bio Page==<br />
The bio page, opened by selecting "Bio" from the 4 buttons near the top right of the sheet, is comprised of free-form text fields that can be used to keep track of less "structured" information about your character. You can use this page to describe your character's appearance, keep track of who their allies are and what organizations they've worked for, and on this page is a section to supplement the inventory list, on the front page, with the "Treasure" section, where you can keep track of all the loot you find along your travels.<br />
<br />
==Spell Page==<br />
The Spell page, opened by selecting the "Spell" button from the four buttons near the top right of the page, is used to keep track of all of the powerful magics at your character's fingertips.<br />
<br />
==Spellcasting Ability==<br />
The Spellcasting Ability modifier will automatically update, depending on the class you select on the Core page, to the correct ability modifier for your class. If, for some reason, you need to change this value you can click on the modifier listed in this section and it will give you a drop-down list of all available ability modifiers.<br />
<br />
==Spell Save DC & Attack==<br />
The Spell Save DC and Spell Attack Bonus sections cannot be changed manually, but are just a visual output of modifiers that will be happening behind the scenes. The Spell Attack Bonus is the number that will be added to all spell attack rolls, automatically.<br />
<br />
The Spell Save DC refers to the Save DC that enemies will have to beat when they are trying to dodge/resist your incoming spells. Say, Fred the Sorcerer casts Lightning bolt, and his Spell Save DC is 14. Any enemies hit by his attack will have to make a DEX save and try to beat 14. If they manage to beat the attack, then they are only grazed and take half of the damage. If they don't beat 14, then they take the full damage of the attack instead.<br />
<br />
==Spell Levels & Spells Per Day==<br />
The main section of the Spells page lists 10 sections, ranging from 0 (Cantrips) to 9, representing the Cantrips and spells level 1 - 9 where the level of the spell is listed in the triangle on the left of each section header. The number in the left square of the header represents the maximum number of times a spell of this level can be cast in between long rests. This number will be set automatically depending on the level of your character, but can be modified by clicking the up or down arrow or just entering a number in the space provided. The number in the right-most box in the headers can be used for you to keep track of the number of times you've cast a spell at this level, while resetting all of these numbers back to 0 every time your character takes a long rest.<br />
<br />
==Spell Roll Buttons==<br />
Selecting the "+" under any of the Spell Level headings will present you with a blank template where you can enter all of the information about a spell. By default, the spell card only contains non-attack information about a spell. If the spell IS an attack you can change the "Output" selector from "Spellcard" to "Attack", this will show some additional input to fill out the attack information about the spell. Switching this input will also add an attack to the "Attack" section on the "Core" page so this spell attack can also be cast from the main page. All of these sections are linked, so changing information in one place will also change the corresponding information in the other location.<br />
<br />
With the new drag & drop compendium integration you can now add spells, with all of their information directly from the compendium. To add a spell, click the "+" under the level heading under which you wish to add the spell, look up the spell within the editor's compendium tab, then drag & drop the spell from the compendium tab onto the newly created, blank, spell slot. This will copy over all corresponding information linked to the spell, as well as creating an attack if relevant.</div>1442670https://wiki.roll20.net/User_talk:1442670User talk:14426702016-06-03T15:24:37Z<p>1442670: /* House Rules */</p>
<hr />
<div>=Welcome to Giger's D&D 5th Edition Help Section=<br />
This page was setup to try to help you, the new player, with getting started and join in on the adventure. There is a great deal to learn, if you're new to Roll20, especially if you're new to table top games, so take your time, be patient and most of all - be curious, you can't break anything!<br />
<br />
Most of the information here is available elsewhere, I just brought it together in a single section - which i found most relevant.<br />
<br />
==Foreword==<br />
There is so much content and information available it's just not possible to provide everything. You need the Player's Hand Book (PHB), you need to be comfortable using the Journal section and the compendium.<br />
<br />
If you're not familiar enough with the Journal you may miss out on lots of homebrew rules, such as new combat actions, domains, archetypes, items and much more.<br />
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Simply put, if you don't know how to use this system, you will never have all the information available to you.<br />
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Get the PHB, get deeply familiar with the Journal and the Compendium.<br />
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Watch the videos, read the information provided - it's not there just to make things look busy.<br />
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As always, feedback is ALWAYS appreciated.<br />
<br />
==Tutorials and Helpful Information==<br />
If you are new to Roll20 (and haven't done so already) - <big>'''WATCH ROLL20S ORIENTATION VIDEO, BELOW.'''</big><br />
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{{#evp:youtube|mOa05bLDjWk|Player Overview|center|700}}<br />
<br />
====Navigation (Getting around in the Roll20 System)====<br />
Most of the 'how do I use this' questions can be answered in the video above - <big>'''WATCH ROLL20S ORIENTATION VIDEO, ABOVE.'''</big><br />
<br />
What really needs to be drilled in is the Journal, Handouts and the Compendium, which is found on the right of the screen <br />
<br />
====Journal & Compendium====<br />
The Journal is where you find character sheets and handouts that contain information on Game Rules [[File:Journal2.0.jpg|right|frame|border]] and is found on the right side of your screen<br />
<br />
<br />
What isn't show is the button to the Compendium - which contains all the D&D information, such as spells, weapons, class information - which you can see an example of [http://i.imgur.com/T0I13ZH.gif here]<br />
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==Using The Character Sheet==<br />
We are using the 5e OGL character sheet by Roll20. It's quite simple to use, and a lot of the 'math' parts have been taken care of for you.<br />
<br />
=== Videos ===<br />
'''<big>WATCH THIS VIDEO ON HOW TO USE THE CHARACTER SHEET</big>'''<br />
{{#evp:youtube|zXNSGeG_sh4|Using The Character Sheet|center|700}}<br />
<br />
==== Drag & Drop + Character Rolling ====<br />
'''Here's another (but crummy) video that shows you how to use the Character Sheet (including how to roll your character)'''<br />
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'''''This video shows the use of [http://i.imgur.com/T0I13ZH.gif Drag & Dropping], for those who want to learn how to add items and spells to your character sheet'''''<br />
{{#evp:youtube|G107FaaPAuM|Using The Character Sheet|center|700}}<br />
<br />
There's also [https://app.roll20.net/forum/post/2877778/update-1-slash-26-5th-edition-srd-mega-update-new-sheet-new-compendium-plus-compendium-drag-and-drop-integration/?pageforid=2877778#post-2877778 this forum post], but not a video.<br />
<br />
'''For even more information on how to use the sheet, and what each section of the sheet is (including what it's used for) go to [[User_talk:1442670#Using_The_Character_Sheet_.28cont..29|Section 2 - Using The Character Sheet (cont.)]]<br />
'''<br />
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==Rules==<br />
There are specific rules or process that governs how a character is to be created. For the most part, the rules are identical to the core book (Players Handbook), so please get a copy of the Player's Handbook (can be googled).<br />
<br />
The Player's Handbook also contains A LOT of information that you would be missing out on if you just used the compendium.<br />
<br />
===Character Creation===<br />
Character creation, your first time around, can be pretty intimidating - but at the end of the day, it's very straight forward, if you know where to look.<br />
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If you're not already familiar with the [[User_talk:1442670#Journal_.26_Compendium|journal]] then you should go read up on it [[User_talk:1442670#Journal_.26_Compendium|here]].<br />
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You'll need a blank character sheet!<br />
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====HOW TO FIND A BLANK CHARACTER SHEET====<br />
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'''STEP 1.''' Find the "characters" folder [[User_talk:1442670#Journal_.26_Compendium|in the journal]]<br />
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'''STEP 2.''' Expand (click the plus sign) the "Templates" sub folder then<br />
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'''STEP 3.''' Choose either a Pre-made character, or start a new one by editing one of the "copy of player" sheets THEN FOLLOW THE STEPS BELOW!<br />
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{| class="wikitable"<br />
|-<br />
! Step !! Description !! Notes<br />
|-<br />
| Name your Character|| On the character sheet, in the space provided, name your character immediately, so someone doesn't start editing while you are!!|| <br />
|-<br />
| Choose a Race|| Common player character (PC) races are dwarves, elves, halflings, and humans. Some races also have subraces, such as mountain dwarf or wood elf. Less common races are dragonborn, gnomes, half-elves, half-orcs, and tieflings.|| Check out the Racial Ability Bonuses found in the journal<br />
|-<br />
| Select a Class|| The available PRIMARY classes are on your character sheet, list in the drop down menu, under the "class" section|| <br />
|-<br />
| Determine your Ability Scores|| '''27 Point Buy-in''' Follow [http://1-dot-encounter-planner.appspot.com/point-buy-calculator.html this link] to plan how you want to distribute the points|| Don't forget the race on this webpage!! Or you may lose out on bonuses<br />
|-<br />
| Choose Starting Gear|| Use the Starting Equipment for your class, as defined in the compendium or roll your starting gold (based on class) and buy your equipment|| <br />
|-<br />
| Customize your character||<br />
1. Choose your background<br />
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2. Choose your Traits (personality and possibly, racial traits<br />
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3. If you are a caster, Select and/or add your spells to your character sheet<br />
|| <br />
|-<br />
| Choose Portrait|| Add your portrait ( a picture of what your character may look like) to your bio & notify the DM|| This is to create you a custom looking token<br />
|-<br />
| You're Ready|| You should be ready to go play - Notify the DM that you're finished|| or risk someone editing your character sheet!<br />
|}<br />
<br />
===House Rules===<br />
<br />
1. Not all monsters come from core books<br />
1a. Many monsters MAY resemble core book monsters but act/behave differently<br />
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2. Homebrew content is in effect!<br />
2a. You may add Homebrew content at the approval of the DM - BUT You agree not to be upset/argue if it's not allowed<br />
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2b. Converting 3.5 content is actively ENCOURAGED - however, 5e content/rules will take priority<br />
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2c. If you bring it forward, you do the leg work to add the content to the Journal<br />
3. You must have a MICROPHONE to play (RP is important)- if you use speakers you will try to avoid creating feedback for players<br />
3a. You will, within reason, try not to dominate the voice chat with your background noise (it's very distracting)<br />
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4. You may have civil conversations/discussions around rules or interpretations of rules...and are encouraged to do so (within reason).<br />
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5. You may not actively argue about the outcome of a DM discussion ("Well, i don't think i would have fallen when I fumbled")<br />
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6. There is zero tolerance for bashing/hating/trolling or disrespectful behavior. period.<br />
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7. Signing-Up<br />
7a. Sign ups are posted before every session - PLEASE SIGN UP FOR SESSIONS - It's down out of courtesy so that if there are not even players people get enough notice that they can still make plans for that day, and it doesn't end up being a surprise at the start of a session.<br />
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<big>'''Remember, It's a game so HAVE FUN!!'''</big><br />
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= Using The Character Sheet (cont.) =<br />
<br />
==Roll Buttons and Roll Templates==<br />
[[File:Rollbutton example.png|right]]<br />
Most of the stats in the game can be rolled by hovering over their name, the stat will turn red, and then left-clicking the mouse. This is true for Attributes, Saves, Skills, Hit Dice, Death Saves, Tool Proficiencies, Attacks & Spellcasting, Spell Cards, and NPC Actions. Any of these roll buttons can be dragged directly from the sheet to your Macro Quick Bar, enabled from the settings tab.<br />
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Player characters have both a simple and attack roll template that is output to the Chat Tab in the journal on the right hand side of the screen. The simple template is used for everything except for attacks. The attack template is shaped to show up to three pieces; the attack at the top, information in the middle, and damage at the bottom. Depending on your settings, the damage will not roll unless you click on the name of the attack from the roll template in the chat tab. This was designed to simulate the tabletop experience of rolling to attack and then rolling damage if necessary. You can change this behavior in the sheet Settings (gear icon at the top right of the page), tab under "Auto Damage Roll".<br />
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==Core Page==<br />
There are four pages that can be selected from the buttons just underneath the header at the top of the sheet. The Core Page is selected by default and has most of the information you'll want to use on a regular basis to play your character.<br />
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===Header Info===<br />
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The header block at the top left of the page changes based on the page you have selected. On the Core page you can select a class from the dropdown menu. Once a class has been selected you can update the class's level by changing the number next to the class. Selecting a class will automatically mark the abilities that class has proficiency in as well as automatically selecting the dice that will be used when Hit Dice are rolled. You can change this Hit Dice setting manually from the options menu. The other fields on the Core page Header and the Bio page Header can be used to track all kinds of info about your character.<br />
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On the Spells page Header you can set the ability modifier that will be used for casting spells. Selecting the Spellcasting Ability block will allow you to select an attribute from a dropdown, and this will be used in all relevant spell rolls. This attribute will be set automatically when you select a spell casting class. The next two blocks, the Save DC and Attack Bonus will be set automatically based on the class that is selected on the Core page.<br />
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===Attributes===<br />
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Along the left side of the sheet is listed the 6 primary attributes: Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. These attributes are used by almost every other calculation on the sheet, as they are the core definition of a character. Each attribute block has the core attribute score, which can be changed by modifying the number in the oval at the bottom of each block, and, inside the square, the attribute modifier which is auto-calculated based on the score below it.<br />
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===Skills===<br />
[[File:5eskill example.png|right]]<br />
To the right of the core attributes is a list of all of the Skills. Each skill can be rolled by clicking on the skill name. If you have proficiency in a specific skill, then you would check the box next to the skill name, this will automatically add your proficiency bonus to that skill's checks. Each skill also lists the core attribute, that is used in the roll calculations, next to it in parenthesis.<br />
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You can set advanced skill options for the settings tab, such as skill expertise, flat bonuses from class archetypes or feats, as well as Jack of All Trades.<br />
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===Saves===<br />
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Next to the core attributes on the left side of the page is a list of the same attributes to be used in making saving throws. To mark an attribute that your character has proficiency in for saving throws you will check the box next to the appropriate attributes. When you select a class in the header section of the Core page it will automatically check the correct boxes for that class's proficiencies.<br />
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===Inspiration===<br />
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You can track whether or not you have inspiration by clicking the circle next to the Inspiration block at the top left of the Core page.<br />
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===Proficiency Bonus===<br />
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Your character's proficiency bonus is listed near the top left of the page. You cannot modify this value manually, instead it is automatically set based off your character's over-all level. You character's level can be set by changing the number next to your class name in the header at the top when on the Core page.<br />
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===Armor Class, Initiative, & Speed===<br />
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The Armor Class & Speed blocks at the top center of the page can be used to keep track of your Armor and Speed values. The Initiative block cannot be modified manually, but instead is auto-calculated based off your character's Dexterity. If you have any additional initiative modifiers you can add them on the Settings (gear icon) tab under Initiative Modifier in the Class Options block.<br />
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Armor Class can also be tracked automatically by using the [https://app.roll20.net/compendium/dnd5e/BookIndex Compendium].<br />
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===Hit Points & Temp HP===<br />
The Current Hit Points and Temporary Hit Points blocks are used to keep track of your character's Hit Points (HP). Inside the Current HP block, at the top, is a line to keep track of your character's maximum amount of HP. When your character takes damage, if they have any, their Temp HP should take the hit first, then any remaining damage would then come off of the character's Current HP.<br />
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===Hit Dice===<br />
The Hit Dice block is used to keep track of and roll your character's hit dice. Inside the Hit Dice block, at the top, is a line to keep track of the total number of dice your character can have. In the main area of the block you would keep track of the remaining hit dice. Clicking the "Hit Dice" text will roll hit dice for your selected class automatically. If you wish to change the dice that is rolled you can do so in the Class Options section of the Settings (gear icon) tab. If you are multi-classed, when roll your hit dice a pop-up will ask which of your current class's hit dice you want to roll. The total and current hit dice fields are just text fields, so you can use them to track totals for any number of multi-class configurations. Say, if your character is a Fighter/Cleric you can put "F 2 | C 1" in the field to track that you have 2 Fighter and 1 Cleric hit dice available.<br />
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===Death Saves===<br />
The Death Saves block is used to keep track of your character's death save rolls once they have been knocked out. You can click the "Death Saves" text to make a death save roll. If you roll greater than 10 you would check one of the boxes next to "Successes" otherwise you would check a box next to "Failures". If your character has any modifiers to their death save rolls they can be added in the Class Options section of the Settings (gear icon) tab.<br />
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===Class & Other Resources===<br />
The Class & Other Resources blocks can be used to keep track of things that don't fit into the other sections on the sheet, like a Sorcerer's Sorcery Points or a Cleric's Channel Divinity at higher levels. If the 2 blocks given by default are not enough then you can add additional blocks by hovering over the section and clicking the "Add +" button.<br />
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===Freeform Textfields===<br />
There are many free-text fields on the sheet that give you a place to keep information that doesn't necessarily follow a specific format. These sections are Personality Traits, Ideals, Bonds, Flaws, Features & Trait, Other Proficiencies & Languages, and optionally Equipment (explained in the equipment section). They are all pretty self-explanatory and can be formatted however you wish.<br />
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===Equipment (add Equipment/weapons/armor)===<br />
[[File:5e equipment example.gif|right]]<br />
The Equipment block at the bottom of the page has 2 different versions, a free text or a more rigid "rowed" version which can be toggled on the sheet Settings (gear icon at the top right of the page) tab under "Inventory" where you can select "Simple" or "Compendium Compatible" respectively. Like the name implies, if you want to be able to copy items directly from the compendium, using drag and drop, you must use the Compendium Compatible version. To quickly add an item from the compendium create a new, blank, equipment row then drag the item from the compendium tab in the chat panel and drop it on to the new row. If the item you are adding from the Compendium is a weapon, this method will also create an attack for the item in the attack section. <br />
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You can also add items manually by hovering over the block and clicking the "Add +" button. The row, by default, show sections for quantity, name, and weight of an item. If you hover over a row and click the small "information" icon that appears at the bottom right you can also properties, mods and an item description for each item. All of these fields will be filled in automatically when adding from the compendium.<br />
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Both versions of the equipment field have the sections for each of the [https://app.roll20.net/compendium/dnd5e/Treasure#h-Treasure coins] you may find on your adventures: copper, silver, electrum, gold, and platinum. The Simple version is just a plain text field where you can track all of your equipment in any format you wish. The Compendium Compatible version will automatically calculate the weight of your pack if you enter the weight value for all of your items.<br />
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===Tool Proficiencies===<br />
Hovering over the Tool proficiencies window will present an "Add" button. Clicking this button will add a row to this block where you can add all of the stats for a specific tool proficiency, say Woodcarver's tools. You can set the level of proficiency with that tool and the attribute bonus you might use when rolling checks with the proficiency. The attribute used for the check will be up to the GM when it is time to make the roll. Once you finished filling out the stats for this tool you can click the gear icon at the top right of the block to hide the stats, leaving just the rollable row showing. You can reopen these stats at any time by hovering over the row and clicking the gear icon that appears. To roll this this check you can click the row, or you can drag the row down into your macro bar at the bottom of the screen. Since this is a repeating section, the macro button's name will be a bit messy, but this can be cleaned up by right-clicking and renaming the button to whatever you want.<br />
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You can also use this section to create custom skills or rolls for your campaign setting or home-brew ruleset. Check out the [[#Custom Skills and Stats|Advanced Use]] section for details.<br />
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===Performing Weapon and Spell Attacks===<br />
[[File:5e_attack_example.gif|right]]<br />
The Attacks & Spellcasting block in the center of the sheet will be one of the most used sections on the sheet. To start, you can manually add any attack or spell to this section by hovering over the block and clicking the "Add" button. This will open a form that can be filled out with all of the information about the specific attack/spell you are adding. <br />
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This section will automatically add attacks, with all the stats, for spells that have an attack component when they are added to your spell sheet on the Spells tab. This happen both if you add the spell manually or if you drag and drop a spell from the compendium. An attack is also automatically created if you drag and drop an item from the compendium into your '''equipment''' block (you must drop the compendium item into the equipment section, not the attack section). In both cases of copying from the compendium you must create a row first and then drag the compendium item onto the newly created row. You can drag compendium data onto any existing row, so be careful not to drag it onto a row that already has data or it will overwrite any information you already entered.<br />
<br />
For example, lets say Frank has a +1 Poisoned Dagger that has the stats of a regular dagger, only it does 1d4 piercing + 1d6 poison damage.<br />
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[[File:Poisoned Dagger 5e Attack.png|thumbnail]]<br />
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Since this is a [https://app.roll20.net/compendium/dnd5e/Items:Dagger#h-Dagger dagger], and daggers have the "[https://app.roll20.net/compendium/dnd5e/Weapons#h-Weapons Finesse]" attribute I can chose either STR or DEX for my bonus attribute. Frank is quicker than he is strong, so we will pick DEX as the attribute to attack with, as well as checking the "proficient" checkbox since Frank is good with any weapon one might stab another person with. He doesn't have any other gear that might make his attacks better, so we will leave the generic bonus between the attribute and proficiency blank, or 0. But, this is a magical +1 weapon, so it gets a 1 in the magic bonus slot just below. Being a dagger, we also have the option to throw it if we want to, because who needs a magical poisoned dagger anyways, so we've added the range info to the "Range" section. All weapons will probably do some damage, or they wouldn't be a very good weapon would they, this dagger is no different so we have checked the first "Damage" checkbox and filled in the required fields. The dagger does 1d4 piercing damage + Frank's DEX mod + 0 bonus damage (this would be used for bonus damage on top of the magical +1) and it doesn't have anything to change the critical damage so we just put the same damage into the "crit" box. Unlike more boring daggers, this dagger also does poison damage, so we check the second "Damage" checkbox and fill in the info for the 2nd set of damage. The poison does a flat 1d6 poison with no extra bonuses, so we've selected "-" to say there is no attribute that adds to this damage. This damage also doesn't have anything to make the crit different so we set that to 1d6 as well. There are no extra saving throws or effects that are included with this attack, so we leave these additional sections blank. <br />
<br />
These additional effect sections will be used more commonly with spells, like [https://app.roll20.net/compendium/dnd5e/Fireball#h-Fireball Fireball], where you would say it is a DEX save against your SPELL DC, which will be set according to your character's spell casting level. The save effect would be "half damage" and the "Description" would be something like "Hits all creatures within 20 ft of the explosion point".<br />
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After you are done modifying all of individual stats for an attack you can click the gear icon at the top right of that section and it will hide the stats for that attack. If ever you need to change these stats in the future you can hover over the row and click the gear icon that shows up to unhide the stats section. <br />
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[[File:Poisoned Dagger 5e Roll.png|thumbnail]]<br />
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The row that remains after hiding the stats can be clicked to roll this attack, you can also drag this row into the macro bar to give yourself easy access to this attack. Because this is a repeating section the macro name will be a bit messy, but you can right-click the button and rename the macro to whatever you like. By default, attacks will only roll the "attack" portion in chat. If the attack hits and you wish to roll the damage as well you can click the attack name inside the actual roll block inside of the chat window and it will roll the damage for that attack. You can change this behavior in the sheet Settings (gear icon at the top right of the page), tab under "Auto Damage Roll".<br />
<br />
==Bio Page==<br />
The bio page, opened by selecting "Bio" from the 4 buttons near the top right of the sheet, is comprised of free-form text fields that can be used to keep track of less "structured" information about your character. You can use this page to describe your character's appearance, keep track of who their allies are and what organizations they've worked for, and on this page is a section to supplement the inventory list, on the front page, with the "Treasure" section, where you can keep track of all the loot you find along your travels.<br />
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==Spell Page==<br />
The Spell page, opened by selecting the "Spell" button from the four buttons near the top right of the page, is used to keep track of all of the powerful magics at your character's fingertips.<br />
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==Spellcasting Ability==<br />
The Spellcasting Ability modifier will automatically update, depending on the class you select on the Core page, to the correct ability modifier for your class. If, for some reason, you need to change this value you can click on the modifier listed in this section and it will give you a drop-down list of all available ability modifiers.<br />
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==Spell Save DC & Attack==<br />
The Spell Save DC and Spell Attack Bonus sections cannot be changed manually, but are just a visual output of modifiers that will be happening behind the scenes. The Spell Attack Bonus is the number that will be added to all spell attack rolls, automatically.<br />
<br />
The Spell Save DC refers to the Save DC that enemies will have to beat when they are trying to dodge/resist your incoming spells. Say, Fred the Sorcerer casts Lightning bolt, and his Spell Save DC is 14. Any enemies hit by his attack will have to make a DEX save and try to beat 14. If they manage to beat the attack, then they are only grazed and take half of the damage. If they don't beat 14, then they take the full damage of the attack instead.<br />
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==Spell Levels & Spells Per Day==<br />
The main section of the Spells page lists 10 sections, ranging from 0 (Cantrips) to 9, representing the Cantrips and spells level 1 - 9 where the level of the spell is listed in the triangle on the left of each section header. The number in the left square of the header represents the maximum number of times a spell of this level can be cast in between long rests. This number will be set automatically depending on the level of your character, but can be modified by clicking the up or down arrow or just entering a number in the space provided. The number in the right-most box in the headers can be used for you to keep track of the number of times you've cast a spell at this level, while resetting all of these numbers back to 0 every time your character takes a long rest.<br />
<br />
==Spell Roll Buttons==<br />
Selecting the "+" under any of the Spell Level headings will present you with a blank template where you can enter all of the information about a spell. By default, the spell card only contains non-attack information about a spell. If the spell IS an attack you can change the "Output" selector from "Spellcard" to "Attack", this will show some additional input to fill out the attack information about the spell. Switching this input will also add an attack to the "Attack" section on the "Core" page so this spell attack can also be cast from the main page. All of these sections are linked, so changing information in one place will also change the corresponding information in the other location.<br />
<br />
With the new drag & drop compendium integration you can now add spells, with all of their information directly from the compendium. To add a spell, click the "+" under the level heading under which you wish to add the spell, look up the spell within the editor's compendium tab, then drag & drop the spell from the compendium tab onto the newly created, blank, spell slot. This will copy over all corresponding information linked to the spell, as well as creating an attack if relevant.</div>1442670https://wiki.roll20.net/User_talk:1442670User talk:14426702016-06-03T15:22:23Z<p>1442670: /* Drag & Drop + Character Rolling */</p>
<hr />
<div>=Welcome to Giger's D&D 5th Edition Help Section=<br />
This page was setup to try to help you, the new player, with getting started and join in on the adventure. There is a great deal to learn, if you're new to Roll20, especially if you're new to table top games, so take your time, be patient and most of all - be curious, you can't break anything!<br />
<br />
Most of the information here is available elsewhere, I just brought it together in a single section - which i found most relevant.<br />
<br />
==Foreword==<br />
There is so much content and information available it's just not possible to provide everything. You need the Player's Hand Book (PHB), you need to be comfortable using the Journal section and the compendium.<br />
<br />
If you're not familiar enough with the Journal you may miss out on lots of homebrew rules, such as new combat actions, domains, archetypes, items and much more.<br />
<br />
Simply put, if you don't know how to use this system, you will never have all the information available to you.<br />
<br />
Get the PHB, get deeply familiar with the Journal and the Compendium.<br />
<br />
Watch the videos, read the information provided - it's not there just to make things look busy.<br />
<br />
As always, feedback is ALWAYS appreciated.<br />
<br />
==Tutorials and Helpful Information==<br />
If you are new to Roll20 (and haven't done so already) - <big>'''WATCH ROLL20S ORIENTATION VIDEO, BELOW.'''</big><br />
<br />
{{#evp:youtube|mOa05bLDjWk|Player Overview|center|700}}<br />
<br />
====Navigation (Getting around in the Roll20 System)====<br />
Most of the 'how do I use this' questions can be answered in the video above - <big>'''WATCH ROLL20S ORIENTATION VIDEO, ABOVE.'''</big><br />
<br />
What really needs to be drilled in is the Journal, Handouts and the Compendium, which is found on the right of the screen <br />
<br />
====Journal & Compendium====<br />
The Journal is where you find character sheets and handouts that contain information on Game Rules [[File:Journal2.0.jpg|right|frame|border]] and is found on the right side of your screen<br />
<br />
<br />
What isn't show is the button to the Compendium - which contains all the D&D information, such as spells, weapons, class information - which you can see an example of [http://i.imgur.com/T0I13ZH.gif here]<br />
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<br />
==Using The Character Sheet==<br />
We are using the 5e OGL character sheet by Roll20. It's quite simple to use, and a lot of the 'math' parts have been taken care of for you.<br />
<br />
=== Videos ===<br />
'''<big>WATCH THIS VIDEO ON HOW TO USE THE CHARACTER SHEET</big>'''<br />
{{#evp:youtube|zXNSGeG_sh4|Using The Character Sheet|center|700}}<br />
<br />
==== Drag & Drop + Character Rolling ====<br />
'''Here's another (but crummy) video that shows you how to use the Character Sheet (including how to roll your character)'''<br />
<br />
'''''This video shows the use of [http://i.imgur.com/T0I13ZH.gif Drag & Dropping], for those who want to learn how to add items and spells to your character sheet'''''<br />
{{#evp:youtube|G107FaaPAuM|Using The Character Sheet|center|700}}<br />
<br />
There's also [https://app.roll20.net/forum/post/2877778/update-1-slash-26-5th-edition-srd-mega-update-new-sheet-new-compendium-plus-compendium-drag-and-drop-integration/?pageforid=2877778#post-2877778 this forum post], but not a video.<br />
<br />
'''For even more information on how to use the sheet, and what each section of the sheet is (including what it's used for) go to [[User_talk:1442670#Using_The_Character_Sheet_.28cont..29|Section 2 - Using The Character Sheet (cont.)]]<br />
'''<br />
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==Rules==<br />
There are specific rules or process that governs how a character is to be created. For the most part, the rules are identical to the core book (Players Handbook), so please get a copy of the Player's Handbook (can be googled).<br />
<br />
The Player's Handbook also contains A LOT of information that you would be missing out on if you just used the compendium.<br />
<br />
===Character Creation===<br />
Character creation, your first time around, can be pretty intimidating - but at the end of the day, it's very straight forward, if you know where to look.<br />
<br />
If you're not already familiar with the [[User_talk:1442670#Journal_.26_Compendium|journal]] then you should go read up on it [[User_talk:1442670#Journal_.26_Compendium|here]].<br />
<br />
You'll need a blank character sheet!<br />
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====HOW TO FIND A BLANK CHARACTER SHEET====<br />
<br />
'''STEP 1.''' Find the "characters" folder [[User_talk:1442670#Journal_.26_Compendium|in the journal]]<br />
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'''STEP 2.''' Expand (click the plus sign) the "Templates" sub folder then<br />
<br />
'''STEP 3.''' Choose either a Pre-made character, or start a new one by editing one of the "copy of player" sheets THEN FOLLOW THE STEPS BELOW!<br />
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{| class="wikitable"<br />
|-<br />
! Step !! Description !! Notes<br />
|-<br />
| Name your Character|| On the character sheet, in the space provided, name your character immediately, so someone doesn't start editing while you are!!|| <br />
|-<br />
| Choose a Race|| Common player character (PC) races are dwarves, elves, halflings, and humans. Some races also have subraces, such as mountain dwarf or wood elf. Less common races are dragonborn, gnomes, half-elves, half-orcs, and tieflings.|| Check out the Racial Ability Bonuses found in the journal<br />
|-<br />
| Select a Class|| The available PRIMARY classes are on your character sheet, list in the drop down menu, under the "class" section|| <br />
|-<br />
| Determine your Ability Scores|| '''27 Point Buy-in''' Follow [http://1-dot-encounter-planner.appspot.com/point-buy-calculator.html this link] to plan how you want to distribute the points|| Don't forget the race on this webpage!! Or you may lose out on bonuses<br />
|-<br />
| Choose Starting Gear|| Use the Starting Equipment for your class, as defined in the compendium or roll your starting gold (based on class) and buy your equipment|| <br />
|-<br />
| Customize your character||<br />
1. Choose your background<br />
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2. Choose your Traits (personality and possibly, racial traits<br />
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3. If you are a caster, Select and/or add your spells to your character sheet<br />
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|-<br />
| Choose Portrait|| Add your portrait ( a picture of what your character may look like) to your bio & notify the DM|| This is to create you a custom looking token<br />
|-<br />
| You're Ready|| You should be ready to go play - Notify the DM that you're finished|| or risk someone editing your character sheet!<br />
|}<br />
<br />
===House Rules===<br />
<br />
1. Not all monsters come from core books<br />
1a. Many monsters MAY resemble core book monsters but act/behave differently<br />
<br />
2. Homebrew content is in effect!<br />
2a. You may add Homebrew content at the approval of the DM - BUT You agree not to be upset/argue if it's not allowed<br />
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2b. Converting 3.5 content is actively ENCOURAGED - however, 5e content/rules will take priority<br />
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2c. If you bring it forward, you do the leg work to add the content to the Journal<br />
3. You must have a MICROPHONE to play (RP is important)- if you use speakers you will try to avoid creating feedback for players<br />
3a. You will, within reason, try not to dominate the voice chat with your background noise (it's very distracting)<br />
<br />
4. You may have civil conversations/discussions around rules or interpretations of rules...and are encouraged to do so (within reason).<br />
<br />
5. You may not actively argue about the outcome of a DM discussion ("Well, i don't think i would have fallen when I fumbled")<br />
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6. There is zero tolerance for bashing/hating/trolling or disrespectful behavior. period.<br />
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<big>'''7. Remember, It's a game so HAVE FUN!!'''</big><br />
<br />
= Using The Character Sheet (cont.) =<br />
<br />
==Roll Buttons and Roll Templates==<br />
[[File:Rollbutton example.png|right]]<br />
Most of the stats in the game can be rolled by hovering over their name, the stat will turn red, and then left-clicking the mouse. This is true for Attributes, Saves, Skills, Hit Dice, Death Saves, Tool Proficiencies, Attacks & Spellcasting, Spell Cards, and NPC Actions. Any of these roll buttons can be dragged directly from the sheet to your Macro Quick Bar, enabled from the settings tab.<br />
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Player characters have both a simple and attack roll template that is output to the Chat Tab in the journal on the right hand side of the screen. The simple template is used for everything except for attacks. The attack template is shaped to show up to three pieces; the attack at the top, information in the middle, and damage at the bottom. Depending on your settings, the damage will not roll unless you click on the name of the attack from the roll template in the chat tab. This was designed to simulate the tabletop experience of rolling to attack and then rolling damage if necessary. You can change this behavior in the sheet Settings (gear icon at the top right of the page), tab under "Auto Damage Roll".<br />
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==Core Page==<br />
There are four pages that can be selected from the buttons just underneath the header at the top of the sheet. The Core Page is selected by default and has most of the information you'll want to use on a regular basis to play your character.<br />
<br />
===Header Info===<br />
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The header block at the top left of the page changes based on the page you have selected. On the Core page you can select a class from the dropdown menu. Once a class has been selected you can update the class's level by changing the number next to the class. Selecting a class will automatically mark the abilities that class has proficiency in as well as automatically selecting the dice that will be used when Hit Dice are rolled. You can change this Hit Dice setting manually from the options menu. The other fields on the Core page Header and the Bio page Header can be used to track all kinds of info about your character.<br />
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On the Spells page Header you can set the ability modifier that will be used for casting spells. Selecting the Spellcasting Ability block will allow you to select an attribute from a dropdown, and this will be used in all relevant spell rolls. This attribute will be set automatically when you select a spell casting class. The next two blocks, the Save DC and Attack Bonus will be set automatically based on the class that is selected on the Core page.<br />
<br />
===Attributes===<br />
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Along the left side of the sheet is listed the 6 primary attributes: Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. These attributes are used by almost every other calculation on the sheet, as they are the core definition of a character. Each attribute block has the core attribute score, which can be changed by modifying the number in the oval at the bottom of each block, and, inside the square, the attribute modifier which is auto-calculated based on the score below it.<br />
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===Skills===<br />
[[File:5eskill example.png|right]]<br />
To the right of the core attributes is a list of all of the Skills. Each skill can be rolled by clicking on the skill name. If you have proficiency in a specific skill, then you would check the box next to the skill name, this will automatically add your proficiency bonus to that skill's checks. Each skill also lists the core attribute, that is used in the roll calculations, next to it in parenthesis.<br />
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You can set advanced skill options for the settings tab, such as skill expertise, flat bonuses from class archetypes or feats, as well as Jack of All Trades.<br />
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===Saves===<br />
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Next to the core attributes on the left side of the page is a list of the same attributes to be used in making saving throws. To mark an attribute that your character has proficiency in for saving throws you will check the box next to the appropriate attributes. When you select a class in the header section of the Core page it will automatically check the correct boxes for that class's proficiencies.<br />
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===Inspiration===<br />
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You can track whether or not you have inspiration by clicking the circle next to the Inspiration block at the top left of the Core page.<br />
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===Proficiency Bonus===<br />
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Your character's proficiency bonus is listed near the top left of the page. You cannot modify this value manually, instead it is automatically set based off your character's over-all level. You character's level can be set by changing the number next to your class name in the header at the top when on the Core page.<br />
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===Armor Class, Initiative, & Speed===<br />
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The Armor Class & Speed blocks at the top center of the page can be used to keep track of your Armor and Speed values. The Initiative block cannot be modified manually, but instead is auto-calculated based off your character's Dexterity. If you have any additional initiative modifiers you can add them on the Settings (gear icon) tab under Initiative Modifier in the Class Options block.<br />
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Armor Class can also be tracked automatically by using the [https://app.roll20.net/compendium/dnd5e/BookIndex Compendium].<br />
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===Hit Points & Temp HP===<br />
The Current Hit Points and Temporary Hit Points blocks are used to keep track of your character's Hit Points (HP). Inside the Current HP block, at the top, is a line to keep track of your character's maximum amount of HP. When your character takes damage, if they have any, their Temp HP should take the hit first, then any remaining damage would then come off of the character's Current HP.<br />
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===Hit Dice===<br />
The Hit Dice block is used to keep track of and roll your character's hit dice. Inside the Hit Dice block, at the top, is a line to keep track of the total number of dice your character can have. In the main area of the block you would keep track of the remaining hit dice. Clicking the "Hit Dice" text will roll hit dice for your selected class automatically. If you wish to change the dice that is rolled you can do so in the Class Options section of the Settings (gear icon) tab. If you are multi-classed, when roll your hit dice a pop-up will ask which of your current class's hit dice you want to roll. The total and current hit dice fields are just text fields, so you can use them to track totals for any number of multi-class configurations. Say, if your character is a Fighter/Cleric you can put "F 2 | C 1" in the field to track that you have 2 Fighter and 1 Cleric hit dice available.<br />
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===Death Saves===<br />
The Death Saves block is used to keep track of your character's death save rolls once they have been knocked out. You can click the "Death Saves" text to make a death save roll. If you roll greater than 10 you would check one of the boxes next to "Successes" otherwise you would check a box next to "Failures". If your character has any modifiers to their death save rolls they can be added in the Class Options section of the Settings (gear icon) tab.<br />
<br />
===Class & Other Resources===<br />
The Class & Other Resources blocks can be used to keep track of things that don't fit into the other sections on the sheet, like a Sorcerer's Sorcery Points or a Cleric's Channel Divinity at higher levels. If the 2 blocks given by default are not enough then you can add additional blocks by hovering over the section and clicking the "Add +" button.<br />
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===Freeform Textfields===<br />
There are many free-text fields on the sheet that give you a place to keep information that doesn't necessarily follow a specific format. These sections are Personality Traits, Ideals, Bonds, Flaws, Features & Trait, Other Proficiencies & Languages, and optionally Equipment (explained in the equipment section). They are all pretty self-explanatory and can be formatted however you wish.<br />
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===Equipment (add Equipment/weapons/armor)===<br />
[[File:5e equipment example.gif|right]]<br />
The Equipment block at the bottom of the page has 2 different versions, a free text or a more rigid "rowed" version which can be toggled on the sheet Settings (gear icon at the top right of the page) tab under "Inventory" where you can select "Simple" or "Compendium Compatible" respectively. Like the name implies, if you want to be able to copy items directly from the compendium, using drag and drop, you must use the Compendium Compatible version. To quickly add an item from the compendium create a new, blank, equipment row then drag the item from the compendium tab in the chat panel and drop it on to the new row. If the item you are adding from the Compendium is a weapon, this method will also create an attack for the item in the attack section. <br />
<br />
You can also add items manually by hovering over the block and clicking the "Add +" button. The row, by default, show sections for quantity, name, and weight of an item. If you hover over a row and click the small "information" icon that appears at the bottom right you can also properties, mods and an item description for each item. All of these fields will be filled in automatically when adding from the compendium.<br />
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Both versions of the equipment field have the sections for each of the [https://app.roll20.net/compendium/dnd5e/Treasure#h-Treasure coins] you may find on your adventures: copper, silver, electrum, gold, and platinum. The Simple version is just a plain text field where you can track all of your equipment in any format you wish. The Compendium Compatible version will automatically calculate the weight of your pack if you enter the weight value for all of your items.<br />
<br />
===Tool Proficiencies===<br />
Hovering over the Tool proficiencies window will present an "Add" button. Clicking this button will add a row to this block where you can add all of the stats for a specific tool proficiency, say Woodcarver's tools. You can set the level of proficiency with that tool and the attribute bonus you might use when rolling checks with the proficiency. The attribute used for the check will be up to the GM when it is time to make the roll. Once you finished filling out the stats for this tool you can click the gear icon at the top right of the block to hide the stats, leaving just the rollable row showing. You can reopen these stats at any time by hovering over the row and clicking the gear icon that appears. To roll this this check you can click the row, or you can drag the row down into your macro bar at the bottom of the screen. Since this is a repeating section, the macro button's name will be a bit messy, but this can be cleaned up by right-clicking and renaming the button to whatever you want.<br />
<br />
You can also use this section to create custom skills or rolls for your campaign setting or home-brew ruleset. Check out the [[#Custom Skills and Stats|Advanced Use]] section for details.<br />
<br />
===Performing Weapon and Spell Attacks===<br />
[[File:5e_attack_example.gif|right]]<br />
The Attacks & Spellcasting block in the center of the sheet will be one of the most used sections on the sheet. To start, you can manually add any attack or spell to this section by hovering over the block and clicking the "Add" button. This will open a form that can be filled out with all of the information about the specific attack/spell you are adding. <br />
<br />
This section will automatically add attacks, with all the stats, for spells that have an attack component when they are added to your spell sheet on the Spells tab. This happen both if you add the spell manually or if you drag and drop a spell from the compendium. An attack is also automatically created if you drag and drop an item from the compendium into your '''equipment''' block (you must drop the compendium item into the equipment section, not the attack section). In both cases of copying from the compendium you must create a row first and then drag the compendium item onto the newly created row. You can drag compendium data onto any existing row, so be careful not to drag it onto a row that already has data or it will overwrite any information you already entered.<br />
<br />
For example, lets say Frank has a +1 Poisoned Dagger that has the stats of a regular dagger, only it does 1d4 piercing + 1d6 poison damage.<br />
<br />
[[File:Poisoned Dagger 5e Attack.png|thumbnail]]<br />
<br />
Since this is a [https://app.roll20.net/compendium/dnd5e/Items:Dagger#h-Dagger dagger], and daggers have the "[https://app.roll20.net/compendium/dnd5e/Weapons#h-Weapons Finesse]" attribute I can chose either STR or DEX for my bonus attribute. Frank is quicker than he is strong, so we will pick DEX as the attribute to attack with, as well as checking the "proficient" checkbox since Frank is good with any weapon one might stab another person with. He doesn't have any other gear that might make his attacks better, so we will leave the generic bonus between the attribute and proficiency blank, or 0. But, this is a magical +1 weapon, so it gets a 1 in the magic bonus slot just below. Being a dagger, we also have the option to throw it if we want to, because who needs a magical poisoned dagger anyways, so we've added the range info to the "Range" section. All weapons will probably do some damage, or they wouldn't be a very good weapon would they, this dagger is no different so we have checked the first "Damage" checkbox and filled in the required fields. The dagger does 1d4 piercing damage + Frank's DEX mod + 0 bonus damage (this would be used for bonus damage on top of the magical +1) and it doesn't have anything to change the critical damage so we just put the same damage into the "crit" box. Unlike more boring daggers, this dagger also does poison damage, so we check the second "Damage" checkbox and fill in the info for the 2nd set of damage. The poison does a flat 1d6 poison with no extra bonuses, so we've selected "-" to say there is no attribute that adds to this damage. This damage also doesn't have anything to make the crit different so we set that to 1d6 as well. There are no extra saving throws or effects that are included with this attack, so we leave these additional sections blank. <br />
<br />
These additional effect sections will be used more commonly with spells, like [https://app.roll20.net/compendium/dnd5e/Fireball#h-Fireball Fireball], where you would say it is a DEX save against your SPELL DC, which will be set according to your character's spell casting level. The save effect would be "half damage" and the "Description" would be something like "Hits all creatures within 20 ft of the explosion point".<br />
<br />
After you are done modifying all of individual stats for an attack you can click the gear icon at the top right of that section and it will hide the stats for that attack. If ever you need to change these stats in the future you can hover over the row and click the gear icon that shows up to unhide the stats section. <br />
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[[File:Poisoned Dagger 5e Roll.png|thumbnail]]<br />
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The row that remains after hiding the stats can be clicked to roll this attack, you can also drag this row into the macro bar to give yourself easy access to this attack. Because this is a repeating section the macro name will be a bit messy, but you can right-click the button and rename the macro to whatever you like. By default, attacks will only roll the "attack" portion in chat. If the attack hits and you wish to roll the damage as well you can click the attack name inside the actual roll block inside of the chat window and it will roll the damage for that attack. You can change this behavior in the sheet Settings (gear icon at the top right of the page), tab under "Auto Damage Roll".<br />
<br />
==Bio Page==<br />
The bio page, opened by selecting "Bio" from the 4 buttons near the top right of the sheet, is comprised of free-form text fields that can be used to keep track of less "structured" information about your character. You can use this page to describe your character's appearance, keep track of who their allies are and what organizations they've worked for, and on this page is a section to supplement the inventory list, on the front page, with the "Treasure" section, where you can keep track of all the loot you find along your travels.<br />
<br />
==Spell Page==<br />
The Spell page, opened by selecting the "Spell" button from the four buttons near the top right of the page, is used to keep track of all of the powerful magics at your character's fingertips.<br />
<br />
==Spellcasting Ability==<br />
The Spellcasting Ability modifier will automatically update, depending on the class you select on the Core page, to the correct ability modifier for your class. If, for some reason, you need to change this value you can click on the modifier listed in this section and it will give you a drop-down list of all available ability modifiers.<br />
<br />
==Spell Save DC & Attack==<br />
The Spell Save DC and Spell Attack Bonus sections cannot be changed manually, but are just a visual output of modifiers that will be happening behind the scenes. The Spell Attack Bonus is the number that will be added to all spell attack rolls, automatically.<br />
<br />
The Spell Save DC refers to the Save DC that enemies will have to beat when they are trying to dodge/resist your incoming spells. Say, Fred the Sorcerer casts Lightning bolt, and his Spell Save DC is 14. Any enemies hit by his attack will have to make a DEX save and try to beat 14. If they manage to beat the attack, then they are only grazed and take half of the damage. If they don't beat 14, then they take the full damage of the attack instead.<br />
<br />
==Spell Levels & Spells Per Day==<br />
The main section of the Spells page lists 10 sections, ranging from 0 (Cantrips) to 9, representing the Cantrips and spells level 1 - 9 where the level of the spell is listed in the triangle on the left of each section header. The number in the left square of the header represents the maximum number of times a spell of this level can be cast in between long rests. This number will be set automatically depending on the level of your character, but can be modified by clicking the up or down arrow or just entering a number in the space provided. The number in the right-most box in the headers can be used for you to keep track of the number of times you've cast a spell at this level, while resetting all of these numbers back to 0 every time your character takes a long rest.<br />
<br />
==Spell Roll Buttons==<br />
Selecting the "+" under any of the Spell Level headings will present you with a blank template where you can enter all of the information about a spell. By default, the spell card only contains non-attack information about a spell. If the spell IS an attack you can change the "Output" selector from "Spellcard" to "Attack", this will show some additional input to fill out the attack information about the spell. Switching this input will also add an attack to the "Attack" section on the "Core" page so this spell attack can also be cast from the main page. All of these sections are linked, so changing information in one place will also change the corresponding information in the other location.<br />
<br />
With the new drag & drop compendium integration you can now add spells, with all of their information directly from the compendium. To add a spell, click the "+" under the level heading under which you wish to add the spell, look up the spell within the editor's compendium tab, then drag & drop the spell from the compendium tab onto the newly created, blank, spell slot. This will copy over all corresponding information linked to the spell, as well as creating an attack if relevant.</div>1442670https://wiki.roll20.net/User_talk:1442670User talk:14426702016-06-03T14:51:49Z<p>1442670: /* Character Creation */</p>
<hr />
<div>=Welcome to Giger's D&D 5th Edition Help Section=<br />
This page was setup to try to help you, the new player, with getting started and join in on the adventure. There is a great deal to learn, if you're new to Roll20, especially if you're new to table top games, so take your time, be patient and most of all - be curious, you can't break anything!<br />
<br />
Most of the information here is available elsewhere, I just brought it together in a single section - which i found most relevant.<br />
<br />
==Foreword==<br />
There is so much content and information available it's just not possible to provide everything. You need the Player's Hand Book (PHB), you need to be comfortable using the Journal section and the compendium.<br />
<br />
If you're not familiar enough with the Journal you may miss out on lots of homebrew rules, such as new combat actions, domains, archetypes, items and much more.<br />
<br />
Simply put, if you don't know how to use this system, you will never have all the information available to you.<br />
<br />
Get the PHB, get deeply familiar with the Journal and the Compendium.<br />
<br />
Watch the videos, read the information provided - it's not there just to make things look busy.<br />
<br />
As always, feedback is ALWAYS appreciated.<br />
<br />
==Tutorials and Helpful Information==<br />
If you are new to Roll20 (and haven't done so already) - <big>'''WATCH ROLL20S ORIENTATION VIDEO, BELOW.'''</big><br />
<br />
{{#evp:youtube|mOa05bLDjWk|Player Overview|center|700}}<br />
<br />
====Navigation (Getting around in the Roll20 System)====<br />
Most of the 'how do I use this' questions can be answered in the video above - <big>'''WATCH ROLL20S ORIENTATION VIDEO, ABOVE.'''</big><br />
<br />
What really needs to be drilled in is the Journal, Handouts and the Compendium, which is found on the right of the screen <br />
<br />
====Journal & Compendium====<br />
The Journal is where you find character sheets and handouts that contain information on Game Rules [[File:Journal2.0.jpg|right|frame|border]] and is found on the right side of your screen<br />
<br />
<br />
What isn't show is the button to the Compendium - which contains all the D&D information, such as spells, weapons, class information - which you can see an example of [http://i.imgur.com/T0I13ZH.gif here]<br />
<br />
<br />
<br />
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<br />
<br />
<br />
<br />
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<br />
==Using The Character Sheet==<br />
We are using the 5e OGL character sheet by Roll20. It's quite simple to use, and a lot of the 'math' parts have been taken care of for you.<br />
<br />
=== Videos ===<br />
'''<big>WATCH THIS VIDEO ON HOW TO USE THE CHARACTER SHEET</big>'''<br />
{{#evp:youtube|zXNSGeG_sh4|Using The Character Sheet|center|700}}<br />
<br />
==== Drag & Drop + Character Rolling ====<br />
'''Here's another (but crummy) video that shows you how to use the Character Sheet (including how to roll your character)'''<br />
<br />
'''''This video shows the use of Drag & Dropping, for those who want to learn how to add items and spells to your character sheet'''''<br />
{{#evp:youtube|G107FaaPAuM|Using The Character Sheet|center|700}}<br />
<br />
There's also [https://app.roll20.net/forum/post/2877778/update-1-slash-26-5th-edition-srd-mega-update-new-sheet-new-compendium-plus-compendium-drag-and-drop-integration/?pageforid=2877778#post-2877778 this forum post], but not a video.<br />
<br />
'''For even more information on how to use the sheet, and what each section of the sheet is (including what it's used for) go to [[User_talk:1442670#Using_The_Character_Sheet_.28cont..29|Section 2 - Using The Character Sheet (cont.)]]<br />
'''<br />
<br />
<br />
<br />
<br />
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<br />
==Rules==<br />
There are specific rules or process that governs how a character is to be created. For the most part, the rules are identical to the core book (Players Handbook), so please get a copy of the Player's Handbook (can be googled).<br />
<br />
The Player's Handbook also contains A LOT of information that you would be missing out on if you just used the compendium.<br />
<br />
===Character Creation===<br />
Character creation, your first time around, can be pretty intimidating - but at the end of the day, it's very straight forward, if you know where to look.<br />
<br />
If you're not already familiar with the [[User_talk:1442670#Journal_.26_Compendium|journal]] then you should go read up on it [[User_talk:1442670#Journal_.26_Compendium|here]].<br />
<br />
You'll need a blank character sheet!<br />
<br />
====HOW TO FIND A BLANK CHARACTER SHEET====<br />
<br />
'''STEP 1.''' Find the "characters" folder [[User_talk:1442670#Journal_.26_Compendium|in the journal]]<br />
<br />
'''STEP 2.''' Expand (click the plus sign) the "Templates" sub folder then<br />
<br />
'''STEP 3.''' Choose either a Pre-made character, or start a new one by editing one of the "copy of player" sheets THEN FOLLOW THE STEPS BELOW!<br />
<br />
{| class="wikitable"<br />
|-<br />
! Step !! Description !! Notes<br />
|-<br />
| Name your Character|| On the character sheet, in the space provided, name your character immediately, so someone doesn't start editing while you are!!|| <br />
