https://wiki.roll20.net/api.php?action=feedcontributions&user=2579546&feedformat=atomRoll20 Wiki - User contributions [en]2024-03-29T13:45:20ZUser contributionsMediaWiki 1.20.3https://wiki.roll20.net/Cypher_system_macrosCypher system macros2020-04-01T08:44:46Z<p>2579546: /* Player Ini */</p>
<hr />
<div>=Useful Macros for the Cypher System=<br />
==Using the Roll Template==<br />
The roll template is always linked to a character sheet. If you want to use the template for the output you need to make sure that the user has control over that character-sheet. To use the template without changing the character-link for every player, make a "The Group" character, give all your players control over this character. '''Example:''' <br />
<code><nowiki> &{template:cyphsys} {{sheetstyle=@{The Group|sheet_style}}} {{fontstyle=@{The Group|sheet_font_easy}}} {{charname=@{The Group|character_name}}} {{charid=@{The Group|character_id}}} {{name=Here goes the Header}} {{description=Here goes your text!}}</nowiki></code><br />
<br />
==Initiative==<br />
The normal initiative-roll only prints the result of your roll to the tracker. The normal way initiative work is that your players must succeed against the difficulty of the enemy to see who goes first.<br />
<br />
===Player Ini===<br />
We are simulating this by taking the roll, adding all modification (Effort, Training and Assets) times 3, and add this to the turn tracker. This macro for the character Grix brings up a prompt, asks for training, and spent effort and prints value and the effort cost to chat:<br />
<code>/me rolls Initiative<br />
&{template:cyphsys} {{sheetstyle=@{Grix|sheet_style}}} {{fontstyle=@{Grix|sheet_font_easy}}} {{charname=@{Grix|character_name}}} {{charid=@{Grix|character_id}}} {{name=Initiative}} {{description=Value:[[1d20+?{Training or Assets?|0|1|2|3|4}[Training]*3+?{Effort|0|1|2|3|4|5|6}[Levels of Effort]*3&{tracker}]] Effort (?{Effort|0|1|2|3|4|5|6}) costs [[(?{Effort|0|1|2|3|4|5|6}*2+1)-@{selected|speed_edge}]] points.}}</code><br />
Your players may want to remove the training prompt, if they don't have any assets or training.<br />
<br />
===Enemy Ini===<br />
The value the players have to surpass is the difficulty times 3. To add a turn for a token and send the difficulty*3 to the tracker:<br />
<br />
<code><nowiki>/gr [[?{Level}*3]] &{tracker}</nowiki></code><br />
<br />
Initiative is always linked to a token, so use this macro in your macro bar or as a token action. You could also pull the level from the linked character, this doesn't take eventual modifications into account:<br />
<br />
<code><nowiki>/gr [[@{selected|level}*3]] &{tracker}</nowiki></code><br />
<br />
==Player vs. Player Rolls==<br />
Use this for player vs. player rolls:<br />
<br />
<code><nowiki>/me tries to ?{What do you do?|attack} @{target|token_name}<br />
&{template:cyphsys} {{sheetstyle=@{The Group|sheet_style}}} {{fontstyle=@{The Group|sheet_font_easy}}} {{charname=@{The Group|character_name}}} {{charid=@{The Group|character_id}}} {{name=?{Who are you?|Player1|Player2|Player3|Player4|Player5} VS. @{target|token_name} }}{{description=***Value to beat=[[1d20+?{Training or Assets|0|1|2|3|4}*3+?{Effort|0|1|2|3|4|5|6}*3]]*** - **Effort spent:[[?{Effort|0|1|2|3|4|5|6}]] levels** - *Training/Assets: [[?{Training or Assets|1|2|3|4}]]*}}</nowiki></code><br />
The first line is just flavor text and lets the user click on a token to pull the name of the target! You could expend it with effort-cost calculation, if you remove the target designation and link the roll template to the responding character<br />
<br />
==Roll Reminder for chat==<br />
Useful for text-only games or if you or your players keep forgetting what the need to roll:<br />
<br />
<code><nowiki>/desc @{target|token_name} has to make a ?{What kind of check?|perception} check! This is a ?{Which Stat?|Speed,Speed|Intellect,Intellect|Might,Might} Task against Level [[?{Which Level?}]].</nowiki></code><br />
<br />
Same for attacks, use in your macrobar or as token action:<br />
<code><nowiki>/emas @{selected|token_name} attacks @{target|token_name}! <br />
/desc @{target|token_name} makes a ?{Which Defense?|Speed,Speed|Intellect,Intellect|Might,Might} Defense against Level [[?{Level}]]!</nowiki></code><br />
<br />
If you have a token linked to The Group character, target the group token for group checks!<br />
<br />
==NPC Information==<br />
If you don't want to open up different character-sheets during combat, you can pull the description from the selected character and whisper the text to you. <br />
