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Difference between revisions of "API:Script Index"

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* [[Script:Highlight Token at Top of Initiative|Highlight Token at Top of Initiative]] -- Highlights the token at the top of initiative.
 
* [[Script:Highlight Token at Top of Initiative|Highlight Token at Top of Initiative]] -- Highlights the token at the top of initiative.
 
* [[Script:Initiative highlighter|Initiative Highlighter]] -- Highlights a token whose turn it is with a flashing aura.
 
* [[Script:Initiative highlighter|Initiative Highlighter]] -- Highlights a token whose turn it is with a flashing aura.
 +
* [[Script:InitiativeTracker|InitiativeTracker]] -- Round counter and status effect manager with optional announcements to chat.
 
* [[Script:Random Turn Order|Random Turn Order]] -- Randomly assigns a turn to selected tokens.
 
* [[Script:Random Turn Order|Random Turn Order]] -- Randomly assigns a turn to selected tokens.
 
* [[Script:Range Finder|Range Finder]] -- Determines the distance between two named tokens
 
* [[Script:Range Finder|Range Finder]] -- Determines the distance between two named tokens

Revision as of 02:09, 9 January 2015

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Contents


This repository is the collection of all the community-contributed API scripts that are available for use on Roll20.

Contributing

If you're interested in contributing to the Roll20 API Community Scripts please visit the API GitHub Repository and follow the instructions in the README.md file at the bottom of the page.

Scripts By Category

General Purpose Scripts

Combat Scripts

Tokens - Conditions / Status / Health

Roll20 API Getting Started


Reference


Tokens - Movement

Lighting and Revealing

Characters - Equipment

Generators

System

Roleplay

Misc

Game Specific Scripts

AD&D (Dungeons and Dragons 2e)

Basic Fantasy Role Playing Game

DnD 4th Edition

Edge of the Empire

Exalted Second Edition

Fantasy Craft 2nd Printing

HERO System

Pathfinder

Savage Worlds

  • Raise Count -- Counts raises on a roll against a given target number

Star Wars Saga

Zombie Dice

Utility Scripts

These scripts are generally not intended to be used alone, but are often instead required by some of the above scripts. Alone, these scripts will not do anything for your campaign, but rather they create functions to be used by other scripts.

  • CommandShell -- Framework for marshalling chat commands with POSIX-shell-style arguments, permissions, and duplicate-command checking.
  • GMCode -- Generates a unique code to authenticate the GM.
  • Interpreted sendChat -- Send a message to the chat as the same person or character that triggered a chat event
  • IsGM Auth Module -- Provides a function isGM() for determining if a player id refers to a gm. Intended for use alongside other scripts.
  • levenshteinDistance -- Measure the difference between strings
  • splitArgs -- Split a string into arguments