Difference between revisions of "JesseMax"
From Roll20 Wiki
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* Dry erase | * Dry erase | ||
* Aura/Tint HealthColors | * Aura/Tint HealthColors | ||
+ | * Bump | ||
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* [https://gist.github.com/joesinghaus/9fd52108d07e5ef83ed879a7c6fdc68f ApplyDamage.js] | * [https://gist.github.com/joesinghaus/9fd52108d07e5ef83ed879a7c6fdc68f ApplyDamage.js] | ||
* Status Info | * Status Info | ||
+ | * TokenAction | ||
Revision as of 19:05, 21 April 2020
APIs I am using
One Click Install API Scripts:
- TokenNameNumber
- GroupInitiative
- GroupCheck
- Flight, which uses splitArgs
- tokenMod
- Dry erase
- Aura/Tint HealthColors
- Bump
and the following API scripts:
- TurnMarker1.js
- ApplyDamage.js
- Status Info
- TokenAction
Scripts I've created and use:
- CritCards
I have removed the following API scripts:
Replaced by Aura/Tint HealthColors
Things I am Considering
APIs
- Formation
Create or find ways:
- Center window on who has initative.
- CashMaster for storing Inspiration (Check InspirationTracker) (These will not work - create an 'inventory" item instead)
Images:
- Spell Effect Area
APIs to Check Out
- Door Knocker
- GM Notes
- Concentration
- Area of Effect
Replace?
- Turn Marker with Combat Master 2 or Combat Tracker (https://app.roll20.net/forum/post/6252784/script-statusinfo/?pagenum=3)
Eventually
- Monster only mentions first time bloodied (?? modify Aura)