https://wiki.roll20.net/api.php?action=feedcontributions&user=258125&feedformat=atomRoll20 Wiki - User contributions [en]2024-03-28T14:09:53ZUser contributionsMediaWiki 1.20.3https://wiki.roll20.net/Isometric_Maps_in_Roll20Isometric Maps in Roll202018-05-08T07:47:55Z<p>258125: /* Purchasing Isometric Maps and Tiles */</p>
<hr />
<div><br />
== Purchasing Isometric Maps and Tiles ==<br />
<br />
[https://marketplace.roll20.net/browse/search/?keywords=isometric&sortby=popular&type=art "Browse Marketplace"]<br />
<br />
== Creating Isometric Maps ==<br />
<br />
To make an isometric map in photo editing or illustration software, start with a grid, rotate it by 45 degrees and scale it vertically by 57.7%.<br />
<br />
To make an isometric map in 3d modeling software, set your camera rotation to 60 degrees on the local x axis.<br />
<br />
Inkscape has Axonometric Grids built-in for making isometric perspective maps.<br />
<br />
To make small isometric tiles, you'll need transparent backgrounds on the image, so they don't occlude each other. PNG images can be quite large, so consider converting your image to indexed-mode with 256 colors before you upload it. That will make the PNG file size much smaller and should reduce load times significantly.<br />
<br />
== Using Isometric Maps in Roll20 ==<br />
<br />
Use 3/4 view or side-view tokens. To change facing, select flip-horizontal from the advanced token menu (right click on the token).<br />
<br />
Use send to-front or to-back to align tokens on the Z-axis.<br />
Note: The GM may have to help the players shuffle tokens around if they can't select their token when it's behind another one.<br />
<br />
[https://marketplace.roll20.net/browse/search/?keywords=&sortby=newest&type=all&genre=all&author=Arcknight,Dsurion,Elcio%20Trombini,Eric%20DeLeon,Fred%20Lang,Jason%20Heath,Jenafer%20Cruz,Joe%20Bush,Kevin%20Berry,Klawzie,Paul%20Ooshun,Plexsoup Isometric Token Artists on the Marketplace]<br />
<br />
== Helpful API Scripts ==<br />
<br />
https://gist.github.com/plexsoup<br />
<br />
* [https://gist.github.com/plexsoup/6fb407c51d3ded60119f914ea82781de psIsoFacing]<br />
* [https://gist.github.com/plexsoup/64852540504101b520b25f7c3fa84e5f LightCrumb]<br />
* [https://gist.github.com/plexsoup/0ac12a25a57048ef028f98b8adec50e8 psTileResizer]<br />
<br />
== Where to get Isometric Tokens ==<br />
<br />
* [https://marketplace.roll20.net/browse/set/1001/dramatis-personae Kevin Berry]<br />
* [https://marketplace.roll20.net/browse/set/1349/arcknight-tokens-ancient-evils Arcknight]<br />
* [https://marketplace.roll20.net/browse/set/1403/pixels-and-dragons-class-pack-1 Dsurion]<br />
* [https://marketplace.roll20.net/browse/set/204/pulp-heroes-rome Jason Heath]<br />
* [https://marketplace.roll20.net/browse/set/210/digital-miniatures-wizards Paul Ooshun]<br />
* [https://marketplace.roll20.net/browse/set/336/pixelfigs-r-fantasy-classes-half-orcs-male Fred Lang]<br />
* [https://marketplace.roll20.net/browse/set/1148/people-of-piemro-ladies-pack-1 Klawzie]<br />
* [https://marketplace.roll20.net/browse/set/277/sci-fi-mechs Jenafer Cruz]<br />
* [https://marketplace.roll20.net/browse/set/322/aerial-mages-portraits Joe Brush]<br />
* [https://marketplace.roll20.net/browse/set/1368/starter-pack Eric DeLeon]<br />
* [https://marketplace.roll20.net/browse/search?author=Matthew%20Foss Matthew Foss]<br />
* [https://marketplace.roll20.net/browse/set/1477/hankerins-heroes Runehammer Games]<br />
* [https://marketplace.roll20.net/browse/search?keywords=&sortby=popular&type=all&genre=all&author=Forrest%20Imel Forrest Imel]<br />
[[Category:Tips]]<br />
<br />
== Helpful Tutorial Videos ==<br />
<br />
[https://www.youtube.com/channel/UCRowqkTJFQBxGbe_rn7DqSw/videos "Plexsoup's Youtube Uploads"]</div>258125https://wiki.roll20.net/Isometric_Maps_in_Roll20Isometric Maps in Roll202018-01-20T02:56:39Z<p>258125: </p>
<hr />
<div><br />
== Purchasing Isometric Maps and Tiles ==<br />
<br />
[https://marketplace.roll20.net/browse/search/?keywords=isometric&sortby=popular&type=map&genre=all "Browse Marketplace"]<br />
<br />
<br />
== Creating Isometric Maps ==<br />
<br />
To make an isometric map in photo editing or illustration software, start with a grid, rotate it by 45 degrees and scale it vertically by 57.7%.<br />
<br />
To make an isometric map in 3d modeling software, set your camera rotation to 60 degrees on the local x axis.<br />
<br />
Inkscape has Axonometric Grids built-in for making isometric perspective maps.<br />
<br />
To make small isometric tiles, you'll need transparent backgrounds on the image, so they don't occlude each other. PNG images can be quite large, so consider converting your image to indexed-mode with 256 colors before you upload it. That will make the PNG file size much smaller and should reduce load times significantly.<br />
<br />
== Using Isometric Maps in Roll20 ==<br />
<br />
Use 3/4 view or side-view tokens. To change facing, select flip-horizontal from the advanced token menu (right click on the token).<br />
<br />
Use send to-front or to-back to align tokens on the Z-axis.<br />
Note: The GM may have to help the players shuffle tokens around if they can't select their token when it's behind another one.<br />
<br />
[https://marketplace.roll20.net/browse/search/?keywords=&sortby=newest&type=all&genre=all&author=Arcknight,Dsurion,Elcio%20Trombini,Eric%20DeLeon,Fred%20Lang,Jason%20Heath,Jenafer%20Cruz,Joe%20Bush,Kevin%20Berry,Klawzie,Paul%20Ooshun,Plexsoup Isometric Token Artists on the Marketplace]<br />
<br />
== Helpful API Scripts ==<br />
<br />
https://gist.github.com/plexsoup<br />
<br />
* [https://gist.github.com/plexsoup/6fb407c51d3ded60119f914ea82781de psIsoFacing]<br />
* [https://gist.github.com/plexsoup/64852540504101b520b25f7c3fa84e5f LightCrumb]<br />
* [https://gist.github.com/plexsoup/0ac12a25a57048ef028f98b8adec50e8 psTileResizer]<br />
<br />
== Where to get Isometric Tokens ==<br />
<br />
* [https://marketplace.roll20.net/browse/set/1001/dramatis-personae Kevin Berry]<br />
* [https://marketplace.roll20.net/browse/set/1349/arcknight-tokens-ancient-evils Arcknight]<br />
* [https://marketplace.roll20.net/browse/set/1403/pixels-and-dragons-class-pack-1 Dsurion]<br />
* [https://marketplace.roll20.net/browse/set/204/pulp-heroes-rome Jason Heath]<br />
* [https://marketplace.roll20.net/browse/set/210/digital-miniatures-wizards Paul Ooshun]<br />
* [https://marketplace.roll20.net/browse/set/336/pixelfigs-r-fantasy-classes-half-orcs-male Fred Lang]<br />
* [https://marketplace.roll20.net/browse/set/1148/people-of-piemro-ladies-pack-1 Klawzie]<br />
* [https://marketplace.roll20.net/browse/set/277/sci-fi-mechs Jenafer Cruz]<br />
* [https://marketplace.roll20.net/browse/set/322/aerial-mages-portraits Joe Brush]<br />
* [https://marketplace.roll20.net/browse/set/1368/starter-pack Eric DeLeon]<br />
* [https://marketplace.roll20.net/browse/search?author=Matthew%20Foss Matthew Foss]<br />
* [https://marketplace.roll20.net/browse/set/1477/hankerins-heroes Runehammer Games]<br />
* [https://marketplace.roll20.net/browse/search?keywords=&sortby=popular&type=all&genre=all&author=Forrest%20Imel Forrest Imel]<br />
[[Category:Tips]]<br />
<br />
== Helpful Tutorial Videos ==<br />
<br />
[https://www.youtube.com/channel/UCRowqkTJFQBxGbe_rn7DqSw/videos "Plexsoup's Youtube Uploads"]</div>258125https://wiki.roll20.net/Isometric_Maps_in_Roll20Isometric Maps in Roll202018-01-20T02:51:52Z<p>258125: </p>
<hr />
<div><br />
== Purchasing Isometric Maps and Tiles ==<br />
<br />
[https://marketplace.roll20.net/browse/search/?keywords=isometric&sortby=popular&type=map&genre=all "Browse Marketplace"]<br />
<br />
<br />
== Creating Isometric Maps ==<br />
<br />
To make an isometric map in photo editing or illustration software, start with a grid, rotate it by 45 degrees and scale it vertically by 57.7%.<br />
<br />
To make an isometric map in 3d modeling software, set your camera rotation to 60 degrees on the local x axis.<br />
<br />
Inkscape has Axonometric Grids built-in for making isometric perspective maps.<br />
<br />
To make small isometric tiles, you'll need transparent backgrounds on the image, so they don't occlude each other. PNG images can be quite large, so consider converting your image to indexed-mode with 256 colors before you upload it. That will make the PNG file size much smaller and should reduce load times significantly.<br />
<br />
== Using Isometric Maps in Roll20 ==<br />
<br />
Use 3/4 view or side-view tokens. To change facing, select flip-horizontal from the advanced token menu (right click on the token).<br />
<br />
Use send to-front or to-back to align tokens on the Z-axis.<br />
Note: The GM may have to help the players shuffle tokens around if they can't select their token when it's behind another one.<br />
<br />
[https://marketplace.roll20.net/browse/search/?keywords=&sortby=newest&type=all&genre=all&author=Arcknight,Dsurion,Elcio%20Trombini,Eric%20DeLeon,Fred%20Lang,Jason%20Heath,Jenafer%20Cruz,Joe%20Bush,Kevin%20Berry,Klawzie,Paul%20Ooshun,Plexsoup Isometric Token Artists on the Marketplace]<br />
<br />
== Helpful API Scripts ==<br />
<br />
https://gist.github.com/plexsoup<br />
<br />
* [https://gist.github.com/plexsoup/6fb407c51d3ded60119f914ea82781de psIsoFacing]<br />
* [https://gist.github.com/plexsoup/64852540504101b520b25f7c3fa84e5f LightCrumb]<br />
* [https://gist.github.com/plexsoup/0ac12a25a57048ef028f98b8adec50e8 psTileResizer]<br />
<br />
== Where to get Isometric Tokens ==<br />
<br />
* [https://marketplace.roll20.net/browse/set/1001/dramatis-personae Kevin Berry]<br />
* [https://marketplace.roll20.net/browse/set/1349/arcknight-tokens-ancient-evils Arcknight]<br />
* [https://marketplace.roll20.net/browse/set/1403/pixels-and-dragons-class-pack-1 Dsurion]<br />
* [https://marketplace.roll20.net/browse/set/204/pulp-heroes-rome Jason Heath]<br />
* [https://marketplace.roll20.net/browse/set/210/digital-miniatures-wizards Paul Ooshun]<br />
* [https://marketplace.roll20.net/browse/set/336/pixelfigs-r-fantasy-classes-half-orcs-male Fred Lang]<br />
* [https://marketplace.roll20.net/browse/set/1148/people-of-piemro-ladies-pack-1 Klawzie]<br />
* [https://marketplace.roll20.net/browse/set/277/sci-fi-mechs Jenafer Cruz]<br />
* [https://marketplace.roll20.net/browse/set/322/aerial-mages-portraits Joe Brush]<br />
* [https://marketplace.roll20.net/browse/set/1368/starter-pack Eric DeLeon]<br />
* [https://marketplace.roll20.net/browse/search?author=Matthew%20Foss Matthew Foss]<br />
* [https://marketplace.roll20.net/browse/set/1477/hankerins-heroes Runehammer Games]<br />
* [https://marketplace.roll20.net/browse/search?keywords=&sortby=popular&type=all&genre=all&author=Forrest%20Imel Forrest Imel]<br />
[[Category:Tips]]</div>258125https://wiki.roll20.net/Isometric_Maps_in_Roll20Isometric Maps in Roll202017-10-23T23:34:19Z<p>258125: /* Where to get Isometric Tokens */</p>
<hr />
<div><br />
== Creating Isometric Maps ==<br />
<br />
To make an isometric map in photo editing or illustration software, start with a grid, rotate it by 45 degrees and scale it vertically by 57.7%.<br />
<br />
To make an isometric map in 3d modeling software, set your camera rotation to 60 degrees on the local x axis.<br />
<br />
Inkscape has Axonometric Grids built-in for making isometric perspective maps.<br />
<br />
To make small isometric tiles, you'll need transparent backgrounds on the image, so they don't occlude each other. PNG images can be quite large, so consider converting your image to indexed-mode with 256 colors before you upload it. That will make the PNG file size much smaller and should reduce load times significantly.<br />
<br />
== Using Isometric Maps in Roll20 ==<br />
<br />
Use 3/4 view or side-view tokens. To change facing, select flip-horizontal from the advanced token menu (right click on the token).<br />
<br />
Use send to-front or to-back to align tokens on the Z-axis.<br />
Note: The GM may have to help the players shuffle tokens around if they can't select their token when it's behind another one.<br />
<br />
[https://marketplace.roll20.net/browse/search/?keywords=&sortby=newest&type=all&genre=all&author=Arcknight,Dsurion,Elcio%20Trombini,Eric%20DeLeon,Fred%20Lang,Jason%20Heath,Jenafer%20Cruz,Joe%20Bush,Kevin%20Berry,Klawzie,Paul%20Ooshun,Plexsoup Isometric Token Artists on the Marketplace]<br />
<br />
== Helpful API Scripts ==<br />
<br />
https://gist.github.com/plexsoup<br />
<br />
* [https://gist.github.com/plexsoup/6fb407c51d3ded60119f914ea82781de psIsoFacing]<br />
* [https://gist.github.com/plexsoup/64852540504101b520b25f7c3fa84e5f LightCrumb]<br />
* [https://gist.github.com/plexsoup/0ac12a25a57048ef028f98b8adec50e8 psTileResizer]<br />
<br />
== Where to get Isometric Tokens ==<br />
<br />
* [https://marketplace.roll20.net/browse/set/1001/dramatis-personae Kevin Berry]<br />
* [https://marketplace.roll20.net/browse/set/1349/arcknight-tokens-ancient-evils Arcknight]<br />
* [https://marketplace.roll20.net/browse/set/1403/pixels-and-dragons-class-pack-1 Dsurion]<br />
* [https://marketplace.roll20.net/browse/set/204/pulp-heroes-rome Jason Heath]<br />
* [https://marketplace.roll20.net/browse/set/210/digital-miniatures-wizards Paul Ooshun]<br />
* [https://marketplace.roll20.net/browse/set/336/pixelfigs-r-fantasy-classes-half-orcs-male Fred Lang]<br />
* [https://marketplace.roll20.net/browse/set/1148/people-of-piemro-ladies-pack-1 Klawzie]<br />
* [https://marketplace.roll20.net/browse/set/277/sci-fi-mechs Jenafer Cruz]<br />
* [https://marketplace.roll20.net/browse/set/322/aerial-mages-portraits Joe Brush]<br />
* [https://marketplace.roll20.net/browse/set/1368/starter-pack Eric DeLeon]<br />
* [https://marketplace.roll20.net/browse/search?author=Matthew%20Foss Matthew Foss]<br />
* [https://marketplace.roll20.net/browse/set/1477/hankerins-heroes Runehammer Games]<br />
* [https://marketplace.roll20.net/browse/search?keywords=&sortby=popular&type=all&genre=all&author=Forrest%20Imel Forrest Imel]<br />
[[Category:Tips]]</div>258125https://wiki.roll20.net/Isometric_Maps_in_Roll20Isometric Maps in Roll202017-03-10T05:45:47Z<p>258125: /* Where to get Isometric Tokens */</p>
<hr />
<div><br />
== Creating Isometric Maps ==<br />
<br />
To make an isometric map in photo editing or illustration software, start with a grid, rotate it by 45 degrees and scale it vertically by 57.7%.<br />
<br />
To make an isometric map in 3d modeling software, set your camera rotation to 60 degrees on the local x axis.<br />
<br />
Inkscape has Axonometric Grids built-in for making isometric perspective maps.<br />
<br />
To make small isometric tiles, you'll need transparent backgrounds on the image, so they don't occlude each other. PNG images can be quite large, so consider converting your image to indexed-mode with 256 colors before you upload it. That will make the PNG file size much smaller and should reduce load times significantly.<br />
<br />
== Using Isometric Maps in Roll20 ==<br />
<br />
Use 3/4 view or side-view tokens. To change facing, select flip-horizontal from the advanced token menu (right click on the token).<br />
<br />
Use send to-front or to-back to align tokens on the Z-axis.<br />
Note: The GM may have to help the players shuffle tokens around if they can't select their token when it's behind another one.<br />
<br />
[https://marketplace.roll20.net/browse/search/?keywords=&sortby=newest&type=all&genre=all&author=Arcknight,Dsurion,Elcio%20Trombini,Eric%20DeLeon,Fred%20Lang,Jason%20Heath,Jenafer%20Cruz,Joe%20Bush,Kevin%20Berry,Klawzie,Paul%20Ooshun,Plexsoup Isometric Token Artists on the Marketplace]<br />
<br />
== Helpful API Scripts ==<br />
