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Difference between revisions of "Linking Tokens to Journals"

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(How to set up tokens properly!)
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A real time saver now is that you can '''alt and double click''' on the token to '''open character sheet''' that is linked through the token.
 
A real time saver now is that you can '''alt and double click''' on the token to '''open character sheet''' that is linked through the token.
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See Also:
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* [https://www.youtube.com/watch?v=UTq3_e6MiRI&t=216s Keith Kurits' video explaining the same thing]
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[[Category:Tips]]
 
[[Category:Tips]]

Revision as of 19:42, 22 January 2019

How to set up tokens properly!

TIP: Some people are having trouble dragging the token (once set up) to the map from the journal. Make sure you are dragging it appropriately. If you select only the icon (or three horizontal bars) to the left of the name and drag that to the map, it will not place the token on the map. You must select the name itself and drag it to the map. Then, the token will be placed on the map with everything set properly as described below.


It seems a lot of people are having trouble getting their tokens set up properly, to work with Journal entries.

This is how to do it:

First, decide if your token represents a CHARACTER or a MOOK.

A CHARACTER is a unique being. This token represents one, and only one, Journal Entry, and this Journal Entry represents one, and only one, token. Player characters are Characters. So are most NPCs (those with names). Some 'monsters' can be Characters as well; if there's only one instance of this being, ever, it's a Character.

A MOOK is not a unique being; this token represents one of many similar or identical creatures. A horde of goblins is made up of mooks, for example. A leader goblin may or may not be a character, depending on the situation. The Goblin King is a Character, not a mook, as there is only one Goblin King. Some NPCs may be mooks: generic townspeople, for example, are mooks until and unless they are given a specific personality, name, or other reason to identify them differently than others; in this rare case, create them anew as Character tokens.

If your token is neither a Character nor a Mook, do none of these; it's just an item!

Now the tricky part; this needs to be done exactly in this order to work properly:

  1. Set up Journal entry with HP and other vital stats (Such as Hit Points, Armor Class, Movement, etc.)
  2. On that tabletop: Create token to represent creature ​(Find one that looks like what you want, and place it on the board.)
  3. On the tabletop: In the token's tools, link token to journal entry (Represents Character dropdown menu)
  4. In the Token Tools: Link token's bars to journal's Attributes (Bar 1,2,3 dropdown menu) (By general consensus, Bar 1 usually represents Hit Points. 2 and 3 often indicate Armor Class and Movement.)
  5. If "Mook", UNLINK token's Bar 1,2,3 dropdown from stats (numbers will stay but will no longer be linked)
  6. Make 100% sure token is set up the way you want it (Character bars are linked; Mook bars are NOT linked)
  7. Open Journal entry for that Token
  8. Select Token on map (token must be highlighted)
  9. In Journal Entry, click Use Selected Token
  10. Save your work

​ ​Test by dragging multiple copies from the Journal onto the map. Change Hit Points on one copy; if the others change, it's done right! (Unless it's a Mook... if the others do not change, it's done right!)

​PC tokens will always carry over changes to new maps. ​Mook tokens will never carry over changes; each new token is unique.

TL;DR Version: Remember that when you set the token, it is saved EXACTLY as it is. So, be sure to have all the properties juuuust the way you want them before you invoke step #9!

-Phnord

A real time saver now is that you can alt and double click on the token to open character sheet that is linked through the token.

See Also: