Difference between revisions of "Tavern Tales"
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=== Tavern Tales === | === Tavern Tales === | ||
Tavern Tales is a free RPG available at [http://www.taverntalesrpg.com www.taverntalesrpg.com] | Tavern Tales is a free RPG available at [http://www.taverntalesrpg.com www.taverntalesrpg.com] | ||
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=== Roll Median 3d20 === | === Roll Median 3d20 === |
Revision as of 23:45, 14 August 2016
Contents |
Tavern Tales
Tavern Tales is a free RPG available at www.taverntalesrpg.com
Roll Median 3d20
/roll {3d20dl1}dh1
Roll with "Increase", aka Max 3d20
/roll {3d20}kh1
Roll with "Decrease", aka Min 3d20
/roll {3d20}kl1
Macro for rolling with Attribute
/roll {3d20dl1}dh1 + ?{You have @{Selected|Spirit} Spirit, @{Selected|Mind} Mind, @{Selected|Brawn} Brawn, @{Selected|Finesse} Finesse, @{Selected|Toughness} Toughness, @{Selected|Life} Life, and @{Selected|Block} Block. What value would you like to add to the roll?|0}
Custom Character Sheet
<div class="sheet-TavernTalesSheetBody"> <div class="sheet-2colrow"> <div class="sheet-col"> <div class="sheet-Attributes"> <h3>Attributes</h3> <table> <tr> <th>Brawn: </th> <td> <input type="number" name="attr_brawn" /> </td> <td><button type='roll' style="background-color:darkred" value='/roll {3d20kl1} + @{Brawn} for decreased brawn' name='roll_DecBrawn'>Decreased</button></td> <td><button type='roll' value='/roll {3d20dl1}dh1 + @{Brawn} for brawn' name='roll_Brawn'>Normal</button></td> <td><button type='roll' style="background-color:lightgreen" value='/roll {3d20kh1} + @{Brawn} for increased brawn' name='roll_IncBrawn'>Increased</button></td> </tr> <tr> <th>Mind: </th> <td><input type="number" name="attr_mind" /></td> <td><button type='roll' style="background-color:darkred" value='/roll {3d20kl1} + @{Mind} for decreased mind' name='roll_DecMind'>Decreased</button></td> <td><button type='roll' value='/roll {3d20dl1}dh1 + @{Mind} for brawn' name='roll_Mind'>Normal</button></td> <td><button type='roll' style="background-color:lightgreen" value='/roll {3d20kh1} + @{Mind} for increased mind' name='roll_IncMind'>Increased</button></td> </tr> <tr> <th>Finesse: </th> <td><input type="number" name="attr_finesse" /></td> <td><button type='roll' style="background-color:darkred" value='/roll {3d20kl1} + @{Finesse} for decreased Finesse'>Decreased</button></td> <td><button type='roll' value='/roll {3d20dl1}dh1 + @{Finesse} for Finesse'>Normal</button></td> <td><button type='roll' style="background-color:lightgreen" value='/roll {3d20kh1} + @{Finesse} for increased Finesse'>Increased</button></td> </tr> <tr> <th>Spirit: </th> <td><input type="number" name="attr_spirit" /></td> <td><button type='roll' style="background-color:darkred" value='/roll {3d20kl1} + @{Spirit} for decreased Spirit'>Decreased</button></td> <td><button type='roll' value='/roll {3d20dl1}dh1 + @{Spirit} for Spirit'>Normal</button></td> <td><button type='roll' style="background-color:lightgreen" value='/roll {3d20kh1} + @{Spirit} for increased Spirit'>Increased</button></td> </tr> </table> </div> <div class="sheet-combatDamage"> <input type="number" name="attr_currentDamageDice" value="1"/> d <select name="attr_currentDamageDieType" class="sheet-dieTypeSelect" value="8"> <option value="6">6</option> <option value="8">8</option> </select> + <select name="attr_currentDamageModifierAttribute" style="width:100px;"> <option value="@{Brawn}" selected="selected">Brawn</option> <option value="@{Finesse}">Finesse</option> <option value="@{Mind}">Mind</option> <option value="@{Spirit}">Spirit</option> </select> <button