<br />
https://gist.github.com/plexsoup<br />
<br />
* [https://gist.github.com/plexsoup/6fb407c51d3ded60119f914ea82781de psIsoFacing]<br />
* [https://gist.github.com/plexsoup/64852540504101b520b25f7c3fa84e5f LightCrumb]<br />
* [https://gist.github.com/plexsoup/0ac12a25a57048ef028f98b8adec50e8 psTileResizer]<br />
<br />
== Where to get Isometric Tokens ==<br />
<br />
* [https://marketplace.roll20.net/browse/set/1001/dramatis-personae Kevin Berry]<br />
* [https://marketplace.roll20.net/browse/set/1349/arcknight-tokens-ancient-evils Arcknight]<br />
* [https://marketplace.roll20.net/browse/set/1403/pixels-and-dragons-class-pack-1 Dsurion]<br />
* [https://marketplace.roll20.net/browse/set/204/pulp-heroes-rome Jason Heath]<br />
* [https://marketplace.roll20.net/browse/set/210/digital-miniatures-wizards Paul Ooshun]<br />
* [https://marketplace.roll20.net/browse/set/336/pixelfigs-r-fantasy-classes-half-orcs-male Fred Lang]<br />
* [https://marketplace.roll20.net/browse/set/1148/people-of-piemro-ladies-pack-1 Klawzie]<br />
* [https://marketplace.roll20.net/browse/set/277/sci-fi-mechs Jenafer Cruz]<br />
* [https://marketplace.roll20.net/browse/set/322/aerial-mages-portraits Joe Brush]<br />
* [https://marketplace.roll20.net/browse/set/1368/starter-pack Eric DeLeon]<br />
* [https://marketplace.roll20.net/browse/search?author=Matthew%20Foss Matthew Foss]<br />
* [https://marketplace.roll20.net/browse/set/1477/hankerins-heroes Runehammer Games]<br />
<br />
[[Category:Tips]]</div>258125https://wiki.roll20.net/Isometric_Maps_in_Roll20Isometric Maps in Roll202017-02-04T07:13:48Z<p>258125: </p>
<hr />
<div><br />
== Creating Isometric Maps ==<br />
<br />
To make an isometric map in photo editing or illustration software, start with a grid, rotate it by 45 degrees and scale it vertically by 57.7%.<br />
<br />
To make an isometric map in 3d modeling software, set your camera rotation to 60 degrees on the local x axis.<br />
<br />
Inkscape has Axonometric Grids built-in for making isometric perspective maps.<br />
<br />
To make small isometric tiles, you'll need transparent backgrounds on the image, so they don't occlude each other. PNG images can be quite large, so consider converting your image to indexed-mode with 256 colors before you upload it. That will make the PNG file size much smaller and should reduce load times significantly.<br />
<br />
== Using Isometric Maps in Roll20 ==<br />
<br />
Use 3/4 view or side-view tokens. To change facing, select flip-horizontal from the advanced token menu (right click on the token).<br />
<br />
Use send to-front or to-back to align tokens on the Z-axis.<br />
Note: The GM may have to help the players shuffle tokens around if they can't select their token when it's behind another one.<br />
<br />
[https://marketplace.roll20.net/browse/search/?keywords=&sortby=newest&type=all&genre=all&author=Arcknight,Dsurion,Elcio%20Trombini,Eric%20DeLeon,Fred%20Lang,Jason%20Heath,Jenafer%20Cruz,Joe%20Bush,Kevin%20Berry,Klawzie,Paul%20Ooshun,Plexsoup Isometric Token Artists on the Marketplace]<br />
<br />
== Helpful API Scripts ==<br />
<br />
https://gist.github.com/plexsoup<br />
<br />
* [https://gist.github.com/plexsoup/6fb407c51d3ded60119f914ea82781de psIsoFacing]<br />
* [https://gist.github.com/plexsoup/64852540504101b520b25f7c3fa84e5f LightCrumb]<br />
* [https://gist.github.com/plexsoup/0ac12a25a57048ef028f98b8adec50e8 psTileResizer]<br />
<br />
== Where to get Isometric Tokens ==<br />
<br />
* [https://marketplace.roll20.net/browse/set/1001/dramatis-personae Kevin Berry]<br />
* [https://marketplace.roll20.net/browse/set/1349/arcknight-tokens-ancient-evils Arcknight]<br />
* [https://marketplace.roll20.net/browse/set/1403/pixels-and-dragons-class-pack-1 Dsurion]<br />
* [https://marketplace.roll20.net/browse/set/204/pulp-heroes-rome Jason Heath]<br />
* [https://marketplace.roll20.net/browse/set/210/digital-miniatures-wizards Paul Ooshun]<br />
* [https://marketplace.roll20.net/browse/set/336/pixelfigs-r-fantasy-classes-half-orcs-male Fred Lang]<br />
* [https://marketplace.roll20.net/browse/set/1148/people-of-piemro-ladies-pack-1 Klawzie]<br />
* [https://marketplace.roll20.net/browse/set/277/sci-fi-mechs Jenafer Cruz]<br />
* [https://marketplace.roll20.net/browse/set/322/aerial-mages-portraits Joe Brush]<br />
* [https://marketplace.roll20.net/browse/set/1368/starter-pack Eric DeLeon]<br />
* [https://marketplace.roll20.net/browse/search?author=Matthew%20Foss Matthew Foss]<br />
<br />
[[Category:Tips]]</div>258125https://wiki.roll20.net/Isometric_Maps_in_Roll20Isometric Maps in Roll202017-01-31T21:19:40Z<p>258125: /* Using Isometric Maps in Roll20 */</p>
<hr />
<div><br />
== Creating Isometric Maps ==<br />
<br />
To make an isometric map in photo editing or illustration software, start with a grid, rotate it by 45 degrees and scale it vertically by 57.7%.<br />
<br />
To make an isometric map in 3d modeling software, set your camera rotation to 60 degrees on the local x axis.<br />
<br />
Inkscape has Axonometric Grids built-in for making isometric perspective maps.<br />
<br />
To make small isometric tiles, you'll need transparent backgrounds on the image, so they don't occlude each other. PNG images can be quite large, so consider converting your image to indexed-mode with 256 colors before you upload it. That will make the PNG file size much smaller and should reduce load times significantly.<br />
<br />
== Using Isometric Maps in Roll20 ==<br />
<br />
Use 3/4 view or side-view tokens. To change facing, select flip-horizontal from the advanced token menu (right click on the token).<br />
<br />
Use send to-front or to-back to align tokens on the Z-axis.<br />
Note: The GM may have to help the players shuffle tokens around if they can't select their token when it's behind another one.<br />
<br />
[https://marketplace.roll20.net/browse/search/?keywords=&sortby=newest&type=all&genre=all&author=Arcknight,Dsurion,Elcio%20Trombini,Eric%20DeLeon,Fred%20Lang,Jason%20Heath,Jenafer%20Cruz,Joe%20Bush,Kevin%20Berry,Klawzie,Paul%20Ooshun,Plexsoup Isometric Token Artists on the Marketplace]<br />
<br />
== Helpful API Scripts ==<br />
<br />
https://gist.github.com/plexsoup<br />
<br />
* [https://gist.github.com/plexsoup/6fb407c51d3ded60119f914ea82781de psIsoFacing]<br />
* [https://gist.github.com/plexsoup/64852540504101b520b25f7c3fa84e5f LightCrumb]<br />
* [https://gist.github.com/plexsoup/0ac12a25a57048ef028f98b8adec50e8 psTileResizer]<br />
<br />
<br />
<br />
[[Category:Tips]]</div>258125https://wiki.roll20.net/Isometric_Maps_in_Roll20Isometric Maps in Roll202017-01-31T21:17:21Z<p>258125: /* Helpful API Scripts */</p>
<hr />
<div><br />
== Creating Isometric Maps ==<br />
<br />
To make an isometric map in photo editing or illustration software, start with a grid, rotate it by 45 degrees and scale it vertically by 57.7%.<br />
<br />
To make an isometric map in 3d modeling software, set your camera rotation to 60 degrees on the local x axis.<br />
<br />
Inkscape has Axonometric Grids built-in for making isometric perspective maps.<br />
<br />
To make small isometric tiles, you'll need transparent backgrounds on the image, so they don't occlude each other. PNG images can be quite large, so consider converting your image to indexed-mode with 256 colors before you upload it. That will make the PNG file size much smaller and should reduce load times significantly.<br />
<br />
== Using Isometric Maps in Roll20 ==<br />
<br />
Use 3/4 view or side-view tokens. To change facing, select flip-horizontal from the advanced token menu (right click on the token).<br />
<br />
Use send to-front or to-back to align tokens on the Z-axis.<br />
Note: The GM may have to help the players shuffle tokens around if they can't select their token when it's behind another one.<br />
<br />
<br />
<br />
== Helpful API Scripts ==<br />
<br />
https://gist.github.com/plexsoup<br />
<br />
* [https://gist.github.com/plexsoup/6fb407c51d3ded60119f914ea82781de psIsoFacing]<br />
* [https://gist.github.com/plexsoup/64852540504101b520b25f7c3fa84e5f LightCrumb]<br />
* [https://gist.github.com/plexsoup/0ac12a25a57048ef028f98b8adec50e8 psTileResizer]<br />
<br />
<br />
<br />
[[Category:Tips]]</div>258125https://wiki.roll20.net/Isometric_Maps_in_Roll20Isometric Maps in Roll202017-01-31T21:14:35Z<p>258125: Added API scripts</p>
<hr />
<div><br />
== Creating Isometric Maps ==<br />
<br />
To make an isometric map in photo editing or illustration software, start with a grid, rotate it by 45 degrees and scale it vertically by 57.7%.<br />
<br />
To make an isometric map in 3d modeling software, set your camera rotation to 60 degrees on the local x axis.<br />
<br />
Inkscape has Axonometric Grids built-in for making isometric perspective maps.<br />
<br />
To make small isometric tiles, you'll need transparent backgrounds on the image, so they don't occlude each other. PNG images can be quite large, so consider converting your image to indexed-mode with 256 colors before you upload it. That will make the PNG file size much smaller and should reduce load times significantly.<br />
<br />
== Using Isometric Maps in Roll20 ==<br />
<br />
Use 3/4 view or side-view tokens. To change facing, select flip-horizontal from the advanced token menu (right click on the token).<br />
<br />
Use send to-front or to-back to align tokens on the Z-axis.<br />
Note: The GM may have to help the players shuffle tokens around if they can't select their token when it's behind another one.<br />
<br />
<br />
<br />
== Helpful API Scripts ==<br />
<br />
https://gist.github.com/plexsoup<br />
<br />
* psIsoFacing<br />
* LightCrumb<br />
* psTileResizer<br />
<br />
<br />
<br />
[[Category:Tips]]</div>258125https://wiki.roll20.net/Misc_Tips_and_TricksMisc Tips and Tricks2017-01-27T07:14:48Z<p>258125: /* Misc Tips and Tricks */</p>
<hr />
<div>= Misc Tips and Tricks =<br />
<br />
== Character Sheets ==<br />
* To allow all players to see each others character sheets, but not to see "through each other's eyes" for dynamic lighting, [https://app.roll20.net/forum/post/3766768/see-other-players-sheets-while-still-hiding-dynamic-light/?pageforid=3766823#post-3766823 make a copy of each character sheet and give edit privileges to all players].<br />
<br />
== Dynamic Lighting ==<br />
<br />
* Use a bright color for your dynamic lighting lines. They'll be much easier to see.<br />
<br />
* To simulate the glint of light off reflective surfaces, like metal, or animal eyes, give your monster tokens 1' of light with *all players see light*<br />
<br />
* To allow players to see doors, pillars or rooftops while still blocking vision past the object, use the dynamic lighting polygon tool to draw an X through the object instead of going around it.<br />
<br />
* To make sure you can select doors later, draw their dynamic lighting line in a different color. Also, include a handle (shaped like a hockey stick) extending outside of the map.<br />
<br />
* To make it easy to adjust later, make separate dynamic lighting segments for each room. (ie: Don't try and make one super long polygon shape around everything.)<br />
<br />
== Annotating Maps ==<br />
<br />
* An easy way to add notes to a map is by placing tokens on the GM layer. Grab free tokens from game-icons.net. Use the title for essential info and the notes for detailed info.<br />
<br />
== NPCs, Monsters and Mobs ==<br />
<br />
* A quick and dirty way to add NPCs: Create a token macro to output the text of the red bar: "@{selected|Bar3}" and put their attack roll in the red bubble. eg: <nowiki>"[[1d20+5]] to hit [[2d6]] damage"</nowiki><br />
<br />
== Pages vs Handouts ==<br />
<br />
There are many strategies for organizing information in your game. Here's a few ideas from the forums:<br />
<br />
* A page can be much bigger than the current battlemap. You can put two or three maps on one page, and still have room to store notes and thematic imagery.<br />
* For theatre of the mind, use the page as a theatrical set, with evocative imagery. One page can hold multiple "sets". You can use '''shift-click''' to ping the map and forcibly direct your players' view.<br />
* For keeping campaign notes, give every player their own handout with edit privileges.<br />
* Make liberal use of '''shift-z''' on page graphics to present an enlarged image to your players.<br />
* Use dynamic lighting walls to construct enclosed light-boxes for thematic imagery. When you want to light one up, drop in a group token with permissions set to controlled by "all players", plus has sight, casts light, etc.<br />
* If you have a lot of handouts, organize them into folders<br />
<br />
{| class="wikitable"<br />
|-<br />
! Handout !! Image on Page<br />
|-<br />
| Anything a character could hold || Anyone a character can meet<br />
|-<br />
| Anything a character should know || Anywhere a character can go<br />
|-<br />
| Anything a character can refer to || Anything a character can attend<br />
|-<br />
| Players control when they see it || GM Controls when players see it<br />
|}</div>258125https://wiki.roll20.net/TorgTorg2016-08-14T23:55:32Z<p>258125: </p>
<hr />
<div>Torg uses charts to determine results of dice rolls.<br />
<br />
<br />
The easiest way to autocalculate the results in roll20 is with the powercards script.<br />
<br />
<br />
<br />
See [https://app.roll20.net/forum/post/3807642/torg-bonus-chart#post-3813916 this thread on the forums]<br />
<br />
<pre><br />
!power {{<br />
--txcolor|#FFFFFF <br />
--bgcolor|#7A007A<br />
--name|Manual Entry Chart<br />
--Roll Total:| [[ [$R] ?{Value|0} + 0d0 ]]<br />
--?? $R == 1 ?? Bonus:| -10<br />
--?? $R == 2 ?? Bonus:| -8<br />
--?? $R == 3 ?? Bonus:| -6<br />
--?? $R == 4 ?? Bonus:| -6<br />
--?? $R == 5 ?? Bonus:| -4<br />
--?? $R == 6 ?? Bonus:| -4<br />
--?? $R == 7 ?? Bonus:| -2<br />
--?? $R == 8 ?? Bonus:| -2<br />
--?? $R == 9 ?? Bonus:| -1<br />
--?? $R == 10 ?? Bonus:| -1<br />
--?? $R == 11 ?? Bonus:| 0<br />
--?? $R == 12 ?? Bonus:| 0<br />
--?? $R == 13 ?? Bonus:| 1<br />
--?? $R == 14 ?? Bonus:| 1<br />
--?? $R == 15 ?? Bonus:| 2<br />
--?? $R == 16 ?? Bonus:| 3<br />
--?? $R == 17 ?? Bonus:| 4<br />
--?? $R == 18 ?? Bonus:| 5<br />
--?? $R == 19 ?? Bonus:| 6<br />
--?? $R == 20 ?? Bonus:| 7<br />
--?? 21 <= $R AND $R <= 25 ?? Bonus:| 8<br />
--?? 26 <= $R AND $R <= 30 ?? Bonus:| 9<br />
--?? 31 <= $R AND $R <= 35 ?? Bonus:| 10<br />
--?? 36 <= $R AND $R <= 40 ?? Bonus:| 11<br />
--?? 41 <= $R AND $R <= 45 ?? Bonus:| 12<br />
--?? 46 <= $R AND $R <= 50 ?? Bonus:| 13<br />
--?? 51 <= $R AND $R <= 55 ?? Bonus:| 14<br />
--?? 56 <= $R AND $R <= 60 ?? Bonus:| 15<br />
--?? 61 <= $R AND $R <= 65 ?? Bonus:| 16<br />
--?? 66 <= $R AND $R <= 70 ?? Bonus:| 17<br />
--?? 71 <= $R AND $R <= 75 ?? Bonus:| 18<br />
--?? 76 <= $R AND $R <= 80 ?? Bonus:| 19<br />
}}<br />
<br />
</pre><br />
[[Category:Guides]]<br />
[[Category:Games]]</div>258125https://wiki.roll20.net/TorgTorg2016-08-14T23:52:40Z<p>258125: </p>
<hr />
<div>Torg uses charts to determine results of dice rolls. The easiest way to autocalculate the results in roll20 is with the powercards script.<br />
<br />
See [https://app.roll20.net/forum/post/3807642/torg-bonus-chart#post-3813916 this thread on the forums]<br />
<br />
<pre><br />
!power {{<br />
--txcolor|#FFFFFF <br />
--bgcolor|#7A007A<br />
--name|Manual Entry Chart<br />
--Roll Total:| [[ [$R] ?{Value|0} + 0d0 ]]<br />
--?? $R == 1 ?? Bonus:| -10<br />
--?? $R == 2 ?? Bonus:| -8<br />
--?? $R == 3 ?? Bonus:| -6<br />
--?? $R == 4 ?? Bonus:| -6<br />
--?? $R == 5 ?? Bonus:| -4<br />
--?? $R == 6 ?? Bonus:| -4<br />
--?? $R == 7 ?? Bonus:| -2<br />
