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Difference between revisions of "Dungeon Connect API"

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(Menu Overview)
(Menu Overview)
Line 12: Line 12:
 
[[File:DungeonConnectMenu.png|thumb|upright|alt=Dungeon Connect Menu.|Dungeon Connect Menu.]]
 
[[File:DungeonConnectMenu.png|thumb|upright|alt=Dungeon Connect Menu.|Dungeon Connect Menu.]]
 
# '''Direct Placement of Doors/stairs:'''  
 
# '''Direct Placement of Doors/stairs:'''  
 +
:Indented line
 
Will place a door/stair tile near the center of that map that can be moved and placed from the GM layer.
 
Will place a door/stair tile near the center of that map that can be moved and placed from the GM layer.
 
# '''Cancel Fill Area:'''  
 
# '''Cancel Fill Area:'''  
 +
:Indented line
 
Removes any "Paint Cans" used to fill map areas (saves selection-delete or useful if you have several flaoting around you want to dismiss.
 
Removes any "Paint Cans" used to fill map areas (saves selection-delete or useful if you have several flaoting around you want to dismiss.
 
# Fill Area
 
# Fill Area

Revision as of 12:44, 13 August 2015

Dungeon Connect: "Line Segemtent" Map Making

Dungeon Connect emulates some common features found in drawing tools; such as creating line segments between “points” where the points can be moved or added to change the overall shape and dimensions of the drawing. This allows for a map making experience that is somewhat like drawing a map in an image editing program.

There are lots of limitations since we don’t have canvas select at this time; still Dungeon Connect is a flexible and forgiving API solution to map making on Roll20.

GM Layer

The Dungeon Connect API is designed so the map can be created and edit from the "GM layer." This reduces the need to switch between layer during the process of map creation.

Read more on layers here: Layers

Menu Overview

Dungeon Connect Menu.
Dungeon Connect Menu.
  1. Direct Placement of Doors/stairs:
Indented line

Will place a door/stair tile near the center of that map that can be moved and placed from the GM layer.

  1. Cancel Fill Area:
Indented line

Removes any "Paint Cans" used to fill map areas (saves selection-delete or useful if you have several flaoting around you want to dismiss.

  1. Fill Area
  2. Merge Points
  3. Connect Points
  4. Add Branch to a Point
  5. Add a Point to a Segement
  6. Add A Segement
  7. More Commands
  8. Toggle API "On" or "Off."
  9. Get Help
  10. Clear Map
  11. Change Texture