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Difference between revisions of "Cypher System-Monte Cooke Games"

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(A Walkthrough to Playing Roll20's The Strange's Marketplace Modules)
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=== Features ===
 
=== Features ===
 
==== Random Cypher Roller ====
 
==== Random Cypher Roller ====
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[[File:RandomCypher.jpg|216px|thumb|left|Random Cypher Macro in Action]]Under the '''My Settings''' tab of the '''Sidebar''' is a button macro you can use to roll up random cyphers. The cypher table on page 312 of ''The Strange'' Rulebook has been transposed over into its own rollable table. The rollable table only includes the cypher name so consult the rulebook if you need a full description of the rolled cypher.
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==== Pre-Made XP Chips ====
 
==== Pre-Made XP Chips ====
  

Revision as of 22:57, 1 February 2015

WIP Documentation


The Cypher System is the RPG system used in Monte Cook Games Numenera and The Strange. This wiki page will walk through how to setup and play a Roll20 campaign for any of these systems.

Contents

Creating a Campaign

WIP

Character Sheets

If you're creating a campaign from scratch, you'll want to choose either the Numenera or The Strange character sheet either when you first create the Campaign OR later on when you're on the Campaign Settings Page that you can access from the Campaign's Details Page. These pages are accessed when you're not inside playing your campaign, but when you're viewing your campaign list.


There are two character sheets available for Numenera. One in English and another translated over in French. There is one character sheet available for The Strange presently in English only.


Every time you create a new character in the Journal tab on the Sidebar, the character journal's character sheet is available on the second tab.


The Strange and Managing Recursions

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Running a Purchased Module

Selecting Purchased Modules
If you've purchased a copy of [Name Placeholders]The Strange Rulebook, The Strange: The Dark Spiral, or The Strange Starter Pack from the Roll20 Marketplace, they will be listed on the right side of the Campaign Creation page. This is also where you can access and download the associated PDF rulebooks or adventure pack booklets that come with your purchase.


At default, the Blank Campaign will be selected. Simply click on the module you would like run to have that checked off instead. This auto selects the character sheet for you too. Create a name for your Campaign, add Tag keywords if you wish and then click on the I'm Ready, Create Campaign! button. Your chosen module will load up automatically.

Inviting Your Friends Or Find Players

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Assigning Tokens and Characters to Players

Rolling for Difficulty

Rolling for Difficulty in The Strange
When the GM gives a player a difficult rating for a given task, the player rolls directly from her character sheet. In both the Numenera and The Strange character sheets is a section with roll buttons for the Difficulty Scale that are listed sequentially from Simple to Impossible.


If a user has 3D Dice activated in My Settings, a 3D d20 will roll across the Tabletop. Regardless if 3D Dice are used or not, the roll's result will be displayed in the Chat Tab.

Experience Points

XP Poker Chips simulated by utilizing the Roll20 Card Deck feature
Since experience points can be traded in as a narrative currency during gameplay, some gaming groups might prefer to use physical objects to represent experience and trade them between one another. This can be simulated in Roll20 with the use of an Infinite Card Deck. The Strange modules available on the Roll20 Marketplace already come with an XP Deck preloaded, but making one from scratch with your own graphics is easy to do too. The GM can show and hide the deck from the tabletop by clicking on Hide/Show button beside the deck in the Decks and Tables tab on the Sidebar.



When players are given cards, a thumbnail of the back of the card appears above their portrait and if it is set to do so, will also show you the number of how many cards they currently hold. If they wish to give a token to the GM they first click on the thumbnail above their own portrait to open up their hand. Then they grab a token there and drag it to the GM's portrait. This brings up a trade window that the GM can either accept or deny. They can also drag the token to the tabletop and the GM can pick it up it that way too by right clicking on it and selecting Take Card.


The GM can also manage many other features of the card deck like player permission to draw from the deck, see the deck, etc. For a robust list of all Card Deck features check out our wiki page on Card Decks and Rollable Tables.

A Walkthrough to Playing Roll20's The Strange's Marketplace Modules

WIP

The Play Space

WIP

Features

Random Cypher Roller

Random Cypher Macro in Action
Under the My Settings tab of the Sidebar is a button macro you can use to roll up random cyphers. The cypher table on page 312 of The Strange Rulebook has been transposed over into its own rollable table. The rollable table only includes the cypher name so consult the rulebook if you need a full description of the rolled cypher.

Pre-Made XP Chips

Helpful Graphics for The Strange

If you would like to create graphics to compliment with The Strange: Starter Pack or any one of the other The Strange modules, here are some templates to help you along:


TheStrangeTokenEmpty.png