<code><nowiki>/w gm &{template:cyphsys}{{sheetstyle=@{The Group|sheet_style}}} {{fontstyle=@{The Group|sheet_font_easy}}} {{charname=@{The Group|character_name}}} {{charid=@{The Group|character_id}}} {{name=@{target|token_name}}}{{@{target|npccombat}}}<br />
</nowiki></code><br />
<br />
You can also use this for every other attribute of the responding character-sheet like Intrusions, Interaction etc. You cant pull modifications directly, but you could add attributes for this. You would need to add it manually to every character though. Roll20 lets you pull the maximum of a bar or stat, so you could make a attribute combat-mods and set the first value as attacks as and the max-value as defends as.<br />
<br />
<br />
<br />
[[Category:Macros]]</div>2579546https://wiki.roll20.net/Cypher_system_macrosCypher system macros2020-04-01T08:42:28Z<p>2579546: Created page with "=Useful Macros for the Cypher System= ==Using the Roll Template== The roll template is always linked to a character sheet. If you want to use the template for the output you n..."</p>
<hr />
<div>=Useful Macros for the Cypher System=<br />
==Using the Roll Template==<br />
The roll template is always linked to a character sheet. If you want to use the template for the output you need to make sure that the user has control over that character-sheet. To use the template without changing the character-link for every player, make a "The Group" character, give all your players control over this character. '''Example:''' <br />
<code><nowiki> &{template:cyphsys} {{sheetstyle=@{The Group|sheet_style}}} {{fontstyle=@{The Group|sheet_font_easy}}} {{charname=@{The Group|character_name}}} {{charid=@{The Group|character_id}}} {{name=Here goes the Header}} {{description=Here goes your text!}}</nowiki></code><br />
<br />
==Initiative==<br />
The normal initiative-roll only prints the result of your roll to the tracker. The normal way initiative work is that your players must succeed against the difficulty of the enemy to see who goes first.<br />
<br />
===Player Ini===<br />
We are simulating this by taking the roll, adding all modification (Effort, Training and Assets) times 3, and add this to the turn tracker. This macro for the character Grix brings up a prompt, asks for training, and spent effort and prints value and the effort cost to chat:<br />
<code><nowiki> /me rolls Initiative<br />
&{template:cyphsys} {{sheetstyle=@{Grix|sheet_style}}} {{fontstyle=@{Grix|sheet_font_easy}}} {{charname=@{Grix|character_name}}} {{charid=@{Grix|character_id}}} {{name=Initiative}} {{description=Value:[[1d20+?{Training or Assets?|0|1|2|3|4}[Training]*3+?{Effort|0|1|2|3|4|5|6}[Levels of Effort]*3&{tracker}]] Effort (?{Effort|0|1|2|3|4|5|6}) costs [[(?{Effort|0|1|2|3|4|5|6}*2+1)-@{selected|speed_edge}]] points.}}</nowiki></code><br />
Your players may want to remove the training prompt, if they don't have any assets or training.<br />
<br />
===Enemy Ini===<br />
The value the players have to surpass is the difficulty times 3. To add a turn for a token and send the difficulty*3 to the tracker:<br />
<br />
<code><nowiki>/gr [[?{Level}*3]] &{tracker}</nowiki></code><br />
<br />
Initiative is always linked to a token, so use this macro in your macro bar or as a token action. You could also pull the level from the linked character, this doesn't take eventual modifications into account:<br />
<br />
<code><nowiki>/gr [[@{selected|level}*3]] &{tracker}</nowiki></code><br />
<br />
==Player vs. Player Rolls==<br />
Use this for player vs. player rolls:<br />
<br />
<code><nowiki>/me tries to ?{What do you do?|attack} @{target|token_name}<br />
&{template:cyphsys} {{sheetstyle=@{The Group|sheet_style}}} {{fontstyle=@{The Group|sheet_font_easy}}} {{charname=@{The Group|character_name}}} {{charid=@{The Group|character_id}}} {{name=?{Who are you?|Player1|Player2|Player3|Player4|Player5} VS. @{target|token_name} }}{{description=***Value to beat=[[1d20+?{Training or Assets|0|1|2|3|4}*3+?{Effort|0|1|2|3|4|5|6}*3]]*** - **Effort spent:[[?{Effort|0|1|2|3|4|5|6}]] levels** - *Training/Assets: [[?{Training or Assets|1|2|3|4}]]*}}</nowiki></code><br />
The first line is just flavor text and lets the user click on a token to pull the name of the target! You could expend it with effort-cost calculation, if you remove the target designation and link the roll template to the responding character<br />
<br />
==Roll Reminder for chat==<br />
Useful for text-only games or if you or your players keep forgetting what the need to roll:<br />
<br />
<code><nowiki>/desc @{target|token_name} has to make a ?{What kind of check?|perception} check! This is a ?{Which Stat?|Speed,Speed|Intellect,Intellect|Might,Might} Task against Level [[?{Which Level?}]].</nowiki></code><br />
