https://wiki.roll20.net/index.php?title=Earthdawn_-_FASA_Official&feed=atom&action=historyEarthdawn - FASA Official - Revision history2024-03-28T23:38:31ZRevision history for this page on the wikiMediaWiki 1.20.3https://wiki.roll20.net/index.php?title=Earthdawn_-_FASA_Official&diff=28209&oldid=prev633707 at 08:36, 31 October 20212021-10-31T08:36:36Z<p></p>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>{{revdate}}Earthdawn&reg; (FASA Official) Character sheet & Earthdawn&reg; (FASA Official) API</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>{{revdate}}Earthdawn&reg; (FASA Official) Character sheet & Earthdawn&reg; (FASA Official) API</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;">{{orange|This page is for Version 1 of the sheet, which is an old version. The Version 2 wiki page is [[Earthdawn_-_FASA_Official_V2]]</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;"><br></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;">If anybody really wants to use this old, no longer supported version rather than the new version,  this </ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;">[[https://drive.google.com/drive/folders/1KxRaufGeWjyhoqaU08jCLBzIAGzycgpd?usp=sharing/|this link]] is to the old html, css, and js files of the old version.}}</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>[[File:Earthdawn.png|600px|thumb|right]]</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>[[File:Earthdawn.png|600px|thumb|right]]</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;">{{orange| This page is for Version 1 of the sheet, which is an old version. The Version 2 page is [[Earthdawn_-_FASA_Official_V2]]}}</del></div></td><td colspan="2"> </td></tr>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>== Player Quick Start Guide ==</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>== Player Quick Start Guide ==</div></td></tr>
</table>633707https://wiki.roll20.net/index.php?title=Earthdawn_-_FASA_Official&diff=28208&oldid=prev633707 at 08:05, 31 October 20212021-10-31T08:05:03Z<p></p>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>[[File:Earthdawn.png|600px|thumb|right]]</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>[[File:Earthdawn.png|600px|thumb|right]]</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;">{{orange| This page is for Version 1 of the sheet, which is an old version. The Version 2 page is [[Earthdawn_-_FASA_Official_V2]]}}</ins></div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>== Player Quick Start Guide ==</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>== Player Quick Start Guide ==</div></td></tr>
</table>633707https://wiki.roll20.net/index.php?title=Earthdawn_-_FASA_Official&diff=26673&oldid=prev1223200 at 20:39, 21 September 20212021-09-21T20:39:35Z<p></p>
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</table>1223200https://wiki.roll20.net/index.php?title=Earthdawn_-_FASA_Official&diff=26167&oldid=prev1223200 at 11:06, 17 September 20212021-09-17T11:06:20Z<p></p>
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</table>1223200https://wiki.roll20.net/index.php?title=Earthdawn_-_FASA_Official&diff=26087&oldid=prev1223200 at 12:23, 10 September 20212021-09-10T12:23:43Z<p></p>
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</table>1223200https://wiki.roll20.net/index.php?title=Earthdawn_-_FASA_Official&diff=23930&oldid=prev1223200: wiki links, formatting2021-03-25T17:00:09Z<p>wiki links, formatting</p>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>== Player Quick Start Guide ==</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>== Player Quick Start Guide ==</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>Your GM (or the 'Welcome Package' API) should have created a character for you. If you don't find a character sheet that seems like it was meant for you, contact your GM. In the Virtual Table Top (VTT) sidebar above the chat window, select the <del class="diffchange diffchange-inline">'</del>Journal<del class="diffchange diffchange-inline">' </del>tab <del class="diffchange diffchange-inline">(it looks like a newspaper)</del>. Find your character and click it. Your character sheet should open up to it's 'Bio & Info' tab. Click the 'Character Sheet' tab.  </div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>Your <ins class="diffchange diffchange-inline">[[</ins>GM<ins class="diffchange diffchange-inline">]] </ins>(or the 'Welcome Package' API) should have created a character for you. If you don't find a <ins class="diffchange diffchange-inline">[[CS|</ins>character sheet<ins class="diffchange diffchange-inline">]] </ins>that seems like it was meant for you, contact your GM. In the Virtual Table Top (VTT) <ins class="diffchange diffchange-inline">[[</ins>sidebar<ins class="diffchange diffchange-inline">]] </ins>above the chat window, select the <ins class="diffchange diffchange-inline">{{</ins>Journal<ins class="diffchange diffchange-inline">}}-</ins>tab. Find your character and click it. Your character sheet should open up to it's 'Bio & Info' tab. Click the 'Character Sheet' tab.  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* Enter your name and change the character name at the very top of the sheet.</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* Enter your name and change the character name at the very top of the sheet.