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Difference between revisions of "Script:Auto Initiative"

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[[Category:API Commands]]
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[[Category:User API Scripts]]

Revision as of 22:46, 30 December 2014

Syntax

Select tokens on the active map, then type the command !CombatBegins into the chat. Alternatively, you could create a macro.

Note: Only a GM can issue this command. To do this, they must be chatting as a GM (which will have "(GM)" at the end of their name in chat. It will fail if any others attempt to do it, or if the GM is speaking as someone else.

Configuration

Parameter Values
Combat_Begins.statName = new Array ("Dex"); Stats to be added to roll, commas between values
Combat_Begins.rollValue = 20; Rolling 1d20, change if you roll 1dX, where X is the sides the die has
Combat_Begins.sendChat = true; True if you want the chat log to show their results
Combat_Begins.includeChars = true; Set false if you want to roll for players. It determines players based on if the token is linked to a character in the journal pane.

Code

// Gist: https://gist.github.com/DarokinB/5826648

var Combat_Begins = Combat_Begins || {};
 
Combat_Begins.statName = new Array ("Dex"); //Stats to be added to roll, commas between values
Combat_Begins.rollValue = 20; //rolling 1d20, change if you roll 1dXX
Combat_Begins.sendChat = true; //True if you want the chat log to show their results
Combat_Begins.includeChars = true; //set false if you want to roll for players
 
//If you want players to roll, make this a global macro (add other stats as needed):
//    @{selected|token_name} rolls a [[ 1d20 + @{selected|Dex} &{tracker} ]] for initiative!
 
on("chat:message", function(msg) {   
    if (msg.type == "api" && msg.content.indexOf("!CombatBegins") !== -1 && msg.who.indexOf("(GM)") !== -1) {
        
        Campaign().set("initiativepage", false );
        
        if (Combat_Begins.sendChat == true) {
            sendChat("", "/desc Combat Begins!");
        }
        
        try{
            _.each(msg.selected, function(selected) {
                var obj = getObj("graphic", selected._id);
                
                //Test for players, exit if players roll themself
                
                var currChar = getObj("character", obj.get("represents")) || "";
                var initString = "";
                var TokenName = "";
                var CharName = "";
                
                if (currChar.length != 0) {
                    CharName = currChar.get("name");
                    if (currChar.get("controlledby") != "" && Combat_Begins.includeChars == false ) return;
                    
                    if (CharName != "") {
                        _.each(Combat_Begins.statName, function(stat) {
                            //cycle through each stat and add it to mod
                            var mod = findObjs({
                                name: stat,
                                _characterid: obj.get("represents"),
                            }, {caseInsensitive: true});
                           
                           if ( mod.length != 0 ) { initString = initString + " + " + mod[0].get("current"); }
                        });
                    }
                    
                    var pre = "";
                    
                    if (Combat_Begins.sendChat == false || currChar.get("controlledby") == "") {
                        pre = "/w GM ";
                    };
                    
                    var string = "I rolled a [[1d" + Combat_Begins.rollValue + initString + "]] for initiative!";
                    var result = 0;
                    
                    sendChat("character|" + obj.get("represents"), string, function(ops) {
                        var rollresult = ops[0];
                        result = rollresult.inlinerolls[1].results.total;
                        var turnorder;
                    
                        if(Campaign().get("turnorder") == "") {
                            turnorder = [];
                        } else turnorder = JSON.parse(Campaign().get("turnorder"));
                        
                        turnorder.push({
                            id: selected._id,
                            pr: result,
                        });
                        
                        turnorder.sort(function(a,b) {
                            first = a.pr;
                            second = b.pr;
                            
                            return second - first;
                        });
                        
                        Campaign().set("turnorder", JSON.stringify(turnorder));
                        sendChat("character|" + obj.get("represents"), pre + "I rolled a " + result + " for initiative!");
                    });
                } else {
                    //handles non-linked tokens. Rolls the die value and uses it.
                    sendChat(obj.get("name"), "I rolled a [[1d" + Combat_Begins.rollValue + "]] for initiative!", function(ops) {
                        var rollresult = ops[0];
                        result = rollresult.inlinerolls[1].results.total;
                        var turnorder;
                    
                        if(Campaign().get("turnorder") == "") {
                            turnorder = [];
                        } else turnorder = JSON.parse(Campaign().get("turnorder"));
                        
                        turnorder.push({
                            id: selected._id,
                            pr: result,
                        });
                        
                        turnorder.sort(function(a,b) {
                            first = a.pr;
                            second = b.pr;
                            
                            return second - first;
                        });
                        
                        Campaign().set("turnorder", JSON.stringify(turnorder));
                        sendChat(obj.get("name"), "/w GM I rolled a " + result + " for initiative!");
                    });
                }
            });
        } catch(err){return;}
        Campaign().set("initiativepage", true );
    }
    
    if (msg.type == "api" && msg.content.indexOf("!CombatEnds") !== -1) {
            Campaign().set("turnorder", "");
            Campaign().set("initiativepage", false );
            if (MovementTracker.MovementTracker == true) { ResetAllPins() };
    };
});

[[Category:API Commands]]
[[Category:User API Scripts]]