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Difference between revisions of "DnD5e Shaped Character Sheet"

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(Core Stats)
(Core Stats)
Line 81: Line 81:
  
 
'''Abilities'''
 
'''Abilities'''
 +
 
strength strength_mod
 
strength strength_mod
 +
 
dexterity dexterity_mod
 
dexterity dexterity_mod
 +
 
constitution constitution_mod
 
constitution constitution_mod
 +
 
intelligence intelligence_mod
 
intelligence intelligence_mod
 +
 
wisdom wisdom_mod
 
wisdom wisdom_mod
 +
 
charisma charisma_mod
 
charisma charisma_mod
 +
  
 
'''Saves'''
 
'''Saves'''
 +
 
strength_save_mod
 
strength_save_mod
 +
 
dexterity_save_mod
 
dexterity_save_mod
 +
 
constitution_save_mod
 
constitution_save_mod
 +
 
intelligence_save_mod
 
intelligence_save_mod
 +
 
wisdom_save_mod
 
wisdom_save_mod
 +
 
charisma_save_mod
 
charisma_save_mod
 +
  
 
'''Checks'''
 
'''Checks'''
 +
 
basic_strength_check_mod
 
basic_strength_check_mod
 +
 
basic_dexterity_check_mod
 
basic_dexterity_check_mod
 +
 
basic_constitution_check_mod
 
basic_constitution_check_mod
 +
 
basic_intelligence_check_mod
 
basic_intelligence_check_mod
 +
 
basic_wisdom_check_mod
 
basic_wisdom_check_mod
 +
 
basic_charisma_check_mod
 
basic_charisma_check_mod
 +
  
 
'''Skills'''
 
'''Skills'''
 +
 
acrobatics passive_acrobatics
 
acrobatics passive_acrobatics
 +
 
animalhandling passive_animalhandling
 
animalhandling passive_animalhandling
 +
 
arcana passive_arcana
 
arcana passive_arcana
 +
 
athletics passive_athletics
 
athletics passive_athletics
 +
 
deception passive_deception
 
deception passive_deception
 +
 
history passive_history
 
history passive_history
 +
 
insight passive_insight
 
insight passive_insight
 +
 
intimidation passive_intimidation
 
intimidation passive_intimidation
 +
 
investigation passive_investigation
 
investigation passive_investigation
 +
 
medicine passive_medicine
 
medicine passive_medicine
 +
 
nature passive_nature
 
nature passive_nature
 +
 
perception passive_perception
 
perception passive_perception
 +
 
performance passive_performance
 
performance passive_performance
 +
 
persuasion passive_persuasion
 
persuasion passive_persuasion
 +
 
religion passive_religion
 
religion passive_religion
 +
 
sleightofhand passive_sleightofhand
 
sleightofhand passive_sleightofhand
 +
 
stealth passive_stealth
 
stealth passive_stealth
 +
 
survival passive_survival
 
survival passive_survival
 +
 
custom_skill_1 passive_custom_skill_1
 
custom_skill_1 passive_custom_skill_1
 +
 
custom_skill_2 passive_custom_skill_2
 
custom_skill_2 passive_custom_skill_2
 +
 
custom_skill_3 passive_custom_skill_3
 
custom_skill_3 passive_custom_skill_3
 +
 
custom_skill_4 passive_custom_skill_4
 
custom_skill_4 passive_custom_skill_4
  
Initiative
+
 
 +
'''Initiative'''
 +
 
 
initiative_overall
 
initiative_overall
  

Revision as of 15:38, 7 July 2015

Contents

General Information

Author(s)

  • Mark Lenser (Mark on Roll20.net, @mlenser on Twitter) - page author
  • Rouby - tooltips and German translations

Links

Overview

The D&D 5e Shaped Character Sheet, sometimes referred to as the 5e Shaped Character Sheet, is for use in the Roll20 system during Dungeons and Dragons 5th Edition gameplay. It is based on the design of the original D&D 5e Character Sheet by John Myles. Modifications have been made to the original design to present the information in a more concise, readable way so that users can find information quickly.

Please see the Character Sheet wiki page for general information about setting and using character sheets. To use this sheet in your campaign, select Dungeons and Dragons: 5th Edition (Shaped) in your campaign settings.

The shaped sheet includes both a Player (PC) and an NPC option. The pertinent option can be toggled in the upper left of the sheet. The Player sheet is green when toggled on and the NPC sheet is purple when toggled on. Whether the PC or NPS sheet, there are various tabs in blue just below the header information and when selected will show the active tab in the window below it. The currently selected tab is a darker blue than the other tabs. The gear icon tab is a settings tab which modifies various things about the sheet as a whole. Finally, if you click on the Show All tab, every tab is shown at once and the various sections are seen by scrolling down the page.

The purpose of this wiki is to describe in detail the attributes, rolls and details of each of the PC and NPC tabs; Core Stats, Weapons, Spellbook, Background, Class, Armor, Inventory, Settings, Show All, and Traits & Actions.