--?? $R == 8 ?? Bonus:| -2<br />
--?? $R == 9 ?? Bonus:| -1<br />
--?? $R == 10 ?? Bonus:| -1<br />
--?? $R == 11 ?? Bonus:| 0<br />
--?? $R == 12 ?? Bonus:| 0<br />
--?? $R == 13 ?? Bonus:| 1<br />
--?? $R == 14 ?? Bonus:| 1<br />
--?? $R == 15 ?? Bonus:| 2<br />
--?? $R == 16 ?? Bonus:| 3<br />
--?? $R == 17 ?? Bonus:| 4<br />
--?? $R == 18 ?? Bonus:| 5<br />
--?? $R == 19 ?? Bonus:| 6<br />
--?? $R == 20 ?? Bonus:| 7<br />
--?? 21 <= $R AND $R <= 25 ?? Bonus:| 8<br />
--?? 26 <= $R AND $R <= 30 ?? Bonus:| 9<br />
--?? 31 <= $R AND $R <= 35 ?? Bonus:| 10<br />
--?? 36 <= $R AND $R <= 40 ?? Bonus:| 11<br />
--?? 41 <= $R AND $R <= 45 ?? Bonus:| 12<br />
--?? 46 <= $R AND $R <= 50 ?? Bonus:| 13<br />
--?? 51 <= $R AND $R <= 55 ?? Bonus:| 14<br />
--?? 56 <= $R AND $R <= 60 ?? Bonus:| 15<br />
--?? 61 <= $R AND $R <= 65 ?? Bonus:| 16<br />
--?? 66 <= $R AND $R <= 70 ?? Bonus:| 17<br />
--?? 71 <= $R AND $R <= 75 ?? Bonus:| 18<br />
--?? 76 <= $R AND $R <= 80 ?? Bonus:| 19<br />
}}<br />
<br />
</pre><br />
[[Category:Guides]]<br />
[[Category:Games]]</div>258125https://wiki.roll20.net/TorgTorg2016-08-14T23:51:36Z<p>258125: </p>
<hr />
<div>Torg uses charts to determine results of dice rolls. The easiest way to autocalculate the results in roll20 is with the powercards script.<br />
<br />
See [https://app.roll20.net/forum/post/3807642/torg-bonus-chart#post-3813916 this thread on the forums]<br />
<br />
[[User:258125|258125]] ([[User talk:258125|talk]]) 19:51, 14 August 2016 (EDT)<br />
!power {{<br />
--txcolor|#FFFFFF <br />
--bgcolor|#7A007A<br />
--name|Manual Entry Chart<br />
--Roll Total:| [[ [$R] ?{Value|0} + 0d0 ]]<br />
--?? $R == 1 ?? Bonus:| -10<br />
--?? $R == 2 ?? Bonus:| -8<br />
--?? $R == 3 ?? Bonus:| -6<br />
--?? $R == 4 ?? Bonus:| -6<br />
--?? $R == 5 ?? Bonus:| -4<br />
--?? $R == 6 ?? Bonus:| -4<br />
--?? $R == 7 ?? Bonus:| -2<br />
--?? $R == 8 ?? Bonus:| -2<br />
--?? $R == 9 ?? Bonus:| -1<br />
--?? $R == 10 ?? Bonus:| -1<br />
--?? $R == 11 ?? Bonus:| 0<br />
--?? $R == 12 ?? Bonus:| 0<br />
--?? $R == 13 ?? Bonus:| 1<br />
--?? $R == 14 ?? Bonus:| 1<br />
--?? $R == 15 ?? Bonus:| 2<br />
--?? $R == 16 ?? Bonus:| 3<br />
--?? $R == 17 ?? Bonus:| 4<br />
--?? $R == 18 ?? Bonus:| 5<br />
--?? $R == 19 ?? Bonus:| 6<br />
--?? $R == 20 ?? Bonus:| 7<br />
--?? 21 <= $R AND $R <= 25 ?? Bonus:| 8<br />
--?? 26 <= $R AND $R <= 30 ?? Bonus:| 9<br />
--?? 31 <= $R AND $R <= 35 ?? Bonus:| 10<br />
--?? 36 <= $R AND $R <= 40 ?? Bonus:| 11<br />
--?? 41 <= $R AND $R <= 45 ?? Bonus:| 12<br />
--?? 46 <= $R AND $R <= 50 ?? Bonus:| 13<br />
--?? 51 <= $R AND $R <= 55 ?? Bonus:| 14<br />
--?? 56 <= $R AND $R <= 60 ?? Bonus:| 15<br />
--?? 61 <= $R AND $R <= 65 ?? Bonus:| 16<br />
--?? 66 <= $R AND $R <= 70 ?? Bonus:| 17<br />
--?? 71 <= $R AND $R <= 75 ?? Bonus:| 18<br />
--?? 76 <= $R AND $R <= 80 ?? Bonus:| 19<br />
}}<br />
<br />
[[User:258125|258125]] ([[User talk:258125|talk]]) 19:51, 14 August 2016 (EDT)<br />
<br />
[[Category:Guides]]<br />
[[Category:Games]]</div>258125https://wiki.roll20.net/TorgTorg2016-08-14T23:50:26Z<p>258125: </p>
<hr />
<div>Torg uses charts to determine results of dice rolls. The easiest way to autocalculate the results in roll20 is with the powercards script.<br />
<br />
See [https://app.roll20.net/forum/post/3807642/torg-bonus-chart#post-3813916 this thread on the forums]<br />
<br />
''''<br />
!power {{<br />
--txcolor|#FFFFFF <br />
--bgcolor|#7A007A<br />
--name|Manual Entry Chart<br />
--Roll Total:| [[ [$R] ?{Value|0} + 0d0 ]]<br />
--?? $R == 1 ?? Bonus:| -10<br />
--?? $R == 2 ?? Bonus:| -8<br />
--?? $R == 3 ?? Bonus:| -6<br />
--?? $R == 4 ?? Bonus:| -6<br />
--?? $R == 5 ?? Bonus:| -4<br />
--?? $R == 6 ?? Bonus:| -4<br />
--?? $R == 7 ?? Bonus:| -2<br />
--?? $R == 8 ?? Bonus:| -2<br />
--?? $R == 9 ?? Bonus:| -1<br />
--?? $R == 10 ?? Bonus:| -1<br />
--?? $R == 11 ?? Bonus:| 0<br />
--?? $R == 12 ?? Bonus:| 0<br />
--?? $R == 13 ?? Bonus:| 1<br />
--?? $R == 14 ?? Bonus:| 1<br />
--?? $R == 15 ?? Bonus:| 2<br />
--?? $R == 16 ?? Bonus:| 3<br />
--?? $R == 17 ?? Bonus:| 4<br />
--?? $R == 18 ?? Bonus:| 5<br />
--?? $R == 19 ?? Bonus:| 6<br />
--?? $R == 20 ?? Bonus:| 7<br />
--?? 21 <= $R AND $R <= 25 ?? Bonus:| 8<br />
--?? 26 <= $R AND $R <= 30 ?? Bonus:| 9<br />
--?? 31 <= $R AND $R <= 35 ?? Bonus:| 10<br />
--?? 36 <= $R AND $R <= 40 ?? Bonus:| 11<br />
--?? 41 <= $R AND $R <= 45 ?? Bonus:| 12<br />
--?? 46 <= $R AND $R <= 50 ?? Bonus:| 13<br />
--?? 51 <= $R AND $R <= 55 ?? Bonus:| 14<br />
--?? 56 <= $R AND $R <= 60 ?? Bonus:| 15<br />
--?? 61 <= $R AND $R <= 65 ?? Bonus:| 16<br />
--?? 66 <= $R AND $R <= 70 ?? Bonus:| 17<br />
--?? 71 <= $R AND $R <= 75 ?? Bonus:| 18<br />
--?? 76 <= $R AND $R <= 80 ?? Bonus:| 19<br />
}}<br />
<br />
''''<br />
[[Category:Guides]]<br />
[[Category:Games]]</div>258125https://wiki.roll20.net/TorgTorg2016-08-14T23:49:22Z<p>258125: Created page with "Torg uses charts to determine results of dice rolls. The easiest way to autocalculate the results in roll20 is with the powercards script. See [https://app.roll20.net/forum/p..."</p>
<hr />
<div>Torg uses charts to determine results of dice rolls. The easiest way to autocalculate the results in roll20 is with the powercards script.<br />
<br />
See [https://app.roll20.net/forum/post/3807642/torg-bonus-chart#post-3813916 this thread on the forums]<br />
<br />
<nowiki> <br />
<br />
!power {{<br />
--txcolor|#FFFFFF <br />
--bgcolor|#7A007A<br />
--name|Manual Entry Chart<br />
--Roll Total:| [[ [$R] ?{Value|0} + 0d0 ]]<br />
--?? $R == 1 ?? Bonus:| -10<br />
--?? $R == 2 ?? Bonus:| -8<br />
--?? $R == 3 ?? Bonus:| -6<br />
--?? $R == 4 ?? Bonus:| -6<br />
--?? $R == 5 ?? Bonus:| -4<br />
--?? $R == 6 ?? Bonus:| -4<br />
--?? $R == 7 ?? Bonus:| -2<br />
--?? $R == 8 ?? Bonus:| -2<br />
--?? $R == 9 ?? Bonus:| -1<br />
--?? $R == 10 ?? Bonus:| -1<br />
--?? $R == 11 ?? Bonus:| 0<br />
--?? $R == 12 ?? Bonus:| 0<br />
--?? $R == 13 ?? Bonus:| 1<br />
--?? $R == 14 ?? Bonus:| 1<br />
--?? $R == 15 ?? Bonus:| 2<br />
--?? $R == 16 ?? Bonus:| 3<br />
--?? $R == 17 ?? Bonus:| 4<br />
--?? $R == 18 ?? Bonus:| 5<br />
--?? $R == 19 ?? Bonus:| 6<br />
--?? $R == 20 ?? Bonus:| 7<br />
--?? 21 <= $R AND $R <= 25 ?? Bonus:| 8<br />
--?? 26 <= $R AND $R <= 30 ?? Bonus:| 9<br />
--?? 31 <= $R AND $R <= 35 ?? Bonus:| 10<br />
--?? 36 <= $R AND $R <= 40 ?? Bonus:| 11<br />
--?? 41 <= $R AND $R <= 45 ?? Bonus:| 12<br />
--?? 46 <= $R AND $R <= 50 ?? Bonus:| 13<br />
--?? 51 <= $R AND $R <= 55 ?? Bonus:| 14<br />
--?? 56 <= $R AND $R <= 60 ?? Bonus:| 15<br />
--?? 61 <= $R AND $R <= 65 ?? Bonus:| 16<br />
--?? 66 <= $R AND $R <= 70 ?? Bonus:| 17<br />
--?? 71 <= $R AND $R <= 75 ?? Bonus:| 18<br />
--?? 76 <= $R AND $R <= 80 ?? Bonus:| 19<br />
}}<br />
<br />
</nowiki><br />
<br />
[[Category:Guides]]<br />
[[Category:Games]]</div>258125https://wiki.roll20.net/User:258125User:2581252016-08-14T23:46:42Z<p>258125: </p>
<hr />
<div>[[Misc Tips and Tricks]]<br />
<br />
[[Torg]]</div>258125https://wiki.roll20.net/Tavern_TalesTavern Tales2016-08-14T23:45:34Z<p>258125: /* Tavern Tales */</p>
<hr />
<div>=== Tavern Tales ===<br />
Tavern Tales is a free RPG available at [http://www.taverntalesrpg.com www.taverntalesrpg.com]<br />
<br />
=== Roll Median 3d20 ===<br />
/roll {3d20dl1}dh1<br />
<br />
=== Roll with "Increase", aka Max 3d20 ===<br />
/roll {3d20}kh1<br />
<br />
=== Roll with "Decrease", aka Min 3d20 ===<br />
/roll {3d20}kl1<br />
<br />
=== Macro for rolling with Attribute ===<br />
<br />
<code>/roll {3d20dl1}dh1 + ?{You have @{Selected|Spirit} Spirit, @{Selected|Mind} Mind, @{Selected|Brawn} Brawn, @{Selected|Finesse} Finesse, @{Selected|Toughness} Toughness, @{Selected|Life} Life, and @{Selected|Block} Block. What value would you like to add to the roll?|0}<br />
</code><br />
<br />
=== Custom Character Sheet ===<br />
<nowiki><br />
<div class="sheet-TavernTalesSheetBody"><br />
<div class="sheet-2colrow"><br />
<br />
<div class="sheet-col"><br />
<div class="sheet-Attributes"><br />
<h3>Attributes</h3><br />
<br />
<br />
<table><br />
<tr><br />
<th>Brawn: </th><br />
<br />
<td><br />
<input type="number" name="attr_brawn" /><br />
</td><br />
<td><button type='roll' style="background-color:darkred" value='/roll {3d20kl1} + @{Brawn} for decreased brawn' name='roll_DecBrawn'>Decreased</button></td><br />
<td><button type='roll' value='/roll {3d20dl1}dh1 + @{Brawn} for brawn' name='roll_Brawn'>Normal</button></td><br />
<td><button type='roll' style="background-color:lightgreen" value='/roll {3d20kh1} + @{Brawn} for increased brawn' name='roll_IncBrawn'>Increased</button></td><br />
</tr><br />
<br />
<tr><br />
<th>Mind: </th><br />
<td><input type="number" name="attr_mind" /></td><br />
<td><button type='roll' style="background-color:darkred" value='/roll {3d20kl1} + @{Mind} for decreased mind' name='roll_DecMind'>Decreased</button></td><br />
<td><button type='roll' value='/roll {3d20dl1}dh1 + @{Mind} for brawn' name='roll_Mind'>Normal</button></td><br />
<td><button type='roll' style="background-color:lightgreen" value='/roll {3d20kh1} + @{Mind} for increased mind' name='roll_IncMind'>Increased</button></td><br />
</tr><br />
<br />
<tr><br />
<th>Finesse: </th><br />
<td><input type="number" name="attr_finesse" /></td><br />
<td><button type='roll' style="background-color:darkred" value='/roll {3d20kl1} + @{Finesse} for decreased Finesse'>Decreased</button></td><br />
<td><button type='roll' value='/roll {3d20dl1}dh1 + @{Finesse} for Finesse'>Normal</button></td><br />
<td><button type='roll' style="background-color:lightgreen" value='/roll {3d20kh1} + @{Finesse} for increased Finesse'>Increased</button></td><br />
</tr><br />
<br />
<tr><br />
<th>Spirit: </th><br />
<td><input type="number" name="attr_spirit" /></td><br />
<td><button type='roll' style="background-color:darkred" value='/roll {3d20kl1} + @{Spirit} for decreased Spirit'>Decreased</button></td><br />
<td><button type='roll' value='/roll {3d20dl1}dh1 + @{Spirit} for Spirit'>Normal</button></td><br />
<td><button type='roll' style="background-color:lightgreen" value='/roll {3d20kh1} + @{Spirit} for increased Spirit'>Increased</button></td><br />
</tr><br />
</table><br />
<br />
</div><br />
<br />
<div class="sheet-combatDamage"><br />
<input type="number" name="attr_currentDamageDice" value="1"/> <br />
d <select name="attr_currentDamageDieType" class="sheet-dieTypeSelect" value="8"><br />
<option value="6">6</option><br />
<option value="8">8</option><br />
</select><br />
<br />
+ <br />
<select name="attr_currentDamageModifierAttribute" style="width:100px;"><br />
<option value="@{Brawn}" selected="selected">Brawn</option><br />
<option value="@{Finesse}">Finesse</option><br />
<option value="@{Mind}">Mind</option><br />
<option value="@{Spirit}">Spirit</option><br />
</select><br />
<button type='roll' value='/roll @{currentDamageDice}d@{currentDamageDieType} + @{currentDamageModifierAttribute} for damage'> Damage</button><br />
</div><br />
<br />
<div class="sheet-defense"> <br />
<p>Toughness: <input type="number" name="attr_toughness" /><br />
Life: <input type="number" name="attr_life" /><br />
MaxLife: <input type="number" name="attr_life_max" value="@{toughness}*4" /></p><br />
<p>Block: <input type="number" name="attr_block" /><br />
Soak: <input type="number" name="attr_soak" /><br />
Advantage: <input type="number" name="attr_advantage" /></p><br />
</div><br />
<br />
<br />
<div class="sheet-equipment"><br />
<br />
<div class="sheet-Weapons"><br />
<br />
<h3>Weapons (name, keywords)</h3><br />
<br />
<fieldset class="repeating_weapons"><br />
<input type="text" class="sheet-TTitemName" name="attr_WeaponName" /><br />
<input type="text" class="sheet-TTitemDesc" name="attr_weaponKeywords" /><br />
</fieldset><br />
<br />
</div><br />
<br />
<div class="sheet-Armor"><br />
<h3>Armor (name, properties)</h3><br />
<br />
<fieldset class="repeating_armor"><br />
<input type="text" class="sheet-TTitemName" name="attr_ArmorName" /><br />
<input type="text" class="sheet-TTitemDesc" name="attr_armorKeywords" /><br />
</fieldset><br />
<br />
</div><br />
<br />
<div class="sheet-MiscEquipment"><br />
<h3>Other Equipment (name, description)</h3><br />
<br />
<fieldset class="repeating_miscEquipment"><br />
<input type="text" class="sheet-TTitemName" name="attr_EquipmentName" /><br />
<input type="text" class="sheet-TTitemDesc" name="attr_equipmentDescription" /><br />
</fieldset><br />
<br />
<br />
</div><br />
<br />
<div class="sheet-Gold"><br />
<h3>Gold</h3><br />
<input type="number" name="attr_gold"/><br />
</div><br />
<br />
</div> <!-- Equipment --><br />
<br />
<br />
</div> <!-- sheet-col --><br />
<br />
<div class="sheet-col"><br />
<br />
<div class="sheet-logo"><br />
<img src="http://i.imgur.com/1ZKy6mc.jpg"><br />
</div><br />
<br />
<div class="sheet-buffs"><br />
<h3>Buffs and Debuffs</h3><br />
<textarea class="sheet-BuffEntryField" name="attr_BuffsAndDebuffs"></textarea><br />
</div><br />
<br />
<br />
<div class="sheet-traits"><br />
<h3>Traits (Name, Description, Type)</h3><br />
<fieldset class="repeating_Traits"><br />
<!-- <input type="text" class="sheet-TTtraitName" name="attr_TraitName" /> --><br />
<!-- <input type="text" class="sheet-TTtraitDesc" name="attr_TraitDescription" /> --><br />
<textarea class="sheet-TTtraitName" name="attr_TraitName" rows="2"></textarea><br />
<textarea class="sheet-TTtraitDesc" name="attr_TraitDescription" rows="2"></textarea><br />
<br />
<!--<br />
<select class="sheet-TTTraitType" name="attr_TraitType" value="Combat"><br />
<option value="Combat">C</option><br />
<option value="Exploration">E</option><br />
<option value="Interaction">I</option><br />
</select><br />
--><br />
</fieldset><br />
<br />
<br />
</div><br />
<br />
</div> <!-- sheet-col --><br />
</div> <!-- 2col-row --><br />
<br />
<br />
<br />
<br />
<br />
</div> <!-- sheet-TavernTalesSheetBody --><br />
<br />
</nowiki><br />
<br />
=== CSS for Custom Character Sheet ===<br />
<br />
<nowiki><br />
<br />
<br />
.sheet-TavernTalesSheetBody {<br />
<br />
color: black;<br />
font-family: "Times New Roman", Times, serif;<br />
background-color: #B8B894;<br />
padding:15px;<br />
}<br />
<br />
.sheet-TavernTalesSheetBody .sheet-col h3 {<br />
font-size: 3.0em;<br />
color: black;<br />
<br />
font-size: 1.5em;<br />
}<br />
<br />
.sheet-Attributes th {<br />
color: black;<br />
<br />
font-size: 1.0em;<br />
width: 50px;<br />
padding-top: 10px;<br />
padding-right: 0px;<br />
padding-bottom: 10px;<br />
padding-left: 0px;<br />
}<br />
<br />
<br />
.sheet-combatDamage {<br />
margin: 0px;<br />
padding-top: 10px;<br />
padding-right: 0px;<br />
padding-bottom: 10px;<br />
padding-left: 0px;<br />
<br />
text-align: center;<br />
}<br />
<br />
.sheet-combatDamage select {<br />
margin: 0px;<br />
padding-top: 0px;<br />
padding-right: 0px;<br />
padding-bottom: 0px;<br />
padding-left: 0px; <br />
width:90px;<br />
}<br />
<br />
.sheet-combatDamage .sheet-dieTypeSelect {<br />
margin: 0px;<br />
padding-top: 0px;<br />
padding-right: 0px;<br />
padding-bottom: 0px;<br />
padding-left: 0px; <br />
width:50px;<br />
}<br />
<br />
.sheet-defense p {<br />
text-align: center;<br />
}<br />
<br />
.sheet-TTTraitType {<br />
margin: 0px;<br />
padding-top: 0px;<br />
padding-right: 0px;<br />
padding-bottom: 0px;<br />
padding-left: 0px; <br />
width:50px;<br />
}<br />
<br />
.sheet-TTitemName {<br />
width:30%;<br />
}<br />
<br />
.sheet-TTitemDesc {<br />
width:65%;<br />
}<br />
<br />
.sheet-BuffEntryField {<br />
width:100%;<br />
height:100px;<br />
<br />
}<br />
<br />
.sheet-TTtraitName {<br />
padding:0px;<br />
