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Running Fate Accelerated on Roll20

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Revision as of 20:02, 21 April 2017 by Mick Hand (Talk | contribs)

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WORK IN PROGRESS

Tips for creating and running Fate Accelerated games on Roll20

To find out something about my Role Playing Experience and get some generic DM Tips, please take a look at Mick Hand's GM Tips

Although this seems like a large set of recommendations,

You don’t have to spend hours on end preparing each game session.

Realistically, you should probably expect to spend an hour or two preparing your first one and then less than an 1 hour technical prep for a 4-hr game session. You should do a bit of practice with the Maps, Dice rolling and Tokens before you start playing the game for real. It should be a lot less technical effort to set up and run games using Fate Accelerated than for crunchier games.