Character Vault
Any Concept / Any System
Compendium
Your System Come To Life
Roll20 for Android
Streamlined for your Tablet
Roll20 for iPad
Streamlined for your Tablet

Personal tools

Difference between revisions of "Star Wars WEG D6 character sheet"

From Roll20 Wiki

Jump to: navigation, search
m (2E)
m (Version 2.00 (2019-07-09))
(41 intermediate revisions by one user not shown)
Line 1: Line 1:
 +
{| class="wikitable" style="float:right; margin-left: 10px;margin-right: 60px;"
 +
|+Star Wars D6 Sheet
 +
|-
 +
|'''[https://github.com/Roll20/roll20-character-sheets/blob/master/D6StarWars/CHANGELOG.md Sheet Version]'''
 +
| 2.00
 +
|-
 +
|'''Last edited'''
 +
|2019-07-09
 +
|-
 +
|'''Author'''
 +
| Andreas J.
 +
|}
 +
 
The sheet was made by Timothy O., later improved by [[User:1223200|Andreas.J]].
 
The sheet was made by Timothy O., later improved by [[User:1223200|Andreas.J]].
  
==Editions==
+
See [[Star Wars D6]] for the system in general and [[Star Wars 30th Anniversary Edition sheet|Star Wars: (D6) 30th Anniversary Edition]] for the 1E sheet.
 +
==General ==
 +
{{mbox | text = '''NOTE:''' This sheet is designed with primally REUP in mind, but should work equally good for R&E and 2E.}}
 +
 
 
This sheet is for '''[https://en.wikipedia.org/wiki/Star_Wars:_The_Roleplaying_Game Star Wars: The Roleplaying Game]''' originally published by West End Games in 1987, commonly also called '''Star Wars D6'''.
 
This sheet is for '''[https://en.wikipedia.org/wiki/Star_Wars:_The_Roleplaying_Game Star Wars: The Roleplaying Game]''' originally published by West End Games in 1987, commonly also called '''Star Wars D6'''.
 
The game has various iterations which are all pretty interchangeable:
 
The game has various iterations which are all pretty interchangeable:
 
* Star Wars (1987)(Simplest, least options, but still some people's favourite)
 
* Star Wars (1987)(Simplest, least options, but still some people's favourite)
 
* Star Wars 2nd Edition (1992)
 
* Star Wars 2nd Edition (1992)
* Star Wars 2nd Edition, Revised & Expanded (RE) (1996)
+
* Star Wars 2nd Edition, Revised & Expanded (R&E) (1996)
And finally:
+
*Star Wars Revised, Expanded & Updated (REUP) (2015)(free, massive new fan-created version, top choice for many)
*Star Wars Revised, Expanded & Updated (REUP) (2015)(free, massive new fan created version, top choice for most people)
+
* Star Wars 30th Anniversary Edition (2018)(reprint of 1E)
 
+
 
+
The sheet have been currently designed with REUP in mind, but should work for all the other editions too, except the default rolls uses wild die.
+
 
+
==Rolls in Star Wars D6==
+
Your skills and attributes are a sum of d6 dice and pips. The player rolls against a set difficulty or by a opposed roll, depending on what the GM deems in the situation. There is a small variance in how the rolls are made between the different editions, summed below.
+
 
+
'''NOTE: The current default dice roll from the character sheet uses the wild dice of as it works in the popular R&E and REUP editions:
+
#highlight with red wild dice rolls of 1 (leaving mechanical resolution of complication up to the GM)
+
#highlight with green wild dice rolls of 6 ( and automatically adds the extra to the rolls)
+
#highlight with blue wild dice rolls of 6, if one of the bonus dies comes up as 1(have not found a way to remove)
+
'''
+
  
 +
If you want to play 1E/30th Anniversary  it's currently recommended to use the [[Star_Wars_30th_Anniversary_Edition_sheet | the 30th Anniversary sheet]], as this sheet always rolls the wild die introduced in the 2E.
  
===1E===
+
'''[[Star_Wars_D6#Rolls_in_Star_Wars_D6 |Rolls in Star Wars D6]]'''
You roll the amount of dice in your skill, adding the number of pips to the roll. Currently the sheet's roll buttons uses wild die, see other editions below:
+
  
===2E===
 
In 2E, one die in all rolls are replaced with the wild die that explode on a roll of 6, i.e. you can roll it again and add the result to the sum. This can be continued if the wild die rolls 6 again.<br />
 
 
If the wild die rolls a one, the GM can decide to deduct the value of the wild die and the highest die you rolled from the sum.<br /> '''Note:'''This reduction is not done automatically.
 
 
<br />
 
<br />
<br />
 
[[Script:Wild Dice|This API script]] can automate it.
 