|-<br />
| Choose a Race|| Common player character (PC) races are dwarves, elves, halflings, and humans. Some races also have subraces, such as mountain dwarf or wood elf. Less common races are dragonborn, gnomes, half-elves, half-orcs, and tieflings.|| Check out the Racial Ability Bonuses found in the journal<br />
|-<br />
| Select a Class|| The available PRIMARY classes are on your character sheet, list in the drop down menu, under the "class" section|| <br />
|-<br />
| Determine your Ability Scores|| '''27 Point Buy-in''' Follow [http://1-dot-encounter-planner.appspot.com/point-buy-calculator.html this link] to plan how you want to distribute the points|| Don't forget the race on this webpage!! Or you may lose out on bonuses<br />
|-<br />
| Choose Starting Gear|| Use the Starting Equipment for your class, as defined in the compendium or roll your starting gold (based on class) and buy your equipment|| <br />
|-<br />
| Customize your character||<br />
1. Choose your background<br />
<br />
2. Choose your Traits (personality and possibly, racial traits<br />
<br />
3. If you are a caster, Select and/or add your spells to your character sheet<br />
|| <br />
|-<br />
| Choose Portrait|| Add your portrait ( a picture of what your character may look like) to your bio & notify the DM|| This is to create you a custom looking token<br />
|-<br />
| You're Ready|| You should be ready to go play - Notify the DM that you're finished|| or risk someone editing your character sheet!<br />
|}<br />
<br />
===House Rules===<br />
<br />
1. Not all monsters come from core books<br />
1a. Many monsters MAY resemble core book monsters but act/behave differently<br />
<br />
2. Homebrew content is in effect!<br />
2a. You may add Homebrew content at the approval of the DM - BUT You agree not to be upset/argue if it's not allowed<br />
<br />
2b. Converting 3.5 content is actively ENCOURAGED - however, 5e content/rules will take priority<br />
<br />
2c. If you bring it forward, you do the leg work to add the content to the Journal<br />
3. You must have a MICROPHONE to play (RP is important)- if you use speakers you will try to avoid creating feedback for players<br />
3a. You will, within reason, try not to dominate the voice chat with your background noise (it's very distracting)<br />
<br />
4. You may have civil conversations/discussions around rules or interpretations of rules...and are encouraged to do so (within reason).<br />
<br />
5. You may not actively argue about the outcome of a DM discussion ("Well, i don't think i would have fallen when I fumbled")<br />
<br />
6. There is zero tolerance for bashing/hating/trolling or disrespectful behavior. period.<br />
<br />
<big>'''7. Remember, It's a game so HAVE FUN!!'''</big><br />
<br />
= Using The Character Sheet (cont.) =<br />
<br />
==Roll Buttons and Roll Templates==<br />
[[File:Rollbutton example.png|right]]<br />
Most of the stats in the game can be rolled by hovering over their name, the stat will turn red, and then left-clicking the mouse. This is true for Attributes, Saves, Skills, Hit Dice, Death Saves, Tool Proficiencies, Attacks & Spellcasting, Spell Cards, and NPC Actions. Any of these roll buttons can be dragged directly from the sheet to your Macro Quick Bar, enabled from the settings tab.<br />
<br />
Player characters have both a simple and attack roll template that is output to the Chat Tab in the journal on the right hand side of the screen. The simple template is used for everything except for attacks. The attack template is shaped to show up to three pieces; the attack at the top, information in the middle, and damage at the bottom. Depending on your settings, the damage will not roll unless you click on the name of the attack from the roll template in the chat tab. This was designed to simulate the tabletop experience of rolling to attack and then rolling damage if necessary. You can change this behavior in the sheet Settings (gear icon at the top right of the page), tab under "Auto Damage Roll".<br />
<br />
==Core Page==<br />
There are four pages that can be selected from the buttons just underneath the header at the top of the sheet. The Core Page is selected by default and has most of the information you'll want to use on a regular basis to play your character.<br />
<br />
===Header Info===<br />
<br />
The header block at the top left of the page changes based on the page you have selected. On the Core page you can select a class from the dropdown menu. Once a class has been selected you can update the class's level by changing the number next to the class. Selecting a class will automatically mark the abilities that class has proficiency in as well as automatically selecting the dice that will be used when Hit Dice are rolled. You can change this Hit Dice setting manually from the options menu. The other fields on the Core page Header and the Bio page Header can be used to track all kinds of info about your character.<br />
<br />
On the Spells page Header you can set the ability modifier that will be used for casting spells. Selecting the Spellcasting Ability block will allow you to select an attribute from a dropdown, and this will be used in all relevant spell rolls. This attribute will be set automatically when you select a spell casting class. The next two blocks, the Save DC and Attack Bonus will be set automatically based on the class that is selected on the Core page.<br />
<br />
===Attributes===<br />
<br />
Along the left side of the sheet is listed the 6 primary attributes: Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. These attributes are used by almost every other calculation on the sheet, as they are the core definition of a character. Each attribute block has the core attribute score, which can be changed by modifying the number in the oval at the bottom of each block, and, inside the square, the attribute modifier which is auto-calculated based on the score below it.<br />
<br />
===Skills===<br />
[[File:5eskill example.png|right]]<br />
To the right of the core attributes is a list of all of the Skills. Each skill can be rolled by clicking on the skill name. If you have proficiency in a specific skill, then you would check the box next to the skill name, this will automatically add your proficiency bonus to that skill's checks. Each skill also lists the core attribute, that is used in the roll calculations, next to it in parenthesis.<br />
<br />
You can set advanced skill options for the settings tab, such as skill expertise, flat bonuses from class archetypes or feats, as well as Jack of All Trades.<br />
<br />
===Saves===<br />
<br />
Next to the core attributes on the left side of the page is a list of the same attributes to be used in making saving throws. To mark an attribute that your character has proficiency in for saving throws you will check the box next to the appropriate attributes. When you select a class in the header section of the Core page it will automatically check the correct boxes for that class's proficiencies.<br />
<br />
===Inspiration===<br />
<br />
You can track whether or not you have inspiration by clicking the circle next to the Inspiration block at the top left of the Core page.<br />
<br />
===Proficiency Bonus===<br />
<br />
Your character's proficiency bonus is listed near the top left of the page. You cannot modify this value manually, instead it is automatically set based off your character's over-all level. You character's level can be set by changing the number next to your class name in the header at the top when on the Core page.<br />
<br />
===Armor Class, Initiative, & Speed===<br />
<br />
The Armor Class & Speed blocks at the top center of the page can be used to keep track of your Armor and Speed values. The Initiative block cannot be modified manually, but instead is auto-calculated based off your character's Dexterity. If you have any additional initiative modifiers you can add them on the Settings (gear icon) tab under Initiative Modifier in the Class Options block.<br />
<br />
Armor Class can also be tracked automatically by using the [https://app.roll20.net/compendium/dnd5e/BookIndex Compendium].<br />
<br />
===Hit Points & Temp HP===<br />
The Current Hit Points and Temporary Hit Points blocks are used to keep track of your character's Hit Points (HP). Inside the Current HP block, at the top, is a line to keep track of your character's maximum amount of HP. When your character takes damage, if they have any, their Temp HP should take the hit first, then any remaining damage would then come off of the character's Current HP.<br />
<br />
===Hit Dice===<br />
The Hit Dice block is used to keep track of and roll your character's hit dice. Inside the Hit Dice block, at the top, is a line to keep track of the total number of dice your character can have. In the main area of the block you would keep track of the remaining hit dice. Clicking the "Hit Dice" text will roll hit dice for your selected class automatically. If you wish to change the dice that is rolled you can do so in the Class Options section of the Settings (gear icon) tab. If you are multi-classed, when roll your hit dice a pop-up will ask which of your current class's hit dice you want to roll. The total and current hit dice fields are just text fields, so you can use them to track totals for any number of multi-class configurations. Say, if your character is a Fighter/Cleric you can put "F 2 | C 1" in the field to track that you have 2 Fighter and 1 Cleric hit dice available.<br />
<br />
===Death Saves===<br />
The Death Saves block is used to keep track of your character's death save rolls once they have been knocked out. You can click the "Death Saves" text to make a death save roll. If you roll greater than 10 you would check one of the boxes next to "Successes" otherwise you would check a box next to "Failures". If your character has any modifiers to their death save rolls they can be added in the Class Options section of the Settings (gear icon) tab.<br />
<br />
===Class & Other Resources===<br />
The Class & Other Resources blocks can be used to keep track of things that don't fit into the other sections on the sheet, like a Sorcerer's Sorcery Points or a Cleric's Channel Divinity at higher levels. If the 2 blocks given by default are not enough then you can add additional blocks by hovering over the section and clicking the "Add +" button.<br />
<br />
===Freeform Textfields===<br />
There are many free-text fields on the sheet that give you a place to keep information that doesn't necessarily follow a specific format. These sections are Personality Traits, Ideals, Bonds, Flaws, Features & Trait, Other Proficiencies & Languages, and optionally Equipment (explained in the equipment section). They are all pretty self-explanatory and can be formatted however you wish.<br />
<br />
===Equipment (add Equipment/weapons/armor)===<br />
[[File:5e equipment example.gif|right]]<br />
The Equipment block at the bottom of the page has 2 different versions, a free text or a more rigid "rowed" version which can be toggled on the sheet Settings (gear icon at the top right of the page) tab under "Inventory" where you can select "Simple" or "Compendium Compatible" respectively. Like the name implies, if you want to be able to copy items directly from the compendium, using drag and drop, you must use the Compendium Compatible version. To quickly add an item from the compendium create a new, blank, equipment row then drag the item from the compendium tab in the chat panel and drop it on to the new row. If the item you are adding from the Compendium is a weapon, this method will also create an attack for the item in the attack section. <br />
<br />
You can also add items manually by hovering over the block and clicking the "Add +" button. The row, by default, show sections for quantity, name, and weight of an item. If you hover over a row and click the small "information" icon that appears at the bottom right you can also properties, mods and an item description for each item. All of these fields will be filled in automatically when adding from the compendium.<br />
<br />
Both versions of the equipment field have the sections for each of the [https://app.roll20.net/compendium/dnd5e/Treasure#h-Treasure coins] you may find on your adventures: copper, silver, electrum, gold, and platinum. The Simple version is just a plain text field where you can track all of your equipment in any format you wish. The Compendium Compatible version will automatically calculate the weight of your pack if you enter the weight value for all of your items.<br />
<br />
===Tool Proficiencies===<br />
Hovering over the Tool proficiencies window will present an "Add" button. Clicking this button will add a row to this block where you can add all of the stats for a specific tool proficiency, say Woodcarver's tools. You can set the level of proficiency with that tool and the attribute bonus you might use when rolling checks with the proficiency. The attribute used for the check will be up to the GM when it is time to make the roll. Once you finished filling out the stats for this tool you can click the gear icon at the top right of the block to hide the stats, leaving just the rollable row showing. You can reopen these stats at any time by hovering over the row and clicking the gear icon that appears. To roll this this check you can click the row, or you can drag the row down into your macro bar at the bottom of the screen. Since this is a repeating section, the macro button's name will be a bit messy, but this can be cleaned up by right-clicking and renaming the button to whatever you want.<br />
<br />
You can also use this section to create custom skills or rolls for your campaign setting or home-brew ruleset. Check out the [[#Custom Skills and Stats|Advanced Use]] section for details.<br />
<br />
===Performing Weapon and Spell Attacks===<br />
[[File:5e_attack_example.gif|right]]<br />
The Attacks & Spellcasting block in the center of the sheet will be one of the most used sections on the sheet. To start, you can manually add any attack or spell to this section by hovering over the block and clicking the "Add" button. This will open a form that can be filled out with all of the information about the specific attack/spell you are adding. <br />
<br />
This section will automatically add attacks, with all the stats, for spells that have an attack component when they are added to your spell sheet on the Spells tab. This happen both if you add the spell manually or if you drag and drop a spell from the compendium. An attack is also automatically created if you drag and drop an item from the compendium into your '''equipment''' block (you must drop the compendium item into the equipment section, not the attack section). In both cases of copying from the compendium you must create a row first and then drag the compendium item onto the newly created row. You can drag compendium data onto any existing row, so be careful not to drag it onto a row that already has data or it will overwrite any information you already entered.<br />
<br />
For example, lets say Frank has a +1 Poisoned Dagger that has the stats of a regular dagger, only it does 1d4 piercing + 1d6 poison damage.<br />
<br />
[[File:Poisoned Dagger 5e Attack.png|thumbnail]]<br />
<br />
Since this is a [https://app.roll20.net/compendium/dnd5e/Items:Dagger#h-Dagger dagger], and daggers have the "[https://app.roll20.net/compendium/dnd5e/Weapons#h-Weapons Finesse]" attribute I can chose either STR or DEX for my bonus attribute. Frank is quicker than he is strong, so we will pick DEX as the attribute to attack with, as well as checking the "proficient" checkbox since Frank is good with any weapon one might stab another person with. He doesn't have any other gear that might make his attacks better, so we will leave the generic bonus between the attribute and proficiency blank, or 0. But, this is a magical +1 weapon, so it gets a 1 in the magic bonus slot just below. Being a dagger, we also have the option to throw it if we want to, because who needs a magical poisoned dagger anyways, so we've added the range info to the "Range" section. All weapons will probably do some damage, or they wouldn't be a very good weapon would they, this dagger is no different so we have checked the first "Damage" checkbox and filled in the required fields. The dagger does 1d4 piercing damage + Frank's DEX mod + 0 bonus damage (this would be used for bonus damage on top of the magical +1) and it doesn't have anything to change the critical damage so we just put the same damage into the "crit" box. Unlike more boring daggers, this dagger also does poison damage, so we check the second "Damage" checkbox and fill in the info for the 2nd set of damage. The poison does a flat 1d6 poison with no extra bonuses, so we've selected "-" to say there is no attribute that adds to this damage. This damage also doesn't have anything to make the crit different so we set that to 1d6 as well. There are no extra saving throws or effects that are included with this attack, so we leave these additional sections blank. <br />
<br />
These additional effect sections will be used more commonly with spells, like [https://app.roll20.net/compendium/dnd5e/Fireball#h-Fireball Fireball], where you would say it is a DEX save against your SPELL DC, which will be set according to your character's spell casting level. The save effect would be "half damage" and the "Description" would be something like "Hits all creatures within 20 ft of the explosion point".<br />
<br />
After you are done modifying all of individual stats for an attack you can click the gear icon at the top right of that section and it will hide the stats for that attack. If ever you need to change these stats in the future you can hover over the row and click the gear icon that shows up to unhide the stats section. <br />
<br />
[[File:Poisoned Dagger 5e Roll.png|thumbnail]]<br />
<br />
The row that remains after hiding the stats can be clicked to roll this attack, you can also drag this row into the macro bar to give yourself easy access to this attack. Because this is a repeating section the macro name will be a bit messy, but you can right-click the button and rename the macro to whatever you like. By default, attacks will only roll the "attack" portion in chat. If the attack hits and you wish to roll the damage as well you can click the attack name inside the actual roll block inside of the chat window and it will roll the damage for that attack. You can change this behavior in the sheet Settings (gear icon at the top right of the page), tab under "Auto Damage Roll".<br />
<br />
==Bio Page==<br />
The bio page, opened by selecting "Bio" from the 4 buttons near the top right of the sheet, is comprised of free-form text fields that can be used to keep track of less "structured" information about your character. You can use this page to describe your character's appearance, keep track of who their allies are and what organizations they've worked for, and on this page is a section to supplement the inventory list, on the front page, with the "Treasure" section, where you can keep track of all the loot you find along your travels.<br />
<br />
==Spell Page==<br />
The Spell page, opened by selecting the "Spell" button from the four buttons near the top right of the page, is used to keep track of all of the powerful magics at your character's fingertips.<br />
<br />
==Spellcasting Ability==<br />
The Spellcasting Ability modifier will automatically update, depending on the class you select on the Core page, to the correct ability modifier for your class. If, for some reason, you need to change this value you can click on the modifier listed in this section and it will give you a drop-down list of all available ability modifiers.<br />
<br />
==Spell Save DC & Attack==<br />
The Spell Save DC and Spell Attack Bonus sections cannot be changed manually, but are just a visual output of modifiers that will be happening behind the scenes. The Spell Attack Bonus is the number that will be added to all spell attack rolls, automatically.<br />
<br />
The Spell Save DC refers to the Save DC that enemies will have to beat when they are trying to dodge/resist your incoming spells. Say, Fred the Sorcerer casts Lightning bolt, and his Spell Save DC is 14. Any enemies hit by his attack will have to make a DEX save and try to beat 14. If they manage to beat the attack, then they are only grazed and take half of the damage. If they don't beat 14, then they take the full damage of the attack instead.<br />
<br />
==Spell Levels & Spells Per Day==<br />
The main section of the Spells page lists 10 sections, ranging from 0 (Cantrips) to 9, representing the Cantrips and spells level 1 - 9 where the level of the spell is listed in the triangle on the left of each section header. The number in the left square of the header represents the maximum number of times a spell of this level can be cast in between long rests. This number will be set automatically depending on the level of your character, but can be modified by clicking the up or down arrow or just entering a number in the space provided. The number in the right-most box in the headers can be used for you to keep track of the number of times you've cast a spell at this level, while resetting all of these numbers back to 0 every time your character takes a long rest.<br />
<br />
==Spell Roll Buttons==<br />
Selecting the "+" under any of the Spell Level headings will present you with a blank template where you can enter all of the information about a spell. By default, the spell card only contains non-attack information about a spell. If the spell IS an attack you can change the "Output" selector from "Spellcard" to "Attack", this will show some additional input to fill out the attack information about the spell. Switching this input will also add an attack to the "Attack" section on the "Core" page so this spell attack can also be cast from the main page. All of these sections are linked, so changing information in one place will also change the corresponding information in the other location.<br />
<br />
With the new drag & drop compendium integration you can now add spells, with all of their information directly from the compendium. To add a spell, click the "+" under the level heading under which you wish to add the spell, look up the spell within the editor's compendium tab, then drag & drop the spell from the compendium tab onto the newly created, blank, spell slot. This will copy over all corresponding information linked to the spell, as well as creating an attack if relevant.</div>1442670https://wiki.roll20.net/User_talk:1442670User talk:14426702016-06-03T14:51:12Z<p>1442670: /* Character Creation */</p>
<hr />
<div>=Welcome to Giger's D&D 5th Edition Help Section=<br />
This page was setup to try to help you, the new player, with getting started and join in on the adventure. There is a great deal to learn, if you're new to Roll20, especially if you're new to table top games, so take your time, be patient and most of all - be curious, you can't break anything!<br />
<br />
Most of the information here is available elsewhere, I just brought it together in a single section - which i found most relevant.<br />
<br />
==Foreword==<br />
There is so much content and information available it's just not possible to provide everything. You need the Player's Hand Book (PHB), you need to be comfortable using the Journal section and the compendium.<br />
<br />
If you're not familiar enough with the Journal you may miss out on lots of homebrew rules, such as new combat actions, domains, archetypes, items and much more.<br />
<br />
Simply put, if you don't know how to use this system, you will never have all the information available to you.<br />
<br />
Get the PHB, get deeply familiar with the Journal and the Compendium.<br />
<br />
Watch the videos, read the information provided - it's not there just to make things look busy.<br />
<br />
As always, feedback is ALWAYS appreciated.<br />
<br />
==Tutorials and Helpful Information==<br />
If you are new to Roll20 (and haven't done so already) - <big>'''WATCH ROLL20S ORIENTATION VIDEO, BELOW.'''</big><br />
<br />
{{#evp:youtube|mOa05bLDjWk|Player Overview|center|700}}<br />
<br />
====Navigation (Getting around in the Roll20 System)====<br />
Most of the 'how do I use this' questions can be answered in the video above - <big>'''WATCH ROLL20S ORIENTATION VIDEO, ABOVE.'''</big><br />
<br />
What really needs to be drilled in is the Journal, Handouts and the Compendium, which is found on the right of the screen <br />
<br />
====Journal & Compendium====<br />
The Journal is where you find character sheets and handouts that contain information on Game Rules [[File:Journal2.0.jpg|right|frame|border]] and is found on the right side of your screen<br />
<br />
<br />
What isn't show is the button to the Compendium - which contains all the D&D information, such as spells, weapons, class information - which you can see an example of [http://i.imgur.com/T0I13ZH.gif here]<br />
<br />
<br />
<br />
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<br />
==Using The Character Sheet==<br />
We are using the 5e OGL character sheet by Roll20. It's quite simple to use, and a lot of the 'math' parts have been taken care of for you.<br />
<br />
=== Videos ===<br />
'''<big>WATCH THIS VIDEO ON HOW TO USE THE CHARACTER SHEET</big>'''<br />
{{#evp:youtube|zXNSGeG_sh4|Using The Character Sheet|center|700}}<br />
<br />
==== Drag & Drop + Character Rolling ====<br />
'''Here's another (but crummy) video that shows you how to use the Character Sheet (including how to roll your character)'''<br />
<br />
'''''This video shows the use of Drag & Dropping, for those who want to learn how to add items and spells to your character sheet'''''<br />
{{#evp:youtube|G107FaaPAuM|Using The Character Sheet|center|700}}<br />
<br />
There's also [https://app.roll20.net/forum/post/2877778/update-1-slash-26-5th-edition-srd-mega-update-new-sheet-new-compendium-plus-compendium-drag-and-drop-integration/?pageforid=2877778#post-2877778 this forum post], but not a video.<br />
<br />
'''For even more information on how to use the sheet, and what each section of the sheet is (including what it's used for) go to [[User_talk:1442670#Using_The_Character_Sheet_.28cont..29|Section 2 - Using The Character Sheet (cont.)]]<br />
'''<br />
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<br />
==Rules==<br />
There are specific rules or process that governs how a character is to be created. For the most part, the rules are identical to the core book (Players Handbook), so please get a copy of the Player's Handbook (can be googled).<br />
<br />
The Player's Handbook also contains A LOT of information that you would be missing out on if you just used the compendium.<br />
<br />
===Character Creation===<br />
Character creation, your first time around, can be pretty intimidating - but at the end of the day, it's very straight forward, if you know where to look.<br />
<br />
You'll need a blank character sheet!<br />
<br />
====HOW TO FIND A BLANK CHARACTER SHEET====<br />
<br />
If you're not already familiar with the [[User_talk:1442670#Journal_.26_Compendium|journal]] then you should go read up on it [[User_talk:1442670#Journal_.26_Compendium|here]].<br />
<br />
You need to find a blank character sheet to get started....<br />
<br />
'''STEP 1.''' Find the "characters" folder [[User_talk:1442670#Journal_.26_Compendium|in the journal]]<br />
<br />
'''STEP 2.''' Expand (click the plus sign) the "Templates" sub folder then<br />
<br />
'''STEP 3.''' Choose either a Pre-made character, or start a new one by editing one of the "copy of player" sheets THEN FOLLOW THE STEPS BELOW!<br />
<br />
{| class="wikitable"<br />
|-<br />
! Step !! Description !! Notes<br />
|-<br />
| Name your Character|| On the character sheet, in the space provided, name your character immediately, so someone doesn't start editing while you are!!|| <br />
|-<br />
| Choose a Race|| Common player character (PC) races are dwarves, elves, halflings, and humans. Some races also have subraces, such as mountain dwarf or wood elf. Less common races are dragonborn, gnomes, half-elves, half-orcs, and tieflings.|| Check out the Racial Ability Bonuses found in the journal<br />
|-<br />
| Select a Class|| The available PRIMARY classes are on your character sheet, list in the drop down menu, under the "class" section|| <br />
|-<br />
| Determine your Ability Scores|| '''27 Point Buy-in''' Follow [http://1-dot-encounter-planner.appspot.com/point-buy-calculator.html this link] to plan how you want to distribute the points|| Don't forget the race on this webpage!! Or you may lose out on bonuses<br />
|-<br />
| Choose Starting Gear|| Use the Starting Equipment for your class, as defined in the compendium or roll your starting gold (based on class) and buy your equipment|| <br />
|-<br />
| Customize your character||<br />
1. Choose your background<br />
<br />
2. Choose your Traits (personality and possibly, racial traits<br />
<br />
3. If you are a caster, Select and/or add your spells to your character sheet<br />
|| <br />
|-<br />
| Choose Portrait|| Add your portrait ( a picture of what your character may look like) to your bio & notify the DM|| This is to create you a custom looking token<br />
|-<br />
| You're Ready|| You should be ready to go play - Notify the DM that you're finished|| or risk someone editing your character sheet!<br />
|}<br />
<br />
===House Rules===<br />
<br />
1. Not all monsters come from core books<br />
1a. Many monsters MAY resemble core book monsters but act/behave differently<br />
<br />
2. Homebrew content is in effect!<br />
2a. You may add Homebrew content at the approval of the DM - BUT You agree not to be upset/argue if it's not allowed<br />
<br />
2b. Converting 3.5 content is actively ENCOURAGED - however, 5e content/rules will take priority<br />
<br />
2c. If you bring it forward, you do the leg work to add the content to the Journal<br />
3. You must have a MICROPHONE to play (RP is important)- if you use speakers you will try to avoid creating feedback for players<br />
3a. You will, within reason, try not to dominate the voice chat with your background noise (it's very distracting)<br />
<br />
4. You may have civil conversations/discussions around rules or interpretations of rules...and are encouraged to do so (within reason).<br />
<br />
5. You may not actively argue about the outcome of a DM discussion ("Well, i don't think i would have fallen when I fumbled")<br />
<br />
6. There is zero tolerance for bashing/hating/trolling or disrespectful behavior. period.<br />
<br />
<big>'''7. Remember, It's a game so HAVE FUN!!'''</big><br />
<br />
= Using The Character Sheet (cont.) =<br />
<br />
==Roll Buttons and Roll Templates==<br />
[[File:Rollbutton example.png|right]]<br />
Most of the stats in the game can be rolled by hovering over their name, the stat will turn red, and then left-clicking the mouse. This is true for Attributes, Saves, Skills, Hit Dice, Death Saves, Tool Proficiencies, Attacks & Spellcasting, Spell Cards, and NPC Actions. Any of these roll buttons can be dragged directly from the sheet to your Macro Quick Bar, enabled from the settings tab.<br />
<br />
Player characters have both a simple and attack roll template that is output to the Chat Tab in the journal on the right hand side of the screen. The simple template is used for everything except for attacks. The attack template is shaped to show up to three pieces; the attack at the top, information in the middle, and damage at the bottom. Depending on your settings, the damage will not roll unless you click on the name of the attack from the roll template in the chat tab. This was designed to simulate the tabletop experience of rolling to attack and then rolling damage if necessary. You can change this behavior in the sheet Settings (gear icon at the top right of the page), tab under "Auto Damage Roll".<br />
<br />
==Core Page==<br />
There are four pages that can be selected from the buttons just underneath the header at the top of the sheet. The Core Page is selected by default and has most of the information you'll want to use on a regular basis to play your character.<br />
<br />
===Header Info===<br />
<br />
The header block at the top left of the page changes based on the page you have selected. On the Core page you can select a class from the dropdown menu. Once a class has been selected you can update the class's level by changing the number next to the class. Selecting a class will automatically mark the abilities that class has proficiency in as well as automatically selecting the dice that will be used when Hit Dice are rolled. You can change this Hit Dice setting manually from the options menu. The other fields on the Core page Header and the Bio page Header can be used to track all kinds of info about your character.<br />
<br />
On the Spells page Header you can set the ability modifier that will be used for casting spells. Selecting the Spellcasting Ability block will allow you to select an attribute from a dropdown, and this will be used in all relevant spell rolls. This attribute will be set automatically when you select a spell casting class. The next two blocks, the Save DC and Attack Bonus will be set automatically based on the class that is selected on the Core page.<br />
<br />
===Attributes===<br />
<br />
Along the left side of the sheet is listed the 6 primary attributes: Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. These attributes are used by almost every other calculation on the sheet, as they are the core definition of a character. Each attribute block has the core attribute score, which can be changed by modifying the number in the oval at the bottom of each block, and, inside the square, the attribute modifier which is auto-calculated based on the score below it.<br />
<br />
===Skills===<br />
[[File:5eskill example.png|right]]<br />
To the right of the core attributes is a list of all of the Skills. Each skill can be rolled by clicking on the skill name. If you have proficiency in a specific skill, then you would check the box next to the skill name, this will automatically add your proficiency bonus to that skill's checks. Each skill also lists the core attribute, that is used in the roll calculations, next to it in parenthesis.<br />
<br />
You can set advanced skill options for the settings tab, such as skill expertise, flat bonuses from class archetypes or feats, as well as Jack of All Trades.<br />
<br />
===Saves===<br />
<br />
Next to the core attributes on the left side of the page is a list of the same attributes to be used in making saving throws. To mark an attribute that your character has proficiency in for saving throws you will check the box next to the appropriate attributes. When you select a class in the header section of the Core page it will automatically check the correct boxes for that class's proficiencies.<br />
<br />
===Inspiration===<br />
<br />
You can track whether or not you have inspiration by clicking the circle next to the Inspiration block at the top left of the Core page.<br />
<br />
===Proficiency Bonus===<br />
<br />
Your character's proficiency bonus is listed near the top left of the page. You cannot modify this value manually, instead it is automatically set based off your character's over-all level. You character's level can be set by changing the number next to your class name in the header at the top when on the Core page.<br />
<br />
===Armor Class, Initiative, & Speed===<br />
<br />
The Armor Class & Speed blocks at the top center of the page can be used to keep track of your Armor and Speed values. The Initiative block cannot be modified manually, but instead is auto-calculated based off your character's Dexterity. If you have any additional initiative modifiers you can add them on the Settings (gear icon) tab under Initiative Modifier in the Class Options block.<br />
<br />
Armor Class can also be tracked automatically by using the [https://app.roll20.net/compendium/dnd5e/BookIndex Compendium].<br />
<br />
===Hit Points & Temp HP===<br />
The Current Hit Points and Temporary Hit Points blocks are used to keep track of your character's Hit Points (HP). Inside the Current HP block, at the top, is a line to keep track of your character's maximum amount of HP. When your character takes damage, if they have any, their Temp HP should take the hit first, then any remaining damage would then come off of the character's Current HP.<br />
<br />
===Hit Dice===<br />
The Hit Dice block is used to keep track of and roll your character's hit dice. Inside the Hit Dice block, at the top, is a line to keep track of the total number of dice your character can have. In the main area of the block you would keep track of the remaining hit dice. Clicking the "Hit Dice" text will roll hit dice for your selected class automatically. If you wish to change the dice that is rolled you can do so in the Class Options section of the Settings (gear icon) tab. If you are multi-classed, when roll your hit dice a pop-up will ask which of your current class's hit dice you want to roll. The total and current hit dice fields are just text fields, so you can use them to track totals for any number of multi-class configurations. Say, if your character is a Fighter/Cleric you can put "F 2 | C 1" in the field to track that you have 2 Fighter and 1 Cleric hit dice available.<br />
<br />
===Death Saves===<br />
The Death Saves block is used to keep track of your character's death save rolls once they have been knocked out. You can click the "Death Saves" text to make a death save roll. If you roll greater than 10 you would check one of the boxes next to "Successes" otherwise you would check a box next to "Failures". If your character has any modifiers to their death save rolls they can be added in the Class Options section of the Settings (gear icon) tab.<br />
<br />
===Class & Other Resources===<br />
The Class & Other Resources blocks can be used to keep track of things that don't fit into the other sections on the sheet, like a Sorcerer's Sorcery Points or a Cleric's Channel Divinity at higher levels. If the 2 blocks given by default are not enough then you can add additional blocks by hovering over the section and clicking the "Add +" button.<br />
<br />
===Freeform Textfields===<br />
There are many free-text fields on the sheet that give you a place to keep information that doesn't necessarily follow a specific format. These sections are Personality Traits, Ideals, Bonds, Flaws, Features & Trait, Other Proficiencies & Languages, and optionally Equipment (explained in the equipment section). They are all pretty self-explanatory and can be formatted however you wish.<br />
<br />
===Equipment (add Equipment/weapons/armor)===<br />
[[File:5e equipment example.gif|right]]<br />
The Equipment block at the bottom of the page has 2 different versions, a free text or a more rigid "rowed" version which can be toggled on the sheet Settings (gear icon at the top right of the page) tab under "Inventory" where you can select "Simple" or "Compendium Compatible" respectively. Like the name implies, if you want to be able to copy items directly from the compendium, using drag and drop, you must use the Compendium Compatible version. To quickly add an item from the compendium create a new, blank, equipment row then drag the item from the compendium tab in the chat panel and drop it on to the new row. If the item you are adding from the Compendium is a weapon, this method will also create an attack for the item in the attack section. <br />
<br />
You can also add items manually by hovering over the block and clicking the "Add +" button. The row, by default, show sections for quantity, name, and weight of an item. If you hover over a row and click the small "information" icon that appears at the bottom right you can also properties, mods and an item description for each item. All of these fields will be filled in automatically when adding from the compendium.<br />
<br />
Both versions of the equipment field have the sections for each of the [https://app.roll20.net/compendium/dnd5e/Treasure#h-Treasure coins] you may find on your adventures: copper, silver, electrum, gold, and platinum. The Simple version is just a plain text field where you can track all of your equipment in any format you wish. The Compendium Compatible version will automatically calculate the weight of your pack if you enter the weight value for all of your items.<br />
<br />
===Tool Proficiencies===<br />
Hovering over the Tool proficiencies window will present an "Add" button. Clicking this button will add a row to this block where you can add all of the stats for a specific tool proficiency, say Woodcarver's tools. You can set the level of proficiency with that tool and the attribute bonus you might use when rolling checks with the proficiency. The attribute used for the check will be up to the GM when it is time to make the roll. Once you finished filling out the stats for this tool you can click the gear icon at the top right of the block to hide the stats, leaving just the rollable row showing. You can reopen these stats at any time by hovering over the row and clicking the gear icon that appears. To roll this this check you can click the row, or you can drag the row down into your macro bar at the bottom of the screen. Since this is a repeating section, the macro button's name will be a bit messy, but this can be cleaned up by right-clicking and renaming the button to whatever you want.<br />
<br />
You can also use this section to create custom skills or rolls for your campaign setting or home-brew ruleset. Check out the [[#Custom Skills and Stats|Advanced Use]] section for details.<br />
<br />
===Performing Weapon and Spell Attacks===<br />
[[File:5e_attack_example.gif|right]]<br />
The Attacks & Spellcasting block in the center of the sheet will be one of the most used sections on the sheet. To start, you can manually add any attack or spell to this section by hovering over the block and clicking the "Add" button. This will open a form that can be filled out with all of the information about the specific attack/spell you are adding. <br />
<br />
This section will automatically add attacks, with all the stats, for spells that have an attack component when they are added to your spell sheet on the Spells tab. This happen both if you add the spell manually or if you drag and drop a spell from the compendium. An attack is also automatically created if you drag and drop an item from the compendium into your '''equipment''' block (you must drop the compendium item into the equipment section, not the attack section). In both cases of copying from the compendium you must create a row first and then drag the compendium item onto the newly created row. You can drag compendium data onto any existing row, so be careful not to drag it onto a row that already has data or it will overwrite any information you already entered.<br />
<br />
For example, lets say Frank has a +1 Poisoned Dagger that has the stats of a regular dagger, only it does 1d4 piercing + 1d6 poison damage.<br />
<br />
[[File:Poisoned Dagger 5e Attack.png|thumbnail]]<br />
<br />
Since this is a [https://app.roll20.net/compendium/dnd5e/Items:Dagger#h-Dagger dagger], and daggers have the "[https://app.roll20.net/compendium/dnd5e/Weapons#h-Weapons Finesse]" attribute I can chose either STR or DEX for my bonus attribute. Frank is quicker than he is strong, so we will pick DEX as the attribute to attack with, as well as checking the "proficient" checkbox since Frank is good with any weapon one might stab another person with. He doesn't have any other gear that might make his attacks better, so we will leave the generic bonus between the attribute and proficiency blank, or 0. But, this is a magical +1 weapon, so it gets a 1 in the magic bonus slot just below. Being a dagger, we also have the option to throw it if we want to, because who needs a magical poisoned dagger anyways, so we've added the range info to the "Range" section. All weapons will probably do some damage, or they wouldn't be a very good weapon would they, this dagger is no different so we have checked the first "Damage" checkbox and filled in the required fields. The dagger does 1d4 piercing damage + Frank's DEX mod + 0 bonus damage (this would be used for bonus damage on top of the magical +1) and it doesn't have anything to change the critical damage so we just put the same damage into the "crit" box. Unlike more boring daggers, this dagger also does poison damage, so we check the second "Damage" checkbox and fill in the info for the 2nd set of damage. The poison does a flat 1d6 poison with no extra bonuses, so we've selected "-" to say there is no attribute that adds to this damage. This damage also doesn't have anything to make the crit different so we set that to 1d6 as well. There are no extra saving throws or effects that are included with this attack, so we leave these additional sections blank. <br />
<br />
These additional effect sections will be used more commonly with spells, like [https://app.roll20.net/compendium/dnd5e/Fireball#h-Fireball Fireball], where you would say it is a DEX save against your SPELL DC, which will be set according to your character's spell casting level. The save effect would be "half damage" and the "Description" would be something like "Hits all creatures within 20 ft of the explosion point".<br />
<br />
After you are done modifying all of individual stats for an attack you can click the gear icon at the top right of that section and it will hide the stats for that attack. If ever you need to change these stats in the future you can hover over the row and click the gear icon that shows up to unhide the stats section. <br />
<br />
[[File:Poisoned Dagger 5e Roll.png|thumbnail]]<br />
<br />
The row that remains after hiding the stats can be clicked to roll this attack, you can also drag this row into the macro bar to give yourself easy access to this attack. Because this is a repeating section the macro name will be a bit messy, but you can right-click the button and rename the macro to whatever you like. By default, attacks will only roll the "attack" portion in chat. If the attack hits and you wish to roll the damage as well you can click the attack name inside the actual roll block inside of the chat window and it will roll the damage for that attack. You can change this behavior in the sheet Settings (gear icon at the top right of the page), tab under "Auto Damage Roll".<br />
<br />
==Bio Page==<br />
The bio page, opened by selecting "Bio" from the 4 buttons near the top right of the sheet, is comprised of free-form text fields that can be used to keep track of less "structured" information about your character. You can use this page to describe your character's appearance, keep track of who their allies are and what organizations they've worked for, and on this page is a section to supplement the inventory list, on the front page, with the "Treasure" section, where you can keep track of all the loot you find along your travels.<br />
<br />
==Spell Page==<br />
The Spell page, opened by selecting the "Spell" button from the four buttons near the top right of the page, is used to keep track of all of the powerful magics at your character's fingertips.<br />
<br />
==Spellcasting Ability==<br />
The Spellcasting Ability modifier will automatically update, depending on the class you select on the Core page, to the correct ability modifier for your class. If, for some reason, you need to change this value you can click on the modifier listed in this section and it will give you a drop-down list of all available ability modifiers.<br />
<br />
==Spell Save DC & Attack==<br />
The Spell Save DC and Spell Attack Bonus sections cannot be changed manually, but are just a visual output of modifiers that will be happening behind the scenes. The Spell Attack Bonus is the number that will be added to all spell attack rolls, automatically.<br />
<br />
The Spell Save DC refers to the Save DC that enemies will have to beat when they are trying to dodge/resist your incoming spells. Say, Fred the Sorcerer casts Lightning bolt, and his Spell Save DC is 14. Any enemies hit by his attack will have to make a DEX save and try to beat 14. If they manage to beat the attack, then they are only grazed and take half of the damage. If they don't beat 14, then they take the full damage of the attack instead.<br />
<br />
==Spell Levels & Spells Per Day==<br />
The main section of the Spells page lists 10 sections, ranging from 0 (Cantrips) to 9, representing the Cantrips and spells level 1 - 9 where the level of the spell is listed in the triangle on the left of each section header. The number in the left square of the header represents the maximum number of times a spell of this level can be cast in between long rests. This number will be set automatically depending on the level of your character, but can be modified by clicking the up or down arrow or just entering a number in the space provided. The number in the right-most box in the headers can be used for you to keep track of the number of times you've cast a spell at this level, while resetting all of these numbers back to 0 every time your character takes a long rest.<br />
<br />
==Spell Roll Buttons==<br />
Selecting the "+" under any of the Spell Level headings will present you with a blank template where you can enter all of the information about a spell. By default, the spell card only contains non-attack information about a spell. If the spell IS an attack you can change the "Output" selector from "Spellcard" to "Attack", this will show some additional input to fill out the attack information about the spell. Switching this input will also add an attack to the "Attack" section on the "Core" page so this spell attack can also be cast from the main page. All of these sections are linked, so changing information in one place will also change the corresponding information in the other location.<br />
<br />
With the new drag & drop compendium integration you can now add spells, with all of their information directly from the compendium. To add a spell, click the "+" under the level heading under which you wish to add the spell, look up the spell within the editor's compendium tab, then drag & drop the spell from the compendium tab onto the newly created, blank, spell slot. This will copy over all corresponding information linked to the spell, as well as creating an attack if relevant.</div>1442670https://wiki.roll20.net/User_talk:1442670User talk:14426702016-06-03T14:33:32Z<p>1442670: /* Using The Character Sheet */</p>
<hr />
<div>=Welcome to Giger's D&D 5th Edition Help Section=<br />
This page was setup to try to help you, the new player, with getting started and join in on the adventure. There is a great deal to learn, if you're new to Roll20, especially if you're new to table top games, so take your time, be patient and most of all - be curious, you can't break anything!<br />
<br />
Most of the information here is available elsewhere, I just brought it together in a single section - which i found most relevant.<br />
<br />
==Foreword==<br />
There is so much content and information available it's just not possible to provide everything. You need the Player's Hand Book (PHB), you need to be comfortable using the Journal section and the compendium.<br />
<br />
If you're not familiar enough with the Journal you may miss out on lots of homebrew rules, such as new combat actions, domains, archetypes, items and much more.<br />
<br />
Simply put, if you don't know how to use this system, you will never have all the information available to you.<br />
<br />
Get the PHB, get deeply familiar with the Journal and the Compendium.<br />
<br />
Watch the videos, read the information provided - it's not there just to make things look busy.<br />
<br />
As always, feedback is ALWAYS appreciated.<br />
<br />
==Tutorials and Helpful Information==<br />
If you are new to Roll20 (and haven't done so already) - <big>'''WATCH ROLL20S ORIENTATION VIDEO, BELOW.'''</big><br />
<br />
{{#evp:youtube|mOa05bLDjWk|Player Overview|center|700}}<br />
<br />
====Navigation (Getting around in the Roll20 System)====<br />
Most of the 'how do I use this' questions can be answered in the video above - <big>'''WATCH ROLL20S ORIENTATION VIDEO, ABOVE.'''</big><br />
<br />
What really needs to be drilled in is the Journal, Handouts and the Compendium, which is found on the right of the screen <br />
<br />
====Journal & Compendium====<br />
The Journal is where you find character sheets and handouts that contain information on Game Rules [[File:Journal2.0.jpg|right|frame|border]] and is found on the right side of your screen<br />
<br />
<br />
What isn't show is the button to the Compendium - which contains all the D&D information, such as spells, weapons, class information - which you can see an example of [http://i.imgur.com/T0I13ZH.gif here]<br />
<br />
<br />
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<br />
==Using The Character Sheet==<br />
We are using the 5e OGL character sheet by Roll20. It's quite simple to use, and a lot of the 'math' parts have been taken care of for you.<br />
<br />
=== Videos ===<br />
'''<big>WATCH THIS VIDEO ON HOW TO USE THE CHARACTER SHEET</big>'''<br />
{{#evp:youtube|zXNSGeG_sh4|Using The Character Sheet|center|700}}<br />
<br />
==== Drag & Drop + Character Rolling ====<br />
'''Here's another (but crummy) video that shows you how to use the Character Sheet (including how to roll your character)'''<br />
<br />
'''''This video shows the use of Drag & Dropping, for those who want to learn how to add items and spells to your character sheet'''''<br />
{{#evp:youtube|G107FaaPAuM|Using The Character Sheet|center|700}}<br />
<br />
There's also [https://app.roll20.net/forum/post/2877778/update-1-slash-26-5th-edition-srd-mega-update-new-sheet-new-compendium-plus-compendium-drag-and-drop-integration/?pageforid=2877778#post-2877778 this forum post], but not a video.<br />
<br />
'''For even more information on how to use the sheet, and what each section of the sheet is (including what it's used for) go to [[User_talk:1442670#Using_The_Character_Sheet_.28cont..29|Section 2 - Using The Character Sheet (cont.)]]<br />
'''<br />
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<br />
==Rules==<br />
There are specific rules or process that governs how a character is to be created. For the most part, the rules are identical to the core book (Players Handbook), so please get a copy of the Player's Handbook (can be googled).<br />
<br />
The Player's Handbook also contains A LOT of information that you would be missing out on if you just used the compendium.<br />
<br />
===Character Creation===<br />
<br />
You'll need a blank character sheet!<br />
<br />
HOW TO FIND A BLANK CHARACTER SHEET -<br />
<br />
'''STEP 1.''' Find the "characters" folder [[User_talk:1442670#Journal_.26_Compendium|in the journal]]<br />
<br />
'''STEP 2.''' Expand (click the plus sign) the "Templates" sub folder then<br />
<br />
'''STEP 3.''' Choose either a Pre-made character, or start a new one by editing one of the "copy of player" sheets THEN FOLLOW THE STEPS BELOW!<br />
<br />
{| class="wikitable"<br />
|-<br />
! Step !! Description !! Notes<br />
|-<br />
| Name your Character|| On the character sheet, in the space provided, name your character immediately, so someone doesn't start editing while you are!!|| <br />
|-<br />
| Choose a Race|| Common player character (PC) races are dwarves, elves, halflings, and humans. Some races also have subraces, such as mountain dwarf or wood elf. Less common races are dragonborn, gnomes, half-elves, half-orcs, and tieflings.|| Check out the Racial Ability Bonuses found in the journal<br />
|-<br />
| Select a Class|| The available PRIMARY classes are on your character sheet, list in the drop down menu, under the "class" section|| <br />
|-<br />
| Determine your Ability Scores|| '''27 Point Buy-in''' Follow [http://1-dot-encounter-planner.appspot.com/point-buy-calculator.html this link] to plan how you want to distribute the points|| Don't forget the race on this webpage!! Or you may lose out on bonuses<br />
|-<br />
| Choose Starting Gear|| Use the Starting Equipment for your class, as defined in the compendium or roll your starting gold (based on class) and buy your equipment|| <br />
|-<br />
| Customize your character||<br />
1. Choose your background<br />
<br />
2. Choose your Traits (personality and possibly, racial traits<br />
<br />
3. If you are a caster, Select and/or add your spells to your character sheet<br />
|| <br />
|-<br />
| Choose Portrait|| Add your portrait ( a picture of what your character may look like) to your bio & notify the DM|| This is to create you a custom looking token<br />
|-<br />
| You're Ready|| You should be ready to go play - Notify the DM that you're finished|| or risk someone editing your character sheet!<br />
|}<br />
<br />
===House Rules===<br />
<br />
1. Not all monsters come from core books<br />
1a. Many monsters MAY resemble core book monsters but act/behave differently<br />
<br />
2. Homebrew content is in effect!<br />
2a. You may add Homebrew content at the approval of the DM - BUT You agree not to be upset/argue if it's not allowed<br />
<br />
2b. Converting 3.5 content is actively ENCOURAGED - however, 5e content/rules will take priority<br />
<br />
2c. If you bring it forward, you do the leg work to add the content to the Journal<br />
3. You must have a MICROPHONE to play (RP is important)- if you use speakers you will try to avoid creating feedback for players<br />
3a. You will, within reason, try not to dominate the voice chat with your background noise (it's very distracting)<br />
<br />
4. You may have civil conversations/discussions around rules or interpretations of rules...and are encouraged to do so (within reason).<br />
<br />
5. You may not actively argue about the outcome of a DM discussion ("Well, i don't think i would have fallen when I fumbled")<br />
<br />
6. There is zero tolerance for bashing/hating/trolling or disrespectful behavior. period.<br />
<br />
<big>'''7. Remember, It's a game so HAVE FUN!!'''</big><br />
<br />
= Using The Character Sheet (cont.) =<br />
<br />
==Roll Buttons and Roll Templates==<br />
[[File:Rollbutton example.png|right]]<br />
Most of the stats in the game can be rolled by hovering over their name, the stat will turn red, and then left-clicking the mouse. This is true for Attributes, Saves, Skills, Hit Dice, Death Saves, Tool Proficiencies, Attacks & Spellcasting, Spell Cards, and NPC Actions. Any of these roll buttons can be dragged directly from the sheet to your Macro Quick Bar, enabled from the settings tab.<br />
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Player characters have both a simple and attack roll template that is output to the Chat Tab in the journal on the right hand side of the screen. The simple template is used for everything except for attacks. The attack template is shaped to show up to three pieces; the attack at the top, information in the middle, and damage at the bottom. Depending on your settings, the damage will not roll unless you click on the name of the attack from the roll template in the chat tab. This was designed to simulate the tabletop experience of rolling to attack and then rolling damage if necessary. You can change this behavior in the sheet Settings (gear icon at the top right of the page), tab under "Auto Damage Roll".<br />
<br />
==Core Page==<br />
There are four pages that can be selected from the buttons just underneath the header at the top of the sheet. The Core Page is selected by default and has most of the information you'll want to use on a regular basis to play your character.<br />
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===Header Info===<br />
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The header block at the top left of the page changes based on the page you have selected. On the Core page you can select a class from the dropdown menu. Once a class has been selected you can update the class's level by changing the number next to the class. Selecting a class will automatically mark the abilities that class has proficiency in as well as automatically selecting the dice that will be used when Hit Dice are rolled. You can change this Hit Dice setting manually from the options menu. The other fields on the Core page Header and the Bio page Header can be used to track all kinds of info about your character.<br />
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On the Spells page Header you can set the ability modifier that will be used for casting spells. Selecting the Spellcasting Ability block will allow you to select an attribute from a dropdown, and this will be used in all relevant spell rolls. This attribute will be set automatically when you select a spell casting class. The next two blocks, the Save DC and Attack Bonus will be set automatically based on the class that is selected on the Core page.<br />
<br />
===Attributes===<br />
<br />
Along the left side of the sheet is listed the 6 primary attributes: Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. These attributes are used by almost every other calculation on the sheet, as they are the core definition of a character. Each attribute block has the core attribute score, which can be changed by modifying the number in the oval at the bottom of each block, and, inside the square, the attribute modifier which is auto-calculated based on the score below it.<br />
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===Skills===<br />
[[File:5eskill example.png|right]]<br />
To the right of the core attributes is a list of all of the Skills. Each skill can be rolled by clicking on the skill name. If you have proficiency in a specific skill, then you would check the box next to the skill name, this will automatically add your proficiency bonus to that skill's checks. Each skill also lists the core attribute, that is used in the roll calculations, next to it in parenthesis.<br />
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You can set advanced skill options for the settings tab, such as skill expertise, flat bonuses from class archetypes or feats, as well as Jack of All Trades.<br />
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===Saves===<br />
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Next to the core attributes on the left side of the page is a list of the same attributes to be used in making saving throws. To mark an attribute that your character has proficiency in for saving throws you will check the box next to the appropriate attributes. When you select a class in the header section of the Core page it will automatically check the correct boxes for that class's proficiencies.<br />
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===Inspiration===<br />
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You can track whether or not you have inspiration by clicking the circle next to the Inspiration block at the top left of the Core page.<br />
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===Proficiency Bonus===<br />
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Your character's proficiency bonus is listed near the top left of the page. You cannot modify this value manually, instead it is automatically set based off your character's over-all level. You character's level can be set by changing the number next to your class name in the header at the top when on the Core page.<br />
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===Armor Class, Initiative, & Speed===<br />
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The Armor Class & Speed blocks at the top center of the page can be used to keep track of your Armor and Speed values. The Initiative block cannot be modified manually, but instead is auto-calculated based off your character's Dexterity. If you have any additional initiative modifiers you can add them on the Settings (gear icon) tab under Initiative Modifier in the Class Options block.<br />
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Armor Class can also be tracked automatically by using the [https://app.roll20.net/compendium/dnd5e/BookIndex Compendium].<br />
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===Hit Points & Temp HP===<br />
The Current Hit Points and Temporary Hit Points blocks are used to keep track of your character's Hit Points (HP). Inside the Current HP block, at the top, is a line to keep track of your character's maximum amount of HP. When your character takes damage, if they have any, their Temp HP should take the hit first, then any remaining damage would then come off of the character's Current HP.<br />
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===Hit Dice===<br />
The Hit Dice block is used to keep track of and roll your character's hit dice. Inside the Hit Dice block, at the top, is a line to keep track of the total number of dice your character can have. In the main area of the block you would keep track of the remaining hit dice. Clicking the "Hit Dice" text will roll hit dice for your selected class automatically. If you wish to change the dice that is rolled you can do so in the Class Options section of the Settings (gear icon) tab. If you are multi-classed, when roll your hit dice a pop-up will ask which of your current class's hit dice you want to roll. The total and current hit dice fields are just text fields, so you can use them to track totals for any number of multi-class configurations. Say, if your character is a Fighter/Cleric you can put "F 2 | C 1" in the field to track that you have 2 Fighter and 1 Cleric hit dice available.<br />
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===Death Saves===<br />
The Death Saves block is used to keep track of your character's death save rolls once they have been knocked out. You can click the "Death Saves" text to make a death save roll. If you roll greater than 10 you would check one of the boxes next to "Successes" otherwise you would check a box next to "Failures". If your character has any modifiers to their death save rolls they can be added in the Class Options section of the Settings (gear icon) tab.<br />
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===Class & Other Resources===<br />
The Class & Other Resources blocks can be used to keep track of things that don't fit into the other sections on the sheet, like a Sorcerer's Sorcery Points or a Cleric's Channel Divinity at higher levels. If the 2 blocks given by default are not enough then you can add additional blocks by hovering over the section and clicking the "Add +" button.<br />
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===Freeform Textfields===<br />
There are many free-text fields on the sheet that give you a place to keep information that doesn't necessarily follow a specific format. These sections are Personality Traits, Ideals, Bonds, Flaws, Features & Trait, Other Proficiencies & Languages, and optionally Equipment (explained in the equipment section). They are all pretty self-explanatory and can be formatted however you wish.<br />
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===Equipment (add Equipment/weapons/armor)===<br />
[[File:5e equipment example.gif|right]]<br />
The Equipment block at the bottom of the page has 2 different versions, a free text or a more rigid "rowed" version which can be toggled on the sheet Settings (gear icon at the top right of the page) tab under "Inventory" where you can select "Simple" or "Compendium Compatible" respectively. Like the name implies, if you want to be able to copy items directly from the compendium, using drag and drop, you must use the Compendium Compatible version. To quickly add an item from the compendium create a new, blank, equipment row then drag the item from the compendium tab in the chat panel and drop it on to the new row. If the item you are adding from the Compendium is a weapon, this method will also create an attack for the item in the attack section. <br />
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You can also add items manually by hovering over the block and clicking the "Add +" button. The row, by default, show sections for quantity, name, and weight of an item. If you hover over a row and click the small "information" icon that appears at the bottom right you can also properties, mods and an item description for each item. All of these fields will be filled in automatically when adding from the compendium.<br />
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Both versions of the equipment field have the sections for each of the [https://app.roll20.net/compendium/dnd5e/Treasure#h-Treasure coins] you may find on your adventures: copper, silver, electrum, gold, and platinum. The Simple version is just a plain text field where you can track all of your equipment in any format you wish. The Compendium Compatible version will automatically calculate the weight of your pack if you enter the weight value for all of your items.<br />
<br />
===Tool Proficiencies===<br />
Hovering over the Tool proficiencies window will present an "Add" button. Clicking this button will add a row to this block where you can add all of the stats for a specific tool proficiency, say Woodcarver's tools. You can set the level of proficiency with that tool and the attribute bonus you might use when rolling checks with the proficiency. The attribute used for the check will be up to the GM when it is time to make the roll. Once you finished filling out the stats for this tool you can click the gear icon at the top right of the block to hide the stats, leaving just the rollable row showing. You can reopen these stats at any time by hovering over the row and clicking the gear icon that appears. To roll this this check you can click the row, or you can drag the row down into your macro bar at the bottom of the screen. Since this is a repeating section, the macro button's name will be a bit messy, but this can be cleaned up by right-clicking and renaming the button to whatever you want.<br />
