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Difference between revisions of "Character Sheet Development/Bugs & Quirks"

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(General: Eval bug)
m (General)
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Sheet code/editing bugs that doesn't fit other categories.
 
Sheet code/editing bugs that doesn't fit other categories.
  
* Using the word <code>eval</code> '''anywhere''' in the sheet code will stop everything from working. Roll20 have put is as a security measure to prevent eval to be used even in a roundabout way. You cant have attribute or class names that includes it.  
+
* '''Using the word <code>eval</code> anywhere in the sheet code will stop everything from working.''' Roll20 have put is as a security measure to prevent eval to be used even in a roundabout way. You cant have attribute or class names that includes it.  
 
** this also prevent you from import google fonts that happen to have "eval" as part of the name
 
** this also prevent you from import google fonts that happen to have "eval" as part of the name
 
* '''using optgroups in select doesn't work on custom sheets''', even though it works on existing sheets like [[Free Spacer]]
 
* '''using optgroups in select doesn't work on custom sheets''', even though it works on existing sheets like [[Free Spacer]]

Revision as of 15:29, 29 May 2021

Main Page: Building Character Sheets


Listing random quirks of the sheet system, especially those related to coding, editing & updating character sheets.

Note: The "Month Year" mention at end is a guaranteed last observation of the bug.

Contents

Bugs

General

Sheet code/editing bugs that doesn't fit other categories.

  • Using the word eval anywhere in the sheet code will stop everything from working. Roll20 have put is as a security measure to prevent eval to be used even in a roundabout way. You cant have attribute or class names that includes it.
    • this also prevent you from import google fonts that happen to have "eval" as part of the name
  • using optgroups in select doesn't work on custom sheets, even though it works on existing sheets like Free Spacer
  • "Newly-dropped characters now must fully resolve before closing the window"
  • translation special character bug discussion(Forum) May 2021
    • avoid placing symbols & special characters in translations
  • changing default value of attributes will change untouched values of existing sheet. May 2021

Sheetworkers

Bugs in how sheetworkers function.

JavaScript Restrictions


CSE

Bugs related to Character Sheet Enhancement(CSE).

  • HTML replacement characters have been observed to sometimes be converted prematurely after the CSE update was made which can cause sheet roll macros to break.
    • Only appears to happen in CSE-mode. reported by Ayethin & Vince
    • Workaround: since nested quotes and/or queries that include special characters may break in CSE-mode, try substituting the ampersand character as well. ie &quot; should be changed to &amp;quot;.
  • in some cases, .charsheet needs to be added to the CSS classes, which previously worked fine with Legacy Sheet
    • ex. .charsheet span{ width: 150px;}, instead of span{ width: 150px;}
  • Asterisks disappearing from CSS comments. examples & discussion(Forum)
    • Chris D. may have uncovered strange behavior with CSS comments using multiple asterisk characters. eg /******/
    • Scott C. notes that this may be an older bug and suggests to use # instead. eg /*######*/
  • detail & summary element styling is inconsistent between browsers/versions details(Forum)
  • fixed issues with @import Release Note for April 27, 2021(Forum)
    • if a @import exists, it seems it might result in roll20 ignoring the first instance of the next css class in the file, workaround is to add an empty, "sacrificial" version of the class first that will be eaten up, and the one after will work normally

LCS

Bugs that only affect Legacy Character Sheets(LCS).


Github

Bug affecting how sheets uploaded to the sheet repo work or function.

  • replacing sheet images on github doesn't always update on sheet to make sure images change on sheet when updating/replacing them, change their name/reference in the code, eg. logo.jpg to logo2.jpg.

See Also