Difference between revisions of "JesseMax"
From Roll20 Wiki
Andreas J. (Talk | contribs) m |
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Line 3: | Line 3: | ||
One Click Install API Scripts: | One Click Install API Scripts: | ||
* TokenNameNumber | * TokenNameNumber | ||
− | * GroupInitiative | + | * [[GroupInitiative]] |
− | * GroupCheck | + | * [[GroupCheck]] |
* Flight, which uses splitArgs | * Flight, which uses splitArgs | ||
− | * | + | * [[TokenMod]] |
* Dry erase | * Dry erase | ||
* Aura/Tint HealthColors | * Aura/Tint HealthColors | ||
* Bump (disabled) | * Bump (disabled) | ||
* Carry Tokens | * Carry Tokens | ||
− | *CombatTracker | + | * CombatTracker |
Line 48: | Line 48: | ||
APIs to Check Out | APIs to Check Out | ||
− | * Door Knocker | + | * [[Door Knocker]] |
* GM Notes | * GM Notes | ||
* [https://github.com/Roll20/roll20-api-scripts/tree/master/Concentration Concentration] | * [https://github.com/Roll20/roll20-api-scripts/tree/master/Concentration Concentration] |
Latest revision as of 16:19, 5 December 2021
APIs I am using
One Click Install API Scripts:
- TokenNameNumber
- GroupInitiative
- GroupCheck
- Flight, which uses splitArgs
- TokenMod
- Dry erase
- Aura/Tint HealthColors
- Bump (disabled)
- Carry Tokens
- CombatTracker
and the following API scripts:
- ApplyDamage.js
- Status Info
- TokenAction
Scripts I've created and use:
- CritCards
I have removed the following API scripts:
Replaced by Aura/Tint HealthColors
Replaced by CombatTracker
Things I am Considering
APIs
- Formation
Create or find ways:
- Center window on who has initative.
- CashMaster for storing Inspiration (Check InspirationTracker) (These will not work - create an 'inventory" item instead)
Images:
- Spell Effect Area
APIs to Check Out
- Door Knocker
- GM Notes
- Concentration
- Area of Effect
Replace?
- Turn Marker with Combat Master 2 or Combat Tracker (https://app.roll20.net/forum/post/6252784/script-statusinfo/?pagenum=3)
Eventually
- Monster only mentions first time bloodied (?? modify Aura)