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You can also use this section to create custom skills or rolls for your campaign setting or home-brew ruleset. Check out the [[#Custom Skills and Stats|Advanced Use]] section for details.<br />
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===Performing Weapon and Spell Attacks===<br />
[[File:5e_attack_example.gif|right]]<br />
The Attacks & Spellcasting block in the center of the sheet will be one of the most used sections on the sheet. To start, you can manually add any attack or spell to this section by hovering over the block and clicking the "Add" button. This will open a form that can be filled out with all of the information about the specific attack/spell you are adding. <br />
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This section will automatically add attacks, with all the stats, for spells that have an attack component when they are added to your spell sheet on the Spells tab. This happen both if you add the spell manually or if you drag and drop a spell from the compendium. An attack is also automatically created if you drag and drop an item from the compendium into your '''equipment''' block (you must drop the compendium item into the equipment section, not the attack section). In both cases of copying from the compendium you must create a row first and then drag the compendium item onto the newly created row. You can drag compendium data onto any existing row, so be careful not to drag it onto a row that already has data or it will overwrite any information you already entered.<br />
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For example, lets say Frank has a +1 Poisoned Dagger that has the stats of a regular dagger, only it does 1d4 piercing + 1d6 poison damage.<br />
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[[File:Poisoned Dagger 5e Attack.png|thumbnail]]<br />
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Since this is a [https://app.roll20.net/compendium/dnd5e/Items:Dagger#h-Dagger dagger], and daggers have the "[https://app.roll20.net/compendium/dnd5e/Weapons#h-Weapons Finesse]" attribute I can chose either STR or DEX for my bonus attribute. Frank is quicker than he is strong, so we will pick DEX as the attribute to attack with, as well as checking the "proficient" checkbox since Frank is good with any weapon one might stab another person with. He doesn't have any other gear that might make his attacks better, so we will leave the generic bonus between the attribute and proficiency blank, or 0. But, this is a magical +1 weapon, so it gets a 1 in the magic bonus slot just below. Being a dagger, we also have the option to throw it if we want to, because who needs a magical poisoned dagger anyways, so we've added the range info to the "Range" section. All weapons will probably do some damage, or they wouldn't be a very good weapon would they, this dagger is no different so we have checked the first "Damage" checkbox and filled in the required fields. The dagger does 1d4 piercing damage + Frank's DEX mod + 0 bonus damage (this would be used for bonus damage on top of the magical +1) and it doesn't have anything to change the critical damage so we just put the same damage into the "crit" box. Unlike more boring daggers, this dagger also does poison damage, so we check the second "Damage" checkbox and fill in the info for the 2nd set of damage. The poison does a flat 1d6 poison with no extra bonuses, so we've selected "-" to say there is no attribute that adds to this damage. This damage also doesn't have anything to make the crit different so we set that to 1d6 as well. There are no extra saving throws or effects that are included with this attack, so we leave these additional sections blank. <br />
<br />
These additional effect sections will be used more commonly with spells, like [https://app.roll20.net/compendium/dnd5e/Fireball#h-Fireball Fireball], where you would say it is a DEX save against your SPELL DC, which will be set according to your character's spell casting level. The save effect would be "half damage" and the "Description" would be something like "Hits all creatures within 20 ft of the explosion point".<br />
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After you are done modifying all of individual stats for an attack you can click the gear icon at the top right of that section and it will hide the stats for that attack. If ever you need to change these stats in the future you can hover over the row and click the gear icon that shows up to unhide the stats section. <br />
<br />
[[File:Poisoned Dagger 5e Roll.png|thumbnail]]<br />
<br />
The row that remains after hiding the stats can be clicked to roll this attack, you can also drag this row into the macro bar to give yourself easy access to this attack. Because this is a repeating section the macro name will be a bit messy, but you can right-click the button and rename the macro to whatever you like. By default, attacks will only roll the "attack" portion in chat. If the attack hits and you wish to roll the damage as well you can click the attack name inside the actual roll block inside of the chat window and it will roll the damage for that attack. You can change this behavior in the sheet Settings (gear icon at the top right of the page), tab under "Auto Damage Roll".<br />
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==Bio Page==<br />
The bio page, opened by selecting "Bio" from the 4 buttons near the top right of the sheet, is comprised of free-form text fields that can be used to keep track of less "structured" information about your character. You can use this page to describe your character's appearance, keep track of who their allies are and what organizations they've worked for, and on this page is a section to supplement the inventory list, on the front page, with the "Treasure" section, where you can keep track of all the loot you find along your travels.<br />
<br />
==Spell Page==<br />
The Spell page, opened by selecting the "Spell" button from the four buttons near the top right of the page, is used to keep track of all of the powerful magics at your character's fingertips.<br />
<br />
==Spellcasting Ability==<br />
The Spellcasting Ability modifier will automatically update, depending on the class you select on the Core page, to the correct ability modifier for your class. If, for some reason, you need to change this value you can click on the modifier listed in this section and it will give you a drop-down list of all available ability modifiers.<br />
<br />
==Spell Save DC & Attack==<br />
The Spell Save DC and Spell Attack Bonus sections cannot be changed manually, but are just a visual output of modifiers that will be happening behind the scenes. The Spell Attack Bonus is the number that will be added to all spell attack rolls, automatically.<br />
<br />
The Spell Save DC refers to the Save DC that enemies will have to beat when they are trying to dodge/resist your incoming spells. Say, Fred the Sorcerer casts Lightning bolt, and his Spell Save DC is 14. Any enemies hit by his attack will have to make a DEX save and try to beat 14. If they manage to beat the attack, then they are only grazed and take half of the damage. If they don't beat 14, then they take the full damage of the attack instead.<br />
<br />
==Spell Levels & Spells Per Day==<br />
The main section of the Spells page lists 10 sections, ranging from 0 (Cantrips) to 9, representing the Cantrips and spells level 1 - 9 where the level of the spell is listed in the triangle on the left of each section header. The number in the left square of the header represents the maximum number of times a spell of this level can be cast in between long rests. This number will be set automatically depending on the level of your character, but can be modified by clicking the up or down arrow or just entering a number in the space provided. The number in the right-most box in the headers can be used for you to keep track of the number of times you've cast a spell at this level, while resetting all of these numbers back to 0 every time your character takes a long rest.<br />
<br />
==Spell Roll Buttons==<br />
Selecting the "+" under any of the Spell Level headings will present you with a blank template where you can enter all of the information about a spell. By default, the spell card only contains non-attack information about a spell. If the spell IS an attack you can change the "Output" selector from "Spellcard" to "Attack", this will show some additional input to fill out the attack information about the spell. Switching this input will also add an attack to the "Attack" section on the "Core" page so this spell attack can also be cast from the main page. All of these sections are linked, so changing information in one place will also change the corresponding information in the other location.<br />
<br />
With the new drag & drop compendium integration you can now add spells, with all of their information directly from the compendium. To add a spell, click the "+" under the level heading under which you wish to add the spell, look up the spell within the editor's compendium tab, then drag & drop the spell from the compendium tab onto the newly created, blank, spell slot. This will copy over all corresponding information linked to the spell, as well as creating an attack if relevant.</div>1442670https://wiki.roll20.net/User_talk:1442670User talk:14426702016-06-03T14:32:14Z<p>1442670: /* Using The Character Sheet */</p>
<hr />
<div>=Welcome to Giger's D&D 5th Edition Help Section=<br />
This page was setup to try to help you, the new player, with getting started and join in on the adventure. There is a great deal to learn, if you're new to Roll20, especially if you're new to table top games, so take your time, be patient and most of all - be curious, you can't break anything!<br />
<br />
Most of the information here is available elsewhere, I just brought it together in a single section - which i found most relevant.<br />
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==Foreword==<br />
There is so much content and information available it's just not possible to provide everything. You need the Player's Hand Book (PHB), you need to be comfortable using the Journal section and the compendium.<br />
<br />
If you're not familiar enough with the Journal you may miss out on lots of homebrew rules, such as new combat actions, domains, archetypes, items and much more.<br />
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Simply put, if you don't know how to use this system, you will never have all the information available to you.<br />
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Get the PHB, get deeply familiar with the Journal and the Compendium.<br />
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Watch the videos, read the information provided - it's not there just to make things look busy.<br />
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As always, feedback is ALWAYS appreciated.<br />
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==Tutorials and Helpful Information==<br />
If you are new to Roll20 (and haven't done so already) - <big>'''WATCH ROLL20S ORIENTATION VIDEO, BELOW.'''</big><br />
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{{#evp:youtube|mOa05bLDjWk|Player Overview|center|700}}<br />
<br />
====Navigation (Getting around in the Roll20 System)====<br />
Most of the 'how do I use this' questions can be answered in the video above - <big>'''WATCH ROLL20S ORIENTATION VIDEO, ABOVE.'''</big><br />
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What really needs to be drilled in is the Journal, Handouts and the Compendium, which is found on the right of the screen <br />
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====Journal & Compendium====<br />
The Journal is where you find character sheets and handouts that contain information on Game Rules [[File:Journal2.0.jpg|right|frame|border]] and is found on the right side of your screen<br />
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<br />
What isn't show is the button to the Compendium - which contains all the D&D information, such as spells, weapons, class information - which you can see an example of [http://i.imgur.com/T0I13ZH.gif here]<br />
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==Using The Character Sheet==<br />
We are using the 5e OGL character sheet by Roll20. It's quite simple to use, and a lot of the 'math' parts have been taken care of for you.<br />
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'''<big>WATCH THIS VIDEO ON HOW TO USE THE CHARACTER SHEET</big>'''<br />
{{#evp:youtube|zXNSGeG_sh4|Using The Character Sheet|center|700}}<br />
<br />
<br />
'''Here's another (but crummy) video that shows you how to use the Character Sheet (including how to roll your character)'''<br />
'''''This video shows the use of Drag & Dropping, for those who want to learn how to add items and spells to your character sheet'''''<br />
{{#evp:youtube|G107FaaPAuM|Using The Character Sheet|center|700}}<br />
<br />
There's also [https://app.roll20.net/forum/post/2877778/update-1-slash-26-5th-edition-srd-mega-update-new-sheet-new-compendium-plus-compendium-drag-and-drop-integration/?pageforid=2877778#post-2877778 this forum post], but not a video.<br />
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'''For even more information on how to use the sheet, and what each section of the sheet is (including what it's used for) go to [[User_talk:1442670#Using_The_Character_Sheet_.28cont..29|Section 2 - Using The Character Sheet (cont.)]]<br />
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==Rules==<br />
There are specific rules or process that governs how a character is to be created. For the most part, the rules are identical to the core book (Players Handbook), so please get a copy of the Player's Handbook (can be googled).<br />
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The Player's Handbook also contains A LOT of information that you would be missing out on if you just used the compendium.<br />
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===Character Creation===<br />
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You'll need a blank character sheet!<br />
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HOW TO FIND A BLANK CHARACTER SHEET -<br />
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'''STEP 1.''' Find the "characters" folder [[User_talk:1442670#Journal_.26_Compendium|in the journal]]<br />
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'''STEP 2.''' Expand (click the plus sign) the "Templates" sub folder then<br />
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'''STEP 3.''' Choose either a Pre-made character, or start a new one by editing one of the "copy of player" sheets THEN FOLLOW THE STEPS BELOW!<br />
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{| class="wikitable"<br />
|-<br />
! Step !! Description !! Notes<br />
|-<br />
| Name your Character|| On the character sheet, in the space provided, name your character immediately, so someone doesn't start editing while you are!!|| <br />
|-<br />
| Choose a Race|| Common player character (PC) races are dwarves, elves, halflings, and humans. Some races also have subraces, such as mountain dwarf or wood elf. Less common races are dragonborn, gnomes, half-elves, half-orcs, and tieflings.|| Check out the Racial Ability Bonuses found in the journal<br />
|-<br />
| Select a Class|| The available PRIMARY classes are on your character sheet, list in the drop down menu, under the "class" section|| <br />
|-<br />
| Determine your Ability Scores|| '''27 Point Buy-in''' Follow [http://1-dot-encounter-planner.appspot.com/point-buy-calculator.html this link] to plan how you want to distribute the points|| Don't forget the race on this webpage!! Or you may lose out on bonuses<br />
|-<br />
| Choose Starting Gear|| Use the Starting Equipment for your class, as defined in the compendium or roll your starting gold (based on class) and buy your equipment|| <br />
|-<br />
| Customize your character||<br />
1. Choose your background<br />
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2. Choose your Traits (personality and possibly, racial traits<br />
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3. If you are a caster, Select and/or add your spells to your character sheet<br />
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|-<br />
| Choose Portrait|| Add your portrait ( a picture of what your character may look like) to your bio & notify the DM|| This is to create you a custom looking token<br />
|-<br />
| You're Ready|| You should be ready to go play - Notify the DM that you're finished|| or risk someone editing your character sheet!<br />
|}<br />
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===House Rules===<br />
<br />
1. Not all monsters come from core books<br />
1a. Many monsters MAY resemble core book monsters but act/behave differently<br />
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2. Homebrew content is in effect!<br />
2a. You may add Homebrew content at the approval of the DM - BUT You agree not to be upset/argue if it's not allowed<br />
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2b. Converting 3.5 content is actively ENCOURAGED - however, 5e content/rules will take priority<br />
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2c. If you bring it forward, you do the leg work to add the content to the Journal<br />
3. You must have a MICROPHONE to play (RP is important)- if you use speakers you will try to avoid creating feedback for players<br />
3a. You will, within reason, try not to dominate the voice chat with your background noise (it's very distracting)<br />
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4. You may have civil conversations/discussions around rules or interpretations of rules...and are encouraged to do so (within reason).<br />
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5. You may not actively argue about the outcome of a DM discussion ("Well, i don't think i would have fallen when I fumbled")<br />
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6. There is zero tolerance for bashing/hating/trolling or disrespectful behavior. period.<br />
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<big>'''7. Remember, It's a game so HAVE FUN!!'''</big><br />
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= Using The Character Sheet (cont.) =<br />
<br />
==Roll Buttons and Roll Templates==<br />
[[File:Rollbutton example.png|right]]<br />
Most of the stats in the game can be rolled by hovering over their name, the stat will turn red, and then left-clicking the mouse. This is true for Attributes, Saves, Skills, Hit Dice, Death Saves, Tool Proficiencies, Attacks & Spellcasting, Spell Cards, and NPC Actions. Any of these roll buttons can be dragged directly from the sheet to your Macro Quick Bar, enabled from the settings tab.<br />
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Player characters have both a simple and attack roll template that is output to the Chat Tab in the journal on the right hand side of the screen. The simple template is used for everything except for attacks. The attack template is shaped to show up to three pieces; the attack at the top, information in the middle, and damage at the bottom. Depending on your settings, the damage will not roll unless you click on the name of the attack from the roll template in the chat tab. This was designed to simulate the tabletop experience of rolling to attack and then rolling damage if necessary. You can change this behavior in the sheet Settings (gear icon at the top right of the page), tab under "Auto Damage Roll".<br />
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==Core Page==<br />
There are four pages that can be selected from the buttons just underneath the header at the top of the sheet. The Core Page is selected by default and has most of the information you'll want to use on a regular basis to play your character.<br />
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===Header Info===<br />
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The header block at the top left of the page changes based on the page you have selected. On the Core page you can select a class from the dropdown menu. Once a class has been selected you can update the class's level by changing the number next to the class. Selecting a class will automatically mark the abilities that class has proficiency in as well as automatically selecting the dice that will be used when Hit Dice are rolled. You can change this Hit Dice setting manually from the options menu. The other fields on the Core page Header and the Bio page Header can be used to track all kinds of info about your character.<br />
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On the Spells page Header you can set the ability modifier that will be used for casting spells. Selecting the Spellcasting Ability block will allow you to select an attribute from a dropdown, and this will be used in all relevant spell rolls. This attribute will be set automatically when you select a spell casting class. The next two blocks, the Save DC and Attack Bonus will be set automatically based on the class that is selected on the Core page.<br />
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===Attributes===<br />
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Along the left side of the sheet is listed the 6 primary attributes: Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. These attributes are used by almost every other calculation on the sheet, as they are the core definition of a character. Each attribute block has the core attribute score, which can be changed by modifying the number in the oval at the bottom of each block, and, inside the square, the attribute modifier which is auto-calculated based on the score below it.<br />
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===Skills===<br />
[[File:5eskill example.png|right]]<br />
To the right of the core attributes is a list of all of the Skills. Each skill can be rolled by clicking on the skill name. If you have proficiency in a specific skill, then you would check the box next to the skill name, this will automatically add your proficiency bonus to that skill's checks. Each skill also lists the core attribute, that is used in the roll calculations, next to it in parenthesis.<br />
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You can set advanced skill options for the settings tab, such as skill expertise, flat bonuses from class archetypes or feats, as well as Jack of All Trades.<br />
<br />
===Saves===<br />
<br />
Next to the core attributes on the left side of the page is a list of the same attributes to be used in making saving throws. To mark an attribute that your character has proficiency in for saving throws you will check the box next to the appropriate attributes. When you select a class in the header section of the Core page it will automatically check the correct boxes for that class's proficiencies.<br />
<br />
===Inspiration===<br />
<br />
You can track whether or not you have inspiration by clicking the circle next to the Inspiration block at the top left of the Core page.<br />
<br />
===Proficiency Bonus===<br />
<br />
Your character's proficiency bonus is listed near the top left of the page. You cannot modify this value manually, instead it is automatically set based off your character's over-all level. You character's level can be set by changing the number next to your class name in the header at the top when on the Core page.<br />
<br />
===Armor Class, Initiative, & Speed===<br />
<br />
The Armor Class & Speed blocks at the top center of the page can be used to keep track of your Armor and Speed values. The Initiative block cannot be modified manually, but instead is auto-calculated based off your character's Dexterity. If you have any additional initiative modifiers you can add them on the Settings (gear icon) tab under Initiative Modifier in the Class Options block.<br />
<br />
Armor Class can also be tracked automatically by using the [https://app.roll20.net/compendium/dnd5e/BookIndex Compendium].<br />
<br />
===Hit Points & Temp HP===<br />
The Current Hit Points and Temporary Hit Points blocks are used to keep track of your character's Hit Points (HP). Inside the Current HP block, at the top, is a line to keep track of your character's maximum amount of HP. When your character takes damage, if they have any, their Temp HP should take the hit first, then any remaining damage would then come off of the character's Current HP.<br />
<br />
===Hit Dice===<br />
The Hit Dice block is used to keep track of and roll your character's hit dice. Inside the Hit Dice block, at the top, is a line to keep track of the total number of dice your character can have. In the main area of the block you would keep track of the remaining hit dice. Clicking the "Hit Dice" text will roll hit dice for your selected class automatically. If you wish to change the dice that is rolled you can do so in the Class Options section of the Settings (gear icon) tab. If you are multi-classed, when roll your hit dice a pop-up will ask which of your current class's hit dice you want to roll. The total and current hit dice fields are just text fields, so you can use them to track totals for any number of multi-class configurations. Say, if your character is a Fighter/Cleric you can put "F 2 | C 1" in the field to track that you have 2 Fighter and 1 Cleric hit dice available.<br />
<br />
===Death Saves===<br />
The Death Saves block is used to keep track of your character's death save rolls once they have been knocked out. You can click the "Death Saves" text to make a death save roll. If you roll greater than 10 you would check one of the boxes next to "Successes" otherwise you would check a box next to "Failures". If your character has any modifiers to their death save rolls they can be added in the Class Options section of the Settings (gear icon) tab.<br />
<br />
===Class & Other Resources===<br />
The Class & Other Resources blocks can be used to keep track of things that don't fit into the other sections on the sheet, like a Sorcerer's Sorcery Points or a Cleric's Channel Divinity at higher levels. If the 2 blocks given by default are not enough then you can add additional blocks by hovering over the section and clicking the "Add +" button.<br />
<br />
===Freeform Textfields===<br />
There are many free-text fields on the sheet that give you a place to keep information that doesn't necessarily follow a specific format. These sections are Personality Traits, Ideals, Bonds, Flaws, Features & Trait, Other Proficiencies & Languages, and optionally Equipment (explained in the equipment section). They are all pretty self-explanatory and can be formatted however you wish.<br />
<br />
===Equipment (add Equipment/weapons/armor)===<br />
[[File:5e equipment example.gif|right]]<br />
The Equipment block at the bottom of the page has 2 different versions, a free text or a more rigid "rowed" version which can be toggled on the sheet Settings (gear icon at the top right of the page) tab under "Inventory" where you can select "Simple" or "Compendium Compatible" respectively. Like the name implies, if you want to be able to copy items directly from the compendium, using drag and drop, you must use the Compendium Compatible version. To quickly add an item from the compendium create a new, blank, equipment row then drag the item from the compendium tab in the chat panel and drop it on to the new row. If the item you are adding from the Compendium is a weapon, this method will also create an attack for the item in the attack section. <br />
<br />
You can also add items manually by hovering over the block and clicking the "Add +" button. The row, by default, show sections for quantity, name, and weight of an item. If you hover over a row and click the small "information" icon that appears at the bottom right you can also properties, mods and an item description for each item. All of these fields will be filled in automatically when adding from the compendium.<br />
<br />
Both versions of the equipment field have the sections for each of the [https://app.roll20.net/compendium/dnd5e/Treasure#h-Treasure coins] you may find on your adventures: copper, silver, electrum, gold, and platinum. The Simple version is just a plain text field where you can track all of your equipment in any format you wish. The Compendium Compatible version will automatically calculate the weight of your pack if you enter the weight value for all of your items.<br />
<br />
===Tool Proficiencies===<br />
Hovering over the Tool proficiencies window will present an "Add" button. Clicking this button will add a row to this block where you can add all of the stats for a specific tool proficiency, say Woodcarver's tools. You can set the level of proficiency with that tool and the attribute bonus you might use when rolling checks with the proficiency. The attribute used for the check will be up to the GM when it is time to make the roll. Once you finished filling out the stats for this tool you can click the gear icon at the top right of the block to hide the stats, leaving just the rollable row showing. You can reopen these stats at any time by hovering over the row and clicking the gear icon that appears. To roll this this check you can click the row, or you can drag the row down into your macro bar at the bottom of the screen. Since this is a repeating section, the macro button's name will be a bit messy, but this can be cleaned up by right-clicking and renaming the button to whatever you want.<br />
<br />
You can also use this section to create custom skills or rolls for your campaign setting or home-brew ruleset. Check out the [[#Custom Skills and Stats|Advanced Use]] section for details.<br />
<br />
===Performing Weapon and Spell Attacks===<br />
[[File:5e_attack_example.gif|right]]<br />
The Attacks & Spellcasting block in the center of the sheet will be one of the most used sections on the sheet. To start, you can manually add any attack or spell to this section by hovering over the block and clicking the "Add" button. This will open a form that can be filled out with all of the information about the specific attack/spell you are adding. <br />
<br />
This section will automatically add attacks, with all the stats, for spells that have an attack component when they are added to your spell sheet on the Spells tab. This happen both if you add the spell manually or if you drag and drop a spell from the compendium. An attack is also automatically created if you drag and drop an item from the compendium into your '''equipment''' block (you must drop the compendium item into the equipment section, not the attack section). In both cases of copying from the compendium you must create a row first and then drag the compendium item onto the newly created row. You can drag compendium data onto any existing row, so be careful not to drag it onto a row that already has data or it will overwrite any information you already entered.<br />
<br />
For example, lets say Frank has a +1 Poisoned Dagger that has the stats of a regular dagger, only it does 1d4 piercing + 1d6 poison damage.<br />
<br />
[[File:Poisoned Dagger 5e Attack.png|thumbnail]]<br />
<br />
Since this is a [https://app.roll20.net/compendium/dnd5e/Items:Dagger#h-Dagger dagger], and daggers have the "[https://app.roll20.net/compendium/dnd5e/Weapons#h-Weapons Finesse]" attribute I can chose either STR or DEX for my bonus attribute. Frank is quicker than he is strong, so we will pick DEX as the attribute to attack with, as well as checking the "proficient" checkbox since Frank is good with any weapon one might stab another person with. He doesn't have any other gear that might make his attacks better, so we will leave the generic bonus between the attribute and proficiency blank, or 0. But, this is a magical +1 weapon, so it gets a 1 in the magic bonus slot just below. Being a dagger, we also have the option to throw it if we want to, because who needs a magical poisoned dagger anyways, so we've added the range info to the "Range" section. All weapons will probably do some damage, or they wouldn't be a very good weapon would they, this dagger is no different so we have checked the first "Damage" checkbox and filled in the required fields. The dagger does 1d4 piercing damage + Frank's DEX mod + 0 bonus damage (this would be used for bonus damage on top of the magical +1) and it doesn't have anything to change the critical damage so we just put the same damage into the "crit" box. Unlike more boring daggers, this dagger also does poison damage, so we check the second "Damage" checkbox and fill in the info for the 2nd set of damage. The poison does a flat 1d6 poison with no extra bonuses, so we've selected "-" to say there is no attribute that adds to this damage. This damage also doesn't have anything to make the crit different so we set that to 1d6 as well. There are no extra saving throws or effects that are included with this attack, so we leave these additional sections blank. <br />
<br />
These additional effect sections will be used more commonly with spells, like [https://app.roll20.net/compendium/dnd5e/Fireball#h-Fireball Fireball], where you would say it is a DEX save against your SPELL DC, which will be set according to your character's spell casting level. The save effect would be "half damage" and the "Description" would be something like "Hits all creatures within 20 ft of the explosion point".<br />
<br />
After you are done modifying all of individual stats for an attack you can click the gear icon at the top right of that section and it will hide the stats for that attack. If ever you need to change these stats in the future you can hover over the row and click the gear icon that shows up to unhide the stats section. <br />
<br />
[[File:Poisoned Dagger 5e Roll.png|thumbnail]]<br />
<br />
The row that remains after hiding the stats can be clicked to roll this attack, you can also drag this row into the macro bar to give yourself easy access to this attack. Because this is a repeating section the macro name will be a bit messy, but you can right-click the button and rename the macro to whatever you like. By default, attacks will only roll the "attack" portion in chat. If the attack hits and you wish to roll the damage as well you can click the attack name inside the actual roll block inside of the chat window and it will roll the damage for that attack. You can change this behavior in the sheet Settings (gear icon at the top right of the page), tab under "Auto Damage Roll".<br />
<br />
==Bio Page==<br />
The bio page, opened by selecting "Bio" from the 4 buttons near the top right of the sheet, is comprised of free-form text fields that can be used to keep track of less "structured" information about your character. You can use this page to describe your character's appearance, keep track of who their allies are and what organizations they've worked for, and on this page is a section to supplement the inventory list, on the front page, with the "Treasure" section, where you can keep track of all the loot you find along your travels.<br />
<br />
==Spell Page==<br />
The Spell page, opened by selecting the "Spell" button from the four buttons near the top right of the page, is used to keep track of all of the powerful magics at your character's fingertips.<br />
<br />
==Spellcasting Ability==<br />
The Spellcasting Ability modifier will automatically update, depending on the class you select on the Core page, to the correct ability modifier for your class. If, for some reason, you need to change this value you can click on the modifier listed in this section and it will give you a drop-down list of all available ability modifiers.<br />
<br />
==Spell Save DC & Attack==<br />
The Spell Save DC and Spell Attack Bonus sections cannot be changed manually, but are just a visual output of modifiers that will be happening behind the scenes. The Spell Attack Bonus is the number that will be added to all spell attack rolls, automatically.<br />
<br />
The Spell Save DC refers to the Save DC that enemies will have to beat when they are trying to dodge/resist your incoming spells. Say, Fred the Sorcerer casts Lightning bolt, and his Spell Save DC is 14. Any enemies hit by his attack will have to make a DEX save and try to beat 14. If they manage to beat the attack, then they are only grazed and take half of the damage. If they don't beat 14, then they take the full damage of the attack instead.<br />
<br />
==Spell Levels & Spells Per Day==<br />
The main section of the Spells page lists 10 sections, ranging from 0 (Cantrips) to 9, representing the Cantrips and spells level 1 - 9 where the level of the spell is listed in the triangle on the left of each section header. The number in the left square of the header represents the maximum number of times a spell of this level can be cast in between long rests. This number will be set automatically depending on the level of your character, but can be modified by clicking the up or down arrow or just entering a number in the space provided. The number in the right-most box in the headers can be used for you to keep track of the number of times you've cast a spell at this level, while resetting all of these numbers back to 0 every time your character takes a long rest.<br />
<br />
==Spell Roll Buttons==<br />
Selecting the "+" under any of the Spell Level headings will present you with a blank template where you can enter all of the information about a spell. By default, the spell card only contains non-attack information about a spell. If the spell IS an attack you can change the "Output" selector from "Spellcard" to "Attack", this will show some additional input to fill out the attack information about the spell. Switching this input will also add an attack to the "Attack" section on the "Core" page so this spell attack can also be cast from the main page. All of these sections are linked, so changing information in one place will also change the corresponding information in the other location.<br />
<br />
With the new drag & drop compendium integration you can now add spells, with all of their information directly from the compendium. To add a spell, click the "+" under the level heading under which you wish to add the spell, look up the spell within the editor's compendium tab, then drag & drop the spell from the compendium tab onto the newly created, blank, spell slot. This will copy over all corresponding information linked to the spell, as well as creating an attack if relevant.</div>1442670https://wiki.roll20.net/User_talk:1442670User talk:14426702016-06-03T14:30:43Z<p>1442670: /* Foreword */</p>
<hr />
<div>=Welcome to Giger's D&D 5th Edition Help Section=<br />
This page was setup to try to help you, the new player, with getting started and join in on the adventure. There is a great deal to learn, if you're new to Roll20, especially if you're new to table top games, so take your time, be patient and most of all - be curious, you can't break anything!<br />
<br />
Most of the information here is available elsewhere, I just brought it together in a single section - which i found most relevant.<br />
<br />
==Foreword==<br />
There is so much content and information available it's just not possible to provide everything. You need the Player's Hand Book (PHB), you need to be comfortable using the Journal section and the compendium.<br />
<br />
If you're not familiar enough with the Journal you may miss out on lots of homebrew rules, such as new combat actions, domains, archetypes, items and much more.<br />
<br />
Simply put, if you don't know how to use this system, you will never have all the information available to you.<br />
<br />
Get the PHB, get deeply familiar with the Journal and the Compendium.<br />
<br />
Watch the videos, read the information provided - it's not there just to make things look busy.<br />
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As always, feedback is ALWAYS appreciated.<br />
<br />
==Tutorials and Helpful Information==<br />
If you are new to Roll20 (and haven't done so already) - <big>'''WATCH ROLL20S ORIENTATION VIDEO, BELOW.'''</big><br />
<br />
{{#evp:youtube|mOa05bLDjWk|Player Overview|center|700}}<br />
<br />
====Navigation (Getting around in the Roll20 System)====<br />
Most of the 'how do I use this' questions can be answered in the video above - <big>'''WATCH ROLL20S ORIENTATION VIDEO, ABOVE.'''</big><br />
<br />
What really needs to be drilled in is the Journal, Handouts and the Compendium, which is found on the right of the screen <br />
<br />
====Journal & Compendium====<br />
The Journal is where you find character sheets and handouts that contain information on Game Rules [[File:Journal2.0.jpg|right|frame|border]] and is found on the right side of your screen<br />
<br />
<br />
What isn't show is the button to the Compendium - which contains all the D&D information, such as spells, weapons, class information - which you can see an example of [http://i.imgur.com/T0I13ZH.gif here]<br />
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<br />
==Using The Character Sheet==<br />
We are using the 5e OGL character sheet by Roll20. It's quite simple to use, and a lot of the 'math' parts have been taken care of for you.<br />
<br />
'''<big>WATCH THIS VIDEO ON HOW TO USE THE CHARACTER SHEET</big>'''<br />
{{#evp:youtube|zXNSGeG_sh4|Using The Character Sheet|center|700}}<br />
<br />
<br />
'''Here's another (but crummy) video that shows you how to use the Character Sheet (including how to roll your character)'''<br />
{{#evp:youtube|G107FaaPAuM|Using The Character Sheet|center|700}}<br />
<br />
There's also [https://app.roll20.net/forum/post/2877778/update-1-slash-26-5th-edition-srd-mega-update-new-sheet-new-compendium-plus-compendium-drag-and-drop-integration/?pageforid=2877778#post-2877778 this forum post], but not a video.<br />
<br />
'''For even more information on how to use the sheet, and what each section of the sheet is (including what it's used for) go to [[User_talk:1442670#Using_The_Character_Sheet_.28cont..29|Section 2 - Using The Character Sheet (cont.)]]<br />
'''<br />
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==Rules==<br />
There are specific rules or process that governs how a character is to be created. For the most part, the rules are identical to the core book (Players Handbook), so please get a copy of the Player's Handbook (can be googled).<br />
<br />
The Player's Handbook also contains A LOT of information that you would be missing out on if you just used the compendium.<br />
<br />
===Character Creation===<br />
<br />
You'll need a blank character sheet!<br />
<br />
HOW TO FIND A BLANK CHARACTER SHEET -<br />
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'''STEP 1.''' Find the "characters" folder [[User_talk:1442670#Journal_.26_Compendium|in the journal]]<br />
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'''STEP 2.''' Expand (click the plus sign) the "Templates" sub folder then<br />
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'''STEP 3.''' Choose either a Pre-made character, or start a new one by editing one of the "copy of player" sheets THEN FOLLOW THE STEPS BELOW!<br />
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{| class="wikitable"<br />
|-<br />
! Step !! Description !! Notes<br />
|-<br />
| Name your Character|| On the character sheet, in the space provided, name your character immediately, so someone doesn't start editing while you are!!|| <br />
|-<br />
| Choose a Race|| Common player character (PC) races are dwarves, elves, halflings, and humans. Some races also have subraces, such as mountain dwarf or wood elf. Less common races are dragonborn, gnomes, half-elves, half-orcs, and tieflings.|| Check out the Racial Ability Bonuses found in the journal<br />
|-<br />
| Select a Class|| The available PRIMARY classes are on your character sheet, list in the drop down menu, under the "class" section|| <br />
|-<br />
| Determine your Ability Scores|| '''27 Point Buy-in''' Follow [http://1-dot-encounter-planner.appspot.com/point-buy-calculator.html this link] to plan how you want to distribute the points|| Don't forget the race on this webpage!! Or you may lose out on bonuses<br />
|-<br />
| Choose Starting Gear|| Use the Starting Equipment for your class, as defined in the compendium or roll your starting gold (based on class) and buy your equipment|| <br />
|-<br />
| Customize your character||<br />
1. Choose your background<br />
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2. Choose your Traits (personality and possibly, racial traits<br />
<br />
3. If you are a caster, Select and/or add your spells to your character sheet<br />
|| <br />
|-<br />
| Choose Portrait|| Add your portrait ( a picture of what your character may look like) to your bio & notify the DM|| This is to create you a custom looking token<br />
|-<br />
| You're Ready|| You should be ready to go play - Notify the DM that you're finished|| or risk someone editing your character sheet!<br />
|}<br />
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===House Rules===<br />
<br />
1. Not all monsters come from core books<br />
1a. Many monsters MAY resemble core book monsters but act/behave differently<br />
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2. Homebrew content is in effect!<br />
2a. You may add Homebrew content at the approval of the DM - BUT You agree not to be upset/argue if it's not allowed<br />
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2b. Converting 3.5 content is actively ENCOURAGED - however, 5e content/rules will take priority<br />
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2c. If you bring it forward, you do the leg work to add the content to the Journal<br />
3. You must have a MICROPHONE to play (RP is important)- if you use speakers you will try to avoid creating feedback for players<br />
3a. You will, within reason, try not to dominate the voice chat with your background noise (it's very distracting)<br />
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4. You may have civil conversations/discussions around rules or interpretations of rules...and are encouraged to do so (within reason).<br />
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5. You may not actively argue about the outcome of a DM discussion ("Well, i don't think i would have fallen when I fumbled")<br />
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6. There is zero tolerance for bashing/hating/trolling or disrespectful behavior. period.<br />
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<big>'''7. Remember, It's a game so HAVE FUN!!'''</big><br />
<br />
= Using The Character Sheet (cont.) =<br />
<br />
==Roll Buttons and Roll Templates==<br />
[[File:Rollbutton example.png|right]]<br />
Most of the stats in the game can be rolled by hovering over their name, the stat will turn red, and then left-clicking the mouse. This is true for Attributes, Saves, Skills, Hit Dice, Death Saves, Tool Proficiencies, Attacks & Spellcasting, Spell Cards, and NPC Actions. Any of these roll buttons can be dragged directly from the sheet to your Macro Quick Bar, enabled from the settings tab.<br />
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Player characters have both a simple and attack roll template that is output to the Chat Tab in the journal on the right hand side of the screen. The simple template is used for everything except for attacks. The attack template is shaped to show up to three pieces; the attack at the top, information in the middle, and damage at the bottom. Depending on your settings, the damage will not roll unless you click on the name of the attack from the roll template in the chat tab. This was designed to simulate the tabletop experience of rolling to attack and then rolling damage if necessary. You can change this behavior in the sheet Settings (gear icon at the top right of the page), tab under "Auto Damage Roll".<br />
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==Core Page==<br />
There are four pages that can be selected from the buttons just underneath the header at the top of the sheet. The Core Page is selected by default and has most of the information you'll want to use on a regular basis to play your character.<br />
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===Header Info===<br />
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The header block at the top left of the page changes based on the page you have selected. On the Core page you can select a class from the dropdown menu. Once a class has been selected you can update the class's level by changing the number next to the class. Selecting a class will automatically mark the abilities that class has proficiency in as well as automatically selecting the dice that will be used when Hit Dice are rolled. You can change this Hit Dice setting manually from the options menu. The other fields on the Core page Header and the Bio page Header can be used to track all kinds of info about your character.<br />
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On the Spells page Header you can set the ability modifier that will be used for casting spells. Selecting the Spellcasting Ability block will allow you to select an attribute from a dropdown, and this will be used in all relevant spell rolls. This attribute will be set automatically when you select a spell casting class. The next two blocks, the Save DC and Attack Bonus will be set automatically based on the class that is selected on the Core page.<br />
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===Attributes===<br />
<br />
Along the left side of the sheet is listed the 6 primary attributes: Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. These attributes are used by almost every other calculation on the sheet, as they are the core definition of a character. Each attribute block has the core attribute score, which can be changed by modifying the number in the oval at the bottom of each block, and, inside the square, the attribute modifier which is auto-calculated based on the score below it.<br />
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===Skills===<br />
[[File:5eskill example.png|right]]<br />
To the right of the core attributes is a list of all of the Skills. Each skill can be rolled by clicking on the skill name. If you have proficiency in a specific skill, then you would check the box next to the skill name, this will automatically add your proficiency bonus to that skill's checks. Each skill also lists the core attribute, that is used in the roll calculations, next to it in parenthesis.<br />
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You can set advanced skill options for the settings tab, such as skill expertise, flat bonuses from class archetypes or feats, as well as Jack of All Trades.<br />
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===Saves===<br />
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Next to the core attributes on the left side of the page is a list of the same attributes to be used in making saving throws. To mark an attribute that your character has proficiency in for saving throws you will check the box next to the appropriate attributes. When you select a class in the header section of the Core page it will automatically check the correct boxes for that class's proficiencies.<br />
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===Inspiration===<br />
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You can track whether or not you have inspiration by clicking the circle next to the Inspiration block at the top left of the Core page.<br />
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===Proficiency Bonus===<br />
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Your character's proficiency bonus is listed near the top left of the page. You cannot modify this value manually, instead it is automatically set based off your character's over-all level. You character's level can be set by changing the number next to your class name in the header at the top when on the Core page.<br />
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===Armor Class, Initiative, & Speed===<br />
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The Armor Class & Speed blocks at the top center of the page can be used to keep track of your Armor and Speed values. The Initiative block cannot be modified manually, but instead is auto-calculated based off your character's Dexterity. If you have any additional initiative modifiers you can add them on the Settings (gear icon) tab under Initiative Modifier in the Class Options block.<br />
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Armor Class can also be tracked automatically by using the [https://app.roll20.net/compendium/dnd5e/BookIndex Compendium].<br />
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===Hit Points & Temp HP===<br />
The Current Hit Points and Temporary Hit Points blocks are used to keep track of your character's Hit Points (HP). Inside the Current HP block, at the top, is a line to keep track of your character's maximum amount of HP. When your character takes damage, if they have any, their Temp HP should take the hit first, then any remaining damage would then come off of the character's Current HP.<br />
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===Hit Dice===<br />
The Hit Dice block is used to keep track of and roll your character's hit dice. Inside the Hit Dice block, at the top, is a line to keep track of the total number of dice your character can have. In the main area of the block you would keep track of the remaining hit dice. Clicking the "Hit Dice" text will roll hit dice for your selected class automatically. If you wish to change the dice that is rolled you can do so in the Class Options section of the Settings (gear icon) tab. If you are multi-classed, when roll your hit dice a pop-up will ask which of your current class's hit dice you want to roll. The total and current hit dice fields are just text fields, so you can use them to track totals for any number of multi-class configurations. Say, if your character is a Fighter/Cleric you can put "F 2 | C 1" in the field to track that you have 2 Fighter and 1 Cleric hit dice available.<br />
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===Death Saves===<br />
The Death Saves block is used to keep track of your character's death save rolls once they have been knocked out. You can click the "Death Saves" text to make a death save roll. If you roll greater than 10 you would check one of the boxes next to "Successes" otherwise you would check a box next to "Failures". If your character has any modifiers to their death save rolls they can be added in the Class Options section of the Settings (gear icon) tab.<br />
<br />
===Class & Other Resources===<br />
The Class & Other Resources blocks can be used to keep track of things that don't fit into the other sections on the sheet, like a Sorcerer's Sorcery Points or a Cleric's Channel Divinity at higher levels. If the 2 blocks given by default are not enough then you can add additional blocks by hovering over the section and clicking the "Add +" button.<br />
<br />
===Freeform Textfields===<br />
There are many free-text fields on the sheet that give you a place to keep information that doesn't necessarily follow a specific format. These sections are Personality Traits, Ideals, Bonds, Flaws, Features & Trait, Other Proficiencies & Languages, and optionally Equipment (explained in the equipment section). They are all pretty self-explanatory and can be formatted however you wish.<br />
<br />
===Equipment (add Equipment/weapons/armor)===<br />
[[File:5e equipment example.gif|right]]<br />
The Equipment block at the bottom of the page has 2 different versions, a free text or a more rigid "rowed" version which can be toggled on the sheet Settings (gear icon at the top right of the page) tab under "Inventory" where you can select "Simple" or "Compendium Compatible" respectively. Like the name implies, if you want to be able to copy items directly from the compendium, using drag and drop, you must use the Compendium Compatible version. To quickly add an item from the compendium create a new, blank, equipment row then drag the item from the compendium tab in the chat panel and drop it on to the new row. If the item you are adding from the Compendium is a weapon, this method will also create an attack for the item in the attack section. <br />
<br />
You can also add items manually by hovering over the block and clicking the "Add +" button. The row, by default, show sections for quantity, name, and weight of an item. If you hover over a row and click the small "information" icon that appears at the bottom right you can also properties, mods and an item description for each item. All of these fields will be filled in automatically when adding from the compendium.<br />
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Both versions of the equipment field have the sections for each of the [https://app.roll20.net/compendium/dnd5e/Treasure#h-Treasure coins] you may find on your adventures: copper, silver, electrum, gold, and platinum. The Simple version is just a plain text field where you can track all of your equipment in any format you wish. The Compendium Compatible version will automatically calculate the weight of your pack if you enter the weight value for all of your items.<br />
<br />
===Tool Proficiencies===<br />
Hovering over the Tool proficiencies window will present an "Add" button. Clicking this button will add a row to this block where you can add all of the stats for a specific tool proficiency, say Woodcarver's tools. You can set the level of proficiency with that tool and the attribute bonus you might use when rolling checks with the proficiency. The attribute used for the check will be up to the GM when it is time to make the roll. Once you finished filling out the stats for this tool you can click the gear icon at the top right of the block to hide the stats, leaving just the rollable row showing. You can reopen these stats at any time by hovering over the row and clicking the gear icon that appears. To roll this this check you can click the row, or you can drag the row down into your macro bar at the bottom of the screen. Since this is a repeating section, the macro button's name will be a bit messy, but this can be cleaned up by right-clicking and renaming the button to whatever you want.<br />
<br />
You can also use this section to create custom skills or rolls for your campaign setting or home-brew ruleset. Check out the [[#Custom Skills and Stats|Advanced Use]] section for details.<br />
<br />
===Performing Weapon and Spell Attacks===<br />
[[File:5e_attack_example.gif|right]]<br />
The Attacks & Spellcasting block in the center of the sheet will be one of the most used sections on the sheet. To start, you can manually add any attack or spell to this section by hovering over the block and clicking the "Add" button. This will open a form that can be filled out with all of the information about the specific attack/spell you are adding. <br />
<br />
This section will automatically add attacks, with all the stats, for spells that have an attack component when they are added to your spell sheet on the Spells tab. This happen both if you add the spell manually or if you drag and drop a spell from the compendium. An attack is also automatically created if you drag and drop an item from the compendium into your '''equipment''' block (you must drop the compendium item into the equipment section, not the attack section). In both cases of copying from the compendium you must create a row first and then drag the compendium item onto the newly created row. You can drag compendium data onto any existing row, so be careful not to drag it onto a row that already has data or it will overwrite any information you already entered.<br />
<br />
For example, lets say Frank has a +1 Poisoned Dagger that has the stats of a regular dagger, only it does 1d4 piercing + 1d6 poison damage.<br />
<br />
[[File:Poisoned Dagger 5e Attack.png|thumbnail]]<br />
<br />
Since this is a [https://app.roll20.net/compendium/dnd5e/Items:Dagger#h-Dagger dagger], and daggers have the "[https://app.roll20.net/compendium/dnd5e/Weapons#h-Weapons Finesse]" attribute I can chose either STR or DEX for my bonus attribute. Frank is quicker than he is strong, so we will pick DEX as the attribute to attack with, as well as checking the "proficient" checkbox since Frank is good with any weapon one might stab another person with. He doesn't have any other gear that might make his attacks better, so we will leave the generic bonus between the attribute and proficiency blank, or 0. But, this is a magical +1 weapon, so it gets a 1 in the magic bonus slot just below. Being a dagger, we also have the option to throw it if we want to, because who needs a magical poisoned dagger anyways, so we've added the range info to the "Range" section. All weapons will probably do some damage, or they wouldn't be a very good weapon would they, this dagger is no different so we have checked the first "Damage" checkbox and filled in the required fields. The dagger does 1d4 piercing damage + Frank's DEX mod + 0 bonus damage (this would be used for bonus damage on top of the magical +1) and it doesn't have anything to change the critical damage so we just put the same damage into the "crit" box. Unlike more boring daggers, this dagger also does poison damage, so we check the second "Damage" checkbox and fill in the info for the 2nd set of damage. The poison does a flat 1d6 poison with no extra bonuses, so we've selected "-" to say there is no attribute that adds to this damage. This damage also doesn't have anything to make the crit different so we set that to 1d6 as well. There are no extra saving throws or effects that are included with this attack, so we leave these additional sections blank. <br />
<br />
These additional effect sections will be used more commonly with spells, like [https://app.roll20.net/compendium/dnd5e/Fireball#h-Fireball Fireball], where you would say it is a DEX save against your SPELL DC, which will be set according to your character's spell casting level. The save effect would be "half damage" and the "Description" would be something like "Hits all creatures within 20 ft of the explosion point".<br />
<br />
After you are done modifying all of individual stats for an attack you can click the gear icon at the top right of that section and it will hide the stats for that attack. If ever you need to change these stats in the future you can hover over the row and click the gear icon that shows up to unhide the stats section. <br />
<br />
[[File:Poisoned Dagger 5e Roll.png|thumbnail]]<br />
<br />
The row that remains after hiding the stats can be clicked to roll this attack, you can also drag this row into the macro bar to give yourself easy access to this attack. Because this is a repeating section the macro name will be a bit messy, but you can right-click the button and rename the macro to whatever you like. By default, attacks will only roll the "attack" portion in chat. If the attack hits and you wish to roll the damage as well you can click the attack name inside the actual roll block inside of the chat window and it will roll the damage for that attack. You can change this behavior in the sheet Settings (gear icon at the top right of the page), tab under "Auto Damage Roll".<br />
<br />
==Bio Page==<br />
The bio page, opened by selecting "Bio" from the 4 buttons near the top right of the sheet, is comprised of free-form text fields that can be used to keep track of less "structured" information about your character. You can use this page to describe your character's appearance, keep track of who their allies are and what organizations they've worked for, and on this page is a section to supplement the inventory list, on the front page, with the "Treasure" section, where you can keep track of all the loot you find along your travels.<br />
<br />
==Spell Page==<br />
The Spell page, opened by selecting the "Spell" button from the four buttons near the top right of the page, is used to keep track of all of the powerful magics at your character's fingertips.<br />
<br />
==Spellcasting Ability==<br />
The Spellcasting Ability modifier will automatically update, depending on the class you select on the Core page, to the correct ability modifier for your class. If, for some reason, you need to change this value you can click on the modifier listed in this section and it will give you a drop-down list of all available ability modifiers.<br />
<br />
==Spell Save DC & Attack==<br />
The Spell Save DC and Spell Attack Bonus sections cannot be changed manually, but are just a visual output of modifiers that will be happening behind the scenes. The Spell Attack Bonus is the number that will be added to all spell attack rolls, automatically.<br />
<br />
The Spell Save DC refers to the Save DC that enemies will have to beat when they are trying to dodge/resist your incoming spells. Say, Fred the Sorcerer casts Lightning bolt, and his Spell Save DC is 14. Any enemies hit by his attack will have to make a DEX save and try to beat 14. If they manage to beat the attack, then they are only grazed and take half of the damage. If they don't beat 14, then they take the full damage of the attack instead.<br />
<br />
==Spell Levels & Spells Per Day==<br />
The main section of the Spells page lists 10 sections, ranging from 0 (Cantrips) to 9, representing the Cantrips and spells level 1 - 9 where the level of the spell is listed in the triangle on the left of each section header. The number in the left square of the header represents the maximum number of times a spell of this level can be cast in between long rests. This number will be set automatically depending on the level of your character, but can be modified by clicking the up or down arrow or just entering a number in the space provided. The number in the right-most box in the headers can be used for you to keep track of the number of times you've cast a spell at this level, while resetting all of these numbers back to 0 every time your character takes a long rest.<br />
<br />
==Spell Roll Buttons==<br />
Selecting the "+" under any of the Spell Level headings will present you with a blank template where you can enter all of the information about a spell. By default, the spell card only contains non-attack information about a spell. If the spell IS an attack you can change the "Output" selector from "Spellcard" to "Attack", this will show some additional input to fill out the attack information about the spell. Switching this input will also add an attack to the "Attack" section on the "Core" page so this spell attack can also be cast from the main page. All of these sections are linked, so changing information in one place will also change the corresponding information in the other location.<br />
<br />
With the new drag & drop compendium integration you can now add spells, with all of their information directly from the compendium. To add a spell, click the "+" under the level heading under which you wish to add the spell, look up the spell within the editor's compendium tab, then drag & drop the spell from the compendium tab onto the newly created, blank, spell slot. This will copy over all corresponding information linked to the spell, as well as creating an attack if relevant.</div>1442670https://wiki.roll20.net/User_talk:1442670User talk:14426702016-06-03T14:29:44Z<p>1442670: /* Welcome to Giger's D&D 5th Edition Help Section */</p>
<hr />
<div>=Welcome to Giger's D&D 5th Edition Help Section=<br />
This page was setup to try to help you, the new player, with getting started and join in on the adventure. There is a great deal to learn, if you're new to Roll20, especially if you're new to table top games, so take your time, be patient and most of all - be curious, you can't break anything!<br />
<br />
Most of the information here is available elsewhere, I just brought it together in a single section - which i found most relevant.<br />
<br />
==Foreword==<br />
There is so much content and information available it's just not possible to provide everything. You need the Player's Hand Book (PHB), you need to be comfortable using the Journal section and the compendium.<br />
<br />
If you're not familiar enough with the Journal you may miss out on lots of homebrew rules, such as new combat actions, domains, archetypes, items and much more.<br />
<br />
Simply put, if you don't know how to use this system, you will never have all the information available to you.<br />
<br />
Get the PHB, get deeply familiar with the Journal and the Compendium. <br />
<br />
==Tutorials and Helpful Information==<br />
If you are new to Roll20 (and haven't done so already) - <big>'''WATCH ROLL20S ORIENTATION VIDEO, BELOW.'''</big><br />
<br />
{{#evp:youtube|mOa05bLDjWk|Player Overview|center|700}}<br />
<br />
====Navigation (Getting around in the Roll20 System)====<br />
Most of the 'how do I use this' questions can be answered in the video above - <big>'''WATCH ROLL20S ORIENTATION VIDEO, ABOVE.'''</big><br />
<br />
What really needs to be drilled in is the Journal, Handouts and the Compendium, which is found on the right of the screen <br />
<br />
====Journal & Compendium====<br />
The Journal is where you find character sheets and handouts that contain information on Game Rules [[File:Journal2.0.jpg|right|frame|border]] and is found on the right side of your screen<br />
