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Difference between revisions of "Script:EncounterHelper"

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== Introduction ==
 
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[[File:Eh-axeholm encounterlist.png|right]]
  
 
'''EncounterHelper''' is designed to make the GM's life easier by allowing you to define groups of tokens that can be treated as a single unit for moving between the GM and Tokens layers. Tokens can be part of multiple groups, and groups and be shown and hidden with a single click/command. When an encounter is defined, initial state information is stored for each token in the encounter, and the encounter can be reset, returning tokens to their original positions, bar values, and status markers.
 
'''EncounterHelper''' is designed to make the GM's life easier by allowing you to define groups of tokens that can be treated as a single unit for moving between the GM and Tokens layers. Tokens can be part of multiple groups, and groups and be shown and hidden with a single click/command. When an encounter is defined, initial state information is stored for each token in the encounter, and the encounter can be reset, returning tokens to their original positions, bar values, and status markers.

Revision as of 23:36, 14 October 2020

Introduction

Eh-axeholm encounterlist.png

EncounterHelper is designed to make the GM's life easier by allowing you to define groups of tokens that can be treated as a single unit for moving between the GM and Tokens layers. Tokens can be part of multiple groups, and groups and be shown and hidden with a single click/command. When an encounter is defined, initial state information is stored for each token in the encounter, and the encounter can be reset, returning tokens to their original positions, bar values, and status markers.

The API script features support for English, French, Spanish, and German languages with messages and button text translated (currently by Google Translate) into each language - languages are selectable from the OneClick install page after adding the script to your game via the language dropdown.

Requirements

On any page that you wish to define and use encounters, you will need to create a token called "Encounter Token" This token can be on the GM Layer, and have any graphic you wish. The "gmnotes" attribute on the token will be used to store information about encounters on this map and should not be edited manually.

If no other action is taken, the script will default to working on the page the Player Ribbon is on. However, you can specify an alternate active page using the !eh pagelist command as well.

General Use