Difference between revisions of "JesseMax"
From Roll20 Wiki
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* Flight, which uses splitArgs | * Flight, which uses splitArgs | ||
* tokenMod | * tokenMod | ||
+ | * Dry erase | ||
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* [https://github.com/Roll20/roll20-api-scripts/tree/44c583189173bd5cfb68031f6b1a6a869c0b24a4/Bloodied%20and%20Dead%20Status%20Markers bloodied_and_dead.js (modified)] | * [https://github.com/Roll20/roll20-api-scripts/tree/44c583189173bd5cfb68031f6b1a6a869c0b24a4/Bloodied%20and%20Dead%20Status%20Markers bloodied_and_dead.js (modified)] | ||
* [https://gist.github.com/joesinghaus/9fd52108d07e5ef83ed879a7c6fdc68f ApplyDamage.js] | * [https://gist.github.com/joesinghaus/9fd52108d07e5ef83ed879a7c6fdc68f ApplyDamage.js] | ||
+ | |||
Scripts I've created and use: | Scripts I've created and use: | ||
* CritCards | * CritCards | ||
− | |||
+ | '''APIs that I want to add to my games''' | ||
* Formation | * Formation | ||
− | |||
* Token Mod (Aaron). (with StatusInfo ?) | * Token Mod (Aaron). (with StatusInfo ?) | ||
− | |||
Revision as of 00:22, 17 April 2020
I use the following API Scripts from the Roll20 library:
- TokenNameNumber
- GroupInitiative
- GroupCheck
- Flight, which uses splitArgs
- tokenMod
- Dry erase
and the following API scripts:
Scripts I've created and use:
- CritCards
APIs that I want to add to my games
- Formation
- Token Mod (Aaron). (with StatusInfo ?)
Create or find ways:
- Center window on who has initative.
- Track Rage or other status
Images:
- Spell Effect Area
Check Out
- Door Knocker
- GM Notes
- Concentration
- CashMaster for storing Inspiration (Check InspirationTracker)
- Area of Effect
Replace?
- Bloodied with Aura/Tint HealthColors
- Turn Marker with Combat Master 2 or Combat Tracker
Eventually
- Monster only mentions first time bloodied
- Fork Bloodied and Dead