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Star Wars WEG D6 character sheet

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Revision as of 17:27, 10 July 2018 by Andreas J. (Talk | contribs)

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Star Wars D6 Sheet
Sheet Version 1.6
Last edited 2018-07-10

The sheet was made by Timothy O., later improved by Andreas.J.

See Star Wars D6 for the system in general and Star Wars: (D6) 30th Anniversary Edition for the 1E sheet.

Contents

General

This sheet is for Star Wars: The Roleplaying Game originally published by West End Games in 1987, commonly also called Star Wars D6. The game has various iterations which are all pretty interchangeable:

  • Star Wars (1987)(Simplest, least options, but still some people's favourite)
  • Star Wars 2nd Edition (1992)
  • Star Wars 2nd Edition, Revised & Expanded (RE) (1996)

And finally:

  • Star Wars Revised, Expanded & Updated (REUP) (2015)(free, massive new fan created version, top choice for most people)

The sheet have been currently designed with REUP in mind, but should work for all the other editions too, except the default rolls uses wild die.

Rolls in Star Wars D6


Rolling from the sheet

When rolling a skill/attribute/weapon/soak roll it ask for a dice mod, then for a pip mod, so bonuses/penalties could be applied to the rolls directly, but uses 0 as default if you press enter. If there is no active modifiers, you can just spam enter twice to get the roll done quickly. Options to disable this feature is one of the planned improvements.

All rolls use the default template, and are rolled for all to see. They take into account the possible penalties from @{WoundLevel} and @{Force_Up},if the character is wounded or concentrates on a continuous force power. Further, the force skills takes in account @{Force_Emptiness} bonus if it used.

If the initiative rolls is to appear on the tracker, the sheet must be connected to an token and be selected, then rolled. The Character points, Extra dice and Custom Roll don't use the above attributes for simplicity's sake.

Settings Menu

You access the settings menu by clicking on the cog and click again to exit the menu can show and hide a few things


NPC sheet

The NPC sheet is a condensed version of the regular sheet for ease of use with some fields from the first two original sections trimmed away and Equipment section reduced to one large field.

  • The "Physical Description & Other Info" field uses the "Physical Description" attribute from the PC sheet
  • The single "Equipment" field uses the attribute from the first box in the PC version of the Equipment section

Roll20 sheet general tips

  • On all skill rolls the pip field must be filled with a number and cannot be left empty, or it will break the roll and show "0" as result.
  • Wound penalties are automatically subtracted from all relevant rolls if used, same with the "Force Powers Up" tracker
  • You can hide the Force & Background sections with the checkbox on the left side of the section


Macros

Custom Roll:

&{template:default} {{name=?{Roll Name}}} {{Roll=[[{(?{Number of dice|0} - 1)d6cf0cs7 + ?{Number of pip|0},1d6!cf1cs6}]]}}

Noteworthy attributes that can be useful in macros:

@{WoundLevel}

It's value can be 0,-1,-1,-2,-5,-10, corresponding to Healthy, stunned, wounded, wounded twice, incapacitated, mortally wounded as they can be selected from the sheet. Good for tracking roll penalties automatically. Incapacitated and mortally wounded have the absurd penalties in place as character shouldn't be able to function when in that shape.

@{Force_Up}

It can track numbers of force powers "up", and gives the corresponding negative value for number of active powers. Good for tracking roll penalties incurring from upheld force powers automatically.

G+ Community's roll macros
Character-Point
&{template:default} {{name=Character Point}} {{Roll=[[1d6!cs100cf0]]}}

Complication(need Complication table)

&{template:default} {{name=Complication}} {{[[1t[Complication]]]}}

Damage

 &{template:default} {{name=?{Weapon Type|Damage|Archaic Guns|Artillery|Blaster|Blaster Artillery|Bowcaster|Bows|Brawling|Capital Ship Gunnery|Firearms|Flamethrower|Grenade|Lightsaber|Melee Combat|Missile Weapons|Starship Gunnery|Thrown Weapons|Vehicle Blasters} Damage}} {{Roll=[[1d6!cs100cf0+(?{Damage Dice (D)|0|1|2|3|4|5|6|7|8|9|10|11|12|13|14}-1)d6cs100cf0+?{Damage Pips (+)|0|1|2|3|4}]]}}

