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Difference between revisions of "Star Wars Saga Edition Character Sheet"

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(Change Log)
(Attacks)
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=== Attacks ===
 
=== Attacks ===
<nowiki>&{template:attack} {{name=@{WeaponName}}} {{type=}} {{attack=}} {{atknotes= }} {{dmgcrit=]}}</nowiki>
+
<nowiki>&{template:attack} {{name=@{WeaponName}}} {{type=}} {{attack=}} {{atkaeffect= }} {{damage= }} {{dmgcrit=]}}</nowiki>
 
* '''WeaponName''' Weapon Name
 
* '''WeaponName''' Weapon Name
 
* '''type''' Weapon type
 
* '''type''' Weapon type
 
* '''attack''' Attack Roll
 
* '''attack''' Attack Roll
* '''atknotes''' Attack Notes
+
* '''damage''' Damage Roll
 
* '''dmgcrit''' Damage crit, will use the crit range to determine when a critical is rolled and then display a second damage roll which will be multiplied with the indicated multiplier
 
* '''dmgcrit''' Damage crit, will use the crit range to determine when a critical is rolled and then display a second damage roll which will be multiplied with the indicated multiplier
 +
* '''atkaeffect''' Attack Notes
  
 
===== Example =====
 
===== Example =====
 
'''Note:''' Because attacks and damage are created using repeated section, the attribute names need to be changed accordingly. See [[#PC Attack Repeating Section| PC Attack Repeating Section]] or [[#NPC Attack Repeating Section| NPC Attack Repeating Section]]
 
'''Note:''' Because attacks and damage are created using repeated section, the attribute names need to be changed accordingly. See [[#PC Attack Repeating Section| PC Attack Repeating Section]] or [[#NPC Attack Repeating Section| NPC Attack Repeating Section]]
  
<nowiki>&{template:attack} {{name=@{WeaponName}}} {{type=@{WeaponName|max}}} {{attack=[[1d20cs>@{WeaponCrit} + @{BAB} + @{attackMod} + @{attackModMisc} +@{CT} + ?{Other Modifiers (Attack)|0}]]}} {{atknotes= @{WeaponNotes|max}}} {{damage=[[@{damage} + @{damageMod} + @{damageMisc}]]}} {{dmgcrit=[[(@{damage} + @{damageMod} + @{damageMisc})+?{Other Modifiers (Damage)|0}]]*@{WeaponCrit|max}]]}}</nowiki>
+
<nowiki>&{template:attack} {{name=@{WeaponName}}} {{type=@{WeaponName|max}}} {{attack=[[1d20cs>@{WeaponCrit} + @{BAB} + @{attackMod} + @{attackModMisc} +@{CT} + ?{Other Modifiers (Attack)|0}]]}} {{atkaeffect= @{WeaponNotes|max}}} {{damage=[[@{damage} + @{damageMod} + @{damageMisc}]]}} {{dmgcrit=[[(@{damage} + @{damageMod} + @{damageMisc})+?{Other Modifiers (Damage)|0}]]*@{WeaponCrit|max}]]}}</nowiki>
  
 
== Change Log ==
 
== Change Log ==

Revision as of 22:15, 15 March 2015

This page is a work in progress.

Contents

Advanced PC and NPC

When using in macros, you will need to include the Character's name in the Attribute call, ie @{char name|str|max}

Attributes

  • level @{level}
  • Half Level @{level|max}
  • Hit Points @{hp} and @{hp|max}
  • Damage Reduction @{DR}
  • Shield Rating @{SR} and @{SR|max}
  • Base Attack bonus @{BAB}

Ability Scores

  • Strength @{str}
  • Constitution @{con}
  • Dexterity @{dex}
  • Intelligence @{int}
  • Wisdom @{wis}
  • Charisma @{cha}
  • Ability modifiers @{___|max} ie @{str|max}

