https://wiki.roll20.net/index.php?title=Script:Muler&feed=atom&action=historyScript:Muler - Revision history2024-03-29T05:49:17ZRevision history for this page on the wikiMediaWiki 1.20.3https://wiki.roll20.net/index.php?title=Script:Muler&diff=30798&oldid=prev1223200: Set Example2022-03-12T16:18:59Z<p>Set Example</p>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div><noinclude>==</noinclude>'''Example'''<noinclude>==</noinclude></div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div><noinclude>==</noinclude>'''Example'''<noinclude>==</noinclude></div></td></tr>
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<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;">Generic Examples</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div><pre>!somescript --stuff|get.thestuff {& mule ModMule} --tacos</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div><pre>!somescript --stuff|get.thestuff {& mule ModMule} --tacos</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>!somescript --mod|get.initMod {& mule Viper.ModMule}</pre></div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>!somescript --mod|get.initMod {& mule Viper.ModMule}</pre></div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>'''[[TokenMod]] + Muler'''</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>'''[[TokenMod]] + Muler'''</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>Sets the value of bar3 on the selected token to the value of the "Stunned"-variable, which is stored in an character ability named "ConditionTable", for a character named "Blue"<del class="diffchange diffchange-inline">. To make this command work, Create character named {{c|Blue}}, with and ability named {{c|ConditionTable}}, and save it's content as <code>Stunned=5</code></del>.</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>Sets the value of bar3 on the selected token to the value of the "Stunned"-variable, which is stored in an character ability named "ConditionTable", for a character named "Blue".</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div><pre>!token-mod {{!token-mod {{</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div><pre>!token-mod {{!token-mod {{</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>--set bar3|get.Stunned {& mule Blue.ConditionTable}</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>--set bar3|get.Stunned {& mule Blue.ConditionTable}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>}}</pre></div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>}}</pre></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;">To make the above command work, Create character named {{c|Blue}}, with an character ability named {{c|ConditionTable}}, and save it's content as <code>Stunned=5</code>.</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;">'''Set Mule variable (no other API)'''</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;">Stores the value {{c|65}} to the {{c|Poisoned}} variable. If the variable doesn't exist in the {{c|ConditionTable}}, it will be created.</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;"><pre>!{& mule Blue.ConditionTable} set.Blue.ConditionTable.Poisoned = 65/set</pre></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;">As Muler is a metascript, it's meant to use inside other API calls, but if you just place a {{c|!}} at the start of a Muler -command, it will perform the action standalone(if it makes sense).</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;">If it's easier to remember, just pretend {{c|!mule}} is a command(doesn't matter what's beteween {{c|!}} and the Muler syntax), which means <code>!muler {& mule Blue.ConditionTable} set.Blue.ConditionTable.Poisoned = 65/set</code> does exactly the same thing.</ins></div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>==Meta-Toolbox Examples==</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>==Meta-Toolbox Examples==</div></td></tr>
</table>1223200https://wiki.roll20.net/index.php?title=Script:Muler&diff=30797&oldid=prev1223200: Add TokenMod example2022-03-12T16:01:28Z<p>Add TokenMod example</p>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div><noinclude>{{revdate}} {{main|Meta-Toolbox}}{{Meta-ToolboxNav}}</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div><noinclude>{{revdate}} {{main|Meta-Toolbox}}{{Meta-ToolboxNav}}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>=Muler=</noinclude></div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>=Muler=</noinclude></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>'''{{fpl|10005710/ Muler}}''' provides a way to store values on a [[character sheet]] in an ability (<del class="diffchange diffchange-inline">called </del>a Mule<del class="diffchange diffchange-inline">)</del>. Syntax tokens can be used in any API command line to load a mule, retrieve a variable, and/or set a variable. Since the <del class="diffchange diffchange-inline">variable is </del>stored on a character sheet, <del class="diffchange diffchange-inline">it </del>persists between rolls, game sessions, or even campaigns.