margin:0px;<br />
width:30%;<br />
height:50px;<br />
}<br />
<br />
<br />
<br />
.sheet-TTtraitDesc {<br />
padding:0px;<br />
margin:0px;<br />
width:60%;<br />
height:50px;<br />
<br />
}<br />
</nowiki><br />
[[Category:Guides]]<br />
[[Category:Games]]</div>258125https://wiki.roll20.net/Misc_Tips_and_TricksMisc Tips and Tricks2016-08-03T08:16:13Z<p>258125: /* Character Sheets */</p>
<hr />
<div>= Misc Tips and Tricks =<br />
<br />
== Character Sheets ==<br />
* To allow all players to see each others character sheets, but not to see "through each other's eyes" for dynamic lighting, [https://app.roll20.net/forum/post/3766768/see-other-players-sheets-while-still-hiding-dynamic-light/?pageforid=3766823#post-3766823 make a copy of each character sheet and give edit privileges to all players].<br />
<br />
== Dynamic Lighting ==<br />
<br />
* Use a bright color for your dynamic lighting lines. They'll be much easier to see.<br />
<br />
* To simulate the glint of light off reflective surfaces, like metal, or animal eyes, give your monster tokens 1' of light with *all players see light*<br />
<br />
* To allow players to see doors, pillars or rooftops while still blocking vision past the object, use the dynamic lighting polygon tool to draw an X through the object instead of going around it.<br />
<br />
* To make sure you can select doors later, draw their dynamic lighting line in a different color. Also, include a handle (shaped like a hockey stick) extending outside of the map.<br />
<br />
* To make it easy to adjust later, make separate dynamic lighting segments for each room. (ie: Don't try and make one super long polygon shape around everything.)<br />
<br />
== Annotating Maps ==<br />
<br />
* An easy way to add notes to a map is by placing tokens on the GM layer. Grab free tokens from game-icons.net. Use the title for essential info and the notes for detailed info.<br />
<br />
== NPCs, Monsters and Mobs ==<br />
<br />
* A quick and dirty way to add NPCs: Create a token macro to output the text of the red bar: "@{selected|Bar3}" and put their attack roll in the red bubble. eg: <nowiki>"[[1d20+5]] to hit [[2d6]] damage"</nowiki><br />
<br />
<br />
[[Category:Tips]]</div>258125https://wiki.roll20.net/Misc_Tips_and_TricksMisc Tips and Tricks2016-08-03T08:15:01Z<p>258125: /* Character Sheets */</p>
<hr />
<div>= Misc Tips and Tricks =<br />
<br />
== Character Sheets ==<br />
* To allow all players to see each others character sheets, but not to see "through each other's eyes" for dynamic lighting, [https://app.roll20.net/forum/post/3766768/see-other-players-sheets-while-still-hiding-dynamic-light make a copy of each character sheet and give edit privileges to all players].<br />
<br />
== Dynamic Lighting ==<br />
<br />
* Use a bright color for your dynamic lighting lines. They'll be much easier to see.<br />
<br />
* To simulate the glint of light off reflective surfaces, like metal, or animal eyes, give your monster tokens 1' of light with *all players see light*<br />
<br />
* To allow players to see doors, pillars or rooftops while still blocking vision past the object, use the dynamic lighting polygon tool to draw an X through the object instead of going around it.<br />
<br />
* To make sure you can select doors later, draw their dynamic lighting line in a different color. Also, include a handle (shaped like a hockey stick) extending outside of the map.<br />
<br />
* To make it easy to adjust later, make separate dynamic lighting segments for each room. (ie: Don't try and make one super long polygon shape around everything.)<br />
<br />
== Annotating Maps ==<br />
<br />
* An easy way to add notes to a map is by placing tokens on the GM layer. Grab free tokens from game-icons.net. Use the title for essential info and the notes for detailed info.<br />
<br />
== NPCs, Monsters and Mobs ==<br />
<br />
* A quick and dirty way to add NPCs: Create a token macro to output the text of the red bar: "@{selected|Bar3}" and put their attack roll in the red bubble. eg: <nowiki>"[[1d20+5]] to hit [[2d6]] damage"</nowiki><br />
<br />
<br />
[[Category:Tips]]</div>258125https://wiki.roll20.net/Misc_Tips_and_TricksMisc Tips and Tricks2016-08-03T08:13:43Z<p>258125: /* Dynamic Lighting */</p>
<hr />
<div>= Misc Tips and Tricks =<br />
<br />
== Character Sheets ==<br />
* To allow all players to see each others character sheets, but not to see "through each other's eyes" for dynamic lighting, make a copy of each character sheet and give edit privileges to all players.<br />
<br />
== Dynamic Lighting ==<br />
<br />
* Use a bright color for your dynamic lighting lines. They'll be much easier to see.<br />
<br />
* To simulate the glint of light off reflective surfaces, like metal, or animal eyes, give your monster tokens 1' of light with *all players see light*<br />
<br />
* To allow players to see doors, pillars or rooftops while still blocking vision past the object, use the dynamic lighting polygon tool to draw an X through the object instead of going around it.<br />
<br />
* To make sure you can select doors later, draw their dynamic lighting line in a different color. Also, include a handle (shaped like a hockey stick) extending outside of the map.<br />
<br />
* To make it easy to adjust later, make separate dynamic lighting segments for each room. (ie: Don't try and make one super long polygon shape around everything.)<br />
<br />
== Annotating Maps ==<br />
<br />
* An easy way to add notes to a map is by placing tokens on the GM layer. Grab free tokens from game-icons.net. Use the title for essential info and the notes for detailed info.<br />
<br />
== NPCs, Monsters and Mobs ==<br />
<br />
* A quick and dirty way to add NPCs: Create a token macro to output the text of the red bar: "@{selected|Bar3}" and put their attack roll in the red bubble. eg: <nowiki>"[[1d20+5]] to hit [[2d6]] damage"</nowiki><br />
<br />
<br />
[[Category:Tips]]</div>258125https://wiki.roll20.net/Misc_Tips_and_TricksMisc Tips and Tricks2016-08-03T08:13:14Z<p>258125: /* Dynamic Lighting */</p>
<hr />
<div>= Misc Tips and Tricks =<br />
<br />
== Character Sheets ==<br />
* To allow all players to see each others character sheets, but not to see "through each other's eyes" for dynamic lighting, make a copy of each character sheet and give edit privileges to all players.<br />
<br />
== Dynamic Lighting ==<br />
<br />
* Use a bright color for your dynamic lighting lines. They'll be much easier to see.<br />
<br />
* To simulate the glint of light off reflective surfaces, like metal, or animal eyes, give your monster tokens 1' of light with *all players see light*<br />
<br />
* To allow players to see doors, pillars or rooftops while still blocking vision past the object, use the dynamic lighting polygon tool to draw an X through the object instead of going around it.<br />
<br />
* To make sure you can select doors later, draw their dynamic lighting line in a different color. Also, include a handle (shaped like a hockey stick) extending outside of the map.<br />
<br />
* To make it easy to fix errors. Make separate dynamic lighting segments for each room. (ie: Don't try and make one super long polygon shape around everything.)<br />
<br />
== Annotating Maps ==<br />
<br />
* An easy way to add notes to a map is by placing tokens on the GM layer. Grab free tokens from game-icons.net. Use the title for essential info and the notes for detailed info.<br />
<br />
== NPCs, Monsters and Mobs ==<br />
<br />
* A quick and dirty way to add NPCs: Create a token macro to output the text of the red bar: "@{selected|Bar3}" and put their attack roll in the red bubble. eg: <nowiki>"[[1d20+5]] to hit [[2d6]] damage"</nowiki><br />
<br />
<br />
[[Category:Tips]]</div>258125https://wiki.roll20.net/Misc_Tips_and_TricksMisc Tips and Tricks2016-08-03T08:09:00Z<p>258125: /* Dynamic Lighting */</p>
<hr />
<div>= Misc Tips and Tricks =<br />
<br />
== Character Sheets ==<br />
* To allow all players to see each others character sheets, but not to see "through each other's eyes" for dynamic lighting, make a copy of each character sheet and give edit privileges to all players.<br />
<br />
== Dynamic Lighting ==<br />
<br />
* To simulate the glint of light off reflective surfaces, like metal, or animal eyes, give your monster tokens 1' of light with *all players see light*<br />
<br />
* To allow players to see doors, pillars or rooftops while still blocking vision past the object, use the dynamic lighting polygon tool to draw an X through the object instead of going around it.<br />
<br />
== Annotating Maps ==<br />
<br />
* An easy way to add notes to a map is by placing tokens on the GM layer. Grab free tokens from game-icons.net. Use the title for essential info and the notes for detailed info.<br />
<br />
== NPCs, Monsters and Mobs ==<br />
<br />
* A quick and dirty way to add NPCs: Create a token macro to output the text of the red bar: "@{selected|Bar3}" and put their attack roll in the red bubble. eg: <nowiki>"[[1d20+5]] to hit [[2d6]] damage"</nowiki><br />
<br />
<br />
[[Category:Tips]]</div>258125https://wiki.roll20.net/Misc_Tips_and_TricksMisc Tips and Tricks2016-08-03T08:07:33Z<p>258125: /* NPCs, Monsters and Mobs */</p>
<hr />
<div>= Misc Tips and Tricks =<br />
<br />
== Character Sheets ==<br />
* To allow all players to see each others character sheets, but not to see "through each other's eyes" for dynamic lighting, make a copy of each character sheet and give edit privileges to all players.<br />
<br />
== Dynamic Lighting ==<br />
<br />
* To simulate the glint of light off reflective surfaces, like metal, or animal eyes, give your monster tokens 5' of light with *all players see light*<br />
(Note: if some of your characters have low light vision multipliers, they'll see 10' instead of 5.)<br />
<br />
* To allow players to see doors, pillars or rooftops while still blocking vision past the object, use the dynamic lighting polygon tool to draw an X through the object instead of going around it.<br />
<br />
== Annotating Maps ==<br />
<br />
* An easy way to add notes to a map is by placing tokens on the GM layer. Grab free tokens from game-icons.net. Use the title for essential info and the notes for detailed info.<br />
<br />
== NPCs, Monsters and Mobs ==<br />
<br />
* A quick and dirty way to add NPCs: Create a token macro to output the text of the red bar: "@{selected|Bar3}" and put their attack roll in the red bubble. eg: <nowiki>"[[1d20+5]] to hit [[2d6]] damage"</nowiki><br />
<br />
<br />
[[Category:Tips]]</div>258125https://wiki.roll20.net/Misc_Tips_and_TricksMisc Tips and Tricks2016-08-03T08:07:05Z<p>258125: /* NPCs, Monsters and Mobs */</p>
<hr />
<div>= Misc Tips and Tricks =<br />
<br />
== Character Sheets ==<br />
* To allow all players to see each others character sheets, but not to see "through each other's eyes" for dynamic lighting, make a copy of each character sheet and give edit privileges to all players.<br />
<br />
== Dynamic Lighting ==<br />
<br />
* To simulate the glint of light off reflective surfaces, like metal, or animal eyes, give your monster tokens 5' of light with *all players see light*<br />
(Note: if some of your characters have low light vision multipliers, they'll see 10' instead of 5.)<br />
<br />
* To allow players to see doors, pillars or rooftops while still blocking vision past the object, use the dynamic lighting polygon tool to draw an X through the object instead of going around it.<br />
<br />
== Annotating Maps ==<br />
<br />
* An easy way to add notes to a map is by placing tokens on the GM layer. Grab free tokens from game-icons.net. Use the title for essential info and the notes for detailed info.<br />
<br />
== NPCs, Monsters and Mobs ==<br />
<br />
* A quick and dirty way to add NPCs: Create a token macro to output the text of the red bar: @{selected|Bar3} and put their attack roll in the red bubble. eg: <nowiki>"[[1d20+5]] to hit [[2d6]] damage"</nowiki><br />
<br />
<br />
[[Category:Tips]]</div>258125https://wiki.roll20.net/Misc_Tips_and_TricksMisc Tips and Tricks2016-08-03T08:06:42Z<p>258125: /* NPCs, Monsters and Mobs */</p>
<hr />
<div>= Misc Tips and Tricks =<br />
<br />
== Character Sheets ==<br />
* To allow all players to see each others character sheets, but not to see "through each other's eyes" for dynamic lighting, make a copy of each character sheet and give edit privileges to all players.<br />
<br />
== Dynamic Lighting ==<br />
<br />
* To simulate the glint of light off reflective surfaces, like metal, or animal eyes, give your monster tokens 5' of light with *all players see light*<br />
(Note: if some of your characters have low light vision multipliers, they'll see 10' instead of 5.)<br />
<br />
* To allow players to see doors, pillars or rooftops while still blocking vision past the object, use the dynamic lighting polygon tool to draw an X through the object instead of going around it.<br />
<br />
== Annotating Maps ==<br />
<br />
* An easy way to add notes to a map is by placing tokens on the GM layer. Grab free tokens from game-icons.net. Use the title for essential info and the notes for detailed info.<br />
<br />
== NPCs, Monsters and Mobs ==<br />
<br />
* A quick and dirty way to add NPCs: Create a token macro to output the text of the red bar: @{selected|Bar3} and put their attack roll in the red bubble. eg: <nowiki>[[1d20+5]] to hit [[2d6]] damage</nowiki><br />
<br />
<br />
[[Category:Tips]]</div>258125https://wiki.roll20.net/Misc_Tips_and_TricksMisc Tips and Tricks2016-08-03T08:05:01Z<p>258125: /* NPCs, Monsters and Mobs */</p>
<hr />
<div>= Misc Tips and Tricks =<br />
<br />
== Character Sheets ==<br />
* To allow all players to see each others character sheets, but not to see "through each other's eyes" for dynamic lighting, make a copy of each character sheet and give edit privileges to all players.<br />
<br />
== Dynamic Lighting ==<br />
<br />
* To simulate the glint of light off reflective surfaces, like metal, or animal eyes, give your monster tokens 5' of light with *all players see light*<br />
(Note: if some of your characters have low light vision multipliers, they'll see 10' instead of 5.)<br />
<br />
* To allow players to see doors, pillars or rooftops while still blocking vision past the object, use the dynamic lighting polygon tool to draw an X through the object instead of going around it.<br />
<br />
== Annotating Maps ==<br />
<br />
* An easy way to add notes to a map is by placing tokens on the GM layer. Grab free tokens from game-icons.net. Use the title for essential info and the notes for detailed info.<br />
<br />
== NPCs, Monsters and Mobs ==<br />
<br />
* A quick and dirty way to add NPCs: Create a token macro to output the text of the red bar: @{selected|Bar3}. Drop images on the table, put HP in the green bubble, AC in blue. <br />
For attacks, put the text of an attack roll in the red bubble. eg: <nowiki>[[1d20+5]] to hit [[2d6]] damage</nowiki><br />
<br />
<br />
[[Category:Tips]]</div>258125https://wiki.roll20.net/Misc_Tips_and_TricksMisc Tips and Tricks2016-08-03T08:03:24Z<p>258125: /* NPCs, Monsters and Mobs */</p>
<hr />
<div>= Misc Tips and Tricks =<br />
<br />
== Character Sheets ==<br />
* To allow all players to see each others character sheets, but not to see "through each other's eyes" for dynamic lighting, make a copy of each character sheet and give edit privileges to all players.<br />
<br />
== Dynamic Lighting ==<br />
<br />
* To simulate the glint of light off reflective surfaces, like metal, or animal eyes, give your monster tokens 5' of light with *all players see light*<br />