<br />
<br />
What isn't show is the button to the Compendium - which contains all the D&D information, such as spells, weapons, class information - which you can see an example of [http://i.imgur.com/T0I13ZH.gif here]<br />
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==Using The Character Sheet==<br />
We are using the 5e OGL character sheet by Roll20. It's quite simple to use, and a lot of the 'math' parts have been taken care of for you.<br />
<br />
'''<big>WATCH THIS VIDEO ON HOW TO USE THE CHARACTER SHEET</big>'''<br />
{{#evp:youtube|zXNSGeG_sh4|Using The Character Sheet|center|700}}<br />
<br />
<br />
'''Here's another (but crummy) video that shows you how to use the Character Sheet (including how to roll your character)'''<br />
{{#evp:youtube|G107FaaPAuM|Using The Character Sheet|center|700}}<br />
<br />
There's also [https://app.roll20.net/forum/post/2877778/update-1-slash-26-5th-edition-srd-mega-update-new-sheet-new-compendium-plus-compendium-drag-and-drop-integration/?pageforid=2877778#post-2877778 this forum post], but not a video.<br />
<br />
'''For even more information on how to use the sheet, and what each section of the sheet is (including what it's used for) go to [[User_talk:1442670#Using_The_Character_Sheet_.28cont..29|Section 2 - Using The Character Sheet (cont.)]]<br />
'''<br />
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==Rules==<br />
There are specific rules or process that governs how a character is to be created. For the most part, the rules are identical to the core book (Players Handbook), so please get a copy of the Player's Handbook (can be googled).<br />
<br />
The Player's Handbook also contains A LOT of information that you would be missing out on if you just used the compendium.<br />
<br />
===Character Creation===<br />
<br />
You'll need a blank character sheet!<br />
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HOW TO FIND A BLANK CHARACTER SHEET -<br />
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'''STEP 1.''' Find the "characters" folder [[User_talk:1442670#Journal_.26_Compendium|in the journal]]<br />
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'''STEP 2.''' Expand (click the plus sign) the "Templates" sub folder then<br />
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'''STEP 3.''' Choose either a Pre-made character, or start a new one by editing one of the "copy of player" sheets THEN FOLLOW THE STEPS BELOW!<br />
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{| class="wikitable"<br />
|-<br />
! Step !! Description !! Notes<br />
|-<br />
| Name your Character|| On the character sheet, in the space provided, name your character immediately, so someone doesn't start editing while you are!!|| <br />
|-<br />
| Choose a Race|| Common player character (PC) races are dwarves, elves, halflings, and humans. Some races also have subraces, such as mountain dwarf or wood elf. Less common races are dragonborn, gnomes, half-elves, half-orcs, and tieflings.|| Check out the Racial Ability Bonuses found in the journal<br />
|-<br />
| Select a Class|| The available PRIMARY classes are on your character sheet, list in the drop down menu, under the "class" section|| <br />
|-<br />
| Determine your Ability Scores|| '''27 Point Buy-in''' Follow [http://1-dot-encounter-planner.appspot.com/point-buy-calculator.html this link] to plan how you want to distribute the points|| Don't forget the race on this webpage!! Or you may lose out on bonuses<br />
|-<br />
| Choose Starting Gear|| Use the Starting Equipment for your class, as defined in the compendium or roll your starting gold (based on class) and buy your equipment|| <br />
|-<br />
| Customize your character||<br />
1. Choose your background<br />
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2. Choose your Traits (personality and possibly, racial traits<br />
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3. If you are a caster, Select and/or add your spells to your character sheet<br />
|| <br />
|-<br />
| Choose Portrait|| Add your portrait ( a picture of what your character may look like) to your bio & notify the DM|| This is to create you a custom looking token<br />
|-<br />
| You're Ready|| You should be ready to go play - Notify the DM that you're finished|| or risk someone editing your character sheet!<br />
|}<br />
<br />
===House Rules===<br />
<br />
1. Not all monsters come from core books<br />
1a. Many monsters MAY resemble core book monsters but act/behave differently<br />
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2. Homebrew content is in effect!<br />
2a. You may add Homebrew content at the approval of the DM - BUT You agree not to be upset/argue if it's not allowed<br />
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2b. Converting 3.5 content is actively ENCOURAGED - however, 5e content/rules will take priority<br />
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2c. If you bring it forward, you do the leg work to add the content to the Journal<br />
3. You must have a MICROPHONE to play (RP is important)- if you use speakers you will try to avoid creating feedback for players<br />
3a. You will, within reason, try not to dominate the voice chat with your background noise (it's very distracting)<br />
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4. You may have civil conversations/discussions around rules or interpretations of rules...and are encouraged to do so (within reason).<br />
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5. You may not actively argue about the outcome of a DM discussion ("Well, i don't think i would have fallen when I fumbled")<br />
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6. There is zero tolerance for bashing/hating/trolling or disrespectful behavior. period.<br />
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<big>'''7. Remember, It's a game so HAVE FUN!!'''</big><br />
<br />
= Using The Character Sheet (cont.) =<br />
<br />
==Roll Buttons and Roll Templates==<br />
[[File:Rollbutton example.png|right]]<br />
Most of the stats in the game can be rolled by hovering over their name, the stat will turn red, and then left-clicking the mouse. This is true for Attributes, Saves, Skills, Hit Dice, Death Saves, Tool Proficiencies, Attacks & Spellcasting, Spell Cards, and NPC Actions. Any of these roll buttons can be dragged directly from the sheet to your Macro Quick Bar, enabled from the settings tab.<br />
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Player characters have both a simple and attack roll template that is output to the Chat Tab in the journal on the right hand side of the screen. The simple template is used for everything except for attacks. The attack template is shaped to show up to three pieces; the attack at the top, information in the middle, and damage at the bottom. Depending on your settings, the damage will not roll unless you click on the name of the attack from the roll template in the chat tab. This was designed to simulate the tabletop experience of rolling to attack and then rolling damage if necessary. You can change this behavior in the sheet Settings (gear icon at the top right of the page), tab under "Auto Damage Roll".<br />
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==Core Page==<br />
There are four pages that can be selected from the buttons just underneath the header at the top of the sheet. The Core Page is selected by default and has most of the information you'll want to use on a regular basis to play your character.<br />
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===Header Info===<br />
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The header block at the top left of the page changes based on the page you have selected. On the Core page you can select a class from the dropdown menu. Once a class has been selected you can update the class's level by changing the number next to the class. Selecting a class will automatically mark the abilities that class has proficiency in as well as automatically selecting the dice that will be used when Hit Dice are rolled. You can change this Hit Dice setting manually from the options menu. The other fields on the Core page Header and the Bio page Header can be used to track all kinds of info about your character.<br />
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On the Spells page Header you can set the ability modifier that will be used for casting spells. Selecting the Spellcasting Ability block will allow you to select an attribute from a dropdown, and this will be used in all relevant spell rolls. This attribute will be set automatically when you select a spell casting class. The next two blocks, the Save DC and Attack Bonus will be set automatically based on the class that is selected on the Core page.<br />
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===Attributes===<br />
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Along the left side of the sheet is listed the 6 primary attributes: Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. These attributes are used by almost every other calculation on the sheet, as they are the core definition of a character. Each attribute block has the core attribute score, which can be changed by modifying the number in the oval at the bottom of each block, and, inside the square, the attribute modifier which is auto-calculated based on the score below it.<br />
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===Skills===<br />
[[File:5eskill example.png|right]]<br />
To the right of the core attributes is a list of all of the Skills. Each skill can be rolled by clicking on the skill name. If you have proficiency in a specific skill, then you would check the box next to the skill name, this will automatically add your proficiency bonus to that skill's checks. Each skill also lists the core attribute, that is used in the roll calculations, next to it in parenthesis.<br />
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You can set advanced skill options for the settings tab, such as skill expertise, flat bonuses from class archetypes or feats, as well as Jack of All Trades.<br />
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===Saves===<br />
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Next to the core attributes on the left side of the page is a list of the same attributes to be used in making saving throws. To mark an attribute that your character has proficiency in for saving throws you will check the box next to the appropriate attributes. When you select a class in the header section of the Core page it will automatically check the correct boxes for that class's proficiencies.<br />
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===Inspiration===<br />
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You can track whether or not you have inspiration by clicking the circle next to the Inspiration block at the top left of the Core page.<br />
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===Proficiency Bonus===<br />
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Your character's proficiency bonus is listed near the top left of the page. You cannot modify this value manually, instead it is automatically set based off your character's over-all level. You character's level can be set by changing the number next to your class name in the header at the top when on the Core page.<br />
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===Armor Class, Initiative, & Speed===<br />
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The Armor Class & Speed blocks at the top center of the page can be used to keep track of your Armor and Speed values. The Initiative block cannot be modified manually, but instead is auto-calculated based off your character's Dexterity. If you have any additional initiative modifiers you can add them on the Settings (gear icon) tab under Initiative Modifier in the Class Options block.<br />
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Armor Class can also be tracked automatically by using the [https://app.roll20.net/compendium/dnd5e/BookIndex Compendium].<br />
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===Hit Points & Temp HP===<br />
The Current Hit Points and Temporary Hit Points blocks are used to keep track of your character's Hit Points (HP). Inside the Current HP block, at the top, is a line to keep track of your character's maximum amount of HP. When your character takes damage, if they have any, their Temp HP should take the hit first, then any remaining damage would then come off of the character's Current HP.<br />
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===Hit Dice===<br />
The Hit Dice block is used to keep track of and roll your character's hit dice. Inside the Hit Dice block, at the top, is a line to keep track of the total number of dice your character can have. In the main area of the block you would keep track of the remaining hit dice. Clicking the "Hit Dice" text will roll hit dice for your selected class automatically. If you wish to change the dice that is rolled you can do so in the Class Options section of the Settings (gear icon) tab. If you are multi-classed, when roll your hit dice a pop-up will ask which of your current class's hit dice you want to roll. The total and current hit dice fields are just text fields, so you can use them to track totals for any number of multi-class configurations. Say, if your character is a Fighter/Cleric you can put "F 2 | C 1" in the field to track that you have 2 Fighter and 1 Cleric hit dice available.<br />
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===Death Saves===<br />
The Death Saves block is used to keep track of your character's death save rolls once they have been knocked out. You can click the "Death Saves" text to make a death save roll. If you roll greater than 10 you would check one of the boxes next to "Successes" otherwise you would check a box next to "Failures". If your character has any modifiers to their death save rolls they can be added in the Class Options section of the Settings (gear icon) tab.<br />
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===Class & Other Resources===<br />
The Class & Other Resources blocks can be used to keep track of things that don't fit into the other sections on the sheet, like a Sorcerer's Sorcery Points or a Cleric's Channel Divinity at higher levels. If the 2 blocks given by default are not enough then you can add additional blocks by hovering over the section and clicking the "Add +" button.<br />
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===Freeform Textfields===<br />
There are many free-text fields on the sheet that give you a place to keep information that doesn't necessarily follow a specific format. These sections are Personality Traits, Ideals, Bonds, Flaws, Features & Trait, Other Proficiencies & Languages, and optionally Equipment (explained in the equipment section). They are all pretty self-explanatory and can be formatted however you wish.<br />
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===Equipment (add Equipment/weapons/armor)===<br />
[[File:5e equipment example.gif|right]]<br />
The Equipment block at the bottom of the page has 2 different versions, a free text or a more rigid "rowed" version which can be toggled on the sheet Settings (gear icon at the top right of the page) tab under "Inventory" where you can select "Simple" or "Compendium Compatible" respectively. Like the name implies, if you want to be able to copy items directly from the compendium, using drag and drop, you must use the Compendium Compatible version. To quickly add an item from the compendium create a new, blank, equipment row then drag the item from the compendium tab in the chat panel and drop it on to the new row. If the item you are adding from the Compendium is a weapon, this method will also create an attack for the item in the attack section. <br />
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You can also add items manually by hovering over the block and clicking the "Add +" button. The row, by default, show sections for quantity, name, and weight of an item. If you hover over a row and click the small "information" icon that appears at the bottom right you can also properties, mods and an item description for each item. All of these fields will be filled in automatically when adding from the compendium.<br />
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Both versions of the equipment field have the sections for each of the [https://app.roll20.net/compendium/dnd5e/Treasure#h-Treasure coins] you may find on your adventures: copper, silver, electrum, gold, and platinum. The Simple version is just a plain text field where you can track all of your equipment in any format you wish. The Compendium Compatible version will automatically calculate the weight of your pack if you enter the weight value for all of your items.<br />
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===Tool Proficiencies===<br />
Hovering over the Tool proficiencies window will present an "Add" button. Clicking this button will add a row to this block where you can add all of the stats for a specific tool proficiency, say Woodcarver's tools. You can set the level of proficiency with that tool and the attribute bonus you might use when rolling checks with the proficiency. The attribute used for the check will be up to the GM when it is time to make the roll. Once you finished filling out the stats for this tool you can click the gear icon at the top right of the block to hide the stats, leaving just the rollable row showing. You can reopen these stats at any time by hovering over the row and clicking the gear icon that appears. To roll this this check you can click the row, or you can drag the row down into your macro bar at the bottom of the screen. Since this is a repeating section, the macro button's name will be a bit messy, but this can be cleaned up by right-clicking and renaming the button to whatever you want.<br />
<br />
You can also use this section to create custom skills or rolls for your campaign setting or home-brew ruleset. Check out the [[#Custom Skills and Stats|Advanced Use]] section for details.<br />
<br />
===Performing Weapon and Spell Attacks===<br />
[[File:5e_attack_example.gif|right]]<br />
The Attacks & Spellcasting block in the center of the sheet will be one of the most used sections on the sheet. To start, you can manually add any attack or spell to this section by hovering over the block and clicking the "Add" button. This will open a form that can be filled out with all of the information about the specific attack/spell you are adding. <br />
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This section will automatically add attacks, with all the stats, for spells that have an attack component when they are added to your spell sheet on the Spells tab. This happen both if you add the spell manually or if you drag and drop a spell from the compendium. An attack is also automatically created if you drag and drop an item from the compendium into your '''equipment''' block (you must drop the compendium item into the equipment section, not the attack section). In both cases of copying from the compendium you must create a row first and then drag the compendium item onto the newly created row. You can drag compendium data onto any existing row, so be careful not to drag it onto a row that already has data or it will overwrite any information you already entered.<br />
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For example, lets say Frank has a +1 Poisoned Dagger that has the stats of a regular dagger, only it does 1d4 piercing + 1d6 poison damage.<br />
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[[File:Poisoned Dagger 5e Attack.png|thumbnail]]<br />
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Since this is a [https://app.roll20.net/compendium/dnd5e/Items:Dagger#h-Dagger dagger], and daggers have the "[https://app.roll20.net/compendium/dnd5e/Weapons#h-Weapons Finesse]" attribute I can chose either STR or DEX for my bonus attribute. Frank is quicker than he is strong, so we will pick DEX as the attribute to attack with, as well as checking the "proficient" checkbox since Frank is good with any weapon one might stab another person with. He doesn't have any other gear that might make his attacks better, so we will leave the generic bonus between the attribute and proficiency blank, or 0. But, this is a magical +1 weapon, so it gets a 1 in the magic bonus slot just below. Being a dagger, we also have the option to throw it if we want to, because who needs a magical poisoned dagger anyways, so we've added the range info to the "Range" section. All weapons will probably do some damage, or they wouldn't be a very good weapon would they, this dagger is no different so we have checked the first "Damage" checkbox and filled in the required fields. The dagger does 1d4 piercing damage + Frank's DEX mod + 0 bonus damage (this would be used for bonus damage on top of the magical +1) and it doesn't have anything to change the critical damage so we just put the same damage into the "crit" box. Unlike more boring daggers, this dagger also does poison damage, so we check the second "Damage" checkbox and fill in the info for the 2nd set of damage. The poison does a flat 1d6 poison with no extra bonuses, so we've selected "-" to say there is no attribute that adds to this damage. This damage also doesn't have anything to make the crit different so we set that to 1d6 as well. There are no extra saving throws or effects that are included with this attack, so we leave these additional sections blank. <br />
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These additional effect sections will be used more commonly with spells, like [https://app.roll20.net/compendium/dnd5e/Fireball#h-Fireball Fireball], where you would say it is a DEX save against your SPELL DC, which will be set according to your character's spell casting level. The save effect would be "half damage" and the "Description" would be something like "Hits all creatures within 20 ft of the explosion point".<br />
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After you are done modifying all of individual stats for an attack you can click the gear icon at the top right of that section and it will hide the stats for that attack. If ever you need to change these stats in the future you can hover over the row and click the gear icon that shows up to unhide the stats section. <br />
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[[File:Poisoned Dagger 5e Roll.png|thumbnail]]<br />
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The row that remains after hiding the stats can be clicked to roll this attack, you can also drag this row into the macro bar to give yourself easy access to this attack. Because this is a repeating section the macro name will be a bit messy, but you can right-click the button and rename the macro to whatever you like. By default, attacks will only roll the "attack" portion in chat. If the attack hits and you wish to roll the damage as well you can click the attack name inside the actual roll block inside of the chat window and it will roll the damage for that attack. You can change this behavior in the sheet Settings (gear icon at the top right of the page), tab under "Auto Damage Roll".<br />
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==Bio Page==<br />
The bio page, opened by selecting "Bio" from the 4 buttons near the top right of the sheet, is comprised of free-form text fields that can be used to keep track of less "structured" information about your character. You can use this page to describe your character's appearance, keep track of who their allies are and what organizations they've worked for, and on this page is a section to supplement the inventory list, on the front page, with the "Treasure" section, where you can keep track of all the loot you find along your travels.<br />
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==Spell Page==<br />
The Spell page, opened by selecting the "Spell" button from the four buttons near the top right of the page, is used to keep track of all of the powerful magics at your character's fingertips.<br />
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==Spellcasting Ability==<br />
The Spellcasting Ability modifier will automatically update, depending on the class you select on the Core page, to the correct ability modifier for your class. If, for some reason, you need to change this value you can click on the modifier listed in this section and it will give you a drop-down list of all available ability modifiers.<br />
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==Spell Save DC & Attack==<br />
The Spell Save DC and Spell Attack Bonus sections cannot be changed manually, but are just a visual output of modifiers that will be happening behind the scenes. The Spell Attack Bonus is the number that will be added to all spell attack rolls, automatically.<br />
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The Spell Save DC refers to the Save DC that enemies will have to beat when they are trying to dodge/resist your incoming spells. Say, Fred the Sorcerer casts Lightning bolt, and his Spell Save DC is 14. Any enemies hit by his attack will have to make a DEX save and try to beat 14. If they manage to beat the attack, then they are only grazed and take half of the damage. If they don't beat 14, then they take the full damage of the attack instead.<br />
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==Spell Levels & Spells Per Day==<br />
The main section of the Spells page lists 10 sections, ranging from 0 (Cantrips) to 9, representing the Cantrips and spells level 1 - 9 where the level of the spell is listed in the triangle on the left of each section header. The number in the left square of the header represents the maximum number of times a spell of this level can be cast in between long rests. This number will be set automatically depending on the level of your character, but can be modified by clicking the up or down arrow or just entering a number in the space provided. The number in the right-most box in the headers can be used for you to keep track of the number of times you've cast a spell at this level, while resetting all of these numbers back to 0 every time your character takes a long rest.<br />
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==Spell Roll Buttons==<br />
Selecting the "+" under any of the Spell Level headings will present you with a blank template where you can enter all of the information about a spell. By default, the spell card only contains non-attack information about a spell. If the spell IS an attack you can change the "Output" selector from "Spellcard" to "Attack", this will show some additional input to fill out the attack information about the spell. Switching this input will also add an attack to the "Attack" section on the "Core" page so this spell attack can also be cast from the main page. All of these sections are linked, so changing information in one place will also change the corresponding information in the other location.<br />
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With the new drag & drop compendium integration you can now add spells, with all of their information directly from the compendium. To add a spell, click the "+" under the level heading under which you wish to add the spell, look up the spell within the editor's compendium tab, then drag & drop the spell from the compendium tab onto the newly created, blank, spell slot. This will copy over all corresponding information linked to the spell, as well as creating an attack if relevant.</div>1442670https://wiki.roll20.net/User_talk:1442670User talk:14426702016-05-27T18:44:50Z<p>1442670: </p>
<hr />
<div>=Welcome to Giger's D&D 5th Edition Help Section=<br />
This page was setup to try to help you, the new player, with getting started and join in on the adventure. There is a great deal to learn, if you're new to Roll20, especially if you're new to table top games, so take your time, be patient and most of all - be curious, you can't break anything!<br />
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Most of the information here is available elsewhere, I just brought it together in a single section - which i found most relevant.<br />
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==Tutorials and Helpful Information==<br />
If you are new to Roll20 (and haven't done so already) - <big>'''WATCH ROLL20S ORIENTATION VIDEO, BELOW.'''</big><br />
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{{#evp:youtube|mOa05bLDjWk|Player Overview|center|700}}<br />
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====Navigation (Getting around in the Roll20 System)====<br />
Most of the 'how do I use this' questions can be answered in the video above - <big>'''WATCH ROLL20S ORIENTATION VIDEO, ABOVE.'''</big><br />
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What really needs to be drilled in is the Journal, Handouts and the Compendium, which is found on the right of the screen <br />
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====Journal & Compendium====<br />
The Journal is where you find character sheets and handouts that contain information on Game Rules [[File:Journal2.0.jpg|right|frame|border]] and is found on the right side of your screen<br />
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What isn't show is the button to the Compendium - which contains all the D&D information, such as spells, weapons, class information - which you can see an example of [http://i.imgur.com/T0I13ZH.gif here]<br />
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==Using The Character Sheet==<br />
We are using the 5e OGL character sheet by Roll20. It's quite simple to use, and a lot of the 'math' parts have been taken care of for you.<br />
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'''<big>WATCH THIS VIDEO ON HOW TO USE THE CHARACTER SHEET</big>'''<br />
{{#evp:youtube|zXNSGeG_sh4|Using The Character Sheet|center|700}}<br />
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'''Here's another (but crummy) video that shows you how to use the Character Sheet (including how to roll your character)'''<br />
{{#evp:youtube|G107FaaPAuM|Using The Character Sheet|center|700}}<br />
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There's also [https://app.roll20.net/forum/post/2877778/update-1-slash-26-5th-edition-srd-mega-update-new-sheet-new-compendium-plus-compendium-drag-and-drop-integration/?pageforid=2877778#post-2877778 this forum post], but not a video.<br />
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'''For even more information on how to use the sheet, and what each section of the sheet is (including what it's used for) go to [[User_talk:1442670#Using_The_Character_Sheet_.28cont..29|Section 2 - Using The Character Sheet (cont.)]]<br />
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==Rules==<br />
There are specific rules or process that governs how a character is to be created. For the most part, the rules are identical to the core book (Players Handbook), so please get a copy of the Player's Handbook (can be googled).<br />
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The Player's Handbook also contains A LOT of information that you would be missing out on if you just used the compendium.<br />
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===Character Creation===<br />
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You'll need a blank character sheet!<br />
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HOW TO FIND A BLANK CHARACTER SHEET -<br />
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'''STEP 1.''' Find the "characters" folder [[User_talk:1442670#Journal_.26_Compendium|in the journal]]<br />
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'''STEP 2.''' Expand (click the plus sign) the "Templates" sub folder then<br />
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'''STEP 3.''' Choose either a Pre-made character, or start a new one by editing one of the "copy of player" sheets THEN FOLLOW THE STEPS BELOW!<br />
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{| class="wikitable"<br />
|-<br />
! Step !! Description !! Notes<br />
|-<br />
| Name your Character|| On the character sheet, in the space provided, name your character immediately, so someone doesn't start editing while you are!!|| <br />
|-<br />
| Choose a Race|| Common player character (PC) races are dwarves, elves, halflings, and humans. Some races also have subraces, such as mountain dwarf or wood elf. Less common races are dragonborn, gnomes, half-elves, half-orcs, and tieflings.|| Check out the Racial Ability Bonuses found in the journal<br />
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| Select a Class|| The available PRIMARY classes are on your character sheet, list in the drop down menu, under the "class" section|| <br />
|-<br />
| Determine your Ability Scores|| '''27 Point Buy-in''' Follow [http://1-dot-encounter-planner.appspot.com/point-buy-calculator.html this link] to plan how you want to distribute the points|| Don't forget the race on this webpage!! Or you may lose out on bonuses<br />
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| Choose Starting Gear|| Use the Starting Equipment for your class, as defined in the compendium or roll your starting gold (based on class) and buy your equipment|| <br />
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| Customize your character||<br />
1. Choose your background<br />
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2. Choose your Traits (personality and possibly, racial traits<br />
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3. If you are a caster, Select and/or add your spells to your character sheet<br />
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| Choose Portrait|| Add your portrait ( a picture of what your character may look like) to your bio & notify the DM|| This is to create you a custom looking token<br />
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| You're Ready|| You should be ready to go play - Notify the DM that you're finished|| or risk someone editing your character sheet!<br />
|}<br />
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===House Rules===<br />
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1. Not all monsters come from core books<br />
1a. Many monsters MAY resemble core book monsters but act/behave differently<br />
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2. Homebrew content is in effect!<br />
2a. You may add Homebrew content at the approval of the DM - BUT You agree not to be upset/argue if it's not allowed<br />
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2b. Converting 3.5 content is actively ENCOURAGED - however, 5e content/rules will take priority<br />
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2c. If you bring it forward, you do the leg work to add the content to the Journal<br />
3. You must have a MICROPHONE to play (RP is important)- if you use speakers you will try to avoid creating feedback for players<br />
3a. You will, within reason, try not to dominate the voice chat with your background noise (it's very distracting)<br />
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4. You may have civil conversations/discussions around rules or interpretations of rules...and are encouraged to do so (within reason).<br />
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5. You may not actively argue about the outcome of a DM discussion ("Well, i don't think i would have fallen when I fumbled")<br />
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6. There is zero tolerance for bashing/hating/trolling or disrespectful behavior. period.<br />
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<big>'''7. Remember, It's a game so HAVE FUN!!'''</big><br />
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= Using The Character Sheet (cont.) =<br />
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==Roll Buttons and Roll Templates==<br />
[[File:Rollbutton example.png|right]]<br />
Most of the stats in the game can be rolled by hovering over their name, the stat will turn red, and then left-clicking the mouse. This is true for Attributes, Saves, Skills, Hit Dice, Death Saves, Tool Proficiencies, Attacks & Spellcasting, Spell Cards, and NPC Actions. Any of these roll buttons can be dragged directly from the sheet to your Macro Quick Bar, enabled from the settings tab.<br />
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Player characters have both a simple and attack roll template that is output to the Chat Tab in the journal on the right hand side of the screen. The simple template is used for everything except for attacks. The attack template is shaped to show up to three pieces; the attack at the top, information in the middle, and damage at the bottom. Depending on your settings, the damage will not roll unless you click on the name of the attack from the roll template in the chat tab. This was designed to simulate the tabletop experience of rolling to attack and then rolling damage if necessary. You can change this behavior in the sheet Settings (gear icon at the top right of the page), tab under "Auto Damage Roll".<br />
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==Core Page==<br />
There are four pages that can be selected from the buttons just underneath the header at the top of the sheet. The Core Page is selected by default and has most of the information you'll want to use on a regular basis to play your character.<br />
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===Header Info===<br />
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The header block at the top left of the page changes based on the page you have selected. On the Core page you can select a class from the dropdown menu. Once a class has been selected you can update the class's level by changing the number next to the class. Selecting a class will automatically mark the abilities that class has proficiency in as well as automatically selecting the dice that will be used when Hit Dice are rolled. You can change this Hit Dice setting manually from the options menu. The other fields on the Core page Header and the Bio page Header can be used to track all kinds of info about your character.<br />
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On the Spells page Header you can set the ability modifier that will be used for casting spells. Selecting the Spellcasting Ability block will allow you to select an attribute from a dropdown, and this will be used in all relevant spell rolls. This attribute will be set automatically when you select a spell casting class. The next two blocks, the Save DC and Attack Bonus will be set automatically based on the class that is selected on the Core page.<br />
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===Attributes===<br />
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Along the left side of the sheet is listed the 6 primary attributes: Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. These attributes are used by almost every other calculation on the sheet, as they are the core definition of a character. Each attribute block has the core attribute score, which can be changed by modifying the number in the oval at the bottom of each block, and, inside the square, the attribute modifier which is auto-calculated based on the score below it.<br />
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===Skills===<br />
[[File:5eskill example.png|right]]<br />
To the right of the core attributes is a list of all of the Skills. Each skill can be rolled by clicking on the skill name. If you have proficiency in a specific skill, then you would check the box next to the skill name, this will automatically add your proficiency bonus to that skill's checks. Each skill also lists the core attribute, that is used in the roll calculations, next to it in parenthesis.<br />
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You can set advanced skill options for the settings tab, such as skill expertise, flat bonuses from class archetypes or feats, as well as Jack of All Trades.<br />
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===Saves===<br />
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Next to the core attributes on the left side of the page is a list of the same attributes to be used in making saving throws. To mark an attribute that your character has proficiency in for saving throws you will check the box next to the appropriate attributes. When you select a class in the header section of the Core page it will automatically check the correct boxes for that class's proficiencies.<br />
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===Inspiration===<br />
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You can track whether or not you have inspiration by clicking the circle next to the Inspiration block at the top left of the Core page.<br />
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===Proficiency Bonus===<br />
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Your character's proficiency bonus is listed near the top left of the page. You cannot modify this value manually, instead it is automatically set based off your character's over-all level. You character's level can be set by changing the number next to your class name in the header at the top when on the Core page.<br />
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===Armor Class, Initiative, & Speed===<br />
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The Armor Class & Speed blocks at the top center of the page can be used to keep track of your Armor and Speed values. The Initiative block cannot be modified manually, but instead is auto-calculated based off your character's Dexterity. If you have any additional initiative modifiers you can add them on the Settings (gear icon) tab under Initiative Modifier in the Class Options block.<br />
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Armor Class can also be tracked automatically by using the [https://app.roll20.net/compendium/dnd5e/BookIndex Compendium].<br />
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===Hit Points & Temp HP===<br />
The Current Hit Points and Temporary Hit Points blocks are used to keep track of your character's Hit Points (HP). Inside the Current HP block, at the top, is a line to keep track of your character's maximum amount of HP. When your character takes damage, if they have any, their Temp HP should take the hit first, then any remaining damage would then come off of the character's Current HP.<br />
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===Hit Dice===<br />
The Hit Dice block is used to keep track of and roll your character's hit dice. Inside the Hit Dice block, at the top, is a line to keep track of the total number of dice your character can have. In the main area of the block you would keep track of the remaining hit dice. Clicking the "Hit Dice" text will roll hit dice for your selected class automatically. If you wish to change the dice that is rolled you can do so in the Class Options section of the Settings (gear icon) tab. If you are multi-classed, when roll your hit dice a pop-up will ask which of your current class's hit dice you want to roll. The total and current hit dice fields are just text fields, so you can use them to track totals for any number of multi-class configurations. Say, if your character is a Fighter/Cleric you can put "F 2 | C 1" in the field to track that you have 2 Fighter and 1 Cleric hit dice available.<br />
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===Death Saves===<br />
The Death Saves block is used to keep track of your character's death save rolls once they have been knocked out. You can click the "Death Saves" text to make a death save roll. If you roll greater than 10 you would check one of the boxes next to "Successes" otherwise you would check a box next to "Failures". If your character has any modifiers to their death save rolls they can be added in the Class Options section of the Settings (gear icon) tab.<br />
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===Class & Other Resources===<br />
The Class & Other Resources blocks can be used to keep track of things that don't fit into the other sections on the sheet, like a Sorcerer's Sorcery Points or a Cleric's Channel Divinity at higher levels. If the 2 blocks given by default are not enough then you can add additional blocks by hovering over the section and clicking the "Add +" button.<br />
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===Freeform Textfields===<br />
There are many free-text fields on the sheet that give you a place to keep information that doesn't necessarily follow a specific format. These sections are Personality Traits, Ideals, Bonds, Flaws, Features & Trait, Other Proficiencies & Languages, and optionally Equipment (explained in the equipment section). They are all pretty self-explanatory and can be formatted however you wish.<br />
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===Equipment (add Equipment/weapons/armor)===<br />
[[File:5e equipment example.gif|right]]<br />
The Equipment block at the bottom of the page has 2 different versions, a free text or a more rigid "rowed" version which can be toggled on the sheet Settings (gear icon at the top right of the page) tab under "Inventory" where you can select "Simple" or "Compendium Compatible" respectively. Like the name implies, if you want to be able to copy items directly from the compendium, using drag and drop, you must use the Compendium Compatible version. To quickly add an item from the compendium create a new, blank, equipment row then drag the item from the compendium tab in the chat panel and drop it on to the new row. If the item you are adding from the Compendium is a weapon, this method will also create an attack for the item in the attack section. <br />
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You can also add items manually by hovering over the block and clicking the "Add +" button. The row, by default, show sections for quantity, name, and weight of an item. If you hover over a row and click the small "information" icon that appears at the bottom right you can also properties, mods and an item description for each item. All of these fields will be filled in automatically when adding from the compendium.<br />
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Both versions of the equipment field have the sections for each of the [https://app.roll20.net/compendium/dnd5e/Treasure#h-Treasure coins] you may find on your adventures: copper, silver, electrum, gold, and platinum. The Simple version is just a plain text field where you can track all of your equipment in any format you wish. The Compendium Compatible version will automatically calculate the weight of your pack if you enter the weight value for all of your items.<br />
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===Tool Proficiencies===<br />
Hovering over the Tool proficiencies window will present an "Add" button. Clicking this button will add a row to this block where you can add all of the stats for a specific tool proficiency, say Woodcarver's tools. You can set the level of proficiency with that tool and the attribute bonus you might use when rolling checks with the proficiency. The attribute used for the check will be up to the GM when it is time to make the roll. Once you finished filling out the stats for this tool you can click the gear icon at the top right of the block to hide the stats, leaving just the rollable row showing. You can reopen these stats at any time by hovering over the row and clicking the gear icon that appears. To roll this this check you can click the row, or you can drag the row down into your macro bar at the bottom of the screen. Since this is a repeating section, the macro button's name will be a bit messy, but this can be cleaned up by right-clicking and renaming the button to whatever you want.<br />
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You can also use this section to create custom skills or rolls for your campaign setting or home-brew ruleset. Check out the [[#Custom Skills and Stats|Advanced Use]] section for details.<br />
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===Performing Weapon and Spell Attacks===<br />
[[File:5e_attack_example.gif|right]]<br />
The Attacks & Spellcasting block in the center of the sheet will be one of the most used sections on the sheet. To start, you can manually add any attack or spell to this section by hovering over the block and clicking the "Add" button. This will open a form that can be filled out with all of the information about the specific attack/spell you are adding. <br />
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This section will automatically add attacks, with all the stats, for spells that have an attack component when they are added to your spell sheet on the Spells tab. This happen both if you add the spell manually or if you drag and drop a spell from the compendium. An attack is also automatically created if you drag and drop an item from the compendium into your '''equipment''' block (you must drop the compendium item into the equipment section, not the attack section). In both cases of copying from the compendium you must create a row first and then drag the compendium item onto the newly created row. You can drag compendium data onto any existing row, so be careful not to drag it onto a row that already has data or it will overwrite any information you already entered.<br />
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For example, lets say Frank has a +1 Poisoned Dagger that has the stats of a regular dagger, only it does 1d4 piercing + 1d6 poison damage.<br />
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[[File:Poisoned Dagger 5e Attack.png|thumbnail]]<br />
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Since this is a [https://app.roll20.net/compendium/dnd5e/Items:Dagger#h-Dagger dagger], and daggers have the "[https://app.roll20.net/compendium/dnd5e/Weapons#h-Weapons Finesse]" attribute I can chose either STR or DEX for my bonus attribute. Frank is quicker than he is strong, so we will pick DEX as the attribute to attack with, as well as checking the "proficient" checkbox since Frank is good with any weapon one might stab another person with. He doesn't have any other gear that might make his attacks better, so we will leave the generic bonus between the attribute and proficiency blank, or 0. But, this is a magical +1 weapon, so it gets a 1 in the magic bonus slot just below. Being a dagger, we also have the option to throw it if we want to, because who needs a magical poisoned dagger anyways, so we've added the range info to the "Range" section. All weapons will probably do some damage, or they wouldn't be a very good weapon would they, this dagger is no different so we have checked the first "Damage" checkbox and filled in the required fields. The dagger does 1d4 piercing damage + Frank's DEX mod + 0 bonus damage (this would be used for bonus damage on top of the magical +1) and it doesn't have anything to change the critical damage so we just put the same damage into the "crit" box. Unlike more boring daggers, this dagger also does poison damage, so we check the second "Damage" checkbox and fill in the info for the 2nd set of damage. The poison does a flat 1d6 poison with no extra bonuses, so we've selected "-" to say there is no attribute that adds to this damage. This damage also doesn't have anything to make the crit different so we set that to 1d6 as well. There are no extra saving throws or effects that are included with this attack, so we leave these additional sections blank. <br />
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These additional effect sections will be used more commonly with spells, like [https://app.roll20.net/compendium/dnd5e/Fireball#h-Fireball Fireball], where you would say it is a DEX save against your SPELL DC, which will be set according to your character's spell casting level. The save effect would be "half damage" and the "Description" would be something like "Hits all creatures within 20 ft of the explosion point".<br />
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After you are done modifying all of individual stats for an attack you can click the gear icon at the top right of that section and it will hide the stats for that attack. If ever you need to change these stats in the future you can hover over the row and click the gear icon that shows up to unhide the stats section. <br />
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[[File:Poisoned Dagger 5e Roll.png|thumbnail]]<br />
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The row that remains after hiding the stats can be clicked to roll this attack, you can also drag this row into the macro bar to give yourself easy access to this attack. Because this is a repeating section the macro name will be a bit messy, but you can right-click the button and rename the macro to whatever you like. By default, attacks will only roll the "attack" portion in chat. If the attack hits and you wish to roll the damage as well you can click the attack name inside the actual roll block inside of the chat window and it will roll the damage for that attack. You can change this behavior in the sheet Settings (gear icon at the top right of the page), tab under "Auto Damage Roll".<br />
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==Bio Page==<br />
The bio page, opened by selecting "Bio" from the 4 buttons near the top right of the sheet, is comprised of free-form text fields that can be used to keep track of less "structured" information about your character. You can use this page to describe your character's appearance, keep track of who their allies are and what organizations they've worked for, and on this page is a section to supplement the inventory list, on the front page, with the "Treasure" section, where you can keep track of all the loot you find along your travels.<br />
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==Spell Page==<br />
The Spell page, opened by selecting the "Spell" button from the four buttons near the top right of the page, is used to keep track of all of the powerful magics at your character's fingertips.<br />
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==Spellcasting Ability==<br />
The Spellcasting Ability modifier will automatically update, depending on the class you select on the Core page, to the correct ability modifier for your class. If, for some reason, you need to change this value you can click on the modifier listed in this section and it will give you a drop-down list of all available ability modifiers.<br />
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==Spell Save DC & Attack==<br />
The Spell Save DC and Spell Attack Bonus sections cannot be changed manually, but are just a visual output of modifiers that will be happening behind the scenes. The Spell Attack Bonus is the number that will be added to all spell attack rolls, automatically.<br />
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The Spell Save DC refers to the Save DC that enemies will have to beat when they are trying to dodge/resist your incoming spells. Say, Fred the Sorcerer casts Lightning bolt, and his Spell Save DC is 14. Any enemies hit by his attack will have to make a DEX save and try to beat 14. If they manage to beat the attack, then they are only grazed and take half of the damage. If they don't beat 14, then they take the full damage of the attack instead.<br />
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==Spell Levels & Spells Per Day==<br />
The main section of the Spells page lists 10 sections, ranging from 0 (Cantrips) to 9, representing the Cantrips and spells level 1 - 9 where the level of the spell is listed in the triangle on the left of each section header. The number in the left square of the header represents the maximum number of times a spell of this level can be cast in between long rests. This number will be set automatically depending on the level of your character, but can be modified by clicking the up or down arrow or just entering a number in the space provided. The number in the right-most box in the headers can be used for you to keep track of the number of times you've cast a spell at this level, while resetting all of these numbers back to 0 every time your character takes a long rest.<br />
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==Spell Roll Buttons==<br />
Selecting the "+" under any of the Spell Level headings will present you with a blank template where you can enter all of the information about a spell. By default, the spell card only contains non-attack information about a spell. If the spell IS an attack you can change the "Output" selector from "Spellcard" to "Attack", this will show some additional input to fill out the attack information about the spell. Switching this input will also add an attack to the "Attack" section on the "Core" page so this spell attack can also be cast from the main page. All of these sections are linked, so changing information in one place will also change the corresponding information in the other location.<br />
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With the new drag & drop compendium integration you can now add spells, with all of their information directly from the compendium. To add a spell, click the "+" under the level heading under which you wish to add the spell, look up the spell within the editor's compendium tab, then drag & drop the spell from the compendium tab onto the newly created, blank, spell slot. This will copy over all corresponding information linked to the spell, as well as creating an attack if relevant.</div>1442670https://wiki.roll20.net/User_talk:1442670User talk:14426702016-05-27T18:42:47Z<p>1442670: /* Journal & Compendium */</p>
<hr />
<div>=Welcome to Giger's D&D 5th Edition Help Section=<br />
This page was setup to try to help you, the new player, with getting started and join in on the adventure. There is a great deal to learn, if you're new to Roll20, especially if you're new to table top games, so take your time, be patient and most of all - be curious, you can't break anything!<br />
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Most of the information here is available elsewhere, I just brought it together in a single section - which i found most relevant.<br />
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==Tutorials and helpful Information==<br />
If you are new to Roll20 (and haven't done so already) - <big>'''WATCH ROLL20S ORIENTATION VIDEO, BELOW.'''</big><br />
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{{#evp:youtube|mOa05bLDjWk|Player Overview|center|700}}<br />
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====Navigation (Getting around in the Roll20 System)====<br />
Most of the 'how do I use this' questions can be answered in the video above - <big>'''WATCH ROLL20S ORIENTATION VIDEO, ABOVE.'''</big><br />
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What really needs to be drilled in is the Journal, Handouts and the Compendium, which is found on the right of the screen <br />
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====Journal & Compendium====<br />
The Journal is where you find character sheets and handouts that contain information on Game Rules [[File:Journal2.0.jpg|right|frame|border]] and is found on the right side of your screen<br />
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What isn't show is the button to the Compendium - which contains all the D&D information, such as spells, weapons, class information - which you can see an example of [http://i.imgur.com/T0I13ZH.gif here]<br />
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==Using The Character Sheet==<br />
We are using the 5e OGL character sheet by Roll20. It's quite simple to use, and a lot of the 'math' parts have been taken care of for you.<br />
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'''<big>WATCH THIS VIDEO ON HOW TO USE THE CHARACTER SHEET</big>'''<br />
{{#evp:youtube|zXNSGeG_sh4|Using The Character Sheet|center|700}}<br />
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'''Here's another (but crummy) video that shows you how to use the Character Sheet (including how to roll your character)'''<br />
{{#evp:youtube|G107FaaPAuM|Using The Character Sheet|center|700}}<br />
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There's also [https://app.roll20.net/forum/post/2877778/update-1-slash-26-5th-edition-srd-mega-update-new-sheet-new-compendium-plus-compendium-drag-and-drop-integration/?pageforid=2877778#post-2877778 this forum post], but not a video.<br />
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'''For even more information on how to use the sheet, and what each section of the sheet is (including what it's used for) go to [[User_talk:1442670#Using_The_Character_Sheet_.28cont..29|Section 2 - Using The Character Sheet (cont.)]]<br />
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==Rules==<br />
There are specific rules or process that governs how a character is to be created. For the most part, the rules are identical to the core book (Players Handbook), so please get a copy of the Player's Handbook (can be googled).<br />
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The Player's Handbook also contains A LOT of information that you would be missing out on if you just used the compendium.<br />
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===Character Creation===<br />
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You'll need a blank character sheet!<br />
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HOW TO FIND A BLANK CHARACTER SHEET -<br />
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'''STEP 1.''' Find the "characters" folder [[User_talk:1442670#Journal_.26_Compendium|in the journal]]<br />
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'''STEP 2.''' Expand (click the plus sign) the "Templates" sub folder then<br />
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'''STEP 3.''' Choose either a Pre-made character, or start a new one by editing one of the "copy of player" sheets THEN FOLLOW THE STEPS BELOW!<br />
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{| class="wikitable"<br />
|-<br />
! Step !! Description !! Notes<br />
|-<br />
| Name your Character|| On the character sheet, in the space provided, name your character immediately, so someone doesn't start editing while you are!!|| <br />
|-<br />
| Choose a Race|| Common player character (PC) races are dwarves, elves, halflings, and humans. Some races also have subraces, such as mountain dwarf or wood elf. Less common races are dragonborn, gnomes, half-elves, half-orcs, and tieflings.|| Check out the Racial Ability Bonuses found in the journal<br />
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| Select a Class|| The available PRIMARY classes are on your character sheet, list in the drop down menu, under the "class" section|| <br />
|-<br />
| Determine your Ability Scores|| '''27 Point Buy-in''' Follow [http://1-dot-encounter-planner.appspot.com/point-buy-calculator.html this link] to plan how you want to distribute the points|| Don't forget the race on this webpage!! Or you may lose out on bonuses<br />
|-<br />
| Choose Starting Gear|| Use the Starting Equipment for your class, as defined in the compendium or roll your starting gold (based on class) and buy your equipment|| <br />
|-<br />
| Customize your character||<br />
1. Choose your background<br />
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2. Choose your Traits (personality and possibly, racial traits<br />
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3. If you are a caster, Select and/or add your spells to your character sheet<br />
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|-<br />
| Choose Portrait|| Add your portrait ( a picture of what your character may look like) to your bio & notify the DM|| This is to create you a custom looking token<br />
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| You're Ready|| You should be ready to go play - Notify the DM that you're finished|| or risk someone editing your character sheet!<br />
|}<br />
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===House Rules===<br />
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1. Not all monsters come from core books<br />
1a. Many monsters MAY resemble core book monsters but act/behave differently<br />
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2. Homebrew content is in effect!<br />
2a. You may add Homebrew content at the approval of the DM - BUT You agree not to be upset/argue if it's not allowed<br />
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2b. Converting 3.5 content is actively ENCOURAGED - however, 5e content/rules will take priority<br />
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2c. If you bring it forward, you do the leg work to add the content to the Journal<br />
3. You must have a MICROPHONE to play (RP is important)- if you use speakers you will try to avoid creating feedback for players<br />
3a. You will, within reason, try not to dominate the voice chat with your background noise (it's very distracting)<br />
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4. You may have civil conversations/discussions around rules or interpretations of rules...and are encouraged to do so (within reason).<br />
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5. You may not actively argue about the outcome of a DM discussion ("Well, i don't think i would have fallen when I fumbled")<br />
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6. There is zero tolerance for bashing/hating/trolling or disrespectful behavior. period.<br />
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<big>'''7. Remember, It's a game so HAVE FUN!!'''</big><br />
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= Using The Character Sheet (cont.) =<br />
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==Roll Buttons and Roll Templates==<br />
[[File:Rollbutton example.png|right]]<br />
Most of the stats in the game can be rolled by hovering over their name, the stat will turn red, and then left-clicking the mouse. This is true for Attributes, Saves, Skills, Hit Dice, Death Saves, Tool Proficiencies, Attacks & Spellcasting, Spell Cards, and NPC Actions. Any of these roll buttons can be dragged directly from the sheet to your Macro Quick Bar, enabled from the settings tab.<br />
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Player characters have both a simple and attack roll template that is output to the Chat Tab in the journal on the right hand side of the screen. The simple template is used for everything except for attacks. The attack template is shaped to show up to three pieces; the attack at the top, information in the middle, and damage at the bottom. Depending on your settings, the damage will not roll unless you click on the name of the attack from the roll template in the chat tab. This was designed to simulate the tabletop experience of rolling to attack and then rolling damage if necessary. You can change this behavior in the sheet Settings (gear icon at the top right of the page), tab under "Auto Damage Roll".<br />
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==Core Page==<br />
There are four pages that can be selected from the buttons just underneath the header at the top of the sheet. The Core Page is selected by default and has most of the information you'll want to use on a regular basis to play your character.<br />
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===Header Info===<br />
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The header block at the top left of the page changes based on the page you have selected. On the Core page you can select a class from the dropdown menu. Once a class has been selected you can update the class's level by changing the number next to the class. Selecting a class will automatically mark the abilities that class has proficiency in as well as automatically selecting the dice that will be used when Hit Dice are rolled. You can change this Hit Dice setting manually from the options menu. The other fields on the Core page Header and the Bio page Header can be used to track all kinds of info about your character.<br />
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On the Spells page Header you can set the ability modifier that will be used for casting spells. Selecting the Spellcasting Ability block will allow you to select an attribute from a dropdown, and this will be used in all relevant spell rolls. This attribute will be set automatically when you select a spell casting class. The next two blocks, the Save DC and Attack Bonus will be set automatically based on the class that is selected on the Core page.<br />
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===Attributes===<br />
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Along the left side of the sheet is listed the 6 primary attributes: Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. These attributes are used by almost every other calculation on the sheet, as they are the core definition of a character. Each attribute block has the core attribute score, which can be changed by modifying the number in the oval at the bottom of each block, and, inside the square, the attribute modifier which is auto-calculated based on the score below it.<br />
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===Skills===<br />
[[File:5eskill example.png|right]]<br />