 
 
Example roll for 5d+2
 
<div class='diceroller'>
 
[[(5 - 1)d6cf0cs7 + 2 + 1d6!cf1cs6]]
 
</div>
 
 
===R&E and REUP===
 
In R&E and REUP , one die in all rolls are replaced with the wild die that explode on a roll of 6, i.e. you can roll it again and add the result to the sum. This can be continued if the wild die rolls 6 again.<br />
 
 
If the wild die rolls a one, the GM can decide that:
 
# a complication happens(independent for if the roll succeeded or not) or
 
# deduct the value of the wild die and the highest die you rolled from the sum
 
# nothing
 
<br />
 
 
  
 
==Rolling from the sheet==
 
==Rolling from the sheet==
Line 54: Line 36:
 
When rolling a skill/attribute/weapon/soak roll it ask for a dice mod, then for a pip mod, so bonuses/penalties could be applied to the rolls directly, but uses 0 as default if you press enter. If there is no active modifiers, you can just spam enter twice to get the roll done quickly. Options to disable this feature is one of the planned improvements.
 
When rolling a skill/attribute/weapon/soak roll it ask for a dice mod, then for a pip mod, so bonuses/penalties could be applied to the rolls directly, but uses 0 as default if you press enter. If there is no active modifiers, you can just spam enter twice to get the roll done quickly. Options to disable this feature is one of the planned improvements.
  
All rolls use the default template, and are rolled for all to see. They take into account the possible penalties from '''@{WoundLevel}''' and '''@{Force_Up}''',if the character is wounded or concentrates on a continuous force power. Further, the force skills takes in account '''@{Force_Emptiness}''' bonus if it used.
+
All rolls use the default template, and are rolled for all to see. They take into account the possible penalties from '''@{WoundMod}''' and '''@{Force_Up}''',if the character is wounded or concentrates on a continuous force power. Further, the force skills takes in account '''@{Force_EmptinessMod}''' bonus if it used.
  
 
If the initiative rolls is to appear on the tracker, the sheet must be connected to an token and be selected, then rolled.
 
If the initiative rolls is to appear on the tracker, the sheet must be connected to an token and be selected, then rolled.
 
The Character points, Extra dice and Custom Roll don't use the above attributes for simplicity's sake.
 
The Character points, Extra dice and Custom Roll don't use the above attributes for simplicity's sake.
  
 +
== Settings Menu ==
  
==Roll20 sheet general tips==
+
You access the settings menu by clicking on the cog and click again to exit the menu can show and hide a few things. All the options are independent from eachother.
* '''On all skill rolls the pip field must be filled with a number and cannot be left empty, or it will break the roll and show "0" as result.'''
+
* Wound penalties are automatically subtracted from all relevant rolls if used, same with the "Force Powers Up" tracker
+
* You can hide the Force & Background sections with the checkbox on the left side of the section
+
<br>
+
==Macros==
+
Custom Roll:
+
<pre>&{template:default} {{name=?{Roll Name}}} {{Roll=[[{(?{Number of dice|0} - 1)d6cf0cs7 + ?{Number of pip|0},1d6!cf1cs6}]]}}</pre>
+
  
Noteworthy attributes that can be useful in macros:
+
{| class="wikitable"
<pre>@{WoundLevel}</pre>
+
|+Options
It's value can be 0,-1,-1,-2,-5,-10, corresponding to Healthy, stunned, wounded, wounded twice, incapacitated, mortally wounded as they can be selected from the sheet. Good for tracking roll penalties automatically. Incapacitated and mortally wounded have the absurd penalties in place as character shouldn't be able to function when in that shape.
+
 
+
<pre>@{Force_Up}</pre>
+
It can track numbers of force powers "up", and gives the corresponding negative value for number of active powers.  Good for tracking roll penalties  incurring from upheld force powers automatically.
+
 
+
{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
+
| <strong>G+ Community's roll macros</strong>
+
 
|-
 
|-
| Character-Point
+
|'''NPC sheet'''
<pre>&{template:default} {{name=Character Point}} {{Roll=[[1d6!cs100cf0]]}}</pre>
+
| shows a more compact version of the sheet, see more below
 +
|-
 +
|'''Hide GM Rolls?'''
 +
| Hides the extra roll buttons with "GM" written on them. The GM rolls function like the regular rolls except they are whispered to the GM.
 +
|-
 +
|'''Disable Wild Die?'''
 +
| If checked, will change so dice rolls from the sheet doesn't have a Wild Die in them, making it easier for example to play 1E that doesn't use Wild Die.
 +
|-
 +
|'''Disable Roll Mod Query?'''
 +
| If checked, the dice rolls made from sheet buttons no longer asks for modifiers to the dice roll before outputting the result in the chat.
 +
|-
 +
|'''Hide Force Section?'''
 +
|Hides the Force section, useful for characters who aren't Force sensitive
 +
|-
 +
|'''Hide Background Section?'''
 +
|Hide Background Section
 +
|-
 +
|'''Hide Equipment Section?'''
 +
|Hides Equipment Section
 +
|}
  
Complication(need Complication table)
+
== Force Section ==
 +
'''Force Skill Rolls:'''
  
<pre>&{template:default} {{name=Complication}} {{[[1t[Complication]]]}}</pre>
+
The three force skills rolls takes in account: How wounded the char is, if any number of powers are active or if Force Emptiness is active.
  
