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DnD5e Shaped Character Sheet

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Revision as of 21:51, 8 July 2015 by Mark L. (Talk | contribs)

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Contents

General Information

Author(s)

  • Mark Lenser (Mark on Roll20.net, @mlenser on Twitter) - page author
  • Rouby - tooltips and German translations
  • Heather Lazar (HLazar on Roll20.net) - wiki content contributor

Links

Overview

The D&D 5e Shaped Character Sheet, sometimes referred to as the 5e Shaped Character Sheet, is for use in the Roll20 system during Dungeons and Dragons 5th Edition gameplay. It is based on the design of the original D&D 5e Character Sheet by John Myles. Modifications have been made to the original design to present the information in a more concise, readable way so that users can find information quickly.

Please see the Character Sheet wiki page for general information about setting and using character sheets. To use this sheet in your campaign, select Dungeons and Dragons: 5th Edition (Shaped) in your campaign settings.

The shaped sheet includes both a Player (PC) and an NPC option. The pertinent option can be toggled in the upper left of the sheet. The Player sheet is green when toggled on and the NPC sheet is purple when toggled on. Whether the PC or NPC sheet, there are various tabs in blue just below the header information and when selected will show the active tab in the window below it. The currently selected tab is a darker blue than the other tabs. The gear icon tab is a settings tab which modifies various things about the sheet as a whole. Finally, if you click on the Show All tab, every tab is shown at once and the various sections are seen by scrolling down the page.

The purpose of this wiki is to describe in detail the attributes, rolls and details of each of the PC and NPC tabs; Core Stats, Weapons, Spellbook, Background, Class, Armor, Inventory, Settings, Show All, and Traits & Actions.

There is an option in the top right of the sheet to present the sheet in English or German languages.

If you are starting fresh with the D&D 5e Shaped Character Sheet, just enter your character information as normal. If you are converting from the original D&D 5e Character Sheet, see the next section about which things have changed and will need to be edited.

Changes from Original 5e Sheet

While most items remain the same from John Myle's original sheet, various things have been modified and will need to be re-entered in the sheet if converting.

In the Player Character Sheet, the following will need to be altered

  • Armor - will need to be completely re-entered
  • Vision - will need to be completely re-entered
  • Spells - allows for categorization by Prepared, Ritual, and Concentration
  • Class specific
    • Expertise - will need to be toggled in the skills section
    • Jack of All Trades - will need to be toggled in the skills section


The NPC Character Sheet does not allow for much anything to cross over. However, the old NPC sheet is included and there is a an import script that allows for NPC characters to be imported to the NPC sheet.

Update Instructions

The character sheet will update about every week to the newest version. However, if you wish to manually update to the sheet, please follow these instructions. You must be a Roll20 mentor in order to perform these actions.

  1. Go to Github and open the RAW html and css files.
  2. Copy the html content from github.
  3. In your Roll20 campaign, go to the campaign settings and choose a custom character sheet.
  4. In the HTML tab of your campaign settings, paste the html code you just copied.
  5. Copy the css content from github.
  6. In the CSS tab of your campaign settings, paste the css code you just copied.
  7. Click Save.

Character Sheet

Each of the sections below goes into detail about the information that should be placed in the various sections or tabs of the sheet. It will be noted whether the tab is particular to the individual Player sheet, NPC sheet, or common to both sheets.

In general, calculated fields within the sheet are highlighted in green and are not able to accept input by the user. The calculated fields representing passive skills are highlighted in blue and are also not able to accept input by the user.

Macros are represented by dark blue buttons, usually with an image of a die, a heart for saves or a check mark for skill checks. Clicking these buttons with the mouse will run the macro, complete with appropriate dice rolls and modifiers, within the chat window of the Roll20 game, utilizing the Roll Template of the Shaped Character Sheet. More details on Rolls and the Roll Template can be seen their appropriate sections of this wiki.

Header

The Header is a common section of the Player and NPC sheets. It is at the top of the sheet and is always shown no matter which tab is active. It allows for general information about the character including Character Name, Class, Alignment, known Languages, Race, Vision options, and Background. All of these particular entries are text only and allow for any alphanumeric text. None of the fields listed above have any bearing on any other fields in the sheet. Their textual contents can be referenced by attribute but they are not used in any other calculations within the various tabs.

The Character Name entry is linked to the Journal entry of the same character. Changing the name in the Header or editing it in the Journal will replace it in both areas.

The P PERC area in the header is a calculated field representing the character's passive perception [P PERC = 10 + Perception (WIS)]. It is highlighted in blue as all other passive skills are.

The LEVEL field is a calculated field based on the levels entered in the Class Levels section of the Class tab, allowing for multiple classes for one character. It is the sum of all the numbers entered in that section and represents the total level of the character.

