Difference between revisions of "JesseMax"
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Andreas J. (Talk | contribs) m |
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+ | '''APIs I am using''' | ||
− | + | One Click Install API Scripts: | |
* TokenNameNumber | * TokenNameNumber | ||
− | * GroupInitiative | + | * [[GroupInitiative]] |
− | * GroupCheck | + | * [[GroupCheck]] |
* Flight, which uses splitArgs | * Flight, which uses splitArgs | ||
− | * | + | * [[TokenMod]] |
+ | * Dry erase | ||
+ | * Aura/Tint HealthColors | ||
+ | * Bump (disabled) | ||
+ | * Carry Tokens | ||
+ | * CombatTracker | ||
and the following API scripts: | and the following API scripts: | ||
− | |||
− | |||
* [https://gist.github.com/joesinghaus/9fd52108d07e5ef83ed879a7c6fdc68f ApplyDamage.js] | * [https://gist.github.com/joesinghaus/9fd52108d07e5ef83ed879a7c6fdc68f ApplyDamage.js] | ||
+ | * Status Info | ||
+ | * TokenAction | ||
+ | |||
Scripts I've created and use: | Scripts I've created and use: | ||
* CritCards | * CritCards | ||
− | |||
+ | I have removed the following API scripts: | ||
+ | * [https://github.com/Roll20/roll20-api-scripts/tree/44c583189173bd5cfb68031f6b1a6a869c0b24a4/Bloodied%20and%20Dead%20Status%20Markers bloodied_and_dead.js (modified)] | ||
+ | Replaced by Aura/Tint HealthColors | ||
+ | * [https://github.com/shdwjk/Roll20API/blob/master/TurnMarker1/TurnMarker1.js TurnMarker1.js] | ||
+ | Replaced by CombatTracker | ||
+ | |||
+ | |||
+ | '''Things I am Considering''' | ||
+ | |||
+ | |||
+ | '''APIs''' | ||
* Formation | * Formation | ||
− | |||
− | |||
− | |||
Create or find ways: | Create or find ways: | ||
* Center window on who has initative. | * Center window on who has initative. | ||
− | * | + | * CashMaster for storing Inspiration (Check InspirationTracker) (These will not work - create an 'inventory" item instead) |
Line 33: | Line 47: | ||
− | Check Out | + | APIs to Check Out |
− | * Door Knocker | + | * [[Door Knocker]] |
* GM Notes | * GM Notes | ||
* [https://github.com/Roll20/roll20-api-scripts/tree/master/Concentration Concentration] | * [https://github.com/Roll20/roll20-api-scripts/tree/master/Concentration Concentration] | ||
− | |||
* Area of Effect | * Area of Effect | ||
Replace? | Replace? | ||
− | + | * Turn Marker with Combat Master 2 or Combat Tracker (https://app.roll20.net/forum/post/6252784/script-statusinfo/?pagenum=3) | |
− | * Turn Marker with Combat Master 2 or Combat Tracker | + | |
Eventually | Eventually | ||
− | * Monster only mentions first time bloodied | + | * Monster only mentions first time bloodied (?? modify Aura) |
− | + |
Latest revision as of 16:19, 5 December 2021
APIs I am using
One Click Install API Scripts:
- TokenNameNumber
- GroupInitiative
- GroupCheck
- Flight, which uses splitArgs
- TokenMod
- Dry erase
- Aura/Tint HealthColors
- Bump (disabled)
- Carry Tokens
- CombatTracker
and the following API scripts:
- ApplyDamage.js
- Status Info
- TokenAction
Scripts I've created and use:
- CritCards
I have removed the following API scripts:
Replaced by Aura/Tint HealthColors
Replaced by CombatTracker
Things I am Considering
APIs
- Formation
Create or find ways:
- Center window on who has initative.
- CashMaster for storing Inspiration (Check InspirationTracker) (These will not work - create an 'inventory" item instead)
Images:
- Spell Effect Area
APIs to Check Out
- Door Knocker
- GM Notes
- Concentration
- Area of Effect
Replace?
- Turn Marker with Combat Master 2 or Combat Tracker (https://app.roll20.net/forum/post/6252784/script-statusinfo/?pagenum=3)
Eventually
- Monster only mentions first time bloodied (?? modify Aura)