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* A few rows down there is a 'Combat Options & Conditions' block, which you can hide for now, you will not need it during character creation, but remember it is there as you will need it during play.</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* A few rows down there is a 'Combat Options & Conditions' block, which you can hide for now, you will not need it during character creation, but remember it is there as you will need it during play.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* On the Core Tab, set 'Race'. Then under 'Discipline/Questor' select the Discipline and that it is 1st circle.</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* On the Core Tab, set 'Race'. Then under 'Discipline/Questor' select the Discipline and that it is 1st circle.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* When you set 'Race, the 'Race' column for all the attributes should have set to their racial values. Now you use the AP column to spend your 25 Attribute Points (AP). At the top of the Core tab it says how many AP remain unspent. Adjust the values in the AP column until you have spent your Attribute Points (unspent AP get added to your karma total). When you have spent your AP, go ahead and click "Attributes:  Details - Hide". You will not need to revisit the attribute details until you can start increasing your attributes by spending Legend Points (LP) or spending karma on attribute-only roles. Hiding the attribute details makes the sheet look cleaner and less cluttered.  </div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* When you set 'Race, the 'Race' column for all the attributes should have set to their racial values. Now you use the AP column to spend your 25 Attribute Points (AP). At the top of the Core tab it says how many AP remain unspent. Adjust the values in the AP column until you have spent your Attribute Points (unspent AP get added to your karma total). When you have spent your AP, go ahead and click "Attributes:  Details - Hide". You will not need to revisit the attribute details until you can start increasing your attributes by spending Legend Points (LP) or spending karma on attribute-only roles. Hiding the attribute details makes the sheet look cleaner and less cluttered.  </div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>* Now is probably a good time to link your Token. This is very important. At the top of your character sheet, there is an 'edit' button. This button allows you to set your Avatar picture. Find a picture (probably from the Internet) you want for your token and upload it as your Avatar. Your chosen picture should now appear next to your character name in the character journal. Use your mouse to drag from your character name to the VTT. A token should appear on the VTT. If it does not, it is probably because you tried to drag the portrait picture to the VTT instead of the name. Select this token. On your character sheet go to the 'Adjust' tab. If the 'Advanced' section is not shown, un-hide it. Make sure that the 'PC?' drop down says it is a PC. Make sure the 'Special Function' says 'Link Token'. Make sure your token is still selected on the VTT and push the 'Do SF' button. You should get text saying the token has been linked. You can delete the token in the VTT now if you want. From now on whenever you drag a token from the Journal to the VTT, the new token will be correctly linked to your character (the token and your character sheet will share damage, wounds, karma, Etc). For some actions and Talents to work correctly you need to have a token selected. For example rolling Initiative requires having a validly linked token selected. Some people want a portrait picture for the character journal, but a top down view for the token. To do this, load your token picture in as the Avatar, then link the token, then change the Avatar picture to your portrait picture.</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>* Now is probably a good time to <ins class="diffchange diffchange-inline">[[Link Token|</ins>link your Token<ins class="diffchange diffchange-inline">]]</ins>. This is very important. At the top of your character sheet, there is an 'edit' button. This button allows you to set your Avatar picture. Find a picture (probably from the Internet) you want for your token and upload it as your Avatar. Your chosen picture should now appear next to your character name in the character journal. Use your mouse to drag from your character name to the VTT. A token should appear on the VTT. If it does not, it is probably because you tried to drag the portrait picture to the VTT instead of the name. Select this token. On your character sheet go to the 'Adjust' tab. If the 'Advanced' section is not shown, un-hide it. Make sure that the 'PC?' drop down says it is a PC. Make sure the 'Special Function' says 'Link Token'. Make sure your token is still selected on the VTT and push the 'Do SF' button. You should get text saying the token has been linked. You can delete the token in the VTT now if you want. From now on whenever you drag a token from the Journal to the VTT, the new token will be correctly linked to your character (the token and your character sheet will share damage, wounds, karma, Etc). For some actions and Talents to work correctly you need to have a token selected. For example rolling Initiative requires having a validly linked token selected. Some people want a portrait picture for the character journal, but a top down view for the token. To do this, load your token picture in as the Avatar, then link the token, then change the Avatar picture to your portrait picture.