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Script:Savage Worlds - Raise Count

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Revision as of 05:54, 25 January 2015 by Brian (Talk | contribs)

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API ScriptAuthor: Brian
Version: 2.2
Last Modified: 2015-01-24
Code: Raise Count
Dependencies: Interpreted sendChat, splitArgs
Conflicts: None

Raise Count creates the API command !rc, which rolls dice and counts the number of raises for the Savage Worlds game system.

Syntax

!rc <roll> <target>
Formally:

S

→ !rc dice expression
integer

dice expression

roll


dice expression

dice expression

modifier


dice expression

→ {expression list

}group modifier


dice expression

dice expression
operator
dice expression


dice expression

function

(dice expression

)
roll

math expression

df
roll

math expression

dmath expression


math expression

integer

math expression

→ (math expression
operator
math expression

)
operator

→ +

operator

→ -

operator

→ *

operator

→ /

function

→ floor

function

→ ceil

function

→ round

function

→ abs

modifier

compare


modifier

→ fcompare


modifier

→ !compare


modifier

→ !!compare


modifier

→ !pcompare


modifier

→ rcompare


modifier

→ rocompare


modifier

keep-drop


modifier

→ s

modifier

→ sd

compare

→ ε

compare

integer

compare

→ >integer

compare

→ <integer

keep-drop

keep


keep-drop

keep

integer
keep-drop

drop


keep-drop

drop

integer
keep

→ k

keep

→ kh

keep

→ kl

drop

→ d

drop

→ dh

drop

→ dl

expression list

dice expression

, rest expression list


rest expression list

dice expression


rest expression list

expression list


group modifier

keep-drop


group modifier

compare


group modifier

→ fcompare


Parameter Values
roll A dice roll, using Roll20's normal syntax. Do not include the /r command or inline brackets ([[ and ]]).
target The target number for the roll. The number of raises will be calculated against this target.

Installation

The format of the output can be customized by altering config.outputFormat, found near the top of the script. You may use the placeholders {0}, {1}, and {2} in the outputFormat string, which will become an inline roll, the value of target, and the number of raises, respectively.

You can change the size of a raise use to calculate the number of raises by altering the value of config.raiseSize.

Changelog

v2.2 (2015-01-24)

  • [bugfix] no-arg crash


v2.1 (2015-01-22)

  • Fixed transcription error


v2.0 (2015-01-08)

  • Release