To the right of the core attributes is a list of all of the Skills. Each skill can be rolled by clicking on the skill name. If you have proficiency in a specific skill, then you would check the box next to the skill name, this will automatically add your proficiency bonus to that skill's checks. Each skill also lists the core attribute, that is used in the roll calculations, next to it in parenthesis.<br />
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You can set advanced skill options for the settings tab, such as skill expertise, flat bonuses from class archetypes or feats, as well as Jack of All Trades.<br />
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===Saves===<br />
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Next to the core attributes on the left side of the page is a list of the same attributes to be used in making saving throws. To mark an attribute that your character has proficiency in for saving throws you will check the box next to the appropriate attributes. When you select a class in the header section of the Core page it will automatically check the correct boxes for that class's proficiencies.<br />
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===Inspiration===<br />
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You can track whether or not you have inspiration by clicking the circle next to the Inspiration block at the top left of the Core page.<br />
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===Proficiency Bonus===<br />
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Your character's proficiency bonus is listed near the top left of the page. You cannot modify this value manually, instead it is automatically set based off your character's over-all level. You character's level can be set by changing the number next to your class name in the header at the top when on the Core page.<br />
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===Armor Class, Initiative, & Speed===<br />
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The Armor Class & Speed blocks at the top center of the page can be used to keep track of your Armor and Speed values. The Initiative block cannot be modified manually, but instead is auto-calculated based off your character's Dexterity. If you have any additional initiative modifiers you can add them on the Settings (gear icon) tab under Initiative Modifier in the Class Options block.<br />
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Armor Class can also be tracked automatically by using the [https://app.roll20.net/compendium/dnd5e/BookIndex Compendium].<br />
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===Hit Points & Temp HP===<br />
The Current Hit Points and Temporary Hit Points blocks are used to keep track of your character's Hit Points (HP). Inside the Current HP block, at the top, is a line to keep track of your character's maximum amount of HP. When your character takes damage, if they have any, their Temp HP should take the hit first, then any remaining damage would then come off of the character's Current HP.<br />
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===Hit Dice===<br />
The Hit Dice block is used to keep track of and roll your character's hit dice. Inside the Hit Dice block, at the top, is a line to keep track of the total number of dice your character can have. In the main area of the block you would keep track of the remaining hit dice. Clicking the "Hit Dice" text will roll hit dice for your selected class automatically. If you wish to change the dice that is rolled you can do so in the Class Options section of the Settings (gear icon) tab. If you are multi-classed, when roll your hit dice a pop-up will ask which of your current class's hit dice you want to roll. The total and current hit dice fields are just text fields, so you can use them to track totals for any number of multi-class configurations. Say, if your character is a Fighter/Cleric you can put "F 2 | C 1" in the field to track that you have 2 Fighter and 1 Cleric hit dice available.<br />
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===Death Saves===<br />
The Death Saves block is used to keep track of your character's death save rolls once they have been knocked out. You can click the "Death Saves" text to make a death save roll. If you roll greater than 10 you would check one of the boxes next to "Successes" otherwise you would check a box next to "Failures". If your character has any modifiers to their death save rolls they can be added in the Class Options section of the Settings (gear icon) tab.<br />
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===Class & Other Resources===<br />
The Class & Other Resources blocks can be used to keep track of things that don't fit into the other sections on the sheet, like a Sorcerer's Sorcery Points or a Cleric's Channel Divinity at higher levels. If the 2 blocks given by default are not enough then you can add additional blocks by hovering over the section and clicking the "Add +" button.<br />
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===Freeform Textfields===<br />
There are many free-text fields on the sheet that give you a place to keep information that doesn't necessarily follow a specific format. These sections are Personality Traits, Ideals, Bonds, Flaws, Features & Trait, Other Proficiencies & Languages, and optionally Equipment (explained in the equipment section). They are all pretty self-explanatory and can be formatted however you wish.<br />
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===Equipment (add Equipment/weapons/armor)===<br />
[[File:5e equipment example.gif|right]]<br />
The Equipment block at the bottom of the page has 2 different versions, a free text or a more rigid "rowed" version which can be toggled on the sheet Settings (gear icon at the top right of the page) tab under "Inventory" where you can select "Simple" or "Compendium Compatible" respectively. Like the name implies, if you want to be able to copy items directly from the compendium, using drag and drop, you must use the Compendium Compatible version. To quickly add an item from the compendium create a new, blank, equipment row then drag the item from the compendium tab in the chat panel and drop it on to the new row. If the item you are adding from the Compendium is a weapon, this method will also create an attack for the item in the attack section. <br />
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You can also add items manually by hovering over the block and clicking the "Add +" button. The row, by default, show sections for quantity, name, and weight of an item. If you hover over a row and click the small "information" icon that appears at the bottom right you can also properties, mods and an item description for each item. All of these fields will be filled in automatically when adding from the compendium.<br />
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Both versions of the equipment field have the sections for each of the [https://app.roll20.net/compendium/dnd5e/Treasure#h-Treasure coins] you may find on your adventures: copper, silver, electrum, gold, and platinum. The Simple version is just a plain text field where you can track all of your equipment in any format you wish. The Compendium Compatible version will automatically calculate the weight of your pack if you enter the weight value for all of your items.<br />
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===Tool Proficiencies===<br />
Hovering over the Tool proficiencies window will present an "Add" button. Clicking this button will add a row to this block where you can add all of the stats for a specific tool proficiency, say Woodcarver's tools. You can set the level of proficiency with that tool and the attribute bonus you might use when rolling checks with the proficiency. The attribute used for the check will be up to the GM when it is time to make the roll. Once you finished filling out the stats for this tool you can click the gear icon at the top right of the block to hide the stats, leaving just the rollable row showing. You can reopen these stats at any time by hovering over the row and clicking the gear icon that appears. To roll this this check you can click the row, or you can drag the row down into your macro bar at the bottom of the screen. Since this is a repeating section, the macro button's name will be a bit messy, but this can be cleaned up by right-clicking and renaming the button to whatever you want.<br />
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You can also use this section to create custom skills or rolls for your campaign setting or home-brew ruleset. Check out the [[#Custom Skills and Stats|Advanced Use]] section for details.<br />
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===Performing Weapon and Spell Attacks===<br />
[[File:5e_attack_example.gif|right]]<br />
The Attacks & Spellcasting block in the center of the sheet will be one of the most used sections on the sheet. To start, you can manually add any attack or spell to this section by hovering over the block and clicking the "Add" button. This will open a form that can be filled out with all of the information about the specific attack/spell you are adding. <br />
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This section will automatically add attacks, with all the stats, for spells that have an attack component when they are added to your spell sheet on the Spells tab. This happen both if you add the spell manually or if you drag and drop a spell from the compendium. An attack is also automatically created if you drag and drop an item from the compendium into your '''equipment''' block (you must drop the compendium item into the equipment section, not the attack section). In both cases of copying from the compendium you must create a row first and then drag the compendium item onto the newly created row. You can drag compendium data onto any existing row, so be careful not to drag it onto a row that already has data or it will overwrite any information you already entered.<br />
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For example, lets say Frank has a +1 Poisoned Dagger that has the stats of a regular dagger, only it does 1d4 piercing + 1d6 poison damage.<br />
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[[File:Poisoned Dagger 5e Attack.png|thumbnail]]<br />
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Since this is a [https://app.roll20.net/compendium/dnd5e/Items:Dagger#h-Dagger dagger], and daggers have the "[https://app.roll20.net/compendium/dnd5e/Weapons#h-Weapons Finesse]" attribute I can chose either STR or DEX for my bonus attribute. Frank is quicker than he is strong, so we will pick DEX as the attribute to attack with, as well as checking the "proficient" checkbox since Frank is good with any weapon one might stab another person with. He doesn't have any other gear that might make his attacks better, so we will leave the generic bonus between the attribute and proficiency blank, or 0. But, this is a magical +1 weapon, so it gets a 1 in the magic bonus slot just below. Being a dagger, we also have the option to throw it if we want to, because who needs a magical poisoned dagger anyways, so we've added the range info to the "Range" section. All weapons will probably do some damage, or they wouldn't be a very good weapon would they, this dagger is no different so we have checked the first "Damage" checkbox and filled in the required fields. The dagger does 1d4 piercing damage + Frank's DEX mod + 0 bonus damage (this would be used for bonus damage on top of the magical +1) and it doesn't have anything to change the critical damage so we just put the same damage into the "crit" box. Unlike more boring daggers, this dagger also does poison damage, so we check the second "Damage" checkbox and fill in the info for the 2nd set of damage. The poison does a flat 1d6 poison with no extra bonuses, so we've selected "-" to say there is no attribute that adds to this damage. This damage also doesn't have anything to make the crit different so we set that to 1d6 as well. There are no extra saving throws or effects that are included with this attack, so we leave these additional sections blank. <br />
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These additional effect sections will be used more commonly with spells, like [https://app.roll20.net/compendium/dnd5e/Fireball#h-Fireball Fireball], where you would say it is a DEX save against your SPELL DC, which will be set according to your character's spell casting level. The save effect would be "half damage" and the "Description" would be something like "Hits all creatures within 20 ft of the explosion point".<br />
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After you are done modifying all of individual stats for an attack you can click the gear icon at the top right of that section and it will hide the stats for that attack. If ever you need to change these stats in the future you can hover over the row and click the gear icon that shows up to unhide the stats section. <br />
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[[File:Poisoned Dagger 5e Roll.png|thumbnail]]<br />
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The row that remains after hiding the stats can be clicked to roll this attack, you can also drag this row into the macro bar to give yourself easy access to this attack. Because this is a repeating section the macro name will be a bit messy, but you can right-click the button and rename the macro to whatever you like. By default, attacks will only roll the "attack" portion in chat. If the attack hits and you wish to roll the damage as well you can click the attack name inside the actual roll block inside of the chat window and it will roll the damage for that attack. You can change this behavior in the sheet Settings (gear icon at the top right of the page), tab under "Auto Damage Roll".<br />
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==Bio Page==<br />
The bio page, opened by selecting "Bio" from the 4 buttons near the top right of the sheet, is comprised of free-form text fields that can be used to keep track of less "structured" information about your character. You can use this page to describe your character's appearance, keep track of who their allies are and what organizations they've worked for, and on this page is a section to supplement the inventory list, on the front page, with the "Treasure" section, where you can keep track of all the loot you find along your travels.<br />
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==Spell Page==<br />
The Spell page, opened by selecting the "Spell" button from the four buttons near the top right of the page, is used to keep track of all of the powerful magics at your character's fingertips.<br />
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==Spellcasting Ability==<br />
The Spellcasting Ability modifier will automatically update, depending on the class you select on the Core page, to the correct ability modifier for your class. If, for some reason, you need to change this value you can click on the modifier listed in this section and it will give you a drop-down list of all available ability modifiers.<br />
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==Spell Save DC & Attack==<br />
The Spell Save DC and Spell Attack Bonus sections cannot be changed manually, but are just a visual output of modifiers that will be happening behind the scenes. The Spell Attack Bonus is the number that will be added to all spell attack rolls, automatically.<br />
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The Spell Save DC refers to the Save DC that enemies will have to beat when they are trying to dodge/resist your incoming spells. Say, Fred the Sorcerer casts Lightning bolt, and his Spell Save DC is 14. Any enemies hit by his attack will have to make a DEX save and try to beat 14. If they manage to beat the attack, then they are only grazed and take half of the damage. If they don't beat 14, then they take the full damage of the attack instead.<br />
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==Spell Levels & Spells Per Day==<br />
The main section of the Spells page lists 10 sections, ranging from 0 (Cantrips) to 9, representing the Cantrips and spells level 1 - 9 where the level of the spell is listed in the triangle on the left of each section header. The number in the left square of the header represents the maximum number of times a spell of this level can be cast in between long rests. This number will be set automatically depending on the level of your character, but can be modified by clicking the up or down arrow or just entering a number in the space provided. The number in the right-most box in the headers can be used for you to keep track of the number of times you've cast a spell at this level, while resetting all of these numbers back to 0 every time your character takes a long rest.<br />
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==Spell Roll Buttons==<br />
Selecting the "+" under any of the Spell Level headings will present you with a blank template where you can enter all of the information about a spell. By default, the spell card only contains non-attack information about a spell. If the spell IS an attack you can change the "Output" selector from "Spellcard" to "Attack", this will show some additional input to fill out the attack information about the spell. Switching this input will also add an attack to the "Attack" section on the "Core" page so this spell attack can also be cast from the main page. All of these sections are linked, so changing information in one place will also change the corresponding information in the other location.<br />
<br />
With the new drag & drop compendium integration you can now add spells, with all of their information directly from the compendium. To add a spell, click the "+" under the level heading under which you wish to add the spell, look up the spell within the editor's compendium tab, then drag & drop the spell from the compendium tab onto the newly created, blank, spell slot. This will copy over all corresponding information linked to the spell, as well as creating an attack if relevant.</div>1442670https://wiki.roll20.net/User_talk:1442670User talk:14426702016-05-27T18:39:37Z<p>1442670: /* Making Weapon and Spell Attacks */</p>
<hr />
<div>=Welcome to Giger's D&D 5th Edition Help Section=<br />
This page was setup to try to help you, the new player, with getting started and join in on the adventure. There is a great deal to learn, if you're new to Roll20, especially if you're new to table top games, so take your time, be patient and most of all - be curious, you can't break anything!<br />
<br />
Most of the information here is available elsewhere, I just brought it together in a single section - which i found most relevant.<br />
<br />
==Tutorials and helpful Information==<br />
If you are new to Roll20 (and haven't done so already) - <big>'''WATCH ROLL20S ORIENTATION VIDEO, BELOW.'''</big><br />
<br />
{{#evp:youtube|mOa05bLDjWk|Player Overview|center|700}}<br />
<br />
====Navigation (Getting around in the Roll20 System)====<br />
Most of the 'how do I use this' questions can be answered in the video above - <big>'''WATCH ROLL20S ORIENTATION VIDEO, ABOVE.'''</big><br />
<br />
What really needs to be drilled in is the Journal, Handouts and the Compendium, which is found on the right of the screen <br />
<br />
====Journal & Compendium====<br />
The Journal is where you find character sheets and handouts that contain information on Game Rules [[File:Journal2.0.jpg|right|frame|border]] and is found on the right side of your screen<br />
<br />
<br />
What isn't show is the button to the Compendium - which contains all the D&D information, such as spells, weapons, class information - which you can see an example of [http://i.imgur.com/T0I13ZH.gif here]<br />
<br />
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<br />
<br />
<br />
<br />
<br />
<br />
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<br />
==Using The Character Sheet==<br />
We are using the 5e OGL character sheet by Roll20. It's quite simple to use, and a lot of the 'math' parts have been taken care of for you.<br />
<br />
'''<big>WATCH THIS VIDEO ON HOW TO USE THE CHARACTER SHEET</big>'''<br />
{{#evp:youtube|zXNSGeG_sh4|Using The Character Sheet|center|700}}<br />
<br />
<br />
'''Here's another (but crummy) video that shows you how to use the Character Sheet (including how to roll your character)'''<br />
{{#evp:youtube|G107FaaPAuM|Using The Character Sheet|center|700}}<br />
<br />
There's also [https://app.roll20.net/forum/post/2877778/update-1-slash-26-5th-edition-srd-mega-update-new-sheet-new-compendium-plus-compendium-drag-and-drop-integration/?pageforid=2877778#post-2877778 this forum post], but not a video.<br />
<br />
'''For even more information on how to use the sheet, and what each section of the sheet is (including what it's used for) go to [[User_talk:1442670#Using_The_Character_Sheet_.28cont..29|Section 2 - Using The Character Sheet (cont.)]]<br />
'''<br />
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==Rules==<br />
There are specific rules or process that governs how a character is to be created. For the most part, the rules are identical to the core book (Players Handbook), so please get a copy of the Player's Handbook (can be googled).<br />
<br />
The Player's Handbook also contains A LOT of information that you would be missing out on if you just used the compendium.<br />
<br />
===Character Creation===<br />
<br />
You'll need a blank character sheet!<br />
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HOW TO FIND A BLANK CHARACTER SHEET -<br />
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'''STEP 1.''' Find the "characters" folder [[User_talk:1442670#Journal_.26_Compendium|in the journal]]<br />
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'''STEP 2.''' Expand (click the plus sign) the "Templates" sub folder then<br />
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'''STEP 3.''' Choose either a Pre-made character, or start a new one by editing one of the "copy of player" sheets THEN FOLLOW THE STEPS BELOW!<br />
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{| class="wikitable"<br />
|-<br />
! Step !! Description !! Notes<br />
|-<br />
| Name your Character|| On the character sheet, in the space provided, name your character immediately, so someone doesn't start editing while you are!!|| <br />
|-<br />
| Choose a Race|| Common player character (PC) races are dwarves, elves, halflings, and humans. Some races also have subraces, such as mountain dwarf or wood elf. Less common races are dragonborn, gnomes, half-elves, half-orcs, and tieflings.|| Check out the Racial Ability Bonuses found in the journal<br />
|-<br />
| Select a Class|| The available PRIMARY classes are on your character sheet, list in the drop down menu, under the "class" section|| <br />
|-<br />
| Determine your Ability Scores|| '''27 Point Buy-in''' Follow [http://1-dot-encounter-planner.appspot.com/point-buy-calculator.html this link] to plan how you want to distribute the points|| Don't forget the race on this webpage!! Or you may lose out on bonuses<br />
|-<br />
| Choose Starting Gear|| Use the Starting Equipment for your class, as defined in the compendium or roll your starting gold (based on class) and buy your equipment|| <br />
|-<br />
| Customize your character||<br />
1. Choose your background<br />
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2. Choose your Traits (personality and possibly, racial traits<br />
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3. If you are a caster, Select and/or add your spells to your character sheet<br />
|| <br />
|-<br />
| Choose Portrait|| Add your portrait ( a picture of what your character may look like) to your bio & notify the DM|| This is to create you a custom looking token<br />
|-<br />
| You're Ready|| You should be ready to go play - Notify the DM that you're finished|| or risk someone editing your character sheet!<br />
|}<br />
<br />
===House Rules===<br />
<br />
1. Not all monsters come from core books<br />
1a. Many monsters MAY resemble core book monsters but act/behave differently<br />
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2. Homebrew content is in effect!<br />
2a. You may add Homebrew content at the approval of the DM - BUT You agree not to be upset/argue if it's not allowed<br />
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2b. Converting 3.5 content is actively ENCOURAGED - however, 5e content/rules will take priority<br />
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2c. If you bring it forward, you do the leg work to add the content to the Journal<br />
3. You must have a MICROPHONE to play (RP is important)- if you use speakers you will try to avoid creating feedback for players<br />
3a. You will, within reason, try not to dominate the voice chat with your background noise (it's very distracting)<br />
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4. You may have civil conversations/discussions around rules or interpretations of rules...and are encouraged to do so (within reason).<br />
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5. You may not actively argue about the outcome of a DM discussion ("Well, i don't think i would have fallen when I fumbled")<br />
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6. There is zero tolerance for bashing/hating/trolling or disrespectful behavior. period.<br />
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<big>'''7. Remember, It's a game so HAVE FUN!!'''</big><br />
<br />
= Using The Character Sheet (cont.) =<br />
<br />
==Roll Buttons and Roll Templates==<br />
[[File:Rollbutton example.png|right]]<br />
Most of the stats in the game can be rolled by hovering over their name, the stat will turn red, and then left-clicking the mouse. This is true for Attributes, Saves, Skills, Hit Dice, Death Saves, Tool Proficiencies, Attacks & Spellcasting, Spell Cards, and NPC Actions. Any of these roll buttons can be dragged directly from the sheet to your Macro Quick Bar, enabled from the settings tab.<br />
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Player characters have both a simple and attack roll template that is output to the Chat Tab in the journal on the right hand side of the screen. The simple template is used for everything except for attacks. The attack template is shaped to show up to three pieces; the attack at the top, information in the middle, and damage at the bottom. Depending on your settings, the damage will not roll unless you click on the name of the attack from the roll template in the chat tab. This was designed to simulate the tabletop experience of rolling to attack and then rolling damage if necessary. You can change this behavior in the sheet Settings (gear icon at the top right of the page), tab under "Auto Damage Roll".<br />
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==Core Page==<br />
There are four pages that can be selected from the buttons just underneath the header at the top of the sheet. The Core Page is selected by default and has most of the information you'll want to use on a regular basis to play your character.<br />
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===Header Info===<br />
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The header block at the top left of the page changes based on the page you have selected. On the Core page you can select a class from the dropdown menu. Once a class has been selected you can update the class's level by changing the number next to the class. Selecting a class will automatically mark the abilities that class has proficiency in as well as automatically selecting the dice that will be used when Hit Dice are rolled. You can change this Hit Dice setting manually from the options menu. The other fields on the Core page Header and the Bio page Header can be used to track all kinds of info about your character.<br />
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On the Spells page Header you can set the ability modifier that will be used for casting spells. Selecting the Spellcasting Ability block will allow you to select an attribute from a dropdown, and this will be used in all relevant spell rolls. This attribute will be set automatically when you select a spell casting class. The next two blocks, the Save DC and Attack Bonus will be set automatically based on the class that is selected on the Core page.<br />
<br />
===Attributes===<br />
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Along the left side of the sheet is listed the 6 primary attributes: Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. These attributes are used by almost every other calculation on the sheet, as they are the core definition of a character. Each attribute block has the core attribute score, which can be changed by modifying the number in the oval at the bottom of each block, and, inside the square, the attribute modifier which is auto-calculated based on the score below it.<br />
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===Skills===<br />
[[File:5eskill example.png|right]]<br />
To the right of the core attributes is a list of all of the Skills. Each skill can be rolled by clicking on the skill name. If you have proficiency in a specific skill, then you would check the box next to the skill name, this will automatically add your proficiency bonus to that skill's checks. Each skill also lists the core attribute, that is used in the roll calculations, next to it in parenthesis.<br />
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You can set advanced skill options for the settings tab, such as skill expertise, flat bonuses from class archetypes or feats, as well as Jack of All Trades.<br />
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===Saves===<br />
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Next to the core attributes on the left side of the page is a list of the same attributes to be used in making saving throws. To mark an attribute that your character has proficiency in for saving throws you will check the box next to the appropriate attributes. When you select a class in the header section of the Core page it will automatically check the correct boxes for that class's proficiencies.<br />
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===Inspiration===<br />
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You can track whether or not you have inspiration by clicking the circle next to the Inspiration block at the top left of the Core page.<br />
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===Proficiency Bonus===<br />
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Your character's proficiency bonus is listed near the top left of the page. You cannot modify this value manually, instead it is automatically set based off your character's over-all level. You character's level can be set by changing the number next to your class name in the header at the top when on the Core page.<br />
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===Armor Class, Initiative, & Speed===<br />
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The Armor Class & Speed blocks at the top center of the page can be used to keep track of your Armor and Speed values. The Initiative block cannot be modified manually, but instead is auto-calculated based off your character's Dexterity. If you have any additional initiative modifiers you can add them on the Settings (gear icon) tab under Initiative Modifier in the Class Options block.<br />
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Armor Class can also be tracked automatically by using the [https://app.roll20.net/compendium/dnd5e/BookIndex Compendium].<br />
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===Hit Points & Temp HP===<br />
The Current Hit Points and Temporary Hit Points blocks are used to keep track of your character's Hit Points (HP). Inside the Current HP block, at the top, is a line to keep track of your character's maximum amount of HP. When your character takes damage, if they have any, their Temp HP should take the hit first, then any remaining damage would then come off of the character's Current HP.<br />
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===Hit Dice===<br />
The Hit Dice block is used to keep track of and roll your character's hit dice. Inside the Hit Dice block, at the top, is a line to keep track of the total number of dice your character can have. In the main area of the block you would keep track of the remaining hit dice. Clicking the "Hit Dice" text will roll hit dice for your selected class automatically. If you wish to change the dice that is rolled you can do so in the Class Options section of the Settings (gear icon) tab. If you are multi-classed, when roll your hit dice a pop-up will ask which of your current class's hit dice you want to roll. The total and current hit dice fields are just text fields, so you can use them to track totals for any number of multi-class configurations. Say, if your character is a Fighter/Cleric you can put "F 2 | C 1" in the field to track that you have 2 Fighter and 1 Cleric hit dice available.<br />
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===Death Saves===<br />
The Death Saves block is used to keep track of your character's death save rolls once they have been knocked out. You can click the "Death Saves" text to make a death save roll. If you roll greater than 10 you would check one of the boxes next to "Successes" otherwise you would check a box next to "Failures". If your character has any modifiers to their death save rolls they can be added in the Class Options section of the Settings (gear icon) tab.<br />
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===Class & Other Resources===<br />
The Class & Other Resources blocks can be used to keep track of things that don't fit into the other sections on the sheet, like a Sorcerer's Sorcery Points or a Cleric's Channel Divinity at higher levels. If the 2 blocks given by default are not enough then you can add additional blocks by hovering over the section and clicking the "Add +" button.<br />
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===Freeform Textfields===<br />
There are many free-text fields on the sheet that give you a place to keep information that doesn't necessarily follow a specific format. These sections are Personality Traits, Ideals, Bonds, Flaws, Features & Trait, Other Proficiencies & Languages, and optionally Equipment (explained in the equipment section). They are all pretty self-explanatory and can be formatted however you wish.<br />
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===Equipment (add Equipment/weapons/armor)===<br />
[[File:5e equipment example.gif|right]]<br />
The Equipment block at the bottom of the page has 2 different versions, a free text or a more rigid "rowed" version which can be toggled on the sheet Settings (gear icon at the top right of the page) tab under "Inventory" where you can select "Simple" or "Compendium Compatible" respectively. Like the name implies, if you want to be able to copy items directly from the compendium, using drag and drop, you must use the Compendium Compatible version. To quickly add an item from the compendium create a new, blank, equipment row then drag the item from the compendium tab in the chat panel and drop it on to the new row. If the item you are adding from the Compendium is a weapon, this method will also create an attack for the item in the attack section. <br />
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You can also add items manually by hovering over the block and clicking the "Add +" button. The row, by default, show sections for quantity, name, and weight of an item. If you hover over a row and click the small "information" icon that appears at the bottom right you can also properties, mods and an item description for each item. All of these fields will be filled in automatically when adding from the compendium.<br />
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Both versions of the equipment field have the sections for each of the [https://app.roll20.net/compendium/dnd5e/Treasure#h-Treasure coins] you may find on your adventures: copper, silver, electrum, gold, and platinum. The Simple version is just a plain text field where you can track all of your equipment in any format you wish. The Compendium Compatible version will automatically calculate the weight of your pack if you enter the weight value for all of your items.<br />
<br />
===Tool Proficiencies===<br />
Hovering over the Tool proficiencies window will present an "Add" button. Clicking this button will add a row to this block where you can add all of the stats for a specific tool proficiency, say Woodcarver's tools. You can set the level of proficiency with that tool and the attribute bonus you might use when rolling checks with the proficiency. The attribute used for the check will be up to the GM when it is time to make the roll. Once you finished filling out the stats for this tool you can click the gear icon at the top right of the block to hide the stats, leaving just the rollable row showing. You can reopen these stats at any time by hovering over the row and clicking the gear icon that appears. To roll this this check you can click the row, or you can drag the row down into your macro bar at the bottom of the screen. Since this is a repeating section, the macro button's name will be a bit messy, but this can be cleaned up by right-clicking and renaming the button to whatever you want.<br />
<br />
You can also use this section to create custom skills or rolls for your campaign setting or home-brew ruleset. Check out the [[#Custom Skills and Stats|Advanced Use]] section for details.<br />
<br />
===Performing Weapon and Spell Attacks===<br />
[[File:5e_attack_example.gif|right]]<br />
The Attacks & Spellcasting block in the center of the sheet will be one of the most used sections on the sheet. To start, you can manually add any attack or spell to this section by hovering over the block and clicking the "Add" button. This will open a form that can be filled out with all of the information about the specific attack/spell you are adding. <br />
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This section will automatically add attacks, with all the stats, for spells that have an attack component when they are added to your spell sheet on the Spells tab. This happen both if you add the spell manually or if you drag and drop a spell from the compendium. An attack is also automatically created if you drag and drop an item from the compendium into your '''equipment''' block (you must drop the compendium item into the equipment section, not the attack section). In both cases of copying from the compendium you must create a row first and then drag the compendium item onto the newly created row. You can drag compendium data onto any existing row, so be careful not to drag it onto a row that already has data or it will overwrite any information you already entered.<br />
<br />
For example, lets say Frank has a +1 Poisoned Dagger that has the stats of a regular dagger, only it does 1d4 piercing + 1d6 poison damage.<br />
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[[File:Poisoned Dagger 5e Attack.png|thumbnail]]<br />
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Since this is a [https://app.roll20.net/compendium/dnd5e/Items:Dagger#h-Dagger dagger], and daggers have the "[https://app.roll20.net/compendium/dnd5e/Weapons#h-Weapons Finesse]" attribute I can chose either STR or DEX for my bonus attribute. Frank is quicker than he is strong, so we will pick DEX as the attribute to attack with, as well as checking the "proficient" checkbox since Frank is good with any weapon one might stab another person with. He doesn't have any other gear that might make his attacks better, so we will leave the generic bonus between the attribute and proficiency blank, or 0. But, this is a magical +1 weapon, so it gets a 1 in the magic bonus slot just below. Being a dagger, we also have the option to throw it if we want to, because who needs a magical poisoned dagger anyways, so we've added the range info to the "Range" section. All weapons will probably do some damage, or they wouldn't be a very good weapon would they, this dagger is no different so we have checked the first "Damage" checkbox and filled in the required fields. The dagger does 1d4 piercing damage + Frank's DEX mod + 0 bonus damage (this would be used for bonus damage on top of the magical +1) and it doesn't have anything to change the critical damage so we just put the same damage into the "crit" box. Unlike more boring daggers, this dagger also does poison damage, so we check the second "Damage" checkbox and fill in the info for the 2nd set of damage. The poison does a flat 1d6 poison with no extra bonuses, so we've selected "-" to say there is no attribute that adds to this damage. This damage also doesn't have anything to make the crit different so we set that to 1d6 as well. There are no extra saving throws or effects that are included with this attack, so we leave these additional sections blank. <br />
<br />
These additional effect sections will be used more commonly with spells, like [https://app.roll20.net/compendium/dnd5e/Fireball#h-Fireball Fireball], where you would say it is a DEX save against your SPELL DC, which will be set according to your character's spell casting level. The save effect would be "half damage" and the "Description" would be something like "Hits all creatures within 20 ft of the explosion point".<br />
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After you are done modifying all of individual stats for an attack you can click the gear icon at the top right of that section and it will hide the stats for that attack. If ever you need to change these stats in the future you can hover over the row and click the gear icon that shows up to unhide the stats section. <br />
<br />
[[File:Poisoned Dagger 5e Roll.png|thumbnail]]<br />
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The row that remains after hiding the stats can be clicked to roll this attack, you can also drag this row into the macro bar to give yourself easy access to this attack. Because this is a repeating section the macro name will be a bit messy, but you can right-click the button and rename the macro to whatever you like. By default, attacks will only roll the "attack" portion in chat. If the attack hits and you wish to roll the damage as well you can click the attack name inside the actual roll block inside of the chat window and it will roll the damage for that attack. You can change this behavior in the sheet Settings (gear icon at the top right of the page), tab under "Auto Damage Roll".<br />
<br />
==Bio Page==<br />
The bio page, opened by selecting "Bio" from the 4 buttons near the top right of the sheet, is comprised of free-form text fields that can be used to keep track of less "structured" information about your character. You can use this page to describe your character's appearance, keep track of who their allies are and what organizations they've worked for, and on this page is a section to supplement the inventory list, on the front page, with the "Treasure" section, where you can keep track of all the loot you find along your travels.<br />
<br />
==Spell Page==<br />
The Spell page, opened by selecting the "Spell" button from the four buttons near the top right of the page, is used to keep track of all of the powerful magics at your character's fingertips.<br />
<br />
==Spellcasting Ability==<br />
The Spellcasting Ability modifier will automatically update, depending on the class you select on the Core page, to the correct ability modifier for your class. If, for some reason, you need to change this value you can click on the modifier listed in this section and it will give you a drop-down list of all available ability modifiers.<br />
<br />
==Spell Save DC & Attack==<br />
The Spell Save DC and Spell Attack Bonus sections cannot be changed manually, but are just a visual output of modifiers that will be happening behind the scenes. The Spell Attack Bonus is the number that will be added to all spell attack rolls, automatically.<br />
<br />
The Spell Save DC refers to the Save DC that enemies will have to beat when they are trying to dodge/resist your incoming spells. Say, Fred the Sorcerer casts Lightning bolt, and his Spell Save DC is 14. Any enemies hit by his attack will have to make a DEX save and try to beat 14. If they manage to beat the attack, then they are only grazed and take half of the damage. If they don't beat 14, then they take the full damage of the attack instead.<br />
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==Spell Levels & Spells Per Day==<br />
The main section of the Spells page lists 10 sections, ranging from 0 (Cantrips) to 9, representing the Cantrips and spells level 1 - 9 where the level of the spell is listed in the triangle on the left of each section header. The number in the left square of the header represents the maximum number of times a spell of this level can be cast in between long rests. This number will be set automatically depending on the level of your character, but can be modified by clicking the up or down arrow or just entering a number in the space provided. The number in the right-most box in the headers can be used for you to keep track of the number of times you've cast a spell at this level, while resetting all of these numbers back to 0 every time your character takes a long rest.<br />
<br />
==Spell Roll Buttons==<br />
Selecting the "+" under any of the Spell Level headings will present you with a blank template where you can enter all of the information about a spell. By default, the spell card only contains non-attack information about a spell. If the spell IS an attack you can change the "Output" selector from "Spellcard" to "Attack", this will show some additional input to fill out the attack information about the spell. Switching this input will also add an attack to the "Attack" section on the "Core" page so this spell attack can also be cast from the main page. All of these sections are linked, so changing information in one place will also change the corresponding information in the other location.<br />
<br />
With the new drag & drop compendium integration you can now add spells, with all of their information directly from the compendium. To add a spell, click the "+" under the level heading under which you wish to add the spell, look up the spell within the editor's compendium tab, then drag & drop the spell from the compendium tab onto the newly created, blank, spell slot. This will copy over all corresponding information linked to the spell, as well as creating an attack if relevant.</div>1442670https://wiki.roll20.net/User_talk:1442670User talk:14426702016-05-27T18:38:29Z<p>1442670: /* Armor Class, Initiative, & Speed */</p>
<hr />
<div>=Welcome to Giger's D&D 5th Edition Help Section=<br />
This page was setup to try to help you, the new player, with getting started and join in on the adventure. There is a great deal to learn, if you're new to Roll20, especially if you're new to table top games, so take your time, be patient and most of all - be curious, you can't break anything!<br />
<br />
Most of the information here is available elsewhere, I just brought it together in a single section - which i found most relevant.<br />
<br />
==Tutorials and helpful Information==<br />
If you are new to Roll20 (and haven't done so already) - <big>'''WATCH ROLL20S ORIENTATION VIDEO, BELOW.'''</big><br />
<br />
{{#evp:youtube|mOa05bLDjWk|Player Overview|center|700}}<br />
<br />
====Navigation (Getting around in the Roll20 System)====<br />
Most of the 'how do I use this' questions can be answered in the video above - <big>'''WATCH ROLL20S ORIENTATION VIDEO, ABOVE.'''</big><br />
<br />
What really needs to be drilled in is the Journal, Handouts and the Compendium, which is found on the right of the screen <br />
<br />
====Journal & Compendium====<br />
The Journal is where you find character sheets and handouts that contain information on Game Rules [[File:Journal2.0.jpg|right|frame|border]] and is found on the right side of your screen<br />
<br />
<br />
What isn't show is the button to the Compendium - which contains all the D&D information, such as spells, weapons, class information - which you can see an example of [http://i.imgur.com/T0I13ZH.gif here]<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
.<br />
<br />
==Using The Character Sheet==<br />
We are using the 5e OGL character sheet by Roll20. It's quite simple to use, and a lot of the 'math' parts have been taken care of for you.<br />
<br />
'''<big>WATCH THIS VIDEO ON HOW TO USE THE CHARACTER SHEET</big>'''<br />
{{#evp:youtube|zXNSGeG_sh4|Using The Character Sheet|center|700}}<br />
<br />
<br />
'''Here's another (but crummy) video that shows you how to use the Character Sheet (including how to roll your character)'''<br />
{{#evp:youtube|G107FaaPAuM|Using The Character Sheet|center|700}}<br />
<br />
There's also [https://app.roll20.net/forum/post/2877778/update-1-slash-26-5th-edition-srd-mega-update-new-sheet-new-compendium-plus-compendium-drag-and-drop-integration/?pageforid=2877778#post-2877778 this forum post], but not a video.<br />
<br />
'''For even more information on how to use the sheet, and what each section of the sheet is (including what it's used for) go to [[User_talk:1442670#Using_The_Character_Sheet_.28cont..29|Section 2 - Using The Character Sheet (cont.)]]<br />
'''<br />
<br />
<br />
<br />
<br />
.<br />
<br />
==Rules==<br />
There are specific rules or process that governs how a character is to be created. For the most part, the rules are identical to the core book (Players Handbook), so please get a copy of the Player's Handbook (can be googled).<br />
<br />
The Player's Handbook also contains A LOT of information that you would be missing out on if you just used the compendium.<br />
<br />
===Character Creation===<br />
<br />
You'll need a blank character sheet!<br />
<br />
HOW TO FIND A BLANK CHARACTER SHEET -<br />
<br />
'''STEP 1.''' Find the "characters" folder [[User_talk:1442670#Journal_.26_Compendium|in the journal]]<br />
<br />
'''STEP 2.''' Expand (click the plus sign) the "Templates" sub folder then<br />
<br />
'''STEP 3.''' Choose either a Pre-made character, or start a new one by editing one of the "copy of player" sheets THEN FOLLOW THE STEPS BELOW!<br />
<br />
{| class="wikitable"<br />
|-<br />
! Step !! Description !! Notes<br />
|-<br />
| Name your Character|| On the character sheet, in the space provided, name your character immediately, so someone doesn't start editing while you are!!|| <br />
|-<br />
| Choose a Race|| Common player character (PC) races are dwarves, elves, halflings, and humans. Some races also have subraces, such as mountain dwarf or wood elf. Less common races are dragonborn, gnomes, half-elves, half-orcs, and tieflings.|| Check out the Racial Ability Bonuses found in the journal<br />
|-<br />
| Select a Class|| The available PRIMARY classes are on your character sheet, list in the drop down menu, under the "class" section|| <br />
|-<br />
| Determine your Ability Scores|| '''27 Point Buy-in''' Follow [http://1-dot-encounter-planner.appspot.com/point-buy-calculator.html this link] to plan how you want to distribute the points|| Don't forget the race on this webpage!! Or you may lose out on bonuses<br />
|-<br />
| Choose Starting Gear|| Use the Starting Equipment for your class, as defined in the compendium or roll your starting gold (based on class) and buy your equipment|| <br />
|-<br />
| Customize your character||<br />
1. Choose your background<br />
<br />
2. Choose your Traits (personality and possibly, racial traits<br />
<br />
3. If you are a caster, Select and/or add your spells to your character sheet<br />
|| <br />
|-<br />
| Choose Portrait|| Add your portrait ( a picture of what your character may look like) to your bio & notify the DM|| This is to create you a custom looking token<br />
|-<br />
| You're Ready|| You should be ready to go play - Notify the DM that you're finished|| or risk someone editing your character sheet!<br />
|}<br />
<br />
===House Rules===<br />
<br />
1. Not all monsters come from core books<br />
1a. Many monsters MAY resemble core book monsters but act/behave differently<br />
<br />
2. Homebrew content is in effect!<br />
2a. You may add Homebrew content at the approval of the DM - BUT You agree not to be upset/argue if it's not allowed<br />
<br />
2b. Converting 3.5 content is actively ENCOURAGED - however, 5e content/rules will take priority<br />
<br />
2c. If you bring it forward, you do the leg work to add the content to the Journal<br />
3. You must have a MICROPHONE to play (RP is important)- if you use speakers you will try to avoid creating feedback for players<br />
3a. You will, within reason, try not to dominate the voice chat with your background noise (it's very distracting)<br />
<br />
4. You may have civil conversations/discussions around rules or interpretations of rules...and are encouraged to do so (within reason).<br />
<br />
5. You may not actively argue about the outcome of a DM discussion ("Well, i don't think i would have fallen when I fumbled")<br />
<br />
6. There is zero tolerance for bashing/hating/trolling or disrespectful behavior. period.<br />
<br />
<big>'''7. Remember, It's a game so HAVE FUN!!'''</big><br />
<br />
= Using The Character Sheet (cont.) =<br />
<br />
==Roll Buttons and Roll Templates==<br />
[[File:Rollbutton example.png|right]]<br />
Most of the stats in the game can be rolled by hovering over their name, the stat will turn red, and then left-clicking the mouse. This is true for Attributes, Saves, Skills, Hit Dice, Death Saves, Tool Proficiencies, Attacks & Spellcasting, Spell Cards, and NPC Actions. Any of these roll buttons can be dragged directly from the sheet to your Macro Quick Bar, enabled from the settings tab.<br />
<br />
Player characters have both a simple and attack roll template that is output to the Chat Tab in the journal on the right hand side of the screen. The simple template is used for everything except for attacks. The attack template is shaped to show up to three pieces; the attack at the top, information in the middle, and damage at the bottom. Depending on your settings, the damage will not roll unless you click on the name of the attack from the roll template in the chat tab. This was designed to simulate the tabletop experience of rolling to attack and then rolling damage if necessary. You can change this behavior in the sheet Settings (gear icon at the top right of the page), tab under "Auto Damage Roll".<br />
<br />
==Core Page==<br />
There are four pages that can be selected from the buttons just underneath the header at the top of the sheet. The Core Page is selected by default and has most of the information you'll want to use on a regular basis to play your character.<br />
<br />
===Header Info===<br />
<br />
The header block at the top left of the page changes based on the page you have selected. On the Core page you can select a class from the dropdown menu. Once a class has been selected you can update the class's level by changing the number next to the class. Selecting a class will automatically mark the abilities that class has proficiency in as well as automatically selecting the dice that will be used when Hit Dice are rolled. You can change this Hit Dice setting manually from the options menu. The other fields on the Core page Header and the Bio page Header can be used to track all kinds of info about your character.<br />
<br />
On the Spells page Header you can set the ability modifier that will be used for casting spells. Selecting the Spellcasting Ability block will allow you to select an attribute from a dropdown, and this will be used in all relevant spell rolls. This attribute will be set automatically when you select a spell casting class. The next two blocks, the Save DC and Attack Bonus will be set automatically based on the class that is selected on the Core page.<br />
<br />
===Attributes===<br />
<br />
Along the left side of the sheet is listed the 6 primary attributes: Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. These attributes are used by almost every other calculation on the sheet, as they are the core definition of a character. Each attribute block has the core attribute score, which can be changed by modifying the number in the oval at the bottom of each block, and, inside the square, the attribute modifier which is auto-calculated based on the score below it.<br />
<br />
===Skills===<br />
[[File:5eskill example.png|right]]<br />
To the right of the core attributes is a list of all of the Skills. Each skill can be rolled by clicking on the skill name. If you have proficiency in a specific skill, then you would check the box next to the skill name, this will automatically add your proficiency bonus to that skill's checks. Each skill also lists the core attribute, that is used in the roll calculations, next to it in parenthesis.<br />
<br />
You can set advanced skill options for the settings tab, such as skill expertise, flat bonuses from class archetypes or feats, as well as Jack of All Trades.<br />
<br />
===Saves===<br />
<br />
Next to the core attributes on the left side of the page is a list of the same attributes to be used in making saving throws. To mark an attribute that your character has proficiency in for saving throws you will check the box next to the appropriate attributes. When you select a class in the header section of the Core page it will automatically check the correct boxes for that class's proficiencies.<br />
<br />
===Inspiration===<br />
<br />
You can track whether or not you have inspiration by clicking the circle next to the Inspiration block at the top left of the Core page.<br />
<br />
===Proficiency Bonus===<br />
<br />
Your character's proficiency bonus is listed near the top left of the page. You cannot modify this value manually, instead it is automatically set based off your character's over-all level. You character's level can be set by changing the number next to your class name in the header at the top when on the Core page.<br />
<br />
===Armor Class, Initiative, & Speed===<br />
<br />
The Armor Class & Speed blocks at the top center of the page can be used to keep track of your Armor and Speed values. The Initiative block cannot be modified manually, but instead is auto-calculated based off your character's Dexterity. If you have any additional initiative modifiers you can add them on the Settings (gear icon) tab under Initiative Modifier in the Class Options block.<br />
<br />
Armor Class can also be tracked automatically by using the [https://app.roll20.net/compendium/dnd5e/BookIndex Compendium].<br />
<br />
===Hit Points & Temp HP===<br />
The Current Hit Points and Temporary Hit Points blocks are used to keep track of your character's Hit Points (HP). Inside the Current HP block, at the top, is a line to keep track of your character's maximum amount of HP. When your character takes damage, if they have any, their Temp HP should take the hit first, then any remaining damage would then come off of the character's Current HP.<br />
<br />
===Hit Dice===<br />
The Hit Dice block is used to keep track of and roll your character's hit dice. Inside the Hit Dice block, at the top, is a line to keep track of the total number of dice your character can have. In the main area of the block you would keep track of the remaining hit dice. Clicking the "Hit Dice" text will roll hit dice for your selected class automatically. If you wish to change the dice that is rolled you can do so in the Class Options section of the Settings (gear icon) tab. If you are multi-classed, when roll your hit dice a pop-up will ask which of your current class's hit dice you want to roll. The total and current hit dice fields are just text fields, so you can use them to track totals for any number of multi-class configurations. Say, if your character is a Fighter/Cleric you can put "F 2 | C 1" in the field to track that you have 2 Fighter and 1 Cleric hit dice available.<br />
<br />
===Death Saves===<br />
The Death Saves block is used to keep track of your character's death save rolls once they have been knocked out. You can click the "Death Saves" text to make a death save roll. If you roll greater than 10 you would check one of the boxes next to "Successes" otherwise you would check a box next to "Failures". If your character has any modifiers to their death save rolls they can be added in the Class Options section of the Settings (gear icon) tab.<br />
<br />
===Class & Other Resources===<br />
The Class & Other Resources blocks can be used to keep track of things that don't fit into the other sections on the sheet, like a Sorcerer's Sorcery Points or a Cleric's Channel Divinity at higher levels. If the 2 blocks given by default are not enough then you can add additional blocks by hovering over the section and clicking the "Add +" button.<br />
<br />
===Freeform Textfields===<br />
There are many free-text fields on the sheet that give you a place to keep information that doesn't necessarily follow a specific format. These sections are Personality Traits, Ideals, Bonds, Flaws, Features & Trait, Other Proficiencies & Languages, and optionally Equipment (explained in the equipment section). They are all pretty self-explanatory and can be formatted however you wish.<br />
<br />
===Equipment (add Equipment/weapons/armor)===<br />
[[File:5e equipment example.gif|right]]<br />
The Equipment block at the bottom of the page has 2 different versions, a free text or a more rigid "rowed" version which can be toggled on the sheet Settings (gear icon at the top right of the page) tab under "Inventory" where you can select "Simple" or "Compendium Compatible" respectively. Like the name implies, if you want to be able to copy items directly from the compendium, using drag and drop, you must use the Compendium Compatible version. To quickly add an item from the compendium create a new, blank, equipment row then drag the item from the compendium tab in the chat panel and drop it on to the new row. If the item you are adding from the Compendium is a weapon, this method will also create an attack for the item in the attack section. <br />
<br />
You can also add items manually by hovering over the block and clicking the "Add +" button. The row, by default, show sections for quantity, name, and weight of an item. If you hover over a row and click the small "information" icon that appears at the bottom right you can also properties, mods and an item description for each item. All of these fields will be filled in automatically when adding from the compendium.<br />
<br />
Both versions of the equipment field have the sections for each of the [https://app.roll20.net/compendium/dnd5e/Treasure#h-Treasure coins] you may find on your adventures: copper, silver, electrum, gold, and platinum. The Simple version is just a plain text field where you can track all of your equipment in any format you wish. The Compendium Compatible version will automatically calculate the weight of your pack if you enter the weight value for all of your items.<br />
<br />
===Tool Proficiencies===<br />
Hovering over the Tool proficiencies window will present an "Add" button. Clicking this button will add a row to this block where you can add all of the stats for a specific tool proficiency, say Woodcarver's tools. You can set the level of proficiency with that tool and the attribute bonus you might use when rolling checks with the proficiency. The attribute used for the check will be up to the GM when it is time to make the roll. Once you finished filling out the stats for this tool you can click the gear icon at the top right of the block to hide the stats, leaving just the rollable row showing. You can reopen these stats at any time by hovering over the row and clicking the gear icon that appears. To roll this this check you can click the row, or you can drag the row down into your macro bar at the bottom of the screen. Since this is a repeating section, the macro button's name will be a bit messy, but this can be cleaned up by right-clicking and renaming the button to whatever you want.<br />
<br />
You can also use this section to create custom skills or rolls for your campaign setting or home-brew ruleset. Check out the [[#Custom Skills and Stats|Advanced Use]] section for details.<br />
<br />
===Making Weapon and Spell Attacks===<br />
[[File:5e_attack_example.gif|right]]<br />
The Attacks & Spellcasting block in the center of the sheet will be one of the most used sections on the sheet. To start, you can manually add any attack or spell to this section by hovering over the block and clicking the "Add" button. This will open a form that can be filled out with all of the information about the specific attack/spell you are adding. <br />
<br />
This section will automatically add attacks, with all the stats, for spells that have an attack component when they are added to your spell sheet on the Spells tab. This happen both if you add the spell manually or if you drag and drop a spell from the compendium. An attack is also automatically created if you drag and drop an item from the compendium into your '''equipment''' block (you must drop the compendium item into the equipment section, not the attack section). In both cases of copying from the compendium you must create a row first and then drag the compendium item onto the newly created row. You can drag compendium data onto any existing row, so be careful not to drag it onto a row that already has data or it will overwrite any information you already entered.<br />
<br />
For example, lets say Frank has a +1 Poisoned Dagger that has the stats of a regular dagger, only it does 1d4 piercing + 1d6 poison damage.<br />
<br />
[[File:Poisoned Dagger 5e Attack.png|thumbnail]]<br />
<br />
Since this is a [https://app.roll20.net/compendium/dnd5e/Items:Dagger#h-Dagger dagger], and daggers have the "[https://app.roll20.net/compendium/dnd5e/Weapons#h-Weapons Finesse]" attribute I can chose either STR or DEX for my bonus attribute. Frank is quicker than he is strong, so we will pick DEX as the attribute to attack with, as well as checking the "proficient" checkbox since Frank is good with any weapon one might stab another person with. He doesn't have any other gear that might make his attacks better, so we will leave the generic bonus between the attribute and proficiency blank, or 0. But, this is a magical +1 weapon, so it gets a 1 in the magic bonus slot just below. Being a dagger, we also have the option to throw it if we want to, because who needs a magical poisoned dagger anyways, so we've added the range info to the "Range" section. All weapons will probably do some damage, or they wouldn't be a very good weapon would they, this dagger is no different so we have checked the first "Damage" checkbox and filled in the required fields. The dagger does 1d4 piercing damage + Frank's DEX mod + 0 bonus damage (this would be used for bonus damage on top of the magical +1) and it doesn't have anything to change the critical damage so we just put the same damage into the "crit" box. Unlike more boring daggers, this dagger also does poison damage, so we check the second "Damage" checkbox and fill in the info for the 2nd set of damage. The poison does a flat 1d6 poison with no extra bonuses, so we've selected "-" to say there is no attribute that adds to this damage. This damage also doesn't have anything to make the crit different so we set that to 1d6 as well. There are no extra saving throws or effects that are included with this attack, so we leave these additional sections blank. <br />
<br />
These additional effect sections will be used more commonly with spells, like [https://app.roll20.net/compendium/dnd5e/Fireball#h-Fireball Fireball], where you would say it is a DEX save against your SPELL DC, which will be set according to your character's spell casting level. The save effect would be "half damage" and the "Description" would be something like "Hits all creatures within 20 ft of the explosion point".<br />
<br />
After you are done modifying all of individual stats for an attack you can click the gear icon at the top right of that section and it will hide the stats for that attack. If ever you need to change these stats in the future you can hover over the row and click the gear icon that shows up to unhide the stats section. <br />
<br />
[[File:Poisoned Dagger 5e Roll.png|thumbnail]]<br />
<br />
The row that remains after hiding the stats can be clicked to roll this attack, you can also drag this row into the macro bar to give yourself easy access to this attack. Because this is a repeating section the macro name will be a bit messy, but you can right-click the button and rename the macro to whatever you like. By default, attacks will only roll the "attack" portion in chat. If the attack hits and you wish to roll the damage as well you can click the attack name inside the actual roll block inside of the chat window and it will roll the damage for that attack. You can change this behavior in the sheet Settings (gear icon at the top right of the page), tab under "Auto Damage Roll".<br />
<br />
==Bio Page==<br />
The bio page, opened by selecting "Bio" from the 4 buttons near the top right of the sheet, is comprised of free-form text fields that can be used to keep track of less "structured" information about your character. You can use this page to describe your character's appearance, keep track of who their allies are and what organizations they've worked for, and on this page is a section to supplement the inventory list, on the front page, with the "Treasure" section, where you can keep track of all the loot you find along your travels.<br />
<br />
==Spell Page==<br />
