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Misc Tips and Tricks

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Misc Tips and Tricks

Character Sheets

  • To allow all players to see each others character sheets, but not to see "through each other's eyes" for dynamic lighting, make a copy of each character sheet and give edit privileges to all players.

Dynamic Lighting

  • To simulate the glint of light off reflective surfaces, like metal, or animal eyes, give your monster tokens 5' of light with *all players see light*

(Note: if some of your characters have low light vision multipliers, they'll see 10' instead of 5.)

  • To allow players to see doors, pillars or rooftops while still blocking vision past the object, use the dynamic lighting polygon tool to draw an X through the object instead of going around it.

Annotating Maps

  • An easy way to add notes to a map is by placing tokens on the GM layer. Grab free tokens from game-icons.net. Use the title for essential info and the notes for detailed info.

NPCs, Monsters and Mobs

A quick and dirty way to add NPCs: Put their base attack bonus in the red bar, HP in green, AC in blue. Create a macro :

   /w gm &{template:default} {{name=@{selected|token_name} Attack}} {{attack=[[1d20+?{AttackMod|@{selected|Bar3}} ]] }} {{damage=[[?{damage|1d4 Dagger Gauntlet,1d4|1d6 Club Mace Axe  Shortsword, 1d6|1d8 Longsword Battleaxe Warhammer, 1d8|1d10 Glaive Greatclub Bastard Sword,1d10|1d12 GreatAxe, 1d12|2d4 Falchion Guisarme Scythe,2d4|2d6 GreatSword,2d6|3d6 spell like ability, 3d6| 4d6 bigger spell, 4d6|5d6 major spell, 5d6}+?{AttackMod}]]}} {{critical = Confirmation: [[1d20+?{AttackMod}]]}} {{critDamage = [[?{damage}+?{AttackMod}]] }}