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Difference between revisions of "JesseMax"

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* Flight, which uses splitArgs  
 
* Flight, which uses splitArgs  
 
* tokenMod
 
* tokenMod
 +
* Dry erase
  
  
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* [https://github.com/Roll20/roll20-api-scripts/tree/44c583189173bd5cfb68031f6b1a6a869c0b24a4/Bloodied%20and%20Dead%20Status%20Markers bloodied_and_dead.js (modified)]
 
* [https://github.com/Roll20/roll20-api-scripts/tree/44c583189173bd5cfb68031f6b1a6a869c0b24a4/Bloodied%20and%20Dead%20Status%20Markers bloodied_and_dead.js (modified)]
 
* [https://gist.github.com/joesinghaus/9fd52108d07e5ef83ed879a7c6fdc68f ApplyDamage.js]
 
* [https://gist.github.com/joesinghaus/9fd52108d07e5ef83ed879a7c6fdc68f ApplyDamage.js]
 +
  
 
Scripts I've created and use:
 
Scripts I've created and use:
 
* CritCards
 
* CritCards
  
'''APIs that I want to add to my games'''
 
  
 +
'''APIs that I want to add to my games'''
 
* Formation
 
* Formation
* Control Player drawings (Dry Erase API)
 
 
* Token Mod (Aaron). (with StatusInfo ?)
 
* Token Mod (Aaron). (with StatusInfo ?)
* Dry erase
 
  
  

Revision as of 00:22, 17 April 2020

I use the following API Scripts from the Roll20 library:

  • TokenNameNumber
  • GroupInitiative
  • GroupCheck
  • Flight, which uses splitArgs
  • tokenMod
  • Dry erase


and the following API scripts:


Scripts I've created and use:

  • CritCards


APIs that I want to add to my games

  • Formation
  • Token Mod (Aaron). (with StatusInfo ?)


Create or find ways:

  • Center window on who has initative.
  • Track Rage or other status


Images:

  • Spell Effect Area


Check Out

  • Door Knocker
  • GM Notes
  • Concentration
  • CashMaster for storing Inspiration (Check InspirationTracker)
  • Area of Effect


Replace?

  • Bloodied with Aura/Tint HealthColors
  • Turn Marker with Combat Master 2 or Combat Tracker


Eventually

  • Monster only mentions first time bloodied
  • Fork Bloodied and Dead