<br />
Same for attacks, use in your macrobar or as token action:<br />
<code><nowiki>/emas @{selected|token_name} attacks @{target|token_name}! <br />
/desc @{target|token_name} makes a ?{Which Defense?|Speed,Speed|Intellect,Intellect|Might,Might} Defense against Level [[?{Level}]]!</nowiki></code><br />
<br />
If you have a token linked to The Group character, target the group token for group checks!<br />
<br />
==NPC Information==<br />
If you don't want to open up different character-sheets during combat, you can pull the description from the selected character and whisper the text to you. <br />
<code><nowiki>/w gm &{template:cyphsys}{{sheetstyle=@{The Group|sheet_style}}} {{fontstyle=@{The Group|sheet_font_easy}}} {{charname=@{The Group|character_name}}} {{charid=@{The Group|character_id}}} {{name=@{target|token_name}}}{{@{target|npccombat}}}<br />
</nowiki></code><br />
<br />
You can also use this for every other attribute of the responding character-sheet like Intrusions, Interaction etc. You cant pull modifications directly, but you could add attributes for this. You would need to add it manually to every character though. Roll20 lets you pull the maximum of a bar or stat, so you could make a attribute combat-mods and set the first value as attacks as and the max-value as defends as.<br />
<br />
<br />
<br />
[[Category:Macros]]</div>2579546https://wiki.roll20.net/User_talk:2579546User talk:25795462020-03-23T09:59:16Z<p>2579546: /* Random NPC Generator (system agnostic) */</p>
<hr />
<div>===Random NPC Generator (system agnostic)===<br />
If we combine roll able tables with a custom sheet and multi-sided tokens, we can build a random npc generator. We are gonna need some tokens with some art, the more the better. I just used token tools, scrolled to all my pdfs with art that was fitting for the setting and made lots of portrait tokens. Add all of them to a roll able table. You can then spawn a token from that table. If you right-click that token you can see the multi sided option, choose random side to generate a random portrait. Now make a new character named "Random NPC", this character will be our standin for our token actions. Set your multi-sided token as standard token for the random npc. You will most likely need a name for your NPC, so we add a roll able table with names. Then we will add a ability to our "Random NPC" character to roll from the names table and whisper it to the gm:<br />
<br />
<code><nowiki>/w gm &{template:default} {{name=A random Name}} {{[[1t[Names]]]}}</nowiki></code><br />
<br />
If we combine different tables we can also create names including surnames, second names or nicknames.<br />
<br />
<code><nowiki>/w gm &{template:default} {{name=A random long Name}} {{Male:[[1t[names-male]]] Female:[[1t[names-female]]] "[[1t[names-nickname]]]" [[1t[names-surname]]]}}</nowiki></code><br />
<br />
Set it as a token action, and repeat this process with other things you wanna randomly generate, like personality, something strange about them, Gm-Intrusions or any other thing you can find a suitable table for. Keep it on the GM layer until you need it, and a new npc is just some clicks away. Remember to set the nametag for your token accordingly and make sure your players can see the name tag! <br />
Bonus points if you remove every used token from the roll able table, so all your NPC's are unique. Roll20 does not sync the token with the table, so you have to spawn it again when you added or removed tokens!<br />
<br />
[[Category:Tips]]</div>2579546https://wiki.roll20.net/User_talk:2579546User talk:25795462020-03-23T09:56:42Z<p>2579546: Created page with "===Random NPC Generator (system agnostic)=== If we combine roll able tables with a custom sheet and multi-sided tokens, we can build a random npc generator. We are gonna need ..."</p>
<hr />
<div>===Random NPC Generator (system agnostic)===<br />
If we combine roll able tables with a custom sheet and multi-sided tokens, we can build a random npc generator. We are gonna need some tokens with some art, the more the better. I just used token tools, scrolled to all my pdfs with art that was fitting for the setting and made lots of portrait tokens. Add all of them to a roll able table. You can then spawn a token from that table. If you right-click that token you can see the multi sided option, choose random side to generate a random portrait. Now make a new character named "Random NPC", this character will be our standin for our token actions. Set your multi-sided token as standard token for the random npc. You will most likely need a name for your NPC, so we add a roll able table with names. Then we will add a ability to our "Random NPC" character to roll from the names table and whisper it to the gm:<br />
