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Difference between revisions of "Dynamic Lighting"

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{{mbox | text = This feature is only available to paid subscribers-- both Mentor and Supporter levels. If this is something you’re interested in, please visit the [https://app.roll20.net/account/supporter/ Supporter Page].}}
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Roll20 currently have two '''Dynamic Lighting''' systems, which are not interchangeable.
  
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==Legacy Dynamic Lighting==
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'''[[Legacy Dynamic Lighting]]'''('''LDL''') is the original system, previous refereed to as just "Dynamic Lighting", and is what people talk about in any guides or videos made before April 2020. It will eventually be removed when [[UDL]] is good enough.
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* [[Advanced Fog of War]](AFoW) - A part of LDL
  
[[File:Dynamic_Lighting.jpg|frame|Dungeon Art by [https://marketplace.roll20.net/browse/set/50/diy-dungeon-blank-pack Greg Taylor], Token Art by [https://marketplace.roll20.net/browse/set/2/devin-token-pack-1-characters Devin Night]]]
 
  
Dynamic Lighting is an advanced map lighting tool currently available to Mentor & Subscriber users. It calculates line of sight on the fly as tokens are moved across the tabletop.
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==Updated Dynamic Lighting==
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'''[[Updated Dynamic Lighting]]'''('''UDL''') is the new DL system Roll20 have been working on to develop as a replacement for LDL, and it was first made available in May 2020, and as of Jan 2021, still have some
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* UDL's equivalent to AFoW is called '''Explorer Mode'''
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<br>
  
== The Dynamic Lighting Layer ==
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==General Info==
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On both [[Tokens]] and the [[Page Toolbar]], the setting for LDL and UDL are on separate pages, as not to confuse people.
  
[[File:DL_Layer.jpg]]
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With '''Update 1.0''', they also emphasized that ''"We will still support Legacy Lighting for a while, but we feel it’s only fair to let you know that'' '''we will be deprecating our support for the Legacy system sometime in the future'''. ''"'' No timeline for phased out [[LDL]] was announced.
  
In addition to the Map &amp; Background Layer, the Object &amp; Token Layer and the GM Overlay Layer is the Dynamic Lighting Layer. This fourth layer’s purpose is for laying down lines and shapes that will serve as walls and/or obstacles that will block out light or line of sight.
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Roll20 have said that we will get '''at least''' three months' notice before [[LDL]] is removed.<sup>[https://app.roll20.net/forum/permalink/9713101/]</sup>
  
<div style="clear: both; height: 10px;"></div>
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===API===
 
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Some [[API]], such as [[TokenMod]], support both LDL and UDL. There are still some UDL settings that API cant currently access.
== How to Activate Dynamic Lighting ==
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<br>
[[File:DLinset.png|thumbnail|Dynamic Lighting & Fog of War checkboxes under Page Settings.]]
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[[Category:Dynamic Lighting]]
Open up your [[Page Settings]] and check the checkbox to activate Dynamic Lighting for that page. ''You can use Fog of War In combination with Dynamic Lighting, but one is not dependant on the other to function.''
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If you or your players suffer from sluggish dynamic lighting render results you might want to consider checking the option '''Only Update on Drop'''. What this option does when checked is that the tabletop only redraws the dynamic lighting ''after'' a token has been picked up and placed elsewhere on the map. This can lessen the render burden for users running on slower connection speeds or when a GM is working with a very large or complex map.
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== How to Add Light Obstructions ==
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[[File:DL_Walls.jpg]]
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While on the Dynamic Lighting Layer, you can use all of the drawing tools available to create lines and shapes to draw walls, columns, doors, etc. You can also utilize color to help differentiate different types of light obstructions (ex. lime green for stationary dungeon walls and bright red for doors).
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Use the drawing tools to draw outlines of all the walls and other pieces of the map that you want to block light. We suggest using the Polygon Tool for best results.
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<div style="clear: both; height: 10px;"></div>
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== Adding Light ==
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Now that you have your obstacles drawn out on the Dynamic Lighting Layer, you now have to add light to your Page. Light is emitted via tokens. You can manage this in '''Token Settings'''. Under the settings for Auras is the option '''Emits Light'''. This option allows you to enter a light radius amount and gives you a checkbox for '''All Players See Light'''. When the checkbox is left unchecked, the only player(s) who can see that token’s light emission are those who have assigned permission to that token.
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[[Category:Docs]]
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Revision as of 15:16, 20 January 2021

Roll20 currently have two Dynamic Lighting systems, which are not interchangeable.

Contents

Legacy Dynamic Lighting

Legacy Dynamic Lighting(LDL) is the original system, previous refereed to as just "Dynamic Lighting", and is what people talk about in any guides or videos made before April 2020. It will eventually be removed when UDL is good enough.


Updated Dynamic Lighting

Updated Dynamic Lighting(UDL) is the new DL system Roll20 have been working on to develop as a replacement for LDL, and it was first made available in May 2020, and as of Jan 2021, still have some

  • UDL's equivalent to AFoW is called Explorer Mode


General Info

On both Tokens and the Page Toolbar, the setting for LDL and UDL are on separate pages, as not to confuse people.

With Update 1.0, they also emphasized that "We will still support Legacy Lighting for a while, but we feel it’s only fair to let you know that we will be deprecating our support for the Legacy system sometime in the future. " No timeline for phased out LDL was announced.

Roll20 have said that we will get at least three months' notice before LDL is removed.[1]

API

Some API, such as TokenMod, support both LDL and UDL. There are still some UDL settings that API cant currently access.