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Difference between revisions of "DnD5e Shaped Character Sheet"

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{{D5eshaped}}
 
{{D5eshaped}}
== General Information ==
+
Please see the latest documentation: https://bitbucket.org/mlenser/5eshaped/wiki/Home
===Author(s)===
+
* Mark Lenser (Mark on Roll20.net, @mlenser on Twitter) - page author
+
* Rouby - tooltips and German translations
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* Heather Lazar (HLazar on Roll20.net) - wiki content contributor
+
  
===Links===
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[[Category:Character Sheet Documentation]]
* [https://github.com/mlenser/roll20-character-sheets/tree/master/D%26D_5e_Shaped Github]
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* [https://app.roll20.net/forum/post/2146354/d-and-d-5e-shaped-character-sheet-3rd Forum Thread]
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* [https://app.roll20.net/forum/post/2016392/d-and-d-5e-shaped-character-sheet Old Thread 2]
+
* [https://app.roll20.net/forum/post/1734923/new-d-and-d-5e-shaped-character-sheet Old Thread 1]
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+
===Overview===
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The D&D 5e Shaped Character Sheet, sometimes referred to as the 5e Shaped Character Sheet, is for use in the Roll20 system during Dungeons and Dragons 5th Edition gameplay. It is based on the design of the [[DnD5e_Character_Sheet|original]] D&D 5e Character Sheet by John Myles. Modifications have been made to the original design to present the information in a more concise, readable way so that users can find information quickly.
+
 
+
Please see the [[Character Sheet]] wiki page for general information about setting and using character sheets. To use this sheet in your game, select ''Dungeons and Dragons: 5th Edition (Shaped)'' in your game settings.
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+
The shaped sheet includes both a Player (PC) and an NPC option. The pertinent option can be toggled in the upper left of the sheet. The Player sheet is green when toggled on and the NPC sheet is purple when toggled on. Whether the PC or NPC sheet, there are various tabs in blue just below the header information and when selected will show the active tab in the window below it. The currently selected tab is a darker blue than the other tabs. The gear icon tab is a settings tab which modifies various things about the sheet as a whole. Finally, if you click on the Show All tab, every tab is shown at once and the various sections are seen by scrolling down the page.
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The purpose of this wiki is to describe in detail the attributes, rolls and details of each of the PC and NPC tabs; Core Stats, Weapons, Spells, Background, Class, Armor, Inventory, Settings, Show All, and Traits & Actions.
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+
There is an option in the top right of the sheet to present the sheet in English or German languages.
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If you are starting fresh with the D&D 5e ''Shaped'' Character Sheet, just enter your character information as normal. If you are converting from the original D&D 5e Character Sheet, see the next section about which things have changed and will need to be edited.
+
 
+
===Changes from Original 5e Sheet===
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While most items remain the same from John Myle's original sheet, various things have been modified and will need to be re-entered in the sheet if converting.
+
 
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In the Player Character Sheet, the following will need to be altered
+
* Armor - will need to be completely re-entered
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* Vision - will need to be completely re-entered
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* Spells - allows for categorization by Prepared, Ritual, and Concentration
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* Class specific
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** Expertise - will need to be toggled in the skills section
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** Jack of All Trades - will need to be toggled in the skills section
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+
 
+
The NPC Character Sheet does not allow for much anything to cross over. However, the old NPC sheet is included and there is a an [https://app.roll20.net/forum/post/1816031/script-d-and-d-5e-shaped-npc-importer-and-converter import script] that allows for NPC characters to be imported to the NPC sheet.
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===Update Instructions===
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The character sheet will update about every week to the newest version. However, if you wish to manually update to the sheet, please follow these instructions. You must be a Roll20 [https://app.roll20.net/account/supporter '''Pro'''] account holder in order to perform these actions.
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# Go to [https://github.com/mlenser/roll20-character-sheets/tree/master/D%26D_5e_Shaped Github] and open the RAW [https://raw.githubusercontent.com/mlenser/roll20-character-sheets/master/D%26D_5e_Shaped/D%26D_5e.html html] and [https://raw.githubusercontent.com/mlenser/roll20-character-sheets/master/D%26D_5e_Shaped/D%26D_5e.css css] files.
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# Copy the [https://raw.githubusercontent.com/mlenser/roll20-character-sheets/master/D%26D_5e_Shaped/D%26D_5e.html html] content from github.
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# In your Roll20 game, go to the game settings and choose a custom character sheet.
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# In the HTML tab of your game settings, paste the html code you just copied.
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# Copy the [https://raw.githubusercontent.com/mlenser/roll20-character-sheets/master/D%26D_5e_Shaped/D%26D_5e.css css] content from github.
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# In the CSS tab of your game settings, paste the css code you just copied.
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# Click Save.
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===Wiki Formatting===
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List of what certain text format means in this wiki
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{| class="wikitable"
+
|-
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! format !! meaning
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|-
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| '''bold''' || character sheet tab name or other major section
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|-
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| ''italics'' || tab section, usually with a black box label or shape frame
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|-
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| {{D5eshaped|type=fld|text=silver highlight}} || field which is editable by the user
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|-
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| {{D5eshaped|type=calc_fld|text=green highlight}} || calculated fields, not editable by user
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|-
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| {{D5eshaped|type=calc_pass|text=blue highlight}} || calculated passive fields, not editable by user
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|-
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| {{D5eshaped|type=calc_attr|text=green text}} || calculated attribute
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|-
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| {{D5eshaped|type=calc_pattr|text=blue text}} || calculated passive attribute
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|-
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| {{D5eshaped|type=page|text= white text with red highlight}} || pages within tabs to show more information
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|-
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| {{D5eshaped|type=macro|text= white text with blue highlight}} || macros represented by buttons in the sheet, details found in [[#Using_Macros|Using Macros]]
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|-
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| <pre>code or formula</pre> || code to be used in macros or formulas of calculated fields
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|}
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==Character Sheet==
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The sheet has several tabs as shown in the image below. Each of the sections below go into detail about the information that should be placed in the various sections and tabs of the sheet. It will be noted whether the tab is particular to the individual Player sheet, NPC sheet, or common to both sheets.
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See above section for the color or formatting used to represent fields and attributes in the sheet.
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[[File:5eshaped-tabs.gif|center|D&D 5e Shaped Sheet tabs]]
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===Header===
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The '''Header''' is a common section of the Player and NPC sheets. It is at the top of the sheet and is always shown no matter which tab is active. It allows for general information with simple text entry fields save for a few.  Then non calculated fields can be referenced by attribute but they are not used in any other calculations within the various tabs.
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{| class="wikitable"
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|-
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!field!!description
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|-
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|{{D5eshaped|type=fld|text=Character Name}}||changing the name in the '''Header''' or editing it in the Journal will replace it in both areas
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|-
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|{{D5eshaped|type=fld|text=Class}}||character class(es)
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|-
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|{{D5eshaped|type=fld|text=Alignment}}||character alignment
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|-
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|{{D5eshaped|type=fld|text=Languages}}||known languages
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|-
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|{{D5eshaped|type=fld|text=Race}}||character race
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|-
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|{{D5eshaped|type=calc_pass|text=P PERC}}||calculated passive perception
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|-
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|{{D5eshaped|type=fld|text=Blindisght}}||blindsight radius if applicable; check {{D5eshaped|type=fld|text=blind beyond}} if appropriate
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|-
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|{{D5eshaped|type=fld|text=DarkVision}}||darkvision radius if applicable
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|-
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|{{D5eshaped|type=fld|text=Background}}||character background specification
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|-
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|{{D5eshaped|type=calc_fld|text=LEVEL}}||calculated total level which is sum of all the numbers entered in the ''Class Levels'' section of the '''Class''' tab
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|-
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|{{D5eshaped|type=fld|text=XP}}||experience points
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|-
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|}
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+
===Core ===
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The '''Core''' page is the first tab of thesheet and is probably where the player will spend the most time. Not only does it contain information on character abilities, health, and initiative but it also has the ability to quickly access weapon and attack macros, spell slots, class resources, and conveniently add buffs and debuffs. It is available in both the Player and NPC options of the sheet.
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[[File:5eshaped-core.gif|Hit Dice options]]
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{| class="wikitable"
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|-
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!section!!style="width: 150px;"|field(s)!!usage and details
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|-
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|''ABILITIES''||{{D5eshaped|type=calc_fld|text=STRENGTH}}, {{D5eshaped|type=calc_fld|text=DEXTERITY}}, {{D5eshaped|type=calc_fld|text=CONSTITUTION}}, {{D5eshaped|type=calc_fld|text=INTELLIGENCE}}, {{D5eshaped|type=calc_fld|text=WISDOM}}, {{D5eshaped|type=calc_fld|text=CHARISMA}}||entering a value in the small oval will generate this modifier value based on the ability and any global bonuses in [[#settings|'''Settings''']] tab
+
|-
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|''SAVING THROWS''||{{D5eshaped|type=calc_fld|text=Strength}}, {{D5eshaped|type=calc_fld|text=Dexterity}}, {{D5eshaped|type=calc_fld|text=Constitution}}, {{D5eshaped|type=calc_fld|text=Intelligence}}, {{D5eshaped|type=calc_fld|text=Wisdom}}, {{D5eshaped|type=calc_fld|text=Charisma}}||check the box per row if the character has proficiency for the ability save; includes global bonuses from the ''BONUSES & PENALTIES'' section and in '''Settings''' tab; a tool tip is available by hovering over the ability in this section; clicking on the {{D5eshaped|type=macro|text=SAVING THROW [heart]}} macro button will roll the save in the chat window
+
|-
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|''ABILITY CHECKS''||same as above||similar to ability saves but this is the ability check and does not apply proficiency, includes global bonuses from the ''BONUSES & PENALTIES'' section and in '''Settings''' tab;  clicking on the {{D5eshaped|type=macro|text=ABILITY CHECK [check mark]}} macro button will roll the save in the chat window
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|-
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|rowspan = "3"|''SKILLS''||{{D5eshaped|type=calc_fld|text=skill modifier}}, {{D5eshaped|type=calc_pass|text=passive skill}}||clicking the {{D5eshaped|type=fld|text=dash [—]}} at the beginning of each skill row will toggle through proficiency, marked by a plus [+] sign and expertise, marked by a double plus [++] sign, clicking on the {{D5eshaped|type=macro|text=Skill Check}} macro at the end of each row will roll the check in the chat window
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|-
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||{{D5eshaped|type=fld|text=Jack of All Trades}}|| select checkbox to apply the skill bonuses of this Bardic feature
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|-
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||{{D5eshaped|type=fld|text=Custom Skills}}||grey button to allow the user to create custom skills; choose ability base and proficiency as in standard skills;includes {{D5eshaped|type=macro|text=Custom Skill Check}} macro
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|-
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|''ARMOR CLASS''||{{D5eshaped|type=calc_fld|text=ARMOR CLASS}}||calculated field in Shield frame based on all the fields in the [[#Armor|'''Armor''']] tab;
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|-
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|''INITIATIVE''||{{D5eshaped|type=calc_fld|text=INITIATIVE}}||calculated value based on the character's {{D5eshaped|type=calc_fld|text=Dexterity Modifier}} and any global bonuses in the [[#Settings|'''Settings''']] tab; {{D5eshaped|type=macro|text=INITIATIVE}} macro requires that a token is selected unless the option is turned off in the [[#Settings|'''Settings''']] tab
+
|-
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|''SPEED''|| {{D5eshaped|type=fld|text=SPEED}}, {{D5eshaped|type=fld|text=BURROW}}, {{D5eshaped|type=fld|text=CLIMB}}, {{D5eshaped|type=fld|text=FLY}}, {{D5eshaped|type=fld|text=SWIM}}|| user entered values; check the {{D5eshaped|type=fld|text=hover}} checkbox if this is applicable
+
|-
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|''HIT POINTS''||{{D5eshaped|type=fld|text=Current}}, {{D5eshaped|type=calc_fld|text=Max}}, {{D5eshaped|type=fld|text=Temp}} ||fields in Heart frame, {{D5eshaped|type=fld|text=Current}} is usually linked to a bar on the token (see [[Linking_Tokens_to_Journals|Linking Tokens to Journals]]); {{D5eshaped|type=calc_fld|text=Max}} is based on the ''Class Levels'' section in the [[#Class|'''Class''']] tab; {{D5eshaped|type=fld|text=Temp}} is used to track any temporary hit points for the character
+
|-
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|''PROFICIENCY BONUS''||{{D5eshaped|type=calc_fld|text=PROFICIENCY BONUS}}||calculated based on {{D5eshaped|type=calc_fld|text=LEVEL}}
+
|-
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|''INSPIRATION''||{{D5eshaped|type=fld|text=INSPIRATION}}||toggled present indicated by a green plus [+] or absent indicated by a purple minus [-]
+
|-
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|''EXHAUSTION LEVEL''||{{D5eshaped|type=fld|text=EXHAUSTION LEVEL}}||number indicating level of exhaustion; hovering over the black question mark [?] describes the levels in detail
+
|-
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|''HIT DICE''||{{D5eshaped|type=fld|text= d6 }}, {{D5eshaped|type=fld|text= d8 }}, {{D5eshaped|type=fld|text= d10 }}, {{D5eshaped|type=fld|text= d12 }}|| selecting the HD buttons (see image above) will make visible that hit die; the user manually tracks the current value, the maximum value is based on ''Class Levels'' in '''Class''' tab; a {{D5eshaped|type=macro|text=HD}} macro is available to roll to regain hit points but this does NOT adjust current HD value
+
|-
+
|''DEATH SAVES''||{{D5eshaped|type=fld|text=Successes}}, {{D5eshaped|type=fld|text=Failures}}||the user can manually toggle the circles for counting the number of successes in green or failures in purple; pressing the red [X] will clear the rows; includes {{D5eshaped|type=macro|text=DEATH SAVE [heart]}} macro button for rolling the death save in the chat window; see [[#settings|'''Settings''']] tab for whispering
+
|-
+
|''BONUS & PENALTIES''||{{D5eshaped|type=fld|text=Atk}}, {{D5eshaped|type=fld|text=Dmg}}, {{D5eshaped|type=fld|text=Save DC}},  {{D5eshaped|type=fld|text=Saving Throws}},  {{D5eshaped|type=fld|text=AC}}, {{D5eshaped|type=fld|text=Ability/Skill Checks}}||user entered fields to conveniently apply global bonuses; fields accept number or die rolls; tool tip with more details if hover over black question mark [?]
+
|-
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|''SPELL SLOTS''||{{D5eshaped|type=page|text=Spell Slots}}||
+
|-
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|''CLASS ACTIONS''||{{D5eshaped|type=fld|text=name}}, {{D5eshaped|type=fld|text=current}}, {{D5eshaped|type=fld|text=max}}, {{D5eshaped|type=fld|text=rest}}|| linked to the same information in the [[#Class|'''CLASS''']] tab; includes {{D5eshaped|type=macro|text=CLASS ACTIONS}} macros; fields can be edited or toggled from the '''Core''' tab
+
|-
+
|''CLASS RESOURCES''||{{D5eshaped|type=fld|text=name}}, {{D5eshaped|type=fld|text=current}}, {{D5eshaped|type=fld|text=max}}, {{D5eshaped|type=fld|text=rest}}|| linked to the same information in the [[#Class|'''CLASS''']] tab; fields can be edited or toggled from the '''Core''' tab; more rows can be added or modified
+
|-
+
|''QUICK ATTACKS''|| {{D5eshaped|type=fld|text=name}}, {{D5eshaped|type=fld|text=Hit}}, {{D5eshaped|type=fld|text=Dmg}} die, {{D5eshaped|type=fld|text=Dmg [+]}} modifier, {{D5eshaped|type=fld|text=Ammo}}||linked to the same information in the [[#Weapons|'''Weapons''']] tab; includes {{D5eshaped|type=macro|text=QUICK ATTACK}} macros; name and damage die fields can be edited by double clicking in the field; ammo can be tracked by entering a value or clicking the arrows next to the field
+
|-
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|''RESISTANCES & IMMUNITIES''||{{D5eshaped|type=fld|text=Damage Vulnerabilities}}, {{D5eshaped|type=fld|text=Damage Resistances}}, {{D5eshaped|type=fld|text=Damage Immunities}}, {{D5eshaped|type=fld|text=Condition Immunities}}|| user entered fields for information only; particularly useful for NPC sheets
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|-
+
|}
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===Weapons===
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===Spell===
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===Background===
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The '''Background''' tab is a Player Sheet specific tab and is not available in the NPC sheet. All fields accept text and while not used anywhere else in the sheet, can be referenced by attribute. It is mostly used for character documentation.
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+
{| class="wikitable"
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|-
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!section!!field(s)!!usage and description
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|-
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|''Appearance''||{{D5eshaped|type=fld|text=Gender}}, {{D5eshaped|type=fld|text=Size}}, {{D5eshaped|type=fld|text=Age}}, {{D5eshaped|type=fld|text=Height}}, {{D5eshaped|type=fld|text=Weight}}, {{D5eshaped|type=fld|text=Eyes}}, {{D5eshaped|type=fld|text=Skin}}, {{D5eshaped|type=fld|text=Hair}}||information on the appearance of the character
+
|-
+
|''Background and Race Info''||{{D5eshaped|type=fld|text=Background Features}}, {{D5eshaped|type=fld|text=Racial Traits}}, {{D5eshaped|type=fld|text=Personality Traits}}, {{D5eshaped|type=fld|text=Ideals}}, {{D5eshaped|type=fld|text=Bonds}}, {{D5eshaped|type=fld|text=Flaws}}||information on the character such as that in the Dungeons and Dragons 5th Edition [http://dnd.wizards.com/articles/features/character_sheets official character sheet]
+
|-
+
|''Equipment Proficiencies''||{{D5eshaped|type=fld|text=Armor Proficiencies}}, {{D5eshaped|type=fld|text=Weapon Proficiencies}}, {{D5eshaped|type=fld|text=Tool Proficiencies}}||information to be entered on the abilities of the character to use certain items
+
|-
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|''Miscellaneous''||{{D5eshaped|type=fld|text=Miscellaneous}}||information not captured by other sections
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|-
+
|}
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===Class===
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===Armor===
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===Inventory===
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The '''Inventory''' tab allows for a character to keep track of money, items, and weight. It is only available in the Player sheet.
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{| class="wikitable"
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|-
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!section!!field(s)!!usage and description
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|-
+
|rowspan="2"|''Coin Carried''||{{D5eshaped|type=fld|text=CP}}, {{D5eshaped|type=fld|text=SP}}, {{D5eshaped|type=fld|text=EP}}, {{D5eshaped|type=fld|text=GP}}, {{D5eshaped|type=fld|text=GP}}||amount of each type of coin carried;
+
|-
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||{{D5eshaped|type=calc_fld|text=Total GP Value}}|| calculated sum of coin carried converted into gold using conversion values in [[#Settings|'''Settings''']] tab; default 5th Edition unless otherwise specified
+
|-
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|rowspan="2"|''Weight''||{{D5eshaped|type=calc_fld|text=Inventory}}, {{D5eshaped|type=calc_fld|text=Coin}}, {{D5eshaped|type=fld|text=Other}}, {{D5eshaped|type=calc_fld|text=Total}}||calculated weights based on ''Inventory'' and ''Coin Carried'' sections (assumes 50 coins per pound); Other is custom weight from another source; Total is the sum of all the weights
+
|-
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||{{D5eshaped|type=calc_fld|text=Carrying Max}}, {{D5eshaped|type=calc_fld|text=Push/Drag/Lift}}, {{D5eshaped|type=calc_fld|text=Encumbered}}, {{D5eshaped|type=calc_fld|text=H. Encumbered}}||calculated carrying and encumbered weights based on 5th Edition rules
+
|-
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|rowspan="3"|''Inventory''||{{D5eshaped|type=fld|text=weight per row}}||pulldown box to calculate weights based on single item or total of each row
+
|-
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||{{D5eshaped|type=page|text=Page 1}}, {{D5eshaped|type=page|text=Page 2}}, {{D5eshaped|type=page|text=Page 3}}, {{D5eshaped|type=page|text=Show All}}||selected page is darker red and shows 15 inventory slots per page; Show All shows all pages at once
+
|-
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||{{D5eshaped|type=fld|text=Carried?}}, {{D5eshaped|type=fld|text=Qty}}, {{D5eshaped|type=fld|text=Name}}, {{D5eshaped|type=fld|text=Weight}}, {{D5eshaped|type=fld|text=Description}}||user entered values; affects weight in sections above depending on weight per row pull down
+
|-
+
|''Treasure/Loot Inventory Notes''||||miscellaneous information to be entered that could not be captured in the above sections
+
|-
+
|}
+
 
+
===Traits & Actions===
+
NPC sheet only
+
 
+
===Settings===
+
===Show All===
+
The '''Show All''' tab allows all the previous tabs to be shown at once. Selecting this tab will stack in order from left to right the tabs and list them from top to bottom. The window can then be scrolled down to see or edit any and all the information of the various tabs.
+
 
+
==Attributes and Macros==
+
===Using Attributes===
+
An attribute is a reference to a value inherent to the character. The simplest example is the character's strength but a more complex example is the character's attack modifier for a particular weapon or a skill check modifier taking into account expertise. The attributes within a sheet can be used to create custom macros for or by the players. Note that not only values can be used in macros but text attributes can be used as well.
+
 
+
The [[Macros#Attribute_Macros|Attributes]] section of the wiki has valuable information on using attributes within macros. To use the Shaped Character Sheet attributes the syntax is:
+
 
+
<pre>@{name|attribute}</pre>
+
 
+
where name is the name of the character sheet, not the token. You can also use [[Macros#Using_a_Selected_Token_with_a_Macro|selected]] or [[Macros#Using_a_Targeted_Token_with_a_Macro|target]] in place of name. This is a core functionality of Roll20 and is described in their appropriate wiki sections.
+
 
+
If the attribute is calculated then it will need to be used within an [[Dice_Reference#Math-Only_Rolls|inline roll]] or the attribute will be listed as its formula and not actually calculated. Incidentally, using a calculated attribute outside of an inline roll is a way to determine its parts. An example syntax of using a calculated attribute is:
+
 
+
<pre>[[@{name|calculated_attribute}]]</pre>
+
 
+
Calculated attributes are noted as such and listed as {{D5eshaped|type=calc_attr|text= green text }} in the following sections.
+
 
+
===Using Macros===
+
The Shaped sheet has various macros available for use by the player. These are noted by dark blue clickable buttons usually containing a white image of a die but there are white heart images for saves and white check mark images for skill checks. Each of these macros has a name which can be called alone or as part of another macro. Note that the macros in the Shaped sheet are utilizing the 5e Roll Template also embedded in the sheet. Calling the macro will output the macro in its roll template format. More details about the [[#Roll Template|Roll Template]] can be seen in its section.
+
 
+
The [[Macros|macros]] section of the Roll20 wiki has valuable information on using macros in general. To use the Shaped Character Sheet macros the syntax is:
+
 
+
<pre>%{name|macro}</pre>
+
 
+
where name is the name of the character sheet, not the token. You can also use [[Macros#Using_a_Selected_Token_with_a_Macro|selected]] or [[Macros#Using_a_Targeted_Token_with_a_Macro|target]] in place of name. This is a core functionality of Roll20 and is described in their appropriate wiki sections.
+
 
+
===Sheet Provided Macros===
+
The sheet currently has 3 macros which are intended to be used to access Saves, Checks, and Skills. They can currently be referenced like below:
+
<pre>
+
  %{NAME|save_query_macro}
+
  %{NAME|check_query_macro}
+
  %{NAME|skill_query_macro}
+
</pre>
+
 
+
===Header===
+
===Core Stats===
+
====Abilities====
+
{| class="wikitable"
+
|-
+
! ability !!  ability bonus !! ability modifier (calculated)
+
|-
+
| strength || strength_bonus || {{D5eshaped|type=calc_attr|text=strength_mod}}
+
|-
+
| dexterity || dexterity_bonus || {{D5eshaped|type=calc_attr|text=dexterity_mod}}
+
|-
+
| constitution || constitution_bonus || {{D5eshaped|type=calc_attr|text=constitution_mod}}
+
|-
+
| intelligence || intelligence_bonus || {{D5eshaped|type=calc_attr|text=intelligence_mod}}
+
|-
+
| wisdom || wisdom_bonus || {{D5eshaped|type=calc_attr|text=wisdom_mod}}
+
|-
+
| charisma || charisma_bonus || {{D5eshaped|type=calc_attr|text=charisma_mod}}
+
|}
+
 
+
====Ability Checks====
+
{| class="wikitable"
+
|-
+
! check bonus !! check modifier (calculated) !! check macro
+
|-
+
| basic_strength_bonus || {{D5eshaped|type=calc_attr|text=basic_strength_check_mod}}||{{D5eshaped|type=macro|text=Basic_Strength_Check}}
+
|-
+
| basic_dexterity_bonus || {{D5eshaped|type=calc_attr|text=basic_dexterity_check_mod}}||{{D5eshaped|type=macro|text=Basic_Dexterity_Check}}
+
|-
+
| basic_constitution_bonus || {{D5eshaped|type=calc_attr|text=basic_constitution_check_mod}}||{{D5eshaped|type=macro|text=Basic_Constitution_Check}}
+
|-
+
| basic_intelligence_bonus || {{D5eshaped|type=calc_attr|text=basic_intelligence_check_mod}}||{{D5eshaped|type=macro|text=Basic_Intelligence_Check}}
+
|-
+
| basic_wisdom_bonus || {{D5eshaped|type=calc_attr|text=basic_wisdom_check_mod}}||{{D5eshaped|type=macro|text=Basic_Wisdom_Check}}
+
|-
+
| basic_charisma_bonus || {{D5eshaped|type=calc_attr|text=basic_charisma_check_mod}}||{{D5eshaped|type=macro|text=Basic_Charisma_Check}}
+
|}
+
 
+
====Ability Saving Throws====
+
{| class="wikitable"
+
|-
+
! save bonus !! save modifier (calculated) !! save macro
+
|-
+
| strength_save_bonus || {{D5eshaped|type=calc_attr|text=strength_save_mod}}||{{D5eshaped|type=macro|text=Strength_Save}}
+
|-
+
| dexterity_save_bonus || {{D5eshaped|type=calc_attr|text=dexterity_save_mod}}||{{D5eshaped|type=macro|text=Dexterity_Save}}
+
|-
+
| constitution_save_bonus || {{D5eshaped|type=calc_attr|text=constitution_save_mod}}||{{D5eshaped|type=macro|text=Constitution_Save}}
+
|-
+
| intelligence_save_bonus || {{D5eshaped|type=calc_attr|text=intelligence_save_mod}}||{{D5eshaped|type=macro|text=Intelligence_Save}}
+
|-
+
| wisdom_save_bonus || {{D5eshaped|type=calc_attr|text=wisdom_save_mod}}||{{D5eshaped|type=macro|text=Wisdom_Save}}
+
|-
+
| charisma_save_bonus || {{D5eshaped|type=calc_attr|text=charisma_save_mod}}||{{D5eshaped|type=macro|text=Charisma_Save}}
+
|}
+
 
+
====Skills====
+
{| class="wikitable"
+
|-
+
! skill modifier || skill proficiency !! skill bonus !! skill (calculated) !! skill check macro
+
|-
+
| acrobatics_attribute || acrobatics_prof_exp || acrobatics_bonus || {{D5eshaped|type=calc_attr|text=acrobatics}}||{{D5eshaped|type=macro|text=Acrobatics_Check}}
+
|-
+
| animalhandling_attibute || animalhandling_prof_exp || animalhandling_bonus || {{D5eshaped|type=calc_attr|text=animalhandling}}||{{D5eshaped|type=macro|text=AnimalHandling_Check}}
+
|-
+
| arcana_attribute || arcana_prof_exp || arcana_bonus || {{D5eshaped|type=calc_attr|text=arcana}}||{{D5eshaped|type=macro|text=Arcana_Check}}
+
|-
+
| athletics_attribute || athletics_prof_exp || athletics_bonus || {{D5eshaped|type=calc_attr|text=athletics}}||{{D5eshaped|type=macro|text=Athletics_Check}}
+
|-
+
| deception_attribute || deception_prof_exp || deception_bonus || {{D5eshaped|type=calc_attr|text=athletics}}||{{D5eshaped|type=macro|text=Deception_Check}}
+
|-
+
| history_attribute || history_prof_exp || history_bonus || {{D5eshaped|type=calc_attr|text=history}}||{{D5eshaped|type=macro|text=History_Check}}
+
|-
+
| insight_attribute || insight_prof_exp || insight_bonus || {{D5eshaped|type=calc_attr|text=insight}}||{{D5eshaped|type=macro|text=Insight_Check}}
+
|-
+
| intimidation_attribute || intimidation_prof_exp || intimidation_bonus || {{D5eshaped|type=calc_attr|text=intimidation}}||{{D5eshaped|type=macro|text=Intimidation_Check}}
+
|-
+
| investigation_attribute || investigation_prof_exp || investigation_bonus || {{D5eshaped|type=calc_attr|text=investigation}}||{{D5eshaped|type=macro|text=Investigation_Check}}
+
|-
+
| medicine_attribute || medicine_prof_exp || medicine_bonus || {{D5eshaped|type=calc_attr|text=medicine}}||{{D5eshaped|type=macro|text=Medicine_Check}}
+
|-
+
| nature_attribute || nature_prof_exp || nature_bonus || {{D5eshaped|type=calc_attr|text=nature}}||{{D5eshaped|type=macro|text=Nature_Check}}
+
|-
+
| perception_attribute || perception_prof_exp || perception_bonus || {{D5eshaped|type=calc_attr|text=perception}}||{{D5eshaped|type=macro|text=Perception_Check}}
+
|-
+
| performance_attribute || performance_prof_exp || performance_bonus || {{D5eshaped|type=calc_attr|text=performance}}||{{D5eshaped|type=macro|text=Performance_Check}}
+
|-
+
| persuasion_attribute || persuasion_prof_exp || persuasion_bonus ||{{D5eshaped|type=calc_attr|text=persuasion}}||{{D5eshaped|type=macro|text=Persuasion_Check}}
+
|-
+
| religion_attribute || religion_prof_exp || religion_bonus || {{D5eshaped|type=calc_attr|text=religion}}||{{D5eshaped|type=macro|text=Religion_Check}}
+
|-
+
| sleightofhand_attribute || sleightofhand_prof_exp || sleightofhand_bonus || {{D5eshaped|type=calc_attr|text=sleightofhand}}||{{D5eshaped|type=macro|text=SleightOfHand_Check}}
+
|-
+
| stealth_attribute || stealth_prof_exp || stealth_bonus || {{D5eshaped|type=calc_attr|text=stealth}}||{{D5eshaped|type=macro|text=Stealth_Check}}
+
|-
+
| survival_attribute || survival_prof_exp || survival_bonus || {{D5eshaped|type=calc_attr|text=survival}}||{{D5eshaped|type=macro|text=Survival_Check}}
+
|-
+
| custom_skill_1_attribute || custom_skill_1_prof_exp || custom_skill_1_bonus || {{D5eshaped|type=calc_attr|text=custom_skill_1}}||{{D5eshaped|type=macro|text=Custom_Skill_1}}
+
|-
+
| custom_skill_2_attribute || custom_skill_2_prof_exp || custom_skill_2_bonus || {{D5eshaped|type=calc_attr|text=custom_skill_2}}||{{D5eshaped|type=macro|text=Custom_Skill_2}}
+
|-
+
| custom_skill_3_attribute || custom_skill_3_prof_exp || custom_skill_3_bonus || {{D5eshaped|type=calc_attr|text=custom_skill_3}}||{{D5eshaped|type=macro|text=Custom_Skill_3}}
+
|-
+
| custom_skill_4_attribute || custom_skill_4_prof_exp || custom_skill_4_bonus || {{D5eshaped|type=calc_attr|text=custom_skill_4}}||{{D5eshaped|type=macro|text=Custom_Skill_4}}
+
|}
+
 