Core Stats

Weapons

Spellbook

Background

The Background tab is a Player Sheet specific tab and is not available in the NPC sheet. There are four sections; Appearance, Background and Race Info, Equipment Proficiencies, and Miscellaneous. As with most of the fields in the Header tab, all of the fields in the Appearance tab are text only. Their textual contents can be referenced by attribute but they are not used in any other calculations within the sheet. These fields are present mostly for character reference.

The Appearance section has several fields for general information to be entered about the character's visual appearance. The Background and Race Info section has large text input boxes for mimicking the Wizards of the Coast Dungeons and Dragons 5th Edition official character sheet racial and background information. The Equipment Proficiencies section allows for information to be entered on the abilities of the character to use certain armor, weapons, and tools. And finally there is a large text input box in the Miscellaneous tab to enter any information not captured in the sections above.

Class

Armor

Inventory

The Inventory tab allows for a character to keep track of money, items, and weight. There are four sections in this tab; Coin Carried, Weight, Inventory, and Treasure/Loot Inventory Notes. While there are calculated fields in this tab, the attributes of these fields are never used in further calculations in the sheet though they can be referenced.

The Coin Carried section allows tracking of all currency pieces in the Dungeons and Dragons universe; namely copper (CP), silver (SP), electrum (EP), gold (GP), and platinum (PP). The Total GP Value field is a calculated field based on the values entered in the number of coins carried in this section and the conversion values located in the bottom left of the Settings tab. If changes are not made to the conversion rates, the default 5th Edition values are present and used. The Total GP Value is normalized to the gold piece conversion rate.

The Weight section has several calculated fields based on the values entered in the Coin Carried and Inventory sections. The Inventory field is a sum of all the weight of your inventory listed in the Inventory section below. There is also a Coin weight calculated field in this section which assumes a 50 coins per pound ratio. Next to the Coin weight is a text input box labeled Other where you can add any extra weight not captured by these two categories. Also in the Weight section are calculated fields of the maximum carrying weight, the push, drag, or lifting weight, encumbered weight, and heavily encumbered (H. Encumbered) based on the 5th Edition rules. If weight does not play a role in your game, you can ignore all of these fields.

The Inventory section is a list of all the items for which your character wishes to track. The section is divided into three pages noted by the red clickable page number buttons. The selected page is a deeper red than the unselected pages. If you select the Show All page then all the inventory is listed at once. With this system, a total of 45 items can be listed. At the top of the section is an option pulldown to choose whether your inventory is listed as a total weight value (ignoring quantity) or as an individual value. Choosing the weight per single row item option will multiply the row quantity by its individual weight to get the total weight. Choosing the total weight of the row option will just sum the row's total weight value. This factors into the Inventory weight field calculated in the above section. For each row, you may enter a quantity, a name, its weight either as a total or as a per row value, and a description. If the item is carried, simply check the box next to the row number. If the character has dropped or used the item, you can uncheck this box but still keep the item in the list in case your character picks up another one or you wish to remember what you once had.

Finally there is another large text input box in the Treasure/Loot/Inventory Notes section that allows for any miscellaneous information to be entered that could not be captured in the above sections.

Traits & Actions

NPC sheet only

Settings

Show All

The Show All tab allows all the previous tabs to be shown at once. Selecting this tab will stack in order from left to right the tabs and list them from top to bottom. The window can then be scrolled down to see or edit any and all the information of the various tabs.

Attributes

Using Attributes

An attribute is a reference to a value inherent to the character. The simplest example is the character's strength but a more complex example is the character's attack modifier for a particular weapon or a skill check modifier taking into account expertise. The attributes within a sheet can be used to create custom macros for or by the players. Note that not only values can be used in macros but text attributes can be used as well.

The Attributes section of the wiki has valuable information on using attributes within macros. To use the Shaped Character Sheet attributes the syntax is:

@{name|attribute}

where name is the name of the character sheet, not the token. You can also use selected or target in place of name. This is a core functionality of Roll20 and is described in their appropriate wiki sections.

If the attribute is calculated then it will need to be used within an inline roll or the attribute will be listed as its formula and not actually calculated. Incidentally, using a calculated attribute outside of an inline roll is a way to determine its parts. An example syntax of using a calculated attribute is:

[[@{name|calculated_attribute}]]

Calculated attributes are noted as such and listed in bold in the following sections.