Damage
+
'''Force Emptiness:'''
  
<pre> &{template:default} {{name=?{Weapon Type|Damage|Archaic Guns|Artillery|Blaster|Blaster Artillery|Bowcaster|Bows|Brawling|Capital Ship Gunnery|Firearms|Flamethrower|Grenade|Lightsaber|Melee Combat|Missile Weapons|Starship Gunnery|Thrown Weapons|Vehicle Blasters} Damage}} {{Roll=[[1d6!cs100cf0+(?{Damage Dice (D)|0|1|2|3|4|5|6|7|8|9|10|11|12|13|14}-1)d6cs100cf0+?{Damage Pips (+)|0|1|2|3|4}]]}}</pre>
+
If active, adds +(6 minus number of dark side points) pip to all force rolls
  
Defense
+
'''Resist Pain:'''
  
<pre>&{template:default} {{name=?{Defense type|Defense Pool|Brawling Parry|Dodge|Lightsaber|Melee Parry}}} {{Roll=[[1d6!+(?{How Many Dice (D)|0|1|2|3|4|5|6|7|8|9|10|11|12|13|14}-1)d6cs100cf0+?{Pips (+)|0|1|2|3|4}]]}} {{Cover Mod=[[(?{Cover|0|¼, 1|½, 2|¾, 4})d6cs100cf0]]}} {{Environment Mod=[[(?{Environment|0|1|2|4})d6cs100cf0]]}}</pre>
+
If active, reduces the wound penalty to -1, as per R&E rules.
  
Dice-Pool
+
'''Number of Other powers active:'''
  
<pre>&{template:default} {{name=?{Skill Being Used?|Dice Pool|Acrobatics|Alter|Aquatic Vehicle Operation|Aquatic Vehicle Repair|Archaic Guns|Archaic Starship Piloting|Armor Repair|Alien Species|Artillery|Astrogation|Bargain|Beast Riding|Blaster|Blaster Artillery|Blaster Repair|Bowcaster|Bows|Brawling|Brawling Parry|Bureaucracy|Business|Capital Ship Gunnery|Capital Ship Piloting|Capital Ship Repair|Capital Ship Shields|Capital Ship Weapon Repair|Climbing/Jumping|Command|Communications|Computer Programming/Repair|Con|Control|Cultures|Demolitions|Dexterity|Dodge|Droid Programming|Droid Repair|Engineering|Equipment Repair|Firearms|First Aid|Flamethrower|Forgery|Gambling|Grenade|Ground Vehicle Operation|Ground Vehicle Repair|Hide|Hover Vehicle Operation|Hover Vehicle Repair|Intimidation|Investigation|Jet Pack Operation|Knowledge|Languages|Law Enforcement|Lifting|Lightsaber|Lightsaber Repair/Engineering|Mechanical|Medicine|Melee Combat|Melee Parry|Missile Weapons|Perception|Persuasion|Pick Pocket|Planetary Systems|Pod Racer Operation|Powersuit Operation|Repulsorlift Operation|Repulsorlift Repair|Rocket Pack Operation|Running|Scholar|Search|Security|Sense|Sensors|Soak|Sneak|Space Transports|Space Transport Repair|Stamina|Starfighter Piloting|Starfighter Repair|Starship Gunnery|Starship Shields|Starship Weapon Repair|Streetwise|Strength|Submersible Vehicle Operation|Submersible Vehicle Repair|Survival|Swimming|Swoop Operation|Tactics|Technical|Thrown Weapons|Value|Vehicle Blasters|Walker Operation|Walker Repair|Willpower} Skill}} {{Roll=[[1d6!cs100+(?{How Many Dice (D)|0|1|2|3|4|5|6|7|8|9|10|11|12|13|14}-1)d6cs100cf0+?{Pips(+)|0|1|2|3|4}]]}}</pre>
+
Useful to keep track of the MAP incurred from upholding active Force Powers. Resist Pain doesn't need to be taken into account, as the penalty is built into the previous tracker.
Hit-Location(need Hit-location table)
+
  
<pre>&{template:default} {{name=Hit Location}} {{[[1t[Hit-Location]]]}}</pre>
+
'''Lightsaber Combat:'''
  
Initiative
+
Useful to track the usual attack bonus and damage increase/decrease one uses frequently. Both rolls takes into account if Force Emptiness is active, and the attack any Wound penalties. For other rolls will LC is active it's recommended to use above tracker for the MAP penalty coming from LC.
  