(Note: if some of your characters have low light vision multipliers, they'll see 10' instead of 5.)<br />
<br />
* To allow players to see doors, pillars or rooftops while still blocking vision past the object, use the dynamic lighting polygon tool to draw an X through the object instead of going around it.<br />
<br />
== Annotating Maps ==<br />
<br />
* An easy way to add notes to a map is by placing tokens on the GM layer. Grab free tokens from game-icons.net. Use the title for essential info and the notes for detailed info.<br />
<br />
== NPCs, Monsters and Mobs ==<br />
<br />
* A quick and dirty way to add NPCs: Create a token macro to output the text of the red bar: @{selected|Bar3}.<br />
<br />
Put HP in the green bubble, AC in blue. For attacks, put the text of an attack roll in the red bubble. For example, the red bubble might contain this text: <br />
<nowiki>[[1d20+5]] to hit [[2d6]] damage</nowiki><br />
<br />
<br />
[[Category:Tips]]</div>258125https://wiki.roll20.net/Misc_Tips_and_TricksMisc Tips and Tricks2016-08-03T08:02:05Z<p>258125: /* NPCs, Monsters and Mobs */</p>
<hr />
<div>= Misc Tips and Tricks =<br />
<br />
== Character Sheets ==<br />
* To allow all players to see each others character sheets, but not to see "through each other's eyes" for dynamic lighting, make a copy of each character sheet and give edit privileges to all players.<br />
<br />
== Dynamic Lighting ==<br />
<br />
* To simulate the glint of light off reflective surfaces, like metal, or animal eyes, give your monster tokens 5' of light with *all players see light*<br />
(Note: if some of your characters have low light vision multipliers, they'll see 10' instead of 5.)<br />
<br />
* To allow players to see doors, pillars or rooftops while still blocking vision past the object, use the dynamic lighting polygon tool to draw an X through the object instead of going around it.<br />
<br />
== Annotating Maps ==<br />
<br />
* An easy way to add notes to a map is by placing tokens on the GM layer. Grab free tokens from game-icons.net. Use the title for essential info and the notes for detailed info.<br />
<br />
== NPCs, Monsters and Mobs ==<br />
<br />
* A quick and dirty way to add NPCs<br />
Put HP in the green bubble, AC in blue. For attacks, put the text of an attack roll in the red bubble. For example, the red bubble might contain this text: <br />
<nowiki>[[1d20+5]] to hit [[2d6]] damage</nowiki><br />
<br />
Create a macro to output whatever text is in the red bar: <br />
@{selected|Bar3}<br />
<br />
[[Category:Tips]]</div>258125https://wiki.roll20.net/Misc_Tips_and_TricksMisc Tips and Tricks2016-08-03T08:01:23Z<p>258125: /* NPCs, Monsters and Mobs */</p>
<hr />
<div>= Misc Tips and Tricks =<br />
<br />
== Character Sheets ==<br />
* To allow all players to see each others character sheets, but not to see "through each other's eyes" for dynamic lighting, make a copy of each character sheet and give edit privileges to all players.<br />
<br />
== Dynamic Lighting ==<br />
<br />
* To simulate the glint of light off reflective surfaces, like metal, or animal eyes, give your monster tokens 5' of light with *all players see light*<br />
(Note: if some of your characters have low light vision multipliers, they'll see 10' instead of 5.)<br />
<br />
* To allow players to see doors, pillars or rooftops while still blocking vision past the object, use the dynamic lighting polygon tool to draw an X through the object instead of going around it.<br />
<br />
== Annotating Maps ==<br />
<br />
* An easy way to add notes to a map is by placing tokens on the GM layer. Grab free tokens from game-icons.net. Use the title for essential info and the notes for detailed info.<br />
<br />
== NPCs, Monsters and Mobs ==<br />
<br />
A quick and dirty way to add NPCs: Put HP in the green bubble, AC in blue. For attacks, put the text of an attack roll in the red bubble.<br />
For example, the red bubble might contain this text:<br />
<nowiki>[[1d20+5]] to hit [[2d6]] damage</nowiki><br />
<br />
Create a macro to output whatever text is in the red bar: @{selected|Bar3}<br />
<br />
[[Category:Tips]]</div>258125https://wiki.roll20.net/Misc_Tips_and_TricksMisc Tips and Tricks2016-08-03T08:00:04Z<p>258125: /* NPCs, Monsters and Mobs */</p>
<hr />
<div>= Misc Tips and Tricks =<br />
<br />
== Character Sheets ==<br />
* To allow all players to see each others character sheets, but not to see "through each other's eyes" for dynamic lighting, make a copy of each character sheet and give edit privileges to all players.<br />
<br />
== Dynamic Lighting ==<br />
<br />
* To simulate the glint of light off reflective surfaces, like metal, or animal eyes, give your monster tokens 5' of light with *all players see light*<br />
(Note: if some of your characters have low light vision multipliers, they'll see 10' instead of 5.)<br />
<br />
* To allow players to see doors, pillars or rooftops while still blocking vision past the object, use the dynamic lighting polygon tool to draw an X through the object instead of going around it.<br />
<br />
== Annotating Maps ==<br />
<br />
* An easy way to add notes to a map is by placing tokens on the GM layer. Grab free tokens from game-icons.net. Use the title for essential info and the notes for detailed info.<br />
<br />
== NPCs, Monsters and Mobs ==<br />
<br />
A quick and dirty way to add NPCs: Put HP in the green bubble, AC in blue. For attacks, put the text of an attack roll in the red bubble.<br />
Then create a macro to output the text in the red bar: @{selected|Bar3}<br />
For example, the red bubble might contain this text:<br />
<nowiki>[[1d20+5]] to hit [[2d6]] damage</nowiki><br />
<br />
[[Category:Tips]]</div>258125https://wiki.roll20.net/Misc_Tips_and_TricksMisc Tips and Tricks2016-08-03T07:58:55Z<p>258125: /* NPCs, Monsters and Mobs */</p>
<hr />
<div>= Misc Tips and Tricks =<br />
<br />
== Character Sheets ==<br />
* To allow all players to see each others character sheets, but not to see "through each other's eyes" for dynamic lighting, make a copy of each character sheet and give edit privileges to all players.<br />
<br />
== Dynamic Lighting ==<br />
<br />
* To simulate the glint of light off reflective surfaces, like metal, or animal eyes, give your monster tokens 5' of light with *all players see light*<br />
(Note: if some of your characters have low light vision multipliers, they'll see 10' instead of 5.)<br />
<br />
* To allow players to see doors, pillars or rooftops while still blocking vision past the object, use the dynamic lighting polygon tool to draw an X through the object instead of going around it.<br />
<br />
== Annotating Maps ==<br />
<br />
* An easy way to add notes to a map is by placing tokens on the GM layer. Grab free tokens from game-icons.net. Use the title for essential info and the notes for detailed info.<br />
<br />
== NPCs, Monsters and Mobs ==<br />
<br />
A quick and dirty way to add NPCs: Put HP in the green bubble, AC in blue. For attacks, put the text of an attack roll in the red bubble.<br />
Then create a macro to output the text in the red bar: @{selected|Bar3}<br />
For example, the red bubble might contain this text:<br />
> [[1d20+5]] to hit [[2d6]] damage<br />
<br />
[[Category:Tips]]</div>258125https://wiki.roll20.net/Misc_Tips_and_TricksMisc Tips and Tricks2016-08-03T07:58:19Z<p>258125: /* NPCs, Monsters and Mobs */</p>
<hr />
<div>= Misc Tips and Tricks =<br />
<br />
== Character Sheets ==<br />
* To allow all players to see each others character sheets, but not to see "through each other's eyes" for dynamic lighting, make a copy of each character sheet and give edit privileges to all players.<br />
<br />
== Dynamic Lighting ==<br />
<br />
* To simulate the glint of light off reflective surfaces, like metal, or animal eyes, give your monster tokens 5' of light with *all players see light*<br />
(Note: if some of your characters have low light vision multipliers, they'll see 10' instead of 5.)<br />
<br />
* To allow players to see doors, pillars or rooftops while still blocking vision past the object, use the dynamic lighting polygon tool to draw an X through the object instead of going around it.<br />
<br />
== Annotating Maps ==<br />
<br />
* An easy way to add notes to a map is by placing tokens on the GM layer. Grab free tokens from game-icons.net. Use the title for essential info and the notes for detailed info.<br />
<br />
== NPCs, Monsters and Mobs ==<br />
<br />
A quick and dirty way to add NPCs: Put HP in the green bubble, AC in blue. For attacks, put the text of an attack roll in the red bubble.<br />
Then create a macro to output the text in the red bar: @{selected|Bar3}<br />
For example, the red bubble might contain this text:<br />
[[1d20+5]] to hit [[2d6]] damage<br />
<br />
[[Category:Tips]]</div>258125https://wiki.roll20.net/Misc_Tips_and_TricksMisc Tips and Tricks2016-08-03T07:54:08Z<p>258125: /* NPCs, Monsters and Mobs */</p>
<hr />
<div>= Misc Tips and Tricks =<br />
<br />
== Character Sheets ==<br />
* To allow all players to see each others character sheets, but not to see "through each other's eyes" for dynamic lighting, make a copy of each character sheet and give edit privileges to all players.<br />
<br />
== Dynamic Lighting ==<br />
<br />
* To simulate the glint of light off reflective surfaces, like metal, or animal eyes, give your monster tokens 5' of light with *all players see light*<br />
(Note: if some of your characters have low light vision multipliers, they'll see 10' instead of 5.)<br />
<br />
* To allow players to see doors, pillars or rooftops while still blocking vision past the object, use the dynamic lighting polygon tool to draw an X through the object instead of going around it.<br />
<br />
== Annotating Maps ==<br />
<br />
* An easy way to add notes to a map is by placing tokens on the GM layer. Grab free tokens from game-icons.net. Use the title for essential info and the notes for detailed info.<br />
<br />
== NPCs, Monsters and Mobs ==<br />
<br />
A quick and dirty way to add NPCs: Put their base attack bonus in the red bar, HP in green, AC in blue.<br />
Create a macro :<br />
<br />
/w gm &{template:default} {{name=@{selected|token_name} Attack}} {{attack=[[1d20+?{AttackMod|@{selected|Bar3}} ]] }} {{damage=[[?{damage|1d4 Dagger Gauntlet,1d4|1d6 Club Mace Axe Shortsword, 1d6|1d8 Longsword Battleaxe Warhammer, 1d8|1d10 Glaive Greatclub Bastard Sword,1d10|1d12 GreatAxe, 1d12|2d4 Falchion Guisarme Scythe,2d4|2d6 GreatSword,2d6|3d6 spell like ability, 3d6| 4d6 bigger spell, 4d6|5d6 major spell, 5d6}+?{AttackMod}]]}} {{critical = Confirmation: [[1d20+?{AttackMod}]]}} {{critDamage = [[?{damage}+?{AttackMod}]] }}<br />
<br />
[[Category:Tips]]</div>258125https://wiki.roll20.net/Misc_Tips_and_TricksMisc Tips and Tricks2016-08-03T07:47:57Z<p>258125: /* Misc Tips and Tricks */</p>
<hr />
<div>= Misc Tips and Tricks =<br />
<br />
== Character Sheets ==<br />
* To allow all players to see each others character sheets, but not to see "through each other's eyes" for dynamic lighting, make a copy of each character sheet and give edit privileges to all players.<br />
<br />
== Dynamic Lighting ==<br />
<br />
* To simulate the glint of light off reflective surfaces, like metal, or animal eyes, give your monster tokens 5' of light with *all players see light*<br />
(Note: if some of your characters have low light vision multipliers, they'll see 10' instead of 5.)<br />
<br />
* To allow players to see doors, pillars or rooftops while still blocking vision past the object, use the dynamic lighting polygon tool to draw an X through the object instead of going around it.<br />
<br />
== Annotating Maps ==<br />
<br />
* An easy way to add notes to a map is by placing tokens on the GM layer. Grab free tokens from game-icons.net. Use the title for essential info and the notes for detailed info.<br />
<br />
== NPCs, Monsters and Mobs ==<br />
<br />
[[Category:Tips]]</div>258125https://wiki.roll20.net/Misc_Tips_and_TricksMisc Tips and Tricks2016-08-03T07:41:11Z<p>258125: /* Misc Tips and Tricks */</p>
<hr />
<div>= Misc Tips and Tricks =<br />
<br />
== Character Sheets ==<br />
* To allow all players to see each others character sheets, but not to see "through each other's eyes" for dynamic lighting, make a copy of each character sheet and give edit privileges to all players.<br />
<br />
== Dynamic Lighting ==<br />
<br />
* To simulate the glint of light off reflective surfaces, like metal, or animal eyes, give your monster tokens 5' of light with *all players see light*<br />
(Note: if some of your characters have low light vision multipliers, they'll see 10' instead of 5.)<br />
<br />
* To allow players to see doors, pillars or rooftops while still blocking vision past the object, use the dynamic lighting polygon tool to draw an X through the object instead of going around it.<br />
<br />
== Annotating Maps ==<br />
<br />
* An easy way to add notes to a map is by placing tokens on the GM layer. Grab free tokens from game-icons.net. Use the title for essential info and the notes for detailed info.<br />
<br />
[[Category:Tips]]</div>258125https://wiki.roll20.net/Misc_Tips_and_TricksMisc Tips and Tricks2016-08-03T07:35:53Z<p>258125: /* Misc Tips and Tricks */</p>
<hr />
<div>= Misc Tips and Tricks =<br />
<br />
== Character Sheets ==<br />
* To allow all players to see each others character sheets, but not to see "through each other's eyes" for dynamic lighting, make a copy of each character sheet and give edit privileges to all players.<br />
<br />
== Dynamic Lighting ==<br />
<br />
* To simulate the glint of light off reflective surfaces, like metal, or animal eyes, give your monster tokens 5' of light with *all players see light*<br />
(Note: if some of your characters have low light vision multipliers, they'll see 10' instead of 5.)<br />
<br />
* To allow players to see doors, pillars or rooftops while still blocking vision past the object, use the dynamic lighting polygon tool to draw an X through the object instead of going around it.<br />
<br />
<br />
<br />
[[Category:Tips]]</div>258125https://wiki.roll20.net/Misc_Tips_and_TricksMisc Tips and Tricks2016-08-03T07:33:47Z<p>258125: Miscellaneous Tips and Tricks</p>
<hr />
<div>= Misc Tips and Tricks =<br />
<br />
<br />
* To allow all players to see each others character sheets, but not to see "through each other's eyes" for dynamic lighting, make a copy of each character sheet and give edit privileges to all players.<br />
<br />
* To simulate the glint of light off reflective surfaces, like metal, or animal eyes, give your monster tokens 5' of light with *all players see light*<br />
(Note: if some of your characters have low light vision multipliers, they'll see 10' instead of 5.)<br />
<br />
<br />
[[Category:Tips]]</div>258125https://wiki.roll20.net/User:258125User:2581252016-08-03T07:29:49Z<p>258125: Created page with "Misc Tips and Tricks"</p>
<hr />
<div>[[Misc Tips and Tricks]]</div>258125https://wiki.roll20.net/Isometric_Maps_in_Roll20Isometric Maps in Roll202016-05-22T19:07:07Z<p>258125: /* Creating Isometric Maps */</p>
<hr />
<div><br />
== Creating Isometric Maps ==<br />
<br />
To make an isometric map in photo editing or illustration software, start with a grid, rotate it by 45 degrees and scale it vertically by 57.7%.<br />
<br />
To make an isometric map in 3d modeling software, set your camera rotation to 60 degrees on the local x axis.<br />
<br />
Inkscape has Axonometric Grids built-in for making isometric perspective maps.<br />
<br />
