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Difference between revisions of "Mod:Development"

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{{apibox}}
 
{{apibox}}
  
 
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{{pro only}}
{{mbox | text=The Roll20 API is only available to paying subscribers with a Mentor level account. Not a Mentor? You can [https://app.roll20.net/account/supporter upgrade your account] and start using the API right away.}}
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{{mbox | text= The Roll20 API is still very alpha software. We '''strongly''' recommend that you only enable API scripts on copies of your campaigns, as they may be damaged.}}
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'''What do I need to get started?'''
 
'''What do I need to get started?'''
  
Scripts for the Roll20 API are written in Javascript. You only need a basic understanding of the language to get started, but if you want to learn more about Javascript, this [http://www.codecademy.com/tracks/javascript Codecademy] course can help teach you.
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Scripts for the Roll20 API are written in '''Javascript'''. You only need a basic understanding of the language to get started, but if you want to learn more about Javascript, this [http://www.codecademy.com/tracks/javascript Codecademy] course can help teach you.
  
  
 
'''How does it work?'''
 
'''How does it work?'''
  
You write scripts that listen to events that happen during the game. Scripts can check to make sure that rules are followed, change properties on objects and tokens, and even provide custom chat commands. The scripts you write run across the entire campaign, and affect things the GM does as well as all the players. Advanced scripts can also run independently, preforming automatic actions such as moving a token on a patrol route or nudging players when their turn is taking too long.
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You write scripts that listen to events that happen during the game. Scripts can check to make sure that rules are followed, change properties on objects and tokens, and even provide custom chat commands. The scripts you write run across the entire game, and affect things the GM does as well as all the players. Advanced scripts can also run independently, performing automatic actions such as moving a token on a patrol route or nudging players when their turn is taking too long.
  
 
'''To get started, your first stop should be the [[API:Use Guide|Use Guide]].'''
 
'''To get started, your first stop should be the [[API:Use Guide|Use Guide]].'''
  
[[Category:API]] [[Category:Docs]]
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'''Where can I find pre-made scripts?'''
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If you're looking for scripts other members of the community have made or are eager to share your own work, check out the [[API:Script_Index|API Script Index]].
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[[Category:API|Introduction]] [[Category:Docs|API Introduction]]

Revision as of 20:39, 31 December 2016



The Roll20 API provides a powerful way to customize and enhance your game. You write scripts (little pieces of code) that tell Roll20 what to do during gameplay (for instance, move a piece, add a status marker to a token, or even roll dice). It's simple and straightforward to get started, but the possibilities are endless.


What do I need to get started?

Scripts for the Roll20 API are written in Javascript. You only need a basic understanding of the language to get started, but if you want to learn more about Javascript, this Codecademy course can help teach you.


How does it work?

You write scripts that listen to events that happen during the game. Scripts can check to make sure that rules are followed, change properties on objects and tokens, and even provide custom chat commands. The scripts you write run across the entire game, and affect things the GM does as well as all the players. Advanced scripts can also run independently, performing automatic actions such as moving a token on a patrol route or nudging players when their turn is taking too long.

To get started, your first stop should be the Use Guide.


Where can I find pre-made scripts?

If you're looking for scripts other members of the community have made or are eager to share your own work, check out the API Script Index.