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[command name](~macro-name)
[command name](#macro-name)

Latest revision as of 05:37, 1 July 2021

Main Page: Complete Guide to Macros & Rolls‎

Example of a Chat Menus and its buttons.
(Credit for the guide goes to KeithCurtis' original )

Chat Menus is a Clever trick for any Roll20 users, to create a Menu for yourself, where you have shortcuts to all the macros, API commands, and dice rolls you want, accessible from a single macro.


[edit] Creating Chat Menus

Macro Creation



Although implied by the wiki, and used by many API scripts, Chat Menus are very easy to make using API buttons (anyone can make and use of API buttons).

If you have a bunch of commonly used macros, rather than clutter up your map area with buttons, make a button that calls a menu of buttons into the chat area. This way you can call up a huge array of options with only a single extra click. I have several of these, categorized by use. Some examples are posted below.

To make a Chat Menu, it's smart to use a Roll Template to structure the Chat Menu. Because the formatting of Roll Templates, the appearance of a Chat Menu can vary widely from game to game. In general, though, the code is remarkably similar:

[command name](#macro-name)

Default button syntax to reference a Macro in the l Collections-tab —You probably don't need to use this for a Chat Menu. Use one of the versions below.

[edit] Roll Button/Character Ability

Normally. Roll Buttons & character abilities are referenced with %{character-name|ability-name}.

If you use the and save the Chat menus macro on the character sheet, the format as you can skip the part about referencing the character name or use selected/target:
[command name](~ability-name)  

By keeping your macros on a sheet along with the Chat Menu macro itself, you not only gain the advantage of transportability to new campaigns, you also ensure that nothing breaks once you transport it. The macro it's calling comes right along with it.

If you want to reference a macro that is on a character sheet (an "Ability"), but you are not writing the macro on the same sheet, you can reference the ability with this format (Assuming that your referenced a sheet named "Alice"). normally it would be referenced with %{Alice|ability-name}:

[command name](~Alice|ability-name)
Button syntax to reference an Ability on another character sheet, such as a .

[edit] Global Macro

If your macro is a loose, global Macro saved in the l Collections-tab , the code is a little more arcane, since you need to use HTML replacements. Normally calling the macro would be #macro-name, but this is the button:

[command name](!&#13;#macro-name)

Button syntax to reference a Macro in the collections tab. Try to use only in Abilities, not Macros, since Macros will revert the HTML replacement if you need to edit.

[edit] Repeating Sections

shows how to make buttons work for repeating sections.

[edit] Other

the following code supposedly works in some places

[command name](#mightwork)

Note also, that you can embed a Roll Command(i.e /r 3d6+5) into the API button instead of a macro, if you simply have a bit of code you use over and over, but a better practice (at least I have found) is to keep as much code in macros as possible, so that if you use the same command in different places, you only have to edit the original if you later decide to change how something works. If it's just an API call (a script call, beginning with "!"), it's pretty safe to pop in as-is.

Here are some Screenshots. These use the Shaped Sheet, which formats buttons as in-line text links. If you prefer that to the default "Big Pink Buttons" used by most other sheets on Roll20, use this tip to style them for the D&D 5E by Roll20 template, or this tip to style them for the default template:

the macro for this is down the page

[edit] Examples

Examples of Chat Menus. Please share yours here

[edit] Global Macro menu

A menu showing the GM buttons for various global macros they have saved on the l Collections-tab. Skipping the Chat menu could could roll #pcstat & #pcpp directly in the q Text Chat.

/w gm &{template:default} {{name=Macro Chat Menu }} {{[PC overview](!&#13;#pcstat)= [Passive Pers.](!&#13;#pcpp) }} {{ [Wild Magic](!&#13;#wildmagictable)= [Passive Inv.](!&#13;#investigation)}}

[edit] PF2E Character Roll Menu

A Chat menu that shows the attributes of a character, along with buttons to roll each, + initiative with thw PF2E sheet. Also shows the name of the character in the title. Must select a token connected to a sheet to work. Otherwise replace selected-mentions with the character's name.