<pre>&{template:default} {{name=Initiative}} {{Roll=[[1d6!cs100cf0+(?{Perception dice (D)|0|1|2|3|4|5|6|7|8|9|10|11|12|13|14}-1)d6cs100cf0+?{Pips(+)|0|1|2|3|4} &{tracker}]]}}</pre>
+
== NPC sheet ==
  
Starship Damage(need table)
+
The NPC sheet is a condensed version of the regular sheet for ease of use.
  
<pre>&{template:default} {{name=Starship Damage}} {{?{Damage Level|Light, [[ 1t[S-L] ]]|Heavy, [[ 1t[S-H] ]]|Severe, [[ 1t[S-S] ]]}}}</pre>
+
'''Main differences(v.1.68):'''
 +
* Reduces two first sections from the PC version to Name, Health tracker, init button and info box
 +
* Equipment section reduced to one large field
  
Vehicle-Damage (need table)
+
'''Other Comments:'''
 +
* The "Physical Description & Other Info" field uses the "Physical Description" attribute from the PC sheet
 +
* The single "Equipment" field uses the attribute from the first box in the PC version of the Equipment section
  
<pre>&{template:default} {{name=Vehicle Damage}} {{?{Damage Level|Light, [[ 1t[V-L] ]]|Heavy, [[ 1t[V-H] ]]|Severe, [[ 1t[V-S] ]]}}}</pre>
+
==Roll templates==
 +
the [[Roll_Templates#Default|default roll template]] can be called with examples like:
 +
<pre>&{template:default} {{name=?{Roll Name}}} {{Roll=[[{(?{Number of dice|0} - 1)d6cf0cs7 + ?{Number of pip|0},1d6!cf1cs6}]]}}</pre>
  
Vehicle Defense
+
Since V.1.80 you can also use &{template:'''blue'''}, &{template:'''red'''}, &{template:'''green'''} or &{template:'''black'''} with the corresponding colors in your macros apart from the default template.
  
<pre>&{template:default} {{name=?{Vehicle type|Vehicle Dodge Pool|Capital Ship|Repulsorlift Operations|Space Transport|Starfighter} Dodge}} {{Roll=[[1d6!+(?{How Many Dice (D)|0|1|2|3|4|5|6|7|8|9|10|11|12|13|14}-1)d6cs100cf0+?{Pips (+)|0|1|2|3|4}+(?{Maneuverability Dice|0|1|2|3|4}d6cs100cf0)+?{Pips|0|1|2}+(?{Scale Modifier|0|1|2|3|4|5|6}d6cs100cf0)}]]}}</pre>
 
  
Vehicle-Soak
+
==Roll20 sheet general tips==
 +
{{mbox | text = '''NOTE:''' On all rolls the pip field must be filled with a number and cannot be left empty, otherwise it will break the roll and show only show a result of "0" in the chat.}}
 +
* Wound penalties are automatically subtracted from all relevant rolls if used, same with the "Force Powers Up" tracker that automatically penalize you with the reported Multiple Action Penalty (MAP)
 +
* You can hide some unnecessary sections from the settings menu
 +
* the NPC version of the sheet can be useful for some players players
 +
* If you don't need to modify your roll, you can after clicking on the roll button on the sheet press enter twice to ignore the "dice mod" queries, or optionally completely turn off the feature from the Settings Menu.
 +
<br>
  
<pre>&{template:default} {{name=?{Soak: Vehicle Type|Capital Ship|Repulsorlift|Space Transport|Starfighter} Soak}} {{Roll=[[1d6!cs100cf0+(?{Body/Hull Dice|0|1|2|3|4|5|6|7|8|9|10|11|12|13|14}-1)d6cs100cf0+?{Pips(+)|0|1|2|3|4}+(?{Shield Dice|0|1|2|3|4|5|6|7|8|9|10|11|12|13|14}d6cs100cf0)+?{Pips|0|1|2|3|4}+?{Scale Modifier|0|1|2|3|4|5|6}d6cs100cf0)]]}}|}</pre>
+
==Macros==
 +
Custom Roll:
 +
<pre>&{template:default} {{name=?{Roll Name}}} {{Roll=[[{(?{Number of dice|0} - 1)d6cf0cs7 + ?{Number of pip|0},1d6!cf1cs6}]]}}</pre>
  
|}
+
Noteworthy attributes that can be useful in macros:
 +
<pre>@{WoundMod}</pre>
 +
It's value can be 0,-1,-1,-2,-5,-5, corresponding to Healthy, stunned, wounded, wounded twice, incapacitated, mortally wounded as they can be selected from the sheet. Good for tracking roll penalties automatically. Incapacitated and mortally wounded have the absurd penalties in place as character shouldn't be able to function when in that shape.
  