type='roll' value='/roll @{currentDamageDice}d@{currentDamageDieType} + @{currentDamageModifierAttribute} for damage'> Damage</button> </div> <div class="sheet-defense"> <p>Toughness: <input type="number" name="attr_toughness" /> Life: <input type="number" name="attr_life" /> MaxLife: <input type="number" name="attr_life_max" value="@{toughness}*4" /></p> <p>Block: <input type="number" name="attr_block" /> Soak: <input type="number" name="attr_soak" /> Advantage: <input type="number" name="attr_advantage" /></p> </div> <div class="sheet-equipment"> <div class="sheet-Weapons"> <h3>Weapons (name, keywords)</h3> <fieldset class="repeating_weapons"> <input type="text" class="sheet-TTitemName" name="attr_WeaponName" /> <input type="text" class="sheet-TTitemDesc" name="attr_weaponKeywords" /> </fieldset> </div> <div class="sheet-Armor"> <h3>Armor (name, properties)</h3> <fieldset class="repeating_armor"> <input type="text" class="sheet-TTitemName" name="attr_ArmorName" /> <input type="text" class="sheet-TTitemDesc" name="attr_armorKeywords" /> </fieldset> </div> <div class="sheet-MiscEquipment"> <h3>Other Equipment (name, description)</h3> <fieldset class="repeating_miscEquipment"> <input type="text" class="sheet-TTitemName" name="attr_EquipmentName" /> <input type="text" class="sheet-TTitemDesc" name="attr_equipmentDescription" /> </fieldset> </div> <div class="sheet-Gold"> <h3>Gold</h3> <input type="number" name="attr_gold"/> </div> </div> <!-- Equipment --> </div> <!-- sheet-col --> <div class="sheet-col"> <div class="sheet-logo"> <img src="http://i.imgur.com/1ZKy6mc.jpg"> </div> <div class="sheet-buffs"> <h3>Buffs and Debuffs</h3> <textarea class="sheet-BuffEntryField" name="attr_BuffsAndDebuffs"></textarea> </div> <div class="sheet-traits"> <h3>Traits (Name, Description, Type)</h3> <fieldset class="repeating_Traits"> <!-- <input type="text" class="sheet-TTtraitName" name="attr_TraitName" /> --> <!-- <input type="text" class="sheet-TTtraitDesc" name="attr_TraitDescription" /> --> <textarea class="sheet-TTtraitName" name="attr_TraitName" rows="2"></textarea> <textarea class="sheet-TTtraitDesc" name="attr_TraitDescription" rows="2"></textarea> <!-- <select class="sheet-TTTraitType" name="attr_TraitType" value="Combat"> <option value="Combat">C</option> <option value="Exploration">E</option> <option value="Interaction">I</option> </select> --> </fieldset> </div> </div> <!-- sheet-col --> </div> <!-- 2col-row --> </div> <!-- sheet-TavernTalesSheetBody -->
CSS for Custom Character Sheet
.sheet-TavernTalesSheetBody { color: black; font-family: "Times New Roman", Times, serif; background-color: #B8B894; padding:15px; } .sheet-TavernTalesSheetBody .sheet-col h3 { font-size: 3.0em; color: black; font-size: 1.5em; } .sheet-Attributes th { color: black; font-size: 1.0em; width: 50px; padding-top: 10px; padding-right: 0px; padding-bottom: 10px; padding-left: 0px; } .sheet-combatDamage { margin: 0px; padding-top: 10px; padding-right: 0px; padding-bottom: 10px; padding-left: 0px; text-align: center; } .sheet-combatDamage select { margin: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; width:90px; } .sheet-combatDamage .sheet-dieTypeSelect { margin: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; width:50px; } .sheet-defense p { text-align: center; } .sheet-TTTraitType { margin: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; width:50px; } .sheet-TTitemName { width:30%; } .sheet-TTitemDesc { width:65%; } .sheet-BuffEntryField { width:100%; height:100px; } .sheet-TTtraitName { padding:0px; margin:0px; width:30%; height:50px; } .sheet-TTtraitDesc { padding:0px; margin:0px; width:60%; height:50px; }