&{template:default} {{name=Chat Menu: @{selected|character_name} }} {{Rolls=[Initiative](~selected|INITIATIVE) }} {{[STR](~selected|STR) @{selected|strength}=  }} {{[DEX](~selected|DEX) @{selected|dexterity}= [Reflex](~selected|REF) }} {{[CON](~selected|CON) @{selected|constitution}= [Fortitude](~selected|FORT) }} {{[INT](~selected|INT) @{selected|intelligence}=  }} {{[WIS](~selected|WIS) @{selected|wisdom}= [Will](~selected|WILL) }} {{[CHA](~selected|CHA) @{selected|charisma}=  }}

Same macro, but in a readable form( remove linebreaks to make it work again):

&{template:default} {{name=Chat Menu: @{selected|character_name} }} 
{{Rolls=[Initiative](~selected|INITIATIVE) }} 
{{[STR](~selected|STR) @{selected|strength}=  }} 
{{[DEX](~selected|DEX) @{selected|dexterity}= [Reflex](~selected|REF) }} 
{{[CON](~selected|CON) @{selected|constitution}= [Fortitude](~selected|FORT) }} 
{{[INT](~selected|INT) @{selected|intelligence}=  }} 
{{[WIS](~selected|WIS) @{selected|wisdom}= [Will](~selected|WILL) }} 
{{[CHA](~selected|CHA) @{selected|charisma}=  }}

[edit] Stargate Character Stats

Example of the Stargate chat menu in use

Similar to the PF2E example, except it also displays the characters current & total HP. Using the Stargate char sheet.

&{template:stargate} {{title=@{selected|character_name} }} {{subtitle=Stat blocks}} {{ HP = @{selected|hp} / @{selected|hp|max} }}{{[Initiative](~selected|init)= [Moxie](~selected|moxie) }} {{@{selected|str} [STR](~selected|str) = [Save](~selected|str_save) }} {{@{selected|dex} [DEX](~selected|dex) = [Save](~selected|dex_save) }} {{@{selected|con} [CON](~selected|con) = [Save](~selected|con_save) }} {{@{selected|int} [INT](~selected|int) = [Save](~selected|int_save) }} {{@{selected|wis} [WIS](~selected|wis) = [Save](~selected|wis_save) }} {{@{selected|cha} [CHA](~selected|cha) = [Save](~selected|cha_save) }}

Same macro, but in a readable form( remove linebreaks to make it work again):

&{template:stargate} {{title=@{selected|character_name} }}
 {{subtitle=Stat blocks}}
 {{ HP = @{selected|hp} / @{selected|hp|max} }} 
{{[Initiative](~selected|init)= [Moxie](~selected|moxie) }} 
{{@{selected|str} [STR](~selected|str) = [Save](~selected|str_save) }} 
{{@{selected|dex} [DEX](~selected|dex) = [Save](~selected|dex_save) }} 
{{@{selected|con} [CON](~selected|con) = [Save](~selected|con_save) }} 
{{@{selected|int} [INT](~selected|int) = [Save](~selected|int_save) }} 
{{@{selected|wis} [WIS](~selected|wis) = [Save](~selected|wis_save) }} 
{{@{selected|cha} [CHA](~selected|cha) = [Save](~selected|cha_save) }}

[edit] 5E

Example for D&D 5E, often specifically for the D&D 5E by Roll20-char sheet.