Header

Core Stats

Ability, Modifier, Save, and Check Attributes

ability ability bonus ability modifier (calculated) save bonus save attribute (calculated) Save Macro check bonus check attribute (calculated) Check Macro
strength strength_bonus strength_mod strength_save_bonus strength_save_mod Strength_Save basic_strength_bonus basic_strength_check_mod Basic_Strength_Check
dexterity dexterity_bonus dexterity_mod dexterity_save_bonus dexterity_save_mod Dexterity_Save basic_dexterity_bonus basic_dexterity_check_mod' Basic_Dexterity_Check
constitution constitution_bonus constitution_mod constitution_save_bonus constitution_save_mod Constitution_Save basic_constitution_bonus basic_constitution_check_mod' Basic_Constitution_Check
intelligence intelligence_bonus intelligence_mod intelligence_save_bonus intelligence_save_mod Intelligence_Save basic_intelligence_bonus basic_intelligence_check_mod' Basic_Intelligence_Check
wisdom wisdom_bonus wisdom_mod wisdom_save_bonus wisdom_save_mod Wisdom_Save basic_wisdom_bonus basic_wisdom_check_mod' Basic_Wisdom_Check
charisma charisma_bonus charisma_mod charisma_save_bonus charisma_save_mod Charisma_Save basic_charisma_bonus basic_charisma_check_mod' Basic_Charisma_Check


Skill Attributes

skill proficiency skil bonus skill (calculated) passive skill bonus passive skill (calculated) attribute Macro
acrobatics_prof_exp acrobatics_bonus acrobatics acrobatics_passive_bonus passive_acrobatics acrobatics_attribute Acrobatics_Check
animalhandling_prof_exp animalhandling_bonus animalhandling animalhandling_passive_bonus passive_animalhandling animalhandling_attribute AnimalHandling_Check
arcana_prof_exp arcana_bonus arcana arcana_passive_bonus passive_arcana arcana_attribute Arcana_Check
athletics_prof_exp athletics_bonus athletics athletics_passive_bonus passive_athletics athletics_attribute Athletics_Check
deception_prof_exp deception_bonus deception deception_passive_bonus passive_deception deception_attribute Deception_Check
history_prof_exp history_bonus history history_passive_bonus passive_history history_attribute History_Check
insight_prof_exp insight_bonus insight insight_passive_bonus passive_insight insight_attribute Insight_Check
intimidation_prof_exp intimidation_bonus intimidation intimidation_passive_bonus passive_intimidation intimidation_attribute Intimidation_Check
investigation_prof_exp investigation_bonus investigation investigation_passive_bonus passive_investigation investigation_attribute Investigation_Check
medicine_prof_exp medicine_bonus medicine medicine_passive_bonus passive_medicine medicine_attribute Medicine_Check
nature_prof_exp nature_bonus nature nature_passive_bonus passive_nature nature_attribute Nature_Check
perception_prof_exp perception_bonus perception perception_passive_bonus passive_perception perception_attribute Perception_Check
performance_prof_exp performance_bonus performance performance_passive_bonus passive_performance performance_attribute Performance_Check
persuasion_prof_exp persuasion_bonus persuasion persuasion_passive_bonus passive_persuasion persuasion_attribute Persuasion_Check
religion_prof_exp religion_bonus religion religion_passive_bonus passive_religion religion_attribute Religion_Check
sleightofhand_prof_exp sleightofhand_bonus sleightofhand sleightofhand_passive_bonus passive_sleightofhand sleightofhand_attribute SleightOfHand_Check
stealth_prof_exp stealth_bonus stealth stealth_passive_bonus passive_stealth stealth_attribute Stealth_Check
survival_prof_exp survival_bonus survival survival_passive_bonus passive_survival survival_attribute Survival_Check
custom_skill_1_prof_exp custom_skill_1_bonus custom_skill_1 custom_skill_1_passive_bonus passive_custom_skill_1 custom_skill_1_attribute Custom_Skill_1
custom_skill_2_prof_exp custom_skill_2_bonus custom_skill_2 custom_skill_2_passive_bonus passive_custom_skill_2 custom_skill_2_attribute Custom_Skill_2
custom_skill_3_prof_exp custom_skill_3_bonus custom_skill_3 custom_skill_3_passive_bonus passive_custom_skill_3 custom_skill_3_attribute Custom_Skill_3
custom_skill_4_prof_exp custom_skill_4_bonus custom_skill_4 custom_skill_4_passive_bonus passive_custom_skill_4 custom_skill_4_attribute Custom_Skill_4


Initiative Attribute

initiative bonus initiative (calculated) Macro
initiative initiative_overall Initiative

Weapons

Spellbook

Background

Class

Armor

Inventory

Traits & Actions

NPC sheet only

Settings

Rolls

Using Rolls

Core Stats

Weapons

Spellbook

Class

Traits & Actions

NPC sheet only

Roll Template