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(Changing Settings (GM only))
(Hex Grids have two options for measuring:)
 
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The Ruler tool lets you click and drag to measure distances on the table. While you measure, you can choose to show your measurement line with other players so you can discuss what you're measuring, or you can limit the measurement line visibility to just yourself and your GM.
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<big>'''''Attention:'''''
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''Roll20 is no longer maintaining this document on the community wiki. For the most up-to-date information please visit this page on our help center for assistance: [https://roll20.zendesk.com/hc/en-us/articles/360039674913-Ruler Here].''</big>
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The [[File:Ruler.png|middle|15px]] '''Ruler''' tool lets you click and drag to measure distances on the table. While you measure, you can choose to show your measurement line with other players so you can discuss what you're measuring, or you can limit the measurement line visibility to just yourself and your GM. It's found on the [[Toolbox]].
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[[File:Ruler-Toolbar.png|framed|left]]
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{| class="wikitable"
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|-
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! Tool !! Behavior !! [[Advanced Shortcuts|Advanced Shortcut]]
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|-
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| Snap to Corner || Measurement starts and ends at the grid corner nearest your cursor. Measurements are given in whole grid units. || Q then 1
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|-
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| Snap to Center || Measurement starts and ends at the center of the grid cell nearest your cursor. Measurements are given in whole grid units. || Q then 2
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|-
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| No Snap || Measurement starts and ends at any point, and measures the exact distance of the line. || Q then 3
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|-
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| Show to Others || Shows your measurement to all other players and GM. || Q then S
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|-
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| Hide from Others || Hides your measurement line from other players. The GM can still see your measurement || Q then H
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|}
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The following [[Keyboard Shortcuts]] are available by default in all games
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* Pressing Q or secondary click while measuring will add a waypoint to your measurement line.
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* Pressing Shift while measuring will keep the measurement line visible until you dismiss with secondary click or by making a new measurement
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* Pressing X will recall your last measurement line after it has been dismissed
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The grid settings and default Ruler behavior can be changed in the [[Game Settings Page|Game Default Settings]], or each page of the campaign can have unique settings, changed in [[Page Settings]] (accessible via the [[Page Toolbar]])
 
  
 
== Changing Settings (GM only) ==
 
== Changing Settings (GM only) ==
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The grid settings and default Ruler behavior can be changed in the [[Game Settings Page|Game Default Settings]], or each page of the campaign can have unique settings, changed in [[Page Settings]] (accessible via the [[Page Toolbar]])
  
 
You can change ruler and grid settings for each page by accessing its [[Page Settings]]. Among other things, you can change the scale, the distance units (feet, meters, etc.), and how measurements are calculated.
 
You can change ruler and grid settings for each page by accessing its [[Page Settings]]. Among other things, you can change the scale, the distance units (feet, meters, etc.), and how measurements are calculated.
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There are two grid types, Square (default) and Hex, and the grid can be disabled. Your choice of Grid changes the options you have. Hex Grids have the option to show the grid label in each space.
 
There are two grid types, Square (default) and Hex, and the grid can be disabled. Your choice of Grid changes the options you have. Hex Grids have the option to show the grid label in each space.
  
Square Grids have four options for measuring:
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=== Square Grids have four options for measuring: ===
  
 
1. '''D&D 5E/4E Compatible''' is the default setting. This measures a diagonal move as 1 unit. This simplifies the counting of squares at the expense of realism.
 
1. '''D&D 5E/4E Compatible''' is the default setting. This measures a diagonal move as 1 unit. This simplifies the counting of squares at the expense of realism.
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4. '''Euclidean''' measures diagonals using the Pythagorean Theorem. A diagonal move equals about 1.414 units using this method. This is also called the "real distance" or "as the crow flies."
 
4. '''Euclidean''' measures diagonals using the Pythagorean Theorem. A diagonal move equals about 1.414 units using this method. This is also called the "real distance" or "as the crow flies."
  
Hex Grids have two options for measuring:
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=== Hex Grids have two options for measuring: ===
  
 
1. '''Hex Path''' measures a diagonal via the shortest path to the destination, adding one unit for each hex a token would have to pass through to reach the end point.  
 
1. '''Hex Path''' measures a diagonal via the shortest path to the destination, adding one unit for each hex a token would have to pass through to reach the end point.  
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2. '''Euclidean''' measures diagonals using the Pythagorean Theorem. A diagonal move equals about 1.414 units using this method. This is also called the "real distance" or "as the crow flies."
 
