Difference between revisions of "JesseMax"
From Roll20 Wiki
Line 9: | Line 9: | ||
* Dry erase | * Dry erase | ||
* Aura/Tint HealthColors | * Aura/Tint HealthColors | ||
− | * Bump | + | * Bump (disabled) |
* Carry Tokens | * Carry Tokens | ||
+ | *CombatTracker | ||
and the following API scripts: | and the following API scripts: | ||
− | |||
* [https://gist.github.com/joesinghaus/9fd52108d07e5ef83ed879a7c6fdc68f ApplyDamage.js] | * [https://gist.github.com/joesinghaus/9fd52108d07e5ef83ed879a7c6fdc68f ApplyDamage.js] | ||
* Status Info | * Status Info | ||
Line 27: | Line 27: | ||
* [https://github.com/Roll20/roll20-api-scripts/tree/44c583189173bd5cfb68031f6b1a6a869c0b24a4/Bloodied%20and%20Dead%20Status%20Markers bloodied_and_dead.js (modified)] | * [https://github.com/Roll20/roll20-api-scripts/tree/44c583189173bd5cfb68031f6b1a6a869c0b24a4/Bloodied%20and%20Dead%20Status%20Markers bloodied_and_dead.js (modified)] | ||
Replaced by Aura/Tint HealthColors | Replaced by Aura/Tint HealthColors | ||
+ | * [https://github.com/shdwjk/Roll20API/blob/master/TurnMarker1/TurnMarker1.js TurnMarker1.js] | ||
+ | Replaced by CombatTracker | ||
Revision as of 17:47, 2 May 2020
APIs I am using
One Click Install API Scripts:
- TokenNameNumber
- GroupInitiative
- GroupCheck
- Flight, which uses splitArgs
- tokenMod
- Dry erase
- Aura/Tint HealthColors
- Bump (disabled)
- Carry Tokens
- CombatTracker
and the following API scripts:
- ApplyDamage.js
- Status Info
- TokenAction
Scripts I've created and use:
- CritCards
I have removed the following API scripts:
Replaced by Aura/Tint HealthColors
Replaced by CombatTracker
Things I am Considering
APIs
- Formation
Create or find ways:
- Center window on who has initative.
- CashMaster for storing Inspiration (Check InspirationTracker) (These will not work - create an 'inventory" item instead)
Images:
- Spell Effect Area
APIs to Check Out
- Door Knocker
- GM Notes
- Concentration
- Area of Effect
Replace?
- Turn Marker with Combat Master 2 or Combat Tracker (https://app.roll20.net/forum/post/6252784/script-statusinfo/?pagenum=3)
Eventually
- Monster only mentions first time bloodied (?? modify Aura)