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Difference between revisions of "Ironsworn"

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[[File:Ironsworn-preview.png|thumb|right|500px]]
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{{revdate}}[[File:Ironsworn-preview.png|thumb|right|450px]]
Info on the Ironsworn character sheet. Sheet was created by Davemania in July 2018.
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Info on the '''Ironsworn''' Roll20 character sheet.  
  
In December 2019, LeeRhodes made some improvements to the sheet, and [https://github.com/Roll20/roll20-character-sheets/pull/5761 cites an explicit approval] by Shawn Tomkin(creator of Ironsworn) to these changes.
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Sheet was originally created by Davemania in July 2018, and since December 2019 have been managed by {{user profile|188691|Ayethin}}, with {{repo|Roll20/roll20-character-sheets/pull/5761 explicit approval}} by Shawn Tomkin(creator of Ironsworn).
  
== Progress boxes ==
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== Tutorial ==
Original Sheet Author's [https://app.roll20.net/forum/post/8038482/ironsworn-character-sheet/?pageforid=8041933#post-8041933 explanation]:
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{{#evp:youtube|xtXlzB-hxW4|Character Sheet Tutorial (Jul 17, 2021)|center|500}}
  
''My understanding of the rules was that a box needed to be ticked four times to mark progress. On a paper sheet this would be accomplished by drawing /, \, |, - to make a star out of four ticks. On the electronic sheet one tick is represented with a -, two ticks with a +, three ticks with a *, and four ticks with a #. Every four ticks equal one progress.''
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==Usage==
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* Character sheet supports [[Translation|translations]], and is at least partially translated to Spanish & German.
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=== Progress boxes ===
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{{notebox| Might be outdated? [[User:1223200|1223200]] ([[User talk:1223200|talk]]) 15:05, 12 August 2021 (UTC)}}
  
== Sheet Updates ==
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Original Sheet Author's {{fpl|8041933/ explanation}}:
This is a summary of recent sheet changes/updates that may or may not be up to date, so if there are any undocumented features, see [https://github.com/Roll20/roll20-character-sheets/commits/master/Ironsworn Sourcecode- Recent Changes] for recent changes, and click on the latest link starting with a '#' symbol and followed by numbers.
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''My understanding of the rules was that a box needed to be ticked four times to mark progress. On a paper sheet this would be accomplished by drawing <code>/</code>, <code>\</code>, <code>|</code>, <code>-</code> to make a star out of four ticks. On the electronic sheet one tick is represented with a <code>-</code>, two ticks with a <code>+</code>, three ticks with a <code>*</code>, and four ticks with a <code>#</code>. Every four ticks equal one progress.''
  
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== Changelog ==
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The character sheet has an internal changelog page, which you can view in-game.
  