+
====Passive Skill====
+
{| class="wikitable"
+
|-
+
! passive skill bonus !! passive skill (calculated)
+
|-
+
| acrobatics_passive_bonus ||{{D5eshaped|type=calc_pattr|text=passive_acrobatics}}
+
|-
+
| animalhandling_passive_bonus ||{{D5eshaped|type=calc_pattr|text=passive_animalhandling}}
+
|-
+
| arcana_passive_bonus ||{{D5eshaped|type=calc_pattr|text=passive_arcana}}
+
|-
+
| athletics_passive_bonus ||{{D5eshaped|type=calc_pattr|text=passive_athletics}}
+
|-
+
| deception_passive_bonus ||{{D5eshaped|type=calc_pattr|text=passive_deception}}
+
|-
+
| history_passive_bonus ||{{D5eshaped|type=calc_pattr|text=passive_history}}
+
|-
+
| insight_passive_bonus ||{{D5eshaped|type=calc_pattr|text=passive_insight}}
+
|-
+
| intimidation_passive_bonus ||{{D5eshaped|type=calc_pattr|text=passive_intimidation}}
+
|-
+
| investigation_passive_bonus ||{{D5eshaped|type=calc_pattr|text=passive_investigation}}
+
|-
+
| medicine_passive_bonus ||{{D5eshaped|type=calc_pattr|text=passive_medicine}}
+
|-
+
| nature_passive_bonus ||{{D5eshaped|type=calc_pattr|text=passive_nature}}
+
|-
+
| perception_passive_bonus ||{{D5eshaped|type=calc_pattr|text=passive_perception}}
+
|-
+
| performance_passive_bonus ||{{D5eshaped|type=calc_pattr|text=passive_performance}}
+
|-
+
| persuasion_passive_bonus ||{{D5eshaped|type=calc_pattr|text=passive_persuasion}}
+
|-
+
| religion_passive_bonus ||{{D5eshaped|type=calc_pattr|text=passive_religion}}
+
|-
+
| sleightofhand_passive_bonus ||{{D5eshaped|type=calc_pattr|text=passive_sleightofhand}}
+
|-
+
| stealth_passive_bonus ||{{D5eshaped|type=calc_pattr|text=passive_stealth}}
+
|-
+
| survival_passive_bonus ||{{D5eshaped|type=calc_pattr|text=passive_survival}}
+
|-
+
| custom_skill_1_passive_bonus ||{{D5eshaped|type=calc_pattr|text=passive_custom_skill_1}}
+
|-
+
| custom_skill_2_passive_bonus ||{{D5eshaped|type=calc_pattr|text=passive_custom_skill_2}}
+
|-
+
| custom_skill_3_passive_bonus ||{{D5eshaped|type=calc_pattr|text=passive_custom_skill_3}}
+
|-
+
| custom_skill_4_passive_bonus ||{{D5eshaped|type=calc_pattr|text=passive_custom_skill_4}}
+
|}
+
 
+
====Initiative====
+
{| class="wikitable"
+
|-
+
! initiative bonus !! initiative (calculated) !! initiative macro
+
|-
+
| initiative ||{{D5eshaped|type=calc_attr|text=initiative_overall}}||{{D5eshaped|type=macro|text=Initiative}}
+
|}
+
 
+
=== Weapons ===
+
 
+
====Melee====
+
The ''Melee Weapons'' section of the '''Weapons''' tab allows for seven weapons to be described. In each of these attributes the 0 can be replaced by any of the number according to your sheet.
+
 