Defense

&{template:default} {{name=?{Defense type|Defense Pool|Brawling Parry|Dodge|Lightsaber|Melee Parry}}} {{Roll=[[1d6!+(?{How Many Dice (D)|0|1|2|3|4|5|6|7|8|9|10|11|12|13|14}-1)d6cs100cf0+?{Pips (+)|0|1|2|3|4}]]}} {{Cover Mod=[[(?{Cover|0|¼, 1|½, 2|¾, 4})d6cs100cf0]]}} {{Environment Mod=[[(?{Environment|0|1|2|4})d6cs100cf0]]}}

Dice-Pool

&{template:default} {{name=?{Skill Being Used?|Dice Pool|Acrobatics|Alter|Aquatic Vehicle Operation|Aquatic Vehicle Repair|Archaic Guns|Archaic Starship Piloting|Armor Repair|Alien Species|Artillery|Astrogation|Bargain|Beast Riding|Blaster|Blaster Artillery|Blaster Repair|Bowcaster|Bows|Brawling|Brawling Parry|Bureaucracy|Business|Capital Ship Gunnery|Capital Ship Piloting|Capital Ship Repair|Capital Ship Shields|Capital Ship Weapon Repair|Climbing/Jumping|Command|Communications|Computer Programming/Repair|Con|Control|Cultures|Demolitions|Dexterity|Dodge|Droid Programming|Droid Repair|Engineering|Equipment Repair|Firearms|First Aid|Flamethrower|Forgery|Gambling|Grenade|Ground Vehicle Operation|Ground Vehicle Repair|Hide|Hover Vehicle Operation|Hover Vehicle Repair|Intimidation|Investigation|Jet Pack Operation|Knowledge|Languages|Law Enforcement|Lifting|Lightsaber|Lightsaber Repair/Engineering|Mechanical|Medicine|Melee Combat|Melee Parry|Missile Weapons|Perception|Persuasion|Pick Pocket|Planetary Systems|Pod Racer Operation|Powersuit Operation|Repulsorlift Operation|Repulsorlift Repair|Rocket Pack Operation|Running|Scholar|Search|Security|Sense|Sensors|Soak|Sneak|Space Transports|Space Transport Repair|Stamina|Starfighter Piloting|Starfighter Repair|Starship Gunnery|Starship Shields|Starship Weapon Repair|Streetwise|Strength|Submersible Vehicle Operation|Submersible Vehicle Repair|Survival|Swimming|Swoop Operation|Tactics|Technical|Thrown Weapons|Value|Vehicle Blasters|Walker Operation|Walker Repair|Willpower} Skill}} {{Roll=[[1d6!cs100+(?{How Many Dice (D)|0|1|2|3|4|5|6|7|8|9|10|11|12|13|14}-1)d6cs100cf0+?{Pips(+)|0|1|2|3|4}]]}}

Hit-Location(need Hit-location table)

&{template:default} {{name=Hit Location}} {{[[1t[Hit-Location]]]}}

Initiative

&{template:default} {{name=Initiative}} {{Roll=[[1d6!cs100cf0+(?{Perception dice (D)|0|1|2|3|4|5|6|7|8|9|10|11|12|13|14}-1)d6cs100cf0+?{Pips(+)|0|1|2|3|4} &{tracker}]]}}

Starship Damage(need table)

&{template:default} {{name=Starship Damage}} {{?{Damage Level|Light, [[ 1t[S-L] ]]|Heavy, [[ 1t[S-H] ]]|Severe, [[ 1t[S-S] ]]}}}

Vehicle-Damage (need table)

&{template:default} {{name=Vehicle Damage}} {{?{Damage Level|Light, [[ 1t[V-L] ]]|Heavy, [[ 1t[V-H] ]]|Severe, [[ 1t[V-S] ]]}}}

Vehicle Defense

&{template:default} {{name=?{Vehicle type|Vehicle Dodge Pool|Capital Ship|Repulsorlift Operations|Space Transport|Starfighter} Dodge}} {{Roll=[[1d6!+(?{How Many Dice (D)|0|1|2|3|4|5|6|7|8|9|10|11|12|13|14}-1)d6cs100cf0+?{Pips (+)|0|1|2|3|4}+(?{Maneuverability Dice|0|1|2|3|4}d6cs100cf0)+?{Pips|0|1|2}+(?{Scale Modifier|0|1|2|3|4|5|6}d6cs100cf0)}]]}}