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* Still in the Adjust tab's Advanced section, make sure your Roll types are set to 'Public'. If your character is not a spell-caster, click 'Hide Spells' to get rid of your Spell and Grimoire tabs. You can then hide the advanced section of that tab as you will probably never need it again.  </div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* Still in the Adjust tab's Advanced section, make sure your Roll types are set to 'Public'. If your character is not a spell-caster, click 'Hide Spells' to get rid of your Spell and Grimoire tabs. You can then hide the advanced section of that tab as you will probably never need it again.  </div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>* On each other tab there is information that can be entered. Armor and Weapons on the Equipment tab. Skills on the Skill tab. Talents and Knacks, etc. Many of the fields should be fairly obvious, but some can be obscure, There is a whole section later in this <del class="diffchange diffchange-inline">WikI </del>that deals with the details of how to setup your Talents and whatnot, but This should get you started.</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>* On each other tab there is information that can be entered. Armor and Weapons on the Equipment tab. Skills on the Skill tab. Talents and Knacks, etc. Many of the fields should be fairly obvious, but some can be obscure, There is a whole section later in this <ins class="diffchange diffchange-inline">page, </ins>that deals with the details of how to setup your Talents and whatnot, but This should get you started.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>== Introduction ==</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>== Introduction ==</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>The Roll20 "Earthdawn&reg; (FASA Official)" character sheet and API were created by Chris Dickey (<del class="diffchange diffchange-inline">[https://app.roll20.net/users/</del>633707<del class="diffchange diffchange-inline">/chris-d </del>Chris D. on Roll20<del class="diffchange diffchange-inline">]</del>) You may PM me with problems and comments.<br></div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>The Roll20 "Earthdawn&reg; (FASA Official)" character sheet and <ins class="diffchange diffchange-inline">[[</ins>API<ins class="diffchange diffchange-inline">]] </ins>were created by Chris Dickey (<ins class="diffchange diffchange-inline">{{user profile|</ins>633707<ins class="diffchange diffchange-inline">| </ins>Chris D. on Roll20<ins class="diffchange diffchange-inline">}}</ins>) You may PM me with problems and comments.<br></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>It is optimized for 4th edition, but currently has limited support for other editions.  </div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>It is optimized for 4th edition, but currently has limited support for other editions.  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>The <del class="diffchange diffchange-inline">[https://github.com/</del>Roll20/roll20-character-sheets/tree/master/Earthdawn%20(FASA%20Official) <del class="diffchange diffchange-inline">Earthdawn character sheet </del>source code<del class="diffchange diffchange-inline">] </del>is tightly integrated with the <del class="diffchange diffchange-inline">[https://github.com/</del>Roll20/roll20-api-scripts/tree/master/Earthdawn%20(FASA%20Official)%20character%20sheet%20companion <del class="diffchange diffchange-inline">Earthdawn companion API </del>source code<del class="diffchange diffchange-inline">]</del>, and as such the GM must be a <del class="diffchange diffchange-inline">PRO </del>level subscriber in order for this sheet to work at maximum functionality. Without the API most of the advanced helper functions will not be present, some of the fields and buttons will be removed, and all of the remaining buttons will be replaced with ones with somewhat cruder functionality. Token actions will not be automatically created. See the section after the following one for a list of all the functions that will behave differently.</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>The <ins class="diffchange diffchange-inline">'''Earthdawn character sheet'''({{repo|</ins>Roll20/roll20-character-sheets/tree/master/Earthdawn%20(FASA%20Official) source code<ins class="diffchange diffchange-inline">}}) </ins>is tightly integrated with the <ins class="diffchange diffchange-inline">'''Earthdawn companion API'''({{repo|</ins>Roll20/roll20-api-scripts/tree/master/Earthdawn%20(FASA%20Official)%20character%20sheet%20companion source code<ins class="diffchange diffchange-inline">}})</ins>, and as such the <ins class="diffchange diffchange-inline">[[</ins>GM<ins class="diffchange diffchange-inline">]] </ins>must be a <ins class="diffchange diffchange-inline">{{Pro}} </ins>level <ins class="diffchange diffchange-inline">[[</ins>subscriber<ins class="diffchange diffchange-inline">]] </ins>in order for this sheet to work at maximum functionality. Without the <ins class="diffchange diffchange-inline">[[</ins>API<ins class="diffchange diffchange-inline">]], </ins>most of the advanced helper functions will not be present, some of the fields and buttons will be removed, and all of the remaining buttons will be replaced with ones with somewhat cruder functionality. Token actions will not be automatically created. See the section after the following one for a list of all the functions that will behave differently.