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Star Wars Saga Edition Character Sheet

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Revision as of 14:28, 9 July 2014 by Alicia G (Talk | contribs)

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This page is a work in progress.

Contents

Advanced PC and NPC

When using in macros, you will need to include the Character's name in the Attribute call, ie @{char name|str|max}

Attributes

  • level @{level}
  • Half Level @{level|max}
  • Hit Points @{hp} and @{hp|max}
  • Reflex @{Reflex}
  • Flat Footed Reflex @{ReflexFlatFooted}
  • Fortitude @{Fortitude}
  • Will @{Will}
  • Condition Track Penalty @{CT}
  • Damage Threshold @{DT}
  • Damage Reduction @{DR}
  • Shield Rating @{SR} and @{SR|max}
  • Base Attack bonus @{BAB}
  • Grapple Total @{Grapple}

Ability Scores

  • Strength @{str}
  • Constitution @{con}
  • Dexterity @{dex}
  • Intelligence @{int}
  • Wisdom @{wis}
  • Charisma @{cha}
  • Ability modifiers @{___|max} ie @{str|max}

PC Specific

Skill Totals
Includes CT penalty
  • Acrobatics @{Acrobatics}
  • Climb @{Climb}
  • Deception @{Deception}
  • Endurance @{Endurance}
  • Gather Information @{GatherInformation}
  • Initiative @{Initiative}
  • Jump @{Jump}
  • Knowledge (Bureaucracy) @{Knowledge-Bureaucracy}
  • Knowledge (Galactic Lore) @{Knowledge-GalacticLore}
  • Knowledge (Life Sciences) @{Knowledge-LifeSciences}
  • Knowledge (Physical Science) @{Knowledge-PhysicalScience}
  • Knowledge (Social Science) @{Knowledge-SocialScience}
  • Knowledge (Tactics) @{Knowledge-Tactics}
  • Knowledge (Technology) @{Knowledge-Technology}
  • Mechanics @{Mechanics}
  • Perception @{Perception}
  • Persuasion @{Persuasion}
  • Pilot @{Pilot}
  • Ride @{Ride}
  • Stealth @{Stealth}
  • Survival @{Survival}
  • Swim @{Swim}
  • Treat Injury @{TreatInjury}
  • Use Computer @{UseComputer}
  • Use the Force @{UsetheForce}
Attack Repeating Section
Replace x with the row number
  • Weapon Name @{repeating_attack_X_WeaponName}
  • Weapon Type @{repeating_attack_X_WeaponName|max}
  • Attack Mod @{repeating_attack_X_attackMod}
  • Attack Misc Mod @{repeating_attack_X_attackModMisc}
  • Base Damage @{repeating_attack_X_damage}
  • Damage Mod @{repeating_attack_X_damageMod}
  • Damage Misc Mod @{repeating_attack_X_damageMisc}
  • Attack Notes @{repeating_attack_X_WeaponNotes|max}
  • Weapon Notes @{repeating_attack_X_WeaponNotes}

NPC Specific

Skill Totals
Includes CT penalty
  • Initiative @{Initiative}
  • Perception @{Perception}
  • Repeating Skills
    • Name @{repeating_NPC-Skill_X_Skill}
    • Total @{repeating_NPC-Skill_X_SkillTotal}
    • Formula @{repeating_NPC-Skill_X_Skill|max}
    • Notes @{repeating_NPC-Skill_X_SkillNotes}
Attack Repeating Section
Replace x with the row number
  • Weapon Name @{repeating_npc-attack_X_WeaponName}
  • Weapon Type @{repeating_npc-attack_X_WeaponName|max}
  • Attack @{repeating_npc-attack_X_attack}
  • Damage @{repeating_npc-attack_X_damage}
  • Attack Notes @{repeating_npc-attack_X_WeaponNotes|max}
  • Weapon Notes @{repeating_npc-attack_X_WeaponNotes}

Rolls

To use in macros the character name must be included.

PC Specific

  • Abilities ie. %{strCheck}
  • Skills ie. %{AcrobaticsCheck} or %{Knowledge-GalacticLoreCheck}
  • Initiative (Turn Order) %{InitiativeTurn} The token must be selected for this to work correctly
  • Grapple %{GrappleCheck}
  • Attack Repeating Section %{repeating_attack_X_WeaponCheck} replace x with row number. As of this time, rolls cannot be accessed.

NPC Specific

  • Abilities ie. %{NPC-strCheck}
  • Skills ie. %{NPC-PerceptionCheck} or %{NPC-InitiativeCheck}
  • Initiative (Turn Order) %{NPC-InitiativeTurn} The token must be selected for this to work correctly
  • Grapple %{NPC-GrappleCheck}
  • Attack Repeating Section %{repeating_npc-attack_X_WeaponCheck} replace x with row number. As of this time, rolls cannot be accessed.
  • Skills Repeating Section %{repeating_npc-skill_X_SkillCheck} replace x with row number. As of this time, rolls cannot be accessed.

Change Log

For the most recent version of the Sheet, see the Fork on GitHub

July 8, 2014 merge request posted July 3

  • Re-hauled NPC sheet to match PC sheet values. To make them almost backwards compatible.
    • Those using old version NPC sheet will need to go through the Attributes page and change any values with 'npc-' to exclude that.
  • Skills now have a drop down for the modifier instead of assuming all characters will use the default.
    • Now Force users who substitute the skill with Use the Force can set up the Skill with the correct totals.

July 4, 2014 merge request posted July 3

  • Added Dropdown to choose the Defense used for Damage Threshold for PCs and NPCs
  • Included total previews for skills section, quick skills and attacks in the event calculations are used. Preview with npc-CT.
  • More CSS and cosmetic fixes.

July 3, 2014 merge request posted July 3

  • Fixed formatting issue with some Mod boxes being too wide

June 23, 2014

  • Included a tab for NPCs. Includes very limited auto-calculations as it's meant to be a shortcut to just adding an NPC.
    • There is however the capability to add very basic calculations. For Attacks, Damage and Skills.

June 20, 2014

  • Fixed the quick Perception and Initiative rolls
  • Added a prompt to all rolls for those last minute adjustmentsIncluded a tab for Vehicles.
    • This was originally meant to use stand alone. The vehicle would have it's own sheet, but could be used as an addition to a PC/NPC.
  • The prefix "vehicle-" must be used to reference Vehicle Attributes

May 15, 2014

  • Made XP, Credits and Carrying Wt text fields for more diverse inputs
  • Included tooltip titles for inputs
  • Created Size modifier drop down for Reflex and Carrying Capacity

May 7, 2014

  • Adjusted field size for Equipment weight, carrying capacity, XP & Max.
  • Added calculations for Grapple with rollAdded calculations for Reflex flat-footed
  • Damage field changed to text input
  • Fixed Attack roll button to correctly create new lines using ASCII code. Included descriptive text.