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(Created page with "Sorry,I have a question. I create a game and I want my friend join in,but they can't see my game on the LFG list. I check my game. Listing Status: Shown This listing is curre...")
 
(Apparent Screen Error: new section)
Line 6: Line 6:
 
This listing is currently being shown to players in the LFG tool search results.  
 
This listing is currently being shown to players in the LFG tool search results.  
 
But why I cant's see my game on the LFG?
 
But why I cant's see my game on the LFG?
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== Apparent Screen Error ==
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 +
A friend sent me a link to join his Savage Worlds game. When I join the game the window shows the map at the top of the screen with only 1/4" visible. I have attempted to move it using the normal drag/click drag/shift click methods but I am unable to move the map at all. Because the map is so far up I am only able to see the "As: Player Name" box, the tools window, and the move box. I have tried reloading the game multiple times but have had no luck. Any help will be greatly appreciated. Thank you!if (window.EBMessageReceived) {window.EBMessageReceived(decodeURIComponent('undefined'),decodeURIComponent('undefined'));}

Revision as of 04:44, 11 December 2013

Sorry,I have a question. I create a game and I want my friend join in,but they can't see my game on the LFG list. I check my game.

Listing Status: Shown This listing is currently being shown to players in the LFG tool search results. But why I cant's see my game on the LFG?

Apparent Screen Error

A friend sent me a link to join his Savage Worlds game. When I join the game the window shows the map at the top of the screen with only 1/4" visible. I have attempted to move it using the normal drag/click drag/shift click methods but I am unable to move the map at all. Because the map is so far up I am only able to see the "As: Player Name" box, the tools window, and the move box. I have tried reloading the game multiple times but have had no luck. Any help will be greatly appreciated. Thank you!if (window.EBMessageReceived) {window.EBMessageReceived(decodeURIComponent('undefined'),decodeURIComponent('undefined'));}