<br />
<code><nowiki>/w gm &{template:default} {{name=A random Name}} {{[[1t[Names]]]}}</nowiki></code><br />
<br />
If we combine different tables we can also create names including surnames, second names or nicknames.<br />
<br />
<code><nowiki>/w gm &{template:default} {{name=A random long Name}} {{Male:[[1t[names-male]]] Female:[[1t[names-female]]] "[[1t[names-nickname]]]" [[1t[names-surname]]]}}</nowiki></code><br />
<br />
Set it as a token action, and repeat this process with other things you wanna randomly generate, like personality, something strange about them, Gm-Intrusions or any other thing you can find a suitable table for. Keep it on the GM layer until you need it, and a new npc is just some clicks away. Remember to set the nametag for your token accordingly and make sure your players can see the name tag! <br />
Bonus points if you remove every used token from the roll able table, so all your NPC's are unique.<br />
<br />
[[Category:Tips]]</div>2579546https://wiki.roll20.net/Cypher_System-Monte_Cooke_GamesCypher System-Monte Cooke Games2020-03-23T09:44:42Z<p>2579546: Added link to a guide for numenera</p>
<hr />
<div>'''WIP Documentation'''<br />
<br />
<br />
The Cypher System is the RPG system used in [https://marketplace.roll20.net/browse/search/?keywords=&sortby=newest&type=modules&genre=all&author=Monte%20Cook%20Games '''Monte Cook Games'''] ''Numenera'' and ''The Strange''. This wiki page will walk through how to setup and play a Roll20 game for any of these systems.<br />
== Creating a Game ==<br />
You can create a game for Monte Cook Games on Roll20 from scratch if you wish to. Here are some resources available that can make the process easier.<br /><br />
<br />
The Marketplace currently has three games that you can purchase for ''The Strange'' RPG:<br />
# [https://marketplace.roll20.net/browse/module/17/the-strange-the-curious-case-of-tom-mallard ''The Strange: The Curious Case of Tom Mallard''] includes the full rulebook PDF and the starter module, pre-made as a Roll20 game<br />
# [https://marketplace.roll20.net/browse/module/16/the-strange-the-dark-spiral ''The Strange: The Dark Spiral''] is the first official adventure game for ''The Strange''. It includes the game PDF as well as the entire adventure set up as a Roll20 game<br />
# [https://marketplace.roll20.net/browse/module/18/the-strange-starter-pack ''The Strange: Starter Pack''] is a basic kit of graphics, pre-gen character sheets, XP tokens, macros that you can adapt to make your own games with<br /><br />
<br />
<br />
{{mbox | text = '''Note:''' Only the GM, the person who is hosting the Roll20 game, needs to buy the module off the Marketplace.}}<br /><br />
<br />
=== Character Sheets ===<br />
If you're creating a game from scratch, you'll want to choose either the Numenera or The Strange character sheet either when you first create the Game OR later on when you're on the Game Settings Page that you can access from the Game's Details Page. These pages are accessed when you're not inside playing your game, but when you're viewing your game list.<br /><br />
<br />
There are two character sheets available for ''Numenera''. One in English and another in French. There is one character sheet available for The Strange presently in English only.<br /><br />
<br />
Every time you create a new character in the '''Journal''' tab on the '''Sidebar''', the character journal's character sheet is available on the second tab.<br /><br />
<br />
{{mbox | text = '''Note:''' Players can only view and edit their own character sheet if the GM adds the player in the '''Can Be Edited & Controlled By''' section.}}<br />
==== ''The Strange'' and Managing Recursions ====<br />
Instead of using the same character sheet for all recursions a character could travel to, we recommend that you duplicate the current character journal and then using the copy as the basis for the character in the new recursion. For instance, if you have a journal entry for ''"Agent Arlo Coulton on Earth"''. Duplicate it and rename the copy ''"Agent Arlo Coulton on Ardeyn/Ruk/etc"''.<br /><br />
<br />
To duplicate a character journal you will need to go into Edit Mode by clicking on the '''Edit''' Button at the top of the opened journal entry. Below the '''Tags''' field in Edit Mode is a '''Duplicate''' button. Clicking on it will add a copy to your Journal tab.<br />
<br />
=== Running a Purchased Module ===<br />
