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Script:Starfinder - Guidance Tools for Starfinder (Simple) Character sheet

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Revision as of 14:44, 27 March 2021 by Russell (Talk | contribs)

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API ScriptAuthor: Russell_A._Sinclair
Version: 1.0.0
Last Modified: 2021-02-19
Code: Guidance: Starfinder Tools
Dependencies: Starfinder_Simple_Sheet
Conflicts: None

Guidance API for Roll20 and Starfinder Version 2.0.0

Disclaimer: Currently there is an issue where the code cannot be added by one-click. A fix is coming soon (Before end of March 2021). Thank you for your patience. In the meantime you can install the script manually using [this code.]

This is a tool to support the usage of the This is a tool to support the usage of the Starfinder (Simple) character sheets in Roll20. It has the ability to read a statblock from the GMNotes section of a selected character and fill out the NPC section of the charactersheet. Statblocks from Archives of Nethys and Starjammer SRD are supported. Statblocks from PDFs can be used, but there may be parsing issues.

 

THE MAIN COMMANDS

 

!sf_character

This imports a Starfinder statblock in the GM Notes section of a character sheet and will out the NPC section of the Starfinder (Simple) character sheet. Furthermore, it configures the token's hit points and give EAC/KAC indicators.

How to:

  1. Select and copy a stat block and paste it into the "GM Notes" section of a Character sheet. (Don't worry about removing any formatting)
  2. Click Save.
  3. Select the token that you have linked to the character sheet.
  4. Type !sf_character. The script attempts to use the statblock to fill out the NPC section of the Starfinder (Simple) character sheet.

The script supports character statblocks from the Archives of Nethys and the Starjammer SRD. Society PDFs, at least in the earlier ones, sometimes present issues. Double check the results after importing a statblock from a PDF.

 

!sf_starship

This imports a Starfinder starship statblock from the GM Notes section of a linked character sheet and populates the Starship page of the sheet. Furthermore, It adds gunnery and piloting check macros. If the statblock doesn’t have stats for the pilot/gunner, the script adds prompts so that when you click the macro, you are prompted for the bonus.

This works the same as !sf_character but in practice, statblocks for starships are less consistent across platforms.

 

!sf_token

This populates the token with hitpoint, EAC, and KAC information in the event that the NPC sheet is setup, but the token isn't. The token will look like the one produced by !sf_character

 

!sf_clean

I've included this for completeness, but be warned - this command will PERMANENTLY ERASE things from the character sheet so use with caution. As above, this command requires selecting a token that has been linked to the character sheet.

How to:

!sf_clean CONFIRM - This will erase ALL stats from the character sheet AND remove ALL formatting from the token. It will not touch the GM Notes section of the character sheet so it can be reimported using !sf_character.

!sf_clean ABILITIES - This will rease ALL macros from the character sheet.

 

OTHER USEFUL COMMANDS

!sf_init

This rolls group initiative for all selected NPCs. The script refers to the Initiative bonus on the NPC tab of the character sheet to do this.

 

!sf_addtrick

This adds a macro to handle Trick Attacks for the NPC. Click over to the main "Character" page, and configure Trick Attacks to make it work.

 

The next two commands will require creating a simple macro to run correctly

The macro will look like this.

!sf_ability ?{textToPaste}

 

!sf_ability

This adds a special ability to the NPC character sheet for quick reference. If the macro has been created as described above, a box appears allowing you to paste the full text of a special ability.

 

!sf_addspell

This adds a spell to the NPC character sheet as a macro. Similar to sf_ability, when you run the macro to call this, a box appears allowing you to paste the full text of the spell. The script formats the spellblock. Afterwards, I recommend manually editing the macro in the "description" tag to tailor the results of the macro for use in play.

 

Feel free to reach out to me if you find any bug or have any suggestions!

The BETA version is available here. It is in active development as long as I'm running Starfinder.