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Star Wars D6

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Star Wars: The Roleplaying Game originally published by West End Games in 1987, commonly also called Star Wars D6 or Star Wars WEG.

Contents

General

The game have a few editions, with most differences between 1E and 2E, otherwise being minor.

  • Star Wars (1987)(Most simple, least options, but still some people's favourite)
  • Star Wars 2nd Edition (1992)
  • Star Wars 2nd Edition, Revised & Expanded (RE) (1996)
  • Star Wars Revised, Expanded & Updated (REUP) (2015)(free, massive new fan created version, top choice for most people)

Roll20 Sheets

These are the available options:

Rolls in Star Wars D6

Your skills and attributes are a sum of d6 dice and pips. The player rolls against a set difficulty or by a opposed roll, depending on what the GM deems in the situation. There is a small variance in how the rolls are made between the different editions, summed below.

1E

You roll the amount of dice in your skill, adding the number of pips to the roll. Currently the sheet's roll buttons uses wild die, see other editions below:

2E

In 2E, one die in all rolls are replaced with the wild die that explode on a roll of 6, i.e. you can roll it again and add the result to the sum. This can be continued if the wild die rolls 6 again.

If the wild die rolls a one, the GM can decide to deduct the value of the wild die and the highest die you rolled from the sum.
Note:This reduction is not done automatically on the current character sheets.

  • See API Script:Wild Dice for a way to automate the Wild Dice roll. It calculate what the value would be for removing the highest value dice form the result, alongside the unchanged result if used for Complication.


Simple roll for 5d+2 with a Wild Die:

[[4d6 + 2 + 1d6!]]

The single Wild Die is rolled with using the ! modifier to the dice, called an "exploding dice". One simply need to remember to roll one less normal d6 than the skill total, and replace that with the "1d6!" wild die. The Star Wars D6 sheet automatically does this, together with a few more additions.

Advanced roll for 5d+2 with a Wild Die:

[[(5 - 1)d6cf0cs0 + 2 + 1d6!cf1cs6]]

Breakdown:

(5 - 1)d6cf0cs0 + 2 + 1d6!cf1cs6

  • (5 - 1)d6cf0cs0 writing the roll in the for of (5 -1) make it easier to see that the roll made is 5d6, of which one is removed from the normal dice and instead used added separately with the wild dice.
  • d6cf0cs0 this marks the normal dice to never highlight crit success and crit fails, as that would mistakenly make the roll look like you rolled ! or 6 on the wild die. This especially becomes useful when using the roll template for rolls
  • 1d6! The wild die. it explodes when a 6 is rolled, and can continue to explode more times as per the rules.
  • cf1cs6 this marks the wild die to highlight crit success and crit fails at 6 and 1, respectively. This highlight happens by default but was added explicitly to show the syntax.

R&E and REUP

In R&E and REUP , one die in all rolls are replaced with the wild die that explode on a roll of 6, i.e. you can roll it again and add the result to the sum. This can be continued if the wild die rolls 6 again.

If the wild die rolls a one, the GM can decide that:

  1. a complication happens(independent for if the roll succeeded or not) or
  2. deduct the value of the wild die and the highest die you rolled from the sum
  3. nothing


Macros

G+ Community's roll macros
Character-Point
&{template:default} {{name=Character Point}} {{Roll=[[1d6!cs100cf0]]}}

Complication(need Complication table)

&{template:default} {{name=Complication}} {{[[1t[Complication]]]}}

Damage

 &{template:default} {{name=?{Weapon Type|Damage|Archaic Guns|Artillery|Blaster|Blaster Artillery|Bowcaster|Bows|Brawling|Capital Ship Gunnery|Firearms|Flamethrower|Grenade|Lightsaber|Melee Combat|Missile Weapons|Starship Gunnery|Thrown Weapons|Vehicle Blasters} Damage}} {{Roll=[[1d6!cs100cf0+(?{Damage Dice (D)|0|1|2|3|4|5|6|7|8|9|10|11|12|13|14}-1)d6cs100cf0+?{Damage Pips (+)|0|1|2|3|4}]]}}

Defense

&{template:default} {{name=?{Defense type|Defense Pool|Brawling Parry|Dodge|Lightsaber|Melee Parry}}} {{Roll=[[1d6!+(?{How Many Dice (D)|0|1|2|3|4|5|6|7|8|9|10|11|12|13|14}-1)d6cs100cf0+?{Pips (+)|0|1|2|3|4}]]}} {{Cover Mod=[[(?{Cover|0|¼, 1|½, 2|¾, 4})d6cs100cf0]]}} {{Environment Mod=[[(?{Environment|0|1|2|4})d6cs100cf0]]}}