[[File:ModuleSelection.jpg|200px|thumb|right|Selecting Purchased Modules]]If you've purchased a copy of [https://marketplace.roll20.net/browse/module/17/the-strange-the-curious-case-of-tom-mallard ''The Strange Rulebook''], [https://marketplace.roll20.net/browse/module/16/the-strange-the-dark-spiral ''The Strange: The Dark Spiral''], or the free[https://marketplace.roll20.net/browse/module/18/the-strange-starter-pack ''The Strange Starter Pack''] from the Roll20 Marketplace, they will be listed on the right side of the Game Creation page. This is also where you can access and download the associated PDF rulebooks or adventure pack booklets that come with your purchase.<br />
<br />
<br />
At default, the Blank Game will be selected. Simply click on the module you would like run to have that checked off instead. This auto selects the character sheet for you too. Create a name for your Game, add Tag keywords if you wish and then click on the '''I'm Ready, Create Game!''' button. Your chosen module will load up automatically.<br />
<br />
== Inviting Your Friends Or Find Players ==<br />
=== Sending Invitations ===<br />
Each game on Roll20 has it's own unique join link. Once given a Join Link, all the player needs to do is go that unique url and their user account will be added to the game as a player. If the player has never used Roll20 before, they will be prompted to create a user account before they can load into the game.<br /><br />
The Join Link can be located within the game itself on the '''Chat Tab''' of the '''Sidebar''' where it says:<br /><br />
<br />
:The player link for this game is:<br /><br />
:<nowiki>https://app.roll20.net/join/[unique id #]</nowiki> ''(← this will need to be highlighted to see)''<br /><br />
:(Hover over with your mouse pointer to show)<br /><br />
<br />
You can also email invitations directly via the game's '''Details Page'''. Incidentally, you can also obtain the unique Join Link of that game from there as well<br />
{{mbox | text = '''Note:''' Anyone who finds or obtains your Join Link can access your game, so it is best to use discretion when posting or sending it in a public setting.}}<br />
<br />
=== Finding Players ===<br />
If you don't already have a gaming group, [[Introduction_To_Tabletop_RPGs#Finding_A_Gaming_Group|this wiki page]] will help walk you through how to go about finding players for your Monte Cook Game.<br />
<br />
===Assigning Tokens, Characters and Handouts to Players===<br />
Once your players have logged into your game once, their account is added to the game. This makes their username available to attach them to tokens, journal entries and handouts. In Roll20, the players can only see what the GM specifically allows them to. When you're in Edit mode of a Character Journal or Handout there are two important fields to pay attention to: '''In Player's Journals''' and '''Can Be Edited/ & Controlled By'''<br /><br />
:'''In Player's Journals''': If a player name is added to this field, they will be able to see the entry in their Journal tab and be able to view the information in the Bio & Info section. They will not be able to view, edit or manipulate the Character Sheet tab or the Attributes & Abilities tab.<br />
:'''Can Be Edited/ & Controlled By''': If a player name is added to this field, they will be able to see '''and edit''' the entry in their Journal tab. They will be able to view, edit or manipulate the Character Sheet tab and the Attributes & Abilities tab (it is recommended that the Attributes & Abilities tab is left alone as modifying it might cause the character sheet's functionality to break).<br />
<br />
Tokens have only one field in edit mode - '''Controlled By''', [[Linking Tokens to Journals|if a token is linked to a Character Journal]], then it will automatically be assigned to whoever is already assigned Edit Permissions to the character.<br /><br />
<br />
If Character Journals are linked to a Token, then the GM can click and drag a journal to the tabletop to spawn a copy of that token with the permissions already preset.<br />
<br />
== Rolling for Difficulty ==<br />
[[File:TheStrangeRolling.jpg|200px|thumb|right|Rolling for Difficulty in ''The Strange'']] When the GM gives a player a difficult rating for a given task, the player rolls directly from her character sheet. In both the ''Numenera'' and ''The Strange'' character sheets is a section with roll buttons for the Difficulty Scale that are listed sequentially from Simple to Impossible.<br />
<br />
<br />
If a user has '''[[3D Dice]]''' activated in '''My Settings''', a 3D d20 will roll across the Tabletop. Regardless if 3D Dice are used or not, the roll's result will be displayed in the '''Chat''' Tab.<br />