+
repeating_weapons_melee_0_weapon macro
+
<pre>@{output_option} &{template:5eDefault} {{attack_roll=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=@{repeating_weapons_melee_0_name}}} {{melee=1}} @{classactionmeleeweapon} {{attack=[[d20cs>@{repeating_weapons_melee_0_crit_range}@{d20_mod} + @{repeating_weapons_melee_0_to_hit} + (@{global_weapon_attack_bonus}) + (@{global_melee_attack_bonus})]]}} {{attackadv=[[d20cs>@{repeating_weapons_melee_0_crit_range}@{d20_mod} + @{repeating_weapons_melee_0_to_hit} + (@{global_weapon_attack_bonus}) + (@{global_melee_attack_bonus})]]}} {{targetAC=@{attacks_vs_target_ac}}} {{targetName=@{attacks_vs_target_name}}} {{reach=@{repeating_weapons_melee_0_reach}}} {{action_damage=[[@{repeating_weapons_melee_0_dmg} + @{repeating_weapons_melee_0_dmg_total} + (@{global_weapon_damage_bonus}) + (@{global_melee_damage_bonus}) + 0d0]]}} {{action_damage_type=@{repeating_weapons_melee_0_dmg_type}}} {{can_crit=1}} {{action_crit_damage=[[@{repeating_weapons_melee_0_dmg} + (@{repeating_weapons_melee_0_bonus_crit_dmg} * @{repeating_weapons_melee_0_toggle_crit_bonus}) + 0d0]]}} {{action_crit_damage_adv=[[@{repeating_weapons_melee_0_dmg} + (@{repeating_weapons_melee_0_bonus_crit_dmg} * @{repeating_weapons_melee_0_toggle_crit_bonus}) + 0d0]]}} {{action_second_crit_damage=[[@{repeating_weapons_melee_0_second_dmg} + 0d0]]}} {{action_second_crit_damage_adv=[[@{repeating_weapons_melee_0_second_dmg} + 0d0]]}}</pre>
+
Note the melee weapon macros are serially numbered starting from 0
+
{| class="wikitable"
+
|-
+
! melee weapon macro
+
|-
+
| {{D5eshaped|type=macro|text=repeating_weapons_melee_0_weapon}}
+
|-
+
| {{D5eshaped|type=macro|text=repeating_weapons_melee_1_weapon}}
+
|-
+
| {{D5eshaped|type=macro|text=repeating_weapons_melee_2_weapon}}
+
|-
+
| {{D5eshaped|type=macro|text=repeating_weapons_melee_3_weapon}}
+
|-
+
| {{D5eshaped|type=macro|text=repeating_weapons_melee_4_weapon}}
+
|-
+
| {{D5eshaped|type=macro|text=repeating_weapons_melee_5_weapon}}
+
|-
+
| {{D5eshaped|type=macro|text=repeating_weapons_melee_6_weapon}}
+
|-
+
|}
+
 
+
====Ranged====
+
{| class="wikitable"
+
|-
+
! ranged weapon macro
+
|-
+
| {{D5eshaped|type=macro|text=repeating_weapons_ranged_0_weapon}}
+
|-
+
| {{D5eshaped|type=macro|text=repeating_weapons_ranged_1_weapon}}
+
|-
+
| {{D5eshaped|type=macro|text=repeating_weapons_ranged_2_weapon}}
+
|-
+
| {{D5eshaped|type=macro|text=repeating_weapons_ranged_3_weapon}}
+
|-
+
| {{D5eshaped|type=macro|text=repeating_weapons_ranged_4_weapon}}
+
|-
+
| {{D5eshaped|type=macro|text=repeating_weapons_ranged_5_weapon}}
+
|-
+
| {{D5eshaped|type=macro|text=repeating_weapons_ranged_6_weapon}}
+
|-
+
|}
+
 
+
=== Spells ===
+
 
+
=== Background ===
+
=== Class ===
+
{| class="wikitable"
+
|-
+
! class actions macro
+
|-
+
| {{D5eshaped|type=macro|text=classaction1}}
+
|-
+
| {{D5eshaped|type=macro|text=classaction2}}
+
|-
+
| {{D5eshaped|type=macro|text=classaction3}}
+
|-
+
| {{D5eshaped|type=macro|text=classaction4}}
+
|-
+
| continues in sequence
+
|-
+
|}
+
 
+
=== Armor ===
+
=== Inventory ===
+
=== Traits & Actions ===
+
NPC sheet only
+
 
+
Note the action macros start at 0
+
{| class="wikitable"
+
|-
+
! Type !! Macro
+
|-
+
| Action 1 || {{D5eshaped|type=macro|text=repeating_actions_0_action}}
+
|-
+
| Action 2 || {{D5eshaped|type=macro|text=repeating_actions_1_action}}
+
|-
+
| Action 3 || {{D5eshaped|type=macro|text=repeating_actions_2_action}}
+
|-
+
| || continues in sequence
+
|}
+
 
+
=== Settings ===
+
 
+
==Roll Template==
+
Information on using general roll templates can be found at the [[#Roll_Templates|Roll20 wiki]].
+
 
+
The Shaped Character Sheet for 5e Roll Template is described by the following syntax
+
<pre>&{template:5eDefault} {{field=value}} {{...}} ...</pre>
+
 
+
The table below describes the fields, their values, and their effect. The field and value must be set equal and enclosed in curly brackets as illustrated above. Certain fields require that other fields are present and have values. Below is a guide to what the types of values the fields can have.
+
{| class="wikitable"
+
|-
+
! value !! meaning
+
|-
+
| empty || value not required in order to force field presence
+
|-
+
| 1 || typically used to force field presence but can actually be anything
+
|-
+
| any || indicates typical value is text but value can be anything
+
|-
+
| die roll || value is typically an inline die roll but value can be anything
+
|-
+
|}
+
The following code illustrates these values and shows the result
+
{|
+
|-
+
|<pre style="white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap;
+
word-wrap: break-word;">&{template:5eDefault} {{character_name=@{character_name}}} {{show_character_name=1}} {{title=grey banner}} {{subheader=subheader}} {{subheaderright=right}} {{subheader2=subheader 2}} {{subheaderright2=right}} {{targetName=target}} {{emote=this is the emote}} {{freetextname=freetext name}} {{freetext=this is a the freetext output}} {{rollname=roll}} {{roll=[[d20]]}} {{rolladv=[[d20]]}}</pre>||[[File:5eshaped-rolltemplate.png|General Roll Template]]
+
|-
+
|}
+
===General Formatting Fields===
+
{| class="wikitable"
+
|-
+
! field !! width="7%" | value !! required field !! effect
+
|-
+
| missing banner field || || || grey banner
+
|-
+
| attack_roll || 1 || || green banner
+
|-
+
| action || 1 || || green banner
+
|-
+
| spell || 1 || || purple banner
+
|-
+
| ability || 1 || || teal banner
+
|-
+
| save || 1 || || red banner
+
|-
+
| deathsave || 1 || || black banner
+
|-
+
| title|| any || || value as title in banner
+
|-
+
| character_name || any || show_character_name || value in subheader
+
|-
+
| subheader || any || || value as subheader in banner
+
|-
+
| subheaderright || any || subheader || value as right subheader
+
|-
+
| subheader2 || any || || value as second subheader in banner
+
|-
+
| subheaderright2 || any || subheader2 || value as right second subheader
+
|-
+
| targetName || any || || "vs." value in subheader of banner
+
|-
+
| emote|| any || || framed value as emote at top of template
+
|-
+
| freetext || any || || generic row with label freetextname
+
|-
+
| freetextname || any || freetext || generic row with value as row label
+
|-
+
| roll || die roll|| || generic row for a roll with label rollname and value as output
+
|-
+
| rollname || any || roll || generic roll with value as row label
+
|-
+
| rolladv || die roll || roll || generic advantage roll with value as output
+
|-
+
| outputall || colspan="3" | will apply and show any or all of title, subheader, subheaderright, subheader2, subheaderright2, emote, weapon, spell, ability, save, deathsave
+
|-
+
|}
+
 