 
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See {{repo|Roll20/roll20-character-sheets/commits/master/Ironsworn Character Sheet - Recent Changes}} for detailed changes to sheet
=== 2020-02-17 Delve Support ===
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[https://github.com/Roll20/roll20-character-sheets/pull/5865 image examples of changes]
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* Added new moves for Delve
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* Started including a readme for the roll logic which will become more of a guide
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* Added Delve site worksheet
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* Included the new Delve oracles along with themes and domains
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* Reworked the styling of the character sheet and added support for the threat mechanics.
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=== 2020-02-02 New moves page ===
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[https://github.com/Roll20/roll20-character-sheets/pull/5829 image examples of changes]
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* Added new page containing the list of moves from the base game. These each have specific rolls where relevant.
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* Customised the rolls to take into account the current list of assets. Allowing you to roll +asset_stat (Aside from improviser which is waiting on Delve, as it requires a new move)
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=== 2020-01-06 New Oracles Page, Bonds Page and Minor Updates ===
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[https://github.com/Roll20/roll20-character-sheets/pull/5761 images/gifs showing new changes]
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The new oracles page takes some of the moves and existing oracles and adds them as rollable tables within the sheet in an easy to use layout.
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Changes:
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* Require new roll templates for the oracles along with roll template styling
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* A new page along with the tables for listing the oracles to the player
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The new bonds let you list npc bonds, pretty straight forward fieldset + inputs. Only additional functionality is the ability to hide the details when click the "Details" button.
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'''Minor Updates'''
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These where small changes that were merged into this branch:
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* Additional new debilities for existing and custom Assets
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* A Burn Momentum button just simply resets the momentum back to the momentum_reset attribute.
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* Small styling fixed for supply/health/spirit pips.
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* Added missing attribute for Notes textarea
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* Converted page labels to spans.
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=== 2019-12-17 Adding logic for checking rolls against momentum ===
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[https://github.com/Roll20/roll20-character-sheets/pull/5743 Image examples of changes]
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The stat rolls now take momentum into account and will add additional info or cancel out die depending on the number rolled vs momentum value. The styling of the roll template has also been updated to make it much more readable and accessible.
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No new attributes have been added we are just passing existing ones into the stat rolls.
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Momentum Negation:
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This is where the die value is compared to the negative momentum and if they match the die is cancelled.
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Momentum Burn Eligibility:
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This is where if the challenge dice are lower than the momentum value they can be cancelled out. Note: The logic will not kick in on rolls where burning the momentum does not change the outcome. ie: if a weak hit was rolled and burning moment would still result in a weak hit. Don't show the option.
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With the new colour scheme that better support colourblindness
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=== 2019-12-16 New functionality to add assets to the character sheet ===
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[https://github.com/Roll20/roll20-character-sheets/pull/5732 image examples of changes]
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To improve usability of the character sheet we have included the default assets as a <nowiki><fieldset></nowiki> so you can now add them dynamically. Using 2 sets of drop downs
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This covers companions, paths, combat talents and rituals. And are all stored on a new "Assets" page. With minimal function for setting attributes so it does not effect performance.
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All attributes are new and will not effect existing character attributes.
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The font families have been chanced slightly to have arial included as many devices do not have fantasy available.
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=== 2019-12-01 Added clear vow progress and progress page ===
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[https://github.com/Roll20/roll20-character-sheets/pull/5710 image examples of changes]
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* Added an additional page for tracking other types of progress aside from vows.
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* Added a new progress branch to the rolltemplate. For the progress rolls.
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* Added a Clear button for vow progress. This is done by setting the attributes back to default
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* Improved the usability with some hovers letting players know when elements are active
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== Links ==
 
== Links ==
* [https://github.com/Roll20/roll20-character-sheets/tree/master/Ironsworn Character sheet sourcecode] (GitHub)
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* {{repo|Roll20/roll20-character-sheets/tree/master/Ironsworn Character sheet sourcecode}}
* [https://github.com/Roll20/roll20-character-sheets/commits/master/Ironsworn Chracter Sheet - Recent Changes]
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* [https://www.ironswornrpg.com/ Ironsworn RPG Homepage]
 
* [https://www.ironswornrpg.com/ Ironsworn RPG Homepage]
 
* [https://www.ironswornrpg.com/licensing Ironsworn Licensing]
 
* [https://www.ironswornrpg.com/licensing Ironsworn Licensing]
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* [[Starforged|Ironsworn - Starforged]]
  
 
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[[Category:Character Sheet Documentation]]
 
[[Category:Character Sheet Documentation]]
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[[Category:Publisher Sheet]]
 
[[Category:Stubs]]
 
[[Category:Stubs]]

Latest revision as of 20:37, 21 September 2021

Ironsworn-preview.png

Info on the Ironsworn Roll20 character sheet.

Sheet was originally created by Davemania in July 2018, and since December 2019 have been managed by Ayethin, with explicit approval by Shawn Tomkin(creator of Ironsworn).

Contents

[edit] Tutorial

Character Sheet Tutorial (Jul 17, 2021)

[edit] Usage

  • Character sheet supports translations, and is at least partially translated to Spanish & German.

[edit] Progress boxes


Original Sheet Author's explanation(Forum):

My understanding of the rules was that a box needed to be ticked four times to mark progress. On a paper sheet this would be accomplished by drawing /, \, |, - to make a star out of four ticks. On the electronic sheet one tick is represented with a -, two ticks with a +, three ticks with a *, and four ticks with a #. Every four ticks equal one progress.

[edit] Changelog

The character sheet has an internal changelog page, which you can view in-game.

See Character Sheet - Recent Changes for detailed changes to sheet


[edit] Links