</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>'''{{fpl|10005710/ Muler}}''' provides a way to store values on a [[character sheet]] in an <ins class="diffchange diffchange-inline">'''[[Character#Abilities|</ins>ability<ins class="diffchange diffchange-inline">]]''' </ins>(<ins class="diffchange diffchange-inline">not ''[[Character#Attributes|attribute]]''), which we call </ins>a <ins class="diffchange diffchange-inline">"</ins>Mule<ins class="diffchange diffchange-inline">"</ins>. Syntax tokens can be used in any API command line to load a mule, retrieve a variable, and/or set a variable. Since the <ins class="diffchange diffchange-inline">variables are </ins>stored on a character sheet, <ins class="diffchange diffchange-inline">they </ins>persists between rolls, game sessions, or even campaigns<ins class="diffchange diffchange-inline">.</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins class="diffchange diffchange-inline">A clever bit about this is that usually people use character attributes to store custom stats, but as Mule store the as Abilities, they can be more easily read, and can't de accidentally deleted by commands that updates character attributes</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* {{fpl|10292476/ Muler (thread 2)}}</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* {{fpl|10292476/ Muler (thread 2)}}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div><noinclude>__TOC__</noinclude></div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div><noinclude>__TOC__</noinclude></div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div><noinclude>==</noinclude>'''Example'''<noinclude>==</noinclude></div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div><noinclude>==</noinclude>'''Example'''<noinclude>==</noinclude></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><pre <del class="diffchange diffchange-inline">style="overflow:auto;white-space:pre-wrap;"</del>>!somescript --stuff|get.thestuff {& mule ModMule} --tacos</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><pre>!somescript --stuff|get.thestuff {& mule ModMule} --tacos</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>!somescript --mod|get.initMod {& mule Viper.ModMule}</pre></div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>!somescript --mod|get.initMod {& mule Viper.ModMule}</pre></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;">'''[[TokenMod]] + Muler'''</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;">Sets the value of bar3 on the selected token to the value of the "Stunned"-variable, which is stored in an character ability named "ConditionTable", for a character named "Blue". To make this command work, Create character named {{c|Blue}}, with and ability named {{c|ConditionTable}}, and save it's content as <code>Stunned=5</code>.</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;"><pre>!token-mod {{!token-mod {{</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;">--set bar3|get.Stunned {& mule Blue.ConditionTable}</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;">}}</pre></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div><noinclude></div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div><noinclude></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>==Meta-Toolbox Examples==</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>==Meta-Toolbox Examples==</div></td></tr>
</table>1223200https://wiki.roll20.net/index.php?title=Script:Muler&diff=30129&oldid=prev1223200 at 10:09, 14 February 20222022-02-14T10:09:26Z<p></p>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>=Muler=</noinclude></div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>=Muler=</noinclude></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>'''{{fpl|10005710/ Muler}}''' provides a way to store values on a [[character sheet]] in an ability (called a Mule). Syntax tokens can be used in any API command line to load a mule, retrieve a variable, and/or set a variable. Since the variable is stored on a character sheet, it persists between rolls, game sessions, or even campaigns.</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>'''{{fpl|10005710/ Muler}}''' provides a way to store values on a [[character sheet]] in an ability (called a Mule). Syntax tokens can be used in any API command line to load a mule, retrieve a variable, and/or set a variable. Since the variable is stored on a character sheet, it persists between rolls, game sessions, or even campaigns.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div> </div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins class="diffchange diffchange-inline">* {{fpl|10292476/ Muler (thread 2)}}</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div><noinclude>__TOC__</noinclude></div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div><noinclude>__TOC__</noinclude></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div><noinclude>==</noinclude>'''Syntax'''<noinclude>==</noinclude></div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div><noinclude>==</noinclude>'''Syntax'''<noinclude>==</noinclude></div></td></tr>
</table>1223200https://wiki.roll20.net/index.php?title=Script:Muler&diff=30128&oldid=prev1223200: transclude2022-02-14T10:06:17Z<p>transclude</p>
