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Difference between revisions of "Dungeons and Dragons 4th Edition"

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(Beginning basic macro/attribute suggestions)
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This page is about playing [[Dungeons and Dragons 4th Edition Game| Version 4.0 of D&D]] <!--need to create--> on Roll20. <!--improve intro-->
 
This page is about playing [[Dungeons and Dragons 4th Edition Game| Version 4.0 of D&D]] <!--need to create--> on Roll20. <!--improve intro-->
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=Intro=
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The 4th edition of Dungeons and Dragons (hereafter referred to as 4e) is perfectly suited to being run on Roll20. With the emphasis of tactical combats and simple dice mechanics 4e is very easily adapted to playing on a virtual tabletop.
  
<!--
 
 
=Macros and Attributes=
 
=Macros and Attributes=
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The structure of rolls in 4e is very formulaic, which makes setting up a character's attributes and macros very simple. Below is a sample set of Attributes that can be used:
  
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==Attributes==
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'''For Bars''':
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* Hit Points (or HP)
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* Healing Surges
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* Action Points
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'''For Macros''':
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* STR_MOD
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* DEX_MOD
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* CON_MOD
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* INT_MOD
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* WIS_MOD
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* CHA_MOD
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* Enhancement
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* Half_Level
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== Sample Macros ==
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The following Macros utilize the above attributes.
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 +
'''Melee Basic Attack'''<br />
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Macro name: "mba" <br/>
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Invoked using: #mba <br/>
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Macro Contents: <br/>
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/roll 1d20 + @STR_MOD + @Half_Level + @Enhancement vs AC<br />
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/roll 1d8 + @STR_MOD + @Enhancement damage
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 +
<!--===Skill Rolls===
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In 4e skills are either trained or untrained, with untrained rolls taking the attribute modifier and half level as the roll modifier. Below is a sample of a DEX based skill (like Acrobatics) that is made untrained. <br />
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/roll 1d20 + @DEX_MOD + @Half_Level <br />-->
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<!--
 
=Maps=
 
=Maps=
  

Revision as of 19:53, 3 May 2013

This page is about playing Version 4.0 of D&D on Roll20.

Contents

Intro

The 4th edition of Dungeons and Dragons (hereafter referred to as 4e) is perfectly suited to being run on Roll20. With the emphasis of tactical combats and simple dice mechanics 4e is very easily adapted to playing on a virtual tabletop.

Macros and Attributes

The structure of rolls in 4e is very formulaic, which makes setting up a character's attributes and macros very simple. Below is a sample set of Attributes that can be used:

Attributes

For Bars:

  • Hit Points (or HP)
  • Healing Surges
  • Action Points

For Macros:

  • STR_MOD
  • DEX_MOD
  • CON_MOD
  • INT_MOD
  • WIS_MOD
  • CHA_MOD
  • Enhancement
  • Half_Level

Sample Macros

The following Macros utilize the above attributes.

Melee Basic Attack
Macro name: "mba"
Invoked using: #mba
Macro Contents:
/roll 1d20 + @STR_MOD + @Half_Level + @Enhancement vs AC
/roll 1d8 + @STR_MOD + @Enhancement damage