[edit] NPC Statblock

by Keithcurtis
/w gm &{template:npcaction}{{rname=@{selected|character_name}}}{{name=@{selected|npc_type}
**HP: **@{selected|bar1} / @{selected|hp|max} | ** AC: ** @{selected|npc_ac} | **Spd: ** @{selected|npc_speed}
**Languages: **@{selected|npc_languages}
 **Senses: **@{selected|npc_senses}
 **Resists:: **@{selected|npc_resistances}
 **Immune: **@{selected|npc_immunities}
 **Cond. Immune: **@{selected|npc_condition_immunities}}}{{description=**Abilities**
[**Str @{selected|strength}** *(@{selected|strength_mod})*](~selected|npc_str) | [save](~selected|npc_str_save)
[**Dex @{selected|dexterity}** *(@{selected|dexterity_mod})*](~selected|npc_dec) | [save](~selected|npc_dex_save)
[**Con @{selected|constitution}** *(@{selected|constitution_mod})*](~selected|npc_con) | [save](~selected|npc_con_save)
[**Int @{selected|intelligence}** *(@{selected|intelligence_mod})*](~selected|npc_int) | [save](~selected|npc_int_save)
[**Wis @{selected|wisdom}** *(@{selected|wisdom_mod})*](~selected|npc_wis) | [save](~selected|npc_wis_save)
[**Cha @{selected|charisma}** *(@{selected|charisma_mod})*](~selected|npc_cha) | [save](~selected|npc_cha_save)
[Acrobatics](~selected|npc_Acrobatics) | [Animal Handling](~selected|npc_Animal_Handling) | [Arcana](~selected|npc_Arcana) | [Athletics](~selected|npc_Athletics|Deception](~selected|npc_Deception) | [History](~selected|npc_History) | [Insight](~selected|npc_Insight) | [Intimidation](~selected|npc_Intimidation) | [Investigation](~selected|npc_Investigation) | [Medicine](~selected|npc_Medicine) | [Nature](~selected|npc_Nature) | [Perception](~selected|npc_Perception) | [Performance](~selected|npc_Performance) | [Persuasion](~selected|npc_Persuasion) | [Religion](~selected|npc_Religion) | [Sleight of Hand](~selected|npc_Sleight_of_Hand) | [Stealth](~selected|npc_stealth) | [Survival](~selected|npc_survival)
}} &{noerror}

[edit] Spellblock

by keithcurtis
/w gm &{template:npcaction}{{rname=@{selected|character_name}}}{{name=@{selected|npc_type}}}{{description=**Caster Level: @{selected|caster_level}**
**Spell Save DC: @{selected|spell_save_dc}**
**Spellcasteing Ability Mod: [[@{selected|spellcasting_ability}@{selected|pb}]]**
**Level 1**
**Level 2**
**Level 3**
**Level 4**
**Level 5**
**Level 6**
**Level 7**
**Level 8**
**Level 9**
}} &{noerror}

[edit] API Menu

Sample code for the Utility Macro:

/w gm &{template:5e-shaped} {{title=Utility Menu}} {{text_big=[Configure Shaped Options](!shaped-config)
**Import Spells**
[Spells](!shaped-spells) | [Remove All Spells](!shaped-remove-spell --all)
[Expand Spells](!shaped-expand-spells)
**Import Monsters**
[Monster](!shaped-monsters) | [Replace and Overwrite Monster](!shaped-monsters --replace)
[From Statblock](!shaped-import-statblock) | [From Token Name](!shaped-import-by-token)
**Character Creation**
[Character Builder](~Character-Builder)
**Create Token Macro Buttons**
[Attacks](!shaped-abilities --attacks) | [Actions](!shaped-abilities --actions) | [Reactions](!shaped-abilities --reactions)
[Traits](!shaped-abilities --traits) | [Racial Traits](!shaped-abilities --racialTraits)
[Class Features](!shaped-abilities --classFeatures) | [Feats](!shaped-abilities --feats)
[Legendary Actions](!shaped-abilities --legendaryA) | [Lair Actions](!shaped-abilities --lairA)
[Set Token to Defaults](!shaped-apply-defaults)
[Set Default Token](!token-mod --set defaulttoken) 
[Update to Current Sheet](!shaped-update-character)
[Update All-Caution](!shaped-update-character --all)
**Rests and Resets**
[Short Rest](!shaped-rest --short) | [Long Rest](!shaped-rest --long) 
[Health Aura On](!setattr --sel --USECOLOR|YES !aura update) | [Health Aura Off](!setattr --sel --USECOLOR|NO !aura update)
[Door Commands](!&#13;#{Macros|Doors})
[Ready Roofs](!RoofReady)
[Summon Duplicates](~Summon)

[edit] Repeating Section

Link to a repeating section roll button, of a character we are referencing by character ID.


[edit] Forum Links

[edit] Related Pages

[edit] See Also

  • by Scott C. - API to generate Chat Menus
  • by GiGs - another API to generate Chat Menus
  • D&D 5E - Token Action Maker - This script creates token actions on selected tokens for the D&D 5E by Roll20 sheet, very helpful for both NPCs and Players.
    • (Created by Kevin, modified by keithcurtis, GiGs, & Bretmckee)