Character Vault
Any Concept / Any System
Compendium
Your System Come To Life
Roll20 for Android
Streamlined for your Tablet
Roll20 for iPad
Streamlined for your Tablet

Difference between revisions of "Script:Interpreted sendChat"

From Roll20 Wiki

Jump to: navigation, search
m
m
Line 8: Line 8:
  
 
'''Interpreted sendChat''' is designed to assist other scripts in handling message output. When a script needs to send a message to chat (normally handled with the native <code>sendChat</code> function) as though the message is being sent by the same player or character who triggered the chat message event, Interpreted sendChat may be used.
 
'''Interpreted sendChat''' is designed to assist other scripts in handling message output. When a script needs to send a message to chat (normally handled with the native <code>sendChat</code> function) as though the message is being sent by the same player or character who triggered the chat message event, Interpreted sendChat may be used.
<br clear="all">
 
  
 
=== Syntax ===
 
=== Syntax ===

Revision as of 17:39, 13 January 2015

API ScriptAuthor: Brian
Version: 2.1
Last Modified: 2015-01-13
Code: Interpreted sendChat
Dependencies: levenshteinDistance
Conflicts: None

Interpreted sendChat is designed to assist other scripts in handling message output. When a script needs to send a message to chat (normally handled with the native sendChat function) as though the message is being sent by the same player or character who triggered the chat message event, Interpreted sendChat may be used.

Contents

Syntax

bshields.sendChat(msgObj, message)

Parameters

msgObj
The original message object given as a parameter to a chat:message event's callback.
message
The message to send to the chat. This can be any message you could normally send to sendChat, including using commands such as /direct

Example

on('chat:message', function(msg) {
    if (msg.type === 'api') {
        bshields.sendChat(msg, 'I used an api command!');
        // If player Brian is speaking out of character, the message will be sent as Brian
        // If player Brian is speaking as the character Barases, the message will be sent as Barases
    }
});

Changelog

v2.1 (2015-01-13)

  • [bugfix] Fixed syntax & logical bug


v2.0 (2015-01-08)

  • Release