There is an option in the top right of the sheet to present the sheet in English or German languages.

If you are starting fresh with the D&D 5e Shaped Character Sheet, just enter your character information as normal. If you are converting from the original D&D 5e Character Sheet, see the next section about which things have changed and will need to be edited.

Changes from Original 5e Sheet

While most items remain the same from John Myle's original sheet, various things have been modified and will need to be re-entered in the sheet if converting.

In the Player Character Sheet, the following will need to be altered

  • Armor - will need to be completely re-entered
  • Vision - will need to be completely re-entered
  • Spells - allows for categorization by Prepared, Ritual, and Concentration
  • Class specific
    • Expertise - will need to be toggled in the skills section
    • Jack of All Trades - will need to be toggled in the skills section


The NPC Character Sheet does not allow for much anything to cross over. However, the old NPC sheet is included and there is a an import script that allows for NPC characters to be imported to the NPC sheet.

Update Instructions

The character sheet will update about every week to the newest version. However, if you wish to manually update to the sheet, please follow these instructions. You must be a Roll20 mentor in order to perform these actions.

  1. Go to Github and open the RAW html and css files.
  2. Copy the html content from github.
  3. In your Roll20 campaign, go to the campaign settings and choose a custom character sheet.
  4. In the HTML tab of your campaign settings, paste the html code you just copied.
  5. Copy the css content from github.
  6. In the CSS tab of your campaign settings, paste the css code you just copied.
  7. Click Save.

Character Sheet

Each of the sections below goes into detail about the information that should be placed in the various sections or tabs of the sheet. It will be noted whether the tab is particular to the individual Player sheet, NPC sheet, or common to both sheets.

In general, calculated fields within the sheet are highlighted in green and are not able to accept input by the user. Some calculated fields are highlighted in blue and are also not able to accept input by the user.

Macros are represented by dark blue buttons, usually with an image of a die, a heart for saves or a check mark for skill checks. Clicking these buttons with the mouse will run the macro, complete with appropriate dice rolls and modifiers, within the chat window of the Roll20 game, utilizing the Roll Template of the Shaped Character Sheet. More details on Rolls and the Roll Template can be seen their appropriate sections of this wiki.

Header

The Header is a common section of the Player and NPC sheets. It is at the top of the sheet and is always shown no matter which tab is active. It allows for general information about the character including Character Name, Class, Alignment, known Languages, Race, Vision options, and Background. All of these particular entries are text only and allow for any alphanumeric text. None of the fields listed above have any bearing on any other fields in the sheet. Their textual contents can be referenced by attribute but they are not used in any other calculations within the various tabs.

The Character Name entry is linked to the Journal entry of the same character. Changing the name in the Header or editing it in the Journal will replace it in both areas.

The P PERC area in the header is a calculated field representing the character's passive perception [P PERC = 10 + Perception (WIS)]. It is highlighted in blue for convenience, i.e. to make it easy to catch the eye of the game GM or DM.

The LEVEL field is a calculated field based on the levels entered in the Class Levels section of the Class tab, allowing for multiple classes for one character. It is the sum of all the numbers entered in that section and represents the total level of the character.

Core Stats

Weapons

Spellbook

Background

Class

Armor

Inventory

Settings

Show All

Traits & Actions

NPC sheet only

Attributes

Using Attributes

Header

Core Stats

Abilities

strength strength_mod

dexterity dexterity_mod

constitution constitution_mod

intelligence intelligence_mod

wisdom wisdom_mod

charisma charisma_mod


Saves

strength_save_mod

dexterity_save_mod

constitution_save_mod

intelligence_save_mod

wisdom_save_mod

charisma_save_mod


Checks

basic_strength_check_mod

basic_dexterity_check_mod

basic_constitution_check_mod

basic_intelligence_check_mod

basic_wisdom_check_mod

basic_charisma_check_mod


Skills

acrobatics passive_acrobatics

animalhandling passive_animalhandling

arcana passive_arcana

athletics passive_athletics

deception passive_deception

history passive_history

insight passive_insight

intimidation passive_intimidation

investigation passive_investigation

medicine passive_medicine

nature passive_nature

perception passive_perception

performance passive_performance

persuasion passive_persuasion

religion passive_religion

sleightofhand passive_sleightofhand

stealth passive_stealth

survival passive_survival

custom_skill_1 passive_custom_skill_1

custom_skill_2 passive_custom_skill_2

custom_skill_3 passive_custom_skill_3

custom_skill_4 passive_custom_skill_4


Initiative

initiative_overall

Weapons

Spellbook

Background

Class

Armor

Inventory

Settings

Traits & Actions

NPC sheet only


Roll Template

Rolls

Using Rolls

Core Stats

Weapons

Spellbook

Class

Traits & Actions

NPC sheet only