Dice-Pool

&{template:default} {{name=?{Skill Being Used?|Dice Pool|Acrobatics|Alter|Aquatic Vehicle Operation|Aquatic Vehicle Repair|Archaic Guns|Archaic Starship Piloting|Armor Repair|Alien Species|Artillery|Astrogation|Bargain|Beast Riding|Blaster|Blaster Artillery|Blaster Repair|Bowcaster|Bows|Brawling|Brawling Parry|Bureaucracy|Business|Capital Ship Gunnery|Capital Ship Piloting|Capital Ship Repair|Capital Ship Shields|Capital Ship Weapon Repair|Climbing/Jumping|Command|Communications|Computer Programming/Repair|Con|Control|Cultures|Demolitions|Dexterity|Dodge|Droid Programming|Droid Repair|Engineering|Equipment Repair|Firearms|First Aid|Flamethrower|Forgery|Gambling|Grenade|Ground Vehicle Operation|Ground Vehicle Repair|Hide|Hover Vehicle Operation|Hover Vehicle Repair|Intimidation|Investigation|Jet Pack Operation|Knowledge|Languages|Law Enforcement|Lifting|Lightsaber|Lightsaber Repair/Engineering|Mechanical|Medicine|Melee Combat|Melee Parry|Missile Weapons|Perception|Persuasion|Pick Pocket|Planetary Systems|Pod Racer Operation|Powersuit Operation|Repulsorlift Operation|Repulsorlift Repair|Rocket Pack Operation|Running|Scholar|Search|Security|Sense|Sensors|Soak|Sneak|Space Transports|Space Transport Repair|Stamina|Starfighter Piloting|Starfighter Repair|Starship Gunnery|Starship Shields|Starship Weapon Repair|Streetwise|Strength|Submersible Vehicle Operation|Submersible Vehicle Repair|Survival|Swimming|Swoop Operation|Tactics|Technical|Thrown Weapons|Value|Vehicle Blasters|Walker Operation|Walker Repair|Willpower} Skill}} {{Roll=[[1d6!cs100+(?{How Many Dice (D)|0|1|2|3|4|5|6|7|8|9|10|11|12|13|14}-1)d6cs100cf0+?{Pips(+)|0|1|2|3|4}]]}}

Hit-Location(need Hit-location table)

&{template:default} {{name=Hit Location}} {{[[1t[Hit-Location]]]}}

Initiative

&{template:default} {{name=Initiative}} {{Roll=[[1d6!cs100cf0+(?{Perception dice (D)|0|1|2|3|4|5|6|7|8|9|10|11|12|13|14}-1)d6cs100cf0+?{Pips(+)|0|1|2|3|4} &{tracker}]]}}

Starship Damage(need table)

&{template:default} {{name=Starship Damage}} {{?{Damage Level|Light, [[ 1t[S-L] ]]|Heavy, [[ 1t[S-H] ]]|Severe, [[ 1t[S-S] ]]}}}

Vehicle-Damage (need table)

&{template:default} {{name=Vehicle Damage}} {{?{Damage Level|Light, [[ 1t[V-L] ]]|Heavy, [[ 1t[V-H] ]]|Severe, [[ 1t[V-S] ]]}}}

Vehicle Defense

&{template:default} {{name=?{Vehicle type|Vehicle Dodge Pool|Capital Ship|Repulsorlift Operations|Space Transport|Starfighter} Dodge}} {{Roll=[[1d6!+(?{How Many Dice (D)|0|1|2|3|4|5|6|7|8|9|10|11|12|13|14}-1)d6cs100cf0+?{Pips (+)|0|1|2|3|4}+(?{Maneuverability Dice|0|1|2|3|4}d6cs100cf0)+?{Pips|0|1|2}+(?{Scale Modifier|0|1|2|3|4|5|6}d6cs100cf0)}]]}}

Vehicle-Soak

&{template:default} {{name=?{Soak: Vehicle Type|Capital Ship|Repulsorlift|Space Transport|Starfighter} Soak}} {{Roll=[[1d6!cs100cf0+(?{Body/Hull Dice|0|1|2|3|4|5|6|7|8|9|10|11|12|13|14}-1)d6cs100cf0+?{Pips(+)|0|1|2|3|4}+(?{Shield Dice|0|1|2|3|4|5|6|7|8|9|10|11|12|13|14}d6cs100cf0)+?{Pips|0|1|2|3|4}+?{Scale Modifier|0|1|2|3|4|5|6}d6cs100cf0)]]}}|}

Macro to track health on tokens(requires TokenMod API and plus/pro subscription):

!token-mod --set ?{Health Status| 
Full Health, aura2_radius# | 
Stunned, aura2_radius#1 aura2_color#fdff00 | 
Wounded, aura2_radius#1 aura2_color#ff7400 | 
Wounded Twice, aura2_radius#1 aura2_color#003eb2 | Incapacitated, aura2_radius#1 aura2_color#cf5cd0 | 
Mortally Wounded, aura2_radius#1 aura2_color#ff0040 | 
Dead, statusmarkers#dead 
/desc @{selected|token_name} dies! 
/fx splatter-blood @{selected|token_id} @{selected|token_id} 
/fx glow-blood @{selected|token_id} @{selected|token_id} 
/fx bubbling-blood @{selected|token_id} @{selected|token_id} 
}

More info and picture of use here

API

See also