Macro to track health on tokens(requires TokenMod API and plus/pro subscription):
+
<pre>@{Force_Up}</pre>
 +
It can track numbers of force powers "up", and gives the corresponding negative value for number of active powers.  Good for tracking roll penalties  incurring from upheld force powers automatically.
  
<pre>!token-mod --set ?{Health Status|
+
===[[Star_Wars_D6#Macros|Generic Star Wars D6 Macros]]===
Full Health, aura2_radius# |  
+
Stunned, aura2_radius#1 aura2_color#fdff00 |
+
Wounded, aura2_radius#1 aura2_color#ff7400 |
+
Wounded Twice, aura2_radius#1 aura2_color#003eb2 | Incapacitated, aura2_radius#1 aura2_color#cf5cd0 |
+
Mortally Wounded, aura2_radius#1 aura2_color#ff0040 |
+
Dead, statusmarkers#dead
+
/desc @{selected|token_name} dies!
+
/fx splatter-blood @{selected|token_id} @{selected|token_id}
+
/fx glow-blood @{selected|token_id} @{selected|token_id}
+
/fx bubbling-blood @{selected|token_id} @{selected|token_id}
+
}</pre>
+
More info and picture of use [http://www.rancorpit.com/forums/viewtopic.php?t=6306&highlight=roll20 here]
+
 
<br>
 
<br>
 +
 
==Tools==
 
==Tools==
 
[[Game_Resources#Star_Wars_D6|Tools for Star Wars D6]]
 
[[Game_Resources#Star_Wars_D6|Tools for Star Wars D6]]
 
<br>
 
<br>
==Recent Updates(2017-2018)==
+
==Recent Updates==
 +
[https://github.com/Roll20/roll20-character-sheets/blob/master/D6StarWars/CHANGELOG.md Sheet Changelog](more up to date than wiki page in most cases)
 +
===Version 2.00 (2019-07-09)===
 +
'''Fixes:'''
 +
* fixed on/off toggle for gmroll, isn't any longer entangled with other options
 +
* Attribute section layout fix, shifted it to display 2 attributes per row from previous 3 per row
 +
 
 +
'''Layout:'''
 +
* change Energy/Physical armor soak rolls to display icon instead of text to reduce clutter in button name; Energy Bolt for Energy and Star for Physical
 +
 
 +
'''Features:'''
 +
* New option: Now possible to disable the Wild Die from rolls, making the sheet easier to for playing 1E
 +
* New option: Now possible to disable roll queries from sheet rolls, so button presses rolls dice instantly without asking for roll modifiers
 +
 
 +
===Version 1.83 (2019-05-28)===
 +
* Removed wound penalties from affecting soak rolls (reported by Wolf)
 +
===Version 1.82 (2019-01-08)===
 +
* Added names to all roll button, so they can be dragged to user's macro bar
 +
===Version 1.81 (2018-09-25)===
 +
* Change roll templates of different kind of rolls to have matching colors: Blue for attributes/skills, red for weapon/armor, black for custom and initiative rolls, and keep force rolls purple
 +
===Version 1.80 (2018-09-17)===
 +
* Roll Templates added (Blue, red, green, black versions of the default)
 +
* Force Emptiness sheet worker simplified (courtesy to G G)
 +
* simplified npc/ pc toggle (code cleanup)
 +
* remove redundant "sheet-" from all classes in html
 +
* separate Changelog from Readme
 +
===Version 1.71 (2018-07-31):===
 +
'''Fix:'''
 +
* Force emptiness is now calculated correctly, taking amount of DSP in consideration automaticly
 +
===Version 1.70 (2018-07-24):===
 +
'''New Feature:'''
 +
* Space for Force powers and their roll buttons added under Force skills
 +
'''Layout:'''
 +
* Made wound tracker wider
 +
* Force section minor adjustments
 +
===Version 1.68 (2018-07-17)===
 +
'''Fixes:'''
 +
* corrected Lightsaber Combat dmg roll
 +
* Force Emptiness bonus is now automaticly reduced by number of DSP
 +
 
 +
 
 +
'''New Feature:'''
 +
* added Resist Pain Force power(with sheet worker)
 +
 
 +
 
 +
'''Other:'''
 +
* WoundMod replaces WoundLevel as better tracker of wound penalty
 +
* code cleanup of some rolls
 +
* removed all sheetworkers that where Gumshoe inmort and unnecessary
 +
* updated preview
 +
* updated readme
 +
 
