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Difference between revisions of "Star Frontiers"

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Star Frontiers is a percentile system using d10 and d100 rolls.
 
Star Frontiers is a percentile system using d10 and d100 rolls.
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Link to [[Star Frontiers Character Sheet]] wiki page
  
 
=== d100 Macro with Modifier ===
 
=== d100 Macro with Modifier ===
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</pre>
  
[[Category:Guides]]
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=== Battle Rage ===
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First you have to create an Attribute called, "Battle Rage Level". Then you create an ability and put these two lines into the bigger box:
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<pre data-language="javascript">
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Rolling for Battle Rage (@{Battle Rage Level}%)
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[[{{1D100-@{Battle Rage Level}}<0}]]
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</pre>
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Then track your Battle Rage Level in the attribute and the check is always based on your current level. A result of "0" means failure and "1" means you're about to tear something up.
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[[Category:Games]]
 
[[Category:Games]]
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[[Category:Macros]]

Latest revision as of 20:17, 17 May 2019

Star Frontiers is a percentile system using d10 and d100 rolls.

Link to Star Frontiers Character Sheet wiki page

[edit] d100 Macro with Modifier

Most rolls in Star Frontiers are 1d100, and you have to roll equal to or under a stated percentage chance to succeed. Modifiers are applied to the chance to succeed, not the dice. A general roll can be made with:

/r 1d100 vs. [[ ?{Chance to succeed} [base chance] + ( ?{Modifier|0} ) [modifier] ]]%

As an inline roll, this could be:

/em rolls [[ 1d100 ]] vs. [[ ?{Chance to succeed} [base chance] + ( ?{Modifier|0} ) [modifier] ]]%

As a character ability, you can replace ?{Chance to succeed} with a specific attribute or percentage. For example, if a character has an attribute Personality, you can roll a Personality check as:

/r 1d100 vs. [[ @{Personality} [Personality] + ( ?{Modifier|0} ) [modifier] ]]%

[edit] Initiative

This is a inline-roll macro for Initiative, it adds the result to the Tracker (make sure you have a Token selected and Initiative Modifier listed in a character-sheet's Attributes as "IM").

/em rolls initiative [[1d10 + @{selected|IM} &{tracker} ]]

[edit] Battle Rage

First you have to create an Attribute called, "Battle Rage Level". Then you create an ability and put these two lines into the bigger box:

Rolling for Battle Rage (@{Battle Rage Level}%)

[[{{1D100-@{Battle Rage Level}}<0}]]

Then track your Battle Rage Level in the attribute and the check is always based on your current level. A result of "0" means failure and "1" means you're about to tear something up.