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Star Wars WEG D6 character sheet

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Revision as of 22:20, 2 March 2018 by Andreas J. (Talk | contribs)

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This sheet is for Star Wars: The Roleplaying Game originally published by West End Games in 1987, commonly also called Star Wars D6. The game has various iterations which are all pretty interchangeable:

  • Star Wars (1987)(Simplest, least options, but still some people's favourite)
  • Star Wars 2nd ed (1992)
  • Star Wars 2nd ed, Revised & Expanded (1996)

And finally

  • Star Wars Revised, Expanded & Updated (REUP) (2015)(free, massive new fan created version, top choice for most people)

The sheet have been currently designed with REUP in mind, but should work for all the other editions too.

The sheet was made by Timothy O., later improved by Andreas.J.


Rolls in Star Wars D6

(All the rolls from the sheet does this behind the scenes) Your skills and attributes are a sum of d6 dice and pips. Three pips becomes a d6. in 1E you roll the amount of dice in your skill, adding the number of pips to the roll. Currently the sheet's roll buttons uses wild die, see below:

In 2E&REUP, one die in all rolls are replaced with the wild die that explode on a roll of 6, i.e. you can roll it again and add the result to the sum. This can be continued if the wild die rolls 6 again.

If the wild die rolls a one, the GM can decide that:

  1. a complication happens(independent for if the roll succeeded or not) or
  2. deduct the value of the wild die and the highest die you rolled from the sum
  3. nothing

If you have 6d6+1 for example Blaster skill, you roll five normal six-sided dice and one wild die, and sum up everything with the one pip the skill had. If the wild die rolls a six you can continue rolling it and adding the result to the total. If the wild die rolls a one, it is up to the GM to choose what happens(stated above).

Currently all skill, attribute and force skill rolls takes in consideration your wound level and your MAP if you have force powers active. Force skill rolls adds +6 pip to force rolls if your "Force Emptiness" is active.

Skill/Attribute advancement

1d6,1d6+1,1d6+2,2d6,2d6+1 etc.

Roll20 sheet general tips

  • On all skill rolls the pip field must be filled with a number and cannot be left empty, or it will break the roll and show "0" as result.
  • Wound penalties are automatically subtracted from all relevant rolls if used, same with the "Force Powers Up" tracker
  • You can hide the Force & Background sections with the checkbox on the left side of the section


Custom Roll:

&{template:default} {{name=?{Roll Name}}} {{Roll=[[{(?{Number of dice|0} - 1)d6cf0cs7 + ?{Number of pip|0},1d6!cf1cs6}]]}}

Recent Updates(2017-2018)

  • Weapon section roll fixed (2018-02)
  • Vehicle/Ship text blocks have been added to the bottom of the sheet(2018-02)
  • "lightsaber combat" option added to the Force section so you can have your attack and damage rolls preset for "lightsaber combat" (2018-02)
  • Added a Skill Section and Attack Button (weapon section) (2018-01-15)
  • Increased the Size of the Medium Range to take triple digit numbers (weapon section) (2018-01-15)
  • Weapon name is properly showed when damage is rolled from the sheet (2017-11)
  • Perception skills and old weapons are back! (2017-11)
  • All skills and attributes now rolls with a template and dice/pip mod can be given (2017-11)
  • Armor section is working, rolls and all (2017-11)
  • A initiative skill have been added to second section next to char points, with a roll that sends to tracker (2017-11)
  • Custom rollers, with and without wild die have been added to same section (2017-11)
  • Roller for char points have been added next to char point attribute (2017-11)
  • Force and Background section can now be hidden with a checkbox each (2017-11)
  • Resist pain in force section have been disabled for not working properly (2017-11)
  • Duplicating text fields "character connections" <-> "other notes" is fixed (2017-11)
  • Added attributes for wound levels, and trackers for force emptiness, number of force powers active and Resist Pain (2017-11-15)
  • Added repeating armor section with soak rolls (2017-11)
  • All attributes & skill roll using a template, taking wounds in considerations, and the player can additionally choose to include Dice/pip mods for the rolls (2017-11-15)
  • Added missing Star Wars logo & black space background (2017-11-15)
  • Checkbox to hide force section (2017-11-15)
  • Change dice icon to d6 (2017-11-15)

Sheet improvement ideas

  • expand the ship/vehicle section with rolls and more stat sections
  • move Ship/vehicle section to a different tab
  • simplified NPC tab for GMs
  • option to hide unneeded sections, eg. force section for non-sensitive characters
  • option to switch sheet between 1E and 2E rolls (i.e. buttons rolling with- or without the wild die rule)
  • make a "Resist Pain" tracker that can automatically remove the penalties wound levels gives rolls
  • more options to track different force powers
  • option to custom the default rolls (show/don't show roll mod inquiries, with/without wild die, use/don't use roll template, gmroll/default roll)
  • improve layout
  • make a SW-themed roll template