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Difference between revisions of "Script:It's a Trap"

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This is a script that allows the [[GM]] to quickly and very easily set up traps on the [[Layers#GM_Info_Overlay|GM layer]], and detect when [[tokens]] on the objects layer move over them. This trap detection even works for tokens moving by [[Moving Tokens#Waypoints|waypoints]].
 
{{script overview
 
{{script overview
 
|name=It's A Trap!
 
|name=It's A Trap!
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|dependencies={{api repository link|Token Collisions}}, {{api repository link|Vector Math}}
 
|dependencies={{api repository link|Token Collisions}}, {{api repository link|Vector Math}}
 
|conflicts=none}}
 
|conflicts=none}}
{{main|API:Script Index}}
 
 
This is a script that allows the [[GM]] to quickly and very easily set up traps on the [[Layers#GM_Info_Overlay|GM layer]], and detect when [[tokens]] on the objects layer move over them. This trap detection even works for tokens moving by [[Moving Tokens#Waypoints|waypoints]].
 
 
 
* The API exists as a generic, standalone version, along with versions tailored to work right away with specific Game Systems/Character sheets.
 
* The API exists as a generic, standalone version, along with versions tailored to work right away with specific Game Systems/Character sheets.
 
* It can be used in combination with '''[[TokenMod]]''', '''{{fpl|4041327/ Areas of Effect}}''', and the '''[[Script:KABOOM|KABOOM]]''' APIs
 
* It can be used in combination with '''[[TokenMod]]''', '''{{fpl|4041327/ Areas of Effect}}''', and the '''[[Script:KABOOM|KABOOM]]''' APIs

Revision as of 21:23, 21 September 2021

Main Page: API:Script Index

This is a script that allows the GM to quickly and very easily set up traps on the GM layer, and detect when tokens on the objects layer move over them. This trap detection even works for tokens moving by waypoints.

API ScriptAuthor: Stephen L.
Version: 3.13.1
Last Modified: 2020-06-22
Code: Its A Trap
Dependencies: Token Collisions, Vector Math
Conflicts: none
  • The API exists as a generic, standalone version, along with versions tailored to work right away with specific Game Systems/Character sheets.
  • It can be used in combination with TokenMod, Areas of Effect(Forum), and the KABOOM APIs
  • Full information about the generic script, its installation, and use: Readme
    • sheet-specific version info: go to the api scripts repository and check the readme for your specific version.
Setting Up "It's a Trap" API


Versions of "It's A Trap!":

  • It's a Trap! -- readme
    • generic version that you need to configure to work with whatever sheet you're using.
  • It's a Trap! - Burn Bryte theme - Supports the Burn Bryte sheet/game. thread(Forum)
  • It's a Trap! - D&D 3.5E theme -- readme
    • supports the following D&D 3.5E character sheets:, "D&D 3.5E" by Diana P., "Adventure Pack" by Smurf, "The Black Company" by Ziechael
  • It's a Trap! - D&D 5E Generic -- readme
  • It's a Trap! - Gamma World 7E theme -- supports sheet by same name
  • It's a Trap! - Pathfinder theme
  • It's a Trap! - Roleplaying is Magic 4E theme -- supports sheet by same name
  • It's a Trap! - Starfinder theme -- Supports the official and simple Starfinder sheets
  • It's a Trap! - World of Darkness classic theme
    • Supports: Changeling: The Dreaming, Demon: The Fallen, Mage: The Ascension, Vampire: The Dark Ages, Vampire: The Masquerade, Werewolf: The Apocalypse, and all the forementioned's 20th anniversary edition variations.

Links

See Also

  • SelectManager - can be used to extend It's a Trap's token selection