2. '''Euclidean''' measures diagonals using the Pythagorean Theorem. A diagonal move equals about 1.414 units using this method. This is also called the "real distance" or "as the crow flies."
  
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=[[Toolbox]]=
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* <span style="font-family:Pictos Custom;">w</span> [[Select and Pan Tool]]
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* <span style="font-family:Pictos;">b</span> [[Layers]]
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* <span style="font-family:Pictos Custom;">i</span> [[Drawing Tools]]
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* <span style="font-family:Pictos;">e</span> [[Custom FX|FX Tool]]
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* <span style="font-family:Pictos;">s</span> [[Zoom|Zoom Tool]]
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* [[File:Ruler.png|middle|15px]] [[Ruler|Ruler Tool]]
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* <span style="font-family:Pictos;">E</span> [[Fog of War]]
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* <span style="font-family:Pictos;">t</span> [[Turn Tracker]]
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* <big><span style="font-family:dicefontd20;">t</span></big> [[Dice Rolling GUI]]
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* <span style="font-family:Pictos;">?</span> [[Toolbox_Overview|Help Tool]]
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<br>
 
[[Category:Docs]]
 
[[Category:Docs]]
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[[Category:VTT Interface]]

Latest revision as of 00:58, 23 June 2020

Attention: Roll20 is no longer maintaining this document on the community wiki. For the most up-to-date information please visit this page on our help center for assistance: Here.

The Ruler.png Ruler tool lets you click and drag to measure distances on the table. While you measure, you can choose to show your measurement line with other players so you can discuss what you're measuring, or you can limit the measurement line visibility to just yourself and your GM. It's found on the Toolbox.

Ruler-Toolbar.png
Tool Behavior Advanced Shortcut
Snap to Corner Measurement starts and ends at the grid corner nearest your cursor. Measurements are given in whole grid units. Q then 1
Snap to Center Measurement starts and ends at the center of the grid cell nearest your cursor. Measurements are given in whole grid units. Q then 2
No Snap Measurement starts and ends at any point, and measures the exact distance of the line. Q then 3
Show to Others Shows your measurement to all other players and GM. Q then S
Hide from Others Hides your measurement line from other players. The GM can still see your measurement Q then H



The following Keyboard Shortcuts are available by default in all games

  • Pressing Q or secondary click while measuring will add a waypoint to your measurement line.
  • Pressing Shift while measuring will keep the measurement line visible until you dismiss with secondary click or by making a new measurement
  • Pressing X will recall your last measurement line after it has been dismissed


Contents

[edit] Changing Settings (GM only)

The grid settings and default Ruler behavior can be changed in the Game Default Settings, or each page of the campaign can have unique settings, changed in Page Settings (accessible via the Page Toolbar)

You can change ruler and grid settings for each page by accessing its Page Settings. Among other things, you can change the scale, the distance units (feet, meters, etc.), and how measurements are calculated.

There are two grid types, Square (default) and Hex, and the grid can be disabled. Your choice of Grid changes the options you have. Hex Grids have the option to show the grid label in each space.

[edit] Square Grids have four options for measuring:

1. D&D 5E/4E Compatible is the default setting. This measures a diagonal move as 1 unit. This simplifies the counting of squares at the expense of realism.

2. Pathfinder/3.5E Compatible measures a diagonal move as 1.5 units (rounding down). Thus, when 1 unit equals 5ft, diagonal moves alternate between 5ft and 10ft increments (i.e. 5ft, 15ft, 20ft, 30ft, etc.). This is slightly more complicated to count, but models reality more closely.

3. Manhattan measures a diagonal distance as the sum of its horizontal and vertical distances. Effectively, a diagonal move equals 2 units using this method. This is also called "Taxicab geometry" or "rectilinear distance".

4. Euclidean measures diagonals using the Pythagorean Theorem. A diagonal move equals about 1.414 units using this method. This is also called the "real distance" or "as the crow flies."

[edit] Hex Grids have two options for measuring:

1. Hex Path measures a diagonal via the shortest path to the destination, adding one unit for each hex a token would have to pass through to reach the end point.

2. Euclidean measures diagonals using the Pythagorean Theorem. A diagonal move equals about 1.414 units using this method. This is also called the "real distance" or "as the crow flies."

[edit] Toolbox