Difference between revisions of "JesseMax"
From Roll20 Wiki
Line 1: | Line 1: | ||
+ | |||
+ | I use the following API Scripts from the Roll20 library: | ||
+ | * TokenNameNumber | ||
+ | * GroupInitiative | ||
+ | * GroupCheck | ||
+ | * Flight, which uses splitArgs | ||
+ | |||
+ | and the following API scripts: | ||
+ | [https://github.com/shdwjk/Roll20API/blob/master/TurnMarker1/TurnMarker1.js TurnMarker1.js] | ||
+ | [https://github.com/Roll20/roll20-api-scripts/tree/44c583189173bd5cfb68031f6b1a6a869c0b24a4/Bloodied%20and%20Dead%20Status%20Markers bloodied_and_dead.js (modified)] | ||
+ | [https://gist.github.com/joesinghaus/9fd52108d07e5ef83ed879a7c6fdc68f ApplyDamage.js] | ||
+ | |||
Line 7: | Line 19: | ||
* Formation | * Formation | ||
* Control Player drawings | * Control Player drawings | ||
+ | * Token Mod (Aaron) | ||
Line 26: | Line 39: | ||
Eventually | Eventually | ||
* Monster only mentions first time bloodied | * Monster only mentions first time bloodied | ||
+ | * Fork Bloodied and Dead |
Revision as of 02:43, 5 April 2020
I use the following API Scripts from the Roll20 library:
- TokenNameNumber
- GroupInitiative
- GroupCheck
- Flight, which uses splitArgs
and the following API scripts: TurnMarker1.js bloodied_and_dead.js (modified) ApplyDamage.js
APIs that I want to add to my games
- Critical Hits - needs customized
- Fumbler as well
- Formation
- Control Player drawings
- Token Mod (Aaron)
Create or find ways:
- Center window on who has initative.
- Track Rage or other status
Images:
- Spell Effect Area
Check Out
- Door Knocker
- GM Notes
- Concentration
Eventually
- Monster only mentions first time bloodied
- Fork Bloodied and Dead