The Spell page, opened by selecting the "Spell" button from the four buttons near the top right of the page, is used to keep track of all of the powerful magics at your character's fingertips.<br />
<br />
==Spellcasting Ability==<br />
The Spellcasting Ability modifier will automatically update, depending on the class you select on the Core page, to the correct ability modifier for your class. If, for some reason, you need to change this value you can click on the modifier listed in this section and it will give you a drop-down list of all available ability modifiers.<br />
<br />
==Spell Save DC & Attack==<br />
The Spell Save DC and Spell Attack Bonus sections cannot be changed manually, but are just a visual output of modifiers that will be happening behind the scenes. The Spell Attack Bonus is the number that will be added to all spell attack rolls, automatically.<br />
<br />
The Spell Save DC refers to the Save DC that enemies will have to beat when they are trying to dodge/resist your incoming spells. Say, Fred the Sorcerer casts Lightning bolt, and his Spell Save DC is 14. Any enemies hit by his attack will have to make a DEX save and try to beat 14. If they manage to beat the attack, then they are only grazed and take half of the damage. If they don't beat 14, then they take the full damage of the attack instead.<br />
<br />
==Spell Levels & Spells Per Day==<br />
The main section of the Spells page lists 10 sections, ranging from 0 (Cantrips) to 9, representing the Cantrips and spells level 1 - 9 where the level of the spell is listed in the triangle on the left of each section header. The number in the left square of the header represents the maximum number of times a spell of this level can be cast in between long rests. This number will be set automatically depending on the level of your character, but can be modified by clicking the up or down arrow or just entering a number in the space provided. The number in the right-most box in the headers can be used for you to keep track of the number of times you've cast a spell at this level, while resetting all of these numbers back to 0 every time your character takes a long rest.<br />
<br />
==Spell Roll Buttons==<br />
Selecting the "+" under any of the Spell Level headings will present you with a blank template where you can enter all of the information about a spell. By default, the spell card only contains non-attack information about a spell. If the spell IS an attack you can change the "Output" selector from "Spellcard" to "Attack", this will show some additional input to fill out the attack information about the spell. Switching this input will also add an attack to the "Attack" section on the "Core" page so this spell attack can also be cast from the main page. All of these sections are linked, so changing information in one place will also change the corresponding information in the other location.<br />
<br />
With the new drag & drop compendium integration you can now add spells, with all of their information directly from the compendium. To add a spell, click the "+" under the level heading under which you wish to add the spell, look up the spell within the editor's compendium tab, then drag & drop the spell from the compendium tab onto the newly created, blank, spell slot. This will copy over all corresponding information linked to the spell, as well as creating an attack if relevant.</div>1442670https://wiki.roll20.net/User_talk:1442670User talk:14426702016-05-27T18:37:33Z<p>1442670: /* Attributes */</p>
<hr />
<div>=Welcome to Giger's D&D 5th Edition Help Section=<br />
This page was setup to try to help you, the new player, with getting started and join in on the adventure. There is a great deal to learn, if you're new to Roll20, especially if you're new to table top games, so take your time, be patient and most of all - be curious, you can't break anything!<br />
<br />
Most of the information here is available elsewhere, I just brought it together in a single section - which i found most relevant.<br />
<br />
==Tutorials and helpful Information==<br />
If you are new to Roll20 (and haven't done so already) - <big>'''WATCH ROLL20S ORIENTATION VIDEO, BELOW.'''</big><br />
<br />
{{#evp:youtube|mOa05bLDjWk|Player Overview|center|700}}<br />
<br />
====Navigation (Getting around in the Roll20 System)====<br />
Most of the 'how do I use this' questions can be answered in the video above - <big>'''WATCH ROLL20S ORIENTATION VIDEO, ABOVE.'''</big><br />
<br />
What really needs to be drilled in is the Journal, Handouts and the Compendium, which is found on the right of the screen <br />
<br />
====Journal & Compendium====<br />
The Journal is where you find character sheets and handouts that contain information on Game Rules [[File:Journal2.0.jpg|right|frame|border]] and is found on the right side of your screen<br />
<br />
<br />
What isn't show is the button to the Compendium - which contains all the D&D information, such as spells, weapons, class information - which you can see an example of [http://i.imgur.com/T0I13ZH.gif here]<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
.<br />
<br />
==Using The Character Sheet==<br />
We are using the 5e OGL character sheet by Roll20. It's quite simple to use, and a lot of the 'math' parts have been taken care of for you.<br />
<br />
'''<big>WATCH THIS VIDEO ON HOW TO USE THE CHARACTER SHEET</big>'''<br />
{{#evp:youtube|zXNSGeG_sh4|Using The Character Sheet|center|700}}<br />
<br />
<br />
'''Here's another (but crummy) video that shows you how to use the Character Sheet (including how to roll your character)'''<br />
{{#evp:youtube|G107FaaPAuM|Using The Character Sheet|center|700}}<br />
<br />
There's also [https://app.roll20.net/forum/post/2877778/update-1-slash-26-5th-edition-srd-mega-update-new-sheet-new-compendium-plus-compendium-drag-and-drop-integration/?pageforid=2877778#post-2877778 this forum post], but not a video.<br />
<br />
'''For even more information on how to use the sheet, and what each section of the sheet is (including what it's used for) go to [[User_talk:1442670#Using_The_Character_Sheet_.28cont..29|Section 2 - Using The Character Sheet (cont.)]]<br />
'''<br />
<br />
<br />
<br />
<br />
.<br />
<br />
==Rules==<br />
There are specific rules or process that governs how a character is to be created. For the most part, the rules are identical to the core book (Players Handbook), so please get a copy of the Player's Handbook (can be googled).<br />
<br />
The Player's Handbook also contains A LOT of information that you would be missing out on if you just used the compendium.<br />
<br />
===Character Creation===<br />
<br />
You'll need a blank character sheet!<br />
<br />
HOW TO FIND A BLANK CHARACTER SHEET -<br />
<br />
'''STEP 1.''' Find the "characters" folder [[User_talk:1442670#Journal_.26_Compendium|in the journal]]<br />
<br />
'''STEP 2.''' Expand (click the plus sign) the "Templates" sub folder then<br />
<br />
'''STEP 3.''' Choose either a Pre-made character, or start a new one by editing one of the "copy of player" sheets THEN FOLLOW THE STEPS BELOW!<br />
<br />
{| class="wikitable"<br />
|-<br />
! Step !! Description !! Notes<br />
|-<br />
| Name your Character|| On the character sheet, in the space provided, name your character immediately, so someone doesn't start editing while you are!!|| <br />
|-<br />
| Choose a Race|| Common player character (PC) races are dwarves, elves, halflings, and humans. Some races also have subraces, such as mountain dwarf or wood elf. Less common races are dragonborn, gnomes, half-elves, half-orcs, and tieflings.|| Check out the Racial Ability Bonuses found in the journal<br />
|-<br />
| Select a Class|| The available PRIMARY classes are on your character sheet, list in the drop down menu, under the "class" section|| <br />
|-<br />
| Determine your Ability Scores|| '''27 Point Buy-in''' Follow [http://1-dot-encounter-planner.appspot.com/point-buy-calculator.html this link] to plan how you want to distribute the points|| Don't forget the race on this webpage!! Or you may lose out on bonuses<br />
|-<br />
| Choose Starting Gear|| Use the Starting Equipment for your class, as defined in the compendium or roll your starting gold (based on class) and buy your equipment|| <br />
|-<br />
| Customize your character||<br />
1. Choose your background<br />
<br />
2. Choose your Traits (personality and possibly, racial traits<br />
<br />
3. If you are a caster, Select and/or add your spells to your character sheet<br />
|| <br />
|-<br />
| Choose Portrait|| Add your portrait ( a picture of what your character may look like) to your bio & notify the DM|| This is to create you a custom looking token<br />
|-<br />
| You're Ready|| You should be ready to go play - Notify the DM that you're finished|| or risk someone editing your character sheet!<br />
|}<br />
<br />
===House Rules===<br />
<br />
1. Not all monsters come from core books<br />
1a. Many monsters MAY resemble core book monsters but act/behave differently<br />
<br />
2. Homebrew content is in effect!<br />
2a. You may add Homebrew content at the approval of the DM - BUT You agree not to be upset/argue if it's not allowed<br />
<br />
2b. Converting 3.5 content is actively ENCOURAGED - however, 5e content/rules will take priority<br />
<br />
2c. If you bring it forward, you do the leg work to add the content to the Journal<br />
3. You must have a MICROPHONE to play (RP is important)- if you use speakers you will try to avoid creating feedback for players<br />
3a. You will, within reason, try not to dominate the voice chat with your background noise (it's very distracting)<br />
<br />
4. You may have civil conversations/discussions around rules or interpretations of rules...and are encouraged to do so (within reason).<br />
<br />
5. You may not actively argue about the outcome of a DM discussion ("Well, i don't think i would have fallen when I fumbled")<br />
<br />
6. There is zero tolerance for bashing/hating/trolling or disrespectful behavior. period.<br />
<br />
<big>'''7. Remember, It's a game so HAVE FUN!!'''</big><br />
<br />
= Using The Character Sheet (cont.) =<br />
<br />
==Roll Buttons and Roll Templates==<br />
[[File:Rollbutton example.png|right]]<br />
Most of the stats in the game can be rolled by hovering over their name, the stat will turn red, and then left-clicking the mouse. This is true for Attributes, Saves, Skills, Hit Dice, Death Saves, Tool Proficiencies, Attacks & Spellcasting, Spell Cards, and NPC Actions. Any of these roll buttons can be dragged directly from the sheet to your Macro Quick Bar, enabled from the settings tab.<br />
<br />
Player characters have both a simple and attack roll template that is output to the Chat Tab in the journal on the right hand side of the screen. The simple template is used for everything except for attacks. The attack template is shaped to show up to three pieces; the attack at the top, information in the middle, and damage at the bottom. Depending on your settings, the damage will not roll unless you click on the name of the attack from the roll template in the chat tab. This was designed to simulate the tabletop experience of rolling to attack and then rolling damage if necessary. You can change this behavior in the sheet Settings (gear icon at the top right of the page), tab under "Auto Damage Roll".<br />
<br />
==Core Page==<br />
There are four pages that can be selected from the buttons just underneath the header at the top of the sheet. The Core Page is selected by default and has most of the information you'll want to use on a regular basis to play your character.<br />
<br />
===Header Info===<br />
<br />
The header block at the top left of the page changes based on the page you have selected. On the Core page you can select a class from the dropdown menu. Once a class has been selected you can update the class's level by changing the number next to the class. Selecting a class will automatically mark the abilities that class has proficiency in as well as automatically selecting the dice that will be used when Hit Dice are rolled. You can change this Hit Dice setting manually from the options menu. The other fields on the Core page Header and the Bio page Header can be used to track all kinds of info about your character.<br />
<br />
On the Spells page Header you can set the ability modifier that will be used for casting spells. Selecting the Spellcasting Ability block will allow you to select an attribute from a dropdown, and this will be used in all relevant spell rolls. This attribute will be set automatically when you select a spell casting class. The next two blocks, the Save DC and Attack Bonus will be set automatically based on the class that is selected on the Core page.<br />
<br />
===Attributes===<br />
<br />
Along the left side of the sheet is listed the 6 primary attributes: Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. These attributes are used by almost every other calculation on the sheet, as they are the core definition of a character. Each attribute block has the core attribute score, which can be changed by modifying the number in the oval at the bottom of each block, and, inside the square, the attribute modifier which is auto-calculated based on the score below it.<br />
<br />
===Skills===<br />
[[File:5eskill example.png|right]]<br />
To the right of the core attributes is a list of all of the Skills. Each skill can be rolled by clicking on the skill name. If you have proficiency in a specific skill, then you would check the box next to the skill name, this will automatically add your proficiency bonus to that skill's checks. Each skill also lists the core attribute, that is used in the roll calculations, next to it in parenthesis.<br />
<br />
You can set advanced skill options for the settings tab, such as skill expertise, flat bonuses from class archetypes or feats, as well as Jack of All Trades.<br />
<br />
===Saves===<br />
<br />
Next to the core attributes on the left side of the page is a list of the same attributes to be used in making saving throws. To mark an attribute that your character has proficiency in for saving throws you will check the box next to the appropriate attributes. When you select a class in the header section of the Core page it will automatically check the correct boxes for that class's proficiencies.<br />
<br />
===Inspiration===<br />
<br />
You can track whether or not you have inspiration by clicking the circle next to the Inspiration block at the top left of the Core page.<br />
<br />
===Proficiency Bonus===<br />
<br />
Your character's proficiency bonus is listed near the top left of the page. You cannot modify this value manually, instead it is automatically set based off your character's over-all level. You character's level can be set by changing the number next to your class name in the header at the top when on the Core page.<br />
<br />
===Armor Class, Initiative, & Speed===<br />
<br />
The Armor Class & Speed blocks at the top center of the page can be used to keep track of your Armor and Speed values. The Initiative block cannot be modified manually, but instead is auto-calculated based off your character's Dexterity. If you have any additional initiative modifiers you can add them on the Settings (gear icon) tab under Initiative Modifier in the Class Options block.<br />
<br />
Armor Class can also be tracked automatically by using the [https://app.roll20.net/compendium/dnd5e/BookIndex Compendium] compatible inventory, on by default.<br />
<br />
===Hit Points & Temp HP===<br />
The Current Hit Points and Temporary Hit Points blocks are used to keep track of your character's Hit Points (HP). Inside the Current HP block, at the top, is a line to keep track of your character's maximum amount of HP. When your character takes damage, if they have any, their Temp HP should take the hit first, then any remaining damage would then come off of the character's Current HP.<br />
<br />
===Hit Dice===<br />
The Hit Dice block is used to keep track of and roll your character's hit dice. Inside the Hit Dice block, at the top, is a line to keep track of the total number of dice your character can have. In the main area of the block you would keep track of the remaining hit dice. Clicking the "Hit Dice" text will roll hit dice for your selected class automatically. If you wish to change the dice that is rolled you can do so in the Class Options section of the Settings (gear icon) tab. If you are multi-classed, when roll your hit dice a pop-up will ask which of your current class's hit dice you want to roll. The total and current hit dice fields are just text fields, so you can use them to track totals for any number of multi-class configurations. Say, if your character is a Fighter/Cleric you can put "F 2 | C 1" in the field to track that you have 2 Fighter and 1 Cleric hit dice available.<br />
<br />
===Death Saves===<br />
The Death Saves block is used to keep track of your character's death save rolls once they have been knocked out. You can click the "Death Saves" text to make a death save roll. If you roll greater than 10 you would check one of the boxes next to "Successes" otherwise you would check a box next to "Failures". If your character has any modifiers to their death save rolls they can be added in the Class Options section of the Settings (gear icon) tab.<br />
<br />
===Class & Other Resources===<br />
The Class & Other Resources blocks can be used to keep track of things that don't fit into the other sections on the sheet, like a Sorcerer's Sorcery Points or a Cleric's Channel Divinity at higher levels. If the 2 blocks given by default are not enough then you can add additional blocks by hovering over the section and clicking the "Add +" button.<br />
<br />
===Freeform Textfields===<br />
There are many free-text fields on the sheet that give you a place to keep information that doesn't necessarily follow a specific format. These sections are Personality Traits, Ideals, Bonds, Flaws, Features & Trait, Other Proficiencies & Languages, and optionally Equipment (explained in the equipment section). They are all pretty self-explanatory and can be formatted however you wish.<br />
<br />
===Equipment (add Equipment/weapons/armor)===<br />
[[File:5e equipment example.gif|right]]<br />
The Equipment block at the bottom of the page has 2 different versions, a free text or a more rigid "rowed" version which can be toggled on the sheet Settings (gear icon at the top right of the page) tab under "Inventory" where you can select "Simple" or "Compendium Compatible" respectively. Like the name implies, if you want to be able to copy items directly from the compendium, using drag and drop, you must use the Compendium Compatible version. To quickly add an item from the compendium create a new, blank, equipment row then drag the item from the compendium tab in the chat panel and drop it on to the new row. If the item you are adding from the Compendium is a weapon, this method will also create an attack for the item in the attack section. <br />
<br />
You can also add items manually by hovering over the block and clicking the "Add +" button. The row, by default, show sections for quantity, name, and weight of an item. If you hover over a row and click the small "information" icon that appears at the bottom right you can also properties, mods and an item description for each item. All of these fields will be filled in automatically when adding from the compendium.<br />
<br />
Both versions of the equipment field have the sections for each of the [https://app.roll20.net/compendium/dnd5e/Treasure#h-Treasure coins] you may find on your adventures: copper, silver, electrum, gold, and platinum. The Simple version is just a plain text field where you can track all of your equipment in any format you wish. The Compendium Compatible version will automatically calculate the weight of your pack if you enter the weight value for all of your items.<br />
<br />
===Tool Proficiencies===<br />
Hovering over the Tool proficiencies window will present an "Add" button. Clicking this button will add a row to this block where you can add all of the stats for a specific tool proficiency, say Woodcarver's tools. You can set the level of proficiency with that tool and the attribute bonus you might use when rolling checks with the proficiency. The attribute used for the check will be up to the GM when it is time to make the roll. Once you finished filling out the stats for this tool you can click the gear icon at the top right of the block to hide the stats, leaving just the rollable row showing. You can reopen these stats at any time by hovering over the row and clicking the gear icon that appears. To roll this this check you can click the row, or you can drag the row down into your macro bar at the bottom of the screen. Since this is a repeating section, the macro button's name will be a bit messy, but this can be cleaned up by right-clicking and renaming the button to whatever you want.<br />
<br />
You can also use this section to create custom skills or rolls for your campaign setting or home-brew ruleset. Check out the [[#Custom Skills and Stats|Advanced Use]] section for details.<br />
<br />
===Making Weapon and Spell Attacks===<br />
[[File:5e_attack_example.gif|right]]<br />
The Attacks & Spellcasting block in the center of the sheet will be one of the most used sections on the sheet. To start, you can manually add any attack or spell to this section by hovering over the block and clicking the "Add" button. This will open a form that can be filled out with all of the information about the specific attack/spell you are adding. <br />
<br />
This section will automatically add attacks, with all the stats, for spells that have an attack component when they are added to your spell sheet on the Spells tab. This happen both if you add the spell manually or if you drag and drop a spell from the compendium. An attack is also automatically created if you drag and drop an item from the compendium into your '''equipment''' block (you must drop the compendium item into the equipment section, not the attack section). In both cases of copying from the compendium you must create a row first and then drag the compendium item onto the newly created row. You can drag compendium data onto any existing row, so be careful not to drag it onto a row that already has data or it will overwrite any information you already entered.<br />
<br />
For example, lets say Frank has a +1 Poisoned Dagger that has the stats of a regular dagger, only it does 1d4 piercing + 1d6 poison damage.<br />
<br />
[[File:Poisoned Dagger 5e Attack.png|thumbnail]]<br />
<br />
Since this is a [https://app.roll20.net/compendium/dnd5e/Items:Dagger#h-Dagger dagger], and daggers have the "[https://app.roll20.net/compendium/dnd5e/Weapons#h-Weapons Finesse]" attribute I can chose either STR or DEX for my bonus attribute. Frank is quicker than he is strong, so we will pick DEX as the attribute to attack with, as well as checking the "proficient" checkbox since Frank is good with any weapon one might stab another person with. He doesn't have any other gear that might make his attacks better, so we will leave the generic bonus between the attribute and proficiency blank, or 0. But, this is a magical +1 weapon, so it gets a 1 in the magic bonus slot just below. Being a dagger, we also have the option to throw it if we want to, because who needs a magical poisoned dagger anyways, so we've added the range info to the "Range" section. All weapons will probably do some damage, or they wouldn't be a very good weapon would they, this dagger is no different so we have checked the first "Damage" checkbox and filled in the required fields. The dagger does 1d4 piercing damage + Frank's DEX mod + 0 bonus damage (this would be used for bonus damage on top of the magical +1) and it doesn't have anything to change the critical damage so we just put the same damage into the "crit" box. Unlike more boring daggers, this dagger also does poison damage, so we check the second "Damage" checkbox and fill in the info for the 2nd set of damage. The poison does a flat 1d6 poison with no extra bonuses, so we've selected "-" to say there is no attribute that adds to this damage. This damage also doesn't have anything to make the crit different so we set that to 1d6 as well. There are no extra saving throws or effects that are included with this attack, so we leave these additional sections blank. <br />
<br />
These additional effect sections will be used more commonly with spells, like [https://app.roll20.net/compendium/dnd5e/Fireball#h-Fireball Fireball], where you would say it is a DEX save against your SPELL DC, which will be set according to your character's spell casting level. The save effect would be "half damage" and the "Description" would be something like "Hits all creatures within 20 ft of the explosion point".<br />
<br />
After you are done modifying all of individual stats for an attack you can click the gear icon at the top right of that section and it will hide the stats for that attack. If ever you need to change these stats in the future you can hover over the row and click the gear icon that shows up to unhide the stats section. <br />
<br />
[[File:Poisoned Dagger 5e Roll.png|thumbnail]]<br />
<br />
The row that remains after hiding the stats can be clicked to roll this attack, you can also drag this row into the macro bar to give yourself easy access to this attack. Because this is a repeating section the macro name will be a bit messy, but you can right-click the button and rename the macro to whatever you like. By default, attacks will only roll the "attack" portion in chat. If the attack hits and you wish to roll the damage as well you can click the attack name inside the actual roll block inside of the chat window and it will roll the damage for that attack. You can change this behavior in the sheet Settings (gear icon at the top right of the page), tab under "Auto Damage Roll".<br />
<br />
==Bio Page==<br />
The bio page, opened by selecting "Bio" from the 4 buttons near the top right of the sheet, is comprised of free-form text fields that can be used to keep track of less "structured" information about your character. You can use this page to describe your character's appearance, keep track of who their allies are and what organizations they've worked for, and on this page is a section to supplement the inventory list, on the front page, with the "Treasure" section, where you can keep track of all the loot you find along your travels.<br />
<br />
==Spell Page==<br />
The Spell page, opened by selecting the "Spell" button from the four buttons near the top right of the page, is used to keep track of all of the powerful magics at your character's fingertips.<br />
<br />
==Spellcasting Ability==<br />
The Spellcasting Ability modifier will automatically update, depending on the class you select on the Core page, to the correct ability modifier for your class. If, for some reason, you need to change this value you can click on the modifier listed in this section and it will give you a drop-down list of all available ability modifiers.<br />
<br />
==Spell Save DC & Attack==<br />
The Spell Save DC and Spell Attack Bonus sections cannot be changed manually, but are just a visual output of modifiers that will be happening behind the scenes. The Spell Attack Bonus is the number that will be added to all spell attack rolls, automatically.<br />
<br />
The Spell Save DC refers to the Save DC that enemies will have to beat when they are trying to dodge/resist your incoming spells. Say, Fred the Sorcerer casts Lightning bolt, and his Spell Save DC is 14. Any enemies hit by his attack will have to make a DEX save and try to beat 14. If they manage to beat the attack, then they are only grazed and take half of the damage. If they don't beat 14, then they take the full damage of the attack instead.<br />
<br />
==Spell Levels & Spells Per Day==<br />
The main section of the Spells page lists 10 sections, ranging from 0 (Cantrips) to 9, representing the Cantrips and spells level 1 - 9 where the level of the spell is listed in the triangle on the left of each section header. The number in the left square of the header represents the maximum number of times a spell of this level can be cast in between long rests. This number will be set automatically depending on the level of your character, but can be modified by clicking the up or down arrow or just entering a number in the space provided. The number in the right-most box in the headers can be used for you to keep track of the number of times you've cast a spell at this level, while resetting all of these numbers back to 0 every time your character takes a long rest.<br />
<br />
==Spell Roll Buttons==<br />
Selecting the "+" under any of the Spell Level headings will present you with a blank template where you can enter all of the information about a spell. By default, the spell card only contains non-attack information about a spell. If the spell IS an attack you can change the "Output" selector from "Spellcard" to "Attack", this will show some additional input to fill out the attack information about the spell. Switching this input will also add an attack to the "Attack" section on the "Core" page so this spell attack can also be cast from the main page. All of these sections are linked, so changing information in one place will also change the corresponding information in the other location.<br />
<br />
With the new drag & drop compendium integration you can now add spells, with all of their information directly from the compendium. To add a spell, click the "+" under the level heading under which you wish to add the spell, look up the spell within the editor's compendium tab, then drag & drop the spell from the compendium tab onto the newly created, blank, spell slot. This will copy over all corresponding information linked to the spell, as well as creating an attack if relevant.</div>1442670https://wiki.roll20.net/User_talk:1442670User talk:14426702016-05-27T18:35:33Z<p>1442670: /* Attacks & Spellcasting */</p>
<hr />
<div>=Welcome to Giger's D&D 5th Edition Help Section=<br />
This page was setup to try to help you, the new player, with getting started and join in on the adventure. There is a great deal to learn, if you're new to Roll20, especially if you're new to table top games, so take your time, be patient and most of all - be curious, you can't break anything!<br />
<br />
Most of the information here is available elsewhere, I just brought it together in a single section - which i found most relevant.<br />
<br />
==Tutorials and helpful Information==<br />
If you are new to Roll20 (and haven't done so already) - <big>'''WATCH ROLL20S ORIENTATION VIDEO, BELOW.'''</big><br />
<br />
{{#evp:youtube|mOa05bLDjWk|Player Overview|center|700}}<br />
<br />
====Navigation (Getting around in the Roll20 System)====<br />
Most of the 'how do I use this' questions can be answered in the video above - <big>'''WATCH ROLL20S ORIENTATION VIDEO, ABOVE.'''</big><br />
<br />
What really needs to be drilled in is the Journal, Handouts and the Compendium, which is found on the right of the screen <br />
<br />
====Journal & Compendium====<br />
The Journal is where you find character sheets and handouts that contain information on Game Rules [[File:Journal2.0.jpg|right|frame|border]] and is found on the right side of your screen<br />
<br />
<br />
What isn't show is the button to the Compendium - which contains all the D&D information, such as spells, weapons, class information - which you can see an example of [http://i.imgur.com/T0I13ZH.gif here]<br />
<br />
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<br />
==Using The Character Sheet==<br />
We are using the 5e OGL character sheet by Roll20. It's quite simple to use, and a lot of the 'math' parts have been taken care of for you.<br />
<br />
'''<big>WATCH THIS VIDEO ON HOW TO USE THE CHARACTER SHEET</big>'''<br />
{{#evp:youtube|zXNSGeG_sh4|Using The Character Sheet|center|700}}<br />
<br />
<br />
'''Here's another (but crummy) video that shows you how to use the Character Sheet (including how to roll your character)'''<br />
{{#evp:youtube|G107FaaPAuM|Using The Character Sheet|center|700}}<br />
<br />
There's also [https://app.roll20.net/forum/post/2877778/update-1-slash-26-5th-edition-srd-mega-update-new-sheet-new-compendium-plus-compendium-drag-and-drop-integration/?pageforid=2877778#post-2877778 this forum post], but not a video.<br />
<br />
'''For even more information on how to use the sheet, and what each section of the sheet is (including what it's used for) go to [[User_talk:1442670#Using_The_Character_Sheet_.28cont..29|Section 2 - Using The Character Sheet (cont.)]]<br />
'''<br />
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==Rules==<br />
There are specific rules or process that governs how a character is to be created. For the most part, the rules are identical to the core book (Players Handbook), so please get a copy of the Player's Handbook (can be googled).<br />
<br />
The Player's Handbook also contains A LOT of information that you would be missing out on if you just used the compendium.<br />
<br />
===Character Creation===<br />
<br />
You'll need a blank character sheet!<br />
<br />
HOW TO FIND A BLANK CHARACTER SHEET -<br />
<br />
'''STEP 1.''' Find the "characters" folder [[User_talk:1442670#Journal_.26_Compendium|in the journal]]<br />
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'''STEP 2.''' Expand (click the plus sign) the "Templates" sub folder then<br />
<br />
'''STEP 3.''' Choose either a Pre-made character, or start a new one by editing one of the "copy of player" sheets THEN FOLLOW THE STEPS BELOW!<br />
<br />
{| class="wikitable"<br />
|-<br />
! Step !! Description !! Notes<br />
|-<br />
| Name your Character|| On the character sheet, in the space provided, name your character immediately, so someone doesn't start editing while you are!!|| <br />
|-<br />
| Choose a Race|| Common player character (PC) races are dwarves, elves, halflings, and humans. Some races also have subraces, such as mountain dwarf or wood elf. Less common races are dragonborn, gnomes, half-elves, half-orcs, and tieflings.|| Check out the Racial Ability Bonuses found in the journal<br />
|-<br />
| Select a Class|| The available PRIMARY classes are on your character sheet, list in the drop down menu, under the "class" section|| <br />
|-<br />
| Determine your Ability Scores|| '''27 Point Buy-in''' Follow [http://1-dot-encounter-planner.appspot.com/point-buy-calculator.html this link] to plan how you want to distribute the points|| Don't forget the race on this webpage!! Or you may lose out on bonuses<br />
|-<br />
| Choose Starting Gear|| Use the Starting Equipment for your class, as defined in the compendium or roll your starting gold (based on class) and buy your equipment|| <br />
|-<br />
| Customize your character||<br />
1. Choose your background<br />
<br />
2. Choose your Traits (personality and possibly, racial traits<br />
<br />
3. If you are a caster, Select and/or add your spells to your character sheet<br />
|| <br />
|-<br />
| Choose Portrait|| Add your portrait ( a picture of what your character may look like) to your bio & notify the DM|| This is to create you a custom looking token<br />
|-<br />
| You're Ready|| You should be ready to go play - Notify the DM that you're finished|| or risk someone editing your character sheet!<br />
|}<br />
<br />
===House Rules===<br />
<br />
1. Not all monsters come from core books<br />
1a. Many monsters MAY resemble core book monsters but act/behave differently<br />
<br />
2. Homebrew content is in effect!<br />
2a. You may add Homebrew content at the approval of the DM - BUT You agree not to be upset/argue if it's not allowed<br />
<br />
2b. Converting 3.5 content is actively ENCOURAGED - however, 5e content/rules will take priority<br />
<br />
2c. If you bring it forward, you do the leg work to add the content to the Journal<br />
3. You must have a MICROPHONE to play (RP is important)- if you use speakers you will try to avoid creating feedback for players<br />
3a. You will, within reason, try not to dominate the voice chat with your background noise (it's very distracting)<br />
<br />
4. You may have civil conversations/discussions around rules or interpretations of rules...and are encouraged to do so (within reason).<br />
<br />
5. You may not actively argue about the outcome of a DM discussion ("Well, i don't think i would have fallen when I fumbled")<br />
<br />
6. There is zero tolerance for bashing/hating/trolling or disrespectful behavior. period.<br />
<br />
<big>'''7. Remember, It's a game so HAVE FUN!!'''</big><br />
<br />
= Using The Character Sheet (cont.) =<br />
<br />
==Roll Buttons and Roll Templates==<br />
[[File:Rollbutton example.png|right]]<br />
Most of the stats in the game can be rolled by hovering over their name, the stat will turn red, and then left-clicking the mouse. This is true for Attributes, Saves, Skills, Hit Dice, Death Saves, Tool Proficiencies, Attacks & Spellcasting, Spell Cards, and NPC Actions. Any of these roll buttons can be dragged directly from the sheet to your Macro Quick Bar, enabled from the settings tab.<br />
<br />
Player characters have both a simple and attack roll template that is output to the Chat Tab in the journal on the right hand side of the screen. The simple template is used for everything except for attacks. The attack template is shaped to show up to three pieces; the attack at the top, information in the middle, and damage at the bottom. Depending on your settings, the damage will not roll unless you click on the name of the attack from the roll template in the chat tab. This was designed to simulate the tabletop experience of rolling to attack and then rolling damage if necessary. You can change this behavior in the sheet Settings (gear icon at the top right of the page), tab under "Auto Damage Roll".<br />
<br />
==Core Page==<br />
There are four pages that can be selected from the buttons just underneath the header at the top of the sheet. The Core Page is selected by default and has most of the information you'll want to use on a regular basis to play your character.<br />
<br />
===Header Info===<br />
<br />
The header block at the top left of the page changes based on the page you have selected. On the Core page you can select a class from the dropdown menu. Once a class has been selected you can update the class's level by changing the number next to the class. Selecting a class will automatically mark the abilities that class has proficiency in as well as automatically selecting the dice that will be used when Hit Dice are rolled. You can change this Hit Dice setting manually from the options menu. The other fields on the Core page Header and the Bio page Header can be used to track all kinds of info about your character.<br />
<br />
On the Spells page Header you can set the ability modifier that will be used for casting spells. Selecting the Spellcasting Ability block will allow you to select an attribute from a dropdown, and this will be used in all relevant spell rolls. This attribute will be set automatically when you select a spell casting class. The next two blocks, the Save DC and Attack Bonus will be set automatically based on the class that is selected on the Core page.<br />
<br />
===Attributes===<br />
<br />
Along the left side of the sheet is listed the 6 primary attributes: Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. These attributes are used by almost every other calculation on the sheet, as they are the core definition of a character. Each attribute block has the core attribute score, which can be changed by modifying the number in the oval at the bottom of each block, and, inside the square, the attribute modifier which is auto-calculated based on the score below it. The attribute modify uses the following calculation to set the value:<br />
<br />
<code>[[floor((@{strength}-10)/2)]]</code><br />
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The attribute can be referenced by it's name, such as @{dexterity} while the attributes modifier can be referenced by adding the mod suffix, @{dexterity_mod}.<br />
<br />
===Skills===<br />
[[File:5eskill example.png|right]]<br />
To the right of the core attributes is a list of all of the Skills. Each skill can be rolled by clicking on the skill name. If you have proficiency in a specific skill, then you would check the box next to the skill name, this will automatically add your proficiency bonus to that skill's checks. Each skill also lists the core attribute, that is used in the roll calculations, next to it in parenthesis.<br />
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You can set advanced skill options for the settings tab, such as skill expertise, flat bonuses from class archetypes or feats, as well as Jack of All Trades.<br />
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===Saves===<br />
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Next to the core attributes on the left side of the page is a list of the same attributes to be used in making saving throws. To mark an attribute that your character has proficiency in for saving throws you will check the box next to the appropriate attributes. When you select a class in the header section of the Core page it will automatically check the correct boxes for that class's proficiencies.<br />
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===Inspiration===<br />
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You can track whether or not you have inspiration by clicking the circle next to the Inspiration block at the top left of the Core page.<br />
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===Proficiency Bonus===<br />
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Your character's proficiency bonus is listed near the top left of the page. You cannot modify this value manually, instead it is automatically set based off your character's over-all level. You character's level can be set by changing the number next to your class name in the header at the top when on the Core page.<br />
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===Armor Class, Initiative, & Speed===<br />
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The Armor Class & Speed blocks at the top center of the page can be used to keep track of your Armor and Speed values. The Initiative block cannot be modified manually, but instead is auto-calculated based off your character's Dexterity. If you have any additional initiative modifiers you can add them on the Settings (gear icon) tab under Initiative Modifier in the Class Options block.<br />
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Armor Class can also be tracked automatically by using the [https://app.roll20.net/compendium/dnd5e/BookIndex Compendium] compatible inventory, on by default.<br />
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===Hit Points & Temp HP===<br />
The Current Hit Points and Temporary Hit Points blocks are used to keep track of your character's Hit Points (HP). Inside the Current HP block, at the top, is a line to keep track of your character's maximum amount of HP. When your character takes damage, if they have any, their Temp HP should take the hit first, then any remaining damage would then come off of the character's Current HP.<br />
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===Hit Dice===<br />
The Hit Dice block is used to keep track of and roll your character's hit dice. Inside the Hit Dice block, at the top, is a line to keep track of the total number of dice your character can have. In the main area of the block you would keep track of the remaining hit dice. Clicking the "Hit Dice" text will roll hit dice for your selected class automatically. If you wish to change the dice that is rolled you can do so in the Class Options section of the Settings (gear icon) tab. If you are multi-classed, when roll your hit dice a pop-up will ask which of your current class's hit dice you want to roll. The total and current hit dice fields are just text fields, so you can use them to track totals for any number of multi-class configurations. Say, if your character is a Fighter/Cleric you can put "F 2 | C 1" in the field to track that you have 2 Fighter and 1 Cleric hit dice available.<br />
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===Death Saves===<br />
The Death Saves block is used to keep track of your character's death save rolls once they have been knocked out. You can click the "Death Saves" text to make a death save roll. If you roll greater than 10 you would check one of the boxes next to "Successes" otherwise you would check a box next to "Failures". If your character has any modifiers to their death save rolls they can be added in the Class Options section of the Settings (gear icon) tab.<br />
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===Class & Other Resources===<br />
The Class & Other Resources blocks can be used to keep track of things that don't fit into the other sections on the sheet, like a Sorcerer's Sorcery Points or a Cleric's Channel Divinity at higher levels. If the 2 blocks given by default are not enough then you can add additional blocks by hovering over the section and clicking the "Add +" button.<br />
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===Freeform Textfields===<br />
There are many free-text fields on the sheet that give you a place to keep information that doesn't necessarily follow a specific format. These sections are Personality Traits, Ideals, Bonds, Flaws, Features & Trait, Other Proficiencies & Languages, and optionally Equipment (explained in the equipment section). They are all pretty self-explanatory and can be formatted however you wish.<br />
<br />
===Equipment (add Equipment/weapons/armor)===<br />
[[File:5e equipment example.gif|right]]<br />
The Equipment block at the bottom of the page has 2 different versions, a free text or a more rigid "rowed" version which can be toggled on the sheet Settings (gear icon at the top right of the page) tab under "Inventory" where you can select "Simple" or "Compendium Compatible" respectively. Like the name implies, if you want to be able to copy items directly from the compendium, using drag and drop, you must use the Compendium Compatible version. To quickly add an item from the compendium create a new, blank, equipment row then drag the item from the compendium tab in the chat panel and drop it on to the new row. If the item you are adding from the Compendium is a weapon, this method will also create an attack for the item in the attack section. <br />
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You can also add items manually by hovering over the block and clicking the "Add +" button. The row, by default, show sections for quantity, name, and weight of an item. If you hover over a row and click the small "information" icon that appears at the bottom right you can also properties, mods and an item description for each item. All of these fields will be filled in automatically when adding from the compendium.<br />
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Both versions of the equipment field have the sections for each of the [https://app.roll20.net/compendium/dnd5e/Treasure#h-Treasure coins] you may find on your adventures: copper, silver, electrum, gold, and platinum. The Simple version is just a plain text field where you can track all of your equipment in any format you wish. The Compendium Compatible version will automatically calculate the weight of your pack if you enter the weight value for all of your items.<br />
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===Tool Proficiencies===<br />
Hovering over the Tool proficiencies window will present an "Add" button. Clicking this button will add a row to this block where you can add all of the stats for a specific tool proficiency, say Woodcarver's tools. You can set the level of proficiency with that tool and the attribute bonus you might use when rolling checks with the proficiency. The attribute used for the check will be up to the GM when it is time to make the roll. Once you finished filling out the stats for this tool you can click the gear icon at the top right of the block to hide the stats, leaving just the rollable row showing. You can reopen these stats at any time by hovering over the row and clicking the gear icon that appears. To roll this this check you can click the row, or you can drag the row down into your macro bar at the bottom of the screen. Since this is a repeating section, the macro button's name will be a bit messy, but this can be cleaned up by right-clicking and renaming the button to whatever you want.<br />
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You can also use this section to create custom skills or rolls for your campaign setting or home-brew ruleset. Check out the [[#Custom Skills and Stats|Advanced Use]] section for details.<br />
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===Making Weapon and Spell Attacks===<br />
[[File:5e_attack_example.gif|right]]<br />
The Attacks & Spellcasting block in the center of the sheet will be one of the most used sections on the sheet. To start, you can manually add any attack or spell to this section by hovering over the block and clicking the "Add" button. This will open a form that can be filled out with all of the information about the specific attack/spell you are adding. <br />
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This section will automatically add attacks, with all the stats, for spells that have an attack component when they are added to your spell sheet on the Spells tab. This happen both if you add the spell manually or if you drag and drop a spell from the compendium. An attack is also automatically created if you drag and drop an item from the compendium into your '''equipment''' block (you must drop the compendium item into the equipment section, not the attack section). In both cases of copying from the compendium you must create a row first and then drag the compendium item onto the newly created row. You can drag compendium data onto any existing row, so be careful not to drag it onto a row that already has data or it will overwrite any information you already entered.<br />
<br />
For example, lets say Frank has a +1 Poisoned Dagger that has the stats of a regular dagger, only it does 1d4 piercing + 1d6 poison damage.<br />
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[[File:Poisoned Dagger 5e Attack.png|thumbnail]]<br />
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Since this is a [https://app.roll20.net/compendium/dnd5e/Items:Dagger#h-Dagger dagger], and daggers have the "[https://app.roll20.net/compendium/dnd5e/Weapons#h-Weapons Finesse]" attribute I can chose either STR or DEX for my bonus attribute. Frank is quicker than he is strong, so we will pick DEX as the attribute to attack with, as well as checking the "proficient" checkbox since Frank is good with any weapon one might stab another person with. He doesn't have any other gear that might make his attacks better, so we will leave the generic bonus between the attribute and proficiency blank, or 0. But, this is a magical +1 weapon, so it gets a 1 in the magic bonus slot just below. Being a dagger, we also have the option to throw it if we want to, because who needs a magical poisoned dagger anyways, so we've added the range info to the "Range" section. All weapons will probably do some damage, or they wouldn't be a very good weapon would they, this dagger is no different so we have checked the first "Damage" checkbox and filled in the required fields. The dagger does 1d4 piercing damage + Frank's DEX mod + 0 bonus damage (this would be used for bonus damage on top of the magical +1) and it doesn't have anything to change the critical damage so we just put the same damage into the "crit" box. Unlike more boring daggers, this dagger also does poison damage, so we check the second "Damage" checkbox and fill in the info for the 2nd set of damage. The poison does a flat 1d6 poison with no extra bonuses, so we've selected "-" to say there is no attribute that adds to this damage. This damage also doesn't have anything to make the crit different so we set that to 1d6 as well. There are no extra saving throws or effects that are included with this attack, so we leave these additional sections blank. <br />
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These additional effect sections will be used more commonly with spells, like [https://app.roll20.net/compendium/dnd5e/Fireball#h-Fireball Fireball], where you would say it is a DEX save against your SPELL DC, which will be set according to your character's spell casting level. The save effect would be "half damage" and the "Description" would be something like "Hits all creatures within 20 ft of the explosion point".<br />
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After you are done modifying all of individual stats for an attack you can click the gear icon at the top right of that section and it will hide the stats for that attack. If ever you need to change these stats in the future you can hover over the row and click the gear icon that shows up to unhide the stats section. <br />
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[[File:Poisoned Dagger 5e Roll.png|thumbnail]]<br />
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The row that remains after hiding the stats can be clicked to roll this attack, you can also drag this row into the macro bar to give yourself easy access to this attack. Because this is a repeating section the macro name will be a bit messy, but you can right-click the button and rename the macro to whatever you like. By default, attacks will only roll the "attack" portion in chat. If the attack hits and you wish to roll the damage as well you can click the attack name inside the actual roll block inside of the chat window and it will roll the damage for that attack. You can change this behavior in the sheet Settings (gear icon at the top right of the page), tab under "Auto Damage Roll".<br />
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==Bio Page==<br />
The bio page, opened by selecting "Bio" from the 4 buttons near the top right of the sheet, is comprised of free-form text fields that can be used to keep track of less "structured" information about your character. You can use this page to describe your character's appearance, keep track of who their allies are and what organizations they've worked for, and on this page is a section to supplement the inventory list, on the front page, with the "Treasure" section, where you can keep track of all the loot you find along your travels.<br />
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==Spell Page==<br />
The Spell page, opened by selecting the "Spell" button from the four buttons near the top right of the page, is used to keep track of all of the powerful magics at your character's fingertips.<br />
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==Spellcasting Ability==<br />
The Spellcasting Ability modifier will automatically update, depending on the class you select on the Core page, to the correct ability modifier for your class. If, for some reason, you need to change this value you can click on the modifier listed in this section and it will give you a drop-down list of all available ability modifiers.<br />
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==Spell Save DC & Attack==<br />
The Spell Save DC and Spell Attack Bonus sections cannot be changed manually, but are just a visual output of modifiers that will be happening behind the scenes. The Spell Attack Bonus is the number that will be added to all spell attack rolls, automatically.<br />
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The Spell Save DC refers to the Save DC that enemies will have to beat when they are trying to dodge/resist your incoming spells. Say, Fred the Sorcerer casts Lightning bolt, and his Spell Save DC is 14. Any enemies hit by his attack will have to make a DEX save and try to beat 14. If they manage to beat the attack, then they are only grazed and take half of the damage. If they don't beat 14, then they take the full damage of the attack instead.<br />
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==Spell Levels & Spells Per Day==<br />
The main section of the Spells page lists 10 sections, ranging from 0 (Cantrips) to 9, representing the Cantrips and spells level 1 - 9 where the level of the spell is listed in the triangle on the left of each section header. The number in the left square of the header represents the maximum number of times a spell of this level can be cast in between long rests. This number will be set automatically depending on the level of your character, but can be modified by clicking the up or down arrow or just entering a number in the space provided. The number in the right-most box in the headers can be used for you to keep track of the number of times you've cast a spell at this level, while resetting all of these numbers back to 0 every time your character takes a long rest.<br />
<br />
==Spell Roll Buttons==<br />
Selecting the "+" under any of the Spell Level headings will present you with a blank template where you can enter all of the information about a spell. By default, the spell card only contains non-attack information about a spell. If the spell IS an attack you can change the "Output" selector from "Spellcard" to "Attack", this will show some additional input to fill out the attack information about the spell. Switching this input will also add an attack to the "Attack" section on the "Core" page so this spell attack can also be cast from the main page. All of these sections are linked, so changing information in one place will also change the corresponding information in the other location.<br />
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With the new drag & drop compendium integration you can now add spells, with all of their information directly from the compendium. To add a spell, click the "+" under the level heading under which you wish to add the spell, look up the spell within the editor's compendium tab, then drag & drop the spell from the compendium tab onto the newly created, blank, spell slot. This will copy over all corresponding information linked to the spell, as well as creating an attack if relevant.</div>1442670https://wiki.roll20.net/User_talk:1442670User talk:14426702016-05-27T18:34:24Z<p>1442670: /* Equipment */</p>
<hr />
<div>=Welcome to Giger's D&D 5th Edition Help Section=<br />
This page was setup to try to help you, the new player, with getting started and join in on the adventure. There is a great deal to learn, if you're new to Roll20, especially if you're new to table top games, so take your time, be patient and most of all - be curious, you can't break anything!<br />
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Most of the information here is available elsewhere, I just brought it together in a single section - which i found most relevant.<br />
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==Tutorials and helpful Information==<br />
If you are new to Roll20 (and haven't done so already) - <big>'''WATCH ROLL20S ORIENTATION VIDEO, BELOW.'''</big><br />
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{{#evp:youtube|mOa05bLDjWk|Player Overview|center|700}}<br />
<br />
====Navigation (Getting around in the Roll20 System)====<br />
Most of the 'how do I use this' questions can be answered in the video above - <big>'''WATCH ROLL20S ORIENTATION VIDEO, ABOVE.'''</big><br />
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What really needs to be drilled in is the Journal, Handouts and the Compendium, which is found on the right of the screen <br />
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====Journal & Compendium====<br />
The Journal is where you find character sheets and handouts that contain information on Game Rules [[File:Journal2.0.jpg|right|frame|border]] and is found on the right side of your screen<br />
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<br />
What isn't show is the button to the Compendium - which contains all the D&D information, such as spells, weapons, class information - which you can see an example of [http://i.imgur.com/T0I13ZH.gif here]<br />
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==Using The Character Sheet==<br />
We are using the 5e OGL character sheet by Roll20. It's quite simple to use, and a lot of the 'math' parts have been taken care of for you.<br />
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'''<big>WATCH THIS VIDEO ON HOW TO USE THE CHARACTER SHEET</big>'''<br />
{{#evp:youtube|zXNSGeG_sh4|Using The Character Sheet|center|700}}<br />
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<br />
'''Here's another (but crummy) video that shows you how to use the Character Sheet (including how to roll your character)'''<br />
{{#evp:youtube|G107FaaPAuM|Using The Character Sheet|center|700}}<br />
<br />
There's also [https://app.roll20.net/forum/post/2877778/update-1-slash-26-5th-edition-srd-mega-update-new-sheet-new-compendium-plus-compendium-drag-and-drop-integration/?pageforid=2877778#post-2877778 this forum post], but not a video.<br />
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'''For even more information on how to use the sheet, and what each section of the sheet is (including what it's used for) go to [[User_talk:1442670#Using_The_Character_Sheet_.28cont..29|Section 2 - Using The Character Sheet (cont.)]]<br />
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==Rules==<br />
There are specific rules or process that governs how a character is to be created. For the most part, the rules are identical to the core book (Players Handbook), so please get a copy of the Player's Handbook (can be googled).<br />
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The Player's Handbook also contains A LOT of information that you would be missing out on if you just used the compendium.<br />
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===Character Creation===<br />
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You'll need a blank character sheet!<br />
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HOW TO FIND A BLANK CHARACTER SHEET -<br />
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'''STEP 1.''' Find the "characters" folder [[User_talk:1442670#Journal_.26_Compendium|in the journal]]<br />
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'''STEP 2.''' Expand (click the plus sign) the "Templates" sub folder then<br />
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'''STEP 3.''' Choose either a Pre-made character, or start a new one by editing one of the "copy of player" sheets THEN FOLLOW THE STEPS BELOW!<br />
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{| class="wikitable"<br />
|-<br />
! Step !! Description !! Notes<br />
|-<br />
| Name your Character|| On the character sheet, in the space provided, name your character immediately, so someone doesn't start editing while you are!!|| <br />
|-<br />
| Choose a Race|| Common player character (PC) races are dwarves, elves, halflings, and humans. Some races also have subraces, such as mountain dwarf or wood elf. Less common races are dragonborn, gnomes, half-elves, half-orcs, and tieflings.|| Check out the Racial Ability Bonuses found in the journal<br />
|-<br />
| Select a Class|| The available PRIMARY classes are on your character sheet, list in the drop down menu, under the "class" section|| <br />
|-<br />
| Determine your Ability Scores|| '''27 Point Buy-in''' Follow [http://1-dot-encounter-planner.appspot.com/point-buy-calculator.html this link] to plan how you want to distribute the points|| Don't forget the race on this webpage!! Or you may lose out on bonuses<br />
|-<br />
| Choose Starting Gear|| Use the Starting Equipment for your class, as defined in the compendium or roll your starting gold (based on class) and buy your equipment|| <br />
|-<br />
| Customize your character||<br />
1. Choose your background<br />
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2. Choose your Traits (personality and possibly, racial traits<br />
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3. If you are a caster, Select and/or add your spells to your character sheet<br />
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|-<br />
| Choose Portrait|| Add your portrait ( a picture of what your character may look like) to your bio & notify the DM|| This is to create you a custom looking token<br />
|-<br />
| You're Ready|| You should be ready to go play - Notify the DM that you're finished|| or risk someone editing your character sheet!<br />
|}<br />
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===House Rules===<br />
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1. Not all monsters come from core books<br />
1a. Many monsters MAY resemble core book monsters but act/behave differently<br />
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2. Homebrew content is in effect!<br />
2a. You may add Homebrew content at the approval of the DM - BUT You agree not to be upset/argue if it's not allowed<br />
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2b. Converting 3.5 content is actively ENCOURAGED - however, 5e content/rules will take priority<br />
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2c. If you bring it forward, you do the leg work to add the content to the Journal<br />
3. You must have a MICROPHONE to play (RP is important)- if you use speakers you will try to avoid creating feedback for players<br />
3a. You will, within reason, try not to dominate the voice chat with your background noise (it's very distracting)<br />
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4. You may have civil conversations/discussions around rules or interpretations of rules...and are encouraged to do so (within reason).<br />
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5. You may not actively argue about the outcome of a DM discussion ("Well, i don't think i would have fallen when I fumbled")<br />
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6. There is zero tolerance for bashing/hating/trolling or disrespectful behavior. period.<br />
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<big>'''7. Remember, It's a game so HAVE FUN!!'''</big><br />
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= Using The Character Sheet (cont.) =<br />
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==Roll Buttons and Roll Templates==<br />
[[File:Rollbutton example.png|right]]<br />
Most of the stats in the game can be rolled by hovering over their name, the stat will turn red, and then left-clicking the mouse. This is true for Attributes, Saves, Skills, Hit Dice, Death Saves, Tool Proficiencies, Attacks & Spellcasting, Spell Cards, and NPC Actions. Any of these roll buttons can be dragged directly from the sheet to your Macro Quick Bar, enabled from the settings tab.<br />
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Player characters have both a simple and attack roll template that is output to the Chat Tab in the journal on the right hand side of the screen. The simple template is used for everything except for attacks. The attack template is shaped to show up to three pieces; the attack at the top, information in the middle, and damage at the bottom. Depending on your settings, the damage will not roll unless you click on the name of the attack from the roll template in the chat tab. This was designed to simulate the tabletop experience of rolling to attack and then rolling damage if necessary. You can change this behavior in the sheet Settings (gear icon at the top right of the page), tab under "Auto Damage Roll".<br />
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==Core Page==<br />
There are four pages that can be selected from the buttons just underneath the header at the top of the sheet. The Core Page is selected by default and has most of the information you'll want to use on a regular basis to play your character.<br />
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===Header Info===<br />
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The header block at the top left of the page changes based on the page you have selected. On the Core page you can select a class from the dropdown menu. Once a class has been selected you can update the class's level by changing the number next to the class. Selecting a class will automatically mark the abilities that class has proficiency in as well as automatically selecting the dice that will be used when Hit Dice are rolled. You can change this Hit Dice setting manually from the options menu. The other fields on the Core page Header and the Bio page Header can be used to track all kinds of info about your character.<br />
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On the Spells page Header you can set the ability modifier that will be used for casting spells. Selecting the Spellcasting Ability block will allow you to select an attribute from a dropdown, and this will be used in all relevant spell rolls. This attribute will be set automatically when you select a spell casting class. The next two blocks, the Save DC and Attack Bonus will be set automatically based on the class that is selected on the Core page.<br />
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===Attributes===<br />
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Along the left side of the sheet is listed the 6 primary attributes: Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. These attributes are used by almost every other calculation on the sheet, as they are the core definition of a character. Each attribute block has the core attribute score, which can be changed by modifying the number in the oval at the bottom of each block, and, inside the square, the attribute modifier which is auto-calculated based on the score below it. The attribute modify uses the following calculation to set the value:<br />