Vehicle-Soak

&{template:default} {{name=?{Soak: Vehicle Type|Capital Ship|Repulsorlift|Space Transport|Starfighter} Soak}} {{Roll=[[1d6!cs100cf0+(?{Body/Hull Dice|0|1|2|3|4|5|6|7|8|9|10|11|12|13|14}-1)d6cs100cf0+?{Pips(+)|0|1|2|3|4}+(?{Shield Dice|0|1|2|3|4|5|6|7|8|9|10|11|12|13|14}d6cs100cf0)+?{Pips|0|1|2|3|4}+?{Scale Modifier|0|1|2|3|4|5|6}d6cs100cf0)]]}}|}

Macro to track health on tokens(requires TokenMod API and plus/pro subscription):

!token-mod --set ?{Health Status| 
Full Health, aura2_radius# | 
Stunned, aura2_radius#1 aura2_color#fdff00 | 
Wounded, aura2_radius#1 aura2_color#ff7400 | 
Wounded Twice, aura2_radius#1 aura2_color#003eb2 | Incapacitated, aura2_radius#1 aura2_color#cf5cd0 | 
Mortally Wounded, aura2_radius#1 aura2_color#ff0040 | 
Dead, statusmarkers#dead 
/desc @{selected|token_name} dies! 
/fx splatter-blood @{selected|token_id} @{selected|token_id} 
/fx glow-blood @{selected|token_id} @{selected|token_id} 
/fx bubbling-blood @{selected|token_id} @{selected|token_id} 
}

More info and picture of use here

Tools

Tools for Star Wars D6

Recent Updates

Version 1.6 (2018-07-10)

  • option menu to customize sheet with following options:
    • pc/npc sheet switch
    • hide/show gmroll buttons
    • show/hide option for Force, Background & Equipment sections
  • fixed Force Emptiness, can now adjust Emptiness bonus according to your DSP
  • minor formatting changes
  • updated readme
  • code cleanup, some comments added

Before v1.6

  • Weapon section roll fixed (2018-02)
  • Vehicle/Ship text blocks have been added to the bottom of the sheet(2018-02)
  • "lightsaber combat" option added to the Force section so you can have your attack and damage rolls preset for "lightsaber combat" (2018-02)
  • Added a Skill Section and Attack Button (weapon section) (2018-01-15)
  • Increased the Size of the Medium Range to take triple digit numbers (weapon section) (2018-01-15)
  • Weapon name is properly showed when damage is rolled from the sheet (2017-11)
  • Perception skills and old weapons are back! (2017-11)
  • All skills and attributes now rolls with a template and dice/pip mod can be given (2017-11)
  • Armor section is working, rolls and all (2017-11)
  • A initiative skill have been added to second section next to char points, with a roll that sends to tracker (2017-11)
  • Custom rollers, with and without wild die have been added to same section (2017-11)
  • Roller for char points have been added next to char point attribute (2017-11)
  • Force and Background section can now be hidden with a checkbox each (2017-11)
  • Resist pain in force section have been disabled for not working properly (2017-11)
  • Duplicating text fields "character connections" <-> "other notes" is fixed (2017-11)
  • Added attributes for wound levels, and trackers for force emptiness, number of force powers active and Resist Pain (2017-11-15)
  • Added repeating armor section with soak rolls (2017-11)
  • All attributes & skill roll using a template, taking wounds in considerations, and the player can additionally choose to include Dice/pip mods for the rolls (2017-11-15)
  • Added missing Star Wars logo & black space background (2017-11-15)
  • Checkbox to hide force section (2017-11-15)
  • Change dice icon to d6 (2017-11-15)


Sheet improvement ideas

  • option to custom the default rolls (show/don't show roll mod inquiries, with/without wild die, use/don't use roll template, gmroll/default roll)
  • option to switch sheet between 1E and 2E rolls (i.e. buttons rolling with- or without the wild die rule)
  • expand the ship/vehicle section with rolls and more stat sections
  • move Ship/vehicle section to a different tab
  • improve layout
  • make a SW-themed roll template
  • make a Force "Resist Pain" tracker that can automatically remove the penalties wound levels gives rolls
  • more options to track different force powers
  • change inventory boxes into separate equipped/inventory/stash


See Also