PC Specific

  • Reflex @{Reflex}
  • Flat Footed Reflex @{ReflexFlatFooted}
  • Fortitude @{Fortitude}
  • Will @{Will}
  • Condition Track Penalty @{CT}
  • Damage Threshold @{DT}
  • Grapple Total @{Grapple}
  • Critical Range@{WeaponCrit} (enter starting value, ie if 17-20, enter 17)
  • Critical Multiplier @{WeaponCrit|max}
PC Skill Totals
Includes CT penalty
  • Acrobatics @{Acrobatics}
  • Climb @{Climb}
  • Deception @{Deception}
  • Endurance @{Endurance}
  • Gather Information @{GatherInformation}
  • Initiative @{Initiative}
  • Jump @{Jump}
  • Knowledge (Bureaucracy) @{Knowledge-Bureaucracy}
  • Knowledge (Galactic Lore) @{Knowledge-GalacticLore}
  • Knowledge (Life Sciences) @{Knowledge-LifeSciences}
  • Knowledge (Physical Science) @{Knowledge-PhysicalScience}
  • Knowledge (Social Science) @{Knowledge-SocialScience}
  • Knowledge (Tactics) @{Knowledge-Tactics}
  • Knowledge (Technology) @{Knowledge-Technology}
  • Mechanics @{Mechanics}
  • Perception @{Perception}
  • Persuasion @{Persuasion}
  • Pilot @{Pilot}
  • Ride @{Ride}
  • Stealth @{Stealth}
  • Survival @{Survival}
  • Swim @{Swim}
  • Treat Injury @{TreatInjury}
  • Use Computer @{UseComputer}
  • Use the Force @{UsetheForce}
PC Attack Repeating Section
Replace x with the row number
  • Weapon Name @{repeating_attack_X_WeaponName}
  • Weapon Type @{repeating_attack_X_WeaponName|max}
  • Attack Mod @{repeating_attack_X_attackMod}
  • Attack Misc Mod @{repeating_attack_X_attackModMisc}
  • Base Damage @{repeating_attack_X_damage}
  • Damage Mod @{repeating_attack_X_damageMod}
  • Damage Misc Mod @{repeating_attack_X_damageMisc}
  • Attack Notes @{repeating_attack_X_WeaponNotes|max}
  • Weapon Notes @{repeating_attack_X_WeaponNotes}

NPC Specific

  • Reflex @{NPC-Reflex}
  • Flat Footed Reflex @{NPC-ReflexFlatFooted}
  • Fortitude @{NPC-Fortitude}
  • Will @{NPC-Will}
  • Condition Track Penalty @{NPC-CT}
  • Damage Threshold @{NPC-DT}
  • Grapple Total @{NPC-Grapple}
  • Critical Range@{WeaponCrit} (enter starting value, ie if 17-20, enter 17)
  • Critical Multiplier @{WeaponCrit|max}
NPC Skill Totals
Includes CT penalty
  • Initiative @{Initiative}
  • Perception @{Perception}
  • Repeating Skills Replace X with the row number
    • Name @{repeating_NPC-Skill_X_Skill}
    • Total @{repeating_NPC-Skill_X_SkillTotal}
    • Formula @{repeating_NPC-Skill_X_Skill|max}
    • Notes @{repeating_NPC-Skill_X_SkillNotes}
NPC Attack Repeating Section
Replace X with the row number
  • Weapon Name @{repeating_npc-attack_X_WeaponName}
  • Weapon Type @{repeating_npc-attack_X_WeaponName|max}
  • Attack @{repeating_npc-attack_X_attack}
  • Damage @{repeating_npc-attack_X_damage}
  • Attack Notes @{repeating_npc-attack_X_WeaponNotes|max}
  • Weapon Notes @{repeating_npc-attack_X_WeaponNotes}

Rolls

To use in macros the character name must be included. All checks will be inline: Roll Name [[1d20 + Total + ?{Other Modifier|0}]]. If you want to customize the roll output use the attributes to create Ability/Macros. It is advised to put the roll itself [[inline]] or you will get the full math formula displayed.

PC Specific

  • Abilities ie. %{strCheck}
  • Skills ie. %{AcrobaticsCheck} or %{Knowledge-GalacticLoreCheck}
  • Initiative (Turn Order) %{InitiativeTurn} The token must be selected for this to work correctly
  • Grapple %{GrappleCheck}
  • Attack Repeating Section %{repeating_attack_X_WeaponCheck} replace x with row number. As of this time, rolls cannot be accessed.

NPC Specific

  • Abilities ie. %{NPC-strCheck}
  • Skills ie. %{NPC-PerceptionCheck} or %{NPC-InitiativeCheck}
  • Initiative (Turn Order) %{NPC-InitiativeTurn} The token must be selected for this to work correctly
  • Grapple %{NPC-GrappleCheck}
  • Attack Repeating Section %{repeating_npc-attack_X_WeaponCheck} replace x with row number. As of this time, rolls cannot be accessed.
  • Skills Repeating Section %{repeating_npc-skill_X_SkillCheck} replace x with row number. As of this time, rolls cannot be accessed.

Roll Templates

Skills / Attributes

&{template:skill} {{name=}} {{skill=}} {{notes=}} {{crewname=}}

  • name Skill Name
  • skill Dice Roll values
  • notes Skill notes
  • crewname Indicates which crew member is rolling from a vehicle sheet
Example

&{template:skill} {{name=Deception}} {{skill=[[1d20+@{Deception}+?{Other Modifiers|0}]]}} {{crewname=@{vehicle-CrewName} in @{character_name}}}

Attacks

&{template:attack} {{name=@{WeaponName}}} {{type=}} {{attack=}} {{atkaeffect= }} {{damage= }} {{dmgcrit=]}}