To make small isometric tiles, you'll need transparent backgrounds on the image, so they don't occlude each other. PNG images can be quite large, so consider converting your image to indexed-mode with 256 colors before you upload it. That will make the PNG file size much smaller and should reduce load times significantly.<br />
<br />
== Using Isometric Maps in Roll20 ==<br />
<br />
Use 3/4 view or side-view tokens. To change facing, select flip-horizontal from the advanced token menu (right click on the token).<br />
<br />
Use send to-front or to-back to align tokens on the Z-axis.<br />
Note: The GM may have to help the players shuffle tokens around if they can't select their token when it's behind another one.<br />
<br />
[[Category:Tips]]</div>258125https://wiki.roll20.net/Isometric_Maps_in_Roll20Isometric Maps in Roll202016-05-22T19:06:53Z<p>258125: </p>
<hr />
<div><br />
== Creating Isometric Maps ==<br />
<br />
To make an isometric map in photo editing or illustration software, start with a grid, rotate it by 45 degrees and scale it vertically by 57.7%.<br />
To make an isometric map in 3d modeling software, set your camera rotation to 60 degrees on the local x axis.<br />
<br />
Inkscape has Axonometric Grids built-in for making isometric perspective maps.<br />
<br />
To make small isometric tiles, you'll need transparent backgrounds on the image, so they don't occlude each other. PNG images can be quite large, so consider converting your image to indexed-mode with 256 colors before you upload it. That will make the PNG file size much smaller and should reduce load times significantly.<br />
<br />
== Using Isometric Maps in Roll20 ==<br />
<br />
Use 3/4 view or side-view tokens. To change facing, select flip-horizontal from the advanced token menu (right click on the token).<br />
<br />
Use send to-front or to-back to align tokens on the Z-axis.<br />
Note: The GM may have to help the players shuffle tokens around if they can't select their token when it's behind another one.<br />
<br />
[[Category:Tips]]</div>258125https://wiki.roll20.net/Isometric_Maps_in_Roll20Isometric Maps in Roll202016-05-22T19:05:25Z<p>258125: Created page with " To make an isometric map in photo editing or illustration software, start with a grid, rotate it by 45 degrees and scale it vertically by 57.7%. To make an isometric map in ..."</p>
<hr />
<div><br />
<br />
To make an isometric map in photo editing or illustration software, start with a grid, rotate it by 45 degrees and scale it vertically by 57.7%.<br />
To make an isometric map in 3d modeling software, set your camera rotation to 60 degrees on the local x axis.<br />
<br />
Inkscape has Axonometric Grids built-in for making isometric perspective maps.<br />
<br />
To make small isometric tiles, you'll need transparent backgrounds on the image, so they don't occlude each other. PNG images can be quite large, so consider converting your image to indexed-mode with 256 colors before you upload it. That will make the PNG file size much smaller and should reduce load times significantly.<br />
<br />
== Using Isometric Maps in Roll20 ==<br />
<br />
Use 3/4 view or side-view tokens. To change facing, select flip-horizontal from the advanced token menu (right click on the token).<br />
<br />
Use send to-front or to-back to align tokens on the Z-axis.<br />
Note: The GM may have to help the players shuffle tokens around if they can't select their token when it's behind another one.<br />
<br />
[[Category:Tips]]</div>258125https://wiki.roll20.net/Useful_links_for_mappingUseful links for mapping2016-05-22T18:55:09Z<p>258125: </p>
<hr />
<div>Regardless of your photo-editing software of choice, here are some links that you can use for map creation.<br />
<br />
== Map Making Online ==<br />
Here are some online map making tools that you can use to make maps for Roll20. <br /><br />
[http://davesmapper.com/ Dave's Mapper] <br /><br />
[http://deepnight.net/tools/tabletop-rpg-map-editor/ AnaMap] <br /><br />
[http://pyromancers.com/dungeon-painter-online/ Dungeon Painter Online] <br /><br />
[http://www.rpgobjects.com/index.php?c=tiamat Tiamat The Tile Mapper] <br /><br />
[http://donjon.bin.sh Donjon] - both Dungeon map and general stuff generator (encounters, towns, calendars, NPC, traps, treasures...) <br /><br />
<br />
== Paint Brushes ==<br />
http://www.obsidiandawn.com/category/brushes <br /><br />
http://www.redmondpie.com/download-adobe-photoshop-cs2-for-free-legally-while-you-still-can/<br />
<br />
== Pre-done maps ==<br />
* [http://rpgmapshare.com/index.php?q=gallery&g2_itemId=19 RPG Map Share]<br />
* [http://dungeonchannel.com/maps/ Dungeon Channel]<br />
* [http://historic-cities.huji.ac.il/historic_cities.html Historic City Maps]<br />
* [https://www.reddit.com/r/papertowns Papertowns on Reddit]<br />
<br />
== Textures ==<br />
http://www.texturemate.com/category/image-galleries/asphalt <br /><br />
<br />
== Tokens & such ==<br />
http://www.rpgmapshare.com/index.php?q=gallery&g2_itemId=564&g2_page=24 <br /><br />
http://rpgvirtualtabletop.wikidot.com/tokens <br /><br />
<br />
== Tutorials ==<br />
* [https://www.reddit.com/r/battlemaps/comments/4020zy/creating_your_own_battlemaps_a_simple_tutorial_v2/ Creating your own battlemaps – a simple tutorial]<br /><br />
* [http://www.fantasticmaps.com/2015/02/how-to-draw-a-map/ How to draw a map] - excellent site for Painterly maps<br />
* [https://rpgcharacters.wordpress.com/ Dyson Logos] - amazing sketched maps and [https://rpgcharacters.wordpress.com/maps/tutorials-help/ tutorials]<br />
* [https://www.youtube.com/channel/UCRowqkTJFQBxGbe_rn7DqSw/videos?shelf_id=0&view=0&sort=dd Plexsoup on Youtube] - Blender, Gimp, Inkscape, Roll20<br />
* [https://www.reddit.com/r/mapmaking Mapmaking on Reddit]<br />
* [http://www.cartographersguild.com/forumdisplay.php?f=48 Cartographer's Guild]<br />
<br />
== Isometric Maps ==<br />
* [[Isometric Maps in Roll20]]<br />
<br />
[[Category:Tips]]</div>258125https://wiki.roll20.net/Useful_links_for_mappingUseful links for mapping2016-04-20T20:44:21Z<p>258125: /* Pre-done maps */</p>
<hr />
<div>Regardless of your photo-editing software of choice, here are some links that you can use for map creation.<br />
<br />
== Map Making Online ==<br />
Here are some online map making tools that you can use to make maps for Roll20. <br /><br />
[http://davesmapper.com/ Dave's Mapper] <br /><br />
[http://deepnight.net/tools/tabletop-rpg-map-editor/ AnaMap] <br /><br />
[http://pyromancers.com/dungeon-painter-online/ Dungeon Painter Online] <br /><br />
[http://www.rpgobjects.com/index.php?c=tiamat Tiamat The Tile Mapper] <br /><br />
[http://donjon.bin.sh Donjon] - both Dungeon map and general stuff generator (encounters, towns, calendars, NPC, traps, treasures...) <br /><br />
<br />
== Paint Brushes ==<br />
http://www.obsidiandawn.com/category/brushes <br /><br />
http://www.redmondpie.com/download-adobe-photoshop-cs2-for-free-legally-while-you-still-can/<br />
<br />
== Pre-done maps ==<br />
* [http://rpgmapshare.com/index.php?q=gallery&g2_itemId=19 RPG Map Share]<br />
* [http://dungeonchannel.com/maps/ Dungeon Channel]<br />
* [http://historic-cities.huji.ac.il/historic_cities.html Historic City Maps]<br />
* [https://www.reddit.com/r/papertowns Papertowns on Reddit]<br />
<br />
== Textures ==<br />
http://www.texturemate.com/category/image-galleries/asphalt <br /><br />
<br />
== Tokens & such ==<br />
http://www.rpgmapshare.com/index.php?q=gallery&g2_itemId=564&g2_page=24 <br /><br />
http://rpgvirtualtabletop.wikidot.com/tokens <br /><br />
<br />
== Tutorials ==<br />
* [https://www.reddit.com/r/battlemaps/comments/4020zy/creating_your_own_battlemaps_a_simple_tutorial_v2/ Creating your own battlemaps – a simple tutorial]<br /><br />
* [http://www.fantasticmaps.com/2015/02/how-to-draw-a-map/ How to draw a map] - excellent site for Painterly maps<br />
* [https://rpgcharacters.wordpress.com/ Dyson Logos] - amazing sketched maps and [https://rpgcharacters.wordpress.com/maps/tutorials-help/ tutorials]<br />
* [https://www.youtube.com/channel/UCRowqkTJFQBxGbe_rn7DqSw/videos?shelf_id=0&view=0&sort=dd Plexsoup on Youtube] - Blender, Gimp, Inkscape, Roll20<br />
* [https://www.reddit.com/r/mapmaking Mapmaking on Reddit]<br />
* [http://www.cartographersguild.com/forumdisplay.php?f=48 Cartographer's Guild]<br />
<br />
[[Category:Tips]]</div>258125https://wiki.roll20.net/Useful_links_for_mappingUseful links for mapping2016-04-20T20:43:02Z<p>258125: /* Tutorials */</p>
<hr />
<div>Regardless of your photo-editing software of choice, here are some links that you can use for map creation.<br />
<br />
== Map Making Online ==<br />
Here are some online map making tools that you can use to make maps for Roll20. <br /><br />
[http://davesmapper.com/ Dave's Mapper] <br /><br />
[http://deepnight.net/tools/tabletop-rpg-map-editor/ AnaMap] <br /><br />
[http://pyromancers.com/dungeon-painter-online/ Dungeon Painter Online] <br /><br />
[http://www.rpgobjects.com/index.php?c=tiamat Tiamat The Tile Mapper] <br /><br />
[http://donjon.bin.sh Donjon] - both Dungeon map and general stuff generator (encounters, towns, calendars, NPC, traps, treasures...) <br /><br />
<br />
== Paint Brushes ==<br />
http://www.obsidiandawn.com/category/brushes <br /><br />
http://www.redmondpie.com/download-adobe-photoshop-cs2-for-free-legally-while-you-still-can/<br />
<br />
== Pre-done maps ==<br />
http://rpgmapshare.com/index.php?q=gallery&g2_itemId=19 <br /><br />
[http://dungeonchannel.com/maps/ Dungeon Channel] <br /><br />
<br />
== Textures ==<br />
http://www.texturemate.com/category/image-galleries/asphalt <br /><br />
<br />
== Tokens & such ==<br />
http://www.rpgmapshare.com/index.php?q=gallery&g2_itemId=564&g2_page=24 <br /><br />
http://rpgvirtualtabletop.wikidot.com/tokens <br /><br />
<br />
== Tutorials ==<br />
* [https://www.reddit.com/r/battlemaps/comments/4020zy/creating_your_own_battlemaps_a_simple_tutorial_v2/ Creating your own battlemaps – a simple tutorial]<br /><br />
* [http://www.fantasticmaps.com/2015/02/how-to-draw-a-map/ How to draw a map] - excellent site for Painterly maps<br />
* [https://rpgcharacters.wordpress.com/ Dyson Logos] - amazing sketched maps and [https://rpgcharacters.wordpress.com/maps/tutorials-help/ tutorials]<br />
* [https://www.youtube.com/channel/UCRowqkTJFQBxGbe_rn7DqSw/videos?shelf_id=0&view=0&sort=dd Plexsoup on Youtube] - Blender, Gimp, Inkscape, Roll20<br />
* [https://www.reddit.com/r/mapmaking Mapmaking on Reddit]<br />
* [http://www.cartographersguild.com/forumdisplay.php?f=48 Cartographer's Guild]<br />
<br />
[[Category:Tips]]</div>258125https://wiki.roll20.net/Useful_links_for_mappingUseful links for mapping2016-04-20T20:39:58Z<p>258125: /* Tutorials */</p>
<hr />
<div>Regardless of your photo-editing software of choice, here are some links that you can use for map creation.<br />
<br />
== Map Making Online ==<br />
Here are some online map making tools that you can use to make maps for Roll20. <br /><br />
[http://davesmapper.com/ Dave's Mapper] <br /><br />
[http://deepnight.net/tools/tabletop-rpg-map-editor/ AnaMap] <br /><br />
[http://pyromancers.com/dungeon-painter-online/ Dungeon Painter Online] <br /><br />
[http://www.rpgobjects.com/index.php?c=tiamat Tiamat The Tile Mapper] <br /><br />
[http://donjon.bin.sh Donjon] - both Dungeon map and general stuff generator (encounters, towns, calendars, NPC, traps, treasures...) <br /><br />
<br />
== Paint Brushes ==<br />
http://www.obsidiandawn.com/category/brushes <br /><br />
http://www.redmondpie.com/download-adobe-photoshop-cs2-for-free-legally-while-you-still-can/<br />
<br />
== Pre-done maps ==<br />
http://rpgmapshare.com/index.php?q=gallery&g2_itemId=19 <br /><br />
[http://dungeonchannel.com/maps/ Dungeon Channel] <br /><br />
<br />
== Textures ==<br />
http://www.texturemate.com/category/image-galleries/asphalt <br /><br />
<br />
== Tokens & such ==<br />
http://www.rpgmapshare.com/index.php?q=gallery&g2_itemId=564&g2_page=24 <br /><br />
http://rpgvirtualtabletop.wikidot.com/tokens <br /><br />
<br />
== Tutorials ==<br />
* [https://www.reddit.com/r/battlemaps/comments/4020zy/creating_your_own_battlemaps_a_simple_tutorial_v2/ Creating your own battlemaps – a simple tutorial]<br /><br />
* [http://www.fantasticmaps.com/2015/02/how-to-draw-a-map/ How to draw a map] - excellent site for Painterly maps<br />
* [https://rpgcharacters.wordpress.com/ Dyson Logos] - amazing sketched maps and tutorials<br />
* [https://www.youtube.com/channel/UCRowqkTJFQBxGbe_rn7DqSw/videos?shelf_id=0&view=0&sort=dd Plexsoup on Youtube] - Blender, Gimp, Inkscape, Roll20<br />
* [http://historic-cities.huji.ac.il/historic_cities.html Historic City Maps]<br />
* [https://www.reddit.com/r/papertowns Papertowns on Reddit]<br />
* [https://www.reddit.com/r/mapmaking Mapmaking on Reddit]<br />
* [http://www.cartographersguild.com/forumdisplay.php?f=48 Cartographer's Guild]<br />
<br />
[[Category:Tips]]</div>258125https://wiki.roll20.net/Tavern_TalesTavern Tales2014-09-16T07:10:51Z<p>258125: /* Macro for rolling with Attribute */</p>
<hr />
<div>=== Tavern Tales ===<br />
Tavern Tales is a free RPG available at [http://www.taverntalesrpg.com www.taverntalesrpg.com]<br />
<br />
<br />
=== Roll Median 3d20 ===<br />
/roll {3d20dl1}dh1<br />
<br />
=== Roll with "Increase", aka Max 3d20 ===<br />
/roll {3d20}kh1<br />
<br />
=== Roll with "Decrease", aka Min 3d20 ===<br />
/roll {3d20}kl1<br />
<br />
=== Macro for rolling with Attribute ===<br />
<br />
<code>/roll {3d20dl1}dh1 + ?{You have @{Selected|Spirit} Spirit, @{Selected|Mind} Mind, @{Selected|Brawn} Brawn, @{Selected|Finesse} Finesse, @{Selected|Toughness} Toughness, @{Selected|Life} Life, and @{Selected|Block} Block. What value would you like to add to the roll?|0}<br />
</code><br />
<br />
=== Custom Character Sheet ===<br />
<nowiki><br />
<div class="sheet-TavernTalesSheetBody"><br />
<div class="sheet-2colrow"><br />
<br />
<div class="sheet-col"><br />
<div class="sheet-Attributes"><br />
<h3>Attributes</h3><br />
<br />
<br />
<table><br />
<tr><br />
<th>Brawn: </th><br />
<br />
<td><br />
<input type="number" name="attr_brawn" /><br />
</td><br />
<td><button type='roll' style="background-color:darkred" value='/roll {3d20kl1} + @{Brawn} for decreased brawn' name='roll_DecBrawn'>Decreased</button></td><br />
<td><button type='roll' value='/roll {3d20dl1}dh1 + @{Brawn} for brawn' name='roll_Brawn'>Normal</button></td><br />
<td><button type='roll' style="background-color:lightgreen" value='/roll {3d20kh1} + @{Brawn} for increased brawn' name='roll_IncBrawn'>Increased</button></td><br />
</tr><br />
<br />
<tr><br />
<th>Mind: </th><br />
<td><input type="number" name="attr_mind" /></td><br />
<td><button type='roll' style="background-color:darkred" value='/roll {3d20kl1} + @{Mind} for decreased mind' name='roll_DecMind'>Decreased</button></td><br />
<td><button type='roll' value='/roll {3d20dl1}dh1 + @{Mind} for brawn' name='roll_Mind'>Normal</button></td><br />
<td><button type='roll' style="background-color:lightgreen" value='/roll {3d20kh1} + @{Mind} for increased mind' name='roll_IncMind'>Increased</button></td><br />
</tr><br />
<br />
<tr><br />
<th>Finesse: </th><br />
<td><input type="number" name="attr_finesse" /></td><br />
<td><button type='roll' style="background-color:darkred" value='/roll {3d20kl1} + @{Finesse} for decreased Finesse'>Decreased</button></td><br />
<td><button type='roll' value='/roll {3d20dl1}dh1 + @{Finesse} for Finesse'>Normal</button></td><br />
<td><button type='roll' style="background-color:lightgreen" value='/roll {3d20kh1} + @{Finesse} for increased Finesse'>Increased</button></td><br />
</tr><br />
<br />
<tr><br />
<th>Spirit: </th><br />
<td><input type="number" name="attr_spirit" /></td><br />