<br />
== Experience Points ==<br />
[[File:StrangeXPCardDeck.jpg|200px|thumb|left|XP Poker Chips simulated by utilizing the Roll20 Card Deck feature]]Since experience points can be traded in as a narrative currency during gameplay, some gaming groups might prefer to use physical objects to represent experience and trade them between one another. This can be simulated in Roll20 with the use of an Infinite Card Deck. The Strange modules available on the Roll20 Marketplace already come with an XP Deck preloaded, but making one from scratch with your own graphics is easy to do too. The GM can show and hide the deck from the tabletop by clicking on Hide/Show button beside the deck in the '''Decks and Tables''' tab on the '''Sidebar'''.<br />
<br />
<br />
{{mbox | text = '''Note:''' You may need to shuffle the card deck before you're able to draw from it.}}<br />
<br />
<br />
When players are given cards, a thumbnail of the back of the card appears above their portrait and if it is set to do so, will also show you the number of how many cards they currently hold. If they wish to give a token to the GM they first click on the thumbnail above their own portrait to open up their hand. Then they grab a token there and drag it to the GM's portrait. This brings up a trade window that the GM can either accept or deny. They can also drag the token to the tabletop and the GM can pick it up it that way too by right clicking on it and selecting '''Take Card'''.<br />
<br />
<br />
The GM can also manage many other features of the card deck like player permission to draw from the deck, see the deck, etc. For a robust list of all Card Deck features check out our wiki page on [[Card Decks and Rollable Tables]].<br />
<br />
== A Walkthrough to Playing Roll20's The Strange's Marketplace Modules ==<br />
Here's what you can expect if you decide to run any of the purchasable Monte Cook Games modules on the Roll20 Marketplace.<br />
=== The Play Space ===<br />
[[File:TheStrangeSceneLayout.jpg|536px|thumb|left|The Tabletop Layout for ''The Strange'' showcasing the Scene and Character Swappers]]''The Strange'' is a very picturesque game and plays heavily towards setting the right mood. For this reason, the Roll20 Pages in this game have been deliberately designed to prevent you from having to manage dozens of picture handouts. Instead of a single scene kept within a game page, Rollable Tokens have been used to allow you to switch character portraits and backdrops on the fly directly from the Tabletop.<br />
<br />
<br />
A Rollable Token can have many different images associated to it. You can swap the appearance at will by right clicking on the token, selecting '''Multi-Sided''' from the popup menu and then selecting '''Choose Side'''. This will bring up a new window with a slider that allows you to cycle through the various images available.<br />
<br />
<br />
With the exception of dungeon floor maps, all other pages utilize two rollable tokens on the tabletop. The smaller one on the left is the Character Swapper. You can change it to various characters that would be interacting with the PCs at that location. Occasionally it also can be used to reveal some smaller additional guide maps or scenery. The rollable table contents will be noted in your handout notes for each Page. Each Character Swapper has a "blank" side so you can hide the portrait entirely to view the backdrop scene in its entirety.<br />
<br />
<br />
The larger rollable token that takes up the entirety of the tabletop is the Scene Swapper. This token holds all relevant ''Show ‘Ems'' for that location as well as other images that set the mood and setting for the players. Each Scene Swapper token has a side called "Scratch Pad", this blank scene is supplied in the event that you and your players need to take down notes or doodle out a specific location for combat or interaction.<br />
<br />
<br />
{{mbox | text = '''NOTE:''' To prevent these tokens from being accidentally moved around during gameplay, the Character and Scene Swapper tokens are sitting on the Background Layer.}}<br />
<br />
<br />
If you ever accidentally delete a token from the tabletop or you wish to add your own graphics, you can replace it by following these steps:<br />
