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Difference between revisions of "Ryuutama character Sheet"

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(Stats)
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'''Growth Attributes'''
 
'''Growth Attributes'''
* Experience -  
+
* Experience - Players are encouraged to track their experience points here. Experience points are not automatically tracked.
* Level -
+
* Level - It is Roll20 policy not to automatically handle character growth. However, players may manually track their character level here.
 
<br />
 
<br />
 
'''Stable Attributes'''
 
'''Stable Attributes'''
* Base strength, dexterity, intelligence, and spirit -  
+
* Base strength, dexterity, intelligence, and spirit - Each attribute may have a value of d4, d6, d8, d10, and d12, corresponding to the dice used by the Ryuutama system.
* Maximum hit points and magic points -  
+
* Maximum hit points and magic points - While most attributes on the sheet are automatically calculated, maximum hit points and magic points are not because initial values for these attributes are based on the initial values for the above attributes and are otherwise decided by assigning points each level. Automatically updating these attributes based on level would be both difficult and would be a potential violation of Roll20's policy on automatically leveling up characters.
* Terrain modifiers -  
+
* Terrain and weather modifiers - Certain conditions allow for characters to apply penalties or bonuses to rolls based on the current topography. These bonuses and penalties are influenced by character level and equipment, though there may be other sources of bonuses and penalties. These bonuses and penalties may be tracked here.
* Weather modifiers -
+
 
<br />
 
<br />
 
'''Dynamic Attributes'''
 
'''Dynamic Attributes'''
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* Injury, poison, sickness, exhaustion, muddled, and shock -  
 
* Injury, poison, sickness, exhaustion, muddled, and shock -  
 
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<br />
 +
 
===Checks===
 
===Checks===
  

Revision as of 03:46, 23 January 2016

This sheet is designed to provide a simple playing experience for new and veteran Ryuutama players. Its built-in roll functions allow the players to have a hands-off experience from all of the bonuses and penalties that can potentially apply to rolls from sources such as class, type, topography, status conditions, and daily Condition check.

For more information about Ryuutama and links to the official character sheet, please see the Resources at the bottom of this page.

Contents

Installation

There are three ways to include the this sheet in your game.

  • You can start a new game and select it as the character sheet at that time from the Create New Game screen.
  • For existing games you can add a character sheet from the Game Details page. On the Game Details page there is a Settings drop down with an option for Game Settings. On the Game Settings page you can select it from the drop-down options. Click save and you're ready to roll.
  • For Pro subscribers who want to add their own custom details to the character sheet, there is the option of selecting Custom from the drop-down options on the game settings page. Copy the code here and paste it in the code box underneath the HTML Layout tab. Then, copy the stylesheet found here and paste it in the code box underneath the CSS Styling tab. You are now free to make any custom modifications to the sheet for your campaign.


Once installed the sheet can be accessed on any character added to the Journal. The middle tab on any character will open the sheet.

Skill Checks

There are many buttons on the sheet to assist in rolling skill checks. Most rolls on the sheet consist of two dice representing one or two of the character's base stats (Strength, Dexterity, Intelligence, and Spirit), a derived bonus or penalty (from class, type, topography, etc.), and an explicit bonus or penalty. The result will consist of three numbers separated by plus (+) symbols. The first number is the result of the first die. The second number is the result of the second die. The third number is the total sum of all derived and explicit bonuses and penalties. If the result of the roll was a critical success or fumble, the result will display this as well.

  • Why doesn't the result show the roll total? At the time of this writing, Roll20 does not support critical calculations with multiple dice. The dice must be treated as separate rolls in order to check their individual values in order to calculate whether a critical success or fumble was attained. Discussions about this can be found here and here.
  • Are there any exceptions? There are three rolls that do not fit into the above formula. Characters with the healer class have access to a skill that can be used in combat that only uses one die. Damage rolls also only use one die, though the ability to treat a damage check as a critical hit, which doubles the number of damage dice, is available. Initiative, while it is rolled with two dice, is not capable of resulting in a critical success or fumble. All three of these rolls are totaled in their entirety before the result is displayed in the chat window.

Tabs

The sheet contains five tabs, each of which serve a distinct function for the player and/or the character. Each of the below subsections will go into greater detail about each individual tab's function.

Info


Class


Stats

This tab is for tracking character statistics including growth attributes: experience and level, attributes that generally remain stable in the long term: base strength, dexterity, intelligence, and spirit, maximum hit points and magic points, terrain modifiers, and weather modifiers, and attributes that change often: current hit points, magic points, and fumble points, current attribute values, condition, and injury, poison, sickness, exhaustion, muddled, and shock ratings.

Growth Attributes

  • Experience - Players are encouraged to track their experience points here. Experience points are not automatically tracked.
  • Level - It is Roll20 policy not to automatically handle character growth. However, players may manually track their character level here.


Stable Attributes

  • Base strength, dexterity, intelligence, and spirit - Each attribute may have a value of d4, d6, d8, d10, and d12, corresponding to the dice used by the Ryuutama system.
  • Maximum hit points and magic points - While most attributes on the sheet are automatically calculated, maximum hit points and magic points are not because initial values for these attributes are based on the initial values for the above attributes and are otherwise decided by assigning points each level. Automatically updating these attributes based on level would be both difficult and would be a potential violation of Roll20's policy on automatically leveling up characters.
  • Terrain and weather modifiers - Certain conditions allow for characters to apply penalties or bonuses to rolls based on the current topography. These bonuses and penalties are influenced by character level and equipment, though there may be other sources of bonuses and penalties. These bonuses and penalties may be tracked here.


Dynamic Attributes

  • Current hit points -
  • Current magic points -
  • Fumble points -
  • Current strength, dexterity, intelligence, and spirit -
  • Condition -
  • Injury, poison, sickness, exhaustion, muddled, and shock -


Checks


Inventory


Supplemental API Scripts

These API scripts are meant to supplement the Ryuutama character sheet. See their individual wiki pages for details about their functions.


Resources

Official Website
Original Official Japanese Website
Character Sheets and other Resources
Character Creation Tutorial Video
Purchase the Source Book PDF
Purchase the Physical Source Book + PDF