<td><button type='roll' style="background-color:darkred" value='/roll {3d20kl1} + @{Spirit} for decreased Spirit'>Decreased</button></td><br />
<td><button type='roll' value='/roll {3d20dl1}dh1 + @{Spirit} for Spirit'>Normal</button></td><br />
<td><button type='roll' style="background-color:lightgreen" value='/roll {3d20kh1} + @{Spirit} for increased Spirit'>Increased</button></td><br />
</tr><br />
</table><br />
<br />
</div><br />
<br />
<div class="sheet-combatDamage"><br />
<input type="number" name="attr_currentDamageDice" value="1"/> <br />
d <select name="attr_currentDamageDieType" class="sheet-dieTypeSelect" value="8"><br />
<option value="6">6</option><br />
<option value="8">8</option><br />
</select><br />
<br />
+ <br />
<select name="attr_currentDamageModifierAttribute" style="width:100px;"><br />
<option value="@{Brawn}" selected="selected">Brawn</option><br />
<option value="@{Finesse}">Finesse</option><br />
<option value="@{Mind}">Mind</option><br />
<option value="@{Spirit}">Spirit</option><br />
</select><br />
<button type='roll' value='/roll @{currentDamageDice}d@{currentDamageDieType} + @{currentDamageModifierAttribute} for damage'> Damage</button><br />
</div><br />
<br />
<div class="sheet-defense"> <br />
<p>Toughness: <input type="number" name="attr_toughness" /><br />
Life: <input type="number" name="attr_life" /><br />
MaxLife: <input type="number" name="attr_life_max" value="@{toughness}*4" /></p><br />
<p>Block: <input type="number" name="attr_block" /><br />
Soak: <input type="number" name="attr_soak" /><br />
Advantage: <input type="number" name="attr_advantage" /></p><br />
</div><br />
<br />
<br />
<div class="sheet-equipment"><br />
<br />
<div class="sheet-Weapons"><br />
<br />
<h3>Weapons (name, keywords)</h3><br />
<br />
<fieldset class="repeating_weapons"><br />
<input type="text" class="sheet-TTitemName" name="attr_WeaponName" /><br />
<input type="text" class="sheet-TTitemDesc" name="attr_weaponKeywords" /><br />
</fieldset><br />
<br />
</div><br />
<br />
<div class="sheet-Armor"><br />
<h3>Armor (name, properties)</h3><br />
<br />
<fieldset class="repeating_armor"><br />
<input type="text" class="sheet-TTitemName" name="attr_ArmorName" /><br />
<input type="text" class="sheet-TTitemDesc" name="attr_armorKeywords" /><br />
</fieldset><br />
<br />
</div><br />
<br />
<div class="sheet-MiscEquipment"><br />
<h3>Other Equipment (name, description)</h3><br />
<br />
<fieldset class="repeating_miscEquipment"><br />
<input type="text" class="sheet-TTitemName" name="attr_EquipmentName" /><br />
<input type="text" class="sheet-TTitemDesc" name="attr_equipmentDescription" /><br />
</fieldset><br />
<br />
<br />
</div><br />
<br />
<div class="sheet-Gold"><br />
<h3>Gold</h3><br />
<input type="number" name="attr_gold"/><br />
</div><br />
<br />
</div> <!-- Equipment --><br />
<br />
<br />
</div> <!-- sheet-col --><br />
<br />
<div class="sheet-col"><br />
<br />
<div class="sheet-logo"><br />
<img src="http://i.imgur.com/1ZKy6mc.jpg"><br />
</div><br />
<br />
<div class="sheet-buffs"><br />
<h3>Buffs and Debuffs</h3><br />
<textarea class="sheet-BuffEntryField" name="attr_BuffsAndDebuffs"></textarea><br />
</div><br />
<br />
<br />
<div class="sheet-traits"><br />
<h3>Traits (Name, Description, Type)</h3><br />
<fieldset class="repeating_Traits"><br />
<!-- <input type="text" class="sheet-TTtraitName" name="attr_TraitName" /> --><br />
<!-- <input type="text" class="sheet-TTtraitDesc" name="attr_TraitDescription" /> --><br />
<textarea class="sheet-TTtraitName" name="attr_TraitName" rows="2"></textarea><br />
<textarea class="sheet-TTtraitDesc" name="attr_TraitDescription" rows="2"></textarea><br />
<br />
<!--<br />
<select class="sheet-TTTraitType" name="attr_TraitType" value="Combat"><br />
<option value="Combat">C</option><br />
<option value="Exploration">E</option><br />
<option value="Interaction">I</option><br />
</select><br />
--><br />
</fieldset><br />
<br />
<br />
</div><br />
<br />
</div> <!-- sheet-col --><br />
</div> <!-- 2col-row --><br />
<br />
<br />
<br />
<br />
<br />
</div> <!-- sheet-TavernTalesSheetBody --><br />
<br />
</nowiki><br />
<br />
=== CSS for Custom Character Sheet ===<br />
<br />
<nowiki><br />
<br />
<br />
.sheet-TavernTalesSheetBody {<br />
<br />
color: black;<br />
font-family: "Times New Roman", Times, serif;<br />
background-color: #B8B894;<br />
padding:15px;<br />
}<br />
<br />
.sheet-TavernTalesSheetBody .sheet-col h3 {<br />
font-size: 3.0em;<br />
color: black;<br />
<br />
font-size: 1.5em;<br />
}<br />
<br />
.sheet-Attributes th {<br />
color: black;<br />
<br />
font-size: 1.0em;<br />
width: 50px;<br />
padding-top: 10px;<br />
padding-right: 0px;<br />
padding-bottom: 10px;<br />
padding-left: 0px;<br />
}<br />
<br />
<br />
.sheet-combatDamage {<br />
margin: 0px;<br />
padding-top: 10px;<br />
padding-right: 0px;<br />
padding-bottom: 10px;<br />
padding-left: 0px;<br />
<br />
text-align: center;<br />
}<br />
<br />
.sheet-combatDamage select {<br />
margin: 0px;<br />
padding-top: 0px;<br />
padding-right: 0px;<br />
padding-bottom: 0px;<br />
padding-left: 0px; <br />
width:90px;<br />
}<br />
<br />
.sheet-combatDamage .sheet-dieTypeSelect {<br />
margin: 0px;<br />
padding-top: 0px;<br />
padding-right: 0px;<br />
padding-bottom: 0px;<br />
padding-left: 0px; <br />
width:50px;<br />
}<br />
<br />
.sheet-defense p {<br />
text-align: center;<br />
}<br />
<br />
.sheet-TTTraitType {<br />
margin: 0px;<br />
padding-top: 0px;<br />
padding-right: 0px;<br />
padding-bottom: 0px;<br />
padding-left: 0px; <br />
width:50px;<br />
}<br />
<br />
.sheet-TTitemName {<br />
width:30%;<br />
}<br />
<br />
.sheet-TTitemDesc {<br />
width:65%;<br />
}<br />
<br />
.sheet-BuffEntryField {<br />
width:100%;<br />
height:100px;<br />
<br />
}<br />
<br />
.sheet-TTtraitName {<br />
padding:0px;<br />
margin:0px;<br />
width:30%;<br />
height:50px;<br />
}<br />
<br />
<br />
<br />
.sheet-TTtraitDesc {<br />
padding:0px;<br />
margin:0px;<br />
width:60%;<br />
height:50px;<br />
<br />
}<br />
</nowiki><br />
[[Category:Guides]]<br />
[[Category:Games]]</div>258125https://wiki.roll20.net/Tavern_TalesTavern Tales2014-09-16T06:39:38Z<p>258125: /* Macro for rolling with Attribute */</p>
<hr />
<div>=== Tavern Tales ===<br />
Tavern Tales is a free RPG available at [http://www.taverntalesrpg.com www.taverntalesrpg.com]<br />
<br />
<br />
=== Roll Median 3d20 ===<br />
/roll {3d20dl1}dh1<br />
<br />
=== Roll with "Increase", aka Max 3d20 ===<br />
/roll {3d20}kh1<br />
<br />
=== Roll with "Decrease", aka Min 3d20 ===<br />
/roll {3d20}kl1<br />
<br />
=== Macro for rolling with Attribute ===<br />
<br />
<nowiki>/roll {3d20dl1}dh1 + ?{You have @{Selected|Spirit} Spirit, @{Selected|Mind} Mind, @{Selected|Brawn} Brawn, @{Selected|Finesse} Finesse, @{Selected|Toughness} Toughness, @{Selected|Life} Life, and @{Selected|Block} Block. What value would you like to add to the roll?|0}<br />
</nowiki><br />
<br />
=== Custom Character Sheet ===<br />
<nowiki><br />
<div class="sheet-TavernTalesSheetBody"><br />
<div class="sheet-2colrow"><br />
<br />
<div class="sheet-col"><br />
<div class="sheet-Attributes"><br />
<h3>Attributes</h3><br />
<br />
<br />
<table><br />
<tr><br />
<th>Brawn: </th><br />
<br />
<td><br />
<input type="number" name="attr_brawn" /><br />
</td><br />
<td><button type='roll' style="background-color:darkred" value='/roll {3d20kl1} + @{Brawn} for decreased brawn' name='roll_DecBrawn'>Decreased</button></td><br />
<td><button type='roll' value='/roll {3d20dl1}dh1 + @{Brawn} for brawn' name='roll_Brawn'>Normal</button></td><br />
<td><button type='roll' style="background-color:lightgreen" value='/roll {3d20kh1} + @{Brawn} for increased brawn' name='roll_IncBrawn'>Increased</button></td><br />
</tr><br />
<br />
<tr><br />
<th>Mind: </th><br />
<td><input type="number" name="attr_mind" /></td><br />
<td><button type='roll' style="background-color:darkred" value='/roll {3d20kl1} + @{Mind} for decreased mind' name='roll_DecMind'>Decreased</button></td><br />
<td><button type='roll' value='/roll {3d20dl1}dh1 + @{Mind} for brawn' name='roll_Mind'>Normal</button></td><br />
<td><button type='roll' style="background-color:lightgreen" value='/roll {3d20kh1} + @{Mind} for increased mind' name='roll_IncMind'>Increased</button></td><br />
</tr><br />
<br />
<tr><br />
<th>Finesse: </th><br />
<td><input type="number" name="attr_finesse" /></td><br />
<td><button type='roll' style="background-color:darkred" value='/roll {3d20kl1} + @{Finesse} for decreased Finesse'>Decreased</button></td><br />
<td><button type='roll' value='/roll {3d20dl1}dh1 + @{Finesse} for Finesse'>Normal</button></td><br />
<td><button type='roll' style="background-color:lightgreen" value='/roll {3d20kh1} + @{Finesse} for increased Finesse'>Increased</button></td><br />
</tr><br />
<br />
<tr><br />
<th>Spirit: </th><br />
<td><input type="number" name="attr_spirit" /></td><br />
<td><button type='roll' style="background-color:darkred" value='/roll {3d20kl1} + @{Spirit} for decreased Spirit'>Decreased</button></td><br />
<td><button type='roll' value='/roll {3d20dl1}dh1 + @{Spirit} for Spirit'>Normal</button></td><br />
<td><button type='roll' style="background-color:lightgreen" value='/roll {3d20kh1} + @{Spirit} for increased Spirit'>Increased</button></td><br />
</tr><br />
</table><br />
<br />
</div><br />
<br />
<div class="sheet-combatDamage"><br />
<input type="number" name="attr_currentDamageDice" value="1"/> <br />
d <select name="attr_currentDamageDieType" class="sheet-dieTypeSelect" value="8"><br />
<option value="6">6</option><br />
<option value="8">8</option><br />
</select><br />
<br />
+ <br />
<select name="attr_currentDamageModifierAttribute" style="width:100px;"><br />
<option value="@{Brawn}" selected="selected">Brawn</option><br />
<option value="@{Finesse}">Finesse</option><br />
<option value="@{Mind}">Mind</option><br />
<option value="@{Spirit}">Spirit</option><br />
</select><br />
<button type='roll' value='/roll @{currentDamageDice}d@{currentDamageDieType} + @{currentDamageModifierAttribute} for damage'> Damage</button><br />
</div><br />
<br />
<div class="sheet-defense"> <br />
<p>Toughness: <input type="number" name="attr_toughness" /><br />
Life: <input type="number" name="attr_life" /><br />
MaxLife: <input type="number" name="attr_life_max" value="@{toughness}*4" /></p><br />
<p>Block: <input type="number" name="attr_block" /><br />
Soak: <input type="number" name="attr_soak" /><br />
Advantage: <input type="number" name="attr_advantage" /></p><br />
</div><br />
<br />
<br />
<div class="sheet-equipment"><br />
<br />
<div class="sheet-Weapons"><br />
<br />
<h3>Weapons (name, keywords)</h3><br />
<br />
<fieldset class="repeating_weapons"><br />
<input type="text" class="sheet-TTitemName" name="attr_WeaponName" /><br />
<input type="text" class="sheet-TTitemDesc" name="attr_weaponKeywords" /><br />
</fieldset><br />
<br />
</div><br />
<br />
<div class="sheet-Armor"><br />
<h3>Armor (name, properties)</h3><br />
<br />
<fieldset class="repeating_armor"><br />
<input type="text" class="sheet-TTitemName" name="attr_ArmorName" /><br />
<input type="text" class="sheet-TTitemDesc" name="attr_armorKeywords" /><br />
</fieldset><br />
<br />
</div><br />
<br />
<div class="sheet-MiscEquipment"><br />
<h3>Other Equipment (name, description)</h3><br />
<br />
<fieldset class="repeating_miscEquipment"><br />
<input type="text" class="sheet-TTitemName" name="attr_EquipmentName" /><br />
<input type="text" class="sheet-TTitemDesc" name="attr_equipmentDescription" /><br />
</fieldset><br />
<br />
<br />
</div><br />
<br />
<div class="sheet-Gold"><br />
<h3>Gold</h3><br />
<input type="number" name="attr_gold"/><br />
</div><br />
<br />
</div> <!-- Equipment --><br />
<br />
<br />
</div> <!-- sheet-col --><br />
<br />
<div class="sheet-col"><br />
<br />
<div class="sheet-logo"><br />
<img src="http://i.imgur.com/1ZKy6mc.jpg"><br />
</div><br />
<br />
<div class="sheet-buffs"><br />
<h3>Buffs and Debuffs</h3><br />
<textarea class="sheet-BuffEntryField" name="attr_BuffsAndDebuffs"></textarea><br />
</div><br />
<br />
<br />
<div class="sheet-traits"><br />
<h3>Traits (Name, Description, Type)</h3><br />
<fieldset class="repeating_Traits"><br />
<!-- <input type="text" class="sheet-TTtraitName" name="attr_TraitName" /> --><br />
<!-- <input type="text" class="sheet-TTtraitDesc" name="attr_TraitDescription" /> --><br />
<textarea class="sheet-TTtraitName" name="attr_TraitName" rows="2"></textarea><br />
<textarea class="sheet-TTtraitDesc" name="attr_TraitDescription" rows="2"></textarea><br />
<br />
<!--<br />
<select class="sheet-TTTraitType" name="attr_TraitType" value="Combat"><br />
<option value="Combat">C</option><br />
<option value="Exploration">E</option><br />
<option value="Interaction">I</option><br />
</select><br />
--><br />
</fieldset><br />
<br />
<br />
</div><br />
<br />
</div> <!-- sheet-col --><br />
</div> <!-- 2col-row --><br />
<br />
<br />
<br />
<br />
<br />
</div> <!-- sheet-TavernTalesSheetBody --><br />
<br />
</nowiki><br />
<br />
=== CSS for Custom Character Sheet ===<br />
<br />
<nowiki><br />
<br />
<br />
.sheet-TavernTalesSheetBody {<br />
<br />
color: black;<br />
font-family: "Times New Roman", Times, serif;<br />
background-color: #B8B894;<br />
padding:15px;<br />
}<br />
<br />
.sheet-TavernTalesSheetBody .sheet-col h3 {<br />
font-size: 3.0em;<br />
color: black;<br />
<br />
font-size: 1.5em;<br />
}<br />
<br />
.sheet-Attributes th {<br />
color: black;<br />
<br />
font-size: 1.0em;<br />
width: 50px;<br />
padding-top: 10px;<br />
padding-right: 0px;<br />
padding-bottom: 10px;<br />
padding-left: 0px;<br />
}<br />
<br />
<br />
.sheet-combatDamage {<br />
margin: 0px;<br />
padding-top: 10px;<br />
padding-right: 0px;<br />
padding-bottom: 10px;<br />
padding-left: 0px;<br />
<br />
text-align: center;<br />
}<br />
<br />
.sheet-combatDamage select {<br />
margin: 0px;<br />
padding-top: 0px;<br />
padding-right: 0px;<br />
padding-bottom: 0px;<br />
padding-left: 0px; <br />
width:90px;<br />
}<br />
<br />
.sheet-combatDamage .sheet-dieTypeSelect {<br />
margin: 0px;<br />
padding-top: 0px;<br />
padding-right: 0px;<br />
padding-bottom: 0px;<br />
padding-left: 0px; <br />
width:50px;<br />
}<br />
<br />
.sheet-defense p {<br />
text-align: center;<br />
}<br />
<br />
.sheet-TTTraitType {<br />
margin: 0px;<br />
padding-top: 0px;<br />
padding-right: 0px;<br />
padding-bottom: 0px;<br />
padding-left: 0px; <br />
width:50px;<br />
}<br />
<br />
.sheet-TTitemName {<br />
width:30%;<br />
}<br />
<br />
.sheet-TTitemDesc {<br />
width:65%;<br />
}<br />
<br />
.sheet-BuffEntryField {<br />
width:100%;<br />
height:100px;<br />
<br />
}<br />
<br />
.sheet-TTtraitName {<br />
padding:0px;<br />
margin:0px;<br />
width:30%;<br />
height:50px;<br />
}<br />
<br />
<br />
<br />
.sheet-TTtraitDesc {<br />
padding:0px;<br />
margin:0px;<br />
width:60%;<br />
height:50px;<br />
<br />
}<br />
</nowiki><br />
[[Category:Guides]]<br />
[[Category:Games]]</div>258125https://wiki.roll20.net/Tavern_TalesTavern Tales2014-09-16T06:14:56Z<p>258125: /* CSS for Custom Character Sheet */</p>
<hr />
<div>=== Tavern Tales ===<br />
Tavern Tales is a free RPG available at [http://www.taverntalesrpg.com www.taverntalesrpg.com]<br />
<br />
<br />
=== Roll Median 3d20 ===<br />
/roll {3d20dl1}dh1<br />
<br />
=== Roll with "Increase", aka Max 3d20 ===<br />
/roll {3d20}kh1<br />
<br />
=== Roll with "Decrease", aka Min 3d20 ===<br />
/roll {3d20}kl1<br />
<br />
=== Macro for rolling with Attribute ===<br />
<br />
