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GM-less Games on Marketplace

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Revision as of 14:18, 22 May 2021 by Andreas J. (Talk | contribs)

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It's not easy to search the marketplace for GM-less games, so here is a list of games I've found.

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Dialect

Dialect is a game about an isolated community, their language, and what it means for that language to be lost. In this game, you’ll tell the story of the Isolation by building their language. New words will come from the fundamental aspects of the community: who they are, what they believe in, and how they respond to a changing world.

Players take away both the story they’ve told and the dialect they’ve built together. Includes a module of complete game setup including a deck of language generating cards used to play the game, and all the rules and backdrops searchable in the in-app and web compendium.

Fiasco

Fiasco is an award-winning story-telling game inspired by cinematic tales of small-time capers gone disastrously wrong.

You’ll tell a story about ordinary people with powerful ambition and poor impulse control!

Lives and reputations will be lost, painful wisdom will be gained, and if you are really lucky, you just might end up back where you started.

You probably won’t be lucky.

For the Queen

Number of players: 2-6 Age of players: 13+ Length: 30-120 minutes

The Quiet Year

For 2 to 4 players one of whom also acts as the facilitator. Games should last from 2 to 4 hours.

The Quiet Year is a map game. You define the struggles of a post-apocalyptic community, and attempt to build something good within their quiet year. Every decision and every action is set against a backdrop of dwindling time and rising concern.

The game is played using a deck of cards – each of the 52 cards corresponds to a week during the quiet year. Each card triggers certain events – bringing bad news, good omens, project delays and sudden changes in luck. At the end of the quiet year, the Frost Shepherds will come, ending the game.

Companion's Tale

Game is for 3-4 players and takes approximately 2 ½ hours to play.

Companions’ Tale is a map-making storytelling game where you tell the tale of an epic hero, righting wrongs and saving kingdoms.

Spoken Magic

Spoken Magic is a prompt-based collaborative storytelling game for one to four players. The game guides you on a journey through magical lands where you will encounter strange dilemmas that can only be solved through magic— a process that has players sharing their words of power to craft a spell appropriate for the task. Throughout this journey you will investigate the purpose of magic, explore the conflicting desires for safety and heroism, and learn the true nature of your very own magic words.

The Roll20 Edition of Spoken Magic comes with all four decks preloaded, a playmat optimized for the virtual tabletop, and rules adapted specifically to make it easy to play online and translate the magical in-person experience to a digital space.

See Also