 +
===Version 1.6 (2018-07-10)===
 +
* option menu to customize sheet with following options:
 +
** pc/npc sheet switch
 +
** hide/show gmroll buttons
 +
** show/hide option for Force, Background & Equipment sections
 +
* fixed Force Emptiness, can now adjust Emptiness bonus according to your DSP
 +
* minor formatting changes
 +
* updated readme
 +
* code cleanup, some comments added
 +
 
 +
=== Before v1.6 ===
 
* Weapon section roll fixed (2018-02)
 
* Weapon section roll fixed (2018-02)
 
* Vehicle/Ship text blocks have been added to the bottom of the sheet(2018-02)
 
* Vehicle/Ship text blocks have been added to the bottom of the sheet(2018-02)
Line 165: Line 220:
 
* Change dice icon to d6 (2017-11-15)
 
* Change dice icon to d6 (2017-11-15)
 
<br>
 
<br>
==Sheet improvement ideas==
 
  
 +
==Sheet improvement ideas==
 +
If you have a bug or have feature you would like added you can contact the [https://app.roll20.net/users/1223200 Active Contributor].
 +
* option to custom the default rolls (use/don't use roll template, gmroll/default roll)
 +
* divide sheet into tabs
 +
* make an Armor penalty slot for armor, that could automatically be removed from Dex-based rolls
 
* expand the ship/vehicle section with rolls and more stat sections
 
* expand the ship/vehicle section with rolls and more stat sections
 
* move Ship/vehicle section to a different tab
 
* move Ship/vehicle section to a different tab
*simplified NPC tab for GMs
 
* option to hide unneeded sections, eg. force section for non-sensitive characters
 
* option to switch sheet between 1E and 2E rolls (i.e. buttons rolling with- or without the wild die rule)
 
* make a "Resist Pain" tracker that can automatically remove the penalties wound levels gives rolls
 
* more options to track different force powers
 
* option to custom the default rolls (show/don't show roll mod inquiries, with/without wild die, use/don't use roll template, gmroll/default roll)
 
* improve layout
 
 
* make a SW-themed roll template
 
* make a SW-themed roll template
 +
* more options to track different force powers
 +
* change inventory boxes into separate equipped/inventory/stash
 +
* option for dyslexia-friendly font
 
<br>
 
<br>
 +
 
==See Also==
 
==See Also==
 
* [[Star Wars RPG | List of Star Wars RPGs on Roll20]]
 
* [[Star Wars RPG | List of Star Wars RPGs on Roll20]]
 
* [https://app.roll20.net/campaigns/details/2036000/star-wars-d6-hub Star Wars D6 Hub on Roll20]
 
* [https://app.roll20.net/campaigns/details/2036000/star-wars-d6-hub Star Wars D6 Hub on Roll20]
 
* [http://www.d6holocron.com/ D6 Holcron] Good resources and a forum  
 
* [http://www.d6holocron.com/ D6 Holcron] Good resources and a forum  
 +
* [https://github.com/Roll20/roll20-character-sheets/tree/master/D6StarWars Sheet Sourcecode] (Current Sheet)
 +
* [https://github.com/Anduh/roll20-StarWarsD6 Sheet Sourcecode] (WIP/Development)
 
<br>
 
<br>
 
<br>
 
<br>
  
[[Category:Games]]
+
[[Category:Macros]]
[[Category:Guides]]
+
 
[[Category:Character Sheet Documentation]]
 
[[Category:Character Sheet Documentation]]
 +
[[Category:Star Wars]]

Revision as of 19:05, 9 July 2019

Star Wars D6 Sheet
Sheet Version 2.00
Last edited 2019-07-09
Author Andreas J.

The sheet was made by Timothy O., later improved by Andreas.J.

See Star Wars D6 for the system in general and Star Wars: (D6) 30th Anniversary Edition for the 1E sheet.

Contents

General

This sheet is for Star Wars: The Roleplaying Game originally published by West End Games in 1987, commonly also called Star Wars D6. The game has various iterations which are all pretty interchangeable:

  • Star Wars (1987)(Simplest, least options, but still some people's favourite)
  • Star Wars 2nd Edition (1992)
  • Star Wars 2nd Edition, Revised & Expanded (R&E) (1996)
  • Star Wars Revised, Expanded & Updated (REUP) (2015)(free, massive new fan-created version, top choice for many)
  • Star Wars 30th Anniversary Edition (2018)(reprint of 1E)

If you want to play 1E/30th Anniversary it's currently recommended to use the the 30th Anniversary sheet, as this sheet always rolls the wild die introduced in the 2E.