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>This <del class="diffchange diffchange-inline">wiki </del>page should provide help to both players and GM's when using the sheet and its features but is not, and never will be, a substitute for having a good understanding of both the Earthdawn&reg; rules and the roll20 system.  The sheet should help everyone get the most out of their time playing the game but cannot possibly hope to anticipate every possible situation that may arise, but it should cover the good percentage of them.</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>This page should provide help to both <ins class="diffchange diffchange-inline">[[</ins>players<ins class="diffchange diffchange-inline">]] </ins>and <ins class="diffchange diffchange-inline">[[</ins>GM<ins class="diffchange diffchange-inline">]]</ins>'s when using the sheet and its features but is not, and never will be, a substitute for having a good understanding of both the Earthdawn&reg; rules and the roll20 system.  The sheet should help everyone get the most out of their time playing the game but cannot possibly hope to anticipate every possible situation that may arise, but it should cover the good percentage of them.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>Below you find first an FAQ section, then a section on the API, followed by a brief explanation of the various different sections of the sheet. Special Instruction for the GM in how to install this sheet and the API, plus various Options are at the bottom.</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>Below you find first an FAQ section, then a section on the API, followed by a brief explanation of the various different sections of the sheet. Special Instruction for the GM in how to install this sheet and the API, plus various Options are at the bottom.</div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* ''How do I send you some feedback, suggestions, comments, or report bugs/issues?''</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* ''How do I send you some feedback, suggestions, comments, or report bugs/issues?''</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>** You may ether send a PM to the sheet author <del class="diffchange diffchange-inline">([https://app.roll20.net/users/633707/chris-d Chris D. on Roll20]) </del>or you may post a question or help request in the <del class="diffchange diffchange-inline">Roll20 [https://app.roll20.net/</del>forum<del class="diffchange diffchange-inline">/</del>category/277980 Character Sheet & Compendium<del class="diffchange diffchange-inline">] </del>sub-forum. The forums are a good way to engage the community at large, but I often don't read the forums, so might miss your posts so the best idea is to open a new thread and PM me so I know about it.  </div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>** You may ether <ins class="diffchange diffchange-inline">{{user profile|633707|</ins>send a PM<ins class="diffchange diffchange-inline">}} to the  </ins>to the sheet author<ins class="diffchange diffchange-inline">,  </ins>or you may post a question or help request in the <ins class="diffchange diffchange-inline">{{</ins>forum<ins class="diffchange diffchange-inline">|</ins>category/277980 Character Sheet & Compendium<ins class="diffchange diffchange-inline">}} </ins>sub-forum. The <ins class="diffchange diffchange-inline">[[Forum|</ins>forums<ins class="diffchange diffchange-inline">]] </ins>are a good way to engage the community at large, but I often don't read the forums, so might miss your posts so the best idea is to open a new thread and PM me so I know about it.  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* ''What situations does the character sheet not support?''</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* ''What situations does the character sheet not support?''</div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>== Earthdawn&reg; (FASA Official) API ==</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>== Earthdawn&reg; (FASA Official) API ==</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>The Earthdawn&reg; (FASA Official) Character sheet was designed to work with the Earthdawn&reg; (FASA Official) character sheet companion API. This section describes the differences between using the character sheet with and without it's API companion. The character sheet has a flag that alerts it whether or not the API is installed and uses that flag to change what character sheet fields are present, or what options might be available. The look and behavior as described in the other sections of this document always describes the Character Sheet as it appears when the API is installed. This section describes what is different depending upon whether the API is installed or not.  </div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>The Earthdawn&reg; (FASA Official) Character sheet was designed to work with the Earthdawn&reg; (FASA Official) character sheet companion API. This section describes the differences between using the character sheet with and without it's API companion. The character sheet has a flag that alerts it whether or not the <ins class="diffchange diffchange-inline">[[</ins>API<ins class="diffchange diffchange-inline">]] </ins>is installed and uses that flag to change what character sheet fields are present, or what options might be available. The look and behavior as described in the other sections of this document always describes the Character Sheet as it appears when the API is installed. This section describes what is different depending upon whether the API is installed or not.  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>* NoAPI: None of the Token Action buttons or Chat Window buttons described elsewhere will be present or work.</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>* NoAPI: None of the <ins class="diffchange diffchange-inline">[[</ins>Token Action<ins class="diffchange diffchange-inline">]] </ins>buttons or Chat Window buttons described elsewhere will be present or work.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* NoAPI: Importing Creatures, Talents, Spells, Etc. from text will not work.  </div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* NoAPI: Importing Creatures, Talents, Spells, Etc. from text will not work.  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* NoAPI: The "use karma" field is gone as are all "karma control" fields. karma toggling will not work, nor will the described status-markers. Most buttons will separately ask about a step for "Karma or Bonus".  </div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* NoAPI: The "use karma" field is gone as are all "karma control" fields. karma toggling will not work, nor will the described status-markers. Most buttons will separately ask about a step for "Karma or Bonus".  </div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>== Token Actions ==</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>== Token Actions ==</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>During gameplay, you can ether have the sheet open, and make rolls directly from the sheet, or you can use token actions. When a token is selected, you can see the token actions associated with that token. Talents, Knacks, and Skills have a checkbox labeled "Tkn Actn" (Token Action). When that box is checked, the system creates a Token action for that action for that character.  </div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>During gameplay, you can ether have the sheet open, and make rolls directly from the sheet, or you can use <ins class="diffchange diffchange-inline">[[Token Actions|</ins>token actions<ins class="diffchange diffchange-inline">]]</ins>. When a <ins class="diffchange diffchange-inline">[[</ins>token<ins class="diffchange diffchange-inline">]] </ins>is selected, you can see the token actions associated with that token. Talents, Knacks, and Skills have a checkbox labeled "Tkn Actn" (Token Action). When that box is checked, the system creates a Token action for that action for that character.  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>There are additional Token Actions that are automatically available for every sheet. "Init" rolls initiative for the selected tokens. "Karma" toggles karma usage on or off. "Attrib" lets you make Attribute rolls. "Damage" allows damage to be assigned to tokens. "Skills" allows access to skills that don't have their own token actions. "Talents" allows access to all Talents and Knacks that don't have thier own token actions. "Status" allows access to just about everything else.  </div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>There are additional Token Actions that are automatically available for every sheet. "Init" rolls initiative for the selected tokens. "Karma" toggles karma usage on or off. "Attrib" lets you make Attribute rolls. "Damage" allows damage to be assigned to tokens. "Skills" allows access to skills that don't have their own token actions. "Talents" allows access to all Talents and Knacks that don't have thier own token actions. "Status" allows access to just about everything else.  </div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>==== The sheet looks different, Most of the "Special Functions" are not there ====</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>==== The sheet looks different, Most of the "Special Functions" are not there ====</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>The sheet has two modes, API and Non-API. The Non-API mode has all of the fields and functions that require the API to process removed. The GM must have a <del class="diffchange diffchange-inline">PRO </del>account and have the "Earthdawn FASA Official character sheet companion" installed for API mode to work. Each individual character has an attribute that flags if it should be displayed in API or Non-API mode. If, when the character is created, the API is not working properly, the flag that tells it to display in API mode will not be set. If a few characters are in the wrong mode, you can go to the Attributes and Abilities tab and look for an Attribute named API. If it does not exist create it. If it does  not exist, or is set to zero, the sheet will display in Non-API mode. If API is set to 1, then it will display in API mode.