  • WeaponName Weapon Name
  • type Weapon type
  • attack Attack Roll
  • damage Damage Roll
  • dmgcrit Damage crit, will use the crit range to determine when a critical is rolled and then display a second damage roll which will be multiplied with the indicated multiplier
  • atkaeffect Attack Notes
Example

Note: Because attacks and damage are created using repeated section, the attribute names need to be changed accordingly. See PC Attack Repeating Section or NPC Attack Repeating Section

&{template:attack} {{name=@{WeaponName}}} {{type=@{WeaponName|max}}} {{attack=[[1d20cs>@{WeaponCrit} + @{BAB} + @{attackMod} + @{attackModMisc} +@{CT} + ?{Other Modifiers (Attack)|0}]]}} {{atkaeffect= @{WeaponNotes|max}}} {{damage=[[@{damage} + @{damageMod} + @{damageMisc}]]}} {{dmgcrit=[[(@{damage} + @{damageMod} + @{damageMisc})+?{Other Modifiers (Damage)|0}]]*@{WeaponCrit|max}]]}}

Change Log

For the most recent version of the Sheet, see the Fork on GitHub

Please note: while I have a change listed on here, until the pull request has been merged it will not be live when using the drop down option. You can check the status by clicking on the related Pull Request link listed with the change. If the ticket says open then the change has not gone into effect. To get the update immediately, as a mentor you can use the Custom sheet option and use the GitHub fork linked above.

March 12, 2015 Pull Request #679

  • Fixed detrimental error which caused the rolls to not appear in the chat
  • Changed source of image away from Galactic Campaigns as their hosting is up in September
  • Adjusted CSS for text alignment for skill rolls (Rolls will be centered, but following rows will have a left alignment)
  • The Notes and Crew text wasn't being bolded in the Skill rolls

March 10, 2015 Pull Request #671

  • Initial Roll Template release
  • fixed an issue where the PC skill Trained and Focus columns weren't lining up
  • Added fields for Critical starting range and critical multiplier. Right now it is used for all Attacks.
  • Added CT to Attribute rolls on all tabs.
  • Made sure that Attack and Damage Other modifier prompt was appearing on PC and NPC tabs
  • Other Modifier (damage) will be added to the crit AFTER the damage roll is multiplied

November 24, 2014 Pull Request #503

  • Attack CT on NPC sheet was calculating with double negatives causing the calculation to not complete
  • Deception on PC sheet was defaulted to DEX mod not CHA

November 8, 2014 Pull Request #484

  • Fixed issue where CT, DT, Grapple, Reflex, Fort and Will were being confused between the NPC and PC tab and weren't being calculated correctly.

October 9, 2014 Pull Request #458

  • Was still missing the " for the Deception skill on PC sheet

August 15, 2014 Pull Request #405

  • Fixed issue with missing " in code for Climb and Deception skills on PC sheet

July 28, 2014 Pull Request #376

  • Fixed CT miscalculation for NPC sheet

July 20, 2014 Pull Request #376

  • Changed the formatting of Skill inputs
  • Fixed issue with the NPC Skill Repeating section roll not recognizing the attribute for Skill Name.

July 8, 2014 Pull Request #356

  • Re-hauled NPC sheet to match PC sheet values. To make them almost backwards compatible.
    • Those using old version NPC sheet will need to go through the Attributes page and change any values with 'npc-' to exclude that.
  • Skills now have a drop down for the modifier instead of assuming all characters will use the default.
    • Now Force users who substitute the skill with Use the Force can set up the Skill with the correct totals.

July 4, 2014 Pull Request #356

  • Added Dropdown to choose the Defense used for Damage Threshold for PCs and NPCs
  • Included total previews for skills section, quick skills and attacks in the event calculations are used. Preview with npc-CT.
  • More CSS and cosmetic fixes.

July 3, 2014 Pull Request #356

  • Fixed formatting issue with some Mod boxes being too wide

June 23, 2014

  • Included a tab for NPCs. Includes very limited auto-calculations as it's meant to be a shortcut to just adding an NPC.
    • There is however the capability to add very basic calculations. For Attacks, Damage and Skills.

June 20, 2014

  • Fixed the quick Perception and Initiative rolls
  • Added a prompt to all rolls for those last minute adjustmentsIncluded a tab for Vehicles.
    • This was originally meant to use stand alone. The vehicle would have it's own sheet, but could be used as an addition to a PC/NPC.
  • The prefix "vehicle-" must be used to reference Vehicle Attributes

May 15, 2014

  • Made XP, Credits and Carrying Wt text fields for more diverse inputs
  • Included tooltip titles for inputs
  • Created Size modifier drop down for Reflex and Carrying Capacity

May 7, 2014

  • Adjusted field size for Equipment weight, carrying capacity, XP & Max.
  • Added calculations for Grapple with rollAdded calculations for Reflex flat-footed
  • Damage field changed to text input
  • Fixed Attack roll button to correctly create new lines using ASCII code. Included descriptive text.