Rolls in Star Wars D6


Rolling from the sheet

When rolling a skill/attribute/weapon/soak roll it ask for a dice mod, then for a pip mod, so bonuses/penalties could be applied to the rolls directly, but uses 0 as default if you press enter. If there is no active modifiers, you can just spam enter twice to get the roll done quickly. Options to disable this feature is one of the planned improvements.

All rolls use the default template, and are rolled for all to see. They take into account the possible penalties from @{WoundMod} and @{Force_Up},if the character is wounded or concentrates on a continuous force power. Further, the force skills takes in account @{Force_EmptinessMod} bonus if it used.

If the initiative rolls is to appear on the tracker, the sheet must be connected to an token and be selected, then rolled. The Character points, Extra dice and Custom Roll don't use the above attributes for simplicity's sake.

Settings Menu

You access the settings menu by clicking on the cog and click again to exit the menu can show and hide a few things. All the options are independent from eachother.

Options
NPC sheet shows a more compact version of the sheet, see more below
Hide GM Rolls? Hides the extra roll buttons with "GM" written on them. The GM rolls function like the regular rolls except they are whispered to the GM.
Disable Wild Die? If checked, will change so dice rolls from the sheet doesn't have a Wild Die in them, making it easier for example to play 1E that doesn't use Wild Die.
Disable Roll Mod Query? If checked, the dice rolls made from sheet buttons no longer asks for modifiers to the dice roll before outputting the result in the chat.
Hide Force Section? Hides the Force section, useful for characters who aren't Force sensitive
Hide Background Section? Hide Background Section
Hide Equipment Section? Hides Equipment Section

Force Section

Force Skill Rolls:

The three force skills rolls takes in account: How wounded the char is, if any number of powers are active or if Force Emptiness is active.

Force Emptiness:

If active, adds +(6 minus number of dark side points) pip to all force rolls

Resist Pain:

If active, reduces the wound penalty to -1, as per R&E rules.

Number of Other powers active:

Useful to keep track of the MAP incurred from upholding active Force Powers. Resist Pain doesn't need to be taken into account, as the penalty is built into the previous tracker.

Lightsaber Combat:

Useful to track the usual attack bonus and damage increase/decrease one uses frequently. Both rolls takes into account if Force Emptiness is active, and the attack any Wound penalties. For other rolls will LC is active it's recommended to use above tracker for the MAP penalty coming from LC.

NPC sheet

The NPC sheet is a condensed version of the regular sheet for ease of use.

Main differences(v.1.68):

  • Reduces two first sections from the PC version to Name, Health tracker, init button and info box
  • Equipment section reduced to one large field

Other Comments:

  • The "Physical Description & Other Info" field uses the "Physical Description" attribute from the PC sheet
  • The single "Equipment" field uses the attribute from the first box in the PC version of the Equipment section

Roll templates

the default roll template can be called with examples like:

&{template:default} {{name=?{Roll Name}}} {{Roll=[[{(?{Number of dice|0} - 1)d6cf0cs7 + ?{Number of pip|0},1d6!cf1cs6}]]}}

Since V.1.80 you can also use &{template:blue}, &{template:red}, &{template:green} or &{template:black} with the corresponding colors in your macros apart from the default template.


Roll20 sheet general tips

  • Wound penalties are automatically subtracted from all relevant rolls if used, same with the "Force Powers Up" tracker that automatically penalize you with the reported Multiple Action Penalty (MAP)
  • You can hide some unnecessary sections from the settings menu
  • the NPC version of the sheet can be useful for some players players
  • If you don't need to modify your roll, you can after clicking on the roll button on the sheet press enter twice to ignore the "dice mod" queries, or optionally completely turn off the feature from the Settings Menu.


Macros

Custom Roll:

&{template:default} {{name=?{Roll Name}}} {{Roll=[[{(?{Number of dice|0} - 1)d6cf0cs7 + ?{Number of pip|0},1d6!cf1cs6}]]}}

Noteworthy attributes that can be useful in macros:

@{WoundMod}

It's value can be 0,-1,-1,-2,-5,-5, corresponding to Healthy, stunned, wounded, wounded twice, incapacitated, mortally wounded as they can be selected from the sheet. Good for tracking roll penalties automatically. Incapacitated and mortally wounded have the absurd penalties in place as character shouldn't be able to function when in that shape.

@{Force_Up}

It can track numbers of force powers "up", and gives the corresponding negative value for number of active powers. Good for tracking roll penalties incurring from upheld force powers automatically.