+
===Action Fields===
+
{| class="wikitable"
+
|-
+
! field !! width="7%" | value !! required field !! effect
+
|-
+
| action_type || "Melee" or "Ranged" || action || value in subheader
+
|-
+
| reach || any || action || value in subheader
+
|-
+
| range || any || action || value in subheader
+
|-
+
| ammo || any || ranged || value in subheader
+
|-
+
| target || any || action || value in subheader
+
|-
+
| attack || die roll || || "Attack" row with value as output
+
|-
+
| attackadv || die roll || attack || value as advantage output in "Attack" row
+
|-
+
| targetAC || || attack || value as selected token in "Attack" row
+
|-
+
| action_damage || die roll ||  || "Damage" row and value as output
+
|-
+
| action_damage_type || any || action_damage || value as type in "Damage" row
+
|-
+
| action_alt_damage || die roll || action_damage || value as alternative damage in "Damage" row
+
|-
+
| action_alt_damage_reason || any || action_damage || value as alternative reason in "Damage" row
+
|-
+
| action_second_damage || die roll || action_damage || value as additional damage in "Damage" row
+
|-
+
| action_second_damage_type|| any || action_damage, action_second_damage || value as type in "Damage" row
+
|-
+
| can_crit || 1 ||  || required for action critical hits
+
|-
+
| action_crit_damage || die roll || attack || value as output in "Crit Dmg" row
+
|-
+
| action_alt_crit_damage || die roll || attack  || value as alternative damage in "Crit Dmg" row
+
|-
+
| action_second_crit_damage || die roll || attack || value as additional damage in "Crit Dmg" row
+
|-
+
| save_condition|| any || || "Save Condition" row with value as output
+
|-
+
| save_dc || any || || "Save" row with value as DC
+
|-
+
| action_save_stat || any || save_dc || value as save type in "Save" row
+
|-
+
| save_damage || die roll ||  || "Damage" row with value as output
+
|-
+
| save_damage_type || any || save_damage || value as damage type in "Damage" row
+
|-
+
| save_second_damage || die roll ||  || "Damage" row with value as output
+
|-
+
| save_second_damage_type || any || save_damage, save_second_damage  || value as damage type in "Damage" row
+
|-
+
| save_success || any || || "Save Success" row with value as output
+
|-
+
| save_failure|| any || || "Save Failure" row with value as output
+
|-
+
| recharge || any ||  || "Recharge" row with value as output
+
|-
+
|}
+
 
+
===Spell Fields===
+
To incorporate spell attacks and damage, use action fields.
+
 
+
{| class="wikitable"
+
|-
+
! field !! width="7%" | value !! required field !! effect
+
|-
+
| spellfriendlylevel || any || spell || value in subheader
+
|-
+
| spell_cast_as_level|| any || spell || level the spell is actually cast at (for higher level query stuff)
+
|-
+
| spellschool|| any || spell || value in subheader
+
|-
+
| range || any || spell || value in subheader
+
|-
+
| spell_components_verbal || 1 || spell || "V" in subheader
+
|-
+
| spell_components_somatic || 1 || spell || "S" in subheader
+
|-
+
| spell_components_material || 1 || spell || "M" in subheader
+
|-
+
| spell_casting_time || any || spell || value in subheader
+
|-
+
| spellduration || any || spell || value in subheader
+
|-
+
| spellsource || any || spell || value in subheader
+
|-
+
| spellconcentration || 1 || || thought bubble icon as right subheader
+
|-
+
| spellritual || 1 || || flame icon as right subheader
+
|-
+
| spellgainedfrom || any || || "Gained From" row with value as output
+
|-
+
| spelldescription || any ||  || "Spell Description" row with value as output
+
|-
+
| target || any || spell || "Target" row with value as output
+
|-
+
| aoe || any || || "AoE" row with value as output
+
|-
+
| spellhealing || die roll ||  || "Healing" row with value as HP healed
+
|-
+
| savecondition || any || || "Save Condition" with value as output
+
|-
+
| save_second_damage || die roll||  || value as second damage in "Damage" row
+
|-
+
| save_second_damage_type || any || save_second_damage || value as second damage type in "Damage" row
+
|-
+
| save_failure || any || || "Save Failure" row with value as output
+
|-
+
| effects || any ||  || "Effect" row with value as output
+
|-
+
| spellhigherlevel || any ||  || "At Higher Levels" row with value as output
+
|-
+
|}
+
 
+
===Multi Attack Fields===
+
{| class="wikitable"
+
|-
+
! field !! width="7%" | value !! required field !! effect
+
|-
+
| multiattack || 1 || || required for all multi attack fields
+
|-
+
| mattack1 || die roll || multiattack || "Attack1" row with value as output
+
|-
+
| mattack1adv || die roll || mattack1 || value as advantage attack in "Attack1" row
+
|-
+
| targetAC || || mattack1 || target token AC value in "Attack1" row
+
|-
+
| mdamage1 || die roll || multiattack || "Damage1" row with value as output
+
|-
+
| rollWasCrit() mattack1 || || mattack1 || required for multi attack critical hit
+
|-
+
| mcritdamage1 || die roll || rollWasCrit() mattack1 || "Crit1" row with value as output
+
|-
+
| rollWasCrit() mattackadv1 || || mattack1 || "Crit1 (adv roll)" row with same mcritdamage1 value as above
+
|-
+
|colspan="4"| mattack2, mattack2adv, mdamage2, mcritdamage2, ..., mattack5, mattack5adv, mdamage5, mcritdamage5
+
|-
+
|}
+

Revision as of 19:44, 17 May 2019

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