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Dungeons and Dragons 5th Edition

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Revision as of 09:35, 18 October 2013 by HoneyBadger (Talk | contribs)

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Contents

Introduction

D&D Next is the fifth edition of the popular Dungeons & Dragons role-playing game series, currently produced and published by Wizards of the Coast. This latest iteration of D&D is currently undergoing an ongoing open playtest, which you can participate in by signing up at the D&D Next Playtest Site. With less reliance on a variety of modifiers and conditions in D&D Next, Roll20 can easily accommodate both Theater of the Mind and Tactical Combat gaming styles.

Attributes, Abilities, & Macros

Attributes

Attributes are a variable that can be added to a journal entry. Each attribute has a name, a current value, and an optional maximum value. Any players that you give permission to control or edit the journal will also be able to edit the attributes. Attributes can be used as variables in both Macros and Abilities. In D&D Next, a common set of attributes for monster character sheets would be the following:

  • HP
  • ATK Bonus
  • STR Mod
  • DEX Mod
  • CON Mod
  • INT Mod
  • WIS Mod
  • CHA Mod

Abilities & Macros

Abilities are journal specific macros and hereafter will be referred to as macros. Macros are a pre-written command or set of commands using any of the same commands you can use in the chat window.

Generic Macros

The following three macros take advantage of a new roll query feature available on both the live and dev servers. The roll query will pop up a window and ask for a description of the attack. This can be left blank. Then it will ask for any additional modifiers to the attack roll. Finally, it will ask for your damage roll. Just enter this in like you would as if you were typing /roll XdY+Z in the chat window. The use of roll queries make these macros most useful for Dungeon Masters™, but any player can find use for them as a starting point for their own macros as described in the next section.

Attack (Disadvantage)
/em ?{Description}
Attack w/Disadvantage
[[{2d20KL1}+?{Modifiers|0}]] to hit
[[?{Damage Roll}]] damage

Attack (Standard)
/em ?{Description}[[1d20+?{Modifiers|0}]] to hit
[[?{Damage Roll}]] damage

Attack (Advantage)
/em ?{Description}
Attack w/Disadvantage
[[{2d20KH1}+?{Modifiers|0}]] to hit
[[?{Damage Roll}]] damage

Generic Macros Using @{selected|}

These macros are for use with tokens that are linked to a journal entry. They make use of the attributes as shown above (ATK Bonus, STR Mod, et al). They will not work unless the token is linked to a character sheet / journal entry and has those attributes on that journal entry. One way to save time is to create a blank journal entry, add the attributes, and save it. Then you can duplicate that sheet any time you need to add a new monster. The macro below does two unmodified attack rolls, asks for any miscellaneous modifiers, and then asks for the damage roll. If the attack is at an advantage, take the highest of the two rolls. If it's at a disadvantage, take the lowest of the two rolls. If it is neither at an advantage or disadvantage, take the first roll.


Initiative
/em rolls some dice.
Initiative [[1d20 + @{selected|DEX Mod} [Dexterity Mod] &{tracker}]]

Attack
/em rolls some dice.
Attack (Std | Adv/Dis)
[[1d20 + @{selected|ATK Bonus} [Attack Bonus] ]] | [[1d20 + @{selected|ATK Bonus} [Attack Bonus] ]] + [[?{Miscellaneous Modifiers|0}]] (Misc. Mods)
[[?{Damage Roll|1d4}]] damage

Strength Check
/me rolls!
Strength Check
[Std | Advantage/Disadvantage]
[[1d20 + @{selected|STR Mod} [Strength Mod] ]] | [[1d20 + @{selected|STR Mod} [Strength Mod] ]]Dexterity Check
/me rolls!
Dexterity Check
[Std | Advantage/Disadvantage]
[[1d20 + @{selected|DEX Mod} [Dexterity Mod] ]] | [[1d20 + @{selected|DEX Mod} [Dexterity Mod] ]]Constitution Check
/me rolls!
Constitution Check
[Std | Advantage/Disadvantage]
[[1d20 + @{selected|CON Mod} [Constitution Mod] ]] | [[1d20 + @{selected|CON Mod} [Constitution Mod] ]]Intelligence Check
/me rolls!
Intelligence Check
[Std | Advantage/Disadvantage]
[[1d20 + @{selected|INT Mod} [Intelligence Mod] ]] | [[1d20 + @{selected|INT Mod} [Intelligence Mod] ]]Wisdom Check
/me rolls!
Wisdom Check
[Std | Advantage/Disadvantage]
[[1d20 + @{selected|WIS Mod} [Wisdom Mod] ]] | [[1d20 + @{selected|WIS Mod} [Wisdom Mod] ]]Charisma Check
/me rolls!
Charisma Check
[Std | Advantage/Disadvantage]
[[1d20 + @{selected|CHA Mod} [Charisma Mod] ]] | [[1d20 + @{selected|CHA Mod} [Charisma Mod] ]]

Creating Character Specific Macros (Abilities)

Please note, these macros only work when they are created as an ability on a specific character's journal entry. These macros will not work if you try to use them as a macro created in the settings tab. You can use these macros via the chat window by type %{CharacterName|AbilityName} and hitting enter or simply typing % and then using the up and down arrow keys to navigate the pop-up list and hitting enter once you find the macro you want to use.

NOTE: The initiative macro requires you to select the token due to the &{tracker} portion of the macro. Initiative
/em rolls some dice.
Initiative [[1d20 + @{DEX Mod} [Dexterity Mod] &{tracker}]]

Strength Check
/me rolls!
Strength Check
[Std | Advantage/Disadvantage]
[[1d20 + @{STR Mod} [Strength Mod] ]] | [[1d20 + @{STR Mod} [Strength Mod] ]]

Dexterity Check
/me rolls!
Dexterity Check
[Std | Advantage/Disadvantage]
[[1d20 + @{DEX Mod} [Dexterity Mod] ]] | [[1d20 + @{DEX Mod} [Dexterity Mod] ]]

Constitution Check
/me rolls!
Constitution Check
[Std | Advantage/Disadvantage]
[[1d20 + @{CON Mod} [Constitution Mod] ]] | [[1d20 + @{CON Mod} [Constitution Mod] ]]

Intelligence Check
/me rolls!
Intelligence Check
[Std | Advantage/Disadvantage]
[[1d20 + @{INT Mod} [Intelligence Mod] ]] | [[1d20 + @{INT Mod} [Intelligence Mod] ]]

Wisdom Check
/me rolls!
Wisdom Check
[Std | Advantage/Disadvantage]
[[1d20 + @{WIS Mod} [Wisdom Mod] ]] | [[1d20 + @{WIS Mod} [Wisdom Mod] ]]

Charisma Check
/me rolls!
Charisma Check
[Std | Advantage/Disadvantage]
[[1d20 + @{CHA Mod} [Charisma Mod] ]] | [[1d20 + @{CHA Mod} [Charisma Mod] ]]