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<code>[[floor((@{strength}-10)/2)]]</code><br />
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The attribute can be referenced by it's name, such as @{dexterity} while the attributes modifier can be referenced by adding the mod suffix, @{dexterity_mod}.<br />
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===Skills===<br />
[[File:5eskill example.png|right]]<br />
To the right of the core attributes is a list of all of the Skills. Each skill can be rolled by clicking on the skill name. If you have proficiency in a specific skill, then you would check the box next to the skill name, this will automatically add your proficiency bonus to that skill's checks. Each skill also lists the core attribute, that is used in the roll calculations, next to it in parenthesis.<br />
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You can set advanced skill options for the settings tab, such as skill expertise, flat bonuses from class archetypes or feats, as well as Jack of All Trades.<br />
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===Saves===<br />
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Next to the core attributes on the left side of the page is a list of the same attributes to be used in making saving throws. To mark an attribute that your character has proficiency in for saving throws you will check the box next to the appropriate attributes. When you select a class in the header section of the Core page it will automatically check the correct boxes for that class's proficiencies.<br />
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===Inspiration===<br />
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You can track whether or not you have inspiration by clicking the circle next to the Inspiration block at the top left of the Core page.<br />
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===Proficiency Bonus===<br />
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Your character's proficiency bonus is listed near the top left of the page. You cannot modify this value manually, instead it is automatically set based off your character's over-all level. You character's level can be set by changing the number next to your class name in the header at the top when on the Core page.<br />
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===Armor Class, Initiative, & Speed===<br />
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The Armor Class & Speed blocks at the top center of the page can be used to keep track of your Armor and Speed values. The Initiative block cannot be modified manually, but instead is auto-calculated based off your character's Dexterity. If you have any additional initiative modifiers you can add them on the Settings (gear icon) tab under Initiative Modifier in the Class Options block.<br />
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Armor Class can also be tracked automatically by using the [https://app.roll20.net/compendium/dnd5e/BookIndex Compendium] compatible inventory, on by default.<br />
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===Hit Points & Temp HP===<br />
The Current Hit Points and Temporary Hit Points blocks are used to keep track of your character's Hit Points (HP). Inside the Current HP block, at the top, is a line to keep track of your character's maximum amount of HP. When your character takes damage, if they have any, their Temp HP should take the hit first, then any remaining damage would then come off of the character's Current HP.<br />
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===Hit Dice===<br />
The Hit Dice block is used to keep track of and roll your character's hit dice. Inside the Hit Dice block, at the top, is a line to keep track of the total number of dice your character can have. In the main area of the block you would keep track of the remaining hit dice. Clicking the "Hit Dice" text will roll hit dice for your selected class automatically. If you wish to change the dice that is rolled you can do so in the Class Options section of the Settings (gear icon) tab. If you are multi-classed, when roll your hit dice a pop-up will ask which of your current class's hit dice you want to roll. The total and current hit dice fields are just text fields, so you can use them to track totals for any number of multi-class configurations. Say, if your character is a Fighter/Cleric you can put "F 2 | C 1" in the field to track that you have 2 Fighter and 1 Cleric hit dice available.<br />
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===Death Saves===<br />
The Death Saves block is used to keep track of your character's death save rolls once they have been knocked out. You can click the "Death Saves" text to make a death save roll. If you roll greater than 10 you would check one of the boxes next to "Successes" otherwise you would check a box next to "Failures". If your character has any modifiers to their death save rolls they can be added in the Class Options section of the Settings (gear icon) tab.<br />
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===Class & Other Resources===<br />
The Class & Other Resources blocks can be used to keep track of things that don't fit into the other sections on the sheet, like a Sorcerer's Sorcery Points or a Cleric's Channel Divinity at higher levels. If the 2 blocks given by default are not enough then you can add additional blocks by hovering over the section and clicking the "Add +" button.<br />
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===Freeform Textfields===<br />
There are many free-text fields on the sheet that give you a place to keep information that doesn't necessarily follow a specific format. These sections are Personality Traits, Ideals, Bonds, Flaws, Features & Trait, Other Proficiencies & Languages, and optionally Equipment (explained in the equipment section). They are all pretty self-explanatory and can be formatted however you wish.<br />
<br />
===Equipment (add Equipment/weapons/armor)===<br />
[[File:5e equipment example.gif|right]]<br />
The Equipment block at the bottom of the page has 2 different versions, a free text or a more rigid "rowed" version which can be toggled on the sheet Settings (gear icon at the top right of the page) tab under "Inventory" where you can select "Simple" or "Compendium Compatible" respectively. Like the name implies, if you want to be able to copy items directly from the compendium, using drag and drop, you must use the Compendium Compatible version. To quickly add an item from the compendium create a new, blank, equipment row then drag the item from the compendium tab in the chat panel and drop it on to the new row. If the item you are adding from the Compendium is a weapon, this method will also create an attack for the item in the attack section. <br />
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You can also add items manually by hovering over the block and clicking the "Add +" button. The row, by default, show sections for quantity, name, and weight of an item. If you hover over a row and click the small "information" icon that appears at the bottom right you can also properties, mods and an item description for each item. All of these fields will be filled in automatically when adding from the compendium.<br />
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Both versions of the equipment field have the sections for each of the [https://app.roll20.net/compendium/dnd5e/Treasure#h-Treasure coins] you may find on your adventures: copper, silver, electrum, gold, and platinum. The Simple version is just a plain text field where you can track all of your equipment in any format you wish. The Compendium Compatible version will automatically calculate the weight of your pack if you enter the weight value for all of your items.<br />
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===Tool Proficiencies===<br />
Hovering over the Tool proficiencies window will present an "Add" button. Clicking this button will add a row to this block where you can add all of the stats for a specific tool proficiency, say Woodcarver's tools. You can set the level of proficiency with that tool and the attribute bonus you might use when rolling checks with the proficiency. The attribute used for the check will be up to the GM when it is time to make the roll. Once you finished filling out the stats for this tool you can click the gear icon at the top right of the block to hide the stats, leaving just the rollable row showing. You can reopen these stats at any time by hovering over the row and clicking the gear icon that appears. To roll this this check you can click the row, or you can drag the row down into your macro bar at the bottom of the screen. Since this is a repeating section, the macro button's name will be a bit messy, but this can be cleaned up by right-clicking and renaming the button to whatever you want.<br />
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You can also use this section to create custom skills or rolls for your campaign setting or home-brew ruleset. Check out the [[#Custom Skills and Stats|Advanced Use]] section for details.<br />
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===Attacks & Spellcasting===<br />
[[File:5e_attack_example.gif|right]]<br />
The Attacks & Spellcasting block in the center of the sheet will be one of the most used sections on the sheet. To start, you can manually add any attack or spell to this section by hovering over the block and clicking the "Add" button. This will open a form that can be filled out with all of the information about the specific attack/spell you are adding. <br />
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This section will automatically add attacks, with all the stats, for spells that have an attack component when they are added to your spell sheet on the Spells tab. This happen both if you add the spell manually or if you drag and drop a spell from the compendium. An attack is also automatically created if you drag and drop an item from the compendium into your '''equipment''' block (you must drop the compendium item into the equipment section, not the attack section). In both cases of copying from the compendium you must create a row first and then drag the compendium item onto the newly created row. You can drag compendium data onto any existing row, so be careful not to drag it onto a row that already has data or it will overwrite any information you already entered.<br />
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For example, lets say Frank has a +1 Poisoned Dagger that has the stats of a regular dagger, only it does 1d4 piercing + 1d6 poison damage.<br />
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[[File:Poisoned Dagger 5e Attack.png|thumbnail]]<br />
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Since this is a [https://app.roll20.net/compendium/dnd5e/Items:Dagger#h-Dagger dagger], and daggers have the "[https://app.roll20.net/compendium/dnd5e/Weapons#h-Weapons Finesse]" attribute I can chose either STR or DEX for my bonus attribute. Frank is quicker than he is strong, so we will pick DEX as the attribute to attack with, as well as checking the "proficient" checkbox since Frank is good with any weapon one might stab another person with. He doesn't have any other gear that might make his attacks better, so we will leave the generic bonus between the attribute and proficiency blank, or 0. But, this is a magical +1 weapon, so it gets a 1 in the magic bonus slot just below. Being a dagger, we also have the option to throw it if we want to, because who needs a magical poisoned dagger anyways, so we've added the range info to the "Range" section. All weapons will probably do some damage, or they wouldn't be a very good weapon would they, this dagger is no different so we have checked the first "Damage" checkbox and filled in the required fields. The dagger does 1d4 piercing damage + Frank's DEX mod + 0 bonus damage (this would be used for bonus damage on top of the magical +1) and it doesn't have anything to change the critical damage so we just put the same damage into the "crit" box. Unlike more boring daggers, this dagger also does poison damage, so we check the second "Damage" checkbox and fill in the info for the 2nd set of damage. The poison does a flat 1d6 poison with no extra bonuses, so we've selected "-" to say there is no attribute that adds to this damage. This damage also doesn't have anything to make the crit different so we set that to 1d6 as well. There are no extra saving throws or effects that are included with this attack, so we leave these additional sections blank. <br />
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These additional effect sections will be used more commonly with spells, like [https://app.roll20.net/compendium/dnd5e/Fireball#h-Fireball Fireball], where you would say it is a DEX save against your SPELL DC, which will be set according to your character's spell casting level. The save effect would be "half damage" and the "Description" would be something like "Hits all creatures within 20 ft of the explosion point".<br />
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After you are done modifying all of individual stats for an attack you can click the gear icon at the top right of that section and it will hide the stats for that attack. If ever you need to change these stats in the future you can hover over the row and click the gear icon that shows up to unhide the stats section. <br />
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[[File:Poisoned Dagger 5e Roll.png|thumbnail]]<br />
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The row that remains after hiding the stats can be clicked to roll this attack, you can also drag this row into the macro bar to give yourself easy access to this attack. Because this is a repeating section the macro name will be a bit messy, but you can right-click the button and rename the macro to whatever you like. By default, attacks will only roll the "attack" portion in chat. If the attack hits and you wish to roll the damage as well you can click the attack name inside the actual roll block inside of the chat window and it will roll the damage for that attack. You can change this behavior in the sheet Settings (gear icon at the top right of the page), tab under "Auto Damage Roll".<br />
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==Bio Page==<br />
The bio page, opened by selecting "Bio" from the 4 buttons near the top right of the sheet, is comprised of free-form text fields that can be used to keep track of less "structured" information about your character. You can use this page to describe your character's appearance, keep track of who their allies are and what organizations they've worked for, and on this page is a section to supplement the inventory list, on the front page, with the "Treasure" section, where you can keep track of all the loot you find along your travels.<br />
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==Spell Page==<br />
The Spell page, opened by selecting the "Spell" button from the four buttons near the top right of the page, is used to keep track of all of the powerful magics at your character's fingertips.<br />
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==Spellcasting Ability==<br />
The Spellcasting Ability modifier will automatically update, depending on the class you select on the Core page, to the correct ability modifier for your class. If, for some reason, you need to change this value you can click on the modifier listed in this section and it will give you a drop-down list of all available ability modifiers.<br />
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==Spell Save DC & Attack==<br />
The Spell Save DC and Spell Attack Bonus sections cannot be changed manually, but are just a visual output of modifiers that will be happening behind the scenes. The Spell Attack Bonus is the number that will be added to all spell attack rolls, automatically.<br />
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The Spell Save DC refers to the Save DC that enemies will have to beat when they are trying to dodge/resist your incoming spells. Say, Fred the Sorcerer casts Lightning bolt, and his Spell Save DC is 14. Any enemies hit by his attack will have to make a DEX save and try to beat 14. If they manage to beat the attack, then they are only grazed and take half of the damage. If they don't beat 14, then they take the full damage of the attack instead.<br />
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==Spell Levels & Spells Per Day==<br />
The main section of the Spells page lists 10 sections, ranging from 0 (Cantrips) to 9, representing the Cantrips and spells level 1 - 9 where the level of the spell is listed in the triangle on the left of each section header. The number in the left square of the header represents the maximum number of times a spell of this level can be cast in between long rests. This number will be set automatically depending on the level of your character, but can be modified by clicking the up or down arrow or just entering a number in the space provided. The number in the right-most box in the headers can be used for you to keep track of the number of times you've cast a spell at this level, while resetting all of these numbers back to 0 every time your character takes a long rest.<br />
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==Spell Roll Buttons==<br />
Selecting the "+" under any of the Spell Level headings will present you with a blank template where you can enter all of the information about a spell. By default, the spell card only contains non-attack information about a spell. If the spell IS an attack you can change the "Output" selector from "Spellcard" to "Attack", this will show some additional input to fill out the attack information about the spell. Switching this input will also add an attack to the "Attack" section on the "Core" page so this spell attack can also be cast from the main page. All of these sections are linked, so changing information in one place will also change the corresponding information in the other location.<br />
<br />
With the new drag & drop compendium integration you can now add spells, with all of their information directly from the compendium. To add a spell, click the "+" under the level heading under which you wish to add the spell, look up the spell within the editor's compendium tab, then drag & drop the spell from the compendium tab onto the newly created, blank, spell slot. This will copy over all corresponding information linked to the spell, as well as creating an attack if relevant.</div>1442670https://wiki.roll20.net/User_talk:1442670User talk:14426702016-05-27T18:33:16Z<p>1442670: /* Game Rules */</p>
<hr />
<div>=Welcome to Giger's D&D 5th Edition Help Section=<br />
This page was setup to try to help you, the new player, with getting started and join in on the adventure. There is a great deal to learn, if you're new to Roll20, especially if you're new to table top games, so take your time, be patient and most of all - be curious, you can't break anything!<br />
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Most of the information here is available elsewhere, I just brought it together in a single section - which i found most relevant.<br />
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==Tutorials and helpful Information==<br />
If you are new to Roll20 (and haven't done so already) - <big>'''WATCH ROLL20S ORIENTATION VIDEO, BELOW.'''</big><br />
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{{#evp:youtube|mOa05bLDjWk|Player Overview|center|700}}<br />
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====Navigation (Getting around in the Roll20 System)====<br />
Most of the 'how do I use this' questions can be answered in the video above - <big>'''WATCH ROLL20S ORIENTATION VIDEO, ABOVE.'''</big><br />
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What really needs to be drilled in is the Journal, Handouts and the Compendium, which is found on the right of the screen <br />
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====Journal & Compendium====<br />
The Journal is where you find character sheets and handouts that contain information on Game Rules [[File:Journal2.0.jpg|right|frame|border]] and is found on the right side of your screen<br />
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<br />
What isn't show is the button to the Compendium - which contains all the D&D information, such as spells, weapons, class information - which you can see an example of [http://i.imgur.com/T0I13ZH.gif here]<br />
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==Using The Character Sheet==<br />
We are using the 5e OGL character sheet by Roll20. It's quite simple to use, and a lot of the 'math' parts have been taken care of for you.<br />
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'''<big>WATCH THIS VIDEO ON HOW TO USE THE CHARACTER SHEET</big>'''<br />
{{#evp:youtube|zXNSGeG_sh4|Using The Character Sheet|center|700}}<br />
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<br />
'''Here's another (but crummy) video that shows you how to use the Character Sheet (including how to roll your character)'''<br />
{{#evp:youtube|G107FaaPAuM|Using The Character Sheet|center|700}}<br />
<br />
There's also [https://app.roll20.net/forum/post/2877778/update-1-slash-26-5th-edition-srd-mega-update-new-sheet-new-compendium-plus-compendium-drag-and-drop-integration/?pageforid=2877778#post-2877778 this forum post], but not a video.<br />
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'''For even more information on how to use the sheet, and what each section of the sheet is (including what it's used for) go to [[User_talk:1442670#Using_The_Character_Sheet_.28cont..29|Section 2 - Using The Character Sheet (cont.)]]<br />
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==Rules==<br />
There are specific rules or process that governs how a character is to be created. For the most part, the rules are identical to the core book (Players Handbook), so please get a copy of the Player's Handbook (can be googled).<br />
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The Player's Handbook also contains A LOT of information that you would be missing out on if you just used the compendium.<br />
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===Character Creation===<br />
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You'll need a blank character sheet!<br />
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HOW TO FIND A BLANK CHARACTER SHEET -<br />
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'''STEP 1.''' Find the "characters" folder [[User_talk:1442670#Journal_.26_Compendium|in the journal]]<br />
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'''STEP 2.''' Expand (click the plus sign) the "Templates" sub folder then<br />
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'''STEP 3.''' Choose either a Pre-made character, or start a new one by editing one of the "copy of player" sheets THEN FOLLOW THE STEPS BELOW!<br />
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{| class="wikitable"<br />
|-<br />
! Step !! Description !! Notes<br />
|-<br />
| Name your Character|| On the character sheet, in the space provided, name your character immediately, so someone doesn't start editing while you are!!|| <br />
|-<br />
| Choose a Race|| Common player character (PC) races are dwarves, elves, halflings, and humans. Some races also have subraces, such as mountain dwarf or wood elf. Less common races are dragonborn, gnomes, half-elves, half-orcs, and tieflings.|| Check out the Racial Ability Bonuses found in the journal<br />
|-<br />
| Select a Class|| The available PRIMARY classes are on your character sheet, list in the drop down menu, under the "class" section|| <br />
|-<br />
| Determine your Ability Scores|| '''27 Point Buy-in''' Follow [http://1-dot-encounter-planner.appspot.com/point-buy-calculator.html this link] to plan how you want to distribute the points|| Don't forget the race on this webpage!! Or you may lose out on bonuses<br />
|-<br />
| Choose Starting Gear|| Use the Starting Equipment for your class, as defined in the compendium or roll your starting gold (based on class) and buy your equipment|| <br />
|-<br />
| Customize your character||<br />
1. Choose your background<br />
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2. Choose your Traits (personality and possibly, racial traits<br />
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3. If you are a caster, Select and/or add your spells to your character sheet<br />
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|-<br />
| Choose Portrait|| Add your portrait ( a picture of what your character may look like) to your bio & notify the DM|| This is to create you a custom looking token<br />
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| You're Ready|| You should be ready to go play - Notify the DM that you're finished|| or risk someone editing your character sheet!<br />
|}<br />
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===House Rules===<br />
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1. Not all monsters come from core books<br />
1a. Many monsters MAY resemble core book monsters but act/behave differently<br />
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2. Homebrew content is in effect!<br />
2a. You may add Homebrew content at the approval of the DM - BUT You agree not to be upset/argue if it's not allowed<br />
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2b. Converting 3.5 content is actively ENCOURAGED - however, 5e content/rules will take priority<br />
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2c. If you bring it forward, you do the leg work to add the content to the Journal<br />
3. You must have a MICROPHONE to play (RP is important)- if you use speakers you will try to avoid creating feedback for players<br />
3a. You will, within reason, try not to dominate the voice chat with your background noise (it's very distracting)<br />
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4. You may have civil conversations/discussions around rules or interpretations of rules...and are encouraged to do so (within reason).<br />
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5. You may not actively argue about the outcome of a DM discussion ("Well, i don't think i would have fallen when I fumbled")<br />
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6. There is zero tolerance for bashing/hating/trolling or disrespectful behavior. period.<br />
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<big>'''7. Remember, It's a game so HAVE FUN!!'''</big><br />
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= Using The Character Sheet (cont.) =<br />
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==Roll Buttons and Roll Templates==<br />
[[File:Rollbutton example.png|right]]<br />
Most of the stats in the game can be rolled by hovering over their name, the stat will turn red, and then left-clicking the mouse. This is true for Attributes, Saves, Skills, Hit Dice, Death Saves, Tool Proficiencies, Attacks & Spellcasting, Spell Cards, and NPC Actions. Any of these roll buttons can be dragged directly from the sheet to your Macro Quick Bar, enabled from the settings tab.<br />
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Player characters have both a simple and attack roll template that is output to the Chat Tab in the journal on the right hand side of the screen. The simple template is used for everything except for attacks. The attack template is shaped to show up to three pieces; the attack at the top, information in the middle, and damage at the bottom. Depending on your settings, the damage will not roll unless you click on the name of the attack from the roll template in the chat tab. This was designed to simulate the tabletop experience of rolling to attack and then rolling damage if necessary. You can change this behavior in the sheet Settings (gear icon at the top right of the page), tab under "Auto Damage Roll".<br />
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==Core Page==<br />
There are four pages that can be selected from the buttons just underneath the header at the top of the sheet. The Core Page is selected by default and has most of the information you'll want to use on a regular basis to play your character.<br />
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===Header Info===<br />
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The header block at the top left of the page changes based on the page you have selected. On the Core page you can select a class from the dropdown menu. Once a class has been selected you can update the class's level by changing the number next to the class. Selecting a class will automatically mark the abilities that class has proficiency in as well as automatically selecting the dice that will be used when Hit Dice are rolled. You can change this Hit Dice setting manually from the options menu. The other fields on the Core page Header and the Bio page Header can be used to track all kinds of info about your character.<br />
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On the Spells page Header you can set the ability modifier that will be used for casting spells. Selecting the Spellcasting Ability block will allow you to select an attribute from a dropdown, and this will be used in all relevant spell rolls. This attribute will be set automatically when you select a spell casting class. The next two blocks, the Save DC and Attack Bonus will be set automatically based on the class that is selected on the Core page.<br />
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===Attributes===<br />
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Along the left side of the sheet is listed the 6 primary attributes: Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. These attributes are used by almost every other calculation on the sheet, as they are the core definition of a character. Each attribute block has the core attribute score, which can be changed by modifying the number in the oval at the bottom of each block, and, inside the square, the attribute modifier which is auto-calculated based on the score below it. The attribute modify uses the following calculation to set the value:<br />
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<code>[[floor((@{strength}-10)/2)]]</code><br />
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The attribute can be referenced by it's name, such as @{dexterity} while the attributes modifier can be referenced by adding the mod suffix, @{dexterity_mod}.<br />
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===Skills===<br />
[[File:5eskill example.png|right]]<br />
To the right of the core attributes is a list of all of the Skills. Each skill can be rolled by clicking on the skill name. If you have proficiency in a specific skill, then you would check the box next to the skill name, this will automatically add your proficiency bonus to that skill's checks. Each skill also lists the core attribute, that is used in the roll calculations, next to it in parenthesis.<br />
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You can set advanced skill options for the settings tab, such as skill expertise, flat bonuses from class archetypes or feats, as well as Jack of All Trades.<br />
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===Saves===<br />
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Next to the core attributes on the left side of the page is a list of the same attributes to be used in making saving throws. To mark an attribute that your character has proficiency in for saving throws you will check the box next to the appropriate attributes. When you select a class in the header section of the Core page it will automatically check the correct boxes for that class's proficiencies.<br />
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===Inspiration===<br />
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You can track whether or not you have inspiration by clicking the circle next to the Inspiration block at the top left of the Core page.<br />
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===Proficiency Bonus===<br />
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Your character's proficiency bonus is listed near the top left of the page. You cannot modify this value manually, instead it is automatically set based off your character's over-all level. You character's level can be set by changing the number next to your class name in the header at the top when on the Core page.<br />
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===Armor Class, Initiative, & Speed===<br />
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The Armor Class & Speed blocks at the top center of the page can be used to keep track of your Armor and Speed values. The Initiative block cannot be modified manually, but instead is auto-calculated based off your character's Dexterity. If you have any additional initiative modifiers you can add them on the Settings (gear icon) tab under Initiative Modifier in the Class Options block.<br />
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Armor Class can also be tracked automatically by using the [https://app.roll20.net/compendium/dnd5e/BookIndex Compendium] compatible inventory, on by default.<br />
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===Hit Points & Temp HP===<br />
The Current Hit Points and Temporary Hit Points blocks are used to keep track of your character's Hit Points (HP). Inside the Current HP block, at the top, is a line to keep track of your character's maximum amount of HP. When your character takes damage, if they have any, their Temp HP should take the hit first, then any remaining damage would then come off of the character's Current HP.<br />
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===Hit Dice===<br />
The Hit Dice block is used to keep track of and roll your character's hit dice. Inside the Hit Dice block, at the top, is a line to keep track of the total number of dice your character can have. In the main area of the block you would keep track of the remaining hit dice. Clicking the "Hit Dice" text will roll hit dice for your selected class automatically. If you wish to change the dice that is rolled you can do so in the Class Options section of the Settings (gear icon) tab. If you are multi-classed, when roll your hit dice a pop-up will ask which of your current class's hit dice you want to roll. The total and current hit dice fields are just text fields, so you can use them to track totals for any number of multi-class configurations. Say, if your character is a Fighter/Cleric you can put "F 2 | C 1" in the field to track that you have 2 Fighter and 1 Cleric hit dice available.<br />
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===Death Saves===<br />
The Death Saves block is used to keep track of your character's death save rolls once they have been knocked out. You can click the "Death Saves" text to make a death save roll. If you roll greater than 10 you would check one of the boxes next to "Successes" otherwise you would check a box next to "Failures". If your character has any modifiers to their death save rolls they can be added in the Class Options section of the Settings (gear icon) tab.<br />
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===Class & Other Resources===<br />
The Class & Other Resources blocks can be used to keep track of things that don't fit into the other sections on the sheet, like a Sorcerer's Sorcery Points or a Cleric's Channel Divinity at higher levels. If the 2 blocks given by default are not enough then you can add additional blocks by hovering over the section and clicking the "Add +" button.<br />
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===Freeform Textfields===<br />
There are many free-text fields on the sheet that give you a place to keep information that doesn't necessarily follow a specific format. These sections are Personality Traits, Ideals, Bonds, Flaws, Features & Trait, Other Proficiencies & Languages, and optionally Equipment (explained in the equipment section). They are all pretty self-explanatory and can be formatted however you wish.<br />
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===Equipment===<br />
[[File:5e equipment example.gif|right]]<br />
The Equipment block at the bottom of the page has 2 different versions, a free text or a more rigid "rowed" version which can be toggled on the sheet Settings (gear icon at the top right of the page) tab under "Inventory" where you can select "Simple" or "Compendium Compatible" respectively. Like the name implies, if you want to be able to copy items directly from the compendium, using drag and drop, you must use the Compendium Compatible version. To quickly add an item from the compendium create a new, blank, equipment row then drag the item from the compendium tab in the chat panel and drop it on to the new row. If the item you are adding from the Compendium is a weapon, this method will also create an attack for the item in the attack section. <br />
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You can also add items manually by hovering over the block and clicking the "Add +" button. The row, by default, show sections for quantity, name, and weight of an item. If you hover over a row and click the small "information" icon that appears at the bottom right you can also properties, mods and an item description for each item. All of these fields will be filled in automatically when adding from the compendium.<br />
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Both versions of the equipment field have the sections for each of the [https://app.roll20.net/compendium/dnd5e/Treasure#h-Treasure coins] you may find on your adventures: copper, silver, electrum, gold, and platinum. The Simple version is just a plain text field where you can track all of your equipment in any format you wish. The Compendium Compatible version will automatically calculate the weight of your pack if you enter the weight value for all of your items.<br />
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===Tool Proficiencies===<br />
Hovering over the Tool proficiencies window will present an "Add" button. Clicking this button will add a row to this block where you can add all of the stats for a specific tool proficiency, say Woodcarver's tools. You can set the level of proficiency with that tool and the attribute bonus you might use when rolling checks with the proficiency. The attribute used for the check will be up to the GM when it is time to make the roll. Once you finished filling out the stats for this tool you can click the gear icon at the top right of the block to hide the stats, leaving just the rollable row showing. You can reopen these stats at any time by hovering over the row and clicking the gear icon that appears. To roll this this check you can click the row, or you can drag the row down into your macro bar at the bottom of the screen. Since this is a repeating section, the macro button's name will be a bit messy, but this can be cleaned up by right-clicking and renaming the button to whatever you want.<br />
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You can also use this section to create custom skills or rolls for your campaign setting or home-brew ruleset. Check out the [[#Custom Skills and Stats|Advanced Use]] section for details.<br />
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===Attacks & Spellcasting===<br />
[[File:5e_attack_example.gif|right]]<br />
The Attacks & Spellcasting block in the center of the sheet will be one of the most used sections on the sheet. To start, you can manually add any attack or spell to this section by hovering over the block and clicking the "Add" button. This will open a form that can be filled out with all of the information about the specific attack/spell you are adding. <br />
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This section will automatically add attacks, with all the stats, for spells that have an attack component when they are added to your spell sheet on the Spells tab. This happen both if you add the spell manually or if you drag and drop a spell from the compendium. An attack is also automatically created if you drag and drop an item from the compendium into your '''equipment''' block (you must drop the compendium item into the equipment section, not the attack section). In both cases of copying from the compendium you must create a row first and then drag the compendium item onto the newly created row. You can drag compendium data onto any existing row, so be careful not to drag it onto a row that already has data or it will overwrite any information you already entered.<br />
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For example, lets say Frank has a +1 Poisoned Dagger that has the stats of a regular dagger, only it does 1d4 piercing + 1d6 poison damage.<br />
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[[File:Poisoned Dagger 5e Attack.png|thumbnail]]<br />
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Since this is a [https://app.roll20.net/compendium/dnd5e/Items:Dagger#h-Dagger dagger], and daggers have the "[https://app.roll20.net/compendium/dnd5e/Weapons#h-Weapons Finesse]" attribute I can chose either STR or DEX for my bonus attribute. Frank is quicker than he is strong, so we will pick DEX as the attribute to attack with, as well as checking the "proficient" checkbox since Frank is good with any weapon one might stab another person with. He doesn't have any other gear that might make his attacks better, so we will leave the generic bonus between the attribute and proficiency blank, or 0. But, this is a magical +1 weapon, so it gets a 1 in the magic bonus slot just below. Being a dagger, we also have the option to throw it if we want to, because who needs a magical poisoned dagger anyways, so we've added the range info to the "Range" section. All weapons will probably do some damage, or they wouldn't be a very good weapon would they, this dagger is no different so we have checked the first "Damage" checkbox and filled in the required fields. The dagger does 1d4 piercing damage + Frank's DEX mod + 0 bonus damage (this would be used for bonus damage on top of the magical +1) and it doesn't have anything to change the critical damage so we just put the same damage into the "crit" box. Unlike more boring daggers, this dagger also does poison damage, so we check the second "Damage" checkbox and fill in the info for the 2nd set of damage. The poison does a flat 1d6 poison with no extra bonuses, so we've selected "-" to say there is no attribute that adds to this damage. This damage also doesn't have anything to make the crit different so we set that to 1d6 as well. There are no extra saving throws or effects that are included with this attack, so we leave these additional sections blank. <br />
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These additional effect sections will be used more commonly with spells, like [https://app.roll20.net/compendium/dnd5e/Fireball#h-Fireball Fireball], where you would say it is a DEX save against your SPELL DC, which will be set according to your character's spell casting level. The save effect would be "half damage" and the "Description" would be something like "Hits all creatures within 20 ft of the explosion point".<br />
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After you are done modifying all of individual stats for an attack you can click the gear icon at the top right of that section and it will hide the stats for that attack. If ever you need to change these stats in the future you can hover over the row and click the gear icon that shows up to unhide the stats section. <br />
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[[File:Poisoned Dagger 5e Roll.png|thumbnail]]<br />
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The row that remains after hiding the stats can be clicked to roll this attack, you can also drag this row into the macro bar to give yourself easy access to this attack. Because this is a repeating section the macro name will be a bit messy, but you can right-click the button and rename the macro to whatever you like. By default, attacks will only roll the "attack" portion in chat. If the attack hits and you wish to roll the damage as well you can click the attack name inside the actual roll block inside of the chat window and it will roll the damage for that attack. You can change this behavior in the sheet Settings (gear icon at the top right of the page), tab under "Auto Damage Roll".<br />
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==Bio Page==<br />
The bio page, opened by selecting "Bio" from the 4 buttons near the top right of the sheet, is comprised of free-form text fields that can be used to keep track of less "structured" information about your character. You can use this page to describe your character's appearance, keep track of who their allies are and what organizations they've worked for, and on this page is a section to supplement the inventory list, on the front page, with the "Treasure" section, where you can keep track of all the loot you find along your travels.<br />
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==Spell Page==<br />
The Spell page, opened by selecting the "Spell" button from the four buttons near the top right of the page, is used to keep track of all of the powerful magics at your character's fingertips.<br />
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==Spellcasting Ability==<br />
The Spellcasting Ability modifier will automatically update, depending on the class you select on the Core page, to the correct ability modifier for your class. If, for some reason, you need to change this value you can click on the modifier listed in this section and it will give you a drop-down list of all available ability modifiers.<br />
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==Spell Save DC & Attack==<br />
The Spell Save DC and Spell Attack Bonus sections cannot be changed manually, but are just a visual output of modifiers that will be happening behind the scenes. The Spell Attack Bonus is the number that will be added to all spell attack rolls, automatically.<br />
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The Spell Save DC refers to the Save DC that enemies will have to beat when they are trying to dodge/resist your incoming spells. Say, Fred the Sorcerer casts Lightning bolt, and his Spell Save DC is 14. Any enemies hit by his attack will have to make a DEX save and try to beat 14. If they manage to beat the attack, then they are only grazed and take half of the damage. If they don't beat 14, then they take the full damage of the attack instead.<br />
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==Spell Levels & Spells Per Day==<br />
The main section of the Spells page lists 10 sections, ranging from 0 (Cantrips) to 9, representing the Cantrips and spells level 1 - 9 where the level of the spell is listed in the triangle on the left of each section header. The number in the left square of the header represents the maximum number of times a spell of this level can be cast in between long rests. This number will be set automatically depending on the level of your character, but can be modified by clicking the up or down arrow or just entering a number in the space provided. The number in the right-most box in the headers can be used for you to keep track of the number of times you've cast a spell at this level, while resetting all of these numbers back to 0 every time your character takes a long rest.<br />
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==Spell Roll Buttons==<br />
Selecting the "+" under any of the Spell Level headings will present you with a blank template where you can enter all of the information about a spell. By default, the spell card only contains non-attack information about a spell. If the spell IS an attack you can change the "Output" selector from "Spellcard" to "Attack", this will show some additional input to fill out the attack information about the spell. Switching this input will also add an attack to the "Attack" section on the "Core" page so this spell attack can also be cast from the main page. All of these sections are linked, so changing information in one place will also change the corresponding information in the other location.<br />
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With the new drag & drop compendium integration you can now add spells, with all of their information directly from the compendium. To add a spell, click the "+" under the level heading under which you wish to add the spell, look up the spell within the editor's compendium tab, then drag & drop the spell from the compendium tab onto the newly created, blank, spell slot. This will copy over all corresponding information linked to the spell, as well as creating an attack if relevant.</div>1442670https://wiki.roll20.net/User_talk:1442670User talk:14426702016-05-27T18:32:43Z<p>1442670: /* Game Rules */</p>
<hr />
<div>=Welcome to Giger's D&D 5th Edition Help Section=<br />
This page was setup to try to help you, the new player, with getting started and join in on the adventure. There is a great deal to learn, if you're new to Roll20, especially if you're new to table top games, so take your time, be patient and most of all - be curious, you can't break anything!<br />
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Most of the information here is available elsewhere, I just brought it together in a single section - which i found most relevant.<br />
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==Tutorials and helpful Information==<br />
If you are new to Roll20 (and haven't done so already) - <big>'''WATCH ROLL20S ORIENTATION VIDEO, BELOW.'''</big><br />
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{{#evp:youtube|mOa05bLDjWk|Player Overview|center|700}}<br />
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====Navigation (Getting around in the Roll20 System)====<br />
Most of the 'how do I use this' questions can be answered in the video above - <big>'''WATCH ROLL20S ORIENTATION VIDEO, ABOVE.'''</big><br />
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What really needs to be drilled in is the Journal, Handouts and the Compendium, which is found on the right of the screen <br />
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====Journal & Compendium====<br />
The Journal is where you find character sheets and handouts that contain information on Game Rules [[File:Journal2.0.jpg|right|frame|border]] and is found on the right side of your screen<br />
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<br />
What isn't show is the button to the Compendium - which contains all the D&D information, such as spells, weapons, class information - which you can see an example of [http://i.imgur.com/T0I13ZH.gif here]<br />
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==Using The Character Sheet==<br />
We are using the 5e OGL character sheet by Roll20. It's quite simple to use, and a lot of the 'math' parts have been taken care of for you.<br />
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'''<big>WATCH THIS VIDEO ON HOW TO USE THE CHARACTER SHEET</big>'''<br />
{{#evp:youtube|zXNSGeG_sh4|Using The Character Sheet|center|700}}<br />
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'''Here's another (but crummy) video that shows you how to use the Character Sheet (including how to roll your character)'''<br />
{{#evp:youtube|G107FaaPAuM|Using The Character Sheet|center|700}}<br />
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There's also [https://app.roll20.net/forum/post/2877778/update-1-slash-26-5th-edition-srd-mega-update-new-sheet-new-compendium-plus-compendium-drag-and-drop-integration/?pageforid=2877778#post-2877778 this forum post], but not a video.<br />
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'''For even more information on how to use the sheet, and what each section of the sheet is (including what it's used for) go to [[User_talk:1442670#Using_The_Character_Sheet_.28cont..29|Section 2 - Using The Character Sheet (cont.)]]<br />
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==Rules==<br />
There are specific rules or process that governs how a character is to be created. For the most part, the rules are identical to the core book (Players Handbook), so please get a copy of the Player's Handbook (can be googled).<br />
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The Player's Handbook also contains A LOT of information that you would be missing out on if you just used the compendium.<br />
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===Character Creation===<br />
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You'll need a blank character sheet!<br />
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HOW TO FIND A BLANK CHARACTER SHEET -<br />
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'''STEP 1.''' Find the "characters" folder [[User_talk:1442670#Journal_.26_Compendium|in the journal]]<br />
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'''STEP 2.''' Expand (click the plus sign) the "Templates" sub folder then<br />
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'''STEP 3.''' Choose either a Pre-made character, or start a new one by editing one of the "copy of player" sheets THEN FOLLOW THE STEPS BELOW!<br />
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{| class="wikitable"<br />
|-<br />
! Step !! Description !! Notes<br />
|-<br />
| Name your Character|| On the character sheet, in the space provided, name your character immediately, so someone doesn't start editing while you are!!|| <br />
|-<br />
| Choose a Race|| Common player character (PC) races are dwarves, elves, halflings, and humans. Some races also have subraces, such as mountain dwarf or wood elf. Less common races are dragonborn, gnomes, half-elves, half-orcs, and tieflings.|| Check out the Racial Ability Bonuses found in the journal<br />
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| Select a Class|| The available PRIMARY classes are on your character sheet, list in the drop down menu, under the "class" section|| <br />
|-<br />
| Determine your Ability Scores|| '''27 Point Buy-in''' Follow [http://1-dot-encounter-planner.appspot.com/point-buy-calculator.html this link] to plan how you want to distribute the points|| Don't forget the race on this webpage!! Or you may lose out on bonuses<br />
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| Choose Starting Gear|| Use the Starting Equipment for your class, as defined in the compendium or roll your starting gold (based on class) and buy your equipment|| <br />
|-<br />
| Customize your character||<br />
1. Choose your background<br />
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2. Choose your Traits (personality and possibly, racial traits<br />
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3. If you are a caster, Select and/or add your spells to your character sheet<br />
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| Choose Portrait|| Add your portrait ( a picture of what your character may look like) to your bio & notify the DM|| This is to create you a custom looking token<br />
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| You're Ready|| You should be ready to go play - Notify the DM that you're finished|| or risk someone editing your character sheet!<br />
|}<br />
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===Game Rules===<br />
HOUSE RULES<br />
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1. Not all monsters come from core books<br />
1a. Many monsters MAY resemble core book monsters but act/behave differently<br />
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2. Homebrew content is in effect!<br />
2a. You may add Homebrew content at the approval of the DM - BUT You agree not to be upset/argue if it's not allowed<br />
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2b. Converting 3.5 content is actively ENCOURAGED - however, 5e content/rules will take priority<br />
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2c. If you bring it forward, you do the leg work to add the content to the Journal<br />
3. You must have a MICROPHONE to play (RP is important)- if you use speakers you will try to avoid creating feedback for players<br />
3a. You will, within reason, try not to dominate the voice chat with your background noise (it's very distracting)<br />
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4. You may have civil conversations/discussions around rules or interpretations of rules...and are encouraged to do so (within reason).<br />
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5. You may not actively argue about the outcome of a DM discussion ("Well, i don't think i would have fallen when I fumbled")<br />
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6. There is zero tolerance for bashing/hating/trolling or disrespectful behavior. period.<br />
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<big>'''7. Remember, It's a game so HAVE FUN!!'''</big><br />
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= Using The Character Sheet (cont.) =<br />
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==Roll Buttons and Roll Templates==<br />
[[File:Rollbutton example.png|right]]<br />
Most of the stats in the game can be rolled by hovering over their name, the stat will turn red, and then left-clicking the mouse. This is true for Attributes, Saves, Skills, Hit Dice, Death Saves, Tool Proficiencies, Attacks & Spellcasting, Spell Cards, and NPC Actions. Any of these roll buttons can be dragged directly from the sheet to your Macro Quick Bar, enabled from the settings tab.<br />
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Player characters have both a simple and attack roll template that is output to the Chat Tab in the journal on the right hand side of the screen. The simple template is used for everything except for attacks. The attack template is shaped to show up to three pieces; the attack at the top, information in the middle, and damage at the bottom. Depending on your settings, the damage will not roll unless you click on the name of the attack from the roll template in the chat tab. This was designed to simulate the tabletop experience of rolling to attack and then rolling damage if necessary. You can change this behavior in the sheet Settings (gear icon at the top right of the page), tab under "Auto Damage Roll".<br />
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==Core Page==<br />
There are four pages that can be selected from the buttons just underneath the header at the top of the sheet. The Core Page is selected by default and has most of the information you'll want to use on a regular basis to play your character.<br />
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===Header Info===<br />
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The header block at the top left of the page changes based on the page you have selected. On the Core page you can select a class from the dropdown menu. Once a class has been selected you can update the class's level by changing the number next to the class. Selecting a class will automatically mark the abilities that class has proficiency in as well as automatically selecting the dice that will be used when Hit Dice are rolled. You can change this Hit Dice setting manually from the options menu. The other fields on the Core page Header and the Bio page Header can be used to track all kinds of info about your character.<br />
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On the Spells page Header you can set the ability modifier that will be used for casting spells. Selecting the Spellcasting Ability block will allow you to select an attribute from a dropdown, and this will be used in all relevant spell rolls. This attribute will be set automatically when you select a spell casting class. The next two blocks, the Save DC and Attack Bonus will be set automatically based on the class that is selected on the Core page.<br />
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===Attributes===<br />
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Along the left side of the sheet is listed the 6 primary attributes: Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. These attributes are used by almost every other calculation on the sheet, as they are the core definition of a character. Each attribute block has the core attribute score, which can be changed by modifying the number in the oval at the bottom of each block, and, inside the square, the attribute modifier which is auto-calculated based on the score below it. The attribute modify uses the following calculation to set the value:<br />
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<code>[[floor((@{strength}-10)/2)]]</code><br />
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The attribute can be referenced by it's name, such as @{dexterity} while the attributes modifier can be referenced by adding the mod suffix, @{dexterity_mod}.<br />
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===Skills===<br />
[[File:5eskill example.png|right]]<br />
To the right of the core attributes is a list of all of the Skills. Each skill can be rolled by clicking on the skill name. If you have proficiency in a specific skill, then you would check the box next to the skill name, this will automatically add your proficiency bonus to that skill's checks. Each skill also lists the core attribute, that is used in the roll calculations, next to it in parenthesis.<br />
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You can set advanced skill options for the settings tab, such as skill expertise, flat bonuses from class archetypes or feats, as well as Jack of All Trades.<br />
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===Saves===<br />
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Next to the core attributes on the left side of the page is a list of the same attributes to be used in making saving throws. To mark an attribute that your character has proficiency in for saving throws you will check the box next to the appropriate attributes. When you select a class in the header section of the Core page it will automatically check the correct boxes for that class's proficiencies.<br />
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===Inspiration===<br />
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You can track whether or not you have inspiration by clicking the circle next to the Inspiration block at the top left of the Core page.<br />
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===Proficiency Bonus===<br />
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Your character's proficiency bonus is listed near the top left of the page. You cannot modify this value manually, instead it is automatically set based off your character's over-all level. You character's level can be set by changing the number next to your class name in the header at the top when on the Core page.<br />
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===Armor Class, Initiative, & Speed===<br />
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The Armor Class & Speed blocks at the top center of the page can be used to keep track of your Armor and Speed values. The Initiative block cannot be modified manually, but instead is auto-calculated based off your character's Dexterity. If you have any additional initiative modifiers you can add them on the Settings (gear icon) tab under Initiative Modifier in the Class Options block.<br />
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Armor Class can also be tracked automatically by using the [https://app.roll20.net/compendium/dnd5e/BookIndex Compendium] compatible inventory, on by default.<br />
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===Hit Points & Temp HP===<br />
The Current Hit Points and Temporary Hit Points blocks are used to keep track of your character's Hit Points (HP). Inside the Current HP block, at the top, is a line to keep track of your character's maximum amount of HP. When your character takes damage, if they have any, their Temp HP should take the hit first, then any remaining damage would then come off of the character's Current HP.<br />
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===Hit Dice===<br />
The Hit Dice block is used to keep track of and roll your character's hit dice. Inside the Hit Dice block, at the top, is a line to keep track of the total number of dice your character can have. In the main area of the block you would keep track of the remaining hit dice. Clicking the "Hit Dice" text will roll hit dice for your selected class automatically. If you wish to change the dice that is rolled you can do so in the Class Options section of the Settings (gear icon) tab. If you are multi-classed, when roll your hit dice a pop-up will ask which of your current class's hit dice you want to roll. The total and current hit dice fields are just text fields, so you can use them to track totals for any number of multi-class configurations. Say, if your character is a Fighter/Cleric you can put "F 2 | C 1" in the field to track that you have 2 Fighter and 1 Cleric hit dice available.<br />
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===Death Saves===<br />
The Death Saves block is used to keep track of your character's death save rolls once they have been knocked out. You can click the "Death Saves" text to make a death save roll. If you roll greater than 10 you would check one of the boxes next to "Successes" otherwise you would check a box next to "Failures". If your character has any modifiers to their death save rolls they can be added in the Class Options section of the Settings (gear icon) tab.<br />
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===Class & Other Resources===<br />
The Class & Other Resources blocks can be used to keep track of things that don't fit into the other sections on the sheet, like a Sorcerer's Sorcery Points or a Cleric's Channel Divinity at higher levels. If the 2 blocks given by default are not enough then you can add additional blocks by hovering over the section and clicking the "Add +" button.<br />
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===Freeform Textfields===<br />
There are many free-text fields on the sheet that give you a place to keep information that doesn't necessarily follow a specific format. These sections are Personality Traits, Ideals, Bonds, Flaws, Features & Trait, Other Proficiencies & Languages, and optionally Equipment (explained in the equipment section). They are all pretty self-explanatory and can be formatted however you wish.<br />
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===Equipment===<br />
[[File:5e equipment example.gif|right]]<br />
The Equipment block at the bottom of the page has 2 different versions, a free text or a more rigid "rowed" version which can be toggled on the sheet Settings (gear icon at the top right of the page) tab under "Inventory" where you can select "Simple" or "Compendium Compatible" respectively. Like the name implies, if you want to be able to copy items directly from the compendium, using drag and drop, you must use the Compendium Compatible version. To quickly add an item from the compendium create a new, blank, equipment row then drag the item from the compendium tab in the chat panel and drop it on to the new row. If the item you are adding from the Compendium is a weapon, this method will also create an attack for the item in the attack section. <br />
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You can also add items manually by hovering over the block and clicking the "Add +" button. The row, by default, show sections for quantity, name, and weight of an item. If you hover over a row and click the small "information" icon that appears at the bottom right you can also properties, mods and an item description for each item. All of these fields will be filled in automatically when adding from the compendium.<br />
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Both versions of the equipment field have the sections for each of the [https://app.roll20.net/compendium/dnd5e/Treasure#h-Treasure coins] you may find on your adventures: copper, silver, electrum, gold, and platinum. The Simple version is just a plain text field where you can track all of your equipment in any format you wish. The Compendium Compatible version will automatically calculate the weight of your pack if you enter the weight value for all of your items.<br />
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===Tool Proficiencies===<br />
Hovering over the Tool proficiencies window will present an "Add" button. Clicking this button will add a row to this block where you can add all of the stats for a specific tool proficiency, say Woodcarver's tools. You can set the level of proficiency with that tool and the attribute bonus you might use when rolling checks with the proficiency. The attribute used for the check will be up to the GM when it is time to make the roll. Once you finished filling out the stats for this tool you can click the gear icon at the top right of the block to hide the stats, leaving just the rollable row showing. You can reopen these stats at any time by hovering over the row and clicking the gear icon that appears. To roll this this check you can click the row, or you can drag the row down into your macro bar at the bottom of the screen. Since this is a repeating section, the macro button's name will be a bit messy, but this can be cleaned up by right-clicking and renaming the button to whatever you want.<br />