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<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del class="diffchange diffchange-inline">#REDIRECT </del>[[<del class="diffchange diffchange-inline">User</del>:<del class="diffchange diffchange-inline">5962076</del>]]</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins class="diffchange diffchange-inline"><noinclude>{{revdate}} {{main|Meta-Toolbox}}{{Meta-ToolboxNav}}</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins class="diffchange diffchange-inline">=Muler=</noinclude></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins class="diffchange diffchange-inline">'''{{fpl|10005710/ Muler}}''' provides a way to store values on a </ins>[[<ins class="diffchange diffchange-inline">character sheet]] in an ability (called a Mule). Syntax tokens can be used in any API command line to load a mule, retrieve a variable, and/or set a variable. Since the variable is stored on a character sheet, it persists between rolls, game sessions, or even campaigns.</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins class="diffchange diffchange-inline"><noinclude>__TOC__</noinclude></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins class="diffchange diffchange-inline"><noinclude>==</noinclude>'''Syntax'''<noinclude>==</noinclude></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins class="diffchange diffchange-inline">Drop these syntax tokens into any API command to trigger the associated behavior. They will be filtered out (or replaced with the appropriate data) by the script.</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins class="diffchange diffchange-inline"><pre style="overflow</ins>:<ins class="diffchange diffchange-inline">auto;white-space:pre-wrap;">{& mule ModTable}                                => loads the first ModTable mule it finds (from characters you control)</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins class="diffchange diffchange-inline">{& mule TableMule.ModTable}                      => loads the ModTable mule from the TableMule character</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins class="diffchange diffchange-inline">{& mule Cake Izzard.OrDeath}                    => loads the Cake mule (first found) as well as Izzard's OrDeath mule</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins class="diffchange diffchange-inline">get.4                                            => if mules are loaded, attempts to retrieve the variable "4"</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins class="diffchange diffchange-inline">get.ModTable.4                                  => gets the variable "4" from the ModTable mule (ModTable must be loaded)</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins class="diffchange diffchange-inline">get.TableMule.ModTable.4                        => same, but specifically from the TableMule character</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins class="diffchange diffchange-inline">set.Izzard.Cake.Rush = We're all outta cake/set  => sets the "Rush" variable in Izzard's Cake mule to "We're all outta cake"</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins class="diffchange diffchange-inline">                                                    note the ending /set to close the variable's value</pre></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins class="diffchange diffchange-inline"><noinclude>==</noinclude>'''Example'''<noinclude>==</noinclude></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins class="diffchange diffchange-inline"><pre style="overflow:auto;white-space:pre-wrap;">!somescript --stuff|get.thestuff {& mule ModMule} --tacos</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins class="diffchange diffchange-inline">!somescript --mod|get.initMod {& mule Viper.ModMule}</pre></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins class="diffchange diffchange-inline"><noinclude></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins class="diffchange diffchange-inline">==Meta-Toolbox Examples==</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins class="diffchange diffchange-inline">{{:Meta-Toolbox/Examples}}</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins class="diffchange diffchange-inline">=Other APIs=</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins class="diffchange diffchange-inline">* [[ChatSetAttr]]</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins class="diffchange diffchange-inline">* [[ScriptCards]]</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins class="diffchange diffchange-inline">* [[TokenMod</ins>]]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>[[Category:API Meta Scripts]]</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>[[Category:API Meta Scripts]]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>[[Category:User API Scripts]]</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>[[Category:User API Scripts]]</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;"></noinclude></ins></div></td></tr>
</table>1223200https://wiki.roll20.net/index.php?title=Script:Muler&diff=29342&oldid=prev1223200 at 14:13, 4 January 20222022-01-04T14:13:01Z<p></p>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>#REDIRECT [[User:5962076]]</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>#REDIRECT [[User:5962076]]</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>[[<del class="diffchange diffchange-inline">category</del>:User API Scripts]]</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>[[<ins class="diffchange diffchange-inline">Category:API Meta Scripts]]</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins class="diffchange diffchange-inline">[[Category</ins>:User API Scripts]]</div></td></tr>
</table>1223200https://wiki.roll20.net/index.php?title=Script:Muler&diff=25479&oldid=prev1223200: API redirect to author2021-06-09T13:38:41Z<p>API redirect to author</p>
<p><b>New page</b></p><div>#REDIRECT [[User:5962076]]<br />
[[category:User API Scripts]]</div>1223200