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Geomorphic Map Tiles

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Revision as of 16:03, 23 February 2014 by Stephen S. (Talk | contribs)

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Introduction Geomorphic Map Tiles

Fast and flexible, geomorphic map tiles are a design technique that defines and locates set features on edge of the tile so any tile can connect to any other tile without concern for orientation. Background and more information on the topic can be found on Dungeon Geomorphs, on Wikipedia.

A geomorphic map tile can be set up any number of ways, however for a standard square grid map, a 12 units by 12 units square tile is the norm The tile below, at full size would be 840px by 840px (12 standard Roll20 70px grid units by 12 standard Roll20 70px grid units.)

Sample Geomorphic Map Tile.jpeg

Each side has two points of connection (even if the path is closed off) and the features of the map tile may or may not have "3D" areas to allow sides to cross each other in a number of ways.

These connection points(some can be closed off solid or be open unknown to the players by way of secret doors) allow the tiles to connect side by side and for may sets the tiles will also connect "off center" (which is why 12 units square is so common for Geomorphic Map Tiles

Sample Geomorphic Map Tile Connection.png

This allows the GM to quickly create a map, with just a few tiles and in very little time, while having an allowing a lot of diversity in the number of maps that can be created. The map below is fairly massive (48 units by 48 units)and yet it is only made up of 16 tiles.

Sample Geomorphic Tiles Map Large.jpeg

The tiles and their contentions are clearly seen when highlighted.

Sample Geomorphic Map Tile Connection HL.jpeg