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Difference between revisions of "Black Crusade"

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(Created page with "This page is about playing the Warhammer 40,000 RPG on roll 20 Content coming soon")
 
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This page is about playing the Warhammer 40,000 RPG on roll 20
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This page is about playing the Warhammer 40,000 RPG Black Crusade on roll 20
Content coming soon
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=Macros and Characteristics=
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The d100 system and it's reliance on degrees of success makes Black Crusade macros very unconventional in their structure and the way you read the outcomes.
 +
 
 +
=Characteristic structure=
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Your character sheet must be set up with all stats you wish to use, you may use the abbreviations if for the skills if you wish but the designation in the macro and the character sheet must be the same.
 +
 
 +
=Macros=
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*Ability test, this formula allows you to enter a success DC including a set modifier. The outcome of the roll will show you a positive number if you succeed and a negative number if you fail, the tens digit is the number of degrees of success or failure.
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/roll -1*(1d100) +@{Characteristic} +{Anymodifiers}
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*Ability test, same as above but allows you to enter any modifier you choose each time you roll
 +
/roll -1*(1d100) +@{Characteristic} +?{modifier|0}

Revision as of 21:22, 1 February 2014

This page is about playing the Warhammer 40,000 RPG Black Crusade on roll 20

Macros and Characteristics

The d100 system and it's reliance on degrees of success makes Black Crusade macros very unconventional in their structure and the way you read the outcomes.

Characteristic structure

Your character sheet must be set up with all stats you wish to use, you may use the abbreviations if for the skills if you wish but the designation in the macro and the character sheet must be the same.

Macros

  • Ability test, this formula allows you to enter a success DC including a set modifier. The outcome of the roll will show you a positive number if you succeed and a negative number if you fail, the tens digit is the number of degrees of success or failure.

/roll -1*(1d100) +@{Characteristic} +{Anymodifiers}

  • Ability test, same as above but allows you to enter any modifier you choose each time you roll

/roll -1*(1d100) +@{Characteristic} +?{modifier|0}