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You can also use this section to create custom skills or rolls for your campaign setting or home-brew ruleset. Check out the [[#Custom Skills and Stats|Advanced Use]] section for details.<br />
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===Attacks & Spellcasting===<br />
[[File:5e_attack_example.gif|right]]<br />
The Attacks & Spellcasting block in the center of the sheet will be one of the most used sections on the sheet. To start, you can manually add any attack or spell to this section by hovering over the block and clicking the "Add" button. This will open a form that can be filled out with all of the information about the specific attack/spell you are adding. <br />
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This section will automatically add attacks, with all the stats, for spells that have an attack component when they are added to your spell sheet on the Spells tab. This happen both if you add the spell manually or if you drag and drop a spell from the compendium. An attack is also automatically created if you drag and drop an item from the compendium into your '''equipment''' block (you must drop the compendium item into the equipment section, not the attack section). In both cases of copying from the compendium you must create a row first and then drag the compendium item onto the newly created row. You can drag compendium data onto any existing row, so be careful not to drag it onto a row that already has data or it will overwrite any information you already entered.<br />
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For example, lets say Frank has a +1 Poisoned Dagger that has the stats of a regular dagger, only it does 1d4 piercing + 1d6 poison damage.<br />
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[[File:Poisoned Dagger 5e Attack.png|thumbnail]]<br />
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Since this is a [https://app.roll20.net/compendium/dnd5e/Items:Dagger#h-Dagger dagger], and daggers have the "[https://app.roll20.net/compendium/dnd5e/Weapons#h-Weapons Finesse]" attribute I can chose either STR or DEX for my bonus attribute. Frank is quicker than he is strong, so we will pick DEX as the attribute to attack with, as well as checking the "proficient" checkbox since Frank is good with any weapon one might stab another person with. He doesn't have any other gear that might make his attacks better, so we will leave the generic bonus between the attribute and proficiency blank, or 0. But, this is a magical +1 weapon, so it gets a 1 in the magic bonus slot just below. Being a dagger, we also have the option to throw it if we want to, because who needs a magical poisoned dagger anyways, so we've added the range info to the "Range" section. All weapons will probably do some damage, or they wouldn't be a very good weapon would they, this dagger is no different so we have checked the first "Damage" checkbox and filled in the required fields. The dagger does 1d4 piercing damage + Frank's DEX mod + 0 bonus damage (this would be used for bonus damage on top of the magical +1) and it doesn't have anything to change the critical damage so we just put the same damage into the "crit" box. Unlike more boring daggers, this dagger also does poison damage, so we check the second "Damage" checkbox and fill in the info for the 2nd set of damage. The poison does a flat 1d6 poison with no extra bonuses, so we've selected "-" to say there is no attribute that adds to this damage. This damage also doesn't have anything to make the crit different so we set that to 1d6 as well. There are no extra saving throws or effects that are included with this attack, so we leave these additional sections blank. <br />
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These additional effect sections will be used more commonly with spells, like [https://app.roll20.net/compendium/dnd5e/Fireball#h-Fireball Fireball], where you would say it is a DEX save against your SPELL DC, which will be set according to your character's spell casting level. The save effect would be "half damage" and the "Description" would be something like "Hits all creatures within 20 ft of the explosion point".<br />
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After you are done modifying all of individual stats for an attack you can click the gear icon at the top right of that section and it will hide the stats for that attack. If ever you need to change these stats in the future you can hover over the row and click the gear icon that shows up to unhide the stats section. <br />
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[[File:Poisoned Dagger 5e Roll.png|thumbnail]]<br />
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The row that remains after hiding the stats can be clicked to roll this attack, you can also drag this row into the macro bar to give yourself easy access to this attack. Because this is a repeating section the macro name will be a bit messy, but you can right-click the button and rename the macro to whatever you like. By default, attacks will only roll the "attack" portion in chat. If the attack hits and you wish to roll the damage as well you can click the attack name inside the actual roll block inside of the chat window and it will roll the damage for that attack. You can change this behavior in the sheet Settings (gear icon at the top right of the page), tab under "Auto Damage Roll".<br />
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==Bio Page==<br />
The bio page, opened by selecting "Bio" from the 4 buttons near the top right of the sheet, is comprised of free-form text fields that can be used to keep track of less "structured" information about your character. You can use this page to describe your character's appearance, keep track of who their allies are and what organizations they've worked for, and on this page is a section to supplement the inventory list, on the front page, with the "Treasure" section, where you can keep track of all the loot you find along your travels.<br />
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==Spell Page==<br />
The Spell page, opened by selecting the "Spell" button from the four buttons near the top right of the page, is used to keep track of all of the powerful magics at your character's fingertips.<br />
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==Spellcasting Ability==<br />
The Spellcasting Ability modifier will automatically update, depending on the class you select on the Core page, to the correct ability modifier for your class. If, for some reason, you need to change this value you can click on the modifier listed in this section and it will give you a drop-down list of all available ability modifiers.<br />
<br />
==Spell Save DC & Attack==<br />
The Spell Save DC and Spell Attack Bonus sections cannot be changed manually, but are just a visual output of modifiers that will be happening behind the scenes. The Spell Attack Bonus is the number that will be added to all spell attack rolls, automatically.<br />
<br />
The Spell Save DC refers to the Save DC that enemies will have to beat when they are trying to dodge/resist your incoming spells. Say, Fred the Sorcerer casts Lightning bolt, and his Spell Save DC is 14. Any enemies hit by his attack will have to make a DEX save and try to beat 14. If they manage to beat the attack, then they are only grazed and take half of the damage. If they don't beat 14, then they take the full damage of the attack instead.<br />
<br />
==Spell Levels & Spells Per Day==<br />
The main section of the Spells page lists 10 sections, ranging from 0 (Cantrips) to 9, representing the Cantrips and spells level 1 - 9 where the level of the spell is listed in the triangle on the left of each section header. The number in the left square of the header represents the maximum number of times a spell of this level can be cast in between long rests. This number will be set automatically depending on the level of your character, but can be modified by clicking the up or down arrow or just entering a number in the space provided. The number in the right-most box in the headers can be used for you to keep track of the number of times you've cast a spell at this level, while resetting all of these numbers back to 0 every time your character takes a long rest.<br />
<br />
==Spell Roll Buttons==<br />
Selecting the "+" under any of the Spell Level headings will present you with a blank template where you can enter all of the information about a spell. By default, the spell card only contains non-attack information about a spell. If the spell IS an attack you can change the "Output" selector from "Spellcard" to "Attack", this will show some additional input to fill out the attack information about the spell. Switching this input will also add an attack to the "Attack" section on the "Core" page so this spell attack can also be cast from the main page. All of these sections are linked, so changing information in one place will also change the corresponding information in the other location.<br />
<br />
With the new drag & drop compendium integration you can now add spells, with all of their information directly from the compendium. To add a spell, click the "+" under the level heading under which you wish to add the spell, look up the spell within the editor's compendium tab, then drag & drop the spell from the compendium tab onto the newly created, blank, spell slot. This will copy over all corresponding information linked to the spell, as well as creating an attack if relevant.</div>1442670https://wiki.roll20.net/User_talk:1442670User talk:14426702016-05-27T18:30:37Z<p>1442670: /* Using The Character Sheet */</p>
<hr />
<div>=Welcome to Giger's D&D 5th Edition Help Section=<br />
This page was setup to try to help you, the new player, with getting started and join in on the adventure. There is a great deal to learn, if you're new to Roll20, especially if you're new to table top games, so take your time, be patient and most of all - be curious, you can't break anything!<br />
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Most of the information here is available elsewhere, I just brought it together in a single section - which i found most relevant.<br />
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==Tutorials and helpful Information==<br />
If you are new to Roll20 (and haven't done so already) - <big>'''WATCH ROLL20S ORIENTATION VIDEO, BELOW.'''</big><br />
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{{#evp:youtube|mOa05bLDjWk|Player Overview|center|700}}<br />
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====Navigation (Getting around in the Roll20 System)====<br />
Most of the 'how do I use this' questions can be answered in the video above - <big>'''WATCH ROLL20S ORIENTATION VIDEO, ABOVE.'''</big><br />
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What really needs to be drilled in is the Journal, Handouts and the Compendium, which is found on the right of the screen <br />
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====Journal & Compendium====<br />
The Journal is where you find character sheets and handouts that contain information on Game Rules [[File:Journal2.0.jpg|right|frame|border]] and is found on the right side of your screen<br />
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What isn't show is the button to the Compendium - which contains all the D&D information, such as spells, weapons, class information - which you can see an example of [http://i.imgur.com/T0I13ZH.gif here]<br />
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==Using The Character Sheet==<br />
We are using the 5e OGL character sheet by Roll20. It's quite simple to use, and a lot of the 'math' parts have been taken care of for you.<br />
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'''<big>WATCH THIS VIDEO ON HOW TO USE THE CHARACTER SHEET</big>'''<br />
{{#evp:youtube|zXNSGeG_sh4|Using The Character Sheet|center|700}}<br />
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'''Here's another (but crummy) video that shows you how to use the Character Sheet (including how to roll your character)'''<br />
{{#evp:youtube|G107FaaPAuM|Using The Character Sheet|center|700}}<br />
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There's also [https://app.roll20.net/forum/post/2877778/update-1-slash-26-5th-edition-srd-mega-update-new-sheet-new-compendium-plus-compendium-drag-and-drop-integration/?pageforid=2877778#post-2877778 this forum post], but not a video.<br />
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'''For even more information on how to use the sheet, and what each section of the sheet is (including what it's used for) go to [[User_talk:1442670#Using_The_Character_Sheet_.28cont..29|Section 2 - Using The Character Sheet (cont.)]]<br />
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==Rules==<br />
There are specific rules or process that governs how a character is to be created. For the most part, the rules are identical to the core book (Players Handbook), so please get a copy of the Player's Handbook (can be googled).<br />
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The Player's Handbook also contains A LOT of information that you would be missing out on if you just used the compendium.<br />
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===Character Creation===<br />
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You'll need a blank character sheet!<br />
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HOW TO FIND A BLANK CHARACTER SHEET -<br />
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'''STEP 1.''' Find the "characters" folder [[User_talk:1442670#Journal_.26_Compendium|in the journal]]<br />
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'''STEP 2.''' Expand (click the plus sign) the "Templates" sub folder then<br />
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'''STEP 3.''' Choose either a Pre-made character, or start a new one by editing one of the "copy of player" sheets THEN FOLLOW THE STEPS BELOW!<br />
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{| class="wikitable"<br />
|-<br />
! Step !! Description !! Notes<br />
|-<br />
| Name your Character|| On the character sheet, in the space provided, name your character immediately, so someone doesn't start editing while you are!!|| <br />
|-<br />
| Choose a Race|| Common player character (PC) races are dwarves, elves, halflings, and humans. Some races also have subraces, such as mountain dwarf or wood elf. Less common races are dragonborn, gnomes, half-elves, half-orcs, and tieflings.|| Check out the Racial Ability Bonuses found in the journal<br />
|-<br />
| Select a Class|| The available PRIMARY classes are on your character sheet, list in the drop down menu, under the "class" section|| <br />
|-<br />
| Determine your Ability Scores|| '''27 Point Buy-in''' Follow [http://1-dot-encounter-planner.appspot.com/point-buy-calculator.html this link] to plan how you want to distribute the points|| Don't forget the race on this webpage!! Or you may lose out on bonuses<br />
|-<br />
| Choose Starting Gear|| Use the Starting Equipment for your class, as defined in the compendium or roll your starting gold (based on class) and buy your equipment|| <br />
|-<br />
| Customize your character||<br />
1. Choose your background<br />
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2. Choose your Traits (personality and possibly, racial traits<br />
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3. If you are a caster, Select and/or add your spells to your character sheet<br />
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|-<br />
| Choose Portrait|| Add your portrait ( a picture of what your character may look like) to your bio & notify the DM|| This is to create you a custom looking token<br />
|-<br />
| You're Ready|| You should be ready to go play - Notify the DM that you're finished|| or risk someone editing your character sheet!<br />
|}<br />
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===Game Rules===<br />
HOUSE RULES<br />
1. Not all monsters come from core books<br />
1a. Many monsters MAY resemble core book monsters but act/behave differently<br />
2. Homebrew content is in effect!<br />
2a. You may add Homebrew content at the approval of the DM - BUT You agree not to be upset/argue if it's not allowed<br />
2b. Converting 3.5 content is actively ENCOURAGED - however, 5e content/rules will take priority<br />
2c. If you bring it forward, you do the leg work to add the content to the Journal<br />
3. You must have a MICROPHONE to play (RP is important)- if you use speakers you will try to avoid creating feedback for players<br />
3a. You will, within reason, try not to dominate the voice chat with your background noise (it's very distracting)<br />
4. You may have civil conversations/discussions around rules or interpretations of rules...and are encouraged to do so (within reason).<br />
5. You may not actively argue about the outcome of a DM discussion ("Well, i don't think i would have fallen when I fumbled")<br />
6. There is zero tolerance for bashing/hating/trolling or disrespectful behavior. period.<br />
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<big>'''7. Remember, It's a game so HAVE FUN!!'''</big><br />
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= Using The Character Sheet (cont.) =<br />
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==Roll Buttons and Roll Templates==<br />
[[File:Rollbutton example.png|right]]<br />
Most of the stats in the game can be rolled by hovering over their name, the stat will turn red, and then left-clicking the mouse. This is true for Attributes, Saves, Skills, Hit Dice, Death Saves, Tool Proficiencies, Attacks & Spellcasting, Spell Cards, and NPC Actions. Any of these roll buttons can be dragged directly from the sheet to your Macro Quick Bar, enabled from the settings tab.<br />
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Player characters have both a simple and attack roll template that is output to the Chat Tab in the journal on the right hand side of the screen. The simple template is used for everything except for attacks. The attack template is shaped to show up to three pieces; the attack at the top, information in the middle, and damage at the bottom. Depending on your settings, the damage will not roll unless you click on the name of the attack from the roll template in the chat tab. This was designed to simulate the tabletop experience of rolling to attack and then rolling damage if necessary. You can change this behavior in the sheet Settings (gear icon at the top right of the page), tab under "Auto Damage Roll".<br />
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==Core Page==<br />
There are four pages that can be selected from the buttons just underneath the header at the top of the sheet. The Core Page is selected by default and has most of the information you'll want to use on a regular basis to play your character.<br />
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===Header Info===<br />
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The header block at the top left of the page changes based on the page you have selected. On the Core page you can select a class from the dropdown menu. Once a class has been selected you can update the class's level by changing the number next to the class. Selecting a class will automatically mark the abilities that class has proficiency in as well as automatically selecting the dice that will be used when Hit Dice are rolled. You can change this Hit Dice setting manually from the options menu. The other fields on the Core page Header and the Bio page Header can be used to track all kinds of info about your character.<br />
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On the Spells page Header you can set the ability modifier that will be used for casting spells. Selecting the Spellcasting Ability block will allow you to select an attribute from a dropdown, and this will be used in all relevant spell rolls. This attribute will be set automatically when you select a spell casting class. The next two blocks, the Save DC and Attack Bonus will be set automatically based on the class that is selected on the Core page.<br />
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===Attributes===<br />
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Along the left side of the sheet is listed the 6 primary attributes: Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. These attributes are used by almost every other calculation on the sheet, as they are the core definition of a character. Each attribute block has the core attribute score, which can be changed by modifying the number in the oval at the bottom of each block, and, inside the square, the attribute modifier which is auto-calculated based on the score below it. The attribute modify uses the following calculation to set the value:<br />
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<code>[[floor((@{strength}-10)/2)]]</code><br />
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The attribute can be referenced by it's name, such as @{dexterity} while the attributes modifier can be referenced by adding the mod suffix, @{dexterity_mod}.<br />
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===Skills===<br />
[[File:5eskill example.png|right]]<br />
To the right of the core attributes is a list of all of the Skills. Each skill can be rolled by clicking on the skill name. If you have proficiency in a specific skill, then you would check the box next to the skill name, this will automatically add your proficiency bonus to that skill's checks. Each skill also lists the core attribute, that is used in the roll calculations, next to it in parenthesis.<br />
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You can set advanced skill options for the settings tab, such as skill expertise, flat bonuses from class archetypes or feats, as well as Jack of All Trades.<br />
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===Saves===<br />
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Next to the core attributes on the left side of the page is a list of the same attributes to be used in making saving throws. To mark an attribute that your character has proficiency in for saving throws you will check the box next to the appropriate attributes. When you select a class in the header section of the Core page it will automatically check the correct boxes for that class's proficiencies.<br />
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===Inspiration===<br />
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You can track whether or not you have inspiration by clicking the circle next to the Inspiration block at the top left of the Core page.<br />
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===Proficiency Bonus===<br />
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Your character's proficiency bonus is listed near the top left of the page. You cannot modify this value manually, instead it is automatically set based off your character's over-all level. You character's level can be set by changing the number next to your class name in the header at the top when on the Core page.<br />
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===Armor Class, Initiative, & Speed===<br />
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The Armor Class & Speed blocks at the top center of the page can be used to keep track of your Armor and Speed values. The Initiative block cannot be modified manually, but instead is auto-calculated based off your character's Dexterity. If you have any additional initiative modifiers you can add them on the Settings (gear icon) tab under Initiative Modifier in the Class Options block.<br />
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Armor Class can also be tracked automatically by using the [https://app.roll20.net/compendium/dnd5e/BookIndex Compendium] compatible inventory, on by default.<br />
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===Hit Points & Temp HP===<br />
The Current Hit Points and Temporary Hit Points blocks are used to keep track of your character's Hit Points (HP). Inside the Current HP block, at the top, is a line to keep track of your character's maximum amount of HP. When your character takes damage, if they have any, their Temp HP should take the hit first, then any remaining damage would then come off of the character's Current HP.<br />
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===Hit Dice===<br />
The Hit Dice block is used to keep track of and roll your character's hit dice. Inside the Hit Dice block, at the top, is a line to keep track of the total number of dice your character can have. In the main area of the block you would keep track of the remaining hit dice. Clicking the "Hit Dice" text will roll hit dice for your selected class automatically. If you wish to change the dice that is rolled you can do so in the Class Options section of the Settings (gear icon) tab. If you are multi-classed, when roll your hit dice a pop-up will ask which of your current class's hit dice you want to roll. The total and current hit dice fields are just text fields, so you can use them to track totals for any number of multi-class configurations. Say, if your character is a Fighter/Cleric you can put "F 2 | C 1" in the field to track that you have 2 Fighter and 1 Cleric hit dice available.<br />
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===Death Saves===<br />
The Death Saves block is used to keep track of your character's death save rolls once they have been knocked out. You can click the "Death Saves" text to make a death save roll. If you roll greater than 10 you would check one of the boxes next to "Successes" otherwise you would check a box next to "Failures". If your character has any modifiers to their death save rolls they can be added in the Class Options section of the Settings (gear icon) tab.<br />
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===Class & Other Resources===<br />
The Class & Other Resources blocks can be used to keep track of things that don't fit into the other sections on the sheet, like a Sorcerer's Sorcery Points or a Cleric's Channel Divinity at higher levels. If the 2 blocks given by default are not enough then you can add additional blocks by hovering over the section and clicking the "Add +" button.<br />
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===Freeform Textfields===<br />
There are many free-text fields on the sheet that give you a place to keep information that doesn't necessarily follow a specific format. These sections are Personality Traits, Ideals, Bonds, Flaws, Features & Trait, Other Proficiencies & Languages, and optionally Equipment (explained in the equipment section). They are all pretty self-explanatory and can be formatted however you wish.<br />
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===Equipment===<br />
[[File:5e equipment example.gif|right]]<br />
The Equipment block at the bottom of the page has 2 different versions, a free text or a more rigid "rowed" version which can be toggled on the sheet Settings (gear icon at the top right of the page) tab under "Inventory" where you can select "Simple" or "Compendium Compatible" respectively. Like the name implies, if you want to be able to copy items directly from the compendium, using drag and drop, you must use the Compendium Compatible version. To quickly add an item from the compendium create a new, blank, equipment row then drag the item from the compendium tab in the chat panel and drop it on to the new row. If the item you are adding from the Compendium is a weapon, this method will also create an attack for the item in the attack section. <br />
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You can also add items manually by hovering over the block and clicking the "Add +" button. The row, by default, show sections for quantity, name, and weight of an item. If you hover over a row and click the small "information" icon that appears at the bottom right you can also properties, mods and an item description for each item. All of these fields will be filled in automatically when adding from the compendium.<br />
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Both versions of the equipment field have the sections for each of the [https://app.roll20.net/compendium/dnd5e/Treasure#h-Treasure coins] you may find on your adventures: copper, silver, electrum, gold, and platinum. The Simple version is just a plain text field where you can track all of your equipment in any format you wish. The Compendium Compatible version will automatically calculate the weight of your pack if you enter the weight value for all of your items.<br />
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===Tool Proficiencies===<br />
Hovering over the Tool proficiencies window will present an "Add" button. Clicking this button will add a row to this block where you can add all of the stats for a specific tool proficiency, say Woodcarver's tools. You can set the level of proficiency with that tool and the attribute bonus you might use when rolling checks with the proficiency. The attribute used for the check will be up to the GM when it is time to make the roll. Once you finished filling out the stats for this tool you can click the gear icon at the top right of the block to hide the stats, leaving just the rollable row showing. You can reopen these stats at any time by hovering over the row and clicking the gear icon that appears. To roll this this check you can click the row, or you can drag the row down into your macro bar at the bottom of the screen. Since this is a repeating section, the macro button's name will be a bit messy, but this can be cleaned up by right-clicking and renaming the button to whatever you want.<br />
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You can also use this section to create custom skills or rolls for your campaign setting or home-brew ruleset. Check out the [[#Custom Skills and Stats|Advanced Use]] section for details.<br />
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===Attacks & Spellcasting===<br />
[[File:5e_attack_example.gif|right]]<br />
The Attacks & Spellcasting block in the center of the sheet will be one of the most used sections on the sheet. To start, you can manually add any attack or spell to this section by hovering over the block and clicking the "Add" button. This will open a form that can be filled out with all of the information about the specific attack/spell you are adding. <br />
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This section will automatically add attacks, with all the stats, for spells that have an attack component when they are added to your spell sheet on the Spells tab. This happen both if you add the spell manually or if you drag and drop a spell from the compendium. An attack is also automatically created if you drag and drop an item from the compendium into your '''equipment''' block (you must drop the compendium item into the equipment section, not the attack section). In both cases of copying from the compendium you must create a row first and then drag the compendium item onto the newly created row. You can drag compendium data onto any existing row, so be careful not to drag it onto a row that already has data or it will overwrite any information you already entered.<br />
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For example, lets say Frank has a +1 Poisoned Dagger that has the stats of a regular dagger, only it does 1d4 piercing + 1d6 poison damage.<br />
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[[File:Poisoned Dagger 5e Attack.png|thumbnail]]<br />
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Since this is a [https://app.roll20.net/compendium/dnd5e/Items:Dagger#h-Dagger dagger], and daggers have the "[https://app.roll20.net/compendium/dnd5e/Weapons#h-Weapons Finesse]" attribute I can chose either STR or DEX for my bonus attribute. Frank is quicker than he is strong, so we will pick DEX as the attribute to attack with, as well as checking the "proficient" checkbox since Frank is good with any weapon one might stab another person with. He doesn't have any other gear that might make his attacks better, so we will leave the generic bonus between the attribute and proficiency blank, or 0. But, this is a magical +1 weapon, so it gets a 1 in the magic bonus slot just below. Being a dagger, we also have the option to throw it if we want to, because who needs a magical poisoned dagger anyways, so we've added the range info to the "Range" section. All weapons will probably do some damage, or they wouldn't be a very good weapon would they, this dagger is no different so we have checked the first "Damage" checkbox and filled in the required fields. The dagger does 1d4 piercing damage + Frank's DEX mod + 0 bonus damage (this would be used for bonus damage on top of the magical +1) and it doesn't have anything to change the critical damage so we just put the same damage into the "crit" box. Unlike more boring daggers, this dagger also does poison damage, so we check the second "Damage" checkbox and fill in the info for the 2nd set of damage. The poison does a flat 1d6 poison with no extra bonuses, so we've selected "-" to say there is no attribute that adds to this damage. This damage also doesn't have anything to make the crit different so we set that to 1d6 as well. There are no extra saving throws or effects that are included with this attack, so we leave these additional sections blank. <br />
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These additional effect sections will be used more commonly with spells, like [https://app.roll20.net/compendium/dnd5e/Fireball#h-Fireball Fireball], where you would say it is a DEX save against your SPELL DC, which will be set according to your character's spell casting level. The save effect would be "half damage" and the "Description" would be something like "Hits all creatures within 20 ft of the explosion point".<br />
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After you are done modifying all of individual stats for an attack you can click the gear icon at the top right of that section and it will hide the stats for that attack. If ever you need to change these stats in the future you can hover over the row and click the gear icon that shows up to unhide the stats section. <br />
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[[File:Poisoned Dagger 5e Roll.png|thumbnail]]<br />
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The row that remains after hiding the stats can be clicked to roll this attack, you can also drag this row into the macro bar to give yourself easy access to this attack. Because this is a repeating section the macro name will be a bit messy, but you can right-click the button and rename the macro to whatever you like. By default, attacks will only roll the "attack" portion in chat. If the attack hits and you wish to roll the damage as well you can click the attack name inside the actual roll block inside of the chat window and it will roll the damage for that attack. You can change this behavior in the sheet Settings (gear icon at the top right of the page), tab under "Auto Damage Roll".<br />
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==Bio Page==<br />
The bio page, opened by selecting "Bio" from the 4 buttons near the top right of the sheet, is comprised of free-form text fields that can be used to keep track of less "structured" information about your character. You can use this page to describe your character's appearance, keep track of who their allies are and what organizations they've worked for, and on this page is a section to supplement the inventory list, on the front page, with the "Treasure" section, where you can keep track of all the loot you find along your travels.<br />
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==Spell Page==<br />
The Spell page, opened by selecting the "Spell" button from the four buttons near the top right of the page, is used to keep track of all of the powerful magics at your character's fingertips.<br />
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==Spellcasting Ability==<br />
The Spellcasting Ability modifier will automatically update, depending on the class you select on the Core page, to the correct ability modifier for your class. If, for some reason, you need to change this value you can click on the modifier listed in this section and it will give you a drop-down list of all available ability modifiers.<br />
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==Spell Save DC & Attack==<br />
The Spell Save DC and Spell Attack Bonus sections cannot be changed manually, but are just a visual output of modifiers that will be happening behind the scenes. The Spell Attack Bonus is the number that will be added to all spell attack rolls, automatically.<br />
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The Spell Save DC refers to the Save DC that enemies will have to beat when they are trying to dodge/resist your incoming spells. Say, Fred the Sorcerer casts Lightning bolt, and his Spell Save DC is 14. Any enemies hit by his attack will have to make a DEX save and try to beat 14. If they manage to beat the attack, then they are only grazed and take half of the damage. If they don't beat 14, then they take the full damage of the attack instead.<br />
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==Spell Levels & Spells Per Day==<br />
The main section of the Spells page lists 10 sections, ranging from 0 (Cantrips) to 9, representing the Cantrips and spells level 1 - 9 where the level of the spell is listed in the triangle on the left of each section header. The number in the left square of the header represents the maximum number of times a spell of this level can be cast in between long rests. This number will be set automatically depending on the level of your character, but can be modified by clicking the up or down arrow or just entering a number in the space provided. The number in the right-most box in the headers can be used for you to keep track of the number of times you've cast a spell at this level, while resetting all of these numbers back to 0 every time your character takes a long rest.<br />
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==Spell Roll Buttons==<br />
Selecting the "+" under any of the Spell Level headings will present you with a blank template where you can enter all of the information about a spell. By default, the spell card only contains non-attack information about a spell. If the spell IS an attack you can change the "Output" selector from "Spellcard" to "Attack", this will show some additional input to fill out the attack information about the spell. Switching this input will also add an attack to the "Attack" section on the "Core" page so this spell attack can also be cast from the main page. All of these sections are linked, so changing information in one place will also change the corresponding information in the other location.<br />
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With the new drag & drop compendium integration you can now add spells, with all of their information directly from the compendium. To add a spell, click the "+" under the level heading under which you wish to add the spell, look up the spell within the editor's compendium tab, then drag & drop the spell from the compendium tab onto the newly created, blank, spell slot. This will copy over all corresponding information linked to the spell, as well as creating an attack if relevant.</div>1442670https://wiki.roll20.net/User_talk:1442670User talk:14426702016-05-27T17:48:30Z<p>1442670: /* Journal & Compendium */</p>
<hr />
<div>=Welcome to Giger's D&D 5th Edition Help Section=<br />
This page was setup to try to help you, the new player, with getting started and join in on the adventure. There is a great deal to learn, if you're new to Roll20, especially if you're new to table top games, so take your time, be patient and most of all - be curious, you can't break anything!<br />
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Most of the information here is available elsewhere, I just brought it together in a single section - which i found most relevant.<br />
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==Tutorials and helpful Information==<br />
If you are new to Roll20 (and haven't done so already) - <big>'''WATCH ROLL20S ORIENTATION VIDEO, BELOW.'''</big><br />
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{{#evp:youtube|mOa05bLDjWk|Player Overview|center|700}}<br />
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====Navigation (Getting around in the Roll20 System)====<br />
Most of the 'how do I use this' questions can be answered in the video above - <big>'''WATCH ROLL20S ORIENTATION VIDEO, ABOVE.'''</big><br />
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What really needs to be drilled in is the Journal, Handouts and the Compendium, which is found on the right of the screen <br />
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====Journal & Compendium====<br />
The Journal is where you find character sheets and handouts that contain information on Game Rules [[File:Journal2.0.jpg|right|frame|border]] and is found on the right side of your screen<br />
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What isn't show is the button to the Compendium - which contains all the D&D information, such as spells, weapons, class information - which you can see an example of [http://i.imgur.com/T0I13ZH.gif here]<br />
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==Using The Character Sheet==<br />
We are using the 5e OGL character sheet by Roll20. It's quite simple to use, and a lot of the 'math' parts have been taken care of for you.<br />
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'''<big>WATCH THIS VIDEO ON HOW TO USE THE CHARACTER SHEET</big>'''<br />
{{#evp:youtube|zXNSGeG_sh4|Using The Character Sheet|center|700}}<br />
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'''Here's another (but crummy) video that shows you how to use the Character Sheet (including how to roll your character)'''<br />
{{#evp:youtube|G107FaaPAuM|Using The Character Sheet|center|700}}<br />
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There's also [https://app.roll20.net/forum/post/2877778/update-1-slash-26-5th-edition-srd-mega-update-new-sheet-new-compendium-plus-compendium-drag-and-drop-integration/?pageforid=2877778#post-2877778 this forum post], but not a video.<br />
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'''For even more information on how to use the sheet, and what each section of the sheet is (including what it's used for) go to [[User_talk:1442670#Using_The_Character_Sheet_.28cont..29|Section 2 - Using The Character Sheet (cont.)]]<br />
'''<br />
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==Rules==<br />
There are specific rules or process that governs how a character is to be created. For the most part, the rules are identical to the core book (Players Handbook), so please get a copy of the Player's Handbook (can be googled).<br />
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The Player's Handbook also contains A LOT of information that you would be missing out on if you just used the compendium.<br />
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===Character Creation===<br />
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You'll need a blank character sheet!<br />
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HOW TO FIND A BLANK CHARACTER SHEET -<br />
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'''STEP 1.''' Find the "characters" folder [[User_talk:1442670#Journal_.26_Compendium|in the journal]]<br />
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'''STEP 2.''' Expand (click the plus sign) the "Templates" sub folder then<br />
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'''STEP 3.''' Choose either a Pre-made character, or start a new one by editing one of the "copy of player" sheets THEN FOLLOW THE STEPS BELOW!<br />
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{| class="wikitable"<br />
|-<br />
! Step !! Description !! Notes<br />
|-<br />
| Name your Character|| On the character sheet, in the space provided, name your character immediately, so someone doesn't start editing while you are!!|| <br />
|-<br />
| Choose a Race|| Common player character (PC) races are dwarves, elves, halflings, and humans. Some races also have subraces, such as mountain dwarf or wood elf. Less common races are dragonborn, gnomes, half-elves, half-orcs, and tieflings.|| Check out the Racial Ability Bonuses found in the journal<br />
|-<br />
| Select a Class|| The available PRIMARY classes are on your character sheet, list in the drop down menu, under the "class" section|| <br />
|-<br />
| Determine your Ability Scores|| '''27 Point Buy-in''' Follow [http://1-dot-encounter-planner.appspot.com/point-buy-calculator.html this link] to plan how you want to distribute the points|| Don't forget the race on this webpage!! Or you may lose out on bonuses<br />
|-<br />
| Choose Starting Gear|| Use the Starting Equipment for your class, as defined in the compendium or roll your starting gold (based on class) and buy your equipment|| <br />
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| Customize your character||<br />
1. Choose your background<br />
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2. Choose your Traits (personality and possibly, racial traits<br />
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3. If you are a caster, Select and/or add your spells to your character sheet<br />
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|-<br />
| Choose Portrait|| Add your portrait ( a picture of what your character may look like) to your bio & notify the DM|| This is to create you a custom looking token<br />
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| You're Ready|| You should be ready to go play - Notify the DM that you're finished|| or risk someone editing your character sheet!<br />
|}<br />
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===Game Rules===<br />
HOUSE RULES<br />
1. Not all monsters come from core books<br />
1a. Many monsters MAY resemble core book monsters but act/behave differently<br />
2. Homebrew content is in effect!<br />
2a. You may add Homebrew content at the approval of the DM - BUT You agree not to be upset/argue if it's not allowed<br />
2b. Converting 3.5 content is actively ENCOURAGED - however, 5e content/rules will take priority<br />
2c. If you bring it forward, you do the leg work to add the content to the Journal<br />
3. You must have a MICROPHONE to play (RP is important)- if you use speakers you will try to avoid creating feedback for players<br />
3a. You will, within reason, try not to dominate the voice chat with your background noise (it's very distracting)<br />
4. You may have civil conversations/discussions around rules or interpretations of rules...and are encouraged to do so (within reason).<br />
5. You may not actively argue about the outcome of a DM discussion ("Well, i don't think i would have fallen when I fumbled")<br />
6. There is zero tolerance for bashing/hating/trolling or disrespectful behavior. period.<br />
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<big>'''7. Remember, It's a game so HAVE FUN!!'''</big><br />
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= Using The Character Sheet (cont.) =<br />
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==Roll Buttons and Roll Templates==<br />
[[File:Rollbutton example.png|right]]<br />
Most of the stats in the game can be rolled by hovering over their name, the stat will turn red, and then left-clicking the mouse. This is true for Attributes, Saves, Skills, Hit Dice, Death Saves, Tool Proficiencies, Attacks & Spellcasting, Spell Cards, and NPC Actions. Any of these roll buttons can be dragged directly from the sheet to your Macro Quick Bar, enabled from the settings tab.<br />
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Player characters have both a simple and attack roll template that is output to the Chat Tab in the journal on the right hand side of the screen. The simple template is used for everything except for attacks. The attack template is shaped to show up to three pieces; the attack at the top, information in the middle, and damage at the bottom. Depending on your settings, the damage will not roll unless you click on the name of the attack from the roll template in the chat tab. This was designed to simulate the tabletop experience of rolling to attack and then rolling damage if necessary. You can change this behavior in the sheet Settings (gear icon at the top right of the page), tab under "Auto Damage Roll".<br />
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==Core Page==<br />
There are four pages that can be selected from the buttons just underneath the header at the top of the sheet. The Core Page is selected by default and has most of the information you'll want to use on a regular basis to play your character.<br />
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===Header Info===<br />
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The header block at the top left of the page changes based on the page you have selected. On the Core page you can select a class from the dropdown menu. Once a class has been selected you can update the class's level by changing the number next to the class. Selecting a class will automatically mark the abilities that class has proficiency in as well as automatically selecting the dice that will be used when Hit Dice are rolled. You can change this Hit Dice setting manually from the options menu. The other fields on the Core page Header and the Bio page Header can be used to track all kinds of info about your character.<br />
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On the Spells page Header you can set the ability modifier that will be used for casting spells. Selecting the Spellcasting Ability block will allow you to select an attribute from a dropdown, and this will be used in all relevant spell rolls. This attribute will be set automatically when you select a spell casting class. The next two blocks, the Save DC and Attack Bonus will be set automatically based on the class that is selected on the Core page.<br />
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===Attributes===<br />
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Along the left side of the sheet is listed the 6 primary attributes: Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. These attributes are used by almost every other calculation on the sheet, as they are the core definition of a character. Each attribute block has the core attribute score, which can be changed by modifying the number in the oval at the bottom of each block, and, inside the square, the attribute modifier which is auto-calculated based on the score below it. The attribute modify uses the following calculation to set the value:<br />
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<code>[[floor((@{strength}-10)/2)]]</code><br />
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The attribute can be referenced by it's name, such as @{dexterity} while the attributes modifier can be referenced by adding the mod suffix, @{dexterity_mod}.<br />
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===Skills===<br />
[[File:5eskill example.png|right]]<br />
To the right of the core attributes is a list of all of the Skills. Each skill can be rolled by clicking on the skill name. If you have proficiency in a specific skill, then you would check the box next to the skill name, this will automatically add your proficiency bonus to that skill's checks. Each skill also lists the core attribute, that is used in the roll calculations, next to it in parenthesis.<br />
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You can set advanced skill options for the settings tab, such as skill expertise, flat bonuses from class archetypes or feats, as well as Jack of All Trades.<br />
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===Saves===<br />
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Next to the core attributes on the left side of the page is a list of the same attributes to be used in making saving throws. To mark an attribute that your character has proficiency in for saving throws you will check the box next to the appropriate attributes. When you select a class in the header section of the Core page it will automatically check the correct boxes for that class's proficiencies.<br />
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===Inspiration===<br />
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You can track whether or not you have inspiration by clicking the circle next to the Inspiration block at the top left of the Core page.<br />
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===Proficiency Bonus===<br />
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Your character's proficiency bonus is listed near the top left of the page. You cannot modify this value manually, instead it is automatically set based off your character's over-all level. You character's level can be set by changing the number next to your class name in the header at the top when on the Core page.<br />
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===Armor Class, Initiative, & Speed===<br />
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The Armor Class & Speed blocks at the top center of the page can be used to keep track of your Armor and Speed values. The Initiative block cannot be modified manually, but instead is auto-calculated based off your character's Dexterity. If you have any additional initiative modifiers you can add them on the Settings (gear icon) tab under Initiative Modifier in the Class Options block.<br />
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Armor Class can also be tracked automatically by using the [https://app.roll20.net/compendium/dnd5e/BookIndex Compendium] compatible inventory, on by default.<br />
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===Hit Points & Temp HP===<br />
The Current Hit Points and Temporary Hit Points blocks are used to keep track of your character's Hit Points (HP). Inside the Current HP block, at the top, is a line to keep track of your character's maximum amount of HP. When your character takes damage, if they have any, their Temp HP should take the hit first, then any remaining damage would then come off of the character's Current HP.<br />
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===Hit Dice===<br />
The Hit Dice block is used to keep track of and roll your character's hit dice. Inside the Hit Dice block, at the top, is a line to keep track of the total number of dice your character can have. In the main area of the block you would keep track of the remaining hit dice. Clicking the "Hit Dice" text will roll hit dice for your selected class automatically. If you wish to change the dice that is rolled you can do so in the Class Options section of the Settings (gear icon) tab. If you are multi-classed, when roll your hit dice a pop-up will ask which of your current class's hit dice you want to roll. The total and current hit dice fields are just text fields, so you can use them to track totals for any number of multi-class configurations. Say, if your character is a Fighter/Cleric you can put "F 2 | C 1" in the field to track that you have 2 Fighter and 1 Cleric hit dice available.<br />
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===Death Saves===<br />
The Death Saves block is used to keep track of your character's death save rolls once they have been knocked out. You can click the "Death Saves" text to make a death save roll. If you roll greater than 10 you would check one of the boxes next to "Successes" otherwise you would check a box next to "Failures". If your character has any modifiers to their death save rolls they can be added in the Class Options section of the Settings (gear icon) tab.<br />
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===Class & Other Resources===<br />
The Class & Other Resources blocks can be used to keep track of things that don't fit into the other sections on the sheet, like a Sorcerer's Sorcery Points or a Cleric's Channel Divinity at higher levels. If the 2 blocks given by default are not enough then you can add additional blocks by hovering over the section and clicking the "Add +" button.<br />
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===Freeform Textfields===<br />
There are many free-text fields on the sheet that give you a place to keep information that doesn't necessarily follow a specific format. These sections are Personality Traits, Ideals, Bonds, Flaws, Features & Trait, Other Proficiencies & Languages, and optionally Equipment (explained in the equipment section). They are all pretty self-explanatory and can be formatted however you wish.<br />
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===Equipment===<br />
[[File:5e equipment example.gif|right]]<br />
The Equipment block at the bottom of the page has 2 different versions, a free text or a more rigid "rowed" version which can be toggled on the sheet Settings (gear icon at the top right of the page) tab under "Inventory" where you can select "Simple" or "Compendium Compatible" respectively. Like the name implies, if you want to be able to copy items directly from the compendium, using drag and drop, you must use the Compendium Compatible version. To quickly add an item from the compendium create a new, blank, equipment row then drag the item from the compendium tab in the chat panel and drop it on to the new row. If the item you are adding from the Compendium is a weapon, this method will also create an attack for the item in the attack section. <br />
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You can also add items manually by hovering over the block and clicking the "Add +" button. The row, by default, show sections for quantity, name, and weight of an item. If you hover over a row and click the small "information" icon that appears at the bottom right you can also properties, mods and an item description for each item. All of these fields will be filled in automatically when adding from the compendium.<br />
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Both versions of the equipment field have the sections for each of the [https://app.roll20.net/compendium/dnd5e/Treasure#h-Treasure coins] you may find on your adventures: copper, silver, electrum, gold, and platinum. The Simple version is just a plain text field where you can track all of your equipment in any format you wish. The Compendium Compatible version will automatically calculate the weight of your pack if you enter the weight value for all of your items.<br />
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===Tool Proficiencies===<br />
Hovering over the Tool proficiencies window will present an "Add" button. Clicking this button will add a row to this block where you can add all of the stats for a specific tool proficiency, say Woodcarver's tools. You can set the level of proficiency with that tool and the attribute bonus you might use when rolling checks with the proficiency. The attribute used for the check will be up to the GM when it is time to make the roll. Once you finished filling out the stats for this tool you can click the gear icon at the top right of the block to hide the stats, leaving just the rollable row showing. You can reopen these stats at any time by hovering over the row and clicking the gear icon that appears. To roll this this check you can click the row, or you can drag the row down into your macro bar at the bottom of the screen. Since this is a repeating section, the macro button's name will be a bit messy, but this can be cleaned up by right-clicking and renaming the button to whatever you want.<br />
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You can also use this section to create custom skills or rolls for your campaign setting or home-brew ruleset. Check out the [[#Custom Skills and Stats|Advanced Use]] section for details.<br />
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===Attacks & Spellcasting===<br />
[[File:5e_attack_example.gif|right]]<br />
The Attacks & Spellcasting block in the center of the sheet will be one of the most used sections on the sheet. To start, you can manually add any attack or spell to this section by hovering over the block and clicking the "Add" button. This will open a form that can be filled out with all of the information about the specific attack/spell you are adding. <br />
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This section will automatically add attacks, with all the stats, for spells that have an attack component when they are added to your spell sheet on the Spells tab. This happen both if you add the spell manually or if you drag and drop a spell from the compendium. An attack is also automatically created if you drag and drop an item from the compendium into your '''equipment''' block (you must drop the compendium item into the equipment section, not the attack section). In both cases of copying from the compendium you must create a row first and then drag the compendium item onto the newly created row. You can drag compendium data onto any existing row, so be careful not to drag it onto a row that already has data or it will overwrite any information you already entered.<br />
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For example, lets say Frank has a +1 Poisoned Dagger that has the stats of a regular dagger, only it does 1d4 piercing + 1d6 poison damage.<br />
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[[File:Poisoned Dagger 5e Attack.png|thumbnail]]<br />
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Since this is a [https://app.roll20.net/compendium/dnd5e/Items:Dagger#h-Dagger dagger], and daggers have the "[https://app.roll20.net/compendium/dnd5e/Weapons#h-Weapons Finesse]" attribute I can chose either STR or DEX for my bonus attribute. Frank is quicker than he is strong, so we will pick DEX as the attribute to attack with, as well as checking the "proficient" checkbox since Frank is good with any weapon one might stab another person with. He doesn't have any other gear that might make his attacks better, so we will leave the generic bonus between the attribute and proficiency blank, or 0. But, this is a magical +1 weapon, so it gets a 1 in the magic bonus slot just below. Being a dagger, we also have the option to throw it if we want to, because who needs a magical poisoned dagger anyways, so we've added the range info to the "Range" section. All weapons will probably do some damage, or they wouldn't be a very good weapon would they, this dagger is no different so we have checked the first "Damage" checkbox and filled in the required fields. The dagger does 1d4 piercing damage + Frank's DEX mod + 0 bonus damage (this would be used for bonus damage on top of the magical +1) and it doesn't have anything to change the critical damage so we just put the same damage into the "crit" box. Unlike more boring daggers, this dagger also does poison damage, so we check the second "Damage" checkbox and fill in the info for the 2nd set of damage. The poison does a flat 1d6 poison with no extra bonuses, so we've selected "-" to say there is no attribute that adds to this damage. This damage also doesn't have anything to make the crit different so we set that to 1d6 as well. There are no extra saving throws or effects that are included with this attack, so we leave these additional sections blank. <br />
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These additional effect sections will be used more commonly with spells, like [https://app.roll20.net/compendium/dnd5e/Fireball#h-Fireball Fireball], where you would say it is a DEX save against your SPELL DC, which will be set according to your character's spell casting level. The save effect would be "half damage" and the "Description" would be something like "Hits all creatures within 20 ft of the explosion point".<br />
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After you are done modifying all of individual stats for an attack you can click the gear icon at the top right of that section and it will hide the stats for that attack. If ever you need to change these stats in the future you can hover over the row and click the gear icon that shows up to unhide the stats section. <br />
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[[File:Poisoned Dagger 5e Roll.png|thumbnail]]<br />
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The row that remains after hiding the stats can be clicked to roll this attack, you can also drag this row into the macro bar to give yourself easy access to this attack. Because this is a repeating section the macro name will be a bit messy, but you can right-click the button and rename the macro to whatever you like. By default, attacks will only roll the "attack" portion in chat. If the attack hits and you wish to roll the damage as well you can click the attack name inside the actual roll block inside of the chat window and it will roll the damage for that attack. You can change this behavior in the sheet Settings (gear icon at the top right of the page), tab under "Auto Damage Roll".<br />
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==Bio Page==<br />
The bio page, opened by selecting "Bio" from the 4 buttons near the top right of the sheet, is comprised of free-form text fields that can be used to keep track of less "structured" information about your character. You can use this page to describe your character's appearance, keep track of who their allies are and what organizations they've worked for, and on this page is a section to supplement the inventory list, on the front page, with the "Treasure" section, where you can keep track of all the loot you find along your travels.<br />
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==Spell Page==<br />
The Spell page, opened by selecting the "Spell" button from the four buttons near the top right of the page, is used to keep track of all of the powerful magics at your character's fingertips.<br />
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==Spellcasting Ability==<br />
The Spellcasting Ability modifier will automatically update, depending on the class you select on the Core page, to the correct ability modifier for your class. If, for some reason, you need to change this value you can click on the modifier listed in this section and it will give you a drop-down list of all available ability modifiers.<br />
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==Spell Save DC & Attack==<br />
The Spell Save DC and Spell Attack Bonus sections cannot be changed manually, but are just a visual output of modifiers that will be happening behind the scenes. The Spell Attack Bonus is the number that will be added to all spell attack rolls, automatically.<br />
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The Spell Save DC refers to the Save DC that enemies will have to beat when they are trying to dodge/resist your incoming spells. Say, Fred the Sorcerer casts Lightning bolt, and his Spell Save DC is 14. Any enemies hit by his attack will have to make a DEX save and try to beat 14. If they manage to beat the attack, then they are only grazed and take half of the damage. If they don't beat 14, then they take the full damage of the attack instead.<br />
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==Spell Levels & Spells Per Day==<br />
The main section of the Spells page lists 10 sections, ranging from 0 (Cantrips) to 9, representing the Cantrips and spells level 1 - 9 where the level of the spell is listed in the triangle on the left of each section header. The number in the left square of the header represents the maximum number of times a spell of this level can be cast in between long rests. This number will be set automatically depending on the level of your character, but can be modified by clicking the up or down arrow or just entering a number in the space provided. The number in the right-most box in the headers can be used for you to keep track of the number of times you've cast a spell at this level, while resetting all of these numbers back to 0 every time your character takes a long rest.<br />
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==Spell Roll Buttons==<br />
Selecting the "+" under any of the Spell Level headings will present you with a blank template where you can enter all of the information about a spell. By default, the spell card only contains non-attack information about a spell. If the spell IS an attack you can change the "Output" selector from "Spellcard" to "Attack", this will show some additional input to fill out the attack information about the spell. Switching this input will also add an attack to the "Attack" section on the "Core" page so this spell attack can also be cast from the main page. All of these sections are linked, so changing information in one place will also change the corresponding information in the other location.<br />
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With the new drag & drop compendium integration you can now add spells, with all of their information directly from the compendium. To add a spell, click the "+" under the level heading under which you wish to add the spell, look up the spell within the editor's compendium tab, then drag & drop the spell from the compendium tab onto the newly created, blank, spell slot. This will copy over all corresponding information linked to the spell, as well as creating an attack if relevant.</div>1442670