Generic Star Wars D6 Macros


Tools

Tools for Star Wars D6

Recent Updates

Sheet Changelog(more up to date than wiki page in most cases)

Version 2.00 (2019-07-09)

Fixes:

  • fixed on/off toggle for gmroll, isn't any longer entangled with other options
  • Attribute section layout fix, shifted it to display 2 attributes per row from previous 3 per row

Layout:

  • change Energy/Physical armor soak rolls to display icon instead of text to reduce clutter in button name; Energy Bolt for Energy and Star for Physical

Features:

  • New option: Now possible to disable the Wild Die from rolls, making the sheet easier to for playing 1E
  • New option: Now possible to disable roll queries from sheet rolls, so button presses rolls dice instantly without asking for roll modifiers

Version 1.83 (2019-05-28)

  • Removed wound penalties from affecting soak rolls (reported by Wolf)

Version 1.82 (2019-01-08)

  • Added names to all roll button, so they can be dragged to user's macro bar

Version 1.81 (2018-09-25)

  • Change roll templates of different kind of rolls to have matching colors: Blue for attributes/skills, red for weapon/armor, black for custom and initiative rolls, and keep force rolls purple

Version 1.80 (2018-09-17)

  • Roll Templates added (Blue, red, green, black versions of the default)
  • Force Emptiness sheet worker simplified (courtesy to G G)
  • simplified npc/ pc toggle (code cleanup)
  • remove redundant "sheet-" from all classes in html
  • separate Changelog from Readme

Version 1.71 (2018-07-31):

Fix:

  • Force emptiness is now calculated correctly, taking amount of DSP in consideration automaticly

Version 1.70 (2018-07-24):

New Feature:

  • Space for Force powers and their roll buttons added under Force skills

Layout:

  • Made wound tracker wider
  • Force section minor adjustments

Version 1.68 (2018-07-17)

Fixes:

  • corrected Lightsaber Combat dmg roll
  • Force Emptiness bonus is now automaticly reduced by number of DSP


New Feature:

  • added Resist Pain Force power(with sheet worker)


Other:

  • WoundMod replaces WoundLevel as better tracker of wound penalty
  • code cleanup of some rolls
  • removed all sheetworkers that where Gumshoe inmort and unnecessary
  • updated preview
  • updated readme

Version 1.6 (2018-07-10)

  • option menu to customize sheet with following options:
    • pc/npc sheet switch
    • hide/show gmroll buttons
    • show/hide option for Force, Background & Equipment sections
  • fixed Force Emptiness, can now adjust Emptiness bonus according to your DSP
  • minor formatting changes
  • updated readme
  • code cleanup, some comments added

Before v1.6

  • Weapon section roll fixed (2018-02)
  • Vehicle/Ship text blocks have been added to the bottom of the sheet(2018-02)
  • "lightsaber combat" option added to the Force section so you can have your attack and damage rolls preset for "lightsaber combat" (2018-02)
  • Added a Skill Section and Attack Button (weapon section) (2018-01-15)
  • Increased the Size of the Medium Range to take triple digit numbers (weapon section) (2018-01-15)
  • Weapon name is properly showed when damage is rolled from the sheet (2017-11)
  • Perception skills and old weapons are back! (2017-11)
  • All skills and attributes now rolls with a template and dice/pip mod can be given (2017-11)
  • Armor section is working, rolls and all (2017-11)
  • A initiative skill have been added to second section next to char points, with a roll that sends to tracker (2017-11)
  • Custom rollers, with and without wild die have been added to same section (2017-11)
  • Roller for char points have been added next to char point attribute (2017-11)
  • Force and Background section can now be hidden with a checkbox each (2017-11)
  • Resist pain in force section have been disabled for not working properly (2017-11)
  • Duplicating text fields "character connections" <-> "other notes" is fixed (2017-11)
  • Added attributes for wound levels, and trackers for force emptiness, number of force powers active and Resist Pain (2017-11-15)
  • Added repeating armor section with soak rolls (2017-11)
  • All attributes & skill roll using a template, taking wounds in considerations, and the player can additionally choose to include Dice/pip mods for the rolls (2017-11-15)
  • Added missing Star Wars logo & black space background (2017-11-15)
  • Checkbox to hide force section (2017-11-15)
  • Change dice icon to d6 (2017-11-15)


Sheet improvement ideas

If you have a bug or have feature you would like added you can contact the Active Contributor.

  • option to custom the default rolls (use/don't use roll template, gmroll/default roll)
  • divide sheet into tabs
  • make an Armor penalty slot for armor, that could automatically be removed from Dex-based rolls
  • expand the ship/vehicle section with rolls and more stat sections
  • move Ship/vehicle section to a different tab
  • make a SW-themed roll template
  • more options to track different force powers
  • change inventory boxes into separate equipped/inventory/stash
  • option for dyslexia-friendly font


See Also