# Go to the '''Decks and Tables''' Tab on the '''Sidebar''' and find the right rollable table you need<br />
# Click on the Token button, this will place that token on the tabletop<br />
# Right click on the token to bring up its options menu, go to '''Advanced''' and toggle off '''Is Drawing'''<br />
# Right click again and go to the '''Advanced''' section again and select '''Set Dimensions'''<br />
## For the Scene Swapper, the dimensions are 1050 pixels wide x 800 pixels high<br />
## For the Portrait Swapper, the dimensions are: 345 pixels wide x 800 pixels high<br />
# Move the tokens into place and use the '''To Back/Front''' options in the right click menu to situate them properly on top of each other<br />
## It's easier to place the tokens if you briefly enable the Grid by checking it off in the '''Page Settings''' on the '''Page Toolbar'''. It is the gear icon next to the desired Page you wish to edit.<br />
# CTRL + M will place the tokens on the map layer if you find yourself working on another layer by mistake.<br />
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=== Features ===<br />
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==== Pre-Gen PCs ====<br />
Available in these games are the seven pre-generated characters from ''The Strange Player's Guide'' if you would like to use them:<br />
* '''Paradox'''<br />
** Agent Dr. Sybil Holloway<br />
* '''Spinners'''<br />
** Agent L.G. Babcock III<br />
** Agent Torah "The Windmill" Bishop<br />
* '''Vectors'''<br />
** Agent Arlo Coulton<br />
** Agent Vanessa Torgue<br />
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==== Random Cypher Roller ====<br />
[[File:RandomCypher.jpg|216px|thumb|right|Random Cypher Macro in Action]]Under the '''My Settings''' tab of the '''Sidebar''' is a button macro you can use to roll up random cyphers. The cypher table on page 312 of ''The Strange'' Rulebook has been transposed over into its own rollable table. The rollable table only includes the cypher name so consult the rulebook if you need a full description of the rolled cypher.<br />
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==== Pre-Built XP Chips ====<br />
Mentioned earlier under Experience Points, each ''The Strange'' module comes with the XP Token Infinite Card Deck pre-built and ready to use.<br />
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==== Fog of War & Dynamic Lighting ====<br />
''The Curious Case of Tom Mallard'' and ''The Dark Spiral'' modules both have floor plan maps that utilize the '''Fog of War''' tool. This is a special tool that allows the GM to hide areas of the Tabletop from the Players and can reveal or hide parts of it by drawing or erasing Fog from the Tabletop. To learn more, see the wiki page on the '''[[Fog of War|Fog of War Tool]]'''.<br /><br />
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In ''The Dark Spiral'' module, the Mouth of Swords Dungeon Map is set up for '''Dynamic Lighting''', which is a special tool available to GMs who are Roll20 Subscribers. This allows areas of the tabletop to hide or reveal themselves automatically as tokens are dragged and moved across the table. If you do not have a subscriber account, you can use the '''Fog of War''' tool mentioned earlier to hide and reveal areas manually. To learn more, see the wiki page on '''[[Dynamic Lighting]]'''.<br />
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==== Jukebox ====<br />
For ''The Curious Case of Tom Mallard'' and ''The Dark Spiral'', an assortment of music tracks have been selected that we feel best set the mood of each location and recursion. You can play the audio by going to the '''Jukebox''' tab on the '''Sidebar'''. All tracks are by music composer Kevin MacLeod of [http://incompetech.com/ incompetech.com].<br />
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You're welcome to use the tracks provided or include your own. The tracks are sorted by locations and events within the adventure pack and followed by the original track name of MacLeod’s work.<br />
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SoundCloud tracks for this module are subject to change.<br />
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Kevin MacLeod (incompetech.com)<br /><br />
Licensed under Creative Commons: By Attribution 3.0<br /><br />
http://creativecommons.org/licenses/by/3.0/<br />
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==Helpful Graphics for The Strange==<br />
If you would like to create graphics to complement ''The Strange: Starter Pack'' or any one of the other ''The Strange'' modules, here are some templates to help you along:<br />
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[[File:TheStrangeTokenEmpty.png]]<br />
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== Helpful Links ==<br />
[https://austriangamemaster.blogspot.com/2020/03/numenera-in-roll20.html Numenera in Roll20 - Blogpost]<br />
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