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Difference between revisions of "Languages in RPGs"

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(clean-up, fixed some grammar, expanded example, added note about excluding players from conversations)
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Some RPGs have multiple languages, and player characters may not all speak the same set of languages. If you're speaking in a language everybody knows (such as "Common" or similar), you can obviously type your message normally. However, if you want to send a message to everyone that speaks Elven, for example, it would be tedious to ask who speaks Elven, and whisper to each one individually.
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{{revdate}}Some RPGs have multiple languages, and player characters may not all speak the same set of languages. If you're speaking in a language everybody knows (such as "Common" or similar), you can obviously type your message normally. However, if you want to send a message to everyone that speaks Elven, for example, it would be tedious to ask who speaks Elven, and whisper to each one individually.
  
 
Instead, you can try this:
 
Instead, you can try this:
  
 
* Create a character sheet named "Elven". (Or whichever language you want to work with.)
 
* Create a character sheet named "Elven". (Or whichever language you want to work with.)
* Add each player with a character who knows Elven to the list of players that can edit Elven.
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* Add each [[player]] with a character who knows Elven to the list of players that can edit Elven.
 
* When speaking in Elven, whisper to the Elven "character," and the whisper will be received by all of the players with an Elven-speaking character. (ex: /w Elven Watch out for that dwarf. He knows too much!)
 
* When speaking in Elven, whisper to the Elven "character," and the whisper will be received by all of the players with an Elven-speaking character. (ex: /w Elven Watch out for that dwarf. He knows too much!)
  
 
With a "character" for each language, each controlled by all of the players with a character that speaks the given language, you can thus have entire conversations hidden from the players that can't understand your speech!
 
With a "character" for each language, each controlled by all of the players with a character that speaks the given language, you can thus have entire conversations hidden from the players that can't understand your speech!
  
'''Note:''' While this solution will exclude players from the conversation that should be excluded in-character, the players themselves may feel excluded from the game. If the owner of the campaign is a Mentor-level subscriber, he or she could use the Roll20 API to, for example, send a message to the chat about how the other characters are speaking in an unknown language. See [[API:Chat]] for more information about what the API can do with chat messages.
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'''Note:''' While this solution will exclude players from the conversation that should be excluded in-character, the players themselves may feel excluded from the game. If the owner of the game is a '''[[Pro]]''' subscriber, he or she could use the Roll20 API to, for example, send a message to the chat about how the other characters are speaking in an unknown language. See [[API:Chat]] for more information about what the API can do with chat messages.
  
 
[[Category:Tips]]
 
[[Category:Tips]]

Latest revision as of 23:07, 21 September 2021

Some RPGs have multiple languages, and player characters may not all speak the same set of languages. If you're speaking in a language everybody knows (such as "Common" or similar), you can obviously type your message normally. However, if you want to send a message to everyone that speaks Elven, for example, it would be tedious to ask who speaks Elven, and whisper to each one individually.

Instead, you can try this:

  • Create a character sheet named "Elven". (Or whichever language you want to work with.)
  • Add each player with a character who knows Elven to the list of players that can edit Elven.
  • When speaking in Elven, whisper to the Elven "character," and the whisper will be received by all of the players with an Elven-speaking character. (ex: /w Elven Watch out for that dwarf. He knows too much!)

With a "character" for each language, each controlled by all of the players with a character that speaks the given language, you can thus have entire conversations hidden from the players that can't understand your speech!

Note: While this solution will exclude players from the conversation that should be excluded in-character, the players themselves may feel excluded from the game. If the owner of the game is a Pro subscriber, he or she could use the Roll20 API to, for example, send a message to the chat about how the other characters are speaking in an unknown language. See API:Chat for more information about what the API can do with chat messages.