/roll {3d20dl1}dh1 + ?{You have @{Selected|Spirit} Spirit, @{Selected|Mind} Mind, @{Selected|Brawn} Brawn, @{Selected|Finesse} Finesse, @{Selected|Toughness} Toughness, @{Selected|Life} Life, and @{Selected|Block} Block. What value would you like to add to the roll?|0}<br />
<br />
=== Custom Character Sheet ===<br />
<nowiki><br />
<div class="sheet-TavernTalesSheetBody"><br />
<div class="sheet-2colrow"><br />
<br />
<div class="sheet-col"><br />
<div class="sheet-Attributes"><br />
<h3>Attributes</h3><br />
<br />
<br />
<table><br />
<tr><br />
<th>Brawn: </th><br />
<br />
<td><br />
<input type="number" name="attr_brawn" /><br />
</td><br />
<td><button type='roll' style="background-color:darkred" value='/roll {3d20kl1} + @{Brawn} for decreased brawn' name='roll_DecBrawn'>Decreased</button></td><br />
<td><button type='roll' value='/roll {3d20dl1}dh1 + @{Brawn} for brawn' name='roll_Brawn'>Normal</button></td><br />
<td><button type='roll' style="background-color:lightgreen" value='/roll {3d20kh1} + @{Brawn} for increased brawn' name='roll_IncBrawn'>Increased</button></td><br />
</tr><br />
<br />
<tr><br />
<th>Mind: </th><br />
<td><input type="number" name="attr_mind" /></td><br />
<td><button type='roll' style="background-color:darkred" value='/roll {3d20kl1} + @{Mind} for decreased mind' name='roll_DecMind'>Decreased</button></td><br />
<td><button type='roll' value='/roll {3d20dl1}dh1 + @{Mind} for brawn' name='roll_Mind'>Normal</button></td><br />
<td><button type='roll' style="background-color:lightgreen" value='/roll {3d20kh1} + @{Mind} for increased mind' name='roll_IncMind'>Increased</button></td><br />
</tr><br />
<br />
<tr><br />
<th>Finesse: </th><br />
<td><input type="number" name="attr_finesse" /></td><br />
<td><button type='roll' style="background-color:darkred" value='/roll {3d20kl1} + @{Finesse} for decreased Finesse'>Decreased</button></td><br />
<td><button type='roll' value='/roll {3d20dl1}dh1 + @{Finesse} for Finesse'>Normal</button></td><br />
<td><button type='roll' style="background-color:lightgreen" value='/roll {3d20kh1} + @{Finesse} for increased Finesse'>Increased</button></td><br />
</tr><br />
<br />
<tr><br />
<th>Spirit: </th><br />
<td><input type="number" name="attr_spirit" /></td><br />
<td><button type='roll' style="background-color:darkred" value='/roll {3d20kl1} + @{Spirit} for decreased Spirit'>Decreased</button></td><br />
<td><button type='roll' value='/roll {3d20dl1}dh1 + @{Spirit} for Spirit'>Normal</button></td><br />
<td><button type='roll' style="background-color:lightgreen" value='/roll {3d20kh1} + @{Spirit} for increased Spirit'>Increased</button></td><br />
</tr><br />
</table><br />
<br />
</div><br />
<br />
<div class="sheet-combatDamage"><br />
<input type="number" name="attr_currentDamageDice" value="1"/> <br />
d <select name="attr_currentDamageDieType" class="sheet-dieTypeSelect" value="8"><br />
<option value="6">6</option><br />
<option value="8">8</option><br />
</select><br />
<br />
+ <br />
<select name="attr_currentDamageModifierAttribute" style="width:100px;"><br />
<option value="@{Brawn}" selected="selected">Brawn</option><br />
<option value="@{Finesse}">Finesse</option><br />
<option value="@{Mind}">Mind</option><br />
<option value="@{Spirit}">Spirit</option><br />
</select><br />
<button type='roll' value='/roll @{currentDamageDice}d@{currentDamageDieType} + @{currentDamageModifierAttribute} for damage'> Damage</button><br />
</div><br />
<br />
<div class="sheet-defense"> <br />
<p>Toughness: <input type="number" name="attr_toughness" /><br />
Life: <input type="number" name="attr_life" /><br />
MaxLife: <input type="number" name="attr_life_max" value="@{toughness}*4" /></p><br />
<p>Block: <input type="number" name="attr_block" /><br />
Soak: <input type="number" name="attr_soak" /><br />
Advantage: <input type="number" name="attr_advantage" /></p><br />
</div><br />
<br />
<br />
<div class="sheet-equipment"><br />
<br />
<div class="sheet-Weapons"><br />
<br />
<h3>Weapons (name, keywords)</h3><br />
<br />
<fieldset class="repeating_weapons"><br />
<input type="text" class="sheet-TTitemName" name="attr_WeaponName" /><br />
<input type="text" class="sheet-TTitemDesc" name="attr_weaponKeywords" /><br />
</fieldset><br />
<br />
</div><br />
<br />
<div class="sheet-Armor"><br />
<h3>Armor (name, properties)</h3><br />
<br />
<fieldset class="repeating_armor"><br />
<input type="text" class="sheet-TTitemName" name="attr_ArmorName" /><br />
<input type="text" class="sheet-TTitemDesc" name="attr_armorKeywords" /><br />
</fieldset><br />
<br />
</div><br />
<br />
<div class="sheet-MiscEquipment"><br />
<h3>Other Equipment (name, description)</h3><br />
<br />
<fieldset class="repeating_miscEquipment"><br />
<input type="text" class="sheet-TTitemName" name="attr_EquipmentName" /><br />
<input type="text" class="sheet-TTitemDesc" name="attr_equipmentDescription" /><br />
</fieldset><br />
<br />
<br />
</div><br />
<br />
<div class="sheet-Gold"><br />
<h3>Gold</h3><br />
<input type="number" name="attr_gold"/><br />
</div><br />
<br />
</div> <!-- Equipment --><br />
<br />
<br />
</div> <!-- sheet-col --><br />
<br />
<div class="sheet-col"><br />
<br />
<div class="sheet-logo"><br />
<img src="http://i.imgur.com/1ZKy6mc.jpg"><br />
</div><br />
<br />
<div class="sheet-buffs"><br />
<h3>Buffs and Debuffs</h3><br />
<textarea class="sheet-BuffEntryField" name="attr_BuffsAndDebuffs"></textarea><br />
</div><br />
<br />
<br />
<div class="sheet-traits"><br />
<h3>Traits (Name, Description, Type)</h3><br />
<fieldset class="repeating_Traits"><br />
<!-- <input type="text" class="sheet-TTtraitName" name="attr_TraitName" /> --><br />
<!-- <input type="text" class="sheet-TTtraitDesc" name="attr_TraitDescription" /> --><br />
<textarea class="sheet-TTtraitName" name="attr_TraitName" rows="2"></textarea><br />
<textarea class="sheet-TTtraitDesc" name="attr_TraitDescription" rows="2"></textarea><br />
<br />
<!--<br />
<select class="sheet-TTTraitType" name="attr_TraitType" value="Combat"><br />
<option value="Combat">C</option><br />
<option value="Exploration">E</option><br />
<option value="Interaction">I</option><br />
</select><br />
--><br />
</fieldset><br />
<br />
<br />
</div><br />
<br />
</div> <!-- sheet-col --><br />
</div> <!-- 2col-row --><br />
<br />
<br />
<br />
<br />
<br />
</div> <!-- sheet-TavernTalesSheetBody --><br />
<br />
</nowiki><br />
<br />
=== CSS for Custom Character Sheet ===<br />
<br />
<nowiki><br />
<br />
<br />
.sheet-TavernTalesSheetBody {<br />
<br />
color: black;<br />
font-family: "Times New Roman", Times, serif;<br />
background-color: #B8B894;<br />
padding:15px;<br />
}<br />
<br />
.sheet-TavernTalesSheetBody .sheet-col h3 {<br />
font-size: 3.0em;<br />
color: black;<br />
<br />
font-size: 1.5em;<br />
}<br />
<br />
.sheet-Attributes th {<br />
color: black;<br />
<br />
font-size: 1.0em;<br />
width: 50px;<br />
padding-top: 10px;<br />
padding-right: 0px;<br />
padding-bottom: 10px;<br />
padding-left: 0px;<br />
}<br />
<br />
<br />
.sheet-combatDamage {<br />
margin: 0px;<br />
padding-top: 10px;<br />
padding-right: 0px;<br />
padding-bottom: 10px;<br />
padding-left: 0px;<br />
<br />
text-align: center;<br />
}<br />
<br />
.sheet-combatDamage select {<br />
margin: 0px;<br />
padding-top: 0px;<br />
padding-right: 0px;<br />
padding-bottom: 0px;<br />
padding-left: 0px; <br />
width:90px;<br />
}<br />
<br />
.sheet-combatDamage .sheet-dieTypeSelect {<br />
margin: 0px;<br />
padding-top: 0px;<br />
padding-right: 0px;<br />
padding-bottom: 0px;<br />
padding-left: 0px; <br />
width:50px;<br />
}<br />
<br />
.sheet-defense p {<br />
text-align: center;<br />
}<br />
<br />
.sheet-TTTraitType {<br />
margin: 0px;<br />
padding-top: 0px;<br />
padding-right: 0px;<br />
padding-bottom: 0px;<br />
padding-left: 0px; <br />
width:50px;<br />
}<br />
<br />
.sheet-TTitemName {<br />
width:30%;<br />
}<br />
<br />
.sheet-TTitemDesc {<br />
width:65%;<br />
}<br />
<br />
.sheet-BuffEntryField {<br />
width:100%;<br />
height:100px;<br />
<br />
}<br />
<br />
.sheet-TTtraitName {<br />
padding:0px;<br />
margin:0px;<br />
width:30%;<br />
height:50px;<br />
}<br />
<br />
<br />
<br />
.sheet-TTtraitDesc {<br />
padding:0px;<br />
margin:0px;<br />
width:60%;<br />
height:50px;<br />
<br />
}<br />
</nowiki><br />
[[Category:Guides]]<br />
[[Category:Games]]</div>258125https://wiki.roll20.net/Tavern_TalesTavern Tales2014-09-16T06:14:04Z<p>258125: Created page with "=== Tavern Tales === Tavern Tales is a free RPG available at [http://www.taverntalesrpg.com www.taverntalesrpg.com] === Roll Median 3d20 === /roll {3d20dl1}dh1 === Roll wit..."</p>
<hr />
<div>=== Tavern Tales ===<br />
Tavern Tales is a free RPG available at [http://www.taverntalesrpg.com www.taverntalesrpg.com]<br />
<br />
<br />
=== Roll Median 3d20 ===<br />
/roll {3d20dl1}dh1<br />
<br />
=== Roll with "Increase", aka Max 3d20 ===<br />
/roll {3d20}kh1<br />
<br />
=== Roll with "Decrease", aka Min 3d20 ===<br />
/roll {3d20}kl1<br />
<br />
=== Macro for rolling with Attribute ===<br />
<br />
/roll {3d20dl1}dh1 + ?{You have @{Selected|Spirit} Spirit, @{Selected|Mind} Mind, @{Selected|Brawn} Brawn, @{Selected|Finesse} Finesse, @{Selected|Toughness} Toughness, @{Selected|Life} Life, and @{Selected|Block} Block. What value would you like to add to the roll?|0}<br />
<br />
=== Custom Character Sheet ===<br />
<nowiki><br />
<div class="sheet-TavernTalesSheetBody"><br />
<div class="sheet-2colrow"><br />
<br />
<div class="sheet-col"><br />
<div class="sheet-Attributes"><br />
<h3>Attributes</h3><br />
<br />
<br />
<table><br />
<tr><br />
<th>Brawn: </th><br />
<br />
<td><br />
<input type="number" name="attr_brawn" /><br />
</td><br />
<td><button type='roll' style="background-color:darkred" value='/roll {3d20kl1} + @{Brawn} for decreased brawn' name='roll_DecBrawn'>Decreased</button></td><br />
<td><button type='roll' value='/roll {3d20dl1}dh1 + @{Brawn} for brawn' name='roll_Brawn'>Normal</button></td><br />
<td><button type='roll' style="background-color:lightgreen" value='/roll {3d20kh1} + @{Brawn} for increased brawn' name='roll_IncBrawn'>Increased</button></td><br />
</tr><br />
<br />
<tr><br />
<th>Mind: </th><br />
<td><input type="number" name="attr_mind" /></td><br />
<td><button type='roll' style="background-color:darkred" value='/roll {3d20kl1} + @{Mind} for decreased mind' name='roll_DecMind'>Decreased</button></td><br />
<td><button type='roll' value='/roll {3d20dl1}dh1 + @{Mind} for brawn' name='roll_Mind'>Normal</button></td><br />
<td><button type='roll' style="background-color:lightgreen" value='/roll {3d20kh1} + @{Mind} for increased mind' name='roll_IncMind'>Increased</button></td><br />
</tr><br />
<br />
<tr><br />
<th>Finesse: </th><br />
<td><input type="number" name="attr_finesse" /></td><br />
<td><button type='roll' style="background-color:darkred" value='/roll {3d20kl1} + @{Finesse} for decreased Finesse'>Decreased</button></td><br />
<td><button type='roll' value='/roll {3d20dl1}dh1 + @{Finesse} for Finesse'>Normal</button></td><br />
<td><button type='roll' style="background-color:lightgreen" value='/roll {3d20kh1} + @{Finesse} for increased Finesse'>Increased</button></td><br />
</tr><br />
<br />
<tr><br />
<th>Spirit: </th><br />
<td><input type="number" name="attr_spirit" /></td><br />
<td><button type='roll' style="background-color:darkred" value='/roll {3d20kl1} + @{Spirit} for decreased Spirit'>Decreased</button></td><br />
<td><button type='roll' value='/roll {3d20dl1}dh1 + @{Spirit} for Spirit'>Normal</button></td><br />
<td><button type='roll' style="background-color:lightgreen" value='/roll {3d20kh1} + @{Spirit} for increased Spirit'>Increased</button></td><br />
</tr><br />
</table><br />
<br />
</div><br />
<br />
<div class="sheet-combatDamage"><br />
<input type="number" name="attr_currentDamageDice" value="1"/> <br />
d <select name="attr_currentDamageDieType" class="sheet-dieTypeSelect" value="8"><br />
<option value="6">6</option><br />
<option value="8">8</option><br />
</select><br />
<br />
+ <br />
<select name="attr_currentDamageModifierAttribute" style="width:100px;"><br />
<option value="@{Brawn}" selected="selected">Brawn</option><br />
<option value="@{Finesse}">Finesse</option><br />
<option value="@{Mind}">Mind</option><br />
<option value="@{Spirit}">Spirit</option><br />
</select><br />
<button type='roll' value='/roll @{currentDamageDice}d@{currentDamageDieType} + @{currentDamageModifierAttribute} for damage'> Damage</button><br />
</div><br />
<br />
<div class="sheet-defense"> <br />
<p>Toughness: <input type="number" name="attr_toughness" /><br />
Life: <input type="number" name="attr_life" /><br />
MaxLife: <input type="number" name="attr_life_max" value="@{toughness}*4" /></p><br />
<p>Block: <input type="number" name="attr_block" /><br />
Soak: <input type="number" name="attr_soak" /><br />
Advantage: <input type="number" name="attr_advantage" /></p><br />
</div><br />
<br />
<br />
<div class="sheet-equipment"><br />
<br />
<div class="sheet-Weapons"><br />
<br />
<h3>Weapons (name, keywords)</h3><br />
<br />
<fieldset class="repeating_weapons"><br />
<input type="text" class="sheet-TTitemName" name="attr_WeaponName" /><br />
<input type="text" class="sheet-TTitemDesc" name="attr_weaponKeywords" /><br />
</fieldset><br />
<br />
</div><br />
<br />
<div class="sheet-Armor"><br />
<h3>Armor (name, properties)</h3><br />
<br />
<fieldset class="repeating_armor"><br />
<input type="text" class="sheet-TTitemName" name="attr_ArmorName" /><br />
<input type="text" class="sheet-TTitemDesc" name="attr_armorKeywords" /><br />
</fieldset><br />
<br />
</div><br />
<br />
<div class="sheet-MiscEquipment"><br />
<h3>Other Equipment (name, description)</h3><br />
<br />
<fieldset class="repeating_miscEquipment"><br />
<input type="text" class="sheet-TTitemName" name="attr_EquipmentName" /><br />
<input type="text" class="sheet-TTitemDesc" name="attr_equipmentDescription" /><br />
</fieldset><br />
<br />
<br />
</div><br />
<br />
<div class="sheet-Gold"><br />
<h3>Gold</h3><br />
<input type="number" name="attr_gold"/><br />
</div><br />
<br />
</div> <!-- Equipment --><br />
<br />
<br />
</div> <!-- sheet-col --><br />
<br />
<div class="sheet-col"><br />
<br />
<div class="sheet-logo"><br />
<img src="http://i.imgur.com/1ZKy6mc.jpg"><br />
</div><br />
<br />
<div class="sheet-buffs"><br />
<h3>Buffs and Debuffs</h3><br />
<textarea class="sheet-BuffEntryField" name="attr_BuffsAndDebuffs"></textarea><br />
</div><br />
<br />
<br />
<div class="sheet-traits"><br />
<h3>Traits (Name, Description, Type)</h3><br />
<fieldset class="repeating_Traits"><br />
<!-- <input type="text" class="sheet-TTtraitName" name="attr_TraitName" /> --><br />
<!-- <input type="text" class="sheet-TTtraitDesc" name="attr_TraitDescription" /> --><br />
<textarea class="sheet-TTtraitName" name="attr_TraitName" rows="2"></textarea><br />
<textarea class="sheet-TTtraitDesc" name="attr_TraitDescription" rows="2"></textarea><br />
<br />
<!--<br />
<select class="sheet-TTTraitType" name="attr_TraitType" value="Combat"><br />
<option value="Combat">C</option><br />
<option value="Exploration">E</option><br />
<option value="Interaction">I</option><br />
</select><br />
--><br />
</fieldset><br />
<br />
<br />
</div><br />
<br />
</div> <!-- sheet-col --><br />
</div> <!-- 2col-row --><br />
<br />
<br />
<br />
<br />
<br />
</div> <!-- sheet-TavernTalesSheetBody --><br />
<br />
</nowiki><br />
<br />
=== CSS for Custom Character Sheet ===<br />
<br />
<nowiki><br />
<br />
</nowiki><br />
[[Category:Guides]]<br />
[[Category:Games]]</div>258125