</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>The sheet has two modes, API and Non-API. The Non-API mode has all of the fields and functions that require the API to process removed. The <ins class="diffchange diffchange-inline">[[</ins>GM<ins class="diffchange diffchange-inline">]] </ins>must have a <ins class="diffchange diffchange-inline">{{Pro}} </ins>account and have the "Earthdawn FASA Official character sheet companion" <ins class="diffchange diffchange-inline">[[API]] </ins>installed for API mode to work. Each individual character has an attribute that flags if it should be displayed in API or Non-API mode. If, when the character is created, the API is not working properly, the flag that tells it to display in API mode will not be set. If a few characters are in the wrong mode, you can go to the Attributes and Abilities tab and look for an Attribute named API. If it does not exist create it. If it does  not exist, or is set to zero, the sheet will display in Non-API mode. If API is set to 1, then it will display in API mode.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>If The API does exist, but many sheet are in the wrong mode, you can go to Special Functions, GM: Special Commands, and press Do SF. Then in the chat window press "ToAPI".  </div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>If The API does exist, but many sheet are in the wrong mode, you can go to Special Functions, GM: Special Commands, and press <ins class="diffchange diffchange-inline">"</ins>Do SF<ins class="diffchange diffchange-inline">"</ins>. Then in the chat window press "ToAPI".  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>=== Debugging and other GM information ===</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>=== Debugging and other GM information ===</div></td></tr>
</table>1223200https://wiki.roll20.net/index.php?title=Earthdawn_-_FASA_Official&diff=23925&oldid=prev633707: /* Tips on how to quickly enter Creatures and other NPCs */2021-03-24T17:44:39Z<p><span dir="auto"><span class="autocomment">Tips on how to quickly enter Creatures and other NPCs</span></span></p>
<table class='diff diff-contentalign-left'>
<col class='diff-marker' />
<col class='diff-content' />
<col class='diff-marker' />
<col class='diff-content' />
<tr style='vertical-align: top;'>
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<td colspan='2' style="background-color: white; color:black;">Revision as of 17:44, 24 March 2021</td>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>'''By far the easiest way is to use Text Import to import a creature from a PDF''' or other text source as described in a previous section. Create a blank sheet, go to the "Adjust" tab, in the Special Functions select "Creature Import" and paste a creature description into the little box. Paste everything from the name at the top to the very bottom of the description. Then check to make sure all the powers came in OK, sometimes the importer misses something. Assign a portrait picture, drop a token, and link it.  </div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>'''By far the easiest way is to use Text Import to import a creature from a PDF''' or other text source as described in a previous section. Create a blank sheet, go to the "Adjust" tab, in the Special Functions select "Creature Import" and paste a creature description into the little box. Paste everything from the name at the top to the very bottom of the description. Then check to make sure all the powers came in OK, sometimes the importer misses something. Assign a portrait picture, drop a token, and link it.  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>When importing a spirit, the process is slightly more complex. First set the "Discipline" to Spirit and the Circle to the spirits SR. Then follow the <del class="diffchange diffchange-inline">proceedure </del>for importing a creature above. Where the importer see's a <del class="diffchange diffchange-inline">formual </del>that includes "SR" it will substitute the circle number you entered into the formula.  </div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>When importing a spirit, the process is slightly more complex. First set the "Discipline" to Spirit and the Circle to the spirits SR. Then follow the <ins class="diffchange diffchange-inline">procedure </ins>for importing a creature above. Where the importer see's a <ins class="diffchange diffchange-inline">formula </ins>that includes "SR" it will substitute the circle number you entered into the formula.  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>Another great way to get something new is to take an existing creature and apply a mask, creating an exciting and new difference. You can also just reskin an existing creature, give an existing creature a new name and Avatar, and rename some of its powers. For example with minimal work you could reskin an Ice Flyer to be aquatic or a monkey to be strange bird. If you do it right the players might never realize they are encountering a creature that has almost the exact same stat's and powers that they have seen before.  </div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>Another great way to get something new is to take an existing creature and apply a mask, creating an exciting and new difference. You can also just reskin an existing creature, give an existing creature a new name and Avatar, and rename some of its powers. For example with minimal work you could reskin an Ice Flyer to be aquatic or a monkey to be strange bird. If you do it right the players might never realize they are encountering a creature that has almost the exact same stat's and powers that they have seen before.  </div></td></tr>
</table>633707https://wiki.roll20.net/index.php?title=Earthdawn_-_FASA_Official&diff=23924&oldid=prev633707: /* Tips on how to quickly enter Creatures and other NPCs */2021-03-24T17:40:40Z<p><span dir="auto"><span class="autocomment">Tips on how to quickly enter Creatures and other NPCs</span></span></p>
<table class='diff diff-contentalign-left'>
<col class='diff-marker' />
<col class='diff-content' />
<col class='diff-marker' />
<col class='diff-content' />
<tr style='vertical-align: top;'>
<td colspan='2' style="background-color: white; color:black;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black;">Revision as of 17:40, 24 March 2021</td>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>'''By far the easiest way is to use Text Import to import a creature from a PDF''' or other text source as described in a previous section. Create a blank sheet, go to the "Adjust" tab, in the Special Functions select "Creature Import" and paste a creature description into the little box. Paste everything from the name at the top to the very bottom of the description. Then check to make sure all the powers came in OK, sometimes the importer misses something. Assign a portrait picture, drop a token, and link it.  </div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>'''By far the easiest way is to use Text Import to import a creature from a PDF''' or other text source as described in a previous section. Create a blank sheet, go to the "Adjust" tab, in the Special Functions select "Creature Import" and paste a creature description into the little box. Paste everything from the name at the top to the very bottom of the description. Then check to make sure all the powers came in OK, sometimes the importer misses something. Assign a portrait picture, drop a token, and link it.  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;">When importing a spirit, the process is slightly more complex. First set the "Discipline" to Spirit and the Circle to the spirits SR. Then follow the proceedure for importing a creature above. Where the importer see's a formual that includes "SR" it will substitute the circle number you entered into the formula. </ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>Another great way to get something new is to take an existing creature and apply a mask, creating an exciting and new difference. You can also just reskin an existing creature, give an existing creature a new name and Avatar, and rename some of its powers. For example with minimal work you could reskin an Ice Flyer to be aquatic or a monkey to be strange bird. If you do it right the players might never realize they are encountering a creature that has almost the exact same stat's and powers that they have seen before.  </div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>Another great way to get something new is to take an existing creature and apply a mask, creating an exciting and new difference. You can also just reskin an existing creature, give an existing creature a new name and Avatar, and rename some of its powers. For example with minimal work you could reskin an Ice Flyer to be aquatic or a monkey to be strange bird. If you do it right the players might never realize they are encountering a creature that has almost the exact same stat's and powers that they have seen before.  </div></td></tr>
</table>633707https://wiki.roll20.net/index.php?title=Earthdawn_-_FASA_Official&diff=23041&oldid=prev1223200: /* FAQ */ formatting macro2021-01-31T23:24:12Z<p><span dir="auto"><span class="autocomment">FAQ: </span> formatting macro</span></p>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* ''If you don't have the API, how can I make a generic Roll-Public or Roll-GM macro. ?''</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* ''If you don't have the API, how can I make a generic Roll-Public or Roll-GM macro. ?''</div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>/gm &{template:default} {{name=Misc Roll}} {{Step: [[?{Step|8}]] + Bonus Step [[?{Bonus or Karma Step|0}]]}} {{Result: [[ [[floor({?{Step}-8,0}kh1 / 11)]]d20! + [[ [[{1e3, 7}=[[{?{Step}, 0}kh1]] ]] + [[{6, 7, 7, 8, 9, 10, 11}=[[{((?{Step}-8) % 11)+1,0}kh1]] ]] ]]d12! + [[ [[{1e3, 6}=[[{?{Step}, 0}kh1]] ]] + [[{4, 5, 5, 6, 11}=[[{((?{Step}-8) % 11)+1,0}kh1]] ]] ]]d10! + [[ [[{1e3, 5}=[[{?{Step}, 0}kh1]] ]] + [[{2, 3, 3, 4, 9, 10, 10, 11}=[[{((?{Step}-8) % 11)+1,0}kh1]] ]] ]]d8! + [[ [[{1e3, 4}=[[{?{Step}, 0}kh1]] ]] + [[{1, 1, 2, 8, 8, 9}=[[{((?{Step}-8) % 11)+1,0}kh1]] ]] ]]d6! + [[{1, 2, 3}=[[{?{Step}, 0}kh1]] ]]d4! - [[{1, 2}=[[{?{Step}, 0}kh1]] * (3 - [[{?{Step}, 0}kh1]])]] + [[floor({?{Bonus or Karma Step}-8,0}kh1 / 11)]]d20! + [[ [[{1e3, 7}=[[{?{Bonus or Karma Step}, 0}kh1]] ]] + [[{6, 7, 7, 8, 9, 10, 11}=[[{((?{Bonus or Karma Step}-8) % 11)+1,0}kh1]] ]] ]]d12! + [[ [[{1e3, 6}=[[{?{Bonus or Karma Step}, 0}kh1]] ]] + [[{4, 5, 5, 6, 11}=[[{((?{Bonus or Karma Step}-8) % 11)+1,0}kh1]] ]] ]]d10! + [[ [[{1e3, 5}=[[{?{Bonus or Karma Step}, 0}kh1]] ]] + [[{2, 3, 3, 4, 9, 10, 10, 11}=[[{((?{Bonus or Karma Step}-8) % 11)+1,0}kh1]] ]] ]]d8! + [[ [[{1e3, 4}=[[{?{Bonus or Karma Step}, 0}kh1]] ]] + [[{1, 1, 2, 8, 8, 9}=[[{((?{Bonus or Karma Step}-8) % 11)+1,0}kh1]] ]] ]]d6! + [[{1, 2, 3}=[[{?{Bonus or Karma Step}, 0}kh1]] ]]d4! - [[{1, 2}=[[{?{Bonus or Karma Step}, 0}kh1]] * (3 - [[{?{Bonus or Karma Step}, 0}kh1]])]] ]]}}</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>/gm &{template:default} {{name=Misc Roll}} {{Step: [[?{Step|8}]] + Bonus Step [[?{Bonus or Karma Step|0}]]}} {{Result: [[ [[floor({?{Step}-8,0}kh1 / 11)]]d20! + [[ [[{1e3, 7}=[[{?{Step}, 0}kh1]] ]] + [[{6, 7, 7, 8, 9, 10, 11}=[[{((?{Step}-8) % 11)+1,0}kh1]] ]] ]]d12! + [[ [[{1e3, 6}=[[{?{Step}, 0}kh1]] ]] + [[{4, 5, 5, 6, 11}=[[{((?{Step}-8) % 11)+1,0}kh1]] ]] ]]d10! + [[ [[{1e3, 5}=[[{?{Step}, 0}kh1]] ]] + [[{2, 3, 3, 4, 9, 10, 10, 11}=[[{((?{Step}-8) % 11)+1,0}kh1]] ]] ]]d8! + [[ [[{1e3, 4}=[[{?{Step}, 0}kh1]] ]] + [[{1, 1, 2, 8, 8, 9}=[[{((?{Step}-8) % 11)+1,0}kh1]] ]] ]]d6! + [[{1, 2, 3}=[[{?{Step}, 0}kh1]] ]]d4! - [[{1, 2}=[[{?{Step}, 0}kh1]] * (3 - [[{?{Step}, 0}kh1]])]] + [[floor({?{Bonus or Karma Step}-8,0}kh1 / 11)]]d20! + [[ [[{1e3, 7}=[[{?{Bonus or Karma Step}, 0}kh1]] ]] + [[{6, 7, 7, 8, 9, 10, 11}=[[{((?{Bonus or Karma Step}-8) % 11)+1,0}kh1]] ]] ]]d12! + [[ [[{1e3, 6}=[[{?{Bonus or Karma Step}, 0}kh1]] ]] + [[{4, 5, 5, 6, 11}=[[{((?{Bonus or Karma Step}-8) % 11)+1,0}kh1]] ]] ]]d10! + [[ [[{1e3, 5}=[[{?{Bonus or Karma Step}, 0}kh1]] ]] + [[{2, 3, 3, 4, 9, 10, 10, 11}=[[{((?{Bonus or Karma Step}-8) % 11)+1,0}kh1]] ]] ]]d8! + [[ [[{1e3, 4}=[[{?{Bonus or Karma Step}, 0}kh1]] ]] + [[{1, 1, 2, 8, 8, 9}=[[{((?{Bonus or Karma Step}-8) % 11)+1,0}kh1]] ]] ]]d6! + [[{1, 2, 3}=[[{?{Bonus or Karma Step}, 0}kh1]] ]]d4! - [[{1, 2}=[[{?{Bonus or Karma Step}, 0}kh1]] * (3 - [[{?{Bonus or Karma Step}, 0}kh1]])]] ]]}}</div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>For public rolls, remove the /gm from the front.</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>For public rolls, remove the /gm from the front.</div></td></tr>
</table>1223200https://wiki.roll20.net/index.php?title=Earthdawn_-_FASA_Official&diff=20624&oldid=prev633707: /* Tips on how to quickly enter Creatures and other NPCs */2020-06-16T20:25:09Z<p><span dir="auto"><span class="autocomment">Tips on how to quickly enter Creatures and other NPCs</span></span></p>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>=== Tips on how to quickly enter Creatures and other NPCs ===</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>=== Tips on how to quickly enter Creatures and other NPCs ===</div></td></tr>
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<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>By far the easiest way is to use Text Import to import a creature from a PDF or other text source as described in a previous section. Another great way to get something new is to take an existing creature and apply a mask, creating an exciting and new difference. You can also just reskin an existing creature, give an existing creature a new name and Avatar, and rename some of its powers. For example with minimal work you could reskin an Ice Flyer to be aquatic or a monkey to be strange bird. If you do it right the players might never realize they are encountering a creature that has almost the exact same stat's and powers that they have seen before.  </div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins class="diffchange diffchange-inline">'''</ins>By far the easiest way is to use Text Import to import a creature from a PDF<ins class="diffchange diffchange-inline">''' </ins>or other text source as described in a previous section. <ins class="diffchange diffchange-inline">Create a blank sheet, go to the "Adjust" tab, in the Special Functions select "Creature Import" and paste a creature description into the little box. Paste everything from the name at the top to the very bottom of the description. Then check to make sure all the powers came in OK, sometimes the importer misses something. Assign a portrait picture, drop a token, and link it. </ins></div></td></tr>
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<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>Another great way to get something new is to take an existing creature and apply a mask, creating an exciting and new difference. You can also just reskin an existing creature, give an existing creature a new name and Avatar, and rename some of its powers. For example with minimal work you could reskin an Ice Flyer to be aquatic or a monkey to be strange bird. If you do it right the players might never realize they are encountering a creature that has almost the exact same stat's and powers that they have seen before.  </div></td></tr>
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