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Difference between revisions of "Misc Tips and Tricks"

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(NPCs, Monsters and Mobs)
(NPCs, Monsters and Mobs)
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== NPCs, Monsters and Mobs ==
 
== NPCs, Monsters and Mobs ==
  
A quick and dirty way to add NPCs: Put their base attack bonus in the red bar, HP in green, AC in blue.
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A quick and dirty way to add NPCs: Put HP in the green bubble, AC in blue. For attacks, put the text of an attack roll in the red bubble.
Create a macro :
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Then create a macro to output the text in the red bar: @{selected|Bar3}
 
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For example, the red bubble might contain this text:
    /w gm &{template:default} {{name=@{selected|token_name} Attack}} {{attack=[[1d20+?{AttackMod|@{selected|Bar3}} ]] }} {{damage=[[?{damage|1d4 Dagger Gauntlet,1d4|1d6 Club Mace Axe  Shortsword, 1d6|1d8 Longsword Battleaxe Warhammer, 1d8|1d10 Glaive Greatclub Bastard Sword,1d10|1d12 GreatAxe, 1d12|2d4 Falchion Guisarme Scythe,2d4|2d6 GreatSword,2d6|3d6 spell like ability, 3d6| 4d6 bigger spell, 4d6|5d6 major spell, 5d6}+?{AttackMod}]]}} {{critical = Confirmation: [[1d20+?{AttackMod}]]}} {{critDamage = [[?{damage}+?{AttackMod}]] }}
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    [[1d20+5]] to hit [[2d6]] damage
  
 
[[Category:Tips]]
 
[[Category:Tips]]

Revision as of 07:58, 3 August 2016

Contents

Misc Tips and Tricks

Character Sheets

  • To allow all players to see each others character sheets, but not to see "through each other's eyes" for dynamic lighting, make a copy of each character sheet and give edit privileges to all players.

Dynamic Lighting

  • To simulate the glint of light off reflective surfaces, like metal, or animal eyes, give your monster tokens 5' of light with *all players see light*

(Note: if some of your characters have low light vision multipliers, they'll see 10' instead of 5.)

  • To allow players to see doors, pillars or rooftops while still blocking vision past the object, use the dynamic lighting polygon tool to draw an X through the object instead of going around it.

Annotating Maps

  • An easy way to add notes to a map is by placing tokens on the GM layer. Grab free tokens from game-icons.net. Use the title for essential info and the notes for detailed info.

NPCs, Monsters and Mobs

A quick and dirty way to add NPCs: Put HP in the green bubble, AC in blue. For attacks, put the text of an attack roll in the red bubble. Then create a macro to output the text in the red bar: @{selected|Bar3} For example, the red